CREDITS Designer: Griffin Fredette Template: Simple Microsoft Word Template by Laura Hirsbrunner Cover Illustrator: Wikimedia Commons and Nimgyu
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CREDITS Designer: Griffin Fredette Template: Simple Microsoft Word Template by Laura Hirsbrunner Cover Illustrator: Wikimedia Commons and Nimgyu DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. pp This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. Sample file All other original material in this work is copyright 2020 by Griffin Fredette and published under the Community Content Agreement for Dungeon Masters Guild. 1 RANGED UPGRADE ARTIFICER At 9th level you can upgrade your gauntlet to unleash ranged blasts, adding a cannon-like feature somewhere on SPECIALISATION: THE the gauntlet. Ranged attacks made with your gauntlet have a range of 40ft, you can choose to deal 1d8 damage of your GLOVER chosen Melee upgrade damage type or unleash a special attack as an action. Select a special attack from the In many places it’s common for an artificer to craft following list that your gauntlet is now capable of: magical gauntlets, whether they be to enhance strength or deliver magical punch attacks. Glovers are artificers who Acid Shower: Unleash a spray of acid in a 40ft cone in specialize in these gauntlets, typically crafting one special front of you, all creatures within must make a Dex save gauntlet that they will upgrade over their life, making it DC 15 or be covered in poison and take 1d4 poison bigger each time as it slowly encompasses their arm. damage on each of their turns for 1 minute A glover can unleash powerful melee and ranged attacks Poison Gas: Unleash a noxious gas in a cube 40ft around from their gauntlets, choosing different upgrades to make you, all creatures within must make a Con save DC 15 or their gauntlet unique. be poisoned for 1 minute Light Burst: Unleash a bust of bright light in a 40ft cube around you, all creatures within must make a Dex save GLOVER SPELLS DC 15 or take 1d8 radiant damage Class Level Spells Ominous Wind: Unleash a cold wind in a line of 40ft 3rd Thunderous Smite, Wrathful Smite from you, all creatures within must make a Dex save DC 15 or take 1d6 necrotic damage and be frightened of you 5th Branding Smite, Magic Weapon for 1 minute 9th Crusader’s Mantle, Blinding Smite Thunder Snap: Unleash a deafening burst, forcing every 13th Staggering Smite, Elemental Weapon creature within a 40ft cube centered on you to make a Dex save DC 15 or take 1d6 thunder damage and be 17th Banishing Smite, Holy Weapon deafened for 1 minute In addition, extra elemental damage from your punching attacks deal 1d6 damage instead of 1d4. POWER GAUNTLET At 3rd level your studies of artifice have led to the creation MAGICAL UPGRADE of a basic magic gauntlet of your design that serves as your At 15th level, your gauntlets get their final upgrade, you can primary weapon. This counts as a martial melee weapon choose one of the following special effects to add to the that you are proficient with and can unleash a magically item: augmented punch. Select from the following forms to Ogre Strength: Your gauntlets count as replicas of determine the basic damage type from your gauntlet: Gauntlets of Ogre Power Bladed Edge: Your Gauntlet deals 1d8 slashing damage Elemental Fist: Your attacks with the damage type from Spikes: Your Gauntlet deals 1d8 piercing damage your Melee Upgrade feature deal an additional 1 of their Blunt Top: Your Gauntlet deals 1d8 bludgeoning damage associated damage die (this applies to melee and ranged If your gauntlet is lost or destroyed, you must spend an attacks from the gauntlet) hour crafting a new one. Magnetic Palm: Your Gauntlet has a powerful magnet in the palm and can attract and move metal objects as with MELEE UPGRADE the Mage Hand spell. You can attempt to disarm an At 5th level you upgrade your gauntlet for the first time, opponent holding a metal weapon this way, forcing choosing an energy attack that it can use. The gauntlet can them to make a Str save DC 15 or have their weapon add 1d4 of your chosen damage type to a normal attack pulled from their hands with it, or deal a special burst attack as a bonus action with Thruster: Your have a thruster somewhere in the its associated damage type, select one from the following gauntlet, you can use it to send yourself into the air, list: granting you a flying speed of 30ft Cold: Freezing Blast, unleash a burst of cold air against a target within 5ft, they take 1d6 cold damage and must make a Con save DC 15 or be frozen and have their movement speed reduced to 0 until the beginning of your next turn Fire: Blazing Punch, unleash a fiery punch attack, dealing 1d10 fire damage Lightning: Shocking Jab, unleash a burst of electricity againstSample a target within 5ft, dealing 1d6 lightning damage file and forcing them to make a Con save DC 15 or be stunned and unable to attack until the start of their next turn Force: Booming Burst: Unleash a blast of force, pushing an opponent up to 10ft away from you and knocking them prone 2 .