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BENEATH THE STREETS

Sample file By Monte Cook

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WWW.PTOLUS.COM 2 PTOLUS: BENEATH THE STREETS TABLE OF CONTENTS

INTRODUCTION

■ Introduction Where Do I Start? ...... 4 Page Numbering ...... 4 Time for Delving! ...... 5 Acknowledgments ...... 5 What is Ptolus? ...... 5

BELOW THE CITY

■ What’s Down There? Chamber of Longing ...... 19 ■ The Caverns The Draw of the Realm Below . . .6 Dark Market ...... 19 Running the Caverns ...... 39 Undercity vs. Dungeon ...... 7 Longfingers Guild The Giant’s Staircase and Using the Underlevels Headquarters ...... 21 Eternity Cave ...... 40 in the Campaign ...... 8 Mirror Maze ...... 28 Serpent Caves ...... 43 Pits of Insanity ...... 8 The Prison ...... 28 Locathah Cavern ...... 44 Ghul’s Labyrinth ...... 10 Vaults of the Rhodintor ...... 45 Information Panel: ■ TheSample Sewers file Caverns of the Galchutt ...... 45 The Banewarrens ...... 11 The Nature of the Sewers ...... 31 Dark Caverns ...... 46 Layout of the Sewers ...... 32 ■ The Undercity Using the Sewers ...... 32 ■ Dwarvenhearth The Nature of the Undercity . . . .15 System Monitors ...... 34 History of Dwarvenhearth . . . . .52 Undercity Market ...... 15 A Ratman Nest ...... 34 Dwarvenhearth at its Height . . . .54 TABLE OF CONTENTS 3

CREDITS WRITING: Monte Cook

EDITING AND PRODUCTION: Sue Weinlein Cook

COVER ART AND LOGO: Todd Lockwood

CARTOGRAPHY: Ed Bourelle

FEATURED ARTISTS: Jason Engle, The Forge Studios (Maciej Zagórski and Pawel Dobosz), Michael Komarck, Eric Lofgren, Howard Lyon, and Michael Phillippi.

CONTRIBUTING ARTISTS: Toren “MacBin” Atkinson, Kev Crossley, Talon Dunning, Brian LeBlanc, Alan Pollack, rk post, Peter Schlough, J.D. Sparks, Arne Swekel, Adventuring in Sam Wood, and Kieran Yanner Dwarvenhearth ...... 56 GUIDE TO THE PTOLUS PDFS GRAPHIC DESIGN: General Locations ...... 64 Throughout this book you will find Lisa Chido and Brian Rasmussen Specific Locations ...... 68 references in the text and in the side- Dwarvenhearth Scenarios ...... 75 panels to other books in the PT series TYPESETTING: of Ptolus PDF editions. For your con- Lisa Chido venience, here’s a listing of all the titles APPENDIX in the Sampleseries and their corresponding file PROOFREADING: title codes: Brian Gute and Miranda Horner

■ Reference Maps and More A Player’s Guide to Ptolus PT1 INDEXING: ...... 76 The World of Praemal PT2 Lori Ann Curley Organizations PT3 Legal ...... 76 MIDTOWN PARTISAN: Ptolus City Map ...... 77 Districts of the City, Vol. 1 PT4 Erik Mona Dungeon Side-View Map . . . .78 Districts of the City, Vol. 2 PT5 Proclamation ...... 79 DM’s Companion PT6 PTOLUS RESIDENTS: Beneath the Streets PT7 Ptolus Miniatures ...... 80 Michele Carter, Andy Collins, Sue Ptolus Map Products ...... 81 Adventures PT8 Cook, Bruce R. Cordell, Jesse Decker, The Spire PT9 Erik Mona, Christopher Perkins, Sean K Reynolds, and Keith Strohm

VISITORS TO THE CITY: Steven “Stan!” Brown, Jeff Quick, Keri Reynolds, Charles Ryan, , and James Wyatt

HEROES OF ANCIENT PRAEMAL: Michele Carter, Bruce R. Cordell, Christopher Perkins, John Rateliff, Teresa Reid, and Sean K Reynolds 4 PTOLUS: BENEATH THE STREETS

INTRODUCTION

As exciting as the surface of Ptolus can be, many adventurers find what goes on beneath the city streets to be of even greater interest. Most locals call such subterranean places collectively “the Dungeon,” and many adventures in the typical Ptolus Campaign take place below the city.

PAGE NUMBERING elcome to Beneath the Streets, which those are for the DM to reveal as time goes on. unveils to you the mysterious and DMs should print out a copy for each player. Two sets of page numbers appear dangerousSample world of the Undercity file Let everyone have a chance to learn about the at the top of the pages that come W and Dungeon beneath the City of Ptolus. The city and get a feel for the setting. after this introduction. The main material in this book corresponds directly to Where you go next depends on how you’re page numbers correspond to this Part IV (Chapters 19 through 23) in Ptolus: going to use Ptolus. If you want it to be your book’s table of contents. The ones Monte Cook’s City by the Spire. campaign setting, start reading PT2, The World in parenthesis correspond to the This is one in a series of nine Ptolus PDF of Praemal and learn all the basics of the world. page numbers of the Ptolus print releases from Malhavoc Press. When used togeth- If Ptolus is destined to become a city in your book. They are there so you can er, they comprise the entirety of the Ptolus print existing world, jump straight to the Districts of properly check the side-panel cross- book. Each one is also usable on its own for city- the City PDFs (PT4 and PT5) and read about references of important words that based fantasy d20 roleplaying campaigns. the various parts of town. you’ll find boldfaced throughout If you only want to mine the setting for ideas, this book. These cross-references tell WHERE DO I START? flip through the various PDF releases that inter- you where to find more information If you’ve purchased this book as a general est you and look at whatever strikes your fancy. about a given term, character, or sourcebook and you’re not sure what Ptolus is, You’ll find interesting city locales, strange and place. They direct you to either a check out the sidebar on the next page for a fascinating NPCs, dungeon complexes, evil page number in this book, a chapter primer on the product and the city it details. If fortresses, haunted ruins, complex organiza- in another book, or a page number on the other hand you’re starting to plan your tions, a few new races, monsters, prestige class- and title code of another install- own Ptolus Campaign, here are a few guidelines es, spells, and a lot more. ment of the PT series. We reference on how to get started. Ready-made adventures for characters of the page numbers from the print Whether you are a player or a DM, start by level 1 to 4 are available in PT8, Adventures. book so that, whatever edition of reading A Player’s Guide to Ptolus. That For those of you who need adventures beyond Ptolus you have, you can discuss book—free to download as a PDF at those offered there, check out the ninety-six- page references with friends and —provides a quick overview page Night of Dissolution Ptolus adventure. It not risk any confusion. Look for of everything else in the book. Of course, it provides an exciting Ptolus-based adventure for a rundown of all PT title codes doesn’t go into any of the secrets of the setting— 4th- to 9th-level characters. in this book’s Table of Contents. INTRODUCTION 5

If you want to read every last bit of information Much of the information in this book may available on the city, look for two Ptolus-related interest players, but it should remain a secret at products previously released by Malhavoc Press: first. Consider the majority of the details in these The Banewarrens and Chaositech. pages privileged information—facts the PCs To delve even deeper into Ptolus, check out the might discover as the campaign progresses. official comic book, published by DB Pro, avail- Throughout Beneath the Streets, all references able from Diamond Comics. We’re also proud to to spells, feats, and other rules come either from offer metal miniatures from Publishing, this book or from the v. 3.5 revision of the three specialty map products from cartographer Ed Core Rulebooks: the Player’s Handbook, DMG, Bourelle’s SkeletonKey Games, and the Ptolus and MM. This book is protected content except Counter Collection from Fiery Dragon for items specifically called out as Open Game Productions. Content on the Legal page. For full details, please turn to the Appendix. Open content is not other- TIME FOR DELVING! wise marked in the text of this book. Beneath the Streets introduces Ptolus’ fascinating Bonus source material and ideas to augment underground areas, including Ghul’s Labyrinth— the information in the Ptolus PDFs appear on my a network of passages and rooms created long website. Find the links to these free web enhance- ago by a dark lord—and an “unofficial” under- ments, my campaign journal, and much more ACKNOWLEDGMENTS ground territory called the Undercity. Both adven- online at . turers and subterranean dwellers use the city’s Thanks for trying the Ptolus Campaign! I hope These people and things played Sewers to get around underground. The book you enjoy it as much as I do. a significant part in the creation also covers Dwarvenhearth, an ancient city of of Ptolus, even if indirectly, and treasure, guardians, and traps. And an extensive thus they have my thanks: complex of natural Caverns below Ptolus holds its dread secrets, from dark elf fortresses to the Kelley Barnes-Herrmann, Phil lairs of the Galchutt’s servants. Boulle, Ed Bourelle, Dean Burnham, Michele Carter, Mike Chaney, Andy Collins, Sue Cook, WHAT IS PTOLUS? Bruce Cordell, Jesse Decker, If you were to imagine the most deluxe roleplaying game product ever, what would be in it? Denmark (and new friends More than 600 pages of fantasy source and adventure material from one of the industry’s greatest there), fans of The Banewarrens, designers? Check. Glorious full-color art? Check. Double-sided Red Garland, Gateway poster map? Player handouts? A CD-ROM packed with bonus Computers, , Get Fuzzy, material? Check, check, and check. Brian Glass, Godspeed You Black As a book, Ptolus is many things all at once. It is . . Sample. file Emperor, , Conrad • The ultimate fantasy campaign in which adventurers Hubbard, everyone working on plumb the depths of a gigantic underground labyrinth Lost, H.P. Lovecraft, Marley, filled with treasure, monsters, and traps—or try to make China Mieville, Matt Milberger, names for themselves in a city filled with intrigues, poli- Erik Mona, Monster Energy tics, and mystery. Drink (lo-carb), Grant Morrison, • The very first and longest-running 3rd Edition campaign, Chris Perkins, Porcupine Tree, run by one of the game’s designers for industry celebs posters on our message boards, including two editors of Dragon® magazine, two editors of Jeff Quick, John Rateliff, Reduced Dungeon®, three roleplaying design- Fat Wheat Thins, Sean Reynolds, ers and three editors, and even the former D&D business Rufus, Charles Ryan, Seattle’s manager. MSRP $119.99 • Stock #WW16114 weather, Morgan Spurlock, Sony ISBN 1-58846-789-9 • A detailed city setting crammed with characters, locations, Electronics, Source Comics and and enough adventures to take characters from 1st to 20th level. Games, Spock's Beard, Stan!, • A work of unsurpassed usability, featuring extensive indexing and cross-referencing Tortoise, two different ergonomic throughout, designed and tested by the author of the ’s Guide and the keyboards and three (optical, not “Dungeoncraft” column in Dungeon to make play even easier and more fun. blind) mice, Aaron Voss, Steve • The most deluxe RPG package ever designed; the 672-page print book includes more than Wieck, Stewart Wieck, Fred Yelk, 130 pages of color artwork and maps, three bound-in fabric bookmarks, four tear-out card- and Yes. stock bookmarks, two dozen handouts, and a CD-ROM containing 700 pages of additional bonus products, Ptolus adventures, reference documents, and source material. • For our readers who prefer electronic (PDF) versions of roleplaying products, we’ve made the entire book available as a series of PDFs: the PT series (see page 3). When you buy all nine PDFs, you have the same print items available in the physical Ptolus book. 6 PTOLUS: BENEATH THE STREETS (414)

WHAT’S DOWN THERE?

Beneath Ptolus lie vast chambers, caverns, and tunnels. In fact, there are whole cities of dwarven and dark elven creation below the surface. But how can this be? And why here? There are many reasons, and there is one reason. . . .

“Dungeons” are not a common he so-called “Dungeon” has many por- the dwarves who built Dwarvenhearth were concept in the rest of the world. tions: natural caverns, the infamous tricked into coming here and digging deep. That is to say, dungeons are T expanse of SampleDwarvenhearth, the file even The Galchutt wanted to be found. They want- holes in the ground where older Banewarrens, the extensive Labyrinth of ed creatures near them to seduce and control prisoners are thrown in the Ghul, various crypts and independent under- even as they slumbered deep below the ground. lowest level of the castle, but ground complexes, and even the sewers. And Their powerful essence worked on the subcon- they are not vast labyrinths filled then there’s the Undercity Market and environs, scious minds of nearby creatures, and they with treasure and monsters. which is almost like another district of the created servants—those who would follow their The concept is unique to Ptolus. surface Ptolus. All have their own reason empathic suggestions; those who would worship for being, their own creation stories, and them as gods. Most such servants do not under- their own particulars. stand the forces that work upon them and are The Banewarrens, page 419 But the one reason, the ultimate explanation not even aware that the Galchutt exist. Labyrinth of Ghul, page 418 for why they are all here—the Banewarrens, the But the presence of the Galchutt serves as Undercity Market, page 423 monster-infested underground Labyrinth, the a clarion call for every evil beast, chaotic crea- dark elven grottos, the zaug caverns, and even ture, and malevolent monster. Subtly, slowly, the vast Spire itself—is the Galchutt. the lure has worked on the instincts of creatures Galchutt, PT2: page 60 from aboleths to yeth hounds. Without knowing THE DRAW OF why, a disproportionately large percentage of THE REALM BELOW the world’s evil creatures has gathered around or Unbeknownst to him, Danar Rotansin—who beneath the Spire, drawn by the power of the Danar Rotansin, PT2: page 75 became the Dread One, who built Jabel Shammar Galchutt. And as the Galchutt begin to stir and Ghul, PT2: page 81 and the Banewarrens and caused the Spire’s the dreaded Night of Dissolution approaches, the creation—was drawn here by the subconscious, sympathetic pull of their essence only grows Night of Dissolution, subtle, seductive power of the Galchutt. Ghul, stronger. Even non-evil creatures with savage PT2: page 60 the Skull-King who built Goth Gulgamel and the natures, like owlbears and rust monsters, gather vast Labyrinth that radiates out from below the here in greater numbers than anywhere else. Spire, was brought here because of the legacy of The Elder Elves recognized that an evil attrac- the Dread One, whom he sought to imitate. Even tion surrounded the Spire. They saw it affect