Iuz the Evil Table of Contents Empire of Terror
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CREDITS Designer: Griffin Fredette Template: Simple Microsoft Word Template by Laura Hirsbrunner Cover Illustrator: Wikimedia Commons and Nimgyu
CREDITS Designer: Griffin Fredette Template: Simple Microsoft Word Template by Laura Hirsbrunner Cover Illustrator: Wikimedia Commons and Nimgyu DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. pp This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. Sample file All other original material in this work is copyright 2020 by Griffin Fredette and published under the Community Content Agreement for Dungeon Masters Guild. 1 RANGED UPGRADE ARTIFICER At 9th level you can upgrade your gauntlet to unleash ranged blasts, adding a cannon-like feature somewhere on SPECIALISATION: THE the gauntlet. Ranged attacks made with your gauntlet have a range of 40ft, you can choose to deal 1d8 damage of your GLOVER chosen Melee upgrade damage type or unleash a special attack as an action. Select a special attack from the In many places it’s common for an artificer to craft following list that your gauntlet is now capable of: magical gauntlets, whether they be to enhance strength or deliver magical punch attacks. Glovers are artificers who Acid Shower: Unleash a spray of acid in a 40ft cone in specialize in these gauntlets, typically crafting one special front of you, all creatures within must make a Dex save gauntlet that they will upgrade over their life, making it DC 15 or be covered in poison and take 1d4 poison bigger each time as it slowly encompasses their arm. -
Player's Guide
Player’s Guide Player’s Guide Design: James Jacobs n the Savage Tide Adventure Path, your Additional Design: Jason Bulmahn characters are destined to face a wide range of Developer: James Jacobs Idangerous monsters, hostile terrain, murderous Editors: James Jacobs, Erik Mona, James Sutter organizations, and sinister magic. Yet before you Art Director: Sean Glenn set off , you’ll need to know where your character is Graphic Designer: Drew Pocza from. This campaign begins in the exotic port city of Cover Artist: Todd Lockwood Sasserine, and it is here that the foundations of your Illustrations: Ben Wootten character will be laid. The City of Sasserine is perched Cartographer: Robert Lazzaretti on the edge of the known world, the last stop before Prepress Manager: Kelly O’Brien the endless expanse of the Amedio Jungle. It is a hub of Production Manager: Jeff Alvarez trade, and home to more than fi � een thousand souls, Publisher: Erik Mona a bastion of civilization in a realm haunted by piracy, Paizo CEO: Lisa Stevens disease, violent weather, and monsters. Based on the original Dungeons & Dragons rules Further details on Sasserine are provided for the created by Gary Gygax and Dave Arneson and the new DM in Dungeon #139, which also kicks off the new Dungeons & Dragons game designed by Jonathan Savage Tide Adventure Path. This campaign assumes Tweet, Monte Cook, Skip Williams, Richard Baker, and your starting character is a Sasserine native, and as Peter Adkison. such you can expect to know a fair amount in advance about the city. This booklet presents everything you’ll This game product contains no Open Game Content. -
Return to the Temple of Elemental Evil ERRATA and FAQ
Return to the Temple of Elemental Evil ERRATA AND FAQ A collaborative product of the members of Monte Cook's Return to the Temple of Elemental Evil web forum. Compiled, edited, and formatted by Siobharek. PDF version edited by ZansForCans. Modified: 11 February 2003 The definitive source for this errata and FAQ can be found in the ‘sticky’ threads at the top of the topic list on Monte Cook's Return to the Temple of Elemental Evil web forum. None of these errata or FAQ are official in any way (i.e. Monte or WotC have not said "That's right."), but most have been agreed to be accurate and true to the core rulebooks by many DMs running this adventure. NPC stats corrections are grouped in the appropriate chapter that the NPC appears in. In some cases, there is no ‘fix’ suggested—the errata is simply provided to alert you to a discrepancy. You didn’t think we’d do all the work for you, did you? It may seem like there are quite a lot of errata for this product. There are! Part of the explanation we have heard is that Monte was working on the adventure while D&D 3e was still being finalized. The rest we simply blame on his editors. ;) We welcome further corrections and additions to this list. However, when and if you find something that doesn't seem right, please check in every available rulebook. For instance, adding the right number of feats and stat increases to monsters with classes can be fiendishly hard but check it and double check it as much as you can. -
Blight on Bright Sands Sourcebook Page 2
BLIGHT ON BRIGHT SANDS SOURCEBOOK Version 1.0 April 2005 Campaign Arc Direction: Creighton Broadhurst and Stephen Radney-MacFarland Arc Design and Review: Creighton Broadhurst, Chris Chesher, Sampo Haarlaa, Mike Hinds, Tom Kee, Stuart Kerrigan, Paul Looby, Greg Marks, Theron Martin and Bruce Paris, Stephen Radney-MacFarland, Pierre van Rooden. Cartography: Craig Zipse, modified by Stephen Radney-MacFarland Special Thanks: Erik Mona. Resources: Sandstorm: Mastering the Perils of Fire and Sand by Bruce R. Cordell, Jennifer Clarke Wilkes, and JD Wiker; Living Greyhawk Gazetter by Gary Holian, Erik Mona, Sean K Reynolds, and Fredrick Weining; Rary the Traitor by Anthony Pryor; “Into the Bright Desert” from Dungeon issue 98 and “Denizens of the Bright Desert” from Dungeon issue 103; and “City of the Scorned” from Dungeon issue 109 by Paul Looby. ® Based on the original DUNGEONS & DRAGONS rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This game product contains no Open Game Content. No portion of this work may be reproduced in any form without permission of Wizards of the Coast. To learn more about the Open Gaming License and the d20 SYSTEM license, please visit www.wizards.com/d20 This is an official RPGA® play document. To find out more about the RPGA and to learn more on how you can sanction and run DUNGEONS & DRAGONS game events of all sizes, visit our website at www.rpga.com. DUNGEONS & DRAGONS, D&D, GREYHAWK, LIVING GREYHAWK, D&D REWARDS, RPGA, Player’s Handbook, Dungeon Master’s Guide, and Monster Manual are trademarks of Wizards of the Coast, Inc, in the US and other countries. -
Three Conquests of Canaan
ÅA Wars in the Middle East are almost an every day part of Eero Junkkaala:of Three Canaan Conquests our lives, and undeniably the history of war in this area is very long indeed. This study examines three such wars, all of which were directed against the Land of Canaan. Two campaigns were conducted by Egyptian Pharaohs and one by the Israelites. The question considered being Eero Junkkaala whether or not these wars really took place. This study gives one methodological viewpoint to answer this ques- tion. The author studies the archaeology of all the geo- Three Conquests of Canaan graphical sites mentioned in the lists of Thutmosis III and A Comparative Study of Two Egyptian Military Campaigns and Shishak and compares them with the cities mentioned in Joshua 10-12 in the Light of Recent Archaeological Evidence the Conquest stories in the Book of Joshua. Altogether 116 sites were studied, and the com- parison between the texts and the archaeological results offered a possibility of establishing whether the cities mentioned, in the sources in question, were inhabited, and, furthermore, might have been destroyed during the time of the Pharaohs and the biblical settlement pe- riod. Despite the nature of the two written sources being so very different it was possible to make a comparative study. This study gives a fresh view on the fierce discus- sion concerning the emergence of the Israelites. It also challenges both Egyptological and biblical studies to use the written texts and the archaeological material togeth- er so that they are not so separated from each other, as is often the case. -
Building the Temple of Salomo in the Early Medieval „Alamannia“
Journal of Liberal Arts and Humanities (JLAH) Issue: Vol. 1; No. 4; April 2020 pp. 163-185 ISSN 2690-070X (Print) 2690-0718 (Online) Website: www.jlahnet.com E-mail: [email protected] Building the Temple of Salomo in the Early Medieval „Alamannia“ Dr. Thomas Kuentzel M.A. Untere Masch Strasse 16 Germany, 37073 Goettingen E-mail: [email protected] The diocese of Constance is one of the largest north of the Alps, reaching from the Lakes of Thun and Brienz down to Stuttgart and Ulm, from the river Iller (passing Kempten) to the Rhine near Lörrach and Freiburg. Its origins date back to the end of the 6th century; when saint Gall came to the duke of Alamannia, Gunzo, around the year 613, the duke promised him the episcopate, if he would cure his doughter.i In the 9th century some of the bishops also were abbots of the monasteries on the Island Reichenau and of Saint Gall. Three of the bishops were called Salomon, one being the uncle of the following.ii The noble family they belonged to is not known, but they possessed land on the southern shore of Lake Constance, in the province of Thurgau. Salomon III. was educated in the monastery of Saint Gall, and prepared especially for the episcopate. Maybe his uncle and granduncle also benefitted from such an education. Even their predecessor, bishop Wolfleoz, started his career as monk in Saint Gall. It is likely that the three Salomons were given their names with the wish, that they once would gain this office. -
Pathfinder Chronicles: Guide to the River Kingdoms Is Published by Paizo Publishing, LLC Under the Open Game License V 1.0A Copyright 2000 Wizards of the Coast, Inc
® ™ 'THCD SN SGD China Miéville, Elaine Cunningham, 2HUDQ Chris Pramas, and Steve Kenson +HMFCNLR 60 30 N Miles 0 B B The The The The Narlmarches Narlmarches The The Feasting Hall Feasting Feasting Hall Feasting Brevoy Nystra Mivon Mivon Boarwood Boarwood Galt F Galt F G G Major Town Major Small Settlement Ruins of Interest Point Major Town Major Small Settlement Ruins of Interest Point Lands Lands Mivon Mivon B B F F G G The Stolen Uringen Uringen Pitax Pitax Liberthane Liberthane G G G G Sarain G G Forest Forest Embeth Embeth B Pitax Pitax Mt. Branthlend Mt. Branthlend Avendale Avendale G G East Sellen Sellen East East Mimere Mimere Touvette Touvette Mormouth Mormouth Hymbria G G Gralton Gralton G G Gralton Gralton Riverton Riverton Heibarr Heibarr Cordelon G F F Sellen River Lake Lake Kallas Kallas Outsea Outsea Artume Artume Loric Fells G G G G Rookwarden Rookwarden B B The The G G Wilewood Wilewood Deadbridge Deadbridge G G Black Black West Sellen Sevenarches Sevenarches of the of the Marquis Marquis Daggermark Daggermark Sevenarches Sevenarches Protectorate Protectorate Hawk’s Nest Hawk’s G G Daggermark Daggermark Tymon Tymon Echo Wood Wood G G Kyonin Tymon Tymon Mosswater Scrawny Scrawny Crossing Crossing G G F F F F Lambreth Lambreth KC;H?7 KC;H?7 7PC?H7D Maashinelle Maashinelle ,AKE %NCARTHAN %NCARTHAN The River Kingdoms Kingdoms The River The River IJ7B7L IJ7B7L 'THCD SN SGD 2HUDQ +HMFCNLR Å7J><?D:;HÅ>HED?9B;IÅKFFB;C;DJ Table of Contents >;Å?L;HÅ ?D=:ECIÅ s EIIM7J;HÅ ts OHEDD7Å7D:Å7DIFKHÅ z OIJH7Å tt HJKC;Å r{ KJI;7Å tu EH:;BEDÅ rr ?J7NÅ ty 7==;HC7HAÅ rs HEJ;9JEH7J;ÅE<ÅJ>;ÅB79AÅ 7HGK?IÅ us H7BJEDÅ rw ?L;HJEDÅ uu ;?87HHÅ s{ 9H7MDOÅHEII?D=Å uv OC8H?7Å sr ;L;D7H9>;IÅ uw 7C8H;J>Å ss >;ÅJEB;DÅ 7D:IÅ v{ ?8;HJ>7D;Å sw EKL;JJ;Å vu EH?9Å;BBIÅ sx OCEDÅ vw ?LEDÅ sy H?D=;DÅ w{ Credits Authors: Eric Bailey, Kevin Carter, Elaine Cunningham, Senior Art Director: James Davis Adam Daigle, Mike Ferguson, Joshua J. -
Isurium Brigantum
Isurium Brigantum an archaeological survey of Roman Aldborough The authors and publisher wish to thank the following individuals and organisations for their help with this Isurium Brigantum publication: Historic England an archaeological survey of Roman Aldborough Society of Antiquaries of London Thriplow Charitable Trust Faculty of Classics and the McDonald Institute for Archaeological Research, University of Cambridge Chris and Jan Martins Rose Ferraby and Martin Millett with contributions by Jason Lucas, James Lyall, Jess Ogden, Dominic Powlesland, Lieven Verdonck and Lacey Wallace Research Report of the Society of Antiquaries of London No. 81 For RWS Norfolk ‒ RF Contents First published 2020 by The Society of Antiquaries of London Burlington House List of figures vii Piccadilly Preface x London W1J 0BE Acknowledgements xi Summary xii www.sal.org.uk Résumé xiii © The Society of Antiquaries of London 2020 Zusammenfassung xiv Notes on referencing and archives xv ISBN: 978 0 8543 1301 3 British Cataloguing in Publication Data A CIP catalogue record for this book is available from the British Library. Chapter 1 Introduction 1 1.1 Background to this study 1 Library of Congress Cataloguing in Publication Data 1.2 Geographical setting 2 A CIP catalogue record for this book is available from the 1.3 Historical background 2 Library of Congress, Washington DC 1.4 Previous inferences on urban origins 6 The moral rights of Rose Ferraby, Martin Millett, Jason Lucas, 1.5 Textual evidence 7 James Lyall, Jess Ogden, Dominic Powlesland, Lieven 1.6 History of the town 7 Verdonck and Lacey Wallace to be identified as the authors of 1.7 Previous archaeological work 8 this work has been asserted by them in accordance with the Copyright, Designs and Patents Act 1988. -
Gorgoldand's Gauntlet
GORGOLDAND’S GAUNTLET 2 may/june 2001 GORGOLDAND’S GAUNTLET Gorgoldand’s Gauntlet Adventurers Welcome! by Johnathan M. Richards artwork by Stephen Walsh and Dennis Cramer • cartography by Diesel “Gorgoldand’s Gauntlet” is a D&D adventure suitable for four 1st-level PCs. It takes place in a cave network in the side of a cliff overlooking a lake and can be inserted easily into any campaign. The adventure can be adapted for characters of up to 4th level, as described in the “Scaling the Adventure” sidebar. d Monsters k Non-Player Characters (NPCs) s Objects c Settlements a Traps Adventure Background gained access to a magic item that can have a significant A gold dragon calling himself “Gorgoldand” (an anagram of impact on their adventuring careers. “gold dragon”) converted a cave network into a testing ground to surreptitiously test the abilities of local adventuring bands. For the Players He did this by posing (in human form) as a book collector and The PCs are brought into the adventure by following a map hiring each band to unearth a small cache of important tomes that leads to the Gauntlet. They could have found the map in a said to be stored in the deep recesses of a cave network treasure hoard during a previous adventure, or Snooky might known as the “Gauntlet.” As the adventurers struggled through have simply left a copy at the PCs’ campsite as they slept. In the various traps and obstacles Gorgoldand had put in their either case, the map directs the PCs to the entrance of the way, the dragon observed their progress with the help of his Gauntlet but provides no information on the interior of the pseudodragon companion, Snooky. -
Ravnica Fancy Spoiler List
Ravnica: City of Guilds Expansion set for Magic: The Gathering This card list is copyrighted, but may be distributed freely in unmodified form at no more than cost of duplication. It is an original work with exact text card descriptions provided to assist players and collectors. It is not approved by Wizards of the Coast, but it should not violate the rights and protection that they are entitled to. This card list was created by Eric DeWall, based on a template originated by Stephen D’Angelo. Ravnica: City of Guilds (expansion code: RAV) is the 1st set in the Ravnica block. It was released on October 7, 2005. The expansion symbol is a tower. The set contains 306 cards, distributed as follows: Land Artifact Multicolor Black Blue Green Red White Rare 4 8 28 10 9 10 9 10 88 Uncommon 4 8 20 12 10 12 10 12 88 Common 4 5 16 15 20 15 20 15 110 Basic Land 20 - - - - - - - 20 32 21 64 37 39 37 39 37 306 Key: Rare cards (R) are shown in bold text. Uncommon cards (U) are shown in italicized text. Common cards (C) are shown in normal text. Cards reprinted from a prior set (other than Basic Land) are footnoted with prior set and rarity detail. Basic Land Card Name Spell Type Ability Forest 303 Basic Land - Forest T: Add G to your mana pool. 304 305 306 Island 291 Basic Land - Island T: Add U to your mana pool. 292 293 294 Mountain 299 Basic Land - Mountain T: Add R to your mana pool. -
Dragon Magazine #127
CONTENTS Magazine Issue #127 Vol. XII, No. 6 SPECIAL ATTRACTIONS November 1987 15 Cal1 to Arms: The fighters world, from berserkers to battlefields. 16 Lords & Legends Kyle Gray Four famous warriors from European myth and legend. 22 No Quarter! Arn Ashleigh Parker Publisher Mike Cook Creative combat for fighters with style. 26 Bazaar of the Bizarre The readers Editor A magical treasury of bows and bolts for arcane archers. Roger E. Moore 32 Two Hands Are Better Than One Donald D. Miller Assistant editor Fiction editor When a two-handed sword becomes a three-handed sword, and other handy facts. Robin Jenkins Patrick L. Price 36 In Defense of the Shield Tim Merrett Editorial assistants A good shield might be the best friend youll ever have. Eileen Lucas Barbara G. Young 38 Fighting for Keeps Roy G. Schelper Debbie Poutsch Georgia Moore Your new castle is full of orcs? Its BATTLESYSTEM supplement time! Art director 46 In the Heat of the Fight Sean Holland Roger Raupp Berserkers, ambushes, fanatics, tribal champions all in a days work. Production Staff 48 A Menagerie of Martial Arts Len Carpenter Marilyn Favaro Gloria Habriga Twenty all-new martial-arts styles for Oriental Adventures. Colleen OMalley OTHER FEATURES Subscriptions Advertising 8 Role-playing Reviews Ken Rolston Pat Schulz Mary Parkinson Game designers rush in where deities fear to tread. Creative editors 56 The Ecology of the Yeti Thomas Kiefer Ed Greenwood Jeff Grubb A particularly chilling encounter on the high glaciers. 62 Arcane Lore Arthur Collins Selections from a lost tome on lifes little illusions. -
Planeswalkers of Ravnica by Christopher Willett
PLANESWALKERS OF RAVNICA BY CHRISTOPHER WILLETT Table of Contents Foreword ...................................................................................................................................................... 2 Planeswalker ................................................................................................................................................ 3 Color Based Alignment ................................................................................................................................. 4 White ................................................................................................................................................................................ 4 Blue .................................................................................................................................................................................... 5 Black .................................................................................................................................................................................. 6 Red .................................................................................................................................................................................... 7 Green ................................................................................................................................................................................ 8 Colors of Magic .........................................................................................................................................