The Illithiad.Pdf

Total Page:16

File Type:pdf, Size:1020Kb

The Illithiad.Pdf Introduction -Illithid Theology, 40 —Illithids: The Legend, 4 Ilsensine, 40 —The Bowels of the World, 4 Maanzecorian, 41 —Encounter in Darkness, 5 —Consequences, 6 Psychology and Society —Inside the Illithid Mind, 42 Beliefs, 42 Illithids: What They Emotions, 45 Concept of Time, 45 —Mind Flayers at a —Society, 46 Glance, 7 Lot of the Thrall, 46 s Abilitie , Anatomy Inter-illithid Relationships, 46 and Limitations, 7 The Elder Concord, 47 Creeds, 48 —Illithid Social Customs, 53 Life Cycle and Coming of Age, 53 Variations 3 5 , Brain r Elde e th g Joinin —Eggs, 10 Entertainment, 54 —Tadpoles, 10 Nonpsionic Communication, 56 —Ceremorphosis, 11 Illithid Names, 56 —Adults, 12 Outcasts, 56 —Illithid Variations, 14 Illithids and Undead, 57 Arcane Illithids, 14 Illithids and Githyanki, 58 Ulitharids, 15 Illithids and Githzerai, 60 Elder Brains, 16 Alhoons (Illithilichs), 17 An Illithid Community Illithid Vampires, 18 —Abstemious, 61 Urophions, 18 72 , Dwelling r Flaye d Min l Typica A — Neothelids, 18 —Engendering New Communities, 74 Psionics: Options, Abilities, and Drawbacks —Philosophy of Psionics, 20 y Technolog d Illithi Optional Psionics Rule #1, 21 —Psionic Item Distribution, 77 Optional Psionics Rule #2, 21 Psionic Item Descriptions, 77 Psionic Attack and Combat, 21 Unique Psionic Items, 83 Quick Psionic Rules For Illithids, 22 Illithid Psionic Attacks, 23 Illithid Psionic Defenses, 24 Mind Flayer Quick Stat Reference Illithid Psionic Disciplines, 25 —Standard illithids, 86 —Unique Illithid Psionic Disciplines, 28 6 8 , illithids e —Arcan Unique Psionic Power Menu, 28 —Ulitharids, 86 Unique Psionic Power Descriptions, 28 —Alhoons, 87 —Psionic Drawbacks, 33 —Illithid vampires, 87 Psionic Cascade, 33 —Brain golem, 88 Psionic Disease: The Ashen, 34 Psychic Flareback, 34 —Grimlocks, 88 Partial Personalities, 35 —Lugribossk (Ilsensine's Proxy), 89 History and Theology Monsters —Origins, 36 2 9 , Brain r —Elde —Ancient History, 38 —Urophion, 94 9 3 , Empire f o l —Fal —Neothelid, 95 —Recent History, 39 —Gohlbrorn, 96 Introduction Illithidsf O . : Thnot) r o t i eo t t Legenadmi y the r d (whethe s elve k dar e th course, sifting the underdark for valuable items suitable for resale on the surface requires constant exploration Colloquially known as "mind flayers," illithids t i , end e th n I . routes e trad f o n expansio e requisit e th d an universally. elicitfeared imaget mos sI os f horror creature an e dth fead r infoun I th t e mindtha e s of inevitabl s wa surface dwellers and underworlders alike. Illithids shock and repulse other races due mostly to their practice of The Bowels cephalophagy, otherwise called brain-eating. This of the World abominable habit has such power to appall that the saying, Always quick to exploit new opportunities, I orga- "The 'flayer hasn't eaten yet!" was coined centuries ago to nized an underdark trade expedition as soon as news convey hope ir n the facrocksee ee of near-impossiblelusiv f o y colon a e g situationsconcernin . e m d reache elves. I was familiar with the rockseers only through sto- s "Wakeman' f o r operato d an r owne e principl e th s A t agreemen e trad a t tha e m d convince s tale e thes t bu , ries - se n upo s depend e lin m botto y m " Exotics, n Subterranea could prove profitable. As usual, my associates Rasteno cure trade routes into and out of the underdark, a realm and Cazpar accompanied me, along with a dozen sea- g Usin . earth e th b honeycom t tha s tunnel d an s cavern f o soned mercenaries. My associates tended the goods we the mos- t stringenmerce e th t cautionare whil , y measuresgrainohol) d an , me y agent(kaffe e s antrad do t I d wishe y b d feare s illithid g brain-earin s viciou e th d avoi o t y tr s encounter e aggressiv t agains e insuranc d provide s narie g underdark—includin e th g inhabitin e rac r othe y ever . world e th f o s bowel e th n i - vol d long-dea a f o r interio e th o int d descende e W - Caz . darkness p dam e th o int d journeye d an t ven c cani e multi-stag e th n i l vita e wer s skill g mountaineerin s par' belay downward. While not the easiest access to the ; anonymity e relativ s u d assure e rout l vertica r ou , depths an annoying band of drow bandits had recently begun harrying our regular paths, and we wished to avoid them. After a descent of some 3,000 feet, the vent finally e th f o s fringe e Th . tunnels l horizonta f o s serie a d pierce underdark lay before us. Encounter in Darkness Three days of rapid travel through previously mapped tunnels brought us to the edge of familiar terri- - un n ru o t e wis t no s it' s a , progress r ou d slowe e W . tory prepared through the uncompromising ecosystem of the s ha h eart e th w belo s resource f o h deart e Th . underdark elevated competition among predators and intelligent species to a lethal degree unknown in the world above; d foo s underdark' e th f o t par e becom o t g wishin t no r ou t scou o t s mercenarie e th f o o tw d deploye I , chain forward trail. Soon we were off, hunting for rockseer elves and profit. How does the old saying go: "What does it profit a man..."? I can't recall, but I have a feeling that the lesson contained therein addresses the subsequent n i d ahea s pres o t n decisio y M . expedition y m f o s fortune spite of the scouts' report of unfamiliar spoor was incautious at best—though sheer folly is a more apt description. s a l wel s a , close g passin s bolt w crossbo f o e whistl e Th screams laden with blood lust, announced the sudden, savage attack. Two well-aimed bolts destroyed the t ignoran l stil , darkness o int d plunge e wer e w ; lanterns of our foes' identity and number. Ringing steel and the sudden warning cries and shouts of the mercenaries left no doubt in my mind that the enemy pressed its advan- - desper w gre s mercenarie e th f o s exclamation e Th . tage ate before I produced my lampstone. Golden light washed across the cramped cavern, revealing half a score of blank-eyed, gray-skinned humanoids in mortal combat with the outer ring of mercenaries. The warriors had fared poorly during the lightless seconds—fully half my men lay dead or s A . floor n caver g unyieldin e th n upo d wounde y mortall e abl s wa I , however , illumination l magica e th f o t resul a to put a name to our enemy. We fought cannibalistic e liv o t t ligh e th k forsoo s ancestor e whos n me , grimlocks . earth e th h beneat s live d blin , brutish It was touch and go for a while, but with the return of vision, the remaining mercenaries—as well as Rasteno and Cazpar—began to repel the grimlock onslaught. s a t Jus . however , lived t shor s wa y victor g seemin r Ou face of the illithid's obvious mental attack. I finally the white-orbed humanoid" dead! l al s e gavewe'r r groundo , thing , t ourtha mercenarl "Kil , out y d choke captain turneds fropart m l the equa enem f o p u y e to bury a loncry—mad s g thi swor r dafte t tha d afrai m I' . compatriot a f o k bac e th o int p dee o t e du y probabl , out d passe I desperation— d an r terro The mercenaries wavered in reaction to the sudden the aftereffects of the illithid's brain blast. betrayal at their flank, and their line collapsed completely when the grimlocks renewed their ferocious Consequences n captai y mercenar e th d watche I , Horrified . advance A . command e erstwhil s hi n dow w he o t e continu Unrelieved blackness defined my world. I lay for . mind... y m n i w gro d an t roo e tak o t n bega n suspicio some few seconds bereft of memory, the cold, hard stone Just then, Rasteno's arm whipped forward, pointing pressed against my face. I uttered an involuntary moan down a dare kth sidf o es tunnel. memorie "Something' s a s hand y sm bacd k there!clutche y " he reflexivel d an screamed. Those were the last words I ever heard him preceding moments trickled back into my consciousness. speak. y m n i d nestle l stil , lampstone e th n o e pressur d Renewe I turnedg quicklyrevealin , to look and illumination behel f o e d the incarnatioresurgenc a d n of produce , palm my fear staring back at me from the flickering shadows my plight. of the tunnel. The robed figure stood just out of the light, The dead lay everywhere, their bodies intertwined in - mis s it d reveale y diml n illuminatio s lampstone' e th t bu their final struggle, a grisly metaphor of the animosity shapen hea. d and thdarkness eo t writhingn bor e , coilinthos d an g t clusteligh o t r on f slicbor n k me n betwee tentacles that depended from it.
Recommended publications
  • Underdark™ Sample File
    Underdark™ Sample file ROLEPLAYING GAME SUPPLEMENT Rob Heinsoo • Andy Collins UndrDark_Ch00.indd 1 10/21/09 3:45 PM CREDITS Design Art Director Rob Heinsoo (lead), Andy Collins, Mari Kolkowsky Brian R. James, Robin D. Laws, Matthew Sernett Cover Illustration Additional Design Eva Widermann (front cover), Vincent Dutrait (back cover) Creighton Broadhurst, Bruce R. Cordell, N. Eric Heath, Kevin Kulp, Dru Moore Graphic Designers Keven Smith, Leon Cortez, Emi Tanji Development Andy Collins (lead), Michele Carter, Additional Graphic Design Stephen Radney-MacFarland, Mari Kolkowsky Peter Schaefer, Stephen Schubert, Bill Slavicsek Interior Illustrations Editing Rob Alexander, Dave Allsop, Carl Critchlow, Vincent Michele Carter (lead), Torah Cottrill, Dutrait, Jake Masbruch, Adam Paquette, Lucio Parrillo, Scott Fitzgerald Gray, Miranda Horner Michael Phillippi, Steve Prescott, Amelia Stoner, Arnie Swekel, Francis Tsai, Ben Wootten, Kieran Yanner Managing Editing Kim Mohan Cartographer Jason A. Engle Director of D&D R&D and Book Publishing Bill Slavicsek Publishing Production Specialist Christopher Tardiff D&D Creative Manager Christopher Perkins Prepress Manager Jefferson Dunlap D&D Design Manager James Wyatt Imaging Technician Carmen Cheung D&D Development and Editing Manager AndySample Collins Production file Manager Cynda Callaway D&D Senior Art Director Jon Schindehette Game rules based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson, and the later editions by David “Zeb” Cook (2nd Edition); Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison (3rd Edition); and Rob Heinsoo, Andy Collins, and James Wyatt (4th Edition). 620-25121000-001 U.S., CANADA, ASIA, PACIFIC, EUROPEAN HEADQUARTERS WIZARDS OF THE COAST, BELGIUM 9 8 7 6 5 4 3 2 1 & LATIN AMERICA Hasbro UK Ltd Industrialaan 1 First Printing: January 2010 Wizards of the Coast LLC Caswell Way 1702 Groot-Bijgaarden ISBN: 978-0-7869-5387-5 P.O.
    [Show full text]
  • Dragon Magazine #228
    Where the good games are As I write this, the past weekend was the WINTER FANTASY ™ slots of the two LIVING DEATH adventures; all the judges sched- gaming convention. uled to run them later really wanted to play them first. That’s a It is over, and we’ve survived. WINTER FANTASY isn’t as hectic vote of confidence for you. or crowded as the GENCON® game fair, so we can relax a bit These judges really impressed me. For those of you who’ve more, meet more people, and have more fun. never played a LIVING CITY, LIVING JUNGLE™, or LIVING DEATH game, It was good meeting designers and editors from other game you don’t know what you’re missing. The judges who run these companies and discussing trends in the gaming industry, but it things are the closest thing to a professional corps of DMs that was also good sitting in the hotel bar (or better yet, Mader’s, I can imagine. Many judges have been doing this for years, and down the street) with old friends and colleagues and just talk- some go to gaming conventions solely for the purpose of run- ing shop. ning games. They really enjoy it, they’re really good, and they Conventions are business, but they are also fun. really know the rules. I came out of WINTER FANTASY with a higher respect for the Now the Network drops into GENCON gear. Tournaments are people who run these things. TSR’s new convention coordina- being readied and judges are signing up.
    [Show full text]
  • 13Th Valley John M. Del Vecchio Fiction 25.00 ABC of Architecture
    13th Valley John M. Del Vecchio Fiction 25.00 ABC of Architecture James F. O’Gorman Non-fiction 38.65 ACROSS THE SEA OF GREGORY BENFORD SF 9.95 SUNS Affluent Society John Kenneth Galbraith 13.99 African Exodus: The Origins Christopher Stringer and Non-fiction 6.49 of Modern Humanity Robin McKie AGAINST INFINITY GREGORY BENFORD SF 25.00 Age of Anxiety: A Baroque W. H. Auden Eclogue Alabanza: New and Selected Martin Espada Poetry 24.95 Poems, 1982-2002 Alexandria Quartet Lawrence Durell ALIEN LIGHT NANCY KRESS SF Alva & Irva: The Twins Who Edward Carey Fiction Saved a City And Quiet Flows the Don Mikhail Sholokhov Fiction AND ETERNITY PIERS ANTHONY SF ANDROMEDA STRAIN MICHAEL CRICHTON SF Annotated Mona Lisa: A Carol Strickland and Non-fiction Crash Course in Art History John Boswell From Prehistoric to Post- Modern ANTHONOLOGY PIERS ANTHONY SF Appointment in Samarra John O’Hara ARSLAN M. J. ENGH SF Art of Living: The Classic Epictetus and Sharon Lebell Non-fiction Manual on Virtue, Happiness, and Effectiveness Art Attack: A Short Cultural Marc Aronson Non-fiction History of the Avant-Garde AT WINTER’S END ROBERT SILVERBERG SF Austerlitz W.G. Sebald Auto biography of Miss Jane Ernest Gaines Fiction Pittman Backlash: The Undeclared Susan Faludi Non-fiction War Against American Women Bad Publicity Jeffrey Frank Bad Land Jonathan Raban Badenheim 1939 Aharon Appelfeld Fiction Ball Four: My Life and Hard Jim Bouton Time Throwing the Knuckleball in the Big Leagues Barefoot to Balanchine: How Mary Kerner Non-fiction to Watch Dance Battle with the Slum Jacob Riis Bear William Faulkner Fiction Beauty Robin McKinley Fiction BEGGARS IN SPAIN NANCY KRESS SF BEHOLD THE MAN MICHAEL MOORCOCK SF Being Dead Jim Crace Bend in the River V.
    [Show full text]
  • Introduction Myconid Player Race
    DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Myconid Traits Forgotten Realms, Ravenloft, the dragon ampersand, and all other Wizards of the Coast product names, and their respective logos are Ability Score Increase. Your Constitution score increases by 1 trademarks of Wizards of the Coast in the USA and other countries. and your Wisdom score increases by 1. This work contains material that is copyright Wizards of the Age. Myconids live around 25 years if they remain underground. Coast and/or other authors. Such material is used with permission However, myconids who stray above ground tend to last only a few under the Community Content Agreement for Dungeon Masters hours. Guild. Alignment. Myconids tend to stray down the paths of Lawful All other original material in this work is copyright 2018 by J.W. Neutral having not much interest other than their colonies and Ross and published under the Community Content Agreement for themselves. Dungeon Masters Guild. Size. Myconids are commonly around 5 to 6 feet tall, and weigh about 100-200lbs. Your size is Medium. Speed. Your base walking speed is 30 feet. Introduction Darkvision. Due to your life underground, you have a naturally Festival of the Myconids is an adventure that should span about 1-3 superior vision in dark and dim conditions. You can see in dim light sessions and features primarily in the Underdark section of my within 120 feet of you as if it were bright light, and in darkness as if homebrewed continent of Anundiel. The unique aspect of this it were dim light.
    [Show full text]
  • DIVINITY Tige Classes to Use in Your D&D Campaign
    Complete Divine is packed full of material useful to cler- ics, druids, and other divine spellcasters, including feats, prestige classes, spells, and magic items. Some of this material is freshly updated for D&D v.3.5, and the rest is brand-new. But there’s only so much room in any book, and some of the new prestige classes couldn’t be included. So without further ado, here are four new divine pres- MORE DIVINITY tige classes to use in your D&D campaign. A Web Enhancement DWEOMERKEEPER for Complete Divine Dweomerkeepers are the shepherds of arcana—priests whose faith grants them an intuitive grasp of the very fabric of magic. Skilled practitioners of both arcane and CREDITS divine magic, they seek to explore magical theory and Design: David Noonan and Skip Williams create new spells and magic items. As the devoted Editing: Penny Williams agents of the deities of magic, dweomerkeepers defend Typesetting: Nancy Walker against those who seek to warp, twist, or hoard spells, magic items, and arcane lore. Design Manager: Christopher Perkins Most dweomerkeepers are cleric/wizards or Web Production Julia Martin cleric/sorcerers, although other class combinations— Web Development: Mark A. Jindra particularly those that include specialist wizard, bard, Graphic Design: Sean Glenn, Cynthia Fliege and ranger—are not unknown. Dweomerkeepers can be found throughout the ® Based on the original DUNGEONS & DRAGONS game by E. land. Some dwell in lonely, isolated towers and are Gary Gygax and Dave Arneson and on the new edition of the wholly consumed with their magical studies. Others DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, and Peter Adkison.
    [Show full text]
  • Archons (Commanders) [NOTICE: They Are NOT Anlien Parasites], and Then, in a Mirror Image of the Great Emanations of the Pleroma, Hundreds of Lesser Angels
    A R C H O N S HIDDEN RULERS THROUGH THE AGES A R C H O N S HIDDEN RULERS THROUGH THE AGES WATCH THIS IMPORTANT VIDEO UFOs, Aliens, and the Question of Contact MUST-SEE THE OCCULT REASON FOR PSYCHOPATHY Organic Portals: Aliens and Psychopaths KNOWLEDGE THROUGH GNOSIS Boris Mouravieff - GNOSIS IN THE BEGINNING ...1 The Gnostic core belief was a strong dualism: that the world of matter was deadening and inferior to a remote nonphysical home, to which an interior divine spark in most humans aspired to return after death. This led them to an absorption with the Jewish creation myths in Genesis, which they obsessively reinterpreted to formulate allegorical explanations of how humans ended up trapped in the world of matter. The basic Gnostic story, which varied in details from teacher to teacher, was this: In the beginning there was an unknowable, immaterial, and invisible God, sometimes called the Father of All and sometimes by other names. “He” was neither male nor female, and was composed of an implicitly finite amount of a living nonphysical substance. Surrounding this God was a great empty region called the Pleroma (the fullness). Beyond the Pleroma lay empty space. The God acted to fill the Pleroma through a series of emanations, a squeezing off of small portions of his/its nonphysical energetic divine material. In most accounts there are thirty emanations in fifteen complementary pairs, each getting slightly less of the divine material and therefore being slightly weaker. The emanations are called Aeons (eternities) and are mostly named personifications in Greek of abstract ideas.
    [Show full text]
  • Drow of the Underdark
    ™ 95726720_Ch00.indd 1 2/22/07 3:03:16 PM Shadowborn Warrior . .52 Clothing . .98 Spider Companion . .52 Tools . .101 Contents Spiderfriend Magic . .52 Artifacts . .103 Introduction . 4 Staggering Critical . .52 Surprising Riposte . .52 Chapter 5: Chapter 1: Umbral Spell . .52 Monsters of the Underdark . 105 All About the Drow . 7 Vermin Trainer . .53 Adamantine Spider . 106 A Day in the Life . .7 Verminfriend . .53 Chwidencha . 108 Society and Culture . .9 Versatile Combatant . .53 Draegloth . .110 Law, Tradition, and Government . .10 Ambush Feats . .53 Dragon, Deep . .114 Drow Psychology . .13 Gloom Strike . .54 Elf, Albino Drow (Szarkai) . .118 Religion . .15 Sickening Strike . .54 Goblinoid . 120 Rites and Rituals of Lolth . .15 Terrifying Strike . .54 Husk Vermin . 126 CONTENTS TABLE OF Servants of Lolth . .17 Venomous Strike . .54 Kuo-Toa . 129 Lolth . .19 Divine Feats . .54 Lizard, Giant . .133 Houses of the Drow . .20 Divine Intercession . .54 Quaggoth . 136 Structure and Composition . .20 Lolth’s Boon . .54 Shunned . .140 House Authority . .21 Lolth’s Caress . .54 Spider, Monstrous . .141 House Interaction . .21 Profane Agony . .54 Troll . .145 Duties and Benefi ts . .22 Vile Feats . .55 Venom Ooze . .148 Family Units . .24 Unspeakable Vow . .55 Drow Life . .26 Vow of Decadence . .55 Chapter 6: Leisure . .27 Vow of the Spider Queen . .55 Campaigns and Adventures . 150 Arts and Crafts . .27 Vow of Vengeance . .56 Drow Campaigns . 150 Technology and Magic. .28 Weapon Style Feats . .56 Drow Cities and Environs . 153 Love . 29 Despana School . .56 Sample Drow . 160 War . 30 Eilservs School . .56 Anybys Velifane . 160 Death . .31 Inlindl School . .56 Keveras Lorakythe .
    [Show full text]
  • Treasuresof the Underdark
    TREASURES OF THE UNDERDARK 40 MAGICAL AND UNIQUE ITEMS Sample file Items of power and malevolence from the Underdark, for use in the world’s greatest roleplaying game. TREASURES OF THE UNDERDARK 40 MAGICAL AND UNIQUE ITEMS A Dungeon Rollers Product Writing, Layout & Editing: Matt Vaughan Proofreading: David Lane Art: All art provided used from DMs Guild Creator Resource, supplied by Wizards of the Coast Additional Thanks: Matt Kelly for additional proof reading and “Mask of Hidden Truths” inspiration, chocolate is on its way. Rob Tew for the being the twisted mind behind various items, I for one am pleased you decided to not become a supervillain. And lastly David Lane for proofing, developing several items and being a Samplesounding board throughout. file DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK.
    [Show full text]
  • Dragon Magazine #248
    DRAGONS Features The Missing Dragons Richard Lloyd A classic article returns with three new dragons for the AD&D® game. Departments 26 56 Wyrms of the North Ed Greenwood The evil woman Morna Auguth is now The Moor Building a Better Dragon Dragon. Paul Fraser Teaching an old dragon new tricks 74Arcane Lore is as easy as perusing this menu. Robert S. Mullin For priestly 34 dragons ... Dragon Dweomers III. Dragon’s Bestiary 80 Gregory W. Detwiler These Crystal Confusion creatures are the distant Dragon-Kin. Holly Ingraham Everythingand we mean everything 88 Dungeon Mastery youll ever need to know about gems. Rob Daviau If youre stumped for an adventure idea, find one In the News. 40 92Contest Winners Thomas S. Roberts The winners are revealed in Ecology of a Spell The Dragon of Vstaive Peak Design Contest. Ed Stark Columns Theres no exagerration when Vore Lekiniskiy THE WYRMS TURN .............. 4 is called a mountain of a dragon. D-MAIL ....................... 6 50 FORUM ........................ 10 SAGE ADVICE ................... 18 OUT OF CHARACTER ............. 24 Fiction BOOKWYRMs ................... 70 The Quest for Steel CONVENTION CALENDAR .......... 98 Ben Bova DRAGONMIRTH ............... 100 Orion must help a young king find both ROLEPLAYING REVIEWS .......... 104 a weapon and his own courage. KNIGHTS OF THE DINNER TABLE ... 114 TSR PREVIEWS ................. 116 62 PROFILES ..................... 120 Staff Publisher Wendy Noritake Executive Editor Pierce Watters Production Manager John Dunn Editor Dave Gross Art Director Larry Smith Associate Editor Chris Perkins Editorial Assistant Jesse Decker Advertising Sales Manager Bob Henning Advertising Traffic Manager Judy Smitha On the Cover Fred Fields blends fantasy with science fiction in this month's anniversary cover.
    [Show full text]
  • Monster Manual
    CREDITS MONSTER MANUAL DESIGN MONSTER MANUAL REVISION Skip Williams Rich Baker, Skip Williams MONSTER MANUAL D&D REVISION TEAM D&D DESIGN TEAM Rich Baker, Andy Collins, David Noonan, Monte Cook, Jonathan Tweet, Rich Redman, Skip Williams Skip Williams ADDITIONAL DEVELOPMENT ADDITIONAL DESIGN David Eckelberry, Jennifer Clarke Peter Adkison, Richard Baker, Jason Carl, Wilkes, Gwendolyn F.M. Kestrel, William W. Connors, Sean K Reynolds Bill Slavicsek EDITORS PROOFREADER Jennifer Clarke Wilkes, Jon Pickens Penny Williams EDITORIAL ASSITANCE Julia Martin, Jeff Quick, Rob Heinsoo, MANAGING EDITOR David Noonan, Penny Williams Kim Mohan MANAGING EDITOR D&D CREATIVE DIRECTOR Kim Mohan Ed Stark CORE D&D CREATIVE DIRECTOR DIRECTOR OF RPG R&D Ed Stark Bill Slavicsek DIRECTOR OF RPG R&D ART DIRECTOR Bill Slavicsek Dawn Murin VISUAL CREATIVE DIRECTOR COVER ART Jon Schindehette Henry Higginbotham ART DIRECTOR INTERIOR ARTISTS Dawn Murin Glen Angus, Carlo Arellano, Daren D&D CONCEPTUAL ARTISTS Bader, Tom Baxa, Carl Critchlow, Brian Todd Lockwood, Sam Wood Despain, Tony Diterlizzi, Scott Fischer, Rebecca Guay-Mitchell, Jeremy Jarvis, D&D LOGO DESIGN Paul Jaquays, Michael Kaluta, Dana Matt Adelsperger, Sherry Floyd Knutson, Todd Lockwood, David COVER ART Martin, Raven Mimura, Matthew Henry Higginbotham Mitchell, Monte Moore, Adam Rex, Wayne Reynolds, Richard Sardinha, INTERIOR ARTISTS Brian Snoddy, Mark Tedin, Anthony Glen Angus, Carlo Arellano, Daren Waters, Sam Wood Bader, Tom Baxa, Carl Critchlow, Brian Despain, Tony Diterlizzi, Larry Elmore, GRAPHIC
    [Show full text]
  • Game Factors and Game-Based Learning Design Model
    See discussions, stats, and author profiles for this publication at: https://www.researchgate.net/publication/282538465 Game Factors and Game-Based Learning Design Model Article in International Journal of Computer Games Technology · August 2015 DOI: 10.1155/2015/549684 CITATIONS READS 42 2,569 2 authors: Yen-Ru Shi Ju-Ling Shih National Central University 7 PUBLICATIONS 259 CITATIONS 69 PUBLICATIONS 806 CITATIONS SEE PROFILE SEE PROFILE All content following this page was uploaded by Yen-Ru Shi on 04 November 2015. The user has requested enhancement of the downloaded file. Hindawi Publishing Corporation International Journal of Computer Games Technology Volume 2015, Article ID 549684, 11 pages http://dx.doi.org/10.1155/2015/549684 Review Article Game Factors and Game-Based Learning Design Model Yen-Ru Shi and Ju-Ling Shih Department of Information and Learning Technology, National University of Tainan, Tainan City 70005, Taiwan Correspondence should be addressed to Yen-Ru Shi; [email protected] Received 30 April 2015; Revised 20 July 2015; Accepted 26 July 2015 Academic Editor: Yiyu Cai Copyright © 2015 Y.-R. Shi and J.-L. Shih. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. How to design useful digital game-based learning is a topic worthy of discussion. Past research focused on specific game genres design, but it is difficult to use when the target game genre differs from the default genres used in the research. This study presents macrodesign concepts that elucidates 11 crucial game-design factors, including game goals, game mechanism, game fantasy, game value, interaction, freedom, narrative, sensation, challenges, sociality, and mystery.
    [Show full text]
  • Adventures in the Forgotten Realms Deck Checklist Table # Card Pool Verification Player Information
    ADVENTURES IN THE FORGOTTEN REALMS DECK CHECKLIST TABLE # CARD POOL VERIFICATION PLAYER INFORMATION Verifier’s First Name Verifier’s Last Name Player’s First Name Player’s Last Name Verifier’s DCI Number Player’s DCI Number PLAYED TOTAL PLAYED TOTAL PLAYED TOTAL PLAYED TOTAL WHITE BLUE BLACK RED 1 +2 Mace 44 Aberrant Mind Sorcerer 87 Acererak the Archlich 130 Armory Veteran 2 Arborea Pegasus 45 Air-Cult Elemental 88 Asmodeus the Archfiend 131 Barbarian Class 3 Blink Dog 46 Arcane Investigator 89 Baleful Beholder 132 Battle Cry Goblin 4 The Book of Exalted Deeds 47 Bar the Gate 90 Black Dragon 133 Boots of Speed 5 Celestial Unicorn 48 The Blackstaff of Waterdeep 91 The Book of Vile Darkness 134 Brazen Dwarf 6 Cleric Class 49 Blue Dragon 92 Check for Traps 135 Burning Hands 7 Cloister Gargoyle 50 Charmed Sleep 93 Clattering Skeletons 136 Chaos Channeler 8 Dancing Sword 51 Clever Conjurer 94 Deadly Dispute 137 Critical Hit 9 Dawnbringer Cleric 52 Contact Other Plane 95 Death-Priest of Myrkul 138 Delina, Wild Mage 10 Delver’s Torch 53 Demilich 96 Demogorgon’s Clutches 139 Dragon’s Fire 11 Devoted Paladin 54 Displacer Beast 97 Devour Intellect 140 Dueling Rapier 12 Divine Smite 55 Djinni Windseer 98 Drider 141 Earth-Cult Elemental 13 Dragon’s Disciple 56 Dragon Turtle 99 Dungeon Crawler 142 Farideh’s Fireball 14 Dwarfhold Champion 57 Eccentric Apprentice 100 Ebondeath, Dracolich 143 Flameskull 15 Flumph 58 Feywild Trickster 101 Eyes of the Beholder 144 Goblin Javelineer 16 Gloom Stalker 59 Fly 102 Fates’ Reversal 145 Goblin Morningstar 17
    [Show full text]