Keltiké Makhaira. on a La Tène Type Sword from the Sanctuary of Nemea
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Rules and Options
Rules and Options The author has attempted to draw as much as possible from the guidelines provided in the 5th edition Players Handbooks and Dungeon Master's Guide. Statistics for weapons listed in the Dungeon Master's Guide were used to develop the damage scales used in this book. Interestingly, these scales correspond fairly well with the values listed in the d20 Modern books. Game masters should feel free to modify any of the statistics or optional rules in this book as necessary. It is important to remember that Dungeons and Dragons abstracts combat to a degree, and does so more than many other game systems, in the name of playability. For this reason, the subtle differences that exist between many firearms will often drop below what might be called a "horizon of granularity." In D&D, for example, two pistols that real world shooters could spend hours discussing, debating how a few extra ounces of weight or different barrel lengths might affect accuracy, or how different kinds of ammunition (soft-nosed, armor-piercing, etc.) might affect damage, may be, in game terms, almost identical. This is neither good nor bad; it is just the way Dungeons and Dragons handles such things. Who can use firearms? Firearms are assumed to be martial ranged weapons. Characters from worlds where firearms are common and who can use martial ranged weapons will be proficient in them. Anyone else will have to train to gain proficiency— the specifics are left to individual game masters. Optionally, the game master may also allow characters with individual weapon proficiencies to trade one proficiency for an equivalent one at the time of character creation (e.g., monks can trade shortswords for one specific martial melee weapon like a war scythe, rogues can trade hand crossbows for one kind of firearm like a Glock 17 pistol, etc.). -
Approved by Supervisi G Committee
Copyright by Jane Katherine Arney 2011 The Thesis Committee for Jane Katherine Arney Certifies that this is the approved version of the following thesis: Expecting Epiphany: Performative Ritual and Roman Cultural Space APPROVED BY SUPERVISIG COMMITTEE: Supervisor: John R. Clarke Penelope J. E. Davies Expecting Epiphany: Performative Ritual and Roman Cultural Space by Jane Katherine Arney, B.A. Thesis Presented to the Faculty of the Graduate School of The University of Texas at Austin in Partial Fulfillment of the Requirements for the Degree of Master of Arts The University of Texas at Austin May 2011 Dedication This thesis is dedicated to Professor Kimberly Davis at Miracosta College, who helped me believe that I could do it. Acknowledgements The idea for this project began in Professor John Clarke’s “Seeing Gods” graduate seminar, in which we explored various aspects of epiphany. Dr. Clarke pointed out that there was fertile ground for this topic in Pompeii and guided me to the Twelve Gods mural. He has also pushed me out of my comfort zone and challenged me to explore areas of theory. I am most grateful for his generosity and his encouragement. I would also like to thank Professor Penelope Davies, whose interest, prodding and comments helped me to better understand and, I hope, improve my writing style. I feel extremely fortunate to have had the opportunity to work with these exemplary scholars whose works are of substantial importance to the field of Roman art history. May 6, 2011 v Abstract Expecting Epiphany: Performative Ritual and Roman Cultural Space Jane Katherine Arney, M.A The University of Texas at Austin, 2011 Supervisor: John R. -
Swordplay Through the Ages Daniel David Harty Worcester Polytechnic Institute
Worcester Polytechnic Institute Digital WPI Interactive Qualifying Projects (All Years) Interactive Qualifying Projects April 2008 Swordplay Through The Ages Daniel David Harty Worcester Polytechnic Institute Drew Sansevero Worcester Polytechnic Institute Jordan H. Bentley Worcester Polytechnic Institute Timothy J. Mulhern Worcester Polytechnic Institute Follow this and additional works at: https://digitalcommons.wpi.edu/iqp-all Repository Citation Harty, D. D., Sansevero, D., Bentley, J. H., & Mulhern, T. J. (2008). Swordplay Through The Ages. Retrieved from https://digitalcommons.wpi.edu/iqp-all/3117 This Unrestricted is brought to you for free and open access by the Interactive Qualifying Projects at Digital WPI. It has been accepted for inclusion in Interactive Qualifying Projects (All Years) by an authorized administrator of Digital WPI. For more information, please contact [email protected]. IQP 48-JLS-0059 SWORDPLAY THROUGH THE AGES Interactive Qualifying Project Proposal Submitted to the Faculty of the WORCESTER POLYTECHNIC INSTITUTE in partial fulfillment of the requirements for graduation by __ __________ ______ _ _________ Jordan Bentley Daniel Harty _____ ________ ____ ________ Timothy Mulhern Drew Sansevero Date: 5/2/2008 _______________________________ Professor Jeffrey L. Forgeng. Major Advisor Keywords: 1. Swordplay 2. Historical Documentary Video 3. Higgins Armory 1 Contents _______________________________ ........................................................................................0 Abstract: .....................................................................................................................................2 -
British School at Athens Newsletter
The British School at Athens December an institute for advanced research 2017 the Academy of Athens, the National From the Director Hellenic Research Foundation, the Benaki Museum, the Athens School of Fine Arts and the Aristotle University of Thessaloniki, and of the 17 other foreign The Director with schools and institutes with bases in the his @LegoClassicists alter ego protevousa (‘the capital’, as Athens is known in Greece). The wall around our premises is a highly porous membrane, through which many pass to make use of our Library, or to attend various events, or simply to meet and discuss topics of mutual academic interest. A December newsletter affords a Janus-like view, not only of events past, but also of those scheduled, both in the UK and in Greece, for the next six months. We are raising awareness in the UK about the inspiring work It is a great pleasure to wish everyone the staff of the Ministry of Culture and being facilitated by the School a Merry Christmas and a Happy New Sports, both in Athens and the regions through an increasing number of UK Year with this second issue of our in which we carry out this work; we are events and hope that many of you newsletter. Here those who share most grateful for that cooperation. will be able to attend these. Since our passion for the humanities and This partnership is, however, only we know that most cannot attend social sciences in Greece and its wider one of many that are facilitated and events in Athens, we make most of geographical context will find up to enabled by our location in Athens. -
Sample File Class
SPARTAN PRESTIGE CLASS The Spartan is a powerful fighter trained in the city-state of Sparta. While highly efficient with the sword and spear, the Spartan is particularly potent in combat with his Aspis (Spartan shield), which is often used to block the mighty blows of his opponents (and bash them to their senses). Spartans only come from one place: the city-state of Sparta. They are elite warriors who train at a very young age. It is said that Spartan boys are thrown together in and arena with weapons against a grizzly bear as a rite of Prerequisites passage. In order to advance become a Spartan you must meet the following DM’s Option: Spartans can only be prerequisites: human. Prestige Class features Dexterity 13: Being a Spartan requires excellent combat abilities and A prestige class is like any standard specialized training in the Dory and core class – you gain levels in the xiphos. prestige class as you would a core Sample file class. Having a prestige class is like Strength 15: Spartan babies are multi-classing in every aspect. You can destroyed if any defects are found. As only become a Spartan with your 3rd they grow, only the strongest of Spartan overall class level. men can become Spartan combatants. Note that you cannot take the Spartan Character level 3rd: you must be 3rd Fighter archetype and Spartan Prestige level or higher before becoming a class at the same time. The Spartan Spartan. Prestige Class comes with 11 total levels. Class Features As a Spartan, you gain the following See Appendix B: Multiclassing for more features. -
Synoikism, Urbanization, and Empire in the Early Hellenistic Period Ryan
Synoikism, Urbanization, and Empire in the Early Hellenistic Period by Ryan Anthony Boehm A dissertation submitted in partial satisfaction of the requirements for the degree of Doctor of Philosophy in Ancient History and Mediterranean Archaeology in the Graduate Division of the University of California, Berkeley Committee in charge: Professor Emily Mackil, Chair Professor Erich Gruen Professor Mark Griffith Spring 2011 Copyright © Ryan Anthony Boehm, 2011 ABSTRACT SYNOIKISM, URBANIZATION, AND EMPIRE IN THE EARLY HELLENISTIC PERIOD by Ryan Anthony Boehm Doctor of Philosophy in Ancient History and Mediterranean Archaeology University of California, Berkeley Professor Emily Mackil, Chair This dissertation, entitled “Synoikism, Urbanization, and Empire in the Early Hellenistic Period,” seeks to present a new approach to understanding the dynamic interaction between imperial powers and cities following the Macedonian conquest of Greece and Asia Minor. Rather than constructing a political narrative of the period, I focus on the role of reshaping urban centers and regional landscapes in the creation of empire in Greece and western Asia Minor. This period was marked by the rapid creation of new cities, major settlement and demographic shifts, and the reorganization, consolidation, or destruction of existing settlements and the urbanization of previously under- exploited regions. I analyze the complexities of this phenomenon across four frameworks: shifting settlement patterns, the regional and royal economy, civic religion, and the articulation of a new order in architectural and urban space. The introduction poses the central problem of the interrelationship between urbanization and imperial control and sets out the methodology of my dissertation. After briefly reviewing and critiquing previous approaches to this topic, which have focused mainly on creating catalogues, I point to the gains that can be made by shifting the focus to social and economic structures and asking more specific interpretive questions. -
UNRIVALED TURKISH SWORD with a UNIQUE DESIGN: “YATAGHAN” Prof
International Journal of Cultural Heritage Tarık Baykara http://iaras.org/iaras/journals/ijch UNRIVALED TURKISH SWORD WITH A UNIQUE DESIGN: “YATAGHAN” Prof. Dr. Tarık Baykara Dogus University Faculty of Engineering, Mechanical Engineering Department Istanbul-Türkiye [email protected] Abstract: “Yataghan”, a unique and unparalleled sword design with its inverse curved or concave shape blade could be traced through the history back to the kurgan culture of the Central Asian steppes dating to 2000-3000 BCE. Widely used during the Ottoman period in the Anatolian penninsula and in the Balkans, it was a traditional weapon used by janissaries-Ottoman infantry soldiers, levents-Ottoman marines and zeibecks-chivalrous gangs of the Aegean Region. The typical inverse curved shape was found in the Northern Ordos bronze blades of the Hunnic-Turkic heritage and evolution of the form can be traced through the ages into the final destination into the town of Yatagan located in southwest Turkey, greater city of Denizli and the town is still very famous for its blacksmithing. Therefore, the 5000 years old tradition could be followed for yataghans based on archeological excavations in the Northern Ordos Region, the Syberian steppes and the Inner Mongolia. A detailed investigation on the geometrical shapes and forms of both “yataghan” and “kinglu” blades (The Northern Ordos bronze blades) could reveal the evolutionary progress of these swords during the ages. Key Words: Yataghan, swords, yataghan blade, inverse blade, 1. Introduction yataghan sword as “Kulaklı (in Turkish)– Yatagan or Yataghan… “Yataghan” is Eared” (Figure 2). a widely known traditional Turkish sword with a unique and unparalleled design which is one Historically, curved shape swords are typical handed with an edge on concave/incurved blade Turkic invention dated back to years 400-500 and a short hilt without a guard. -
Working Paper, Not for Distribution Without Permission of the Author
Working paper, not for distribution without permission of the author. Tonio Hölscher: Myths, Images, and the Typology of Identities in Early Greek Art 1. Identity: Problems with a modern concept in present times and in the past ‘Identity’, in its double sense as an individual and a collective concept, has since the 1970es become a key term of discourse on historical as well as contemporary societies. The notion of ‘identity’ is not only used as a descriptive category of historical and sociological analysis but is also, and above all, asserted as a legitimate claim of individual and collective entities: Individual persons as well as social groups or national populations claim the right to live according to, and to fight for their identity. In the context of this conference, it is the aspect of collective identity I am going to focus on. Nobody will deny the importance of the concept of collective identity: Communities cannot exist without a conscious or unconscious definition of what they are. That is how they can identify themselves. Nor will anybody on principle contest the right of communities to cultivate and defend their identity: We concede this right to the Greeks in their fight against the Persians as well as to contemporary peoples that are suppressed by superpowers or threatened by foreign enemies. But on the other hand, it is also evident that such emphasis on identity is anything but innocent. For there can be no doubt that during the last generation the increasing assertion of collective and national identity has produced an enormous potential of conflicts throughout the world. -
NEBELUN's EXCERPTS: SHIELDS and WEAPONS SHIELDS and WEAPONS SHIELDS
NEBELUN'SNEBELUN'SNEBELUN'S EXCERPTS:EXCERPTS:EXCERPTS: SHIELDSSHIELDSSHIELDS andandand WEAPONSWEAPONSWEAPONS Nebelun's Excerpts ’ elcome to this excerpt of Nebelun’s Pandect of Possibilities, a handbook of variant rules options for the fifth edition of Dungeons & The complete handbook is organized into chapters that align Dragons®. Within this tinkerer's tome, core with sections of the Player's Handbook or Dungeon Master's D&D® game mechanics are tuned and Guide. If the rules in that chapter catch your interest, give tweaked, reconfigured and re-imagined, but them a spin in a playtest or even a regular session - either as with an eye to keeping the distinctive feel (and W a block, or by picking individual options. Even the more compatibility) of D&D fifth edition. transformative options are designed to be friendly with game balance and involve minimal or no conversion. If they don't catch your interest, or fail to shine in the playtest, you can leave them and still try some of the other options. Although The core aim is a cohesive but modular set of optional rules everything in this ruleset is designed to play well together, that add useful depth for both roleplayer and rollplayer, each option also stands alone and you can simply take the without disrupting compatibility or accessibility. Fairness is a bits that suit your group's taste and style. central tenet but since they do tend to have a (pseudo) realism approach, some options will suit a grittier campaign setting. Some complexity is a given with increased depth. Stripped- If you like this excerpt, look out for other excerpts released down rulesets have their own merits and there are some over the coming weeks, or download a Pay What You Want great examples. -
Cremations in the Bronze and the Early Iron Ages
Symposium Proceedings CREMATIONS IN THE BRONZE AND THE EARLY IRON AGES Rhodes, 29 April – 2 May 1999 Organization: University of Crete 22nd EPCA Mediterranean Archaeological Society EDITING: NIKOLAOS CHR. STAMPOLIDIS ATHENS 2001 The custom of cremation and the Macedonians. Some thoughts on the occasion of the findings in the Aigai necropolis Aggeliki Kottaridi In the cemeteries of the Macedonians of the Early Iron Age (11th-7th c. BC) the usual burial practice is interment. This is also true of course for the area of Aigai. In the impressive cemetery of the tumuli1, which lies to the north of the ancient city, but also in the cemeteries of the satellite settlements2, the dead –rich and poor, men and Women- are interred. Cremations are eXtremely rare and the very feW eXamples that We knoW –they can be counted with the fingers of one hand- are humble funerary pyres of not important people3. Cremation as a Way of burying of the prominent people appears in the royal necropolis of the ancient Macedonian capital, for the first time and in a very impressive Way, in the Archaic times. It is very tempting to connect the appearance of this custom With the assuming of poWer by the Temenids, in the 7th c. BC; however, any such thought is for the moment no more than an attractive working hypothesis. To the southWest of the cemetery of the tumuli, Which is the core of the ancient necropolis, We investigated from 1994 to 1996 a particularly interesting cluster of tombs, apparently belonging to a very prominent family of Aigai4. -
Sample File Gladius: Double-Edged Sword of Roman Design Between 65 and 70 Cm Long
he sword has been an iconic weapon in role-playing games from the earliest days. Who Thasn’t played a game where at least one player played a character wielding a mighty sword — be it a simple longsword, heavy bastard sword, versatile short sword, massive two-handed sword, or dextrous rapier? Swords, in their many flavors and varieties have filled the pages of role-playing games, fantasy books, and other writings for generations. But when you play your games, whether set in far off fantasy lands or in Norman England, do your swords all look alike? What sets one longsword apart from another? Sure, they all do the same amount of damage, but what makes them special? Swords have been around in human history since the Bronze Age, or maybe even earlier. They reached their height of variety and versatility in the European Middle Ages and have found a place among the armies of the world, stretching across Europe, Africa, and Asia. In basic terms, a sword is a bladed (edged) weapon used for cutting and thrusting. The exact definition, style, and name depends on which age of history you are examining and the culture that created the weapon. From saifs, daos, khopesh, katanas, spatha, talwar, and Viking swords to Norman Longswords, Zweihanders, scimitars, rapiers, epee, and cavalry sabers, swords have found a place in our history. These weapons were all designed to meet a specific need for the wielder - whether functional or emotional or both. From purely utilitarian functionality to great works of art, swords run the gamut of form and function, which is probably why they are so important in role-playing games. -
New World of Darkness Equipment
New World of Darkness Equipment 1 2 Table of Contents Melee Weapons 4 Ranged Weapons 42 Explosives 96 Toxins 102 Armor 103 Shields 109 Vehicles 112 Index 147 3 Melee Weapons Blunt Blunt weapons are the simplest and most straight-forward weapons available to characters. One character might bludgeon another with a wooden board, a crowbar, a combat mace, a nightstick or a walking stick. The functions of the blunt weapon are to cause bruises, break bones and crack heads. Type Damage Size Durability Cost Brass Knuckles 1B N/A - • Club , w ood 2B 2 - N/A Escrima Sticks 1B 2/S 2 • Iron Fan 0B 1/S 3 •• Mace (Metal) 3B 2 - •• Maul 4B 3/N 3 •• Morningstar 3L 3/N 3 •• Nightstick (TMFA) 2B 2/J 2 • Nunchaku 1B 1/S 3 • Quarterstaff 2B 4/N 1 • Sap 1B 1 - • Shakuhachi Flute 0B 1/S 2 • Sledgehammer 2B (9 again) 3/N 2 • Telescopic Baton 3B 2/J 3 • War Hammer 5B/4L 4/N 3 •• Brass Knuckles Metal knuckles (brass or chrome) are an old favorite of mob toughs, bouncers and back-alley pugilists. Brass knuckles are of minimal construction, being nothing more than metal curled around each finger allowing someone to deliver a mean-ass, jaw- breaking blow. A more modern version of brass knuckles is sap gloves. These tough leather gloves - used by numerous law enforcement agencies (and criminal organizations) globally - have steel shot or plates sewn into the fingers. These gloves serve the same function as brass knuckles (powerful, bone- crunching punches), having the same game Traits.