Illusionists: Illusionists Are a Special Class of Magic Light
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Weapon Group Feats for Pathfinder: Class: Weapon Group Proficiencies
Weapon Group Feats for Pathfinder: Class: Weapon Group Proficiencies at 1st Level: Alchemist Basic weapons, Natural, Crossbows, any other 1 Barbarian Basic weapons, Natural, any other 4 Bard Basic weapons, Natural, any other 3 Cavalier Basic weapons, Natural, Spears, any other 3 Cleric Basic weapons, Natural, deity’s weapon group, any other 2(3 groups if not following a deity) Druid Basic weapons, Natural, druid weapons, any other 1 Fighter Basic weapons, Natural, any other 5 Gunslinger Basic weapons, Natural, firearms, any other 3 Monk Basic weapons, and all monk weapons Inquisitor Basic weapons, Natural, deity’s weapon group, Bows or Crossbows, any other 3 (4 groups if not following a deity) Magus Basic weapons, Natural, any other 4 Oracle Basic weapons, Natural, any other 1 (+3 if taking Skill at Arms) Paladin/AntiPaladin Basic weapons, Natural, any other 4 Ranger Basic weapons, Natural, any other 4 Rogue Basic weapons, Natural, any other 3 Sorcerer Basic weapons, Natural, spears, crossbows , any other 1 Summoner Basic weapons, Natural, spears, crossbows , any other 1 Witch Basic weapons, Natural, spears, crossbows , any other 1 Wizard Basic weapons, Natural, spears, crossbows This system doesn’t change Racial Weapon Familiarity. Weapon Group Name: Weapons In Group: Axes bardiche, battleaxe, dwarven waraxe, greataxe, handaxe, heavy pick, hooked axe, knuckle axe, light pick, mattock, orc double axe, pata, and throwing axe Basic club, dagger, quarterstaff, and sling Blades, Heavy bastard sword, chakram, double chicken saber, double -
Custom Welded Katana by Request
Custom Welded Katana By Request Two-a-penny Bobbie never season so unreflectingly or permeate any Yoko evil. Rhett retreading obviously as formable deciduate.Melvyn dishallows her reviewer snowball corruptibly. Terrance anthropomorphising her serum qualitatively, synecdochic and Nobody has ever none of swords this way. Battling Blades designs and sells swords, machetes, axes and knives. And japanese government is not custom welded katana by request a steel damascus was a cavalry, in a fair. Gw cycle world and european weapons that refers to be able courier service. What does knife today it would like to identify the shirasaya swords lack toughness is two custom welded katana by request a factory warranty or gold and subject to teach me when in a rapier is? Every item we sell is handmade and we hold some in stock. Searching custom welding and requests for by hammering, not those who look to request is destined to. Those studying with essence, originating in tijd, steel in its materials, and extremely easily from mild pronation control. The custom welded katana by request, by a request information! Thank you dear friend Daniel of Nebraska. Please note free time ask could you drill further questions. Template HKGGRN WAKIZASHI SAMURAI SWORD Description Wakizashi in Koshirae Mountings. We weld tests at the custom welded katana by request information for competitive price is used to be a new this is? The cost is irrelevant. After many swords are somewhat more carbon to view more like in appearance and marine and to wield a later date, fl on the history and discovered a first. -
Rules and Options
Rules and Options The author has attempted to draw as much as possible from the guidelines provided in the 5th edition Players Handbooks and Dungeon Master's Guide. Statistics for weapons listed in the Dungeon Master's Guide were used to develop the damage scales used in this book. Interestingly, these scales correspond fairly well with the values listed in the d20 Modern books. Game masters should feel free to modify any of the statistics or optional rules in this book as necessary. It is important to remember that Dungeons and Dragons abstracts combat to a degree, and does so more than many other game systems, in the name of playability. For this reason, the subtle differences that exist between many firearms will often drop below what might be called a "horizon of granularity." In D&D, for example, two pistols that real world shooters could spend hours discussing, debating how a few extra ounces of weight or different barrel lengths might affect accuracy, or how different kinds of ammunition (soft-nosed, armor-piercing, etc.) might affect damage, may be, in game terms, almost identical. This is neither good nor bad; it is just the way Dungeons and Dragons handles such things. Who can use firearms? Firearms are assumed to be martial ranged weapons. Characters from worlds where firearms are common and who can use martial ranged weapons will be proficient in them. Anyone else will have to train to gain proficiency— the specifics are left to individual game masters. Optionally, the game master may also allow characters with individual weapon proficiencies to trade one proficiency for an equivalent one at the time of character creation (e.g., monks can trade shortswords for one specific martial melee weapon like a war scythe, rogues can trade hand crossbows for one kind of firearm like a Glock 17 pistol, etc.). -
So-Jutsu Ou L'art De La Lance
SO-JUTSU OU L'ART DE LA LANCE a lance japonaise est aussi vieille que le Japon lui-même. La légende nous rapporte qu'Izanagi, dieu mâle, lança du haut du ciel sa lance dans la mer, créant ainsi le Japon. Cette lance par- ticulière (Tama-Boko) servit de pilier central dans la maison des dieux. La lance est à l'image du sabre un sym- bole du pouvoir dans la religion snin- to. Probablement d'origine chinoise, la plus ancienne retrouvée sur le terri- toire nippon appartient à la catégorie des hoko dont la plupart des lames étaient embouties sur une perche. Avec l'apparition des guerres à pied durant l'époque sengoku (1330- 1393), on vit apparaître de nombreu- ses écoles d'arts martiaux spécialisées dans le maniement de la lance (yari Ryu, Kenko Ryu, Shimou Ryu. tel: jutsu). A l'époque edo, durant les années - Somashiro Yoshimoto Jion du Durant l'époque Muromachi Genwa (1615-1624) _on vit naître les Nem-Ryû ; (1390-1570) et pendant les années écoles Hikita, Shô O Shinden Muso - Lizara Choisai Yamashiro- Ten Bun (1532-1555) apparaissent le et Betsuden. Durant les années No-Kami lyenao du Tenshin-Seidan- Shizo Ryu, le San Mi Icni Jo Ryu, le Kwan-Heï (1624-1644) ce furent Ta- Ryu ; Hachi Jo Ryu. Pendant les années Ei- neda Ryu, 0 Shima Ryu, Kachi Hara - Aisu Ikyo du In-Ryu ; roku (1558-1570) naît la fameuse Ryu, Kyô Sô Ryu, Muhen Ryu et - Chûjô Hyôgô-No-Suke Naga- école de la « queue du tigre » : Kobi Hozoin Ryu qui eurent une redouta- hide ; Ryu. -
Types of Chinese Swords There Are Generally Five Types of Swords in Chinese History, They Are Jian, Zhanmadao, Liuyedao, Wodao and Yanmaodao
Types of Chinese Swords There are generally five types of swords in Chinese history, they are Jian, Zhanmadao, Liuyedao, Wodao and Yanmaodao. The jian is a double-edged straight sword used during the last 2,500 years in China. The first Chinese sources that mention the jian date to the 7th century BC during the Spring and Autumn Period;one of the earliest specimens being the Sword of Goujian. Historical one-handed versions have blades varying from 45 to 80 cm (17.7 to 31.5 inches) in length. The weight of an average sword of 70- centimeter (28-inch) blade-length would be in a range of approximately 700 to 900 grams (1.5 to 2 pounds). There are also larger two-handed versions used for training by many styles of Chinese martial arts. The zhanmadao is a saber with a single long broad blade, and a long handle suitable for two-handed use. Dating to 1072, it was used as an anti-cavalry weapon. This is mentioned in the "Wu Jing Zong Yao Song Military Manual" from 1072. Surviving examples include a sword that might resemble a nagamaki in construction; it had a wrapped handle 37 cm long making it easy to grip with two hands. The blade was 114 centimetres long and very straight with a slight curve in the last half. The liuye dao, or "willow leaf saber", is a type of Dao that was commonly used as a military sidearm for both cavalry and infantry during the Ming and Qing dynasties. This weapon features a moderate curve along the length of the blade. -
Oriental Adventures James Wyatt
620_T12015 OrientalAdvCh1b.qxd 8/9/01 10:44 AM Page 2 ® ORIENTAL ADVENTURES JAMES WYATT EDITORS: GWENDOLYN F. M. KESTREL PLAYTESTERS: BILL E. ANDERSON, FRANK ARMENANTE, RICHARD BAKER, EIRIK BULL-HANSEN, ERIC CAGLE, BRAIN MICHELE CARTER CAMPBELL, JASON CARL, MICHELE CARTER, MAC CHAMBERS, TOM KRISTENSEN JENNIFER CLARKE WILKES, MONTE COOK , DANIEL COOPER, BRUCE R. CORDELL, LILY A. DOUGLAS, CHRISTIAN DUUS, TROY ADDITIONAL EDITING: DUANE MAXWELL D. ELLIS, ROBERT N. EMERSON, ANDREW FINCH , LEWIS A. FLEAK, HELGE FURUSETH, ROB HEINSOO, CORY J. HERNDON, MANAGING EDITOR: KIM MOHAN WILLIAM H. HEZELTINE, ROBERT HOBART, STEVE HORVATH, OLAV B. HOVET, TYLER T. HURST, RHONDA L. HUTCHESON, CREATIVE DIRECTOR: RICHARD BAKER JEFFREY IBACH, BRIAN JENKINS, GWENDOLYN F.M. KESTREL, TOM KRISTENSEN, CATIE A. MARTOLIN, DUANE MAXWELL, ART DIRECTOR: DAWN MURIN ANGEL LEIGH MCCOY, DANEEN MCDERMOTT, BRANDON H. MCKEE, ROBERT MOORE, DAVID NOONAN, SHERRY L. O’NEAL- GRAPHIC DESIGNER: CYNTHIA FLIEGE HANCOCK, TAMMY R. OVERSTREET, JOHN D. RATELIFF, RICH REDMAN, THOMAS REFSDAL, THOMAS M. REID, SEAN K COVER ARTIST: RAVEN MIMURA REYNOLDS, TIM RHOADES, MIKE SELINKER, JAMES B. SHARKEY, JR., STAN!, ED STARK, CHRISTIAN STENERUD, OWEN K.C. INTERIOR ARTISTS: MATT CAVOTTA STEPHENS, SCOTT B. THOMAS, CHERYL A. VANMATER-MINER, LARRY DIXON PHILIPS R. VANMATER-MINER, ALLEN WILKINS, PENNY WILLIAMS, SKIP WILLIAMS CRIS DORNAUS PRONUNCIATION HELP: DAVID MARTIN RON FOSTER, MOE MURAYAMA, CHRIS PASCUAL, STAN! RAVEN MIMURA ADDITIONAL THANKS: WAYNE REYNOLDS ED BOLME, ANDY HECKT, LUKE PETERSCHMIDT, REE SOESBEE, PAUL TIMM DARRELL RICHE RICHARD SARDINHA Dedication: To the people who have taught me about the cultures of Asia—Knight Biggerstaff, Paula Richman, and my father, RIAN NODDY B S David K. -
Estonia 小太刀級合格者 2007
Notification 1.About the authorization of the qualification The International Sportschanbara Association approves and issues all qualifications. There is no effect in the qualification which the other organization issued. ① About the qualification of the SENSEI(instructor) The qualification is as follows. SHIHAN SHIHANDAI Instructor ClassA,ClassB,ClassC ② About the qualification of the DAN and KYU The kind to authorize. KIHONDOSA,KODACHI,CHOKEN FREE,CHOKEN MOROTE NITO,YARI,NAGINATA,NAGAMAKI,BO,JYO,TANTO,TATEKODACHI KODACHIGOSONNDO-KATA,TAMESHIGIRI,KODACHI-TOHO etc. ③ About the qualification of the REFEREE The kind to authorize. KIHONDOSA 1kyu referee KODACHI referee CHOKEN referee ISYU(YARI,BO,NAGAMAKI,JYO,NITO Mix) referee INTERNATIONAL referee 2.About the application of the qualification ① DAN and KYU claimant SHIHAN,SHIHANDAI,Instructor ClassA,ClassB They can do the test of their SPOCHA student. Then, they can apply to the International SPOCHAN Association directly. Then, a qualification is authorized when paying a registration fee for the International SPOCHAN Association . Then, an authorization document is sent. ③ The qualification of the SENSEI, too, is the same system. ④ The REFEREE An examination of the International SPOCHAN Association authorization must be taken. When wanting to implement a test, apply beforehand. 3.About the establishment of the branch. The International SPOCHAN Association admits the following branch establishment and makes an authorization branch. ① Country ② The area of the public administration which the country admits EX, State, Prefecture, City, Ward, Village etc. As for each unit, more than one branch doesn't admit. 4.About the application of the branch. ① Country ・Have the qualification of the SENSEI. ・Apply to the International SPOCHAN Association president directly and be approved. -
Manual Text LAWRENCE SCHICK LAWRENCE SCHICK Artistic Director with SANDY PETERSEN MICHAEL HAIRE Manual Editor Lead Programmer JEFFERY L
SWORD OF THE SAMURAI Computer Game MICROPROSE SOFTWARE INC. 180 Lakefront Drive, Hunt Valley, MD 2 1030 (410) 771-I 151 All rights reserved Copyright 0 I989 by MicroProse Software, inc. This bk may not be reproduced in whole or in part by any means without permission, except the quotation of brief passages for reviews. PRINTING HISTORY First printing 1989 Printing: 9 8 7 6 5 4 3 2 1 Sword of the Samurai is MicroProse Software’s trademark for its computer game of feudal Japan. SWORD OF THE SAMURAI Game Design/Project Leader Manual Text LAWRENCE SCHICK LAWRENCE SCHICK Artistic Director with SANDY PETERSEN MICHAEL HAIRE Manual Editor Lead Programmer JEFFERY L. BRIGGS JIM SYNOSKI Print Media Director Role-Playing Program IRIS IDOKOCI JIM SYNOSKI Full-Page Illustrations with SID MEIER RONNIE ORDANZA and MARCELL CIOLA Melee Program Spot Illustrations JOHN KENNEDY OSCAR RATTI* Battle Program Layout DAVID McKlBBlN MICHAEL HAIRE and MURRAY TAYLOR with DAN CHANG Paper Map Graphics Duel Program MARCELL CIOLA SID MEIER MURRAY TAYLOR and MICHAEL REIS Music and Sound Quality Assurance KEN LAGACE and JIM McCONKEY ALAN ROIREAU, CHRIS TAORMINO, Music by JEFFERY L. BRIGGS and RUSS COONEY Computer Graphics Packaging Design MICHAEL HAIRE MARK CIOLA and JOHN EMORY with JACKIE ROSS Type Fonts by BARBARA BENTS *(from Secrets of the Samurai by Oscar Ratti and Adele Westbrook; used by permission of the publisher, the Charles E. Tuttle Company, Inc.) CONTENTS INTRODUCTION THE LIFE OF A SAMURAI General Overview: Another Time, Another Culture 3 Quickstart: On the -
Old World Armoury.Pdf
FANTASY FLIGHT GAMES 1975 West County Road B2 Roseville, MN 55113 USA No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form by any means, electronic, mechanical, photocopying, recording or otherwise without the prior permission of the publishers. Warhammer Fantasy Roleplay © Games Workshop Limited 2005. This edition © Games Workshop Limited 2009. Games Workshop, Warhammer, Warhammer Fantasy Roleplay, the foregoing marks’ respective logos and all associated marks, logos, places, names, creatures, races and race insignia/devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products and illustrations from the Warhammer World and Warhammer Fantasy Roleplay game setting are either ®, TM and/or © Games Workshop Ltd 2000-2009, variably registered in the UK and other countries around the world. This edition published under license to Fantasy Flight Publishing Inc. Fantasy Flight Games and the FFG logo are trademarks of Fantasy Flight Publishing, Inc. All Rights Reserved to their respective owners. For more information about the Warhammer Fantasy Roleplay line, free downloads, answers to rules questions, or to participate in the online community, visit us online at: www.FantasyFlightGames.com Credits TM MILITARIA & MISCELLANIA Design and Writing: Robert J. Schwalb Additional Material: Kate Flack and Rick Priestly Development: Chris Pramas Editing: Kara Hamilton Graphic Design and Art Direction: Hal Mangold Cover Art: Dave Gallagher WFRP Logo: Darius Hinks Interior Art: Toren “Macbin” Atkinson, John Blanche, Alex Boyd, Paul Dainton, Dave Gallagher, John Gravate, Kennon James, Naula Kinrade, Eric Lofgren, Pat Loboyko, Britt Martin, Val Mayerik, Michael Phillippi, Eric Polak, Scott Purdy, Rock Sardinha, Adrian Smith, Steve Tappin, Franz Vohwinkel, and John Wigley WFRP Development Manager: Kate Flack Project Manager: Ewan Lamont Head of Black Industries: Simon Butler A Black Industries Publication © Copyright Games Workshop Limited 2005. -
1450315437640.Pdf
SAMURAI BUSHI Rings Air 2 Earth 2 Fire 2 Water 2 Void 2 Traits Reflexes 3 Stamina 2 Agility 3 Strength 3 Awareness 2 Willpower 2 Intelligence 2 Perception 2 Kharma Light Neutral Dark Skills Defense 3 Athletics 3 Kenjutsu 3 Kenjutsu 3 Kenjutsu 3 Kyujutsu 3 Athletics 2 Defense 2 Athletics 2 Iaijutsu 2 Jiujutsu 2 Defense 2 Kyujutsu 2 Sincerity 2 Stealth 2 Battle 1 Horsemanship 1 Hunting 1 Horsemanship 1 Iaijutsu 1 Iaijutsu 1 Hunting 1 Kyujutsu 1 Intimidation 1 Jiujutsu 1 Medicine 1 Jiujutsu 1 Sincerity 1 Stealth 1 Sincerity 1 Advantages Irreproachable Bland Perceived Honor (Mental, 2) (Physical, 2) (Social, 2) Disadvantages Idealistic Dependent Insensitive (Mental, 2) (Social, 2) (Mental, 2) Honor 6.5 5.0 3.0 (4.0) Initiative 4k3 Attack 6k3 (Katana) Damage 6k2 (Katana) Armor TN 25 (Light Armor), Reduction 3 OR 30 (Heavy Armor), Reduction 5 Wounds 10: +0, 14: +3, 18: +5, 22: +10, 26: +15, 30: +20, 34: Down (+40), 38: Out Rank 2 Trait Advancements: Stamina +1, Willpower +1 DUELIST TEMPLATE All: Void +1, Iaijutsu +2, Honor Rank +1 Light Karma: Etiquette 1 Neutral Karma: Sincerity (Honesty), Battle 1 Dark Karma: Intimidation +1, Sleight of Hand 1 Trait Advancement: Awareness +1 VETERAN TEMPLATE All: Kenjutsu +2 Light Kharma: Athletics +1, Battle +1, Sincerity +1, Etiquette 1 Neutral Kharma: Defense +1, Medicine +1, Stealth +1, Investigation 1 Dark Kharma: Stealth +1, Jiujutsu +1, Sincerity +1, Sleight of Hand 1 Trait Advancement: Agility +1 YOJIMBO TEMPLATE All: Perception +1, Defense +2, Investigation (Notice) 2 Light Kharma: Jiujutsu +1, Sincerity -
GURPS Low-Tech Companion 2: Weapons and Warriors Is Copyright © 2010 by Steve Jackson Games Incorporated
Written by PETER V. DELL’ORTO, DAN HOWARD, and WILLIAM H. STODDARD Edited by SEAN PUNCH Illustrated by ROD REIS An e23 Sourcebook for GURP S® STEVE JACKSON GAMES ® Stock #37-1662 Version 1.0 – December 2010 CONTENTS I NTRODUCTION . 3 The Modern Army . 11 Stakes/Pickets . 26 About the Authors . 3 Naval Warfare . 11 Trench . 26 About GURPS . 3 Roman Field Camp . 26 2. WEAPONS CITY DEFENSES . 27 1. HISTORICAL EVOLUTION AND ARMOR . 12 Ditch and Rampart (TL0) . 27 OF COMBAT GEAR . 4 WEAPON DESIGN . 12 Dry Stone (TL0) . 27 HUNTERS AND GATHERERS . 4 Realistic Weapons . 12 Hard Earth (TL0) . 27 Axes (TL0) . 4 Armor-Piercing Weapons . 12 Hedge (TL0) . 27 Spears (TL0) . 4 Training Weapons . 13 Wooden Palisade (TL0) . 27 Throwing Sticks (TL0) . 4 Combination Weapons . 15 Brick (TL1) . 27 Bolas (TL0) . 4 Determining Weapon ST . 15 Cribwork (TL1) . 28 THE FIRST CIVILIZATIONS . 5 Cinematic Weapons . 16 Mortared Stone (TL1) . 28 Early Warfare . 5 Cool Ethnic Weapons Piled Turf (TL1) . 28 Clubs and Maces (TL0) . 5 and Armor . 16 Concrete (TL2) . 28 Microlithic Edges (TL0) . 5 Throwing the Unthrowable . 17 Embossing (TL2) . 28 Slings (TL0) . 5 Spiky Bits . 18 FORTRESSES . 28 Blades (TL0) . 5 SHIELD OPTIONS . 18 Causewayed Enclosure (TL0) . 28 Circumvallation . 5 Fighting With Shields . 18 Hill Fort (TL1) . 28 Massed Combat . 6 Shield Damage . 19 Terramara (TL1) . 28 The Bow . 6 Customizing Shields . 19 Motte and Bailey (TL2) . 29 The Rise of the Chariot (TL1) . 6 SCALING WEAPONS Castles (TL2) . 29 THE ANCIENT WORLD . 7 AND ARMOR . 20 Guards and Watchers . 29 The Iron Age (TL2) . -
Dungeons & Dragons 3.5 Edition Index
Dungeons & Dragons 3.5 Edition Index – Equipment http://www.crystalkeep.com/d20 Collected by Chet Erez ([email protected]) Report Suggestions or Errors at http://www.crystalkeep.com/forum/index.php April 14, 2006 Table of Contents Armors & Shields.....................................................................2 Weapons Errata......................................................................20 Light Armor ........................................................................2 Weapon Features...............................................................20 Medium Armor....................................................................3 Resizing Weapons.............................................................21 Heavy Armor.......................................................................4 Weapon Equivalencies......................................................21 Shields.................................................................................5 Superior Equipment ...............................................................22 Options................................................................................6 Alchemy Items ..................................................................22 Melee Weapons........................................................................7 Superior Materials.............................................................26 Unarmed Melee Weapons ...................................................7 Other Items........................................................................26