20/04/2019 The Homebrewery - NaturalCrit

5e Weapons Revised

ver 1.1 More options for martials By anon

https://homebrewery.naturalcrit.com/print/SyHS5-yd9E?dialog=true 1/12 20/04/2019 The Homebrewery - NaturalCrit Why make this? I had nothing better to do and I actually have fun making this Common Criticism kind of stuff. Physical damage type means nothing I know that type of physical damage means jackshit in 5e and What's the point? from a certain point most monsters have the standart resistant To have a full complete weapon list that not only has almost to everything but magic. Sadly, that's a problem in the system every single weapon possible, but is made in a way so every separated to the Weapon Table. I can only do so much. single one is unique enough so you can justify using it. While some are still better than others, I tried my best and I'm always open to (explained) suggestions. Money is Worthless I also know value of things, outside of starting treasure, is This is too much/too slow. The meaningless. But just as damage types meaning nothing, this points of 5e is simplicity is a problem separated from the Weapon Table. Click Here Contents Complete Weapons Table This is the long and most complete table with all the simple and martial weapons. Almost every weapon that isn't crazy can be found here.

→ Tables • Simple Weapons (Page 3) • Martial Weapons (Page 4) • Ammunitions (Page 5)

→ New Weapon Properties (Page 5)

→ Weapon Descriptions (Page 6-7) Exotic Weapons Table The second table, which has stupid weapons with retarded rolls for fun. It's completely optional and you should consider every entry in this table individually.

→ Tables (Page 8)

→ Exotic Weapon Properties (Page 9) • Note about Exotic Weapons (Page 9)

→ Exotic Weapon Descriptions (Page 10) Revised PHB Only Melee Weapons Table It's a table that has the same melee weapons as the PHB, but removing some redundant ones and giving others an unique trait to justify its existence. If the Complete Table is too bloated for you, this one might please you more.

→ Table (Page 11) Other stuff → FAQ (Page 12)

→ Credits (Page 12)

→ Changelog and To-do List (Page 12)

https://homebrewery.naturalcrit.com/print/SyHS5-yd9E?dialog=true 2/12 20/04/2019 The Homebrewery - NaturalCrit Complete Table

Simple Weapons Melee Name Damage Properties Cost Weight Alternate Name Unnarmed 1bludgeoning Versatile (2) - - Punches, Kicks, Headbutts BrassKnuckles 2bludgeoning + 1piercing Light 1gp 1lb Spiked Gauntlets 1d4slashing Finesse, thrown (20/60), light 2gp 1lb Bowie , Wakizachi, Rondel 1d4piercing Light, anti-armor 2gp 1lb Bollocks Dagger, Screwdriver Sickle 1d4slashing Thrown (10/30), light 2gp 1lb Handaxe 1d4slashing+2bludgeoning Thrown (20/60) 2gp 3lb Horseman Axe Mace 1d6bludgeoning Light 2sp 2lb Scepter, Club, Bat Warpick 1d8piercing Anti-armor 5gp 3lb Pickaxe Flanged Mace 1d6+1bludgeoning Anti-armor 20gp 3lb Warhammer, Flail, Morningstar Mallet 2d6bludgeoning Twohanded, heavy, 14str 5sp 8lb Greatclub, Maul 1d4bludgeoning Versatile(1d6), finesse, light 1sp 2lb Wooden Stick Javelin 1d4piercing Thrown (80/220) 1sp 1lb Throwing , Pilum Spear 1d6piercing Versatile (1d8), thrown (20/60), 5sp 3lb , Pointed Stick reach Ranged Name Damage Properties Range Cost Weight Dart 1d4piercing Finesse 20/60 1sp ¼lb Pebble 1bludgeoning Finesse 10/40 - 1lb Sling 1d6(stone) Ammunition 30/120 1cp 1lb Blowgun 1(needle) Ammunition 30/70 1sp 1lb Crossbow, hand 1d4(bolt) Ammunition, loading 30/80 100gp 3lb Crossbow, light 1d6(bolt) Ammunition, anti-armor, loading, two-handed, heavy 80/320 50gp 10lb Crossbow, heavy 1d10(bolt) Ammunition, anti-armor, slow-loading, two-handed, heavy 100/500 50gp 12lb

https://homebrewery.naturalcrit.com/print/SyHS5-yd9E?dialog=true 3/12 20/04/2019 The Homebrewery - NaturalCrit Martial Weapons Melee Name Damage Properties Cost Weight Alternate Name Shortsword 1d6slashing Finesse, light 10gp 2lb , , Arming 2d4slashing - 10gp 2lb Broadsword, Messer, Sidesword Bastard Sword 1d8slashing Versatile(1d10) 15gp 3lb 1d6slashing Versatile (1d12) 30gp 4lb - 2d6slashing Two-handed, heavy 30gp 5lb Warsword, Nodachi Greatsword 1d12slashing Two-handed, heavy, reach, 13 STR 50gp 6lb Odachi, Zweihander Ultra 2d4slashing + Two-handed, massive, 17str 120gp 16lb Bustersword, Guts Sword Greatsword 1d6bludgeoning 1d8slashing Finesse, light 25gp 3lb Saber, , Smallsword 1d8piercing Finesse, light 20gp 2lb 2d4piercing Finesse 50gp 4lb - Battleaxe 1d4slashing + Two-handed, thrown (20/40) 5gp 4lb War Axe, Danish Axe 1d6bludgeoning Double Axe 1d6slashing + Two-handed, heavy, 15str 20gp 6lb Winged Axe, Orcish Axe 1d6bludgeoning Greataxe 1d6slashing + Two-handed, massive, 17str 120gp 16lb Giant Axe, Minotaur Axe 2d4bludgeoning Greatmace 1d10+4bludgeoning Two-handed, massive, anti-armor, 17str 150gp 20lb Greathammer 1d12piercing Two-handed, reach, heavy, (PHB 1gp 6lb Lance, Heavy Spear p.148) 1d6slashing Polearm, versatile(1d10), reach 30gp 6lb - 1d4slashing + Polearm, two-handed, heavy 30gp 6lb - 1d6bludgeoning 1d8slashing Polearm, two-handed, reach, disarm 25gp 4lb Billhook, Voulgue 1d6slashing + Polearm, two-handed, heavy, reach 40gp 7lb 1d4bludgeoning Lucerne 1d4piercing+ Polearm, two-handed, anti-armor 40gp 4lb 1d4bludgeoning 1d10slashing Polearm, two-handed, finesse 30gp 4lb , Whip 1d4slashing Finesse, reach, disarm 2gp 1lb - Ranged Name Damage Properties Range Cost Weight Boomerang 1d4bludgeoning Return if misses 20/50 5ep 1lb 1d4 slashing - 20/60 1sp ¼lb Throwing Knife 1d6piercing Finesse 20/60 2sp 1lb Net - Net (PHB p.149) 5/10 1gp 3lb Shortbow 1d6(arrow) Ammunition, two-handed, 11str 80/320 2gp 2lb Longbow 1d8(arrow) Ammunition, two-handed, heavy, 15str 150/600 10gp 3lb Bow, Composite 1d8(arrow) Ammunition, two-handed, 13str 120/350 100gp 3lb Warbow 1d10(arrow) Ammunition, two-handed, heavy, 16str 300/800 50gp 3lb Greatbow 2d6(greatarrow) Ammunition, two-handed, massive, 19str 150/400 210gp 9lb

https://homebrewery.naturalcrit.com/print/SyHS5-yd9E?dialog=true 4/12 20/04/2019 The Homebrewery - NaturalCrit Ammunitions Needles, Arrows and Bolts (x20) Name Damage Type Property Cost(x20) Weight(x20) Needle piercing needle - 1ep ½lb Toxic piercing needle DC 20 Con Save. If fails, 1d8 poison damage and target is 5gp ½lb Needle poisoned. If suceeds, 1d4 poison. Feather piercing arrow - 1gp 1lb Arrow BroadArrow slashing arrow - 1gp 1lb BluntArrow bludgeoning arrow - 1gp 1lb HeavyArrow piercing arrow Adds anti-armor property, halves the range. 5gp 2lb FireArrow piercing arrow Can be lit for extra 1d6 fire damage. Sets things on fire 2gp 2lb Mercury piercing arrow DC 17 Con Save. If fails, 1d8 poison damage and target is 5gp 2lb Arrow poisoned. If suceeds, 1d4 poison. Bolt piercing bolt - 1gp 2lb Bullet Bolt bludgeoning bolt - 1gp 2lb Bladed Bolt slashing bolt - 1gp 2lb Light Bolt piercing bolt Removes anti-armor property, +50/+100 range 5gp 1lb

Stones and Greatarrow (x1) Name Damage Type Property Cost Weight Small stone bludgeoning stone - - ½lb Sharp stone slashing stone - - ½lb Greatarrow piercing greatarrow - 1gp 1lb New Weapon Properties Anti-Armor Polearm Bonus +1 on attack rolls if target is wearing light, medium or Before calling your attack, you can choose to instead use this heavy armor. weapon to perform a thrust. If you do so, this weapon does Crossbow(heavy), Crossbow(light), Flanged Mace, 1d8 piercing damage and has the properties two-handed and Greatmace, Lucerne, Rondel, Warpick. reach. Bardiche, Glaive, Halberd, Lucerne, Partisan, Poleaxe. Disarm On a critical hit, you perform a sucessful Disarm (DMG Slow-loading p.271). Before making an attack with this weapon, you need to spend Glaive, Whip. both your action and your bonus action reloading it. If you have the Feat Crossbow Expert, you can spend only your Massive bonus action. All weapons that have the property Slow- loading also have Loading by default. On a failed attack roll, you have -1 AC until the start of your Crossbow(heavy). next turn. Does not stack on multiple misses. Counts as Heavy. Greataxe, Ultra Greatsword, Greatmace, Greatbow.

https://homebrewery.naturalcrit.com/print/SyHS5-yd9E?dialog=true 5/12 20/04/2019 The Homebrewery - NaturalCrit Descriptions Mace Melee Weapons Simple bludgeoning weapon. Arming Sword A standart one handed sword. Mallet Big hammer with a long handle and a square striking head. Bardiche A polearm with a long, heavy wide alongside its pole. Partisan A spear with a broad blade made for both piercing and Bastard Sword slashing. One handed sword blade with two handed handle. Pike A very long spear, heavy spear. Axe for combat with a very long handle. Poleaxe Brass Knuckles A powerful heavy axe head on a spear. Knuckles made to assist punching. Quarterstaff Ultra Greatsword A simple staff made of hard wood. A giant sword with a thick blade, each hit has immense power, but leaves the user open. Rapier Slender sword optmized for dueling. Claymore As big as a longsword can be before becoming a greatsword. Rondel Small dagger ideal for piercing through armor gaps. Dagger Small dagger for cutting. Scimitar Curved, light one handed sword. Double Axe Heavy battle axe with two on its end for extra brutality. Shortsword The smaller a sword can be before it is considered a dagger. Flanged Mace Bludgeoning one handed weapon made for striking armor. Smallsword with a triangular blade for piercing. Glaive A long blade with a hook that can be used both offensively Spear and defensively. A stick with a point. Effective through all history. Greataxe Unarmed A gigantic axe that pushes the bondaries of human strength. Attacks combat using one's own body. It's size and weight requires full commitment of the user. Warpick Greatmace Piercing pickaxe modified for combat. Can pierce armor. Giant hammer or mace made for destroying armor. Its size and weight hinder the user. Whip Not really a weapon, requires great skill to use effectively. Greatsword Sword too big to be used as a sword, more akin to a polearm. Ranged Weapons Halberd Blowgun A spear with a light axe made for cutting. A tube used to blow light projectiles such as needles. Handaxe Boomerang A small one handed axe. A wooden throwing weapon that returns to its user (most of the time). Javelin A small, light spear for throwing. Shortbow A short, light bow. Requires training to aim properly, but no Longsword great strength to use. Two handed sword that can be used with one hand. Longbow Lucerne A heavy bow that requires considerate strength or training to A long poled pickaxe beak made for armor piercing. be used.

https://homebrewery.naturalcrit.com/print/SyHS5-yd9E?dialog=true 6/12 20/04/2019 The Homebrewery - NaturalCrit Bow, Composite Arrow, Fire This bow offers the same power of a longbow, but requires Arrowhead with a little cage and oiled cloth. Can be set on less strength to use. fire. Warbow Arrow, Mercury A bow with extremely heavy pull-weight, with devastating Arrow made of a metal that, when dipped in poison, retains power and incredible shooting distance. part of its "qualities". Greatbow Bolt This bows tests the very limits of the human strength, its A regular bolt made to be shot with a crossbow. arrows the size of a small lance. A wonky shot can throw its user off balance. Bolt, Bullet A type of bolt with rounded head, that hits its target with Crossbow, light bludgeoning force. A regular light crossbow. Simple to use and great for piercing armor, but limited damage and range. Bolt, Bladed A bolt with a wide head that slashes its target when hit. Crossbow, hand A small crossbow that can be used with one hand. It has Bolt, Light almost no power, but can be used in conjunction with other A bolt made to be lighter than normal. Can travel further, but weapons. loses some of its qualities. Crossbow, heavy Needle A crossbow with either a crank, a lever or a cranequin that A small needle that can be used with a blowgun. helps loading this extremely heavy weapon. Packs a great power, considering it takes almost no skill to operate. Needle, Toxic A needle dipped in poison. Can easily poison foes. Net A throwing net that can be used to capture or immobilize Stone, Small foes. Stone in a perfect shape to be shot with a sling. Not to be underestimated. Pebble A small rock that can be thrown by hand. Quite thrilling. Stone, Sharp A sharpened stone that when shot at the target, causes Shuriken cutting wounds. A throwing weapon in the shape of a star, lacks power, but can be easily concealed. Sling A device made for throwing rocks. Extremely simple and can be made with makeshift materials, but surprisingly effective. Throwing Knife A heavy knife balanced for throwing. Ammunition Arrow, Blunt A blunt arrowhead that packs a punch, dealing bludgeoning damage instead of piercing its target. Arrow, Broad Arrow with a broad arrowhead that slashes when hitting the target, creating larger wounds but penetrating less. Arrow, Great More akin to a small lance than an arrow. Used with a greatbow. Arrow, Heavy Arrow with a very small, pointy head, made of good steel. Good for penetrating armor. Arrow, Feather Regular arrow made of wood, iron and feathers.

https://homebrewery.naturalcrit.com/print/SyHS5-yd9E?dialog=true 7/12 20/04/2019 The Homebrewery - NaturalCrit Exotic Weapons Table Not meant to be taken seriously As I said before, consider each one of these weapons individually. Those are very specific, special weapons that can be used with the Complete Table. If you think those rolls will do nothing but slow the game down, ignore these. On the opposite side, if you're looking to rolling more die and a bit more excitement on your martial, this might be your thing. Melee Weapons Name Damage Properties Cost Weight Proficiency Long Claws 3d4 - 6 slashing (min 1) Finesse, light (1d6)x5gp 1lb Martial + Acrobatics Katar 4d4 - 8 slashing (min 1) Finesse (1d6)x8gp 2lb Martial + Acrobatics 3d6 - 1d8 slashing (min 1) Two-handed, finesse, 15dex (1d8)x10gp 4lb Martial Washing Pole 2d10 - 1d4 slashing (min 1) Two-handed, massive, reach (1d10)x10gp 9lb Martial + Athletics 2d4 slashing Finesse, reach, flimsy (1d6)x10gp 3lb Martial + Acrobatics Reaper Scythe 1d4 slashing Versatile(2d8), heavy, awkward (1d4)x10gp 6lb Martial + Sleight of Hand Twinblade 1d6 slashing Two-handed, finesse, +1 AC, double-attack (1d10)x10gp 3lb Martial + Acrobatics 1d4 slashing (bludgeoning Two-handed, finesse, thrown (10/30), (1d6)x10gp 3lb Martial + when thrown) recoverable, disarm, 16dex Acrobatics Butcher 1d6 slashing + 1d4 Versatile(1d6 + 1d4), 16str, unwieldy, flat- (2d4)x10gp 7lb Simple + Greatknife bludgeoning strike Cook’s utensils Shovelsword 1d4 slashing + 2 bludgeoning Versatile(1d6+2), flat-strike, can be used (1d4)x5gp 4lb Simple + as Shovel Mason's tools Stake Driver 1d4 + 10 piercing Jammable (4d4)x20gp 4lb Martial + Tinker’s tools Giant Pizza 1d4 bludgeoning + 2d6 Two-handed, massive, jammable, 15str (4d4)x20gp 14lb Martial + Cutter slashing + 1d4 piercing Tinker’s tools Greatscissor 1d4 + 1d6 + 1d12 slashing Two-handed, massive, flimsy, jammable, (4d4)x20gp 12lb Martial + 15str Sleight of Hand Gargantuan 2d4 slashing + 2d6 Two-handed, ultra-massive, reach, flat- (4d4)x100gp 30lb Martial + Greatsword bludgeoning strike, 20str Athletics Ranged Name Damage Properties Range Cost Weight Crossbow, 3d4(bolt) Ammunition, slow-loading 10/50 (2d8)x8gp 8lb Repeating Dung - DC 15 Wis Save. If fails, 1 psychic damage and target is blinded until 10/20 1cp ½lb the start of their next turn. Ammunition Name Damage Type Property Cost Weight Dung Ball poison stone DC 15 Wis Save. If fails, 1 psychic damage and target is blinded until the start of 1cp ½lb their next turn. Dirty Water - stone Penalty of -5 on attack rolls with this ammunition. Does no damage. Blinds 1sp 2lb Balloon target on hit. https://homebrewery.naturalcrit.com/print/SyHS5-yd9E?dialog=true 8/12 20/04/2019 The Homebrewery - NaturalCrit Exotic Weapon Properties Awkward Massive Striking with this weapon is weird and requires awkward On a failed attack roll, you have -1 AC until the start of your movements. Always rolls attack with disadvantage. next turn. Does not stack on multiple misses. Counts as Reaper Scythe Heavy. Washing Pole, Giant , Greatscissor Flimsy This weapon easily bounces off armor. Penalty of -2 on attack Recoverable rolls against enemies wearing light, medium or heavy armor. When you throw this weapon, you don't lose it, you can pull it Urumi, Greatscissor. back as a part of your attack. Kusarigama. Double Attack Bladed on both ends, while wielding it, you can use your Slow-loading bonus action to make another attack with this weapon back Before making an attack with this weapon, you need to spend end. both your action and your bonus action reloading it. If you Twinblade have the Feat Crossbow Expert, you can spend only your bonus action. All weapons that have the property Slow- loading also have Loading by default. Disarm Crossbow(repeating). On a critical hit, you perform a sucessful Disarm (DMG p.271). Kusarigama. Ultra-massive This weapon is so big just using it is a true feat. To make an attack with this weapon, you need to use both your action and Flat-strike bonus action. On a successful hit, targets one size bigger than Weapon that is heavy as it is sharp. Can be striked with the you or smaller are sent flying back 5 feet and knocked prone. flat side, for full bludgeoning damage. On a failed attack roll, you have -2 AC and 0 speed until the Butcher Greatknife, Shovelsword, Gargantuan Greatsword. start of your next turn or until you take damage. AC penalty stacks on multiple misses. Counts as Heavy. Jammable Gargantuan Greatsword. This weapon has mechanical parts that can jam when delivering a specially strong hit. On a critical hit, weapon Unwieldy becomes inoperative. While inoperative you can only use the Wielding this weapon with only one hand grants you a weapon's first die of its damage to attack. Takes one action to penalty of -1 AC. fix the weapon. Butcher Greatknife. Stake Driver, Giant Pizza Cutter, Greatscissor Note about Exotic Weapons

Spiked Chain If you're wondering, they're to 1d3 and an 1d4 respectively, You can use the stat block of the Kusarigama, but changing but a bit worse. On a critical however, they are equivalent to a its damage to piercing both normally and when thrown. 2d8 and a 2d10. A massive increase, considering they can be easily double wielded. Elven Crescent Blade You can use the stat block of the Nagamaki, which is similar Nagamaki and Washing Pole im profile and shape to an Elven Crescent Blade. Respectively, they are somewhat equivalent to an 1d10 and a 2d8, but a bit weird. You can just use those values if you want. Dwarven Urgrosh The Twinblade has the shame shape as it and works in a Giang Pizza Cutter and similar way, so you can use its stat block for it. Greatscissor Because they have so many dice, when critting those Long Claws and Katar weapons reach some insane damage, but that also jam, The way the damage calc. is on those weapons means they which is awful for a massive weapon. They are less good than have overall very low attack, but extremely high criticals. they look.

https://homebrewery.naturalcrit.com/print/SyHS5-yd9E?dialog=true 9/12 20/04/2019 The Homebrewery - NaturalCrit Exotic Weapons Descriptions Melee Weapons Ranged Weapons Butcher Greatsknife Crossbow, Repeating A big heavy with disproportionate size and A small crossbow with a repeating mechanism. Shoots 3 uncanny thick blade. bolts at once, but takes a while to reload. Gargantuan Greatsword Dung A ridiculously giant short with a crescent shaped tip. It's so You know what this is. Quite disgusting. heavy hitting with the flat or the blade is equally effective. Giant Pizza Cutter Ammunitions Weaponized "pizza cutter". A giant spinning saw on a pole Dirty Water Balloon that grinds foes to pieces. Made with a goat bladder. Aim for the eyes to blind your foes. Greatscissor Dung Ball Also known as Jaws of Death, a pair of giant shears made for Nicely rolled up dung that can be thrown with a slingshot. combat. Very intimidating, but flimsy against armor. Katar Push usually found in pairs. Kusarigama The mix of a chain, a sickle and a flail. The flail part can be thrown and to cause damage or disarm enemies, and the sickle is used as a weapon. Long Claws Long claws made for slashinging, usually used in pair. Nagamaki Katana with a long handle, requires great finesse to use. Reaper Scythe A polearm with a blade perpendicular to the shaft. Its shape forces it to be used in a pulling motion. Shovelsword Mix of a sword and a shovel, good for striking the earth. Stake Driver Mechanical device with a small spear that is mechanically shoved when the weapon is swung against at target. Twinblade Staff with either an axe or sword blade on each end. Its swift moves can be used to attack and defend at the same time. Urumi Mix of a sword and a whip. It has a long, thin blade that easily bends when swung. Washing Pole Also known as Drying Pole, a katana with a disproportional long blade for its short handle, making it feel extremely heavy.

https://homebrewery.naturalcrit.com/print/SyHS5-yd9E?dialog=true 10/12 20/04/2019 The Homebrewery - NaturalCrit Revised PHB Only Melee Weapons Table

Simple Melee Weapons Name Damage Properties Cost Weight Dagger 1d4 piercing Finesse,light, thrown(Range 20/60) 2gp 1lb Greatclub 1d8 bludgeoning Two-handed 2sp 10lb Handaxe 1d6 slashing Light, thrown(range 20/60) 5gp 2lb Javelin 1d6 piercing Thrown(range 30/120) 5sp 2lb Light Hammer 1d4 bludgeoning Light, thrown(range 20/60) 2gp 2lb Mace 1d6 bludgeoning - 5gp 4lb Quarterstaff 1d4 bludgeoning Versatile(1d6) 2sp 4lb Sickle 1d4 slashing Light 1gp 2lb Spear 1d6 piercing Thrown(Range 20/60), versatile(1d8) 1gp 3lb Unarmed Strike 1 bludgeoning - - - - Martial Melee Weapons Name Damage Properties Cost Weight Battleaxe 1d8 slashing Versatile (1d10), thrown (range 20/60) 20gp 3lb Glaive 1d6 slashing Two-handed, finesse, reach 5gp 4lb Greataxe 1d12 slashing Heavy, two-handed 30gp 7lb Greatsword 2d6 slashing Heavy, two-handed 50gp 6lb Halberd 1d10 slashing Heavy, reach, two-handed 20gp 6lb Lance 1d12 piercing Reach, special 10gp 6lb Longsword 2d4 slashing Versatile(1d10) 20gp 3lb Maul 2d6 bludgeoning Heavy, two-handed 10gp 10lb Pike 1d10 piercing Heavy, reach two-handed 5gp 18lb Rapier 1d8 piercing Finesse 25gp 2lb Scimitar 1d6 slashing Finesse, light 20gp 2lb Shortsword 1d6 piercing Finesse, light 25gp 3lb Warpick 1d8 piercing Versatile(1d10) 5gp 3lb Warhammer 1d8 bludgeoning Versatile(1d10) 10gp 4lb Whip 1d4 slashing Finesse, reach, light 2gp 2lb

This table actually has less stuff than the PHB one, but each weapon (kinda) has its place, at least on type of damage/price comparison, there should be no weapon that is completely worthless; Battleaxe can be thrown, but Longsword has better one handed dice; Finesse, Rapier has more damage and is one handed but Glaive has reach; Mace is not a literal worse Quarterstaff anymore and so on. Not gonna bother with ranged because I actually think it's not nearly as bad as the melee table.

https://homebrewery.naturalcrit.com/print/SyHS5-yd9E?dialog=true 11/12 20/04/2019 The Homebrewery - NaturalCrit FAQ What PAM works with? Complete table Quarterstaff, Spear, Halberd, Poleaxe, Glaive, Bardiche, Lucerne and Partisan. Exotic table Nothing. Revised PHB Only Melee Weapons Table Quarterstaff, Spear, Glaive and Halberd

Credits My autism that pushed me to make this. How shitty and lazy the PHB weapon table is. /5eg/ for helping me make this shit. Specially one specific anon, yes you.

Changelog 20/04/19 1.0 - Changed this from a shitty excel print .jpg to this nice PDF. 20/04/19 2.1 - Added Light to the scimitar that was missing. 20/04/19 2.2 - Unarmed in the PHB Revised fixed. 20/04/19 2.3 - Longsword was 1d4 in the PHB Revised. Fixed to 2d4. To-do List Put some nice fantasy pictures instead of those goofy medieval drawings.

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