Undermountain: Maddgoth’s Castle by Steven E. Schend

Table of Contents C10: The Tower of Cages ...... 21 C11: Maddgoth’s Quarters ...... 23 Introduction ...... 2 C12: The Hoard Tower ...... 23 Adventure Overview ...... 3 C13: The Armory ...... 23 ...... 25-32 Hidden Stories ...... 3 Undermountain NPCs and Magic History ...... 3 Rumors ...... 4 Credits Details of the Dungeon ...... 5 Ways In and Out ...... 6 Design: Steven E. Schend The Caverns of Maddgoth’s Castle ...... 8-16 Editing: Bill Olmesdahl M1: Subterranean Shores ...... 8 Cover Art: Alan Pollack M2: Rictus Mortis ...... 8 Interior Art: Earl Geier M3: Waters-deep Gate ...... 9 Cartography: David Sutherland III M4: Ropers’ Gate ...... 9 Graphic Design and Production: Dee Barnett M5: Maddgoth’s Cavern ...... 9 Typography: Tracey L. Isler M6: Cavern of the Great Carnage ...... 13 Graphic Coordinator: Robert J. Galica M7: Cold Cavern ...... 14 M8: Treasures and Trolls ...... 14 ADVANCED DUNGEONS & DRAGONS, AD&D, and M9: Room of Flickering Shadows ...... 15 the TSR logo are registered trademarks owned by TSR, Inc. DUNGEON Maddgoth’s Castle ...... 16-25 CRAWL and MONSTROUS MANUAL are trademarks owned by TSR, Inc. All TSR characters, character names, and the distinctive likenesses C1: Main Gate ...... 16 thereof are trademarks owned by TSR, Inc. C2: Grand Foyer ...... 16 Random House and its affiliate companies have worldwide distribution C3: The Moat ...... 16 rights in the book trade for English language products of TSR, Inc. Dis- C4: The True Gate ...... 18 tributed to the toy and hobby trade by regional distributors. Distributed C5: The Kitchen ...... 19 to the book and hobby trade in the United Kingdom by TSR Ltd. C6: Supply Room ...... 19 This material is protected under the copyright laws of the United States C7: Maddgoth’s Laboratory ...... 19 of America. Any reproduction or unauthorized use of the material or art- C8: The Homonculi’s Lair ...... 20 work presented herein is prohibited without the express written permis- sion of TSR, Inc. C9: The High Arches ...... 21 © 1996 TSR, Inc. All rights reserved. Made in the U.S.A.

TSR, Inc. TSR Ltd. 201 Sheridan Springs Rd. 120 Church End Lake Geneva Cherry Hinton WI 53147 Cambridge CB1 3LB U.S.A. United Kingdom ISBN 0-7869-0423-2 9528 Introduction

elcome back to Undermountain and the second DUNGEON CRAWL™ ad- venture. The first DUNGEON CRAWL adventure was set in the highly-iso- lated Lost Level of Undermountain, and its construction demanded that no changes to its location or connections be made to it. Let’s face it—if it was easy to find or to get to it wouldn’t be called “lost.” Now, with Maddgoth’s Castle at hand, you’ll find that this adventure is much more open in its construction. It is easy to move this adventure to any dungeon or adventure, as Maddgoth’s Castle only takes up a few square feet! Maddgoth's Castle is a miniature environment with strong story elements that will chal- lenge any group of seasoned adventurers. To adventure in Maddgoth’s Castle the characters must shrink to a size small enough for them to enter. They’ll find that their new size gives them a unique perspective on the problems they’ve had to face in the past. This adventure, like others in the series, will work as either a stand-alone escapade or as part of an existing campaign. Maddgoth’s Castle contains ideas on how to link it to an existing campaign. While this Dungeon Crawl module is set within the FORGOTTEN REALMS® cam- paign setting of Undermountain, it can serve as part of another major dungeon on any AD&D® world. This adventure takes place where and when you need it to. Each DUNGEON CRAWL adventure contains features that make it usable in many ways. The module provides many different entrances to the adventure setting, since more options allow the greater flexibility when linking the adventure into his or her ongoing campaign. Other standard