The Temple of Mysteries

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The Temple of Mysteries ® THE TEMPLE OFMYSTERIES IN MEDIA RES A dungeon adventure for 4th- to 5th-level characters By Monte Cook Uses the Third Edition rules, including updated material from the v. 3.5 revision. Additional Credits Pregenerated Character Design Assistance: Mike Mearls Editing: Scott Fitzgerald Gray Cover Illustration: Tyler Walpole Interior Illustrations: Eric Lofgren, Claudio Pozas, Stephen Shepherd, Arne Swekel, Tyler Walpole, Sam Wood, and Kieran Yanner Cartography: Todd and Mysie Sabin SampleMaps Made With: fileDundjinni software Production and Proofreading: Sue Weinlein Cook Cover and Interior Page Design: Peter Whitley Counters Courtesy of: Fiery Dragon Productions Playtest Locations: GameFest Richmond and The Source For other adventures and free game material, visit Monte Cook’s Website: <www.montecook.com> Malhavoc is a registered trademark and Eldritch Might is a trademark owned by Monte J. Cook. Sword & Sorcery and the Sword & Sorcery logo are trademarks of White Wolf Publishing, Inc. Illustrations and text on page 35 copyright Fiery Dragon Productions. All rights reserved. All other content ©2005 Monte J. Cook. All rights reserved. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. This edition of The Temple of Mysteries: In Media Res is produced under version 1.0a and/or draft versions of the Open Game License and the System Reference Document by permission of Wizards of the Coast. Designation of Product Identity: The following items are hereby designated as Product Identity in accordance with Section 1(e) of the Open Game License, version 1.0a: Any and all Malhavoc Press logos and identifying marks and trade dress, such as all Malhavoc Press product and product line names including but not limited to The Complete Book of Eldritch Might, The Temple of Mysteries: In Media Res, Book of Hallowed MIght II, Monte Cook’s Arcana Unearthed, Arcana Evolved, any specific charac- ters, monsters, creatures, and places; capitalized names and names of places, artifacts, characters, countries, creatures, geographic locations, gods, historic events, magic items, organizations, and abilities; any and all stories, storylines, histories, plots, thematic elements, and dialogue; and all artwork, symbols, designs, depictions, illustrations, maps, and cartography, likenesses, poses, logos, or graphic designs, except such elements that already appear in final or draft versions of the System Reference Document or as Open Game Content below and are already open by virtue of appearing there. The above Product Identity is not Open Game Content. Designation of Open Game Content: Subject to the Product Identity designation above, the following portions of The Temple of Mysteries: In Media Res are designated as Open Game Content: the statistics for NPCs, PCs, monsters, and traps; and anything else contained herein which is already Open Game Content by virtue of appearing in the System Reference Document or some other Open Game Content source. Some portions of this book which are Open Game Content originate from the System Reference Document and are ©1999–2005 Wizards of the Coast, Inc. The remainder of these Open Game Content portions of this book is hereby added to Open Game Content and if so used, should bear the COPYRIGHT NOTICE “The Temple of Mysteries: In Media Res ©2005 Monte J. Cook.” This material is protected under the copyright laws of the United States of America. Any reproduction, retransmission, or unauthorized use of the artwork or non-Open Game Content herein is prohibited without express written permission from Monte Cook, except for purposes of review or use of Open Game Content consistent with the Open Game License. The original purchaser may print or photocopy copies for his or her own personal use only. This document is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. 2 The Temple of Mysteries: In Media Res Table of Contents Introduction: PRELUDE TO ADVENTURE Components......................................................3 Scenario History ............................................3 DM Information...............................................3 Map: Temple of Mysteries...............................................4 Background (Known to the Public) ............4 The Secret Lore (Known to the PCs)............5 The Truth (Known to the DM).......................5 The Course of the Adventure .......................5 Sidebar: The Enchantment Effect ...................................5 Map: Temple of Mysteries (Detail)................................6 Getting Prepared.............................................6 The Prester Young Effect ..............................7 The Doppelgangers..........................................7 Sidebar: Handling Multiple Presters .............................7 Sidebar: Tips: Secret Background Info Sheets .............8 Getting Started...............................................8 Using This Book...............................................8 Encounters: CHAMBERS OF MYSTERY Room 1: The Elaborate Puzzle .......................9 The Mosaic Mural...........................................................9 The Three Statues...........................................................9 The Skeleton in the West............................................10 The Cauldron ................................................................10 Sidebar: Tip: Fear of the Cauldron................................10 The Lumber Pile..............................................................11 The Bookshelf Full of Jars..........................................11 Sidebar: Handling Room 1 ................................................11 The Mirrors....................................................................12 Sidebar: A Likely Trip Through Room 1..........................12 The Skeleton in the East .............................................13 Moving Walls, Secret Doors, Secret Compartments, and Pit Trap ........................................13 Room 2: The Secret Crawl Space..................13Sample file Zombie Ambush ..............................................................13 Dead Ends.......................................................................14 Room 3: The Drum and the Font ..................15 The Skeletons ................................................................15 Background and Characters: PLAYER HANDOUTS The Drum.........................................................................15 Adventure Background................................23 The Font..........................................................................15 Therren of Graydawn ...................................24 The Secret Switch .........................................................15 Aieron Swiftriver ..........................................25 Room 4: The Pool and the Chest .................16 Darian Longblade .........................................26 The Skeleton..................................................................16 Grimbold the Ram .........................................27 The Chest........................................................................16 Jarten Lightbearer........................................28 The Pool..........................................................................16 Thar the Hammer...........................................29 Sidebar: Getting Into Room 5.........................................16 Therren’s Background.................................30 The Secret Switch.........................................................16 Aieron’s Background ...................................30 Room 5: The Thrones of the Triune ............17 Darian’s Background.....................................31 The Mosaic Mural .........................................................17 The Railing and the Secret Doors .............................17 Grimbold’s Background................................31 The Candles....................................................................17 Jarten’s Background.....................................32 The Altars .......................................................................17 Thar’s Background........................................32 The Iron Throne............................................................18 Doppelgangers ...............................................33 The Glass Throne..........................................................19 Sidebar: Tips: I’m Suddenly a Doppelganger? ..............20 Appendix: EXTRAS The Wooden Throne ....................................................20 Open Game License........................................34 The Exit ..........................................................................20 Counters .........................................................35 Battle-Mat Maps.............................................39 Epilogue: WRAPPING THINGS UP Concluding the Adventure.........................22 Room 1.............................................................................39 The Temple of Mysteries 80 Years Ago ......22 Room 3............................................................................40 Using This Adventure in an Ongoing Room 4.............................................................................41 Campaign.........................................................22 Room 5 ............................................................................42 Introduction 3 Prelude to Adventure The Temple
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