Open Beta Preview August 2020
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Open Beta Preview August 2020 Success and Edge mean that even if you fail, The basic talents that every character gets About Aspect Prime you just might still get something from your for free mean characters can meaningfully Fast. Flavorful. Flexible. roll, even though it is not what you intended. contribute to combat in any aspect no matter what other talents they buy. Aspect Prime is a standalone tabletop fantasy Flexible talents let you build your own rolls role-playing system. We combined the best with a simple and quick die upgrading and No more long rests after 3 fights. of other game systems with new innovations downgrading system. This means versatility Everything in the system is designed to keep to create what we call creative strategy and a simple easy-to-read character sheet. the flow of the story going without being fantasy role-playing. delayed by obsolete game mechanics. Power Sources let you decide where your Creative! While we have many options laid combat skills come from and what resources All abilities are at-will in Aspect Prime. out to use, we encourage players to you use to boost them. Arcane comes from Nothing is limited to once per day: fireballs, customize anything: species, background, components and experiments; Divine from mighty blade attacks, demon summoning, powers, gear, spells, motivations, die rolls, favor and retribution; Elemental has essence and even healing are limited by character and most of all their own story. The world is and sources; Martial has forms, stunts, and skill and the time they take to execute. diverse and anything is possible. weapons; Supernatural requires blood and Aspect Prime uses a skill point and talent contracts; you can power up in many ways. Strategy! Aspect Prime is compatible with buy system. Make your character as flexible grid, hex, or theatre of the mind play style, Aspect Prime has 4 unique combat roles. or focused as you want without worrying while still leaving room for strategic combat. Want to be a demonologist defender? A about falling behind (or being overpowered) This strategy can carry forward from the wizard leader? A barbarian controller? A because you were spread too thin. The rules Physical aspect into Mental, Social, and pastor striker? Decide your combat are made to fit your character concept, not mixed-aspect encounters as well. Even if dynamic, regardless of backstory. the other way around. your character is not good at this kind of Aspect Prime has more than 30 detailed Encounters are easy to design and encounter, they can always lend a hand. species and easy species creation for manage. Following XP budgets, Guides can Fantasy! Annor is flat. The world has seen making half Orc and other mixed species. challenge the players without leaving serious many magical calamities. A new threat is Humans, Gnomes, Karablan, Desert Lyven, lasting marks or they can make a tough boss brewing underneath the surface, promising to Forest Lyven, Eumykin, Catkin, Foxkin, and battle they will have to recover from. This is consume the world. The gods may be dead. more are ready to play. because health is split into two separate Magic is woven into the world’s history and pools: composure that heals easily and Your species matters as much as you want many cultures. wounds that are harder to heal. it to. Hyflind warrior, Dweor wizard, Role-Playing! Aspect Prime’s character Giantkin rogue – these are viable in Aspect Foes are simple to make. Building foes uses creation system is a streamlined process Prime. Your species doesn't pigeonhole you. the same quick system as player characters. more about defining your character’s Not only will encounter making feel familiar, Gear is free form. You define your gear. personality and how they fit into the world but foes can use anything a player can. Want a pet calico cat that increases your than it is about numbers. We are more Because talents scale, they adjust to a foe’s perception skill? A flaming toe that gives you concerned with giving you options than difficulty grade and combat role. As if that’s fire magic? A poison tattoo from a dark god defining your character’s lore for you. not enough, we have and 80+ pre-made foes that makes your weapons venomous? You and an Instant foe page to save you time. Here are some more highlights: define your character and their gear. Flipping through this book, you might think Attack talents aren't just for combat. Fire Trained Skills let players be chronomancers, “Hey, that's how X system did this.” Why powers allow you to create a dim light or set tacticians, elementalists, sages, thespians, reinvent the wheel? We took inspiration from logs aflame. Wind and Force powers let you dancers, demonologists, shapeshifting druids, many other games to build something we levitate light objects. Cold powers can freeze necromancers, artificers in mechanized love. We stand on the shoulders of giants so water to bridge raging rivers. Descriptive armor, and more in addition to classic mages, you can reach for the stars. priests, rogues, and warriors. Make the keywords aren't just fluff, they give your character you want to play. character extra utility out of combat. www.StoneTabletGames.com © 2008-2020 Heather Gunn Page 1 Design Heather Gunn Special Thanks Ephraim Gunn for running many adventures; Gabriel Gunn for inspiring cool characters; Jacob Gearhart for his many contributions to the world of Annor; Jessa Hale for the original Oracle die; John Hanely, John Hegner, and Stephen Hilber for rule bashing with me; Caroline Kersten for additional writing and being amazing in every way; Jacob Yanovsky for inspiring me to begin this madness again; and lastly to my other Patrons on Patreon: Dennis Hughes and Robert Slaughter Character, Cover, and Monster Art Heather Gunn Playtesters Caroline Bouchard, Tishia Browder, Alice Buchanan, Alexandra Bullard, Zachary “Macaroni & Cheese Elemental” Clayson, Shawn Endresen, Nicodemus Estee, Ephraim Gunn, Gabriel Gunn, John Hanely, Stephen Hilber, Russell Johnson, Caroline Kersten, Noel Overkamp, Matt Perrett, Jenevieve Power-Defer, Kimberly Power-Defer, Sarah Capri Richmond, John Stack, Jacob Yanovsky Aspect Prime, Stone Tablet Games, and their respective logos are trademarks of Stone Tablet Games in the U.S.A. and all other countries. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Stone Tablet Games. All characters, character names, and the distinctive likenesses thereof are property of Stone Tablet Games. This product is a work of fiction. Any similarity to real people, organizations, places, events, or monsters under your bed is purely coincidental. © 2008-2020 Heather Gunn. All rights reserved. Inspiration Aspect Prime, Aspect, and Annor were inspired by many kinds of media. Here are a few that inspired us: Games: Street Fighter II, Halo, Dungeons and Dragons 1st-5th ed, City State of the Invincible Overlord, Edge of the Empire (some of the dice mechanics), and the Drama Die from Soap Opera Challenge which we repurposed for our own use Authors and Novels: Steven Brust’s Taltos series and Khaavren Romances, Lawrence Watt-Evans’ Legends of Ethshar and Obsidian Chronicles, Melanie Rawn, Tamora Pierce’s Song of the Lioness series, Terry Brooks, Raymond E. Feist’s Riftwar Saga, Piers Anthony’s Xanth and Adept series, Jack L Chalker’s Rings of the Master series, David and Leigh Eddings’ Belgariad and Malloreon, James Gurney’s Dinotopia, and Robert Aspirin’s Myth series. Page 2, Design 2020-08-12 11:16 www.patreon.com/AspectPrime Table of Contents Playing Aspect Prime.............................3 Treefolk.............................................47 Gear.................................................100 Aspects................................................4 Other Species....................................48 Equipment.......................................103 The Basic Mechanic............................4 Background..........................................49 Did I Bring the Thing?....................105 Dice.....................................................4 Building a Character............................50 Filling out Character Sheets...............106 Character Make Up................................6 Skills....................................................51 Adventuring.......................................107 Characterization..................................6 Trained Skills and Power Sources....51 Traveling.........................................107 Persona................................................6 Arcane...............................................52 Rituals................................................112 Character Mechanics...........................7 Divine................................................53 Running the Game.............................124 Conflict...............................................9 Elemental..........................................54 The Guide's Role.............................124 Introduction to Talents......................13 Martial...............................................56 Social Interaction............................126 Movement Forms..............................20 Supernatural......................................57 Adjudicating the Rules....................128 Health and Defenses.........................21 Air.....................................................58 Components of an Adventure.........129