Enciclopedia Delle Illustrata Delle Armi Bianche
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Records of the Medieval Sword Free
FREE RECORDS OF THE MEDIEVAL SWORD PDF Ewart Oakeshott | 316 pages | 15 May 2015 | Boydell & Brewer Ltd | 9780851155661 | English | Woodbridge, United Kingdom Records of the Medieval Sword by Ewart Oakeshott, Paperback | Barnes & Noble® I would consider this the definitive work on the development of the form, design, and construction of the medieval sword. Oakeshott was the foremost authority on the subject, and this work formed the capstone of his career. Anyone with a serious interest in European swords should own this book. Records of the Medieval Sword. Ewart Oakeshott. Forty years of intensive research into the specialised subject of the straight two- edged knightly sword of the European middle ages are contained in this classic study. Spanning the period from the great migrations to the Renaissance, Ewart Oakeshott emphasises the original purpose of the sword as an intensely intimate accessory of great significance and mystique. There are over photographs and drawings, each fully annotated and described in detail, supported by a long introductory chapter with diagrams of the typological framework first presented in The Archaeology of Weapons and further elaborated in The Sword in the Age of Chivalry. There are appendices on inlaid blade inscriptions, scientific dating, the swordsmith's art, and a sword of Edward Records of the Medieval Sword. Reprinted as part Records of the Medieval Sword Boydell's History of the Sword series. Records of the Medieval Sword - Ewart Oakeshott - Google книги Uh-oh, it looks like your Internet Explorer is out of date. For a better shopping experience, please upgrade now. Javascript is not enabled in your browser. -
Organizace a Vybavení Vojska V 15. Století: Paralelní Vývoj Ve Francii, Burgundsku a St Řední Evrop Ě
UNIVERZITA KARLOVA V PRAZE FILOZOFICKÁ FAKULTA ÚSTAV ČESKÝCH D ĚJIN HISTORICKÉ V ĚDY Jan Biederman Organizace a vybavení vojska v 15. století: paralelní vývoj ve Francii, Burgundsku a st řední Evrop ě Organization and equipment of the army in 15 th century: parallel development in France, Burgundy and in the Central Europe DISERTA ČNÍ PRÁCE VEDOUCÍ DISERTA ČNÍ PRÁCE: doc. PhDr. Martin Nejedlý, Dr. PRAHA 2015 Prohlašuji, že jsem diserta ční práci napsal samostatn ě s využitím uvedených a řádn ě citovaných pramen ů a literatury a že práce nebyla využita v rámci jiného vysokoškolského studia či k získání jiného nebo stejného titulu. V Praze, dne 28. července 2015 ................................................. Klí čová slova ( česky) organizace vojska – zásobování – zbrojní výroba a výzbroj – palné zbran ě – transport Klí čová slova (anglicky) military organization – food supply – weapons production and armament – firearms – transport Abstrakt Organizace a vybavení vojska v 15. století: paralelní vývoj ve Francii, Burgundsku a st řední Evrop ě Tak jako v jiných epochách, i v pozdním st ředov ěku m ěla na kvalitách vojska klí čový podíl forma vojenské organizace, zajišt ění zásobování, technické možnosti a podmínky transportu a samoz řejm ě i povaha výzbroje. V této souvislosti byly d ůležité také dobové technické možnosti zbrojní výroby, obchodu se zbran ěmi a v neposlední řad ě též p řístup k progresivn ě se rozvíjející složce výzbroje, jíž p ředstavovaly palné zbran ě. Zám ěrem této práce je vzhledem ke zmín ěným tematickým okruh ům komparace oblasti st řední Evropy s důrazem na české zem ě a frankofonního západu Evropy, zastoupeného francouzským královstvím spolu s burgundským vévodstvím. -
Angsa Sebagai Sumber Ide Penciptaan Kujang
ANGSA SEBAGAI SUMBER IDE PENCIPTAAN KUJANG HALAMAN JUDUL TUGAS AKHIR KARYA Untuk Memenuhi Sebagian Persyaratan Mencapai Derajat Diploma IV (D-4) Program Studi Senjata Tradisional Keris Jurusan Kriya Oleh: ACHMAD FATHONY 14153104 FAKULTAS SENI RUPA DAN DESAIN INSTITUT SENI INDONESIA SURAKARTA 2020 PENGESAHAN TUGAS AKHIR KARYA ANGSA SEBAGAI SUMBER IDE PENCIPTAAN KUJANG Oleh: ACHMAD FATHONY NIM. 14153104 Telah di uji dan dipertahankan di hadapan Tim penguji Pada tanggal 19 Maret 2020 Tim Penguiji Ketua Penguji : Dr. Karju, M.Pd (……………) Penguji Bidang I : Aji Wiyoko, S.Sn., M.Sn (……………) Penguji/Pembimbing : Basuki Teguh Yuwono, S.Sn., M.Sn (……………) Deskripsi karya ini telah diterima sebagai salah satu persyaratan memperoleh gelar Sarjana Terapan Seni (S.Tr.Sn) pada Institut Seni Indonesia Surakarta Surakarta, 30 Maret 2020 Dekan Fakultas Seni Rupa dan Desain Joko Budiwiyanto, S.Sn., M.A NIP. 197207082003121001 ii PERNYATAAN Yang bertanda tangan dibawah ini: Nama : Achmad Fathony NIM : 14153104 Jurusan : Kriya Program Studi : Senjata Tradisional Keris Judul Tugas Akhir Karya : Angsa Sebagai Sumber Ide Penciptaan Kujang Menyatakan bahwa karya Tugas Akhir ini merupakan karya original dari penulis dan bukan jiplakan atau plagiarisme dari karya orang lain. Apabila dikemudian hari, terbukti sebagai hasil jiplakan atau plagiarisme, maka penulis bersedia mendapatkan sanksi sesuai dengan aturan yang berlaku. Penulis menyetujui jika laporan Tugas Akhir Karya ini dipublikasikan secara online ataupun cetak oleh Institut Seni Indonesia Surakarta, dengan tetap memperhatikan etika penulisan karya ilmiah untuk keperluan akademis. Demikian surat pernyataan ini penulis buat dengan sebenar-benarnya. Surakarta, 30 Maret 2020 Yang menyatakan Achmad Fathony NIM. 14153104 iii KATA PENGANTAR Puji syukur penulis panjatkan kehadirat Allah SWT atas segala anugerah yang telah diberikan, sehingga penulis dapat menyelesaikan tugas akhir karya dengan judul “Angsa Sebagai Sumber Ide Penciptaan Kujang”. -
The European Bronze Age Sword……………………………………………….21
48-JLS-0069 The Virtual Armory Interactive Qualifying Project Proposal Submitted to the Faculty of the WORCESTER POLYTECHNIC INSTITUTE in partial fulfillment of the requirements for graduation by _____________________________ ____________________________ Patrick Feeney Jennifer Baulier _____________________________ Ian Fite February 18th 2013 Professor Jeffrey L. Forgeng. Major Advisor Keywords: Higgins Armory, Arms and Armor, QR Code 1 Abstract This project explored the potential of QR technology to provide interactive experiences at museums. The team developed content for selected objects at the Higgins Armory Museum. QR codes installed next to these artifacts allow visitors to access a variety of minigames and fact pages using their mobile devices. Facts for the object are selected randomly from a pool, making the experience different each time the code is scanned, and the pool adapts based on artifacts visited, personalizing the experience. 2 Contents Contents........................................................................................................................... 3 Figures..............................................................................................................................6 Introduction ……………………………………………......................................................... 9 Double Edged Swords In Europe………………………………………………………...21 The European Bronze Age Sword……………………………………………….21 Ancient edged weapons prior to the Bronze Age………………………..21 Uses of European Bronze Age swords, general trends, and common innovations -
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Swordsmanship and Sabre in Fribourg
Acta Periodica Duellatorum, Hands-on section, articles 103 Hands-on section, articles Sweat and Blood: Swordsmanship and sabre in Fribourg Mathijs Roelofsen, PhD Student, University of Bern [email protected], and Dimitri Zufferey, Independant Researcher, GAFSchola Fribourg, [email protected] Abstract – Following a long mercenary tradition, Switzerland had to build in the 19th century its own military tradition. In Cantons that have provided many officers and soldiers in the European Foreign Service, the French military influence remained strong. This article aims to analyze the development of sabre fencing in the canton of Fribourg (and its French influence) through the manuals of a former mercenary (Joseph Bonivini), a fencing master in the federal troops (Joseph Tinguely), and an officer who became later a gymnastics teacher (Léon Galley). These fencing manuals all address the recourse to fencing as physical training and gymnastic exercise, and not just as a combat system in a warlike context. Keywords – Sabre, Fribourg, Valais, Switzerland, fencing, contre-pointe, bayonet I. INTRODUCTION In military history, the Swiss are known for having offered military service as mercenaries over a long time period. In the 19th century, this system was however progressively abandoned, while the country was creating its own national army from the local militias. The history of 19th century martial practices in Switzerland did not yet get much attention from historians and other researchers. This short essay is thus a first attempt to set some elements about fencing in Switzerland at that time, focusing on some fencing masters from one Swiss Canton (Fribourg) through biographical elements and fencing manuals. -
Rules and Options
Rules and Options The author has attempted to draw as much as possible from the guidelines provided in the 5th edition Players Handbooks and Dungeon Master's Guide. Statistics for weapons listed in the Dungeon Master's Guide were used to develop the damage scales used in this book. Interestingly, these scales correspond fairly well with the values listed in the d20 Modern books. Game masters should feel free to modify any of the statistics or optional rules in this book as necessary. It is important to remember that Dungeons and Dragons abstracts combat to a degree, and does so more than many other game systems, in the name of playability. For this reason, the subtle differences that exist between many firearms will often drop below what might be called a "horizon of granularity." In D&D, for example, two pistols that real world shooters could spend hours discussing, debating how a few extra ounces of weight or different barrel lengths might affect accuracy, or how different kinds of ammunition (soft-nosed, armor-piercing, etc.) might affect damage, may be, in game terms, almost identical. This is neither good nor bad; it is just the way Dungeons and Dragons handles such things. Who can use firearms? Firearms are assumed to be martial ranged weapons. Characters from worlds where firearms are common and who can use martial ranged weapons will be proficient in them. Anyone else will have to train to gain proficiency— the specifics are left to individual game masters. Optionally, the game master may also allow characters with individual weapon proficiencies to trade one proficiency for an equivalent one at the time of character creation (e.g., monks can trade shortswords for one specific martial melee weapon like a war scythe, rogues can trade hand crossbows for one kind of firearm like a Glock 17 pistol, etc.). -
Shinobi Notebook #3
Shinobi Notebook #3 http://passaic-bujinkan-buyu.setech-co.com Ninja Training The Togakure Ryu Ninpo, established approximately eight hundred years ago, is now in its 34th generation. The Ryu (style) exists today under the Bujinkan Association dedicated to teaching effective methods of self protection and promoting the self development and awareness of its members. Due to the stabilized nature of contemporary Japanese government and judicial systems, the Togakure ninja ryu no longer involves itself directly in combat or espionage work. Previous to the unification of Japan during the 16th century; however, it was necessary for Togakure ninja to operate out of south central Iga Province. At the height of the historical ninja period, the clan’s ninja operatives were trained in eighteen fundamental areas of expertise, beginning with this “physic purity” and progressing through a vast range of physical and mental skills. The eighteen levels of training were as follows: 1. Seishin Teki Kyoyo: Spiritual Refinement. 2. Taijutsu: Unarmed combat. Skills of daken-taijutsu or striking, kicking and blocking; jutaijutsu or grappling, choking and escaping the holds of others, and taihenjutsu or silent movement, rolling, leaping and tumbling assisted the Togakure ninja in life threatening, defensive situations. 3. Ninja Ken: Ninja Sword. Two distinct sword skills were required, “Fast draw” techniques centered around drawing the sword and cutting as a simultaneous defensive or attacking action. “Fencing” skills used the drawn sword in technique clashes with armed attackers. 4. Bo-Jutsu: Stick and staff fighting. 5. Shuriken-Jutsu: Throwing blades. Throwing blades were carried in concealed pockets and used as harassing weapons. -
By Peter Dell ' O Rto and S Ean Punch
BY P ETER D ELL’ORTO AND S EAN P UNCH Written by PETER DELL’ORTO and SEAN PUNCH Additional Material by VOLKER BACH and C.J. CARELLA Edited by SEAN PUNCH Cover Art by BOB STEVLIC Illustrated by ABRAR AJMAL and BOB STEVLIC ISBN 978-1-55634-762-7 1 2 3 4 5 6 7 8 9 10 STEVE JACKSON GAMES Committed Attack . 99 Defensive Attack. 100 Evaluate . 100 Feint . 100 ONTENTS Ready . 101 C Who Draws First?. 103 Move . 105 Realism Level . 29 INTRODUCTION . 4 Move and Attack . 107 Beginning Students as PCs. 30 Publication History . 4 Wait . 108 About the Authors . 4 CHARACTER TEMPLATES . 31 ADDITIONAL COMBAT OPTIONS . 109 Del Duque (350 points) . 33 Melee Attack Options . 109 1. HISTORY . 5 Frauds . 35 A Matter of Inches . 110 Adrian Froste (200 points) . 37 TIMELINE . 6 Untrained Fighters . 113 Kai Lian (250 points) . 39 ASIA . 8 Close-Combat Options. 114 China . 8 ADVANTAGES, DISADVANTAGES, Teeth. 115 Xia . 8 AND SKILLS . 42 Grab and Smash! . 118 Monks and Martial Arts . 9 Advantages . 42 Ranged Attack Options . 119 India . 10 Desirable Advantages . 43 Rapid Fire with Thrown Weapons. 120 Northern vs. Southern Kung Fu . 10 Chi Powers for Martial Artists . 46 Active Defense Options . 121 Religion, Philosophy, and Fists . 11 Perks . 49 Harsh Realism for Indonesian Archipelago. 12 Disadvantages. 53 Unarmed Fighters . 124 Japan . 12 Common Disadvantages. 53 CINEMATIC COMBAT . 125 Ryu . 12 Skills . 54 Multiple Attacks . 126 Ninja: Legend vs. History . 13 Combat Skills . 55 Chambara Fighting . 128 Korea. 14 Wildcard Skills for Styles . 60 Mind Games . 130 Other Nations. -
Budotaijutsu/Ninjutsu Terms
BudoTaijutsu/Ninjutsu Terms Here is a short list of terms and their meanings. This list will be added as time goes, so ask you instructor for updates. Aite- Opponent Ganseki Nage- throwing the big rock Anatoshi- Trapping Garami- Entangle Ashiko- Foot band with spikes Gawa-Side Ate- Strike Gedan Uke- Low block Bujutsu- Horsemanship Genin- beginning ninja Barai- Sweep Genjutsu- Art of illusion Bisento- Long battlefield halberd Geri- Kick Bojutsu- Bostaff fighting Gi- Martial arts uniform Bo Ryaku- Strategy Godai- Five elements Boshi Ken- Thumb strike Gokui- Secret Budo- Martial way Gotono- using natural elements for Budoka- Student of the martial way evasion Bugie- Martial arts Gyaku- reverse Bujin- Warrior spirit Hai- Yes Bujutsu- Martial arts techniques Haibu Yori- From behind Bushi- Warrior Hajime- Begin Bushido- Way of the warrior Hajutsu- escaping techniques Chi- Earth Han- Half Chi Mon- Geography Hanbo- 3 foot staff Cho Ho- Espionage Hanbojutsu- 3 foot staff fighting Chu- Middle Happa Ken- One handed strike Chunin- Intermediate ninja Hasso- Attack Daisho- Pair of swords Heiho- Combat strategy Daito- Large sword Henka- Variation Dakenjutsu- Striking, kicking, blocking Hensojutsu- Disguise and impersonation Do- Way arts Dojo- training hall Hicho- flying bird Doko- Angry tiger Hidari- Left Dori- To capture or seize Hiji- Elbow Empi- Elbow strike Hiki- Pull Fu- Wind Hishi- Dried water chestnut caltrops Fudo Ken- immovable fist Hodoki- escapes Fudoshin- Immovable spirit Hojo- Bind, tie up Fudoza- Immovable seat Hojutsu- Firearm arts Fukiya- -
World Builder Part 1
Table of Contents Book One: Stock-in-Trade 5 1:7 Cloth Patterns 45 Armor 8 1:8 Furs 48 Weapons 18 1:9 d20 Lodging & Board 55 Measurements 40 1:11 Ship’s Cargo 62 The Bazaar 43 2:1a Type of Rain & Visibility 64 The Tavern 56 2:1b Rainfall by Hour and Day 65 Transport 60 2:2 Ice Strength 66 2:3 Type of Snow & Visibility 66 Book Two: Geographics 63 2:4 Wind: Beaufort Wind Scale 66 Geography 64 2:5a Wind Pressure 67 Flora 82 2:5b: Wind Pressure on Sea 67 Fauna 100 2:6 Land Productivity 71 2:7 Water Spring Production 73 Book Three: Dwellings 103 2:8 MOH’s Hardness Scale 75 Materials & Construction 104 2:9 d20 Birth Stones Planet, Luck 76 Buildings 117 2:10 d20 Birth Stones 77 Rooms & Furnishings 127 2:11 d20 Metal/Stones/Gems 78-79 Populace 139 2:12 LA Metal/Stone/Gems 80-81 2:13 d20 Magical Affects of Herbs 97 Appendix A Random Generator 147 2:14 d20 The Horse 102 Appendix B Human Generator 155 2:15 d20 Other Common Animals 102 Appendix C Structures Generator 163 3:1 Tensile Strength Metals 105 Appendix D Colors 163 3:2 Melting Points Metals 105 Appendix E Light from a Flame 165 3:3 d20 Magical Metals 106 Appendix F Unusual Names 166 3:4a d20 Metals Value 107 Appendix G Gems 167 3:4b LA Metals Value 107 Appendix H Crimes Defined 174 3:5 Workmanship Value Addition 107 3:6 Hardness Scale (Extended) 108 Index 177 3:7 Common Uses for Wood 109 OGL 180 3:8 Materials Resistance to Crush 109 3:9 d20 Door Composition 110 Tables 3:10 d20 Weight of Things 112 1:1 d20 Armor 16 3:11 d20 Randomiz Concealment 114 1:2 d20 Head Covering & Helmets 17 3:12 Rope Strengths 114 1:3 d20 Shields 17 3:13 Construction Costs 115 1:4 d20 New Weapons 34-37 3:14 Computations 116 1:5 LA New Weapons 38 3:15 Person Based Measurements 120 1:6 LA Identifying Weapons 39 3:16 Cistern Capacity 124 3:17 Noble Coronets 140 Gary Gygax’s World Builder ARMOR PIECES AND GARMENTS Chausses: The close-fitting leg pieces of a suit of plate mail. -
Gary Gygax's World Builder
FOR a “GYGAXIAN” FANTASY WORLD THE ESSENTIAL TOOL fOR FANTASY WORLD CREATION! by Gary Gygax & Dan Cross GYGAXIAN FANTASY WORLDS , Vol. II Acknowledgements Authors: Gary Gygax & Dan Cross Cover Artist: Matt Milberger Contributing Authors: Carrie Cross, Michael Leeke, Title Logo: Matt Milberger Jamis Buck, Tommy Rutledge, Josh Hubbell, Stephen Vogel, Luke Johnson & Malcolm Bowers Production: Todd Gray, Stephen Chenault Artists: Dave Zenz, Andy Hopp, & & Davis Chenault Mark Allen Dan Cross: Special thanks to my lovely wife Carrie Cross for the Complete Herbalist lists, John Troy for his valuable suggestions and additions to the D20 material, and to Randall & Debbie Petras for their contributions to the “human descriptors” lists. And a very special thanks to Richard Cross for teaching his son how to write. Troll Lord Games, L.L.C. Or on the Web at PO Box 251171 http://www.trolllord.com Little Rock, AR 72225 [email protected] This book is published and distributed by Troll Lord Games, L.LC. All text in this book, other than this title page and page 180 concerning the Open Game License, is Copyright © 2004 Trigee Enterprises Company. All other artwork, illustration, maps, and trade dress is Copyright © 2004 Troll Lord Games, L.L.C. All Rights Reserved. Lejendary Adventure, the Lejendary Adventure logo, and Gary Gygax’s World Builder are Trademarks of Trigee Enterprises Company. All Rights Reserved. Troll Lord Games and the Troll Lord Games logo are Trademarks of Troll Lord Games, L.L.C. All Rights Reserved. ‘D20 System’ and the ‘D20 System’ logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the D20 System License version 3.0.