Sample File 70 27 Playing Warforged by Chris Sims Fully Realized As a 4Th Edition PC Race, the Warforged Are Here
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Sage Advice Compendium
Sage Advice Compendium Questions and answers about the rules of fifth edition D&D a game, rather than simply improvised storytelling. Dungeons & Dragons appear in Sage Advice, a monthly The game’s rules are meant to help organize, and even in- column on the D&D website (dnd.wizards.com). This spire, the action of a D&D campaign. The rules are a tool, document compiles most of them and organizes them by and we want our tools to be as effective as possible. No topic, after first noting what the game’s official rules ref- matter how good those tools might be, they need a group of erences are. players to bring them to life and a DM to guide their use. If you have a question that you’d like addressed in Sage The DM is key. Many unexpected things can happen in Advice, please contact the game’s rules manager, Jeremy a D&D campaign, and no set of rules could reasonably ac- Crawford, on Twitter (@JeremyECrawford). If the ques- count for every contingency. If the rules tried to do so, the tion is too long for a tweet, please email it to sageadvice@ game would become unplayable. An alternative would be wizards.com. for the rules to severely limit what characters can do, which would be counter to the open-endedness of D&D. The direc- Rules References tion we chose for the current edition was to lay a foundation of rules that a DM could build on, and we embraced the The fifth edition of D&D has three official rulebooks, each DM’s role as the bridge between the things the rules ad- of which was first published in 2014: dress and the things they don’t. -
Dragon #366.Pdf
ISSU E 366 | AU G U ST 2008 TM A D ungeons® R oleplaying & D ragons Game Supplement Contents FEATURES 5 MITHRENDAIN, CITADEL OF THE FEYWILD By Rodney Thompson 5 The eladrin are some of the least understood creatures in the world, yet their culture is as deep and storied as any. Get a glimpse into an eladrin city with Mithrendain. 17 WISH UPON A STAR By Bruce R. Cordell Warlocks are a mysterious bunch, but few are as misunderstood as those of the Star Pact. 26 RITUALLY SPEAKING 26 By Peter Schaefer What caster wouldn’t want more rituals? Dig into this feature and discover a number of new ritual options. 34 TRAPPED! By Matthew Sernett What dungeon doesn’t need a good trap or three? In addition to new traps, check out the advice and information on using traps in your game. 34 41 ROSE KEEP: A RED WIZARD ENCLAVE By Bruce R. Cordell The Red Wizards were once a highly coordinated group, but those days are gone. Look inside one of the new Red Wizard enclaves here. 50 GONTAL 41 By Bruce R. Cordell and Ed Greenwood COLUMNS The Realms of 4th Edition have new life this month. The region of Gontal, previously unexplored, is detailed here. 53 CHARACTERS OF WAR 4 EDITORIAL By David Noonan Looking to start up your Scales of War 78 DESIGN & DEVELOPMENT: THE 100 YEAR LEAP campaign? Consider offering these backgrounds By Phil Athens and Bruce R. Cordell to your players for their new characters. Phil and Bruce discuss the philosophy behind the 53 Forgotten Realms timeline shift, as well as other critical 63 THE BLOODGHOST SYNDICATE decisions regarding the new Realms. -
AD Ungeons & D Ragon R Oleplay in G G Ame S Upplement IS SUE 3
ISSUE 391 | SEptEmbEr 2010 A Dungeons & Dragons® Roleplaying Game Supplement ® Contents Features 5 Dark Sun: Hunters in tHe WastelanD 41 Class Acts: Essentials PyromanCer By Chris Sims By Mike Mearls Ferocious beasts roam the wild places of Athas, making them deadly regions The school of pyromantic magic attracts a certain type of mage: the for travelers. But the wastelands are also fertile ground for hunters. aggressive, the impatient, the angry, and sometimes the doomed. 12 ShaDar-kai in tHe Realms 45 Class Acts: Essentials Staff FigHter By Robert J. Schwalb By Rodney Thompson The shadar-kai are new to Faerûn, and they have much to learn as they The staff is an ancient and simple weapon. Its unpretentious appearance can explore their new home. mask an efficient lethality. 18 Playtest: Essentials Assassin 49 Winning RaCes: DWarves of tHe All-FatHer By Rodney Thompson By Matt Sernett The Player’s Essentials assassin makes its entrance in playtest form. We want Dwarves honor Moradin through prayer and tradition. We honor dwarves your feedback! with a selection of new feats. 38 Class Acts: BattleminDs 52 Winning RaCes: Genasi By Scott Fitzgerald Gray By Peter Schaefer The Ghosts of Nerath are among the last remnants of that fallen empire. Too many genasi lead lives of forced servitude in the Elemental Chaos. The Their quest is to restore the ancient glory that was lost. Amethyst Sea exists to free them. 55 Winning RaCes: Muls By Robert J. Schwalb Muls are iconic to the harsh world of Athas, but you can still import them to other campaigns. -
M Ay 2 0 0 9 a Du Ngeons & Dr a Go N R Oleplay in G G Ame S Upplement
ISSUE 166 | MAY 2009 A Dungeons & Dragons® Roleplaying Game Supplement CONTENTS 4 THRONE OF THE STONE- SKINNED KING By Logan Bonner The Scales of War Adventure Path continues. The characters travel to the Feywild with the Seed of Winter, a powerful artifact recovered from a powerful foe. There, they discover a plot among the retinue of a mad fomorian king, as more alliances to the githyanki ON THE COVER Illustration by John Stanko invaders reveal themselves. An adventure for 15th-level PCs. 3 EDITORIAL 69 RULING SKILL 50 STORM TOWER CHALLENGES By Christopher Perkins By Mike Mearls Featured in the popular Penny Arcade Mike continues to educate on the podcasts, this adventure takes the player nature of skill challenges, with unique applications and examples. characters to Fallcrest. There, they are hired to retake a ruined tower being rebuilt to 73 SAVE MY GAME help defend the town, which has recently By Stephen Radney-MacFarland come under attack once more. An adventure A DM’s best friend? Stephen for 3rd-level PCs. Radney-MacFarland, back with more advice and letters from the mailbag. 77 DUNGEONCRAFT By James Wyatt James discusses the latest changes to his fledgling campaign. Dungeons & Dragons, D&D, DUNGEON , DRAGON , d20, d20 System, Wizards of the Coast, all other Wizards of the Coast prod- uct names, and their respective logos are trademarks of Wizards of the Coast, LLC, in the U.S.A. and other countries. TM This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc. -
Tomb of Horrors | Dungeons & Dragons
TOMB OF HORRORS™ ROLEPLAYING GAME ADVENTURE Ari Marmell • Scott Fitzgerald Gray CRED1TS Design Art Director Ari Marmell (lead), Scott Fitzgerald Gray Mari Kolkowsky Development Cover Illustration Stephen RadneyMacFarland (lead), Ralph Horsley Stephen Schubert Graphic Designers Editing Keven Smith, Emi Tanji Cal Moore (lead), Miranda Horner Additional Graphic Design Managing Editing leon Cortez Kim Mohan Interior Illustrations Director of D&D R&D and Book Publishing Kerem Beyit, Zoltan Boros & Gabor Szikszai, Bill Siavicsek Nicole Cardiff, Vincent Dutrait, Steve Ellis, Jason A_ Engle, Warren Mahy, Vincent Proce, D&D Creative Manager Franz Vohwinkel Christopher Perkins Cartographer D&D Design Manager Jason A. Engle James Wyatt Publishing Production Specialist D&D Development and Editing Manager Erin Dorries Andy Collins Prepress Manager D&D Senior Creative Art Director Jefferson Dunlap Jon Schindehette Imaging Technician Carmen Cheung Production Manager Cynda Callaway Game rules based on the original DUNGEONS & DRAGONS" rules created by E. Gary Gygax and Dave Arneson, and the later editions by David "Zeb" Cook (2nd Edition);Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison (3rd Edition); and Rob Heinsoo, Andy Collins, and James Wyatt (4th Edition). 620·25385000001 EN U.S., CANADA, ASIA, PACIFIC , EUROPEAN HEADQUARTERS WIZARDS OF THE COAST, BELGIUM 987654321 & LATIN AMERICA Hasbro UK Ltd Industrialaan 1 Fi rst Printing: Wizards ofthe Coast LLC Caswell Way 1702 GrootBijgaardcn P.O. Box 707 Newport, Gwent NP9 OYH -
Dragonmagazine349.Pdf
349 WEB SUPPLEMENT PRODUCED BY PAIZO PUBLISHING, LLC. WWW.PAIZO.COM THE HORDE BARBARIANS OF THE ENDLESS WASTE by Edward Bonny, Brian Cortijo, Richard Farrese, and László Á. Koller • illustrated by Ramon Perez, Eric Dechamps and Chuck Lukacs ifteen years ago, the charismatic close enough to see them. A new nation The Tuigan Yamun Khahan united the barbarian rises from the remains of the Tuigan Horde. The Tuigan, also known as the Horselords, are F tribes of the Endless Waste, massing a Dark secrets of ancient empires come to the nomadic, warlike people of the Endless great army that spread east and west, threat- light, luring the adventurous and the fool- Waste. Until recently, they have long been seen ening the more civilized nations of Kara-Tur ish with promises of powerful magic ripe as a barbaric race scarcely above goblinkind and eastern Faerûn. Conquering or laying for plunder. New wealth and trade flour- and other crude humanoids. The Tuigan, how- waste to whole regions, only the death of the ishes again on the revitalized Golden Way, ever, are more than a simple, barbaric peo- Horde’s leader at the hands of King Azoun linking merchants and adventurers from ple. Their military prowess has shown them IV of Cormyr finally brought an end to the far-flung kingdoms to the east and west. to be a formidable force when unified. They barbarians’ Realms-shaking invasion. The strange lands of the Endless Waste breed horses, raise goats, and farm the dif- The Endless Waste has never been a peace- beckon to native and outsider alike with the ficult steppes, trading with their Raumviran ful region. -
Frog God Games Is
Authors: Eytan Bernstein, Scott Fitzgerald Gray, Gwendolyn Kestrel, Layout and Graphic Design: Charles A. Wright Rhiannon Louve, Ari Marmell, Anthony Pryor, C.A. Suleiman Front Cover Art: Colin Chan Developers: Ari Marmell and Matthew J. Finch Interior Art: Terry Pavlet Producers: Bill Webb and Matthew J. Finch Cartography: Robert Altbauer Pathfinder Rules Conversion: Skeeter Green © 2015 Frog God Games, LLC all rights reserved. Product Identity: The following items are hereby identified as Frog God Games LLC’s Product Identity, as defined in the Open Game License version 1.0a, Section 1(e), and are not Open Game Content: product and product line names, logos and identifying marks including trade dress; artifacts; creatures; characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark Frog God clearly identified as Product Identity. Previously released Open Game Content is excluded from the above list. Games Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guar- antee compatibility, and does not endorse this product. Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game Compatibility License. -
True20 Adventure Roleplaying Trademark License FAQ
True20 Adventure Roleplaying Trademark License FAQ Q: Do I have to submit my products for approval? A: No, you do not. We've tried to make the license easy to use. If you just follow the terms, you shouldn't have any problems. Q: Can I use this license for electronic products other than PDFs, like character generators? A: No, this license is only for the publication of printed books and PDF products. Any other sort of products must be licensed from Green Ronin on an individual basis. Q: Why can't I put True20 or True in the title? A: Green Ronin has established a naming pattern in its previous True20 books and we'd like that pattern to remain unique to official releases. Q: When can I start publishing using this license? A: Any time after May 12, 2008. Q: Can I use this license to do product in other languages? A: Yes, you can. The only additional limitation is that you must follow the terminology used in the appropriate True20 corebook if it exists in the language you're going to use. For example, Wyrd Edizione publishes True20 in Italy. If you want to do Italian language True20 material, you must follow the translation standards of Wyrd's version of the core rulebook. This is to ensure that terminology remains consistent in each language. Q: What should the Section 15 of the Open Game License in my product include? A: For starters it must include the entirety of the Section 15 from the Revised Edition of True20 Adventure Roleplaying. -
Sample File Unfamiliar Metal—And a Dark Evil
Contents 4 the Maze of Shattered souls 57 the DeCk of Many Things 90 Campaign Workbook: By James Wyatt By Rodney Thompson kaius Dantus A Dungeons & Dragons Eberron adventure for The legendary artifact is back, complete with a By Peter Schaefer characters of 15th level. full-color deck of cards you can print for use in This powerful necromancer seeks mastery of the your campaign! dead, and he’s ready and waiting to torment the 31 Chaos Scar: Eyes in the Forest characters of your campaign. 69 Deities & DemigoDs: Torog By Robert J. Schwalb 95 eye on the Realms A chance encounter in the Chaos Scar allows the By Brian R. James By Ed Greenwood characters the opportunity to avenge another group of The minions of the King that Crawls are some of fallen adventurers—unless the foes that claimed their the most feared in the Underdark. Discover more of The Naerhand family is wealthier than the largest lives prove too much for the heroes! A Dungeons & Torog’s history, secrets, and ambitions for the world. city guilds and weilds more power than many Dragons adventure for 1st-level characters. rulers. 77 realmslore: Vaasa 98 ruling Skill Challenges 36 Chaos Scar: GloWstone Caverns By Brian R. James By Mike Mearls By Jennifer Clarke Wilkes While the Warlock Knights rule Vaasa with fists of Mike continues to educate on the nature of skill The Gnawstubble goblin tribe has stumbled steel, the land is rife with adventure possibilities. challenges, with unique applications and examples. upon a strange series of caverns filled with an Sample file unfamiliar metal—and a dark evil. -
Lovecraftian Bestiary Cthulhu!
This Monster Product is 4E Compatible LOVECRAFTIAN BESTIARY FREE SAMPLE! CTHULHU! AERYN “BLACKDIRGE” RUDEL LOVECRAFTIAN BESTIARY SAMPLE CTHULHU Written and Created by Aeryn “Blackdirge” Rudel Editing/Proofreading John Ball Playtesting Erik Nowak, Jeremy Nowak, Noah Peery, Samantha Styles, Christopher Vasey, Eric Vasey Illustrations Hunter McFalls Graphic Design & Layout Erik Nowak CRITTER CACHE: LOVECRAFTIAN BESTIARY Published by Blackdirge Publishing, ©2009 Reference to other copyrighted material in no way constitutes a challenge to the respective copyright holders of that material. Blackdirge Publishing and the Blackdirge Publishing logo are trademarks of Aeryn Rudel. All rights reserved. www.Goodman-Games.com DUNGEONS & DRAGONS, the DUNGEONS & DRAGONS Compatibility Logo, D&D, PLAYER’S HANDBOOK, PLAYER’S HANDBOOK 2, DUNGEON MASTER’S GUIDE, MONSTER MANUAL, MONSTER MANUAL 2, and ADVENTURER’S VAULT are trademarks of Wizards of the Coast in the USA and other countries and are used with permission. Certain materials, including 4E References in this publication, D&D core rules mechanics, and all D&D characters and their distinctive likenesses, are property of Wizards of the Coast, and are used with permission under the Dungeons & Dragons 4th Edition Game System License. All 4E References are listed in the 4E System Reference Document, available at www.wizards.com/d20. DUNGEONS & DRAGONS 4th Edition PLAYER’S HANDBOOK, written by Rob Heinsoo, Andy Collins, and James Wyatt; DUNGEON MASTER’S GUIDE, written by James Wyatt; and MONSTER MANUAL, written by Mike Mearls, Stephen Schubert and James Wyatt; PLAYER’S HANDBOOK 2, written by Jeremy Crawford, Mike Mearls, and James Wyatt; MONSTER MANUAL 2, written by Rob Heinsoo, and Chris Sims; Adventurer’s Vault, D&D 4E Game System License ©2008, 2009 Wizards of the Coast page 3 of 7 written by Logan Bonner, Eytan Bernstein, and Chris Sims. -
The Iggwilv– Graz'zt Affair
History Check: The Iggwilv– Graz’zt Affair By John “Ross” Rossomangno Illustration by Eva Widermann The History Check series explores the rich history of Sample file the Dungeons & Dragons® setting. Each installment provides new insight into the game’s iconic personas, organizations, and events, untangling the contradic- tory threads of history when possible. Throughout the text, sidebars present what characters might know based on a successful skill check. Here we look at the entwined histories of Iggwilv, the Mother of Witches and author of the infamous Demonomicon, and her sometimes rival, sometimes lover, the demon prince Graz’zt. NO LOVE LOST “There is nothing unusual about a man searching for his lost love. I can see it in your eyes. Someone you TM & © 2012 Wizards of the Coast LLC. All rights reserved. August 2012 | DRAGON 414 1 The Iggwilv–Graz’zt Affair care about has left you in the dark, and you need my THAT OLD whispered lies and half-truths the Prince of Decep- help to find her. tion spewed while he vied for his freedom. “Be at ease, my friend. We already know of her. BLACK MAGIC “After wringing everything she deemed valuable You will no doubt be surprised to learn that we seek from Zagig and Fraz-Urb’luu, Iggwilv took her leave her as well. Perhaps sharing our knowledge can lead “Let us begin with our fair maiden. She has been in the night, but not before pillaging her loving mas- to an end we both find beneficial. You see, my cousin known by many names over the years: Natasha, Hura, ter’s library. -
The Lair of Elaacrimalicros in the High Forest, the Aarakocra Tribe Seek to Exact Revenge on an Ancient Enemy
The Lair of Elaacrimalicros In the High Forest, the Aarakocra tribe seek to exact revenge on an ancient enemy. Can the PC's assist in their cause? A Forgotten Realms adventure for 4-6 characters of 5th level by Joseph Bingaman DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. All other original material in this work is copyright 2017 by Joseph Bingaman and published under the Community Content Agreement for Dungeon Masters Guild. Sample file 1 Credits While reading through my mass amounts of D&D material Developmental Team on my laptop, looking for good plots based in the Silver Lead Designer: Joseph Bingaman Marches, I stumbled across Jeff Quick's Aarokocran Portals Story Design: Joseph Bingaman, Robert Smith column, specifically the portal to the Elemental Plane of Air. I Editor: Joseph Bingaman read the column, and cross-referenced everything I had on Art Director & Cartography: Joseph Bingaman the aarakocra in the High Forest, Elaacrimalicros, and the Cover Art: neocaos on deviantArt. The Dragon's Princess like. What I gathered together looked like a plotline that was http://neocaos.deviantart.com/art/The-dragon-s-princess- ready to go, but was never followed up on. So I started 136884106.