ARCANA UNEARTHED a Variant Player’S Handbook

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ARCANA UNEARTHED a Variant Player’S Handbook ® MONTE COOK’S ARCANA UNEARTHED A Variant Player’s Handbook By Monte Cook Additional Credits Editing and Production: Sue Weinlein Cook • Cover Illustration: Mark Zug Interior Illustrations: Toren “MacBin” Atkinson, David Hendee, Jennifer Meyer, Stephen Shepherd, and Sam Wood Cover and Interior Page Design: Peter Whitley • Proofreading: Mark Ashton Playtesters: Matthew Arieta, Scott Bercaw, Michele Bonelli di Salci, Julian Alexander Brevad, Sindre Buchanan, Mark Bursey, Roy Cejing Butler, Mark Byer , Tim Campbell, Michele Carter, Steven Charbonneau, Sue Cook, Brenda Copping, Bruce Cordell , Philippe Daigneault, Riccardo D’Antimi,Jesse Decker, Sam Didier , Donavan Dufault, Mylène Dumais, Matthew E. Farr, Per Ditlef Faye, Bob Fitch, Victoria Fitch, Dave Fried, Frank Gilson, Ed Goethe , Kelly Graham, Scott Hannah, Sean Hannah, Ken Heaton, Michael Heiberg, Manuel Rodriguez Jàuregui, Joseph H. Johnson, Nathan Johnson, Peter Kastner, Lance Keber, Robin Knepper, Patrick Langlois, Geof Laur, Robben Leaf, Matt Locke, Tom Lommel, Alessandro Marchetti, Mike Marohl, Marie-France Matte, Sean McLeod, Martin Ménard, Geoffrey Scott Mercer, Chris Metzen, Andrew W. Morris, Fabio Milito Pagliara, Susan Patrick, Chris Perkins, Nicolas Pevishan, Joachim Rasmussen, Brian Riley, John Schwartz, Del Shand, Nicolas Shand, Odin Runningen Skaugen, Joseph Skupniewitz, Cheryl Storm, Jeremy Storm, Pete Storm, John Sussenberger, Lisa Sussenberger, Tammy Tavener, Robert L. Trottier, Bob Tucker, and Collin White Special Thanks: Jonathan Tweet, Skip Williams, and Stephen R. Donaldson For supplemental material, visit Monte Cook’s Website: <www.montecook.com> ©2003 Monte J. Cook. All rights reserved. Malhavoc is a registered trademark and Eldritch Might is a trademark owned by Monte J. Cook. All rights reserved. Dungeons & Dragons®, Dungeon Master®, and Wizards of the Coast® are Registered Trademarks and Unearthed Arcana™ is a trademark of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. Arcana Unearthed is used with permission of Wizards, and all rights are reserved. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. This book is compatible with 3rd Edition and Revised 3rd Edition rules. This edition of Monte Cook’s Arcana Unearthed is produced under version 1.0a of the Open Game License and draft versions of the System Reference Document by permission of Wizards of the Coast. Subsequent versions of this product will incorporate later versions of the license and document. Designation of Product Identity: The following items are hereby designated as Product Identity in accordance with Section 1(e) of the Open Game License, version 1.0a: Any and all Malhavoc Press logos and identifying marks and trade dress, such as all Malhavoc Press product and product line names including but not limited to Monte Cook’s Arcana Unearthed, The Book of Eldritch Might, and The Diamond Throne; any specific characters, monsters, creatures, and places; capitalized names and original names of places, artifacts, characters, races, countries, creatures, geographic locations, gods, historic events, magic items, organizations, spells, feats, and abili- ties; any and all stories, storylines, histories, plots, thematic elements, and dialogue; and all artwork, symbols, designs, depictions, illustrations, maps, and cartography, likenesses, poses, logos, or graphic designs, except such elements that already appear in final or draft versions of the d20 System Reference Document or as Open Game Content below and are already open by virtue of appearing there. The above Product Identity is not Open Game Content. Designation of Open Game Content: Subject to the Product Identity designation above, the following portions of Monte Cook’s Arcana Unearthed are designated as Open Game Content: the “Before You Start” section of the Introduction; the entirety of Chapter One; the racial class tables and the “Racial Traits” sections of Chapter Two; the class tables and “Class Features” sections of Chapter Three; the entirety of Chapter Four; the feats in Chapter Five (except original feat names); the spell parameters (range, duration, etc.) and game mechanics in Chapter Nine (but not original spell names); and anything else contained herein which is already Open Game Content by virtue of appearing in the System Reference Document or some other Open Game Content source. In Chapters Six, Seven, and Eight, all the material that also appears in the System Reference Document is open, and all other material is not. Some portions of this book which are Open Game Content originate from the System Reference Document and are ©1999–2003 Wizards of the Coast, Inc. The remain- der of these Open Game Content portions of this book are hereby added to Open Game Content and if so used, should bear the COPYRIGHT NOTICE “Monte Cook’s Arcana Unearthed ©2003 Monte J. Cook.” This material is protected under the copyright laws of the United States of America. Any reproduction, retransmission, or unauthorized use of the artwork or non-Open Game Content herein is prohibited without express written permission from Monte Cook, except for purposes of review or use of Open Game Content consistent with the Open Game License. The original purchaser may print or photocopy copies for his or her own personal use only. Notice to Publishers: Malhavoc Press invites you to inquire about our free limited license to use Product Identity material from Monte Cook’s Arcana Unearthed in your products. To find out more about the terms of this free limited license, please contact us at < arcanaunearthed @montecook.com >. This document is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. Check out Sword & Sorcery online at <www.swordsorcery.com> PRINTED IN CANADA 2 Monte Cook’s Arcana Unearthed Table of Contents Introduction: Runethane . .49 Subdual Damage . .151 A WORLD OF POSSIBILITIES Sidebar: Creating New Runes . .52 Actions in the Round . .152 What Is This Book? . .3 Totem Warrior . .54 Sidebar: Types of Special What’s Inside? . .3 Sidebar: Creating New Totem Abilities . .158 What Other Books Animal Types . .59 Breaking Items and Do I Need? . .3 Unfettered . .60 Attacking Objects . .159 Themes . .4 Warmain . .63 Grenadelike Weapon New Concepts . .4 Witch . .65 Attacks . .160 Before You Start... .5 Sidebar: Witching Sites Mounted Combat . .160 Creating Characters . .6 and Times . .69 Saving Throws . .162 Multiclass Characters . .71 Sidebar: No Alignments . .6 Hero Points . .162 Dramatic Uses Chapter Four: Sidebar: Chapter One: ABILITIES SKILLS of Hero Points . .163 Determining Ability Scores .7 Skill Points . .72 Ability Modifiers . .7 Using Skills . .72 Chapter Eight: MAGIC Using Ability Scores . .7 Skill Descriptions . .74 Knowing and Readying Abilities and Spellcasters .9 Sidebar: Research / Waking Up . .85 a Spell . .164 Using Strength: Sidebar: Search vs. Spot . .87 Spell Format . .165 Sidebar: Spellcraft vs. Casting a Spell . .166 Carrying Capacity . .10 Knowledge (Magic) . .88 Using Intelligence: Aiming a Spell . .166 Saving Throw . .167 Remembering . .11 Chapter Five: FEATS AND TALENTS Using Charisma: Gaining Feats . .93 Spell Resistance . .168 Influencing Others . .11 Feat Categories . .93 The Spell’s Result . .168 Components . .169 Changing Ability Scores . .11 Sidebar: Miscellaneous Item Creation Modifiers . .96 Concentration . .170 Chapter Two: RACES Feat Descriptions . .96 Caster Level . .170 Humans . .12 Spell Failure . .171 Faen . .12 Chapter Six: EQUIPMENT Special Spell Effects . .171 Sidebar: Faen Gods . .15 Money . .117 Bringing Back the Dead .171 Giants . .16 Weapons . .117 Truenames . .171 Sidebar: Giants in the Campaign . .16 Sidebar: Weapon Size . .125 Sidebar: Using Truenames . .172 Litorians . .18 Sidebar: Special and Superior Elements and Mojh . .19 Weapons/Armor . .126 Energy Types . .172 Sidebar: Mojh Transformation .19 Armor and Shields . .128 Combining Magical Runechildren . .20 Sidebar: Armor Extras . .129 Effects . .172 Sibeccai . .21 Goods and Services . .133 Schools of Magic . .173 Verrik . .23 Spell Templates . .175 Age . .24 Chapter Seven: Height and Weight . .24 PLAYING THE GAME Chapter Nine: SPELLS Movement . .140 Spell List . .178 Chapter Three: CLASSES Vision . .143 Spell Descriptions . .184 Classes and Levels . .25 Staging Encounters . .143 Sidebar: Undead . .186 Akashic . .26 Combat Sequence . .144 Sidebar: Peering Through Sidebar: Akashic Nodes . .27 The Combat Round . .144 Matter . .224 Sidebar: Akashic Memory Stones .28 Armor Class . .144 Sidebar: Incorporeal Undead . .232 Champion . .30 Hit Points . .145 Sidebar: Time Spent Developing Teleport Paths . .242-243 Sidebar: Creating New Causes Facing and Flanking . .145 to Champion . .33 Making Attacks . .145 Greenbond . .36 Sidebar: Stacking Modifiers . .146 APPENDIX Sidebar: Spirits . .39 Attacks of Opportunity .147 Character Sheet . .250 Mage Blade . .39 Attack Roll Modifiers . .147 Index . .251 Magister . .42 Cover and Concealment .148 Open Game License . .254 Oathsworn . .45 Inflicting Damage . .149 Sidebar: Oathsworn and tools . .45 Death, Dying, and Sidebar: More Sample Oaths . .47 Healing . .150 Introduction 3 A World of Possibilities Take another look at the cover of this book.It shows an orrery:a mechanical three-dimensional depiction of the universe. Or at least,a universe.The whole thing is made up of interconnected spheres rotating around a central core.Within each sphere, we see a unique and independent
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