Sample File 70 27 Playing Warforged by Chris Sims Fully Realized As a 4Th Edition PC Race, the Warforged Are Here

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Sample File 70 27 Playing Warforged by Chris Sims Fully Realized As a 4Th Edition PC Race, the Warforged Are Here Contents FEATURES 5 DEMONOMICON OF IGGWILV: YEENOGHU By Robert J. Schwalb 5 Unleash the bloodthirsty Demon Prince of Gnolls—and his many loyal followers—on your unsuspecting PCs. 17 VOR KRAGAL: LOST CITY OF BAEL TURATH By Nicolas Logue This long-dead relic of the ancient tiefling empire is rife with adventure for those willing to brave its dark streets. Sample file 70 27 PLAYING WARFORGED By Chris Sims Fully realized as a 4th Edition PC race, the warforged are here. New racial feats, rules for warforged components, and more. 36 ASHEN COVENANT By Ari Marmell Devoted to the demon prince Orcus, the Ashen Covenant believes that victory for their dark lord will come only when he ascends . 36 as the new god of death. 68 48 THE WOLVES OF MALDEEN COLUMNS By Nicolas Logue Long ago, the legendary Maldeen stood up to champion those who could not fight for themselves. Now his order continues this 4 EdITORIAL noble cause. 66 CAMPAIGN CLASSICS: 55 CREATURE INCARNATIONS: THE HAZARDS OF DARK SUN KOBOLDS By Gary Astleford By Mike Mearls The deadly hazards of Athas are countless . but these three will get you started. 55 Sure, the Monster Manual is full of the little buggers, but who couldn’t use some 68 CLASS ACTS: WIZARD more kobolds? Introducing the wild mage, By Rodney Thompson vermin handler, and many more varieties. Look no further for illusionist-style wizard powers. 60 ROLL VS. ROLE: GOBLINS 70 EXPEDITIONARY DISPATCHES: FOREST OF FLESH By Bruce Cordell and Chris Sims By Keith Baker Meet the Bile Spider tribe, an alchemically Enter the world of Mordain the Fleshweaver. inclined group of goblins willing to do anything for a necessary reagent. 75 DESIGN & DEVELOPMENT: Sample file THE DUNGEON MASTER’S GUIDE 66 By James Wyatt The author of the DMG takes us on tour of the book. ON THE COVER Illustration by Steve Prescott 80 CONFESSIONS OF A FULL-TIME WIZARD By Shelly Mazzanoble Shelly sits down with James Wyatt to get some inside tips on running a game. 83 RPGA REPORT By Chris Tulach This month, Chris covers the days of Living Greyhawk. 85 AMPERSAND 60 By Bill Slavicsek Bill talks about D&D Game Day and the launch.. Dungeons & Dragons, D&D, Forgotten Realms, Eberron, DUNGEON , DRAGON , d20, d20 System, Wizards of the Coast, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast, Inc., in the U.S.A. and other countries. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is pro- hibited without the express written permission of Wizards of the Coast, Inc. This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. Printed in the U.S.A. ©2008 Wizards of the Coast, Inc. No portion of this work may be reproduced in any form without written permission. For more Dungeons & Dragons articles, adventures, and information, visit www.wizards. com/dnd editoRial 364 DRAGON June 2008 Same as it Ever Was? Editor-in-Chief Chris Youngs Senior Art Director Stacy Longstreet Web Production Bart Carroll, Steve Winter When I was trying to come up with a title for this table. So for at least a couple of months, we’re not editorial, I was actually hoping for something more charging for a D&D Insider subscription. Graphic Design Scott Okumura, grandiose. More awe-inspiring. More . choir of Thanks to DRAGON going digital, we’ll be able to Shauna Wolf Narciso angels-like. more fully integrate all our content. Hyperlinks are Contributing Authors Gary Astleford, Keith Baker, Bruce But it seemed more important to emphasize two just the beginning. We’re exploring opportunities to Cordell, Nicolas Logue, Ari things in this space. The first is that if you’ve seen add multimedia options to the magazines—like the Marmell, Shelly Mazzanoble, past iterations of DRAGON Magazine, you should expect “On the Set of 4th Edition” cartoons you’ve enjoyed Mike Mearls, Chris Sims, Bill to see many familiar elements in this latest iteration— in the past few months. Furthermore, all of DRAGON ’s Slavicsek, Rodney Thompson, specifically, new articles in each issue that will make content will also be integrated with the D&D Com- Chris Tulach, James Wyatt your game more fun and more compelling. That pendium and other upcoming D&D Insider utilities. means new monsters, new powers, new feats, new We’re treating all DRAGON ’s content like we do all Developers Mike Mearls, Stephen Radney- magic items, new paragon paths, and new ways to use our printed game supplements. Everything you’ll MacFarland, Peter Schaefer it all. see in these pages makes its way through our experi- Editors Dawn Hagerman, Miranda You’ll see features you’ve come to love, like this enced, savvy developers, and our story team checks Horner, Jennifer Clarke Wilkes issue’s Demonomicon of Iggwilv article on Yeenoghu. each article for internal continuity, as well. So if you You’ll see articles that give you new race options for see it in DRAGON , it’s D&D canon like never before. Cover Artist Steve Prescott your next character, like “Playing Warforged.” And Perhaps our most exciting change is that we’ll be Contributing Artists Dave Allsop, Chris Burdett, you’ll see plentySample of familiar designers file in our pages offering our readers the opportunity to playtest new Eric Deschamps, Wayne England, (such as Ari Marmell, whose first 4th Edition article D&D rules before the finished content sees print. Jason A. Engle, Carl Frank, is in this issue), as well as new authors (like you, once Next month will kick off with a new class, and in the Brian Hagan, Raven Mimura you’ve read your 4th Edition core rulebooks). fall, we’ll be offering up exclusive playtest opportuni- Jim Nelson, William O’Connor, So why the question mark in the title? If ties for Player’s Handbook II. Cyril Van Der Haegen everything’s the same—I mean, digital delivery So there it is. We know the past few months aside—what’s new? It turns out, plenty. haven’t quite delivered everything we hoped. But Cartographers Sean Macdonald, Mike Schley The new DRAGON will be delivered almost entirely we’re confident that with our redesigned, relaunched, Director of RPG R&D Bill Slavicsek in pdf format. (I say “almost” because we’ll still put fully digital DRAGON , we’ll give you more than enough Web Development Mark A. Jindra columns up as Web articles as they roll out over the reasons to keep coming back each week. month.) Each week, we’ll release portions of the issue—feature articles and columns like this one— Special Thanks until we’ve released the entire thing. Then you’ll get Richard Baker, Greg Bilsland, Logan Bonner, Michele Carter, Jennifer a monthly pdf compilation of the whole issue at the Clarke Wilkes, Andy Collins, Bruce R. Cordell, Jeremy Crawford, Rob end of the month. Heinsoo, Peter Lee, Julia Martin, Mike Mearls, Kim Mohan, David Oh, and did I mention these issues are free? We Noonan, Stephen Radney-MacFarland, Peter Schaefer, Stephen want you to get a taste of what we’re bringing to your Schubert, Chris Sims, Rodney Thompson, Rob Watkins, James Wyatt Demonomicon of Iggwilv Yeenoghu, Demon Prince of Gnolls by Robert J. Schwalb illustrations by Jason A. Engle and Brian Hagan There is nothing unique about the wanton violence of the Destroyer. All demons hunger for slaughter, and they all seek the end of all things. They all want to tear down the Tworks of the gods and reduce all things to ruin. Where Yeenoghu differs, however, is in his ability to turn the business of killing into a breathtaking spectacle. With Sample file him, it is a form of art—if you can stomach the screams and noxious odors issuing from the dead. Yeenoghu is special because he embodies killing. He has few ambi- tions beyond the visceral thrill of rending the soft flesh of his enemies and drinking deep the hot blood from their bodies. He craves nothing more than the utter defeat of all those who stand against him and is relentless in his pursuit of feeding the emptiness of his existence with the frantic screams of those he slays. Butchery is the provender of Yeenoghu, and his single-minded pursuit of annihilation makes him a dangerous force in the infinite layers of the Abyss. TM & © 2008 Wizards of the Coast, Inc. All rights reserved. June 2008 | DRAGON 364 5 Demonomicon of Iggwilv N A thRone of bone, in the dim light of smoke-filled hall, surrounded by the sounds of screams and the endless grinding of the YEENOGHU AND D&D wheels far below, sits the Beast of Butch- O ery. Yeenoghu, by those with the courage Yeenoghu, like Graz’zt, was one of the cre- began to fade. Although he was still favored to address him as such, is a demon prince of the Abyss. As ations of the late Gary Gygax for the DUNGEONS by the gnolls, he was no longer their prin- patron of the gnolls, he is worshiped as a god. As kindred & DRAGONS game, making him one of the first cipal god. The coup de grace, so to speak, to other fiends who carve out their own kingdoms in the demon lords mentioned in 1st Edition. From for Yeenoghu, was the loss of Doresain, the Abyss, he is a terrifying scourge, a force of destruction, and the start, Yeenoghu was an important figure, King of Ghouls.
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