Sample File Sample File Cataclysm on Cloudholme Credits Written By: Andrew Lucas Chief Editor: David K
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Sample file Sample file Cataclysm on Cloudholme Credits Written by: Andrew Lucas Chief Editor: David K. Hurd Additional Editing: Lawrence Whalen III Cover Art: Alan Pollack, Back Cover: William O’Conner Interior Art: Fred Rawles Cartography: Craig Zipse Graphic Design: Lawrence Whalen Jr. Production: David K. Hurd & Lawrence Whalen Jr. Dedication: Johnathan Swift for the dreams of Laputa and his Modest Proposal that influenced far too much of my thinking. Gerry Anderson for making a young English child insist his mom buy Thunderbird Pajamas. Paul for giving me a contract stipulating a minimum of 35,000 words and not complaining then I more than doubled that word count, even though it didn't work out in the end. Chris Sims and Travis Stout forSample the help provided file in developing the Shard Warriors. And finally to the bastards, who wrote Tomb of Horrors, you still own me a perfectly good Familiar. © 2003 MonkeyGod Enterprises LP. For information concerning what constitutes Product Identity and Open Gaming Content refer to the License page. Contact Information 36 The Arcade 65 Weybosset Street Providence, RI 02903 WWW.MonkeyGodEnterprises.com Table of Contents Introduction . 4 History of Astenthal . 7 In the Beginning . 7 Nations of Race . 8 Asenthal . 9 The Arcane Engine and Vankor Laisen . 13 Present Day Folk Tales. 16 Gazetteer . 17 Geography. 17 Towns . 20 The Blighted Hills & Dwarven Freehold . 20 Silverthorne: The Elven Forest . 23 The Raze & Blight Swamps: Orc Clans . 25 The Settlements of Man . 28 Meadowbridge . 31 Krystalyn. 32 Lucius’ Quest: Astenthal. 35 Goldendale . 37 Cloudholme . 38 Getting Started . 43 Adventure Background. 44 Getting the Player’s Involved. 46 Getting to Cloudholme . 47 Interview with a Dragon. 48 Ravenwood . 50 Vankor’s Freehold. 53 Locating Vankor’s FreeholdSample . file. 53 Vankor’s Freehold. 53 Cloudholme . 63 Arriving on Cloudholme . 63 Astenthal’s Palace. 64 Citadel of the Champions of the Way . 68 The Great Hall . 69 College of Mystic Knowledge . 72 Basement Level . 76 Beneath the Tumbled Stones . 79 Vankor’s Excavation. 79 Level 4: The Arcane Engine. 85 Ending the adventure.. 88 Appendix . 89 Monster Stat Blocks . 89 New Monsters. 96 Persona Dramatica . 100 Historical NPCs . 106 Arcana. 107 Open Gaming License and Notices This printing of Cataclysm on Cloudholme is done under version 1.0a of the 3.Offer and Acceptance: By Using the Open Game Content You indicate Your Open Game License, the D20 System Trademark License, D20 System Trade- acceptance of the terms of this License. mark Logo Guide, and System Reference Document by permission from Wiz- 4. Grant and Consideration: In consideration for agreeing to use this License, ards of the Coast. Subsequent printings of this book will incorporate final ver- the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive sions of the license. license with the exact terms of this License to Use, the Open Game Content. Designation of Product Identity: The following items are hereby designated as 5.Representation of Authority to Contribute: If You are contributing original Product Identity in accordance with Section 1(e) of the Open Game License ver- material as Open Game Content, You represent that Your Contributions are sion 1.0a. Any and all MonkeyGod Enterprises logos and identifying marks; all Your original creation and/or You have sufficient rights to grant the rights con- text under the Description header of any new creature, spell, ritual, magic item, veyed by this License. artifact, or NPC’s listing; any elements of the setting, including but not limited to capitalized names, names of artifacts, characters, countries, creatures, geographic 6.Notice of License Copyright: You must update the COPYRIGHT NOTICE locations, gods, historic events, magic items, organizations, spells, or titans; and portion of this License to include the exact text of the COPYRIGHT NOTICE any and all stories, storylines, plots, thematic elements, and dialogue; and all art- of any Open Game Content You are copying, modifying or distributing, and work, symbols, designs, depictions, illustrations, maps and cartography, likenesses, You must add the title, the copyright date, and the copyright holder's name to poses, logos, symbols, or graphic design, except such elements that already appear the COPYRIGHT NOTICE of any original Open Game Content you Distrib- in the D20 System Reference Document and are already OGC by virtue of appear- ute. ing there. The above Product Identity is not Open Game Content. 7. Use of Product Identity: You agree not to Use any Product Identity, including Designation of Open Game Content: Subject to the Product Identity desig- as an indication as to compatibility, except as expressly licensed in another, inde- nation above, the following portions of Cataclysm on Cloudholme are desig- pendent Agreement with the owner of each element of that Product Identity. You nated as Open Game Content: all creature, and NPC statistics templates (i.e. agree not to indicate compatibility or co-adaptability with any Trademark or from Challenge Rating (e.g. CR 2) down to Advancement Range); all skills, Registered Trademark in conjunction with a work containing Open Game Con- feats, special attacks (SA) and special Qualities (SQ); prestige classes; all text tent except as expressly licensed in another, independent Agreement with the under the Combat section of a creature’s listing; all Weapons; all Armor; all owner of such Trademark or Registered Trademark. The use of any Product town or city statistics, anything else contained herein which is already Open Identity in Open Game Content does not constitute a challenge to the ownership Game Content by virtue of appearing in the System Reference Document or of that Product Identity. The owner of any Product Identity used in Open Game some other OGC source; and all text contained herein that is already public Content shall retain all rights, title and interest in and to that Product Identity. domain. 8. Identification: If you distribute Open Game Content You must clearly indi- All contents of this book, regardless of designation, are copyrighted year cate which portions of the work that you are distributing are Open Game Con- 2003 by MonkeyGod Enterprises LP. tent. OPEN GAME LICENSE Version 1.0a 9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to The following text is the property of Wizards of the Coast, Inc. and is Copy- copy, modify and distribute any Open Game Content originally distributed under right 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved. any version of this License. 1. 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All sublicenses shall survive the termination of this Identity" means product and product line names, logos and identifying marks License. including trade dress; artifacts; creatures characters; stories, storylines, plots, the- matic elements, dialogue, incidents, language, artwork, symbols, designs, depic- 14 Reformation: If any provision of this License is held to be unenforceable, tions, likenesses, formats, poses, concepts, themes and graphic, photographic and such provision shall be reformed only to the extent necessary to make it other visual or audio representations; names and descriptions of characters, spells, enforceable. enchantments, personalities, teams, personas, likenesses and special abilities; 15 COPYRIGHT NOTICE places, locations, environments, creatures, equipment, magical or supernatural Open Game Licence v 1.0a Copyright 2000, Wizards of the Coast, Inc. abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the System Reference Document Copyright 2000, Wizards of the Coast, Inc.; Product Identity, and which specifically excludes the Open Game Content; (f) Authors Jonathan Tweet, Monte Cook, Skip Williams, based on original mate- "Trademark" means the logos, names, mark, sign, motto, designs that are used by a rial by E. Gary Gygax and Dave Arneson. Contributor to identify itself or its products or the associated products contributed Original Spell Name Compendium Copyright 2002 Clark Peterson; based on to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means NPC-named spells from the Player's Handbook that were renamed in the Sys- to use, Distribute, copy,.