DIVINITY Tige Classes to Use in Your D&D Campaign
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WOT Enhance Credits.Qxd (Page 1)
™ WEB ENHANCEMENT Design: CHARLES RYAN, STEVEN S. LONG, Web Production: JULIA MARTIN CHRISTIAN MOORE, OWEN K.C. STEPHENS Web Development: MARK JINDRA Design Assistance: DAVID ECKELBERRY, JENNIFER CLARKE WILKES, Creative Directors: THOMAS M. REID, CORY J. HERNDON CHRISTOPHER PERKINS Development and Editing: CHARLES RYAN Visual Creative Director: JON SCHINDEHETTE Editing: JOHN D. RATELIFF, BRIAN CAMPBELL, Graphic Design: ROBERT RAPER, DEE BARNETT JENNIFER CLARKE WILKES, MIRANDA HORNER, CORY J. HERNDON Cartography: ELLISA MITCHELL Typesetting: SUE WEINLEIN COOK Licensing Approval: ROBERT JORDAN, WILLIAM P. MCDOUGAL, MARIA L. SIMONS This Wizards of the Coast game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20. This d20 System game utilizes mechanics developed for the new DUNGEONS & DRAGONS® game by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. U.S.,CANADA, EUROPEAN HEADQUARTERS ASIA, PACIFIC & LATIN AMERICA Wizards of the Coast, Belgium Wizards of the Coast, Inc. P.B. 2031 P.O. Box 707 2600 Berchem Renton WA 98057-0707 Belgium (Questions?) 1-800-324-6496 +32-70-23-32-77 DUNGEONS &DRAGONS, the d20 system logo, and the Wizards of the Coast logo are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. Wheel of Time is a trademark of Robert Jordan. All characters, character names, and descriptions thereof are trademarks and/or copyrights of Robert Jordan. ©2001 Game Mechanic owned by Wizards of the Coast, Inc. -
Return to the Temple of Elemental Evil ERRATA and FAQ
Return to the Temple of Elemental Evil ERRATA AND FAQ A collaborative product of the members of Monte Cook's Return to the Temple of Elemental Evil web forum. Compiled, edited, and formatted by Siobharek. PDF version edited by ZansForCans. Modified: 11 February 2003 The definitive source for this errata and FAQ can be found in the ‘sticky’ threads at the top of the topic list on Monte Cook's Return to the Temple of Elemental Evil web forum. None of these errata or FAQ are official in any way (i.e. Monte or WotC have not said "That's right."), but most have been agreed to be accurate and true to the core rulebooks by many DMs running this adventure. NPC stats corrections are grouped in the appropriate chapter that the NPC appears in. In some cases, there is no ‘fix’ suggested—the errata is simply provided to alert you to a discrepancy. You didn’t think we’d do all the work for you, did you? It may seem like there are quite a lot of errata for this product. There are! Part of the explanation we have heard is that Monte was working on the adventure while D&D 3e was still being finalized. The rest we simply blame on his editors. ;) We welcome further corrections and additions to this list. However, when and if you find something that doesn't seem right, please check in every available rulebook. For instance, adding the right number of feats and stat increases to monsters with classes can be fiendishly hard but check it and double check it as much as you can. -
The Illithiad.Pdf
Introduction -Illithid Theology, 40 —Illithids: The Legend, 4 Ilsensine, 40 —The Bowels of the World, 4 Maanzecorian, 41 —Encounter in Darkness, 5 —Consequences, 6 Psychology and Society —Inside the Illithid Mind, 42 Beliefs, 42 Illithids: What They Emotions, 45 Concept of Time, 45 —Mind Flayers at a —Society, 46 Glance, 7 Lot of the Thrall, 46 s Abilitie , Anatomy Inter-illithid Relationships, 46 and Limitations, 7 The Elder Concord, 47 Creeds, 48 —Illithid Social Customs, 53 Life Cycle and Coming of Age, 53 Variations 3 5 , Brain r Elde e th g Joinin —Eggs, 10 Entertainment, 54 —Tadpoles, 10 Nonpsionic Communication, 56 —Ceremorphosis, 11 Illithid Names, 56 —Adults, 12 Outcasts, 56 —Illithid Variations, 14 Illithids and Undead, 57 Arcane Illithids, 14 Illithids and Githyanki, 58 Ulitharids, 15 Illithids and Githzerai, 60 Elder Brains, 16 Alhoons (Illithilichs), 17 An Illithid Community Illithid Vampires, 18 —Abstemious, 61 Urophions, 18 72 , Dwelling r Flaye d Min l Typica A — Neothelids, 18 —Engendering New Communities, 74 Psionics: Options, Abilities, and Drawbacks —Philosophy of Psionics, 20 y Technolog d Illithi Optional Psionics Rule #1, 21 —Psionic Item Distribution, 77 Optional Psionics Rule #2, 21 Psionic Item Descriptions, 77 Psionic Attack and Combat, 21 Unique Psionic Items, 83 Quick Psionic Rules For Illithids, 22 Illithid Psionic Attacks, 23 Illithid Psionic Defenses, 24 Mind Flayer Quick Stat Reference Illithid Psionic Disciplines, 25 —Standard illithids, 86 —Unique Illithid Psionic Disciplines, 28 6 8 , illithids e —Arcan Unique Psionic Power Menu, 28 —Ulitharids, 86 Unique Psionic Power Descriptions, 28 —Alhoons, 87 —Psionic Drawbacks, 33 —Illithid vampires, 87 Psionic Cascade, 33 —Brain golem, 88 Psionic Disease: The Ashen, 34 Psychic Flareback, 34 —Grimlocks, 88 Partial Personalities, 35 —Lugribossk (Ilsensine's Proxy), 89 History and Theology Monsters —Origins, 36 2 9 , Brain r —Elde —Ancient History, 38 —Urophion, 94 9 3 , Empire f o l —Fal —Neothelid, 95 —Recent History, 39 —Gohlbrorn, 96 Introduction Illithidsf O . -
Dragon Magazine #248
DRAGONS Features The Missing Dragons Richard Lloyd A classic article returns with three new dragons for the AD&D® game. Departments 26 56 Wyrms of the North Ed Greenwood The evil woman Morna Auguth is now The Moor Building a Better Dragon Dragon. Paul Fraser Teaching an old dragon new tricks 74Arcane Lore is as easy as perusing this menu. Robert S. Mullin For priestly 34 dragons ... Dragon Dweomers III. Dragon’s Bestiary 80 Gregory W. Detwiler These Crystal Confusion creatures are the distant Dragon-Kin. Holly Ingraham Everythingand we mean everything 88 Dungeon Mastery youll ever need to know about gems. Rob Daviau If youre stumped for an adventure idea, find one In the News. 40 92Contest Winners Thomas S. Roberts The winners are revealed in Ecology of a Spell The Dragon of Vstaive Peak Design Contest. Ed Stark Columns Theres no exagerration when Vore Lekiniskiy THE WYRMS TURN .............. 4 is called a mountain of a dragon. D-MAIL ....................... 6 50 FORUM ........................ 10 SAGE ADVICE ................... 18 OUT OF CHARACTER ............. 24 Fiction BOOKWYRMs ................... 70 The Quest for Steel CONVENTION CALENDAR .......... 98 Ben Bova DRAGONMIRTH ............... 100 Orion must help a young king find both ROLEPLAYING REVIEWS .......... 104 a weapon and his own courage. KNIGHTS OF THE DINNER TABLE ... 114 TSR PREVIEWS ................. 116 62 PROFILES ..................... 120 Staff Publisher Wendy Noritake Executive Editor Pierce Watters Production Manager John Dunn Editor Dave Gross Art Director Larry Smith Associate Editor Chris Perkins Editorial Assistant Jesse Decker Advertising Sales Manager Bob Henning Advertising Traffic Manager Judy Smitha On the Cover Fred Fields blends fantasy with science fiction in this month's anniversary cover. -
Rules for Spellflag
the redhurst academy of magic™ spellflag rules web enhancement #2 For use with the Requires the use of the Dungeons & Dragons Player’s Handbook, published by Wizards of the Coast, Inc. 1 This product utilizes updated material from the v. 3.5 revision. ©2003 Human credits about this “book” Head Studios, Inc. Writing and Design: Matt Forbeck hose of you who have purchased The Redhurst All Rights Reserved. Editing: Timothy S. Gerritsen tAcademy of Magic and read it through know that it’s Redhurst, The Redhurst Art Direction: Matt Forbeck a gold mine for DMs hungry for adventure ideas. Due Academy of Magic and Graphic Design: Matt Forbeck and Tim Bowman to the nature of the book, however, we weren’t able to the Human Head Cartography: Jeff Lahren spell out adventure hooks directly in the book, as that Studios logo are Creative Direction: Matt Forbeck and would have broken the metaphor under which the trademarks of Human Timothy S. Gerritsen book was constructed. The spy who wrote the bits in Head Studios, Inc. Playtesting: Matt Forbeck and Seth Johnson the margins, for instance, couldn’t just throw in advice The Fast Forward for DMs as she went along. It just wouldn’t fit. Entertainment logo is a Through the wonder of the World Wide Web, how- trademark of Fast For- ever, we’re able to offer you the first official enhance- ward Entertainment. ment to The Redhurst Academy of Magic, free of charge. Reproduction of non- Since this is an adjunct to that book and not actually Open Game Content part of it, we are free to break the book’s fourth wall, so from this work by any to speak, and address d20 System DMs directly. -
Dungeons & Dragons 3.5 Edition Index – Deities
Dungeons & Dragons 3.5 Edition Index – Deities http://www.crystalkeep.com/d20 Collected by Chet Erez ([email protected]) and the members of the Crystal Keep Forum Report Suggestions or Errors at http://www.crystalkeep.com/forum/index.php February 28, 2007 Table of Contents Page Index...........................................................................................................................................................................................................................2 Core Deities................................................................................................................................................................................................................4 Campaign Settings......................................................................................................................................................................................................5 Grayhawk................................................................................................................................................................................................................................................5 Forgotten Realms....................................................................................................................................................................................................................................8 Mulhorandi ................................................................................................................................................................................................................................... -
Character Sheets The.Original.Files.From.The.Open.Source.Repository
CONTENTS Dragon Magic Dragonfire.Adept. .58 Introduction. .3 Dungeonscape CORE PAGES Factotum .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ... .. .. .. .59 Basic. .13 Eberron Campaign Setting Extended. .15 Artificer. .60 Psionic . 19 Heroes of Horror Generic. 22 Archivist. .61 CLASSES Dread.Necromancer. 62 Player’s Handbook Magic of Incarnum Barbarian . 23 Incarnate . .63 Bard. .25 Soulborn. ..64 Cleric. 26 Totemist. .65 Druid . .27 Psionics Handbook Monk. 29 Psion. .66 Paladin. 30 Psychic.Warrior. .67 Ranger. .31 Soulknife. ..68 Sorcerer. 32 Wilder. ..69 Wizard. 34 Tome of Battle Player’s Handbook 2 Crusader. .70 Beguiler. 36 Swordsage. 71 Dragon.Shaman. .37 Warblade . 72 Duskblade .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ...38 Blank.Tome.of.Battle. .73 Complete Adventurer Tome of Magic Ninja. 39 Binder. .74 Spellthief . .40 Shadowcaster. .76 Complete Arcane Truenamer. .77 Warlock . .41 Generic Warmage . 42 Extended.Classes. 78 Wu.Jen . .43 Blank.Spellcasters . ..80 Complete Divine SUPPORT PAGES Favoured.Soul. ..44 Character.Background. 83 Shugenja. .45 Party.Funds. ..84 Spirit.Shaman. ..46 Spell.Book. .85 Complete Psionic Familiar./.Animal.Companion./. Ardent. .47 Summoned.Creature. ..88 Divine.Mind. .48 Psicrystal . .89 Lurk .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. ...49 DUNGEON MASTER Complete Warrior NPC. ..90 Hexblade. .50 Party.Summary. 91 Dragon Compendium NPC.Group. .92 Battle.Dancer. .51 Timelines . .93 Death.Master. .52 Maps. 97 Jester. 53 Mountebank. 54 Savant. .55 Sha’ir. 56 Urban.Druid. 57 2 oleplaying.games.are.all.about.your. character ..Whatever.your.game,.race. and.class,.you.spend.a.lot.of.time.using. your.character.sheet.so.it’s.worth.having. a.good.one . When.I.started.playing.D&D,.I.wasn’t. Dyslexic Studeos present quite.satisfied.with.the.default.sheets ..In. a surprisingly complete set of investigating.the.other.options,.I.found.many. -
Fictional Reality Issue 8
Fictional Reality June 2002 Issue 08 Table of Contents Ah, Summer in Texas. Actually, it’s not to bad right now, but by August we’ll be just dripping with sweat. I guess I’ll have to spend more time inside painting figures and Editorial / TOC 1 playing games. Well, that’s not all that will be taking up Standing Orders: Age of Battles 2 my free hours during the Summer. Baby Megan is Miniature Reviews preparing for her arrival and will join the rest of the brood Wizards of the Coast: Chainmail 5 sometime in late August or early September. That puts a Excelsior: Iron Claw 7 wee dent into my gaming and painting schedules, but also nixes any plans I had of attending Gen Con this year. If Rackham: Confrontation 8 anyone that gets to Gen Con this year would like to write Holistic Design: Fantasy Encounters 9 up a report I’d love to put it in the next issue. Next year Mithril: Lord of the Rings 10 may work out better for me anyway. My oldest son, Excalibur Miniaturen: Fearless 12 Bradley, has been gaming with my Dungeons and Pulp Figures: Lost Tribes / Personalities 15 Dragons group for a while now and has also been trying Reaper Miniatures 16 his hand at some painting. He’s getting the hang of things Larry Leadhead 11 and by next year he should be a pro. Ok, next year will be Game Reviews a go. We should actually start planning for it now. Road Games Workshop: Warhammer Skirmish 17 trip or catch a plane? Excalibur Miniaturen: Magic Challenge 18 Holistic Design: Fading Suns d20 RPG 19 Planning is a huge part of a rather large terrain building article this issue. -
Monster Manual
CREDITS MONSTER MANUAL DESIGN MONSTER MANUAL REVISION Skip Williams Rich Baker, Skip Williams MONSTER MANUAL D&D REVISION TEAM D&D DESIGN TEAM Rich Baker, Andy Collins, David Noonan, Monte Cook, Jonathan Tweet, Rich Redman, Skip Williams Skip Williams ADDITIONAL DEVELOPMENT ADDITIONAL DESIGN David Eckelberry, Jennifer Clarke Peter Adkison, Richard Baker, Jason Carl, Wilkes, Gwendolyn F.M. Kestrel, William W. Connors, Sean K Reynolds Bill Slavicsek EDITORS PROOFREADER Jennifer Clarke Wilkes, Jon Pickens Penny Williams EDITORIAL ASSITANCE Julia Martin, Jeff Quick, Rob Heinsoo, MANAGING EDITOR David Noonan, Penny Williams Kim Mohan MANAGING EDITOR D&D CREATIVE DIRECTOR Kim Mohan Ed Stark CORE D&D CREATIVE DIRECTOR DIRECTOR OF RPG R&D Ed Stark Bill Slavicsek DIRECTOR OF RPG R&D ART DIRECTOR Bill Slavicsek Dawn Murin VISUAL CREATIVE DIRECTOR COVER ART Jon Schindehette Henry Higginbotham ART DIRECTOR INTERIOR ARTISTS Dawn Murin Glen Angus, Carlo Arellano, Daren D&D CONCEPTUAL ARTISTS Bader, Tom Baxa, Carl Critchlow, Brian Todd Lockwood, Sam Wood Despain, Tony Diterlizzi, Scott Fischer, Rebecca Guay-Mitchell, Jeremy Jarvis, D&D LOGO DESIGN Paul Jaquays, Michael Kaluta, Dana Matt Adelsperger, Sherry Floyd Knutson, Todd Lockwood, David COVER ART Martin, Raven Mimura, Matthew Henry Higginbotham Mitchell, Monte Moore, Adam Rex, Wayne Reynolds, Richard Sardinha, INTERIOR ARTISTS Brian Snoddy, Mark Tedin, Anthony Glen Angus, Carlo Arellano, Daren Waters, Sam Wood Bader, Tom Baxa, Carl Critchlow, Brian Despain, Tony Diterlizzi, Larry Elmore, GRAPHIC -
Game Factors and Game-Based Learning Design Model
See discussions, stats, and author profiles for this publication at: https://www.researchgate.net/publication/282538465 Game Factors and Game-Based Learning Design Model Article in International Journal of Computer Games Technology · August 2015 DOI: 10.1155/2015/549684 CITATIONS READS 42 2,569 2 authors: Yen-Ru Shi Ju-Ling Shih National Central University 7 PUBLICATIONS 259 CITATIONS 69 PUBLICATIONS 806 CITATIONS SEE PROFILE SEE PROFILE All content following this page was uploaded by Yen-Ru Shi on 04 November 2015. The user has requested enhancement of the downloaded file. Hindawi Publishing Corporation International Journal of Computer Games Technology Volume 2015, Article ID 549684, 11 pages http://dx.doi.org/10.1155/2015/549684 Review Article Game Factors and Game-Based Learning Design Model Yen-Ru Shi and Ju-Ling Shih Department of Information and Learning Technology, National University of Tainan, Tainan City 70005, Taiwan Correspondence should be addressed to Yen-Ru Shi; [email protected] Received 30 April 2015; Revised 20 July 2015; Accepted 26 July 2015 Academic Editor: Yiyu Cai Copyright © 2015 Y.-R. Shi and J.-L. Shih. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. How to design useful digital game-based learning is a topic worthy of discussion. Past research focused on specific game genres design, but it is difficult to use when the target game genre differs from the default genres used in the research. This study presents macrodesign concepts that elucidates 11 crucial game-design factors, including game goals, game mechanism, game fantasy, game value, interaction, freedom, narrative, sensation, challenges, sociality, and mystery. -
World Serpent Enhance.Qxd
Brave New Planes Variant Planes in Your Campaigns: A Manual of the Planes Web Enhancement by Jeff Grubb The new Manual of the Planes book isn’t just a toybox Planes are the homes of gods and other great powers, as filled with cool completed toys. It’s also a toolbox you well as the “final resting places” for spirits of the dead. can use to create your own planes. Like the earlier edi- The Inner Planes are wellsprings of elemental forces tion, this one goes into great detail on the core cosmol- and pure energy—the building blocks of the cosmol- ogy of the D&D® game universe. Unlike the previous ogy. Demiplanes are finite planes with limited access, version, however, this book also includes a number of often created by magical force and mortal endeavors. variant planes that you can use in addition to (or Stitching all these together are the Transitive Planes, instead of) the Core Planes. In this way, you can create which allow movement along and often between other a unique fantasy universe of your own, molded to fit planes. In the core cosmology, the Astral Plane, the the needs of your campaign. Your universe need not be Ethereal Plane, and the Plane of Shadow are all Transi- the same as another DM’s, any more than two tive Planes. The World Serpent Inn (described in detail dungeons in your campaign world need to be the same, below) is also a Transitive Plane. You can use it in addi- though they may use the same components. -
INSTRUCTION MANUAL and ADVENIUREK1S JOURNAL ~==:=:::::C~======-=~~~
INSTRUCTION MANUAL AND ADVENIUREK1S JOURNAL ~==:=:::::c~=======================-=~~~ LIMITED WARRANTY TABLE OF CONTENTS SSI MAKES NO WARRANTIES, EITHER EXPRESS OR IMPLIED, WITH RESPECT TO THE SOFlWARE PRO INTRODUCTION ...................................................................................... I GRAM RECORDED ON THE DISKITTE OR THE GAME DESCRIBED IN THIS RULE BOOK, TrlEIR QUALITY, PERFORMANCE, MERCHANTABILITY OR FITNESS FOR ANY PARTICULAR PURPOSE. THE PROGRAM Your Game Box Should Contain ....................................................... I AND GAME ARE SOLD 'AS IS.' THE ENTIRE RISK AS TO THEIR QUALITY AND PERFORMANCE IS WITH Before You Play ....................... -........................................................ 1 THE BUYER. IN NO EVENT WILL SSI BE LIABLE FOR DIRECT, INDIRECT, INCIDENTAL, OR CONSEQUEN Getting Started Quickly .................................................................... 1 TIAL DAMAGES RESULTING FROM ANY DEFECT IN THE PROGRAM OR GAME EVEN IF SSI HAS BEEN Using Menus ..................................................................................... I ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. (SOME STATES DO NOT ALLOW THE EXCLUSION OR Beginning to Play ..............................................................................2 LIMITATION OF IMPLIED WARRANTIES OR LIABILITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES, Modifying Characters and Parties ...................................................... 3 SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU .) Non-Player Characters