THE MYSTARAN ARMOURY V
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Flag of Oman - a Brief History
Part of the “History of National Flags” Series from Flagmakers Flag of Oman - A Brief History Where In The World Trivia The proportion of the National Flag is 1:2, the State Flag is 4:7, the Ceremony Flag is 5:7 Technical Specification Adopted: 25TH April 1995 Proportion: 1:2 Design: A white-red-green horizontal tricolour with a vertical red band and white national emblem on the left side. Colours: PMS Green: 347 Red: 186 Brief History Between 751 and 1970 Oman Proper, Oman Imamate was part of Oman and a plain white field with a red emblem featuring crossed swords, a khanjar and a belt was adopted as the flag. A plain red field was flown as the flag of the Sultanate of Muscat. In 1820 the Imamate of Oman joined with Muscat to create the Sultanate of Muscat and Oman. The flag adopted was a plain red field similar to the ones flown on the Gulf at the time. The Flag of Oman Proper, Oman Imamate Sultanate of Muscat (751 – 1970) (1650 – 1820) Sultanate of Muscat and Oman (1820 – 1970) The modern national flag of Oman was adopted in 1970. It features a white-red-green horizontal tricolour with a vertical red band and white national emblem featuring crossed swords with a khanjar and belt on the left side. The green colour represents the Jabal al Akdar mountains, the white is the Imam and the red is the traditional colour of Gulf state flags. In 1995 the Proportions of the flag were changed from 2:3 to 1:2 with a thicker horizontal red stripe at the Sultan’s request. -
Weapon Group Feats for Pathfinder: Class: Weapon Group Proficiencies
Weapon Group Feats for Pathfinder: Class: Weapon Group Proficiencies at 1st Level: Alchemist Basic weapons, Natural, Crossbows, any other 1 Barbarian Basic weapons, Natural, any other 4 Bard Basic weapons, Natural, any other 3 Cavalier Basic weapons, Natural, Spears, any other 3 Cleric Basic weapons, Natural, deity’s weapon group, any other 2(3 groups if not following a deity) Druid Basic weapons, Natural, druid weapons, any other 1 Fighter Basic weapons, Natural, any other 5 Gunslinger Basic weapons, Natural, firearms, any other 3 Monk Basic weapons, and all monk weapons Inquisitor Basic weapons, Natural, deity’s weapon group, Bows or Crossbows, any other 3 (4 groups if not following a deity) Magus Basic weapons, Natural, any other 4 Oracle Basic weapons, Natural, any other 1 (+3 if taking Skill at Arms) Paladin/AntiPaladin Basic weapons, Natural, any other 4 Ranger Basic weapons, Natural, any other 4 Rogue Basic weapons, Natural, any other 3 Sorcerer Basic weapons, Natural, spears, crossbows , any other 1 Summoner Basic weapons, Natural, spears, crossbows , any other 1 Witch Basic weapons, Natural, spears, crossbows , any other 1 Wizard Basic weapons, Natural, spears, crossbows This system doesn’t change Racial Weapon Familiarity. Weapon Group Name: Weapons In Group: Axes bardiche, battleaxe, dwarven waraxe, greataxe, handaxe, heavy pick, hooked axe, knuckle axe, light pick, mattock, orc double axe, pata, and throwing axe Basic club, dagger, quarterstaff, and sling Blades, Heavy bastard sword, chakram, double chicken saber, double -
Weaponry & Armor
Weaponry & Armor “Imagine walking five hundred miles over the course of two weeks, carrying an arquebus, a bardiche, a stone of grain, another stone of water, ten pounds of shot, your own armor, your tent, whatever amenities you want for yourself, and your lord’s favorite dog. In the rain. In winter. With dysentery. Alright, are you imagining that? Now imagine that as soon as you’re done with that, you need to actually fight the enemy. You have a horse, but a Senator’s nephew is riding it. You’re knee-deep in mud, and you’ve just been assigned a rookie to train. He speaks four languages, none of which are yours, and has something to prove. Now he’s drunk and arguing with your superiors, you haven’t slept in thirty hours, you’ve just discovered that the fop has broken your horse’s leg in a gopher hole, and your gun’s wheellock is broken, when just then out of the dark comes the beating of war-drums. Someone screams, and a cannonball lands in your cooking fire, where you were drying your boots. “Welcome to war. Enjoy your stay.” -Mago Straddock Dacian Volkodav You’re probably going to see a lot of combat in Song of Swords, and you’re going to want to be ready for it. This section includes everything you need to know about weapons, armor, and the cost of carrying them to battle. That includes fatigue and encumbrance. When you kit up, remember that you don’t have to wear all of your armor all of the time, nor do you need to carry everything physically on your person. -
Illusionists: Illusionists Are a Special Class of Magic Light
WARLOCK Rules for the Universe of 1999-2000 Credits Original Rules Robert Cowan; Basic Combat System Dave Clark; Basic Magic System Kenneth M. Dahl; Basic Clerical System Mike Lowry and Pat Shea; Thievish Rules Nick Smith; Other Systems and Rules Previous Version Bart Hibbs Current Version Mike Riley; Editor who actually do things in the world of your referee, but the Introduction players control them. We suggest you have only a small Several years ago, the first copies of a new game called number of player characters per player. In our games we Dungeons and Dragons appeared on the market. Fantasy allow any player to involve any 2 of his characters in any fans and gamers in general were enthralled at the one adventure or expedition. Whether these player possibilities. Most of them became hooked on the game, due characters are Fighters or Elves, Clerics or Dwarves, to its unusual and imaginative nature. You could actually do remember that in their own world, they are people, and treat unusual things: slay dragons, rescue the downtrodden, and them accordingly. just grab loot. Characteristics: There are eight things that are When our group first started playing the game, our determined for each character at his or her creation: overall reaction was that it had great ideas, "but“but maybe Strength, Intelligence, Wisdom, Constitution, Dexterity, we should change the combat system, clarify the Magic, and Agility, Charisma, and Size. These are called redo the monsters".monsters”. Warlock is not intended to ‘characteristics’. See the rules on ‘Creating Player replace D&D, and, indeed would not exist without that Characters’ for more. -
Stab Resistant Body Armour
IAN HORSFALL STAB RESISTANT BODY ARMOUR COLLEGE OF DEFENCE TECHNOLOGY SUBMITTED FOR THE AWARD OF PhD CRANFIELD UNIVERSITY ENGINEERING SYSTEMS DEPARTMENT SUBMITTED FOR THE AWARD OF PhD 1999-2000 IAN HORSFALL STAB RESISTANT BODY ARMOUR SUPERVISOR DR M. R. EDWARDS MARCH 2000 ©Cranfield University, 2000. All rights reserved. No part of this publication may be reproduced without the written permission of the copyright holder. ABSTRACT There is now a widely accepted need for stab resistant body armour for the police in the UK. However, very little research has been done on knife resistant systems and the penetration mechanics of sharp projectiles are poorly understood. This thesis explores the general background to knife attack and defence with a particular emphasis on the penetration mechanics of edged weapons. The energy and velocity that can be achieved in stabbing actions has been determined for a number of sample populations. The energy dissipated against the target was shown to be primarily the combined kinetic energy of the knife and the arm of the attacker. The compliance between the hand and the knife was shown to significantly affect the pattern of energy delivery. Flexibility and the resulting compliance of the armour was shown to have a significant effect upon the absorption of this kinetic energy. The ability of a knife to penetrate a variety of targets was studied using an instrumented drop tower. It was found that the penetration process consisted of three stages, indentation, perforation and further penetration as the knife slides through the target. Analysis of the indentation process shows that for slimmer indenters, as represented by knives, frictional forces dominate, and indentation depth becomes dependent upon the coefficient of friction between indenter and sample. -
Rules and Options
Rules and Options The author has attempted to draw as much as possible from the guidelines provided in the 5th edition Players Handbooks and Dungeon Master's Guide. Statistics for weapons listed in the Dungeon Master's Guide were used to develop the damage scales used in this book. Interestingly, these scales correspond fairly well with the values listed in the d20 Modern books. Game masters should feel free to modify any of the statistics or optional rules in this book as necessary. It is important to remember that Dungeons and Dragons abstracts combat to a degree, and does so more than many other game systems, in the name of playability. For this reason, the subtle differences that exist between many firearms will often drop below what might be called a "horizon of granularity." In D&D, for example, two pistols that real world shooters could spend hours discussing, debating how a few extra ounces of weight or different barrel lengths might affect accuracy, or how different kinds of ammunition (soft-nosed, armor-piercing, etc.) might affect damage, may be, in game terms, almost identical. This is neither good nor bad; it is just the way Dungeons and Dragons handles such things. Who can use firearms? Firearms are assumed to be martial ranged weapons. Characters from worlds where firearms are common and who can use martial ranged weapons will be proficient in them. Anyone else will have to train to gain proficiency— the specifics are left to individual game masters. Optionally, the game master may also allow characters with individual weapon proficiencies to trade one proficiency for an equivalent one at the time of character creation (e.g., monks can trade shortswords for one specific martial melee weapon like a war scythe, rogues can trade hand crossbows for one kind of firearm like a Glock 17 pistol, etc.). -
Oriental Adventures James Wyatt
620_T12015 OrientalAdvCh1b.qxd 8/9/01 10:44 AM Page 2 ® ORIENTAL ADVENTURES JAMES WYATT EDITORS: GWENDOLYN F. M. KESTREL PLAYTESTERS: BILL E. ANDERSON, FRANK ARMENANTE, RICHARD BAKER, EIRIK BULL-HANSEN, ERIC CAGLE, BRAIN MICHELE CARTER CAMPBELL, JASON CARL, MICHELE CARTER, MAC CHAMBERS, TOM KRISTENSEN JENNIFER CLARKE WILKES, MONTE COOK , DANIEL COOPER, BRUCE R. CORDELL, LILY A. DOUGLAS, CHRISTIAN DUUS, TROY ADDITIONAL EDITING: DUANE MAXWELL D. ELLIS, ROBERT N. EMERSON, ANDREW FINCH , LEWIS A. FLEAK, HELGE FURUSETH, ROB HEINSOO, CORY J. HERNDON, MANAGING EDITOR: KIM MOHAN WILLIAM H. HEZELTINE, ROBERT HOBART, STEVE HORVATH, OLAV B. HOVET, TYLER T. HURST, RHONDA L. HUTCHESON, CREATIVE DIRECTOR: RICHARD BAKER JEFFREY IBACH, BRIAN JENKINS, GWENDOLYN F.M. KESTREL, TOM KRISTENSEN, CATIE A. MARTOLIN, DUANE MAXWELL, ART DIRECTOR: DAWN MURIN ANGEL LEIGH MCCOY, DANEEN MCDERMOTT, BRANDON H. MCKEE, ROBERT MOORE, DAVID NOONAN, SHERRY L. O’NEAL- GRAPHIC DESIGNER: CYNTHIA FLIEGE HANCOCK, TAMMY R. OVERSTREET, JOHN D. RATELIFF, RICH REDMAN, THOMAS REFSDAL, THOMAS M. REID, SEAN K COVER ARTIST: RAVEN MIMURA REYNOLDS, TIM RHOADES, MIKE SELINKER, JAMES B. SHARKEY, JR., STAN!, ED STARK, CHRISTIAN STENERUD, OWEN K.C. INTERIOR ARTISTS: MATT CAVOTTA STEPHENS, SCOTT B. THOMAS, CHERYL A. VANMATER-MINER, LARRY DIXON PHILIPS R. VANMATER-MINER, ALLEN WILKINS, PENNY WILLIAMS, SKIP WILLIAMS CRIS DORNAUS PRONUNCIATION HELP: DAVID MARTIN RON FOSTER, MOE MURAYAMA, CHRIS PASCUAL, STAN! RAVEN MIMURA ADDITIONAL THANKS: WAYNE REYNOLDS ED BOLME, ANDY HECKT, LUKE PETERSCHMIDT, REE SOESBEE, PAUL TIMM DARRELL RICHE RICHARD SARDINHA Dedication: To the people who have taught me about the cultures of Asia—Knight Biggerstaff, Paula Richman, and my father, RIAN NODDY B S David K. -
Semi-Historical Arms and Armor the Following Are Some Notes About The
Semi-Historical Arms and Armor The following are some notes about the weapons and armor tables in D&D 5th edition, as they pertain to their relationship to modern understandings of historical arms and armor. In general, 5th edition is far more accurate to ancient and medieval sources regarding these topics than prior editions, but for the sake of balance and ease of play without the onerous restrictions of reality, there are still some expected incongruences. This article attempts to explain some particular facets about the use of arms and armor throughout our long, shared history, and to offer some suggestions (imbalanced as they may be) on how such items would have been used in particular times and places. A note on generalities: One of the best things 5th edition offers in these tables is the generalization of particular weapons and armor compared to prior editions. Is there a significant, functional difference between a half-sword, arming sword, backsword, wakizashi, tulwar, or any other various forms of predominately one-handed pokey and slashy things with 13 inch, sometimes 14 or 20 or even 30 inch blades? Well, actually yes, but that level of discrimination is often not noticeable in the granularity of the combat mechanics of most systems, and, more importantly, how modern readers often distinguish them is often anachronistic. For instance, almost all straight sword-like weapons, be it arming swords, half-swords, back swords, longswords or even great swords like claymores (but not Messers!) are referred to in ancient and medieval texts (MS I.33, Liberi, etc) as… swords. -
Manusi Karate Manusi Karate "Classic"
BUDO BEST Listă de preţuri 12 decembrie 2013 www.budobest.eu [email protected] Str. Valdemar Lascarescu nr.4, sector 5, Bucuresti, cod 052378 Telefon: 0744 500 680; 0722 268 420; 021.456.25.15; Fax: 021.456.28.16 Pentru preţuri "en gros": Sumă minimă 5.000 RON Preturile se pot modifica fara preaviz (în lipsa unui contract) Stocurile produselor se pot verifica pe www.eshop-budo.ro Nr. Produs Material Culoare Marime EAN Magazin En Gros Casti Casca Clasic Piele artificiala - A9 Casca Clasic Rosu XS 6423796000018 PU 126 lei 105.00 lei Piele artificiala - A1258 Casca Clasic Rosu S 6423796015661 PU 126 lei 105.00 lei Piele artificiala - A1259 Casca Clasic Rosu M 6423796015678 PU 126 lei 105.00 lei Piele artificiala - A1260 Casca Clasic Rosu L 6423796015685 PU 126 lei 105.00 lei Piele artificiala - A1261 Casca Clasic Rosu XL 6423796015692 PU 126 lei 105.00 lei Piele artificiala - A1262 Casca Clasic Rosu XXL 6423796015708 PU 126 lei 105.00 lei Piele artificiala - A1263 Casca Clasic Albastru XS 6423796015715 PU 126 lei 105.00 lei Piele artificiala - A1264 Casca Clasic Albastru S 6423796015722 PU 126 lei 105.00 lei Piele artificiala - A1265 Casca Clasic Albastru M 6423796015739 PU 126 lei 105.00 lei Piele artificiala - A1266 Casca Clasic Albastru L 6423796015746 PU 126 lei 105.00 lei Page 1 Piele artificiala - A1267 Casca Clasic Albastru XL 6423796015753 PU 126 lei 105.00 lei Piele artificiala - A1268 Casca Clasic Albastru XXL 6423796015760 PU 126 lei 105.00 lei Piele artificiala - A1269 Casca Clasic Negru XS 6423796015777 PU 126 lei 105.00 lei -
Product Information File at Sword Cold Steel Cinquedea Sword
Product information file at WWW.SWORDS24.EU Sword Cold Steel Cinquedea Sword Category: Product ID: 88CDEA Manufacturer: Cold Steel Price: 205.00 EUR Availability: Out of stock Cold Steel is a world known maker of knives, swords and other edged weapons and tools, all products are made of best available materials. Company was founded in 1980 by company president, Lynn C. Thompson. The company's products include fixed blade knives, folding knives, swords, machetes, tomahawks, kukris, blowguns, walking sticks, and other martial arts–related items. See it in our store. A wide, stiff cut and thrust blade that could be brought into play in confined spaces, and deliver a mortal wound! Our interpretation of the Cinquedea is made from expertly heat treated 1055 Carbon steel with a highly engraved guard and pommel, and a hand-carved rosewood grip. The Cinquedea is sold complete with a leather scabbard with engraved steel throat and chape. The Cinquedea [Ching-kwi-dey-uh] has held a long fascination for us here at Cold Steel. It gained popularity as the sidearm of choice for noblemen walking through the narrow alleyways and walled cities of Italy. A blade worn exclusively for civilian self-defense, it was essentially the precursor to the civilian side sword and the rapier – and yet, this instrument of personal protection seems to have owed much of its design to fashion as it did to the cut and thrust of mortal combat! Surviving examples of these unusual short handled and steeply tapered blades are often highly embellished and ornate. With etched or gilded blades and deep multiple fullers that border on jewelry rather than weaponry – but beneath the romanticisms of high renaissance fashion lay a tool made with purpose. -
Swordplay Through the Ages Daniel David Harty Worcester Polytechnic Institute
Worcester Polytechnic Institute Digital WPI Interactive Qualifying Projects (All Years) Interactive Qualifying Projects April 2008 Swordplay Through The Ages Daniel David Harty Worcester Polytechnic Institute Drew Sansevero Worcester Polytechnic Institute Jordan H. Bentley Worcester Polytechnic Institute Timothy J. Mulhern Worcester Polytechnic Institute Follow this and additional works at: https://digitalcommons.wpi.edu/iqp-all Repository Citation Harty, D. D., Sansevero, D., Bentley, J. H., & Mulhern, T. J. (2008). Swordplay Through The Ages. Retrieved from https://digitalcommons.wpi.edu/iqp-all/3117 This Unrestricted is brought to you for free and open access by the Interactive Qualifying Projects at Digital WPI. It has been accepted for inclusion in Interactive Qualifying Projects (All Years) by an authorized administrator of Digital WPI. For more information, please contact [email protected]. IQP 48-JLS-0059 SWORDPLAY THROUGH THE AGES Interactive Qualifying Project Proposal Submitted to the Faculty of the WORCESTER POLYTECHNIC INSTITUTE in partial fulfillment of the requirements for graduation by __ __________ ______ _ _________ Jordan Bentley Daniel Harty _____ ________ ____ ________ Timothy Mulhern Drew Sansevero Date: 5/2/2008 _______________________________ Professor Jeffrey L. Forgeng. Major Advisor Keywords: 1. Swordplay 2. Historical Documentary Video 3. Higgins Armory 1 Contents _______________________________ ........................................................................................0 Abstract: .....................................................................................................................................2 -
Budotaijutsu/Ninjutsu Terms
BudoTaijutsu/Ninjutsu Terms Here is a short list of terms and their meanings. This list will be added as time goes, so ask you instructor for updates. Aite- Opponent Ganseki Nage- throwing the big rock Anatoshi- Trapping Garami- Entangle Ashiko- Foot band with spikes Gawa-Side Ate- Strike Gedan Uke- Low block Bujutsu- Horsemanship Genin- beginning ninja Barai- Sweep Genjutsu- Art of illusion Bisento- Long battlefield halberd Geri- Kick Bojutsu- Bostaff fighting Gi- Martial arts uniform Bo Ryaku- Strategy Godai- Five elements Boshi Ken- Thumb strike Gokui- Secret Budo- Martial way Gotono- using natural elements for Budoka- Student of the martial way evasion Bugie- Martial arts Gyaku- reverse Bujin- Warrior spirit Hai- Yes Bujutsu- Martial arts techniques Haibu Yori- From behind Bushi- Warrior Hajime- Begin Bushido- Way of the warrior Hajutsu- escaping techniques Chi- Earth Han- Half Chi Mon- Geography Hanbo- 3 foot staff Cho Ho- Espionage Hanbojutsu- 3 foot staff fighting Chu- Middle Happa Ken- One handed strike Chunin- Intermediate ninja Hasso- Attack Daisho- Pair of swords Heiho- Combat strategy Daito- Large sword Henka- Variation Dakenjutsu- Striking, kicking, blocking Hensojutsu- Disguise and impersonation Do- Way arts Dojo- training hall Hicho- flying bird Doko- Angry tiger Hidari- Left Dori- To capture or seize Hiji- Elbow Empi- Elbow strike Hiki- Pull Fu- Wind Hishi- Dried water chestnut caltrops Fudo Ken- immovable fist Hodoki- escapes Fudoshin- Immovable spirit Hojo- Bind, tie up Fudoza- Immovable seat Hojutsu- Firearm arts Fukiya-