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Your Kids, Their Swords, and Surviving It All with Your Sanity Intact
The PARENTS’ FENCING SURVIVAL GUIDE 2015 EDITION This is a bit of a read! It won’t send you to sleep but best to dip in as required Use Ctrl+click on a content heading to jump to that section Contents Why Fencing? ........................................................................................................................... 3 How Will Fencing Benefit My Child? ......................................................................................... 4 Fencing: So Many Flavours to Choose From ............................................................................ 4 Is it Safe? (We are talking about sword fighting) ....................................................................... 5 Right-of-What? A List of Important Terms ................................................................................. 6 Overview of the Three Weapons .............................................................................................. 9 Getting Started: Finding Classes ............................................................................................ 12 The Training Diary .................................................................................................................. 12 Getting Started: Basic Skills and Gear .................................................................................... 13 Basic Equipment: A Little more Detail ..................................................................................... 14 Note: Blade Sizes – 5, 3, 2, 0, What? .................................................................................... -
The European Bronze Age Sword……………………………………………….21
48-JLS-0069 The Virtual Armory Interactive Qualifying Project Proposal Submitted to the Faculty of the WORCESTER POLYTECHNIC INSTITUTE in partial fulfillment of the requirements for graduation by _____________________________ ____________________________ Patrick Feeney Jennifer Baulier _____________________________ Ian Fite February 18th 2013 Professor Jeffrey L. Forgeng. Major Advisor Keywords: Higgins Armory, Arms and Armor, QR Code 1 Abstract This project explored the potential of QR technology to provide interactive experiences at museums. The team developed content for selected objects at the Higgins Armory Museum. QR codes installed next to these artifacts allow visitors to access a variety of minigames and fact pages using their mobile devices. Facts for the object are selected randomly from a pool, making the experience different each time the code is scanned, and the pool adapts based on artifacts visited, personalizing the experience. 2 Contents Contents........................................................................................................................... 3 Figures..............................................................................................................................6 Introduction ……………………………………………......................................................... 9 Double Edged Swords In Europe………………………………………………………...21 The European Bronze Age Sword……………………………………………….21 Ancient edged weapons prior to the Bronze Age………………………..21 Uses of European Bronze Age swords, general trends, and common innovations -
Weapon Group Feats for Pathfinder: Class: Weapon Group Proficiencies
Weapon Group Feats for Pathfinder: Class: Weapon Group Proficiencies at 1st Level: Alchemist Basic weapons, Natural, Crossbows, any other 1 Barbarian Basic weapons, Natural, any other 4 Bard Basic weapons, Natural, any other 3 Cavalier Basic weapons, Natural, Spears, any other 3 Cleric Basic weapons, Natural, deity’s weapon group, any other 2(3 groups if not following a deity) Druid Basic weapons, Natural, druid weapons, any other 1 Fighter Basic weapons, Natural, any other 5 Gunslinger Basic weapons, Natural, firearms, any other 3 Monk Basic weapons, and all monk weapons Inquisitor Basic weapons, Natural, deity’s weapon group, Bows or Crossbows, any other 3 (4 groups if not following a deity) Magus Basic weapons, Natural, any other 4 Oracle Basic weapons, Natural, any other 1 (+3 if taking Skill at Arms) Paladin/AntiPaladin Basic weapons, Natural, any other 4 Ranger Basic weapons, Natural, any other 4 Rogue Basic weapons, Natural, any other 3 Sorcerer Basic weapons, Natural, spears, crossbows , any other 1 Summoner Basic weapons, Natural, spears, crossbows , any other 1 Witch Basic weapons, Natural, spears, crossbows , any other 1 Wizard Basic weapons, Natural, spears, crossbows This system doesn’t change Racial Weapon Familiarity. Weapon Group Name: Weapons In Group: Axes bardiche, battleaxe, dwarven waraxe, greataxe, handaxe, heavy pick, hooked axe, knuckle axe, light pick, mattock, orc double axe, pata, and throwing axe Basic club, dagger, quarterstaff, and sling Blades, Heavy bastard sword, chakram, double chicken saber, double -
Illusionists: Illusionists Are a Special Class of Magic Light
WARLOCK Rules for the Universe of 1999-2000 Credits Original Rules Robert Cowan; Basic Combat System Dave Clark; Basic Magic System Kenneth M. Dahl; Basic Clerical System Mike Lowry and Pat Shea; Thievish Rules Nick Smith; Other Systems and Rules Previous Version Bart Hibbs Current Version Mike Riley; Editor who actually do things in the world of your referee, but the Introduction players control them. We suggest you have only a small Several years ago, the first copies of a new game called number of player characters per player. In our games we Dungeons and Dragons appeared on the market. Fantasy allow any player to involve any 2 of his characters in any fans and gamers in general were enthralled at the one adventure or expedition. Whether these player possibilities. Most of them became hooked on the game, due characters are Fighters or Elves, Clerics or Dwarves, to its unusual and imaginative nature. You could actually do remember that in their own world, they are people, and treat unusual things: slay dragons, rescue the downtrodden, and them accordingly. just grab loot. Characteristics: There are eight things that are When our group first started playing the game, our determined for each character at his or her creation: overall reaction was that it had great ideas, "but“but maybe Strength, Intelligence, Wisdom, Constitution, Dexterity, we should change the combat system, clarify the Magic, and Agility, Charisma, and Size. These are called redo the monsters".monsters”. Warlock is not intended to ‘characteristics’. See the rules on ‘Creating Player replace D&D, and, indeed would not exist without that Characters’ for more. -
Stab Resistant Body Armour
IAN HORSFALL STAB RESISTANT BODY ARMOUR COLLEGE OF DEFENCE TECHNOLOGY SUBMITTED FOR THE AWARD OF PhD CRANFIELD UNIVERSITY ENGINEERING SYSTEMS DEPARTMENT SUBMITTED FOR THE AWARD OF PhD 1999-2000 IAN HORSFALL STAB RESISTANT BODY ARMOUR SUPERVISOR DR M. R. EDWARDS MARCH 2000 ©Cranfield University, 2000. All rights reserved. No part of this publication may be reproduced without the written permission of the copyright holder. ABSTRACT There is now a widely accepted need for stab resistant body armour for the police in the UK. However, very little research has been done on knife resistant systems and the penetration mechanics of sharp projectiles are poorly understood. This thesis explores the general background to knife attack and defence with a particular emphasis on the penetration mechanics of edged weapons. The energy and velocity that can be achieved in stabbing actions has been determined for a number of sample populations. The energy dissipated against the target was shown to be primarily the combined kinetic energy of the knife and the arm of the attacker. The compliance between the hand and the knife was shown to significantly affect the pattern of energy delivery. Flexibility and the resulting compliance of the armour was shown to have a significant effect upon the absorption of this kinetic energy. The ability of a knife to penetrate a variety of targets was studied using an instrumented drop tower. It was found that the penetration process consisted of three stages, indentation, perforation and further penetration as the knife slides through the target. Analysis of the indentation process shows that for slimmer indenters, as represented by knives, frictional forces dominate, and indentation depth becomes dependent upon the coefficient of friction between indenter and sample. -
From Knights' Armour to Smart Work Clothes
September 16, 2020 Suits of steel: from knights’ armour to smart work clothes From traditional metal buttons to futuristic military exoskeletons, which came to the real world from the pages of comics. From the brigandines of medieval dandies to modern fire-resistant clothing for hot work areas. Steel suits have come a long way, and despite a brief retreat caused by a “firearm”, they are again conquering the battlefields and becoming widely used in cutting-edge operations. Ancestors of skins and cotton wool The first armour that existed covered the backs of warriors. For the Germanic tribes who attacked the Roman Empire, it was not considered shameful to escape battle. They protected their chests by dodging, while covering their backs, which became vulnerable when fleeing, with thick animal skins over the shoulders. Soldiers of ancient Egypt and Greece wore multi-layer glued and quilted clothes as armour. Mexican Aztecs faced the conquistadors in quilted wadded coats a couple of fingers thick. In turn, the Spanish borrowed the idea from the Mexicans. In medieval Europe, such protective clothing was widely used up to the 16th century. The famous Caucasian felt cloak also began life as armour. Made of wool using felting technology, it was invulnerable against steel sabres , arrows and even some types of bullets. Metal armour: milestones Another ancient idea for protective clothing was borrowed from animals. The scaled skin of pangolins was widely used as armour by Indian noble warriors, the Rajputs. They began to replicate a scaly body made of copper back in ancient Mesopotamia, then they began to use brass and later steel. -
Participating “Stops” and Sponsor for the 2017 Fitness Crawl
Participating “stops” and Sponsor for the 2017 Fitness Crawl 9Round 30 Minute Kickbox Fitness (TITLE SPONSOR FOR THE CRAWL) 2299 Johns Hopkins Place Suite B Gambrills, MD 21054 Contact – James Jackson – 410.451.5972 Offer: $99 -Sign Up – First Month membership, including new boxing gloves, hand wrap, a key tag to track personal workouts, and access to the 9Round doctor-moderated nutrition portal. NORMALLY, this is $149. We will also discount our monthly membership plans $10 each (discount will not apply to month-to-month). The 12- month membership plan is normally $79 per month, but will be offered to crawlers for $69 per month. Our 6-month membership plan is normally $89 per month, but will offered to crawlers for only $79 per month. Advanced Chiropractic and Nutritional Healing Center of Crofton 2135 Defense Highway, Suite 3 Crofton, MD 21114 Contact – Dr. Lo or Dr Patel 410.721.3338 www.drlo.com Offer: Nutrition Consult – FREE (regularly $25.00) Detox Foot Bath - $25.00 (regularly $50.00) Nutrition Scan & Report - $105.00 (regularly $210.00) Body In Motion Fitness 1015 Generals Highway Crownsville, MD 21032 Contact – Clinton Hayward 410.923.2792 www.bnmfitness.net Offer: First class – FREE Additional classes – 15% off Personal Training – 15% off Open Gym Membership - $30 membership fee waived Member classes - $15 Non-member classes - $20 Member 12 class package - $156 Non-member 12 class package - $216 Personal training - $540 -12 sessions Personal training - $400 - 8 sessions Conquest Brazilian Jiu Jitsu 311 Serendipity Dr Millersville, Maryland Contact – Nathan 443.668.9769 www.bjjconquest.com Offer: Crawl members can train in any or all of our programs for the entire month of March completely FREE (Over $150 value)! This includes unlimited Brazilian Jiu Jitsu, Women's only Fight Fit Fitness, Muay Thai/Kickboxing, Yoga, Co-ed Fight Camp Fitness, Mixed Martial Arts, and Children’s classes. -
Swordsmanship and Sabre in Fribourg
Acta Periodica Duellatorum, Hands-on section, articles 103 Hands-on section, articles Sweat and Blood: Swordsmanship and sabre in Fribourg Mathijs Roelofsen, PhD Student, University of Bern [email protected], and Dimitri Zufferey, Independant Researcher, GAFSchola Fribourg, [email protected] Abstract – Following a long mercenary tradition, Switzerland had to build in the 19th century its own military tradition. In Cantons that have provided many officers and soldiers in the European Foreign Service, the French military influence remained strong. This article aims to analyze the development of sabre fencing in the canton of Fribourg (and its French influence) through the manuals of a former mercenary (Joseph Bonivini), a fencing master in the federal troops (Joseph Tinguely), and an officer who became later a gymnastics teacher (Léon Galley). These fencing manuals all address the recourse to fencing as physical training and gymnastic exercise, and not just as a combat system in a warlike context. Keywords – Sabre, Fribourg, Valais, Switzerland, fencing, contre-pointe, bayonet I. INTRODUCTION In military history, the Swiss are known for having offered military service as mercenaries over a long time period. In the 19th century, this system was however progressively abandoned, while the country was creating its own national army from the local militias. The history of 19th century martial practices in Switzerland did not yet get much attention from historians and other researchers. This short essay is thus a first attempt to set some elements about fencing in Switzerland at that time, focusing on some fencing masters from one Swiss Canton (Fribourg) through biographical elements and fencing manuals. -
Fencers Club Pro Shop Catalog
Fencers Club is a 501(c)(3) not-for-profit organization dedicated to the pursuit of excellence through the sport of fencing. We actively support a culture of sharing by performing community services that extend beyond fencing. Fencers Club Pro Shop Catalog As part of the Fencers Club Member Services, the Pro Shop provides our members the services and fencing gear needed for training and competitions. The prices listed are the online prices from our vendors and are subject to change. Net proceeds from the Pro Shop go to the Fencers Club Scholarship Fund to support our members. The catalog items are listed alphabetically and sorted by beginner, intermediate and advance. Page 2: Bags, Blades Page 3: Complete Weapons, FC Items, Gloves Page 4: Jackets, Knickers, Lames Page 5: Masks Page 6: Plastron/Chest Protectors, Shoes & Socks, Misc. Equipment Page 7: Order Form Order by email to [email protected] or stop by the Pro Shop. For your convenience, an order form is enclosed. Feel free to send a photo or scanned copy of the form and let us know when you would like to pick up the items. Thank you all for being the best part of Fencers Club. Bags AF Junior Bag with Wheels - $95 AF Multi-Weapon Bag - $38 Hard Blade Cover - $5 FC Stenciled Single Weapon Bag - $12 Soft Blade Cover - $4 FC Olympic Bag Limited Edition - $100 Leon Paul Team Bag (includes shipping) - $321 Leon Paul Freeroller Bag - $208 Radical Fencing Liberty Bag - $395 Radical Fencing Strip Bag (includes complimentary stenciling) - $100 Radical Fencing Sorcerer Bag - $148 Radical -
AMATEUR MIXED MARTIAL ARTS Rules and Regulations Split Or
AMATEUR MIXED MARTIAL ARTS Rules and regulations Split or different style events Cards split between professional and amateur matches shall be left at the discretion of the sanctioning Commissions. National Database Event Registration All Promoters are required to register in a timely manner, their event in advance with the Association of Boxing Commissions designated national record keeper, MMA.TV, and receive approval from this agency for each specific requested bout Weight classes of amateur mixed martial artists Amateur mixed martial artist shall be divided into the following classes: 01Flyweight (125and under) with not more than a 10 pound spread 02Bantamweight ……………..(126 - 135) 03Featherweight ……………..(136 - 145) 04 Lightweight ………………..(146 - 155) 05 Welterweights …………….(156 - 170) 06 Middleweights ……….……(171 - 185) 07 Light Heavyweights ……...(186 - 205) 08 Cruiser Heavyweights ... ..(206 - 230) 09 Heavyweights…………… .(231 - 265) 10Super Heavyweight over …(265) Weighing of mixed martial artists Weigh in will be determined at the discretion of the sanctioning Commissions. Cage All amateur contests will take place in a cage or ring left at the discretion of the sanctioning Commissions. All rings must adhere to a minimum of five ropes as a standard safety precaution. Equipment The appropriate equipment shall be approved at the discretion of the sanctioning Commissions. Specifications for bandages on mixed martial artists’ hands All mixed martial arts contestants shall be required to gauze and tape their hands prior to all contests. Bandages and tape shall be placed on a contestant’s hands in the dressing room in the presence of the inspector and, if desired, in the presence of the chief second of his or her opponent. -
SPACE HULK a Warhammer 40,000 Novel by Gav Thorpe
The Black Library Page 1 SPACE HULK A Warhammer 40,000 novel By Gav Thorpe In the darkness of a derelict space hulk, the faith and fury of the Blood Angels are tested to the limit. In this companion novel to the Space Hulk game, a battle is raging between Terminators of the Blood Angels Space Marines and a macabre alien race. But their resolve and skill is pitted against something that haunts their past – the thousands of foes they face are the same creatures that six centuries ago nearly decimated the Chapter. As a survivor of the earlier massacre, Sergeant Lorenzo has more to prove than any other. Carrying the stigma of the failure, he now fights for personal deliverance and to redeem the Chapter’s honour. About the Author Prior to becoming a freelance writer, Gav Thorpe worked for Games Workshop as lead background designer, overseeing and contributing to the Warhammer and Warhammer 40,000 worlds. He has written numerous novels and short stories set in the fictional worlds of Games Workshop, including the Time of Legends 'The Sundering' series, the seminal Dark Angels novel Angels of Darkness, and the Last Chancers omnibus. He lives in Nottingham, UK, with his mechanical hamster, Dennis. The Black Library Page 2 • MORE GAV THORPE FROM THE BLACK LIBRARY • • WARHAMMER 40,000 • ANGELS OF DARKNESS (A Dark Angels novel) THE LAST CHANCERS OMNIBUS Contains the novels 13TH LEGION, KILL TEAM and ANNIHILATION SQUAD) • WARHAMMER • GRUDGE BEARER TIME OF LEGENDS: MALEKITH The Black Library Page 3 The following is an excerpt from Space Hulk: The Novel by Gav Thorpe. -
Ansteorra Rapier 07/2011
COMPLETE PARTICIPANT’S HANDBOOK – KINGDOM OF ANSTEORRA Section 3 Rapier Combat The purpose of this document is to establish minimum safety, performance, and equipment standards for Rapier Combat in the Kingdom of Ansteorra. In addition to these rules on Rapier Combat, Section 1 Rules of the List and Section 10 Marshaling for All Branches of this handbook shall apply except where this section gives more specific guidance. These rules are subordinate to various rules of the SCA inc. and a change to any of those rules will also apply here. NOTE: These rules do not apply to Historical Combat Techniques Studies under the office of Arts and Sciences. That has its own set of rules which must be observed. I. General Information A. All fighters and marshals are responsible for understanding and abiding by these Rules for Ansteorran Rapier Combat, the SCA Rules of the List, and the SCA Conventions of Combat. B. Fighting Styles 1. Ansteorra allows three styles of rapier play. They are: a. Epee & Foil b. Heavy Rapier c. Cut & Thrust 2. The allowable weapons for each style is different, and some techniques are allowed in one style but not another. 3. Authorizations for each of these styles is handled separately. C. Age of Fighters 1. Fighters age 18 and up will participate in the adult programs for Ansteorran Rapier Combat. 2. Fighters age 12 to 17 may participate in Ansteorra’s Youth Rapier program and shall compete only with other Youth Rapier fighters. 3. Fighters age 16 and 17 may petition the Kingdom Rapier Marshal for permission to participate in adult rapier activities.