Sample Fileyour Character Can Try to Do Anything You Can Imagine
Total Page:16
File Type:pdf, Size:1020Kb
CREDITS PLAYER’S HANDBOOK DESIGN GRAPHIC DESIGNERS Jonathan Tweet Sherry Floyd, Sean Glenn, Paul Hebron, Dawn Murin PLAYER’S HANDBOOK REVISION Andy Collins PUBLISHING PRODUCTION SPECIALISTS Carmen Cheung, Angelika Lokotz, D&D 3RD EDITION CORE DESIGN TEAM Nancy Walker Monte Cook, Jonathan Tweet, Skip Williams CARTOGRAPHER Todd Gamble D&D 3RD EDITION REVISION TEAM Richard Baker, Andy Collins, David PHOTOGRAPHER Noonan, Rich Redman, Skip Williams Craig Cudnohufsky ADDITIONAL DESIGN PREPRESS MANAGER Peter Adkison, Richard Baker Jefferson Dunlap DEVELOPMENT IMAGING TECHNICIAN Gwendolyn F.M. Kestrel, Chris Sims, Carmen Cheung Bill Slavicsek, Ed Stark PRODUCTION MANAGER EDITORS Cynda Callaway Julia Martin, John Rateliff R&D GROUP MANAGER EDITORIAL ASSISTANCE AND Mike Mearls PROOFREADING Bill McQuillan, David Noonan, D&D BRAND TEAM Jeff Quick, Penny Williams Nathan Stewart, Liz Schuh, Laura Tommervik, Shelly Mazzanoble, MANAGING EDITOR Chris Lindsay, Hilary Ross Kim Mohan OTHER WIZARDS OF THE COAST VISUAL CREATIVE DIRECTOR R&D CONTRIBUTORS Jon Schindehette Paul Barclay, Jason Carl, Michele Carter, Jennifer Clarke Wilkes, Bruce ART DIRECTOR R. Cordell, Mike Donais, David Dawn Murin Sample Eckelberry,file Skaff Elias, Andrew Finch, Jeff Grubb, Rob Heinsoo, Duane ADDITIONAL ART DIRECTION Maxwell, Christopher Perkins, Jon Kate Irwin Pickens, Sean K Reynolds, Charles Ryan, Mike Selinker, Jonathan Tweet, D&D CONCEPTUAL ARTISTS Todd Lockwood, Sam Wood James Wyatt D&D LOGO DESIGN BASED ON THE DESIGN OF Matt Adelsperger, Sherry Floyd PREVIOUS EDITIONS BY E. Gary Gygax, Dave Arneson, COVER ARTIST David “Zeb” Cook Henry Higgenbotham SPECIAL THANKS INTERIOR ARTISTS Mary Elizabeth Allen, Ryan Dancey, Lars-Grant West, Scott Fischer, Chas DeLong, Jefferson Dunlap, Martin John Foster, Jeremy Jarvis, Todd Durham, Joe Fernandez, Josh Fischer, Lockwood, David Martin, Wayne Richard Garfield, Mary Kirchoff, Jim Reynolds, Arnie Swekel, Eva Widermann, Lin, Stephen Radney-MacFarland, Cindi Sam Wood Rice, Andy Smith, Mat Smith, Keith Strohm, Anthony Valterra, Larry Weiner, Alex Weitz Armor .................................122 Table 3–11: Small or Large Monk Goods and Services .....................126 Unarmed Damage .................... 41 Contents Table 3–12: The Paladin .................. 43 Chapter 8: Combat .................133 Table 3–13: The Ranger .................. 46 Introduction ..........................4 The Battle Grid .........................133 Table 3–14: Ranger Favored Enemies ..... 47 How Combat Works ....................133 Table 3–15: The Rogue ................... 49 Character Creation Summary ........ 6 Combat Statistics .......................133 Table 3–16: The Sorcerer ................. 52 Combat Basics ..........................135 Table 3–17: Sorcerer Spells Known ....... 54 Chapter 1: Abilities .................. 7 Initiative ...............................136 Table 3–18: The Wizard .................. 55 Ability Scores .............................7 Attacks of Opportunity .................137 Table 4–1: Skill Points per Level .......... 62 The Abilities ..............................8 Actions in Combat .....................138 Table 4–2: Skills .........................63 CONTENTS Changing Ability Scores ................. 10 Injury and Death .......................145 Table 4–3: Difficulty Class Examples ..... 64 OF TABLE Movement, Position, Table 4–4: Example Opposed Checks ..... 64 Chapter 2: Races ....................11 and Distance .........................146 Table 4–5: Skill Synergies ................ 66 Choosing a Race .........................11 Combat Modifiers ......................150 Table 4–6: Example Ability Checks ....... 66 Racial Characteristics ....................11 Special Attacks .........................154 Table 5–1: Feats. 90 Humans ................................12 Special Initiative Actions ...............160 Table 6–1: Creature, Race, and Dwarves ................................14 Class Alignments ....................104 Elves ....................................15 Chapter 9: Adventuring ...........161 Table 6–2: Deities by Race ..............106 Gnomes .................................16 Carrying Capacity ......................161 Table 6–3: Deities by Class ..............106 Half-Elves ...............................18 Movement .............................162 Table 6–4: Random Starting Ages .......109 Half-Orcs ...............................18 Exploration ............................164 Table 6–5: Aging Effects ................109 Halflings ................................19 Treasure. 167 Table 6–6: Random Height Other Rewards .........................168 and Weight ..........................109 Chapter 3: Classes ..................21 Table 7–1: Random Starting Gold .......111 The Classes .............................21 Chapter 10: Magic .................169 Table 7–2: Coins ........................112 Class and Level Bonuses ................. 21 Casting Spells ..........................169 Table 7–3: Trade Goods .................112 Level-Dependent Benefits ............... 22 Spell Descriptions ......................172 Table 7–4: Tiny and Large Class Descriptions .......................23 Arcane Spells. 177 Weapon Damage. 114 Barbarian ...............................24 Divine Spells ...........................179 Table 7–5: Weapons .....................116 Bard ....................................26 Special Abilities ........................180 Table 7–6: Armor and Shields ...........123 Cleric ...................................30 Table 7–7: Donning Armor ..............123 Druid ...................................33 Chapter 11: Spells .................181 Table 7–8: Goods and Services ..........128 Fighter ..................................37 Bard Spells .............................181 Table 8–1: Size Modifiers ...............134 Monk ...................................39 Cleric Spells ...........................183 Table 8–2: Actions in Combat ...........141 Paladin ..................................42 Cleric Domains ........................185 Table 8–3: Tactical Speed ................147 Ranger ..................................46 Druid Spells ............................189 Table 8–4: Creature Size and Scale .......149 Rogue ..................................49 Paladin Spells ..........................191 Table 8–5: Attack Roll Modifiers ........151 Sorcerer. 51 Ranger Spells ..........................191 Table 8–6: Armor Class Modifiers .......151 Wizard ..................................55 Sorcerer/WizardSample Spells .................192 file Table 8–7: Special Attacks ...............154 Experience and Levels ................... 58 Spells ..................................196 Table 8–8: Common Armor, Weapon, and Multiclass Characters ....................59 Shield Hardness and Hit Points ......158 Appendix: General Guidelines Table 8–9: Turning Undead .............159 Chapter 4: Skills ....................61 and Glossary ....................304 Table 8–10: Two-Weapon Skills Summary .........................61 Fighting Penalties ...................160 Acquiring Skill Ranks ................... 61 Index ..............................315 Table 9–1: Carrying Capacity ............162 Using Skills .............................62 Table 9–2: Carrying Loads ..............162 Skill Descriptions .......................66 Character Sheet ...................318 Table 9–3: Movement and Distance ......162 Table 9–4: Hampered Movement ........163 Chapter 5: Feats ....................87 Polymorph Subschool ..............320 Table 9–5: Terrain and Overland Acquiring Feats .........................87 Movement ..........................164 Prerequisites ............................87 List of Numbered Tables Table 9–6: Mounts and Vehicles .........164 Types of Feats ...........................87 Table 1–1: Ability Modifiers Table 9–7: Light Sources Feat Descriptions ........................89 and Bonus Spells .......................8 and Illumination ....................165 Table 2–1: Racial Ability Adjustments .... 12 Table 9–8: Common Armor, Weapon, and Chapter 6: Description ............103 Table 3–1: Base Save and Shield Hardness and Hit Points ......166 Alignment .............................103 Base Attack Bonuses .................. 22 Table 9–9: Substance Hardness Religion ...............................106 Table 3–2: Experience and Level- and Hit Points .......................166 Vital Statistics ..........................109 Dependent Benefits .................. 22 Table 9–10: Size and Armor Class Looks, Personality, Table 3–3: The Barbarian ................. 25 of Objects ...........................166 and Background ......................110 Table 3–4: The Bard ...................... 27 Table 9–11: Object Hardness Customizing Your Character ............110 Table 3–5: Bard Spells Known ............ 28 and Hit Points .......................166 Table 3–6: The Cleric .................... 31 Table 9–12: DCs to Break or Chapter 7: Equipment .............111 Table 3–7: Deities ........................32 Burst Items ..........................166 Equipping a Character ..................111 Table 3–8: The Druid .................... 35 Table 10–1: Items Affected by Wealth and Money .....................112 Table 3–9: The Fighter ................... 39 Magical Attacks .....................177 Weapons ...............................112 Table 3–10: The Monk ................... 40 3 The game assumes the use of miniatures and a battle grid, and Introduction the rules are written from this perspective. This is