AD&D® 2Nd Edition: Monstrous Manual
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Campaign Information
Arak and Gwydion (Some Thoughts on the Shadow Elves' History) By R. Sweeney Gwydion isn't a 'real' demon, but rather a creature of great power from the plane of shadow. Gwydion's evil was his enslavement of the ShadowElves. His torment is his betrayal by Arak. Unlike Vecna, he was not on the prime and could only be 'trapped' because he was trying to follow the Shadow Elves into RL. (Presumably to kill them or re-enslave them). I wonder what Arak was thinking, however. Would there be anyplace he could take the Shadow elves into exile where Gwydion could not follow? Did he think he could hide from such a powerful creature? Gwydion must have had an enemy. A sibling perhaps. The Shadow Elves must have acted as some sort of armed forces for him. Arak must have believed that if Gwydion suddenly found himself without his Slaves, he would have been destroyed by his rivals. However, there other.. less satisfying, perhaps, ways of re-writing ShadowElf history. Gwydion, the shadow-being, falls 'in love' with an elf from some other world. They mate, bear children. Woman dies, Gwydion takes his children and their children as slaves. Millenia pass. Arak was Gwydion's favorite. Perhaps, Gwydion had mated with one of the Shadow elves of unsurpassed beauty and begat Arak. Thus, he set his son above all the other slaves. Arak, however, desired more than to be the head of the slaves. He managed to betray his father to his enemies. Arak had intended patricide. He was going to take away Gwydion's protective armed forces, leaving him vulnerable to attack by his other enemies. -
Fawcett, Christina (2014) J.R.R. Tolkien and the Morality of Monstrosity
Fawcett, Christina (2014) J.R.R. Tolkien and the morality of monstrosity. PhD thesis. http://theses.gla.ac.uk/4993/ Copyright and moral rights for this thesis are retained by the author A copy can be downloaded for personal non-commercial research or study, without prior permission or charge This thesis cannot be reproduced or quoted extensively from without first obtaining permission in writing from the Author The content must not be changed in any way or sold commercially in any format or medium without the formal permission of the Author When referring to this work, full bibliographic details including the author, title, awarding institution and date of the thesis must be given Glasgow Theses Service http://theses.gla.ac.uk/ [email protected] J.R.R. Tolkien and the Morality of Monstrosity Christina Fawcett Submitted in fulfilment of the requirements for the degree of PhD College of Arts School of Critical Studies English Literature University of Glasgow February 2014 © Christina Fawcett, 2014 ii Abstract This thesis asserts that J.R.R. Tolkien recreates Beowulf for the twentieth century. His 1936 lecture, ‘Beowulf: The Monsters and the Critics’ sets the tone not only for twentieth century criticism of the text, but also Tolkien’s own fictional project: creating an imagined world in which ‘new Scripture and old tradition touched and ignited’ (‘B: M&C’ 26). At the core of his analysis of Beowulf, and at the core of his own Middle-earth, are the monsters. He creates creatures that are an ignition of past and present, forming characters that defy allegory and simple moral categorization. -
Living Legend
Sample file 0 Living Legend The epic tales of the ancient Dhakaani Empire are more than just stories. Episode 4 of Convergence Manifesto An Across Eberron Adventure CREDITS Writers: Will Brolley & Mark Navarre-Jones Editors: Wayne Chang, Laura Hirsbrunner, Anthony Turco Executive Producer: Keith Baker Cover Art & Design: Kristóf Köteles, Laura Hirsbrunner Interior Art: Kristóf Köteles Layout: Anthony Turco Playtesters: Jenna Montcalm, Jennifer Navarre, Scott Ramsey, Troy Whitesell, and James Montcalm Special thanks from Will to Laura Hirsbrunner. Published by Across Eberron, an Eberron community project. Disclaimer: The Across Eberron editorial staff urges caution in all hypothetical dealings with sentient narratives and living stories. Not all tales have happy endings. DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product names, and their respective logosSample are trademarks of Wizards of the Coast in the USA and other countries. file This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. All other original material in this work is copyright 2020 by Across Eberron and published under the Community Content Agreement for Dungeon Masters Guild. 1 While running the adventure, look out for the following INTRODUCTION formatting: Welcome to Living Legend, episode 4 of Convergence Manifesto, an Across Eberron adventure path. This adventure is Text like this is intended to be read aloud or paraphrased for your the sequel to AE01-03: Rime or Reason, available on the players. -
Dragon Magazine #228
Where the good games are As I write this, the past weekend was the WINTER FANTASY ™ slots of the two LIVING DEATH adventures; all the judges sched- gaming convention. uled to run them later really wanted to play them first. That’s a It is over, and we’ve survived. WINTER FANTASY isn’t as hectic vote of confidence for you. or crowded as the GENCON® game fair, so we can relax a bit These judges really impressed me. For those of you who’ve more, meet more people, and have more fun. never played a LIVING CITY, LIVING JUNGLE™, or LIVING DEATH game, It was good meeting designers and editors from other game you don’t know what you’re missing. The judges who run these companies and discussing trends in the gaming industry, but it things are the closest thing to a professional corps of DMs that was also good sitting in the hotel bar (or better yet, Mader’s, I can imagine. Many judges have been doing this for years, and down the street) with old friends and colleagues and just talk- some go to gaming conventions solely for the purpose of run- ing shop. ning games. They really enjoy it, they’re really good, and they Conventions are business, but they are also fun. really know the rules. I came out of WINTER FANTASY with a higher respect for the Now the Network drops into GENCON gear. Tournaments are people who run these things. TSR’s new convention coordina- being readied and judges are signing up. -
Monstrous Compendium.Pdf
How To Use This Book Welcome to the fourth Monstrous Compendium volume. Here we detail rates are given in parentheses). Movements in different mediums are ab- the creatures unique to Krynn, the world of the DRAGONLANCE® saga. breviated as follows: Fl = fly, Sw = swim, Br = burrowing, Wb = web. As in previous volumes, all entries are given in alphabetical order on re- Flying creatures will also have a Maneuverability Class from A to E. movable loose-leaf sheets. The loose-leaf sheets can be placed in a master HIT DICE controls the number of hit points damage a creature can with- binder for easy reference as needed for an adventure. stand before being killed. Unless otherwise stated, Hit Dice are S-sided Important Note: These monsters should not be intermingled with the (l-8 hit points). The Hit Dice are rolled and the numbers shown are added monsters from the previous three volumes of the Monstrous Compen- to determine the monsters hit points. Some monsters will have a hit point dium; keep these monsters together in a separate section of your binder. spread instead of Hit Dice, and some will have additional points added to All monsters included here are typical for their type: likewise, the their Hit Dice. Thus, a creature with 4 +4 Hit Dice has 4d8 +4 hit points encounter tables are guidelines for general play. Variations of your own (8-36 total). Note that creatures with + 3 or more hit points are considered design are encouraged. Those DMs unfamiliar with the world of Krynn the next higher Hit Die for purposes of attack rolls and saving throws. -
Cult of the Dragon
Cult of the Dragon by Dale Donovan And naught will be left save shuttered thrones with no rulers. But the dead dragons shall rule the world entire, and . Sammaster First-Speaker Founder of the Cult of the Dragon Dedication To my mother and my father, who always encouraged me, no matter how seemingly strange my interests may have appeared. Thanks to you both I had the chance to pursueand obtainmy dream. While it may seem curious to dedicate a book about a bunch of psycho cultists to ones parents, I figured that, of all people, you two would understand. Credits Design: Dale Donovan Additional and Original Design: L. Richard Baker III, Eric L. Boyd, Timothy B. Brown, Monte Cook, Nigel Findley, Ed Greenwood, Lenard Lakofka, David Kelman, Bill Muhlhausen, Robert S. Mullin, Bruce Nesmith, Jeffrey Pettengill, Jon Pickens, and James M. Ward Development & Editing: Julia Martin Cover Illustration: Clyde Caldwell Interior Illustrations: Glen Michael Angus Art Direction: Dana Knutson and Dawn Murin Typesetting: Angelika Lokotz Research, Inspiration, & Additional Contributions: Robert L. Nichols & Craig Sefton Special Acknowledgment: Gregory Detwiler, Ed Greenwood, Jamie Nossal, Cindy Rick, Carl Sargent, Steven Schend, and the stories of Clark Ashton Smith & Edgar Allan Poe Campaign setting based on the original game world of Ed Greenwood. Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson. ADVANCED DUNGEONS & DRAGONS, AD&D, DUNGEONS & DRAGONS, DUNGEON MASTER, FORGOTTEN REALMS, MONSTROUS COMPENDIUM, PLAYERS OPTION, and the TSR logo are registered trademarks owned by TSR, Inc. COUNCIL OF WYRMS, ENCYCLOPEDIA MAGICA, and MONSTROUS MANUAL are trademarks owned by TSR, Inc. -
Chronomancer
OPTIONAL GAME ACCESSORY Chronomancer Credits Design: Loren Coleman Development and Editing: Matt Forbeck Additional Assistance: Jim Butler, Andria Hayday, Bruce Heard, Steve Miller, Roger Moore, Jon Pickens, Skip Williams, and David Wise Graphic Design: Stephen Daniele and Paul Hanchette Cover Art: Alan Pollack Interior Art: Thomas Baxa, Adrian Bourne, Terry Dykstra, Jim HoUoway, Mark Nelson Typography: Angelika Lokotz Production: Paul Hanchette Sample file ADVANCED DUNGEONS & DRAGONS, AD&D, AL-QADIM, BLACKMOOR, DARK SUN, DRAGONLANCE, FORGOTTEN REALMS, GREYHAWK, HOLLOW WORLD, MYSTARA, RAVENLOFT, RED STEEL, and SPELLJAMMER are registered trademarks owned by TSR, Inc. BIRTHRIGHT, COUNCIL OF WYRMS, ENCYCLOPEDIA MAGICA, PLANESCAPE, and the TSR logo are trademarks owned by TSR, Inc. All TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by TSR, Inc. Random House and its affiliate companies have worldwide distribution rights in the book trade for English-language products of TSR, Inc. Distributed to the book and hobby trade in the United Kingdom by TSR Ltd. Distributed to the toy and hobby trade by regional distributors. ©1995 TSR, Inc. All rights reserved. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the materials or artwork contained herein is prohibited without the express written permission of TSR, Inc. Printed in the United States of America. TSR, Inc. TSR Ltd. 201 Sheridan Springs Rd. 120 Church End Lake Geneva Cherry Hinton WI43147 Cambridge CB1 3LB USA United Kingdom ISBN 0-7869-0325-2 1st Printing, August 1995 9506XXX1501 le of Contents Introduction 3 Chapter 4: Chronomancy 39 Where This Belongs in Your Campaign . -
Return to the Temple of Elemental Evil ERRATA and FAQ
Return to the Temple of Elemental Evil ERRATA AND FAQ A collaborative product of the members of Monte Cook's Return to the Temple of Elemental Evil web forum. Compiled, edited, and formatted by Siobharek. PDF version edited by ZansForCans. Modified: 11 February 2003 The definitive source for this errata and FAQ can be found in the ‘sticky’ threads at the top of the topic list on Monte Cook's Return to the Temple of Elemental Evil web forum. None of these errata or FAQ are official in any way (i.e. Monte or WotC have not said "That's right."), but most have been agreed to be accurate and true to the core rulebooks by many DMs running this adventure. NPC stats corrections are grouped in the appropriate chapter that the NPC appears in. In some cases, there is no ‘fix’ suggested—the errata is simply provided to alert you to a discrepancy. You didn’t think we’d do all the work for you, did you? It may seem like there are quite a lot of errata for this product. There are! Part of the explanation we have heard is that Monte was working on the adventure while D&D 3e was still being finalized. The rest we simply blame on his editors. ;) We welcome further corrections and additions to this list. However, when and if you find something that doesn't seem right, please check in every available rulebook. For instance, adding the right number of feats and stat increases to monsters with classes can be fiendishly hard but check it and double check it as much as you can. -
The Integration of Mythical Creatures in the Harry Potter Series
University of Hawai‘i at Hilo HOHONU 2015 Vol. 13 orange eyes. (Stone 235) Harry's first year introduces the The Integration of Mythical traditional serpentine dragon, something that readers Creatures in the Harry Potter can envision with confidence and clarity. The fourth year, however, provides a vivid insight on the break Series from tradition as Harry watches while “four fully grown, Terri Pinyerd enormous, vicious-looking dragons were rearing onto English 200D their hind legs inside an enclosure fenced with thick Fall 2014 planks of wood, roaring and snorting—torrents of fire were shooting into the dark sky from their open, fanged From the naturalistic expeditions of Pliny the mouths, fifty feet above the ground on their outstretched Elder, to the hobbit's journey across Middle Earth, necks” (Goblet 326). This is a change from the treasure the literary world has been immersed in the alluring hoarding, princess stealing, riddle loving dragons of presence of mythical and fabulous creatures. Ranging fantasy and fairy tales; these are beasts that can merely from the familiar winged dragon to the more unusual be restrained, not tamed. It is with this that Rowling and obscure barometz, the mythical creature brings with sets the feel for her series. The reader is told that not it a sense of imagined history that allows the reader to everything is as it seems, or is expected to be. Danger is become immersed in its world; J.K Rowling's best-selling real, even for wizards. Harry Potter series is one of these worlds. This paper will If the dragon is the embodiment of evil and analyze the presence of classic mythical creatures in the greed, the unicorn is its counterpart as the symbol of Harry Potter series, along with the addition of original innocence and purity. -
Chaotic Descriptor Table
Castle Oldskull Supplement CDT1: Chaotic Descriptor Table These ideas would require a few hours’ the players back to the temple of the more development to become truly useful, serpent people, I decide that she has some but I like the direction that things are going backstory. She’s an old jester-bard so I’d probably run with it. Maybe I’d even treasure hunter who got to the island by redesign dungeon level 4 to feature some magical means. This is simply because old gnome vaults and some deep gnome she’s so far from land and trade routes that lore too. I might even tie the whole it’s hard to justify any other reason for her situation to the gnome caves of C. S. Lewis, to be marooned here. She was captured by or the Nome King from L. Frank Baum’s the serpent people, who treated her as Ozma of Oz. Who knows? chattel, but she barely escaped. She’s delirious, trying to keep herself fed while she struggles to remember the command Example #13: word for her magical carpet. Malamhin of the Smooth Brow has some NPC in the Wilderness magical treasures, including a carpet of flying, a sword, some protection from serpents thingies (scrolls, amulets?) and a The PCs land on a deadly magical island of few other cool things. Talking to the PCs the serpent people, which they were meant and seeing their map will slowly bring her to explore years ago and the GM promptly back to her senses … and she wants forgot about it. -
Famous Warsaw Legends
Famous Warsaw Legends Photo Main figure Description The Warsaw Mermaid Statue Presented as half fish and half woman. Images of a mermaid have been used on the crest of Warsaw as its symbol. From the middle of 14th century. Legend tells that once upon a time two mermaid sisters swam to the shores of the Baltic Sea from their home in the depths. They were truly beautiful, even though they had fish tails instead of legs. One of them decided to swim further towards the Danish straits. Now she can be seen sitting on a rock an the entry to the port of Copenhagen. The second swam to the seaside town, Gdańsk. And then, up the Vistula River (…)then she came out of the Water (…) to rest. She liked it so much that she decided to stay. The fishermen who used to live in this area noticed that when they were fishing, someone was agitating the waters of the Vistula River , tangling their nets and freeing fish from their traps. They decided to catch the culprit and get even with him once and for all. But when they heard the enchanting song of the mermaid, they gave up Polish Mermaid their plans and came to love the beautiful woman-fish. From that time, every evening, she entertained them with her wonderful singing. But one day, a rich merchant strolling on the banks of the Vistula River caught sight of the little mermaid. He decided to catch her and keep her as a prisoner, and then make money by showing her at fairs. -
Sumdog Spelling Words
Sumdog spelling words a acrobat age amuse applauded assemble babies aardvark acrobatic ageless amusement applause assent baboon abandon across aggression amusements apple assessment baboons abandoned act aggressive an appliance assignment baby abbey action ago anagram applicable assist baby’s abbeys active agony analyse applicably assistance babysitter abbreviation activity agoraphobia analysis application assistant back abducted actor agree ancestor applied assorted backbone Aberdeen actress agreeable anchor applies assume backed abilities actual agreed ancient apply assurance backfired ability actually agreement and applying asterisk backflip able adapt aground android appointment asteroid background abnormal add ahead angel apprentice astonish backhand abnormalities addict ahoy angelic apprenticeship astonishing backing aboard addiction aid anger apprenticeships astrology backpack abominable addition ail angle approach astronaut backside aboriginal additional aim angler appropriate astronomy backstage about address aimless angles approximate at backstretch above addressed air angrier April ate backstroke abracadabra addresses Airdrie angriest aqua athlete backup abrasive adjective airport angrily aquaplane athletic backward abroad adjust aisle animal aquarium atlas backwards abrupt adjustment ajar animals aquatic atmosphere backyard absence admiration alarm ankle aqueduct atom bacon absent admire albatross anniversaries arachnophobia atomic bacteria absolute admission album anniversary arc attach bad absolutely admit alcohol announce