Relics & Rituals 2 | D20 System | Magic
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~' U, « 9 D > 1 « f t » ••I Authors: Credits Faisal Abdullah, Jose De La Puenre Alvarez, Rick Biheault, Jeffrey Developers: Binder, Terjc Erwin;; Bjelkolm, N.E, Bloom, Mario Boulanger, Ed Bourclle, Bret Boyd, Dave Bmhm an, Glenn David Brown, Step lien Joseph D. Camker, Jr. and Anthony Pryor Cheney, David S. Corcoran, Charles Corley, Michael D'Andrca, David Ayala Lie Garay, Steven Ehrhar, Adam Eiche [better, Editor: Roosevelt Eldridge, Guillerjo Sanche: Fernandez, James Fischer, Scott Holden-Jones and Michael Johnstone Jason Fult:, Michael Gill, Travis N. Gillespie. Jeff Harkness, Eric Harry, Marc Hnlman, Clifford Horowitz, Andrew Hurwirz, Ben Iglaur. Eric Jansing, J.S.Johnson, Spike Y. Jones, Lysle Kapp, Lysle Art Director: Kapp, Michael Koal, John Kubisz, Jean Michel Lavarenne, Patrick Richard Thomas Lawinger, Clyde Lekel, Lizard, Rhiannon Louve, Krister Michl, Adam Silva Mirainon, Clinton Clark Nappcr, Geoffrey T. Nelson, Layout and Typesetting: Matt Noble, Robert Olla, Pier Giorgio Pacifici. Dean Paolilo, Datrcll Ridley, Jeffrey A, Rohhins, Chris Ryan, Michael Schcll, Ron Thompson Gary Schottcr, Elias Scorsone, Jason Scott, Daniel Shaefer, James Sharkey, Jr., AndrewShockney, Richard Smith 11, Andrew Snow, interior Artists: Julian Soullard, John Henry Stam, James Sverapa IV, JcffTabrurn, Tom Biondolillo, Leanne Buckley, Richard Thomas, Eric Tarn, Laban Tatro, Jeff Taylor, John D- Tolin, Sean Treacy, Kieran Turley, [an Turner, Mart Tweedt, Bradford Walker, Bill Tim Truman, Melissa Uran and Jason Walker Webb, Jeff Wcskamp, Erik Lees White, James Wilbur, Brian Williams. Clifford Wolter, Jeffrey Yurkiw Cover Design: Matt Milberger Special Thanks Monte Cook, Bruce Cordell, and Malhavoc Press, for the contri- RCERY bution of their variant 'Psion Secondary Disciplines' and 'Variant Powers Discovered' rules, taken from the module I/Thoughts Couid KS1 and printed here in Chapter Six. Special recognition to Dave Check out upcoming Sword and Sorcery Studio Brohman and Ben Iglauer, past authors and contributors ro the products online at http://www.swordsorcery.com current volume, who got left off the credits for SLCS. Distributed for Sword and Sorcery Studio by White Wolf Publishing, Inc. This printing of Kelics and Rirwifc 2: Last Lure is done under version 1,0 and/or draft versions of the Open Game License, the D10 System Trademark License, D20 System Trademark Logo Guide and System Reference Document by permission ftom Wizards of the Coast- Subsequent printings of this book will incorporate final versions of the license, guide and document. Designation of Product Identity: The following items are hereby designated as Product Identity in accordance with Section l(e) of the Open Game License, version 1.0; Any and all Sword and Sorcery Studio logos and identify ing marks and trade dress, including all Sword and Sorcery Studio Product and Product Line names including but not limited to Creature Collection, Creature Collection 2- DarkMenogrrie, ihe Divine and the Defeated, and Relia and Riuiats; the Scaned Lands and the Scarred Lands logo; all text under the "Description" header of any creature, spell, true ritual, magic item, art ifact, orNPC listing; any elements of the Scaned Lands setting, including but not limited to capitalized names, SWORDS 5 0 R c E R V names of artifacts, characrers. countries, creatures, geographic locations, gods, historic events, magic i terns, organizations, spells or titans; and STUDIOS any and all stories, storylines, plors. thematic elements, and dialogue; and all artwork, symbols, designs, depictions, illustrations, maps and cartography, likenesses, poses, logos, symbols, or graphic designs, excepr such elements that already appear in the d20 System Reference Document (e.g. Nystul or Bigby) and ate already OGC by virrue of appearing there. The above Product Identity is not Open Game Content. Designation of Open Game Content: Subject to the Product Identity designation above, the follow ing portions of Relics and Rituals 2- Lost Lore are designated as Open Game Content: all creature and NPC statistic templates, (i.e. ftom Size Type (e.g.. Small Undead) down to Advancement Range); all skills, feats, special attacks (SA land special qualities (SQ); prestige classes; all text under the "Powers" section of magic items or artifacts; all text undet the "Spell Effect" section of spells and true riruals; all text under the "Combat" section of a creature's listing; the Alchemy section on page 15; and anything else contained herein which is already Open Game Content by virtue of appearing in the System Reference Document or some other OGC source. Some of the portions of this book which are delineated OGC originate from the System Reference Document and are ©1999. 2000, 2001. 2002 Wizards of the Coast. Inc. The remainder of these OGC portions of this book are hereby added to Open Game Content and if so used, should hear the COPYRIGHT NOTICE "Relics and Rituals 2: Lost Lute Copyright 2002, White Wolf Publishing, Inc." All contents of this book, regardless of designation, are copyrighted year 2002 by White Wolf Publish ing, Inc. All rights reserved. Reproduction or use without the written permission of the publisher is expressly forbidden, except for the purpose of review or use of OGC consisrent with the OGL, Scaned Lands DM's Screen, Scarred Lands, the Scarred Lands logo, Sword and Sorcery, Sword and Sorcery Studio, the Sword and Sorcery logo, Creature Collection. Creature Collection 2: Dark Menagerie, Hollowfausl:Ciry of Necromancers, BurokTom: City Under Siege. Secrets and Societies. The Wise and the Wicked. The Divine and the Defeated, and Relics & Rituals are trademarks of White Wolf Publishing. Inc. All rights reserved. The mention of or reference to any company or product in rhese pages is not a challenge ro rhe trademark or copyright concerned. 'd20 System' and the 'd20 System' logo are Trademarks owned by Wiiards of rhe Coast and are used according to the terms of the d20 System License version 1.0. A copy of this License can be found at www.wiianls.com. "Dungeons & Dragons® and Wi:arcis of the Coast® are Registered Trademarks of Wizards of the Coast, and are used with Permission." PRINTED IN CANADA RELICS & , R1TUXL S 2 : LOS T Preface By Monte Cook When we heard that White Wolf Publishing was simply a book of ideas — wonderful, innovative, and i forming Sword and Sorcery Studio to publish d20 creative ideas. material, we knew that the d20 "experiment" was a Relics & Rituals 2: Lost Lore introduces astrological success. If a publisher of such regard, with such a effects, cabal ism, and miracles into your game. You'll successful record of its own would begin to produce find tattooed witches, serpentine assassins, and time- i d20 material, it not only proved that the task was mastering sages in these pages, as well as new spells for worth doing, but that it was worth doing well. Back every spellcasting class. Of course, the book offers a in those early days, when I still worked for Wizards of plethora of new magic items and artifacts for your PCs the Coast, we were thrilled at the whole prospect of to discover or for NFC villains to wield against rhem. quality material coming out for our game, but created What's more, this tome covers not only magic, but by someone else. It barkened hack to the early days of psionics, as the ancient legacy of a time-lost race. A D&D and the Judge's Guild. Often, true innovation variant secondary disciplines table created by Psionics idoesn't come from die market leader — the "big Handbook author Bruce Cordell offers a new take on boys" — but from a smaller company. While a larger acquiring powers. Fans of psionics should be thrilled publisher might want to (might have to) remain to see new psionic prestige classes, including the evil, conservative to hang onto a larger audience, smaller shadow-dwell ing cultists of the shade, and the insane companies could risk more daring moves, and thus warped ones. more original creations. In my campaign, when the player characters en- When Relics & Rituals was published, it didn't set counter a new character, they never know what to the bar fordZO quality, it created it. It presented great expect. What strange, obscure sorcery has this indi- and wondrous creations — imaginative new spells, vidual come across? What new sorts of magic irems interesting and well-conceived prestige classes and does she wield? Is she a member of some arcane exciting new magic items, artifacts and rules. More society that has taught her new, fantastic abilities? than a year later, it remains a hallmark of the d20 This feel ing of excitement is part of why I think the industry that has grown in its wake. players keep coming back from week to week. Not This book, a sequel of sorts, you might say, simply only for the surprise of what comes next, but for the offers more of the same. That, however, would be a discovery of what they themselves will find as they short-sighted observation. delve deeper and deeper into the fantasy world. If you're a music fan, you never stop trying new While I come up with most of these new features on music. No movie fan ever says "I've seen all the my own, the real secret I have is my collect ion of idea movies I need to see." No fantasy RPG player, then, troves like Reiics & Rituals 2: Lost Lore. Although should ever find himself or herself in the mindset of much of what you find here seems deeply rooted in not being interested in new ideas for magic. Introduc- the Scarred Lands (an imaginative and innovative ing new spells and magic items into your game is like setting in its own right), you'll find virtually all of it trying new foods, or traveling to new places.