5E Weapons Revised
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Carl Jung's Archetypes in Malayalam Film
DOI: 10.1051/ shsconf/20173300018 SHS Web of Conferences 33, 00018 (2017) i-COME'16 Carl Jung’s Archetypes in Malayalam Film: A Case Study on The Film ‘Urumi’ Sona Varghese 1,*and Arumugam Balasubramanian2 1,2Department of Communication, Coimbatore, Amrita Vishwa Vidyapeetham University, Tamil Nadu, India Abstract. Movies are the visual- auditory symbolic narrative that explains the living reality of people. Films employ Carl Jung’s concept of archetypes-prototypical characters. This research provides an insight about the theory of archetype based on the assumption that archetypes resides deep inside human mind. The researcher proposes that the Malayalam film industry in India showcases the western concept of archetype using the movie Urumi as a case study. For this study, different clips are taken from the movie to represent six essential archetypes, namely, Hero, Anima, Animus, Mentor (sage), Shadow, and Trickster. The psychoanalysis of this movie carried out in this paper provides evidence for the existence of all six essential archetypes identified by Carl Jung. Thus this article will be a fruitful resource for future research in the field of psychoanalysis of movies. 1 Introduction The mass media has gone through various development and refinement in past centuries. The contemporary information age is dominated by mass communication media such as movies, television and internet [1]. The stories and characters presented in this mass media are important for sharing human experience. People use movie plot analogies and metaphors in their life due to its effect on the mass audience [6]. The phenomena of using the examples of movies and other mass media in ordinary life, points to the existing internal psychological forces that allows people to connect with these commonly shared metaphors and analogies. -
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The European Bronze Age Sword……………………………………………….21
48-JLS-0069 The Virtual Armory Interactive Qualifying Project Proposal Submitted to the Faculty of the WORCESTER POLYTECHNIC INSTITUTE in partial fulfillment of the requirements for graduation by _____________________________ ____________________________ Patrick Feeney Jennifer Baulier _____________________________ Ian Fite February 18th 2013 Professor Jeffrey L. Forgeng. Major Advisor Keywords: Higgins Armory, Arms and Armor, QR Code 1 Abstract This project explored the potential of QR technology to provide interactive experiences at museums. The team developed content for selected objects at the Higgins Armory Museum. QR codes installed next to these artifacts allow visitors to access a variety of minigames and fact pages using their mobile devices. Facts for the object are selected randomly from a pool, making the experience different each time the code is scanned, and the pool adapts based on artifacts visited, personalizing the experience. 2 Contents Contents........................................................................................................................... 3 Figures..............................................................................................................................6 Introduction ……………………………………………......................................................... 9 Double Edged Swords In Europe………………………………………………………...21 The European Bronze Age Sword……………………………………………….21 Ancient edged weapons prior to the Bronze Age………………………..21 Uses of European Bronze Age swords, general trends, and common innovations -
Weapon Group Feats for Pathfinder: Class: Weapon Group Proficiencies
Weapon Group Feats for Pathfinder: Class: Weapon Group Proficiencies at 1st Level: Alchemist Basic weapons, Natural, Crossbows, any other 1 Barbarian Basic weapons, Natural, any other 4 Bard Basic weapons, Natural, any other 3 Cavalier Basic weapons, Natural, Spears, any other 3 Cleric Basic weapons, Natural, deity’s weapon group, any other 2(3 groups if not following a deity) Druid Basic weapons, Natural, druid weapons, any other 1 Fighter Basic weapons, Natural, any other 5 Gunslinger Basic weapons, Natural, firearms, any other 3 Monk Basic weapons, and all monk weapons Inquisitor Basic weapons, Natural, deity’s weapon group, Bows or Crossbows, any other 3 (4 groups if not following a deity) Magus Basic weapons, Natural, any other 4 Oracle Basic weapons, Natural, any other 1 (+3 if taking Skill at Arms) Paladin/AntiPaladin Basic weapons, Natural, any other 4 Ranger Basic weapons, Natural, any other 4 Rogue Basic weapons, Natural, any other 3 Sorcerer Basic weapons, Natural, spears, crossbows , any other 1 Summoner Basic weapons, Natural, spears, crossbows , any other 1 Witch Basic weapons, Natural, spears, crossbows , any other 1 Wizard Basic weapons, Natural, spears, crossbows This system doesn’t change Racial Weapon Familiarity. Weapon Group Name: Weapons In Group: Axes bardiche, battleaxe, dwarven waraxe, greataxe, handaxe, heavy pick, hooked axe, knuckle axe, light pick, mattock, orc double axe, pata, and throwing axe Basic club, dagger, quarterstaff, and sling Blades, Heavy bastard sword, chakram, double chicken saber, double -
Custom Welded Katana by Request
Custom Welded Katana By Request Two-a-penny Bobbie never season so unreflectingly or permeate any Yoko evil. Rhett retreading obviously as formable deciduate.Melvyn dishallows her reviewer snowball corruptibly. Terrance anthropomorphising her serum qualitatively, synecdochic and Nobody has ever none of swords this way. Battling Blades designs and sells swords, machetes, axes and knives. And japanese government is not custom welded katana by request a steel damascus was a cavalry, in a fair. Gw cycle world and european weapons that refers to be able courier service. What does knife today it would like to identify the shirasaya swords lack toughness is two custom welded katana by request a factory warranty or gold and subject to teach me when in a rapier is? Every item we sell is handmade and we hold some in stock. Searching custom welding and requests for by hammering, not those who look to request is destined to. Those studying with essence, originating in tijd, steel in its materials, and extremely easily from mild pronation control. The custom welded katana by request, by a request information! Thank you dear friend Daniel of Nebraska. Please note free time ask could you drill further questions. Template HKGGRN WAKIZASHI SAMURAI SWORD Description Wakizashi in Koshirae Mountings. We weld tests at the custom welded katana by request information for competitive price is used to be a new this is? The cost is irrelevant. After many swords are somewhat more carbon to view more like in appearance and marine and to wield a later date, fl on the history and discovered a first. -
Illusionists: Illusionists Are a Special Class of Magic Light
WARLOCK Rules for the Universe of 1999-2000 Credits Original Rules Robert Cowan; Basic Combat System Dave Clark; Basic Magic System Kenneth M. Dahl; Basic Clerical System Mike Lowry and Pat Shea; Thievish Rules Nick Smith; Other Systems and Rules Previous Version Bart Hibbs Current Version Mike Riley; Editor who actually do things in the world of your referee, but the Introduction players control them. We suggest you have only a small Several years ago, the first copies of a new game called number of player characters per player. In our games we Dungeons and Dragons appeared on the market. Fantasy allow any player to involve any 2 of his characters in any fans and gamers in general were enthralled at the one adventure or expedition. Whether these player possibilities. Most of them became hooked on the game, due characters are Fighters or Elves, Clerics or Dwarves, to its unusual and imaginative nature. You could actually do remember that in their own world, they are people, and treat unusual things: slay dragons, rescue the downtrodden, and them accordingly. just grab loot. Characteristics: There are eight things that are When our group first started playing the game, our determined for each character at his or her creation: overall reaction was that it had great ideas, "but“but maybe Strength, Intelligence, Wisdom, Constitution, Dexterity, we should change the combat system, clarify the Magic, and Agility, Charisma, and Size. These are called redo the monsters".monsters”. Warlock is not intended to ‘characteristics’. See the rules on ‘Creating Player replace D&D, and, indeed would not exist without that Characters’ for more. -
Chapter- Iv Analysis and Interpretation
CHAPTER- IV ANALYSIS AND INTERPRETATION 1. Foreign Exchange Earnings for the year 2014 is Rupees 6398.93 crores. During 2014, the domestic tourist arrival was 116, 95,411 (an increase of 7.71%) whereas Foreign Tourist Arrival was 9, 23, 366 (an increase of 7.60%) over the previous year’s figure. 2. Kerala, the Malayalam speaking region, has made valuable contributions to the world culture and one of them, is the institution of Kalari. Tacholi Othenan, the undisputed exponent and all time great of Kalarippayattu, was born in 1584. After his death at the age of thirty-two, the people of Malabar made a cult hero of him and eventually deified and worshipped him as a demi-god. 3. Irrespective of caste, community, sex, religion and social status, the people of Kerala learnt the art of payattu. 4. Nearly half of foreign tourists visit Kalari for Rejuvenation therapy. 28.57 per cent domestic tourists visit Kalari for Martial Arts and 31.97 per cent for Rejuvenation Therapy. Rejuvenation therapy helps for longevity, memory, intellect, positive health, youth, excellent complexion and strength of sensory organs. Main aim of this therapy is to maintain the youth of the individual along with the maintaining of his long life. It is a costly affair but the enjoyment derived is maximum. It is expected by the Tourism Department that in 2021, 30 Lakhs foreign tourists and 180 Lakhs domestic tourists visit Kerala. According to Kerala Tourism statistics, Foreign tourist arrivals to Kerala in 2014 showed an increase of 7.60% compared to the previous year. -
Varma Maruthuvam (Varma Medicine) Speciality
CENTRAL COUNCIL OF INDIAN MEDICINE SIDDHA MARUTHUVA PERARINGNAR (M.D. (SIDDHA) COURSE SYLLABUS FOR VARMA MARUTHUVAM (VARMA MEDICINE) SPECIALITY [UNDER THE INDIAN MEDICINE CENTRAL COUNCIL (POST GRADUATE SIDDHA EDUCATION) REGULATIONS, 2016.] GOALS: Establishing the Varmam therapy of Siddha System of medicine as a cost effective drugless therapy for treating various ailments. Developing the Varmam therapy of Siddha system of medicine as a part and parcel of global healthcare delivery. OBJECTIVES: To create potent resources for the development of Varmam science of Siddha System of Medicine. Developing professional therapeutic expertise in Varmam techniques for academic and research aspects. Developing the academic knowledge of Varmam for clinical practice. Scientific study of Varmam points and their therapeutic applications in treating various ailments. To provide World class hands on training and practice in Varmam for treating various ailments. To open doors for research of successful clinical practice of Varmam in line of global scientific research. To equip a graduate with the scope for independent practice of Varmam for treating various ailments. To establish the Varmam therapy in treating the challenging diseases and getting global acceptance. To Explore and establish the same technique for future scientific interpretation and application. To study the interrelation of Varmam science with the neurological, orthopaedic modern medical sciences extensively. Broaden the scope of Siddha Varmam science in emergency health care management. To establish and develop the pharmacopeia and various siddha medications of varmam therapy. Implementation of role and importance of Varmamtherapy in National Health Programs. CCIM MD Siddha –Varma maruthuvam Syllabus Page 1 of 23 FIRST YEAR (Preliminary Examination) S.NO SUBJECT THEORY PRACTICAL/CLINICAL VIVA TOTAL MARKS 1. -
Rules and Options
Rules and Options The author has attempted to draw as much as possible from the guidelines provided in the 5th edition Players Handbooks and Dungeon Master's Guide. Statistics for weapons listed in the Dungeon Master's Guide were used to develop the damage scales used in this book. Interestingly, these scales correspond fairly well with the values listed in the d20 Modern books. Game masters should feel free to modify any of the statistics or optional rules in this book as necessary. It is important to remember that Dungeons and Dragons abstracts combat to a degree, and does so more than many other game systems, in the name of playability. For this reason, the subtle differences that exist between many firearms will often drop below what might be called a "horizon of granularity." In D&D, for example, two pistols that real world shooters could spend hours discussing, debating how a few extra ounces of weight or different barrel lengths might affect accuracy, or how different kinds of ammunition (soft-nosed, armor-piercing, etc.) might affect damage, may be, in game terms, almost identical. This is neither good nor bad; it is just the way Dungeons and Dragons handles such things. Who can use firearms? Firearms are assumed to be martial ranged weapons. Characters from worlds where firearms are common and who can use martial ranged weapons will be proficient in them. Anyone else will have to train to gain proficiency— the specifics are left to individual game masters. Optionally, the game master may also allow characters with individual weapon proficiencies to trade one proficiency for an equivalent one at the time of character creation (e.g., monks can trade shortswords for one specific martial melee weapon like a war scythe, rogues can trade hand crossbows for one kind of firearm like a Glock 17 pistol, etc.). -
Swords and Sabers During the Early Islamic Period
Gladius XXI, 2001, pp. 193-220 SWORDS AND SABERS DURING THE EARLY ISLAMIC PERIOD POR DAVID ALEXANDER ABSTRACT - RESUMEN The present article offers a discussion on early swords and sabers during the Early Islamic Period, from the Topkapí Sarayi collection to written, iconographic and archeological sources. El presente artículo trata las espadas y sables utilizados en los primeros tiempos del Islam a partir de la co- lección del Topkapí Sarayi y de las fuentes escritas, iconográficas y arqueológicas. KEY WORDS - PALABRAS CLAVE Swords. Sabers. Islam. Topkapí Sarayi, Istambul. Espadas. Sables. Islam. Topkapí Sarayi. Estambul. SWORDS DURING THE EARLY ISLAMIC PERIOD The recent discovery in Spain of a ninth century sword represents a remarkable advance in our knowledge of early Islamic swords. This archaeological find is discussed in detail by Alberto Canto in this volume, the present article offers a discussion of early swords and sa- bers in general. Reference is also made to the so called saif badaw^ used in the investiture of ¿Abbasid caliphs under the Mamluks; and to the origins of the saber which represents an eastern influence on the Islamic world A sword is a weapon with a straight double-edged blade, generally pointed at its tip, and can be used for both cutting and thrusting; the hilt of a sword is generally symmetrical in form. A s ab er ca n b e de fi n ed a s a we a p on wi th a s i ng le - ed ge d b la de , s omet i me s s ha rp en e d a dd it io n al ly al on g t he l o we r pa r t of it s ba c k ed g e, d es i gn ed fo r cu t ti ng an d sl a sh in g .1 Al th ou g h s ab er s a re u s ua ll y c ur ve d , ea rl i er e x ampl es ar e l es s so an d s ome ar e v ir t ua ll y s tr ai g ht . -
Manual Text LAWRENCE SCHICK LAWRENCE SCHICK Artistic Director with SANDY PETERSEN MICHAEL HAIRE Manual Editor Lead Programmer JEFFERY L
SWORD OF THE SAMURAI Computer Game MICROPROSE SOFTWARE INC. 180 Lakefront Drive, Hunt Valley, MD 2 1030 (410) 771-I 151 All rights reserved Copyright 0 I989 by MicroProse Software, inc. This bk may not be reproduced in whole or in part by any means without permission, except the quotation of brief passages for reviews. PRINTING HISTORY First printing 1989 Printing: 9 8 7 6 5 4 3 2 1 Sword of the Samurai is MicroProse Software’s trademark for its computer game of feudal Japan. SWORD OF THE SAMURAI Game Design/Project Leader Manual Text LAWRENCE SCHICK LAWRENCE SCHICK Artistic Director with SANDY PETERSEN MICHAEL HAIRE Manual Editor Lead Programmer JEFFERY L. BRIGGS JIM SYNOSKI Print Media Director Role-Playing Program IRIS IDOKOCI JIM SYNOSKI Full-Page Illustrations with SID MEIER RONNIE ORDANZA and MARCELL CIOLA Melee Program Spot Illustrations JOHN KENNEDY OSCAR RATTI* Battle Program Layout DAVID McKlBBlN MICHAEL HAIRE and MURRAY TAYLOR with DAN CHANG Paper Map Graphics Duel Program MARCELL CIOLA SID MEIER MURRAY TAYLOR and MICHAEL REIS Music and Sound Quality Assurance KEN LAGACE and JIM McCONKEY ALAN ROIREAU, CHRIS TAORMINO, Music by JEFFERY L. BRIGGS and RUSS COONEY Computer Graphics Packaging Design MICHAEL HAIRE MARK CIOLA and JOHN EMORY with JACKIE ROSS Type Fonts by BARBARA BENTS *(from Secrets of the Samurai by Oscar Ratti and Adele Westbrook; used by permission of the publisher, the Charles E. Tuttle Company, Inc.) CONTENTS INTRODUCTION THE LIFE OF A SAMURAI General Overview: Another Time, Another Culture 3 Quickstart: On the -
Cold Steel 1998 Catalog
Performance Warranty We insist all of our knives deliver When it comes to the blade, these include construction. For handles, we strive to develop We stand behind our knives 100%. We extraordinary performance for their asking profile, thickness, blade geometry, edge the perfect mix of materials and ergonomics to subject them to the highest standards in price. In other words, “they must deliver their geometry, steel and heat treatment. Every one offer the most comfortable secure grip available. the industry and strive to make each one moneyʼs worth”. of these factors is studied in great detail to arrive Above all, we TEST what we make! Rigorous as perfect as possible. In order to achieve this goal, we are vitally at the optimum combination for a specific use. testing is the only way to ensure we get the level Our fixed blade sheath knives have a 5 interested in all the elements that are critical to If the knife is a folder, we concentrate on the of performance we demand. year warranty to the original owner against performance. locking mechanism to ensure the strongest, safest defects in materials or workmanship. Our folding knives are warranted for one year. Please remember ANY knife can be broken Tests of Strength & Sharpness or damaged if subjected to sufficient abuse and that all knives eventually wear out (just The Tanto perforating a steel drum. like your boots) and must be replaced. Critics say that practically any knife can Most of the tests shown here be stabbed through a steel drum... but (Right) Retaining a fine edge while are dangerous and they should unlike other knives, the Tantoʼs point is repeatedly cutting pine (wood) not be duplicated.