Orc Templar of Gruumsh Cleric of Gruumsh Boar Orc Archer-Ranger Orc Barbarian Orc Chieftain Orc Drudge

Total Page:16

File Type:pdf, Size:1020Kb

Orc Templar of Gruumsh Cleric of Gruumsh Boar Orc Archer-Ranger Orc Barbarian Orc Chieftain Orc Drudge Boar Level 3 Beast ATTACKS AC M Ripping Tusk: +8 vs. AC; 10 damage. 16 FORT 19 REF 16 WILL POWERS 16 Charger: +2 attack and +5 damage while charging. Deathstrike: Use when this creature is destroyed; make an immediate M attack. SPEED 7 Woundfury: +5 damage while bloodied. HP 40 BLOOD As tough as they are ugly. 20 For use with Boar, Blood of Gruumsh faction pack, Dungeon Command Board Game 10 © 2013 DDM Guild 1/10 Orc Archer-Ranger Orc Barbarian Orc Chieftain CR Level 4 Orc Level 6 Orc • Rage Level 10 Orc • Martial 2 ATTACKS ATTACKS ATTACKS AC R Close shot: (range 5) +11 vs. AC; 10 damage. AC M Battleaxe: +12 vs. AC; 20 damage. AC M Falchion: +16 vs. AC; 15 damage. 16 14 20 r Orc Smallbow: (sight) +10 vs. AC; 10 damage. c Warcry: Minor action. (blast 5) +14 vs. Will; FORT FORT FORT 5 ongoing psychic damage (fear) AND Orc targets 19 19 22 have +5 damage (save ends both). REF REF REF 16 16 20 WILL POWERS WILL POWERS WILL POWERS 16 Manhunter: +2 attack and +5 damage vs. Human, 16 Cleave: Use when this creature destroys an enemy; 20 Keen Blade: Scores critical hits on natural 19-20. Elf or Eladrin targets. Make 1M attack as an immediate action. Intuitive Reaction: Ignores conceal and treats invisible Bloodrage: While bloodied, this creature may not CHAMPION POWERS SPEED creatures as visible when making opportunity attacks SPEED move while an enemy is adjacent. SPEED ❖ Use when an Orc ally is destroyed; that ally 7 or performing immediate actions. 7 7 makes a M attack as an immediate action. Instinctive Fire: Immediate Action. Use after an enemy resolves a rang ed attack. This unit may make ❖ Use the Champion power of an allied Orc HP an attack against that creature. HP HP champion as if this creature had that power. 40 60 75 BLOOD They are trained to hunt men. BLOOD Crazed, Bloodthirsty, and Angry. Barbaric Orcs can’t BLOOD Brutal warlords, Orc Chieftains command fear 20 30 be reasoned with, and can barely be led. 30 and loyalty unto death. For use with Orc Archer, Blood of Gruumsh faction pack, For use with Orc Barbarian, Blood of Gruumsh faction pack, For use with Orc Chieftain, Blood of Gruumsh faction pack, Dungeon Command Board Game Dungeon Command Board Game Dungeon Command Board Game 10 17 33 © 2013 DDM Guild 2/10 © 2013 DDM Guild 3/10 © 2010 DDM Guild 4/10 Orc Templar of Gruumsh Cleric of Gruumsh CR Orc Drudge Level 9 Orc • Divine Level 6 Orc • Divine 1 Level 7 Orc • Martial ATTACKS ATTACKS ATTACKS AC M Spear: (reach 2) +16 vs. AC; 15 damage. AC M Shortspear: +12 vs. AC; 15 damage. AC M Mace: +15 vs. AC; 15 damage. 23 20 18 M Skewer : +16 vs. AC; 15 damage AND Slowed. M More Mace: (Minor action; stunned target only) FORT FORT FORT +11 vs. AC; 15 damage AND recharge Bam! 19 18 19 r Net: REF POWERS REF POWERS REF 17 Blessing of Gruumsh: Use when an Orc ally 18 Stir the Blood: Replaces attack action. One Orc 19 WILL bloodies an enemy; that ally heals 15 hp. WILL ally with 5 squares of this creature takes 10 damage, WILL POWERS M 19 Godspear: Use at start of this creature’s turn; until 18 then makes a attack as an immediate action. 19 Bam!: Use when this creature rolls a natural 19 or end of turn, this creature may make a M attack 20 on a successful attack; the target is also stunned. against any enemy it can see, as if it had sucient Bounty hunter: Ignores powers that redirect, retarget SPEED reach. SPEED CHAMPION POWERS SPEED or which turns hits into misses. 6 Templar’s Pride: This creature’s warband may not 6 ❖ Use when an ally destroys an enemy; that ally 6 include a Cleric of Gruumsh. makes a M attack as an immediate action. ❖ Use at start of the rst or second round of battle; HP HP until end of round, Orc allies have +6 speed and HP 70 45 +10 m damage . 60 BLOOD Templars of Gruumsh? No such thing. Clerics? BLOOD His clerics inspire with their one good eye. BLOOD Those be slaver orcs. They’ll stun ye and net ye before 35 Yes. But not templars. 20 30 ye know what happn’ d. - Merkli, Dwarf Rogue. For use with Cleric of Gruumsh, Blood of Gruumsh faction pack, For use with Cleric of Gruumsh, Blood of Gruumsh faction pack, For use with Orc Drudge, Blood of Gruumsh faction pack, Dungeon Command Board Game Dungeon Command Board Game Dungeon Command Board Game 27 21 22 © 2013 DDM Guild 5a/10 © 2013 DDM Guild 5b/10 © 2013 DDM Guild 6/10 Orc War Druid CR Orcbound Owlbear Vägar, Ogre Lord Level 8 Orc • Primal 1 Level 9 Beast • Rage Level 13 Giant (Unique) ATTACKS ATTACKS ATTACKS AC M Poison Touch: +13 vs. ; 5 ongoing poison AC M Ripping Claw: (reach 2) +14 vs. AC; 15 damage AC M Cursed Great Axe: (reach 2, ignores insubstantial) 20 damage AND -2 AC (save ends both). 18 AND Pull target 1 square. 21 +17 vs. AC; 30 damage. FORT c : (Line 6) +13 FORT m Crushing Hug : +14 FORT 19 20 make a Snapping Beak attack against target. 27 REF REF m Snapping Beak: (Immobilized Target only) REF 22 20 18 WILL POWERS WILL POWERS WILL POWERS 17 16 22 Stable Footing: Ignores the extra cost for entering Murderous: This creature may not move or attack a Cleave: Use when this creature destroys an enemy; non-bloodied enemy while a bloodied enemy is Make 1M attack as an immediate action. Squall: Use at start of this creature’s turn; until adjacent. Cursed Axe: Place this creature in its start area SPEED end of round, -5 to all r attacks. SPEED Orcbound: +2 attack while within 5 squares of a Primal SPEED when it damages an enemy with a critical hit. 6 7 Orc ally. 6 Backswing: Use when this creature misses a M attack Warband Building: All Orcs are legal in your reroll that attack. warband. HP CHAMPION POWERS HP HP 55 ❖ Nearest ally makes a M attack as an immediate 80 110 BLOOD action. BLOOD I wonder how many Orcs that thing ate while they BLOOD Vägor rules by axe, not by brain. 25 40 were training it. 55 By axe! War Druids can turn nature against you. For use with Orc Druid, Blood of Gruumsh faction pack, For use with Owlbear, Blood of Gruumsh faction pack, For use with ogre, Blood of Gruumsh faction pack. Dungeon Command Board Game Dungeon Command Board Game Dungeon Command Board Game 24 30 54 © 2013 DDM Guild 7/10 © 2013 DDM Guild 8/10 © 2013 DDM Guild 9/10 Wereboar Mercenary Level 6 Shapeshifter • Rage Blood of Gruumsh ATTACKS Design: DGarry Stupack AC M Ripping Tusk: +11 vs. AC; 10 damage. 16 Development: James Prather, Ville Rihtamo, m Grab: (medium or smaller target only) +11 vs. Matt Noble, DGarry Stupack FORT M attack AND Immobilized (save ends, Graphic Design: Kevin Tatroe, Joel Broveleit 19 or ends if this creature becomes nonadjacent to DGarry Stupack REF target). 16 Special Thanks to Kieren Chase & Peter Lee WILL POWERS at Wizards of the Coast. 16 Deathstrike: Use when this creature is destroyed; make an immediate M attack. Powerful Charge 5: +5 damage while charging. SPEED Ripper: +2 attack vs. Immobilized targets. Amulet of Gruumsh ; 6 Woundfury: +5 damage while bloodied. Level 6+ ✦ Orc • Martial OR Primal Dungeons & Dragons, D&D, D&D Miniatures, Wizards of the Coast are trademarks of Wizards of the Coast, Inc. and used HP Powers 60 under license. All Wizards character names, and the distinct Blindsight: Ignores conceal; treats invisible creatures as likenesses thereof are property of Wizards of the Coast, Inc. This BLOOD Wereboar mercenaries are used as shock troops visible. material is protected under the copyright laws of the United 30 by overlords that tolerate their cruel ferocity. States of America. © 2013 DDM Guild and Wizards of the Coast. This DDM Guild product contains no Open Game Content. For use with Wereboar, Blood of Gruumsh faction pack, Dungeon Command Board Game 18 +5 © 2013 DDM Guild 10/10 ©2013 DDM Guild, Blood of Gruumsh, 1/7 Badge of the Horde Beast touched Boots Orc Blood Level 4–10 ✦ Orc Level 4–10 ✦ Orc • Martial Level 3 –8 ✦ Half-Orc (Unique item) Powers Powers Powers Horde Tactics: Minor action: Until end of this turn, +1 m Leaping Charge: Use when this creature declares a Bloodline: This creature gains the Orc keyword and the attack against a target adjacent to an Orc ally that is charge: While charging, this creature has ight and +5 Unique descriptor. equipped with a Badge of the Horde. m damage. +2 +2 +1 ©2013 DDM Guild, Blood of Gruumsh, 2/7 ©2013 DDM Guild, Blood of Gruumsh, 3/7 ©2013 DDM Guild, Blood of Gruumsh, 4/7 Orc Liquor Patron of Ilneval Whetstone of Yurtrus Level 4–10 ✦ Orc • Primal (Unique Item) Level 7–11 ✦ Orc • Martial • Champion Level Any ✦ Orc (Unique Item) Powers Powers Powers Ilneval’s Distration: Replaces attack action; choose 2 Resist 5 Necrotic Mighty Draught: Replaces move action. This Orc allies within 6 squares of this creature that have not Yurtrus Rot: This creature has speed -1. yet taken a turn this round. Those allies switch places. creature or an adjacent Orc ally gains Resist All 5 until The White Hand: +5 necrotic m damage on natural the start of its next turn, then takes 5 poison damage.
Recommended publications
  • Short Encounters for Characters of Any Level
    TABLE OF CONTENTS Foreword . 2 Adventure Customs and Shorthand . 2 About the Authors . 2. So, a Displacer Beast Cub and a Pack of Blink Dogs Ran Across Our Path… by Alan Tucker . .3 . So, a Sverfneblin, Chased by a Duergar Posse, Walked into Our Campsite… by Chad M. Lensch . 4. So, a Poacher Walks Into a Lodge… by Harm Delva . 5 . So, a Goblin in a Cage Hangs Over the Road… by Ciaran O’Halloran . 6 So, an Exotic Merchant and a Crippled Aarakocra Landed on Our Campsite… by Elven Tower . .7 So, an Umber Hulk and a Slaad Fly Over the Road… by Tony Petrecca . 8. So, a Blind Woman and a Medusa Walk Along the Road… by Beatriz T. Dias . .9 . So, a Barghest and Its Goblin Prey Are Found on the Road… by David McDonough . 10. So, a Child and His Sister Walk Onto the Road… by Matt Vaughan (Dungeon Rollers) . 11 So, Two Clans of Goblins Gathered by the Road With a Hag—Then a Bunch of Bards Showed Up… by George Sager . 12 So, a Magic Axe, a Skeleton, and a Crowd of Peasants Block the Road… by Duncan Rhodes . 13 . So, a Campfire Appeared Along the Road… by Morten Greis . 14 So, Some Adventurers With a Locked Chest Step Onto the Road… by Richard Malena-Webber . 15 So, a Tearful Shepherd, Three Pixies, and Flock of Sheep Walk Onto the Road… by Karl Sciberras . 16 Encounter Modifier Tables by ELF Vesala . .1 7 . Short Encounters for CREDITS Design & Layout: Alan Tucker Characters of Any Level Art: Alan Tucker, and licensed and modified stock art from DepositPhotos.com and DMsGuild Community Resources IT CLICKS! Editing: Linda May and Alan Tucker This version of the product is DUNGEONS & DRAGONS, D&D, wizards of the Coast, Forgotten Realms, Ravenloft, the dragon ampersand, and fully hyperlinked so you can all other wizards of the Coast product names, and their respective logos are trademarks of wizards of the Coast in the USA and other countries.
    [Show full text]
  • SILVER AGE SENTINELS (D20)
    Talking Up Our Products With the weekly influx of new roleplaying titles, it’s almost impossible to keep track of every product in every RPG line in the adventure games industry. To help you organize our titles and to aid customers in finding information about their favorite products, we’ve designed a set of point-of-purchase dividers. These hard-plastic cards are much like the category dividers often used in music stores, but they’re specially designed as a marketing tool for hobby stores. Each card features the name of one of our RPG lines printed prominently at the top, and goes on to give basic information on the mechanics and setting of the game, special features that distinguish it from other RPGs, and the most popular and useful supplements available. The dividers promote the sale of backlist items as well as new products, since they help customers identify the titles they need most and remind buyers to keep them in stock. Our dividers can be placed in many ways. These are just a few of the ideas we’ve come up with: •A divider can be placed inside the front cover or behind the newest release in a line if the book is displayed full-face on a tilted backboard or book prop. Since the cards 1 are 11 /2 inches tall, the line’s title will be visible within or in back of the book. When a customer picks the RPG up to page through it, the informational text is uncovered. The card also works as a restocking reminder when the book sells.
    [Show full text]
  • Ranger Handbook) Is Mainly Written for U.S
    SH 21-76 UNITED STATES ARMY HANDBOOK Not for the weak or fainthearted “Let the enemy come till he's almost close enough to touch. Then let him have it and jump out and finish him with your hatchet.” Major Robert Rogers, 1759 RANGER TRAINING BRIGADE United States Army Infantry School Fort Benning, Georgia FEBRUARY 2011 RANGER CREED Recognizing that I volunteered as a Ranger, fully knowing the hazards of my chosen profession, I will always endeavor to uphold the prestige, honor, and high esprit de corps of the Rangers. Acknowledging the fact that a Ranger is a more elite Soldier who arrives at the cutting edge of battle by land, sea, or air, I accept the fact that as a Ranger my country expects me to move further, faster, and fight harder than any other Soldier. Never shall I fail my comrades I will always keep myself mentally alert, physically strong, and morally straight and I will shoulder more than my share of the task whatever it may be, one hundred percent and then some. Gallantly will I show the world that I am a specially selected and well trained Soldier. My courtesy to superior officers, neatness of dress, and care of equipment shall set the example for others to follow. Energetically will I meet the enemies of my country. I shall defeat them on the field of battle for I am better trained and will fight with all my might. Surrender is not a Ranger word. I will never leave a fallen comrade to fall into the hands of the enemy and under no circumstances will I ever embarrass my country.
    [Show full text]
  • Ranger's Apprentice Series
    TEACHERS’RESOURCES RECOMMENDED FOR Readers aged 10 to 14 CONTENTS 1. Introduction: defining fantasy 2 2. Plot summary of book 1 2 3. Creation of a secondary fantasy world 2 4. Fantasy tropes, conventions and archetypes 3 5. Character motifs 3 6. Characters 4 7. Narrative genre, language, style & structure 4 8. About the series 5 9. Covers and maps 5 10. About the author of these resources 5 11. About the series 6 12. Themes and curriculum topics 7 KEY CURRICULUM AREAS English REASONS FOR STUDYING THIS BOOK Studying the genre of fantasy: archetypes, tropes and worldbuilding What is a hero? Life in medieval times Ranger’s Apprentice THEMES John Flanagan Learning and practising skills Becoming an apprentice Strength, courage, bravery, honour, trust and Ranger’s Apprentice is a fantasy series set in a version loyalty of medieval Europe. It can be read by ages 10 and up, Friendship and is particularly suited to ages 10 to 14. Overcoming bullying John Flanagan says he based his Ranger’s Apprentice PREPARED BY series on ‘a collection of short stories originally written Robyn Sheahan-Bright to encourage the author’s son to enjoy reading. The series is alive with action–battles, boar hunts, inhuman PUBLICATION DETAILS enemies and loyal friends. It’s exciting and fast moving. ISBN: various Humorous at times, spine chilling at others. Involving, always. Best of all, the characters ring true and quickly These notes may be reproduced free of charge for establish themselves in the reader’s imagination.’ use and study within schools but they may not be reproduced (either in whole or in part) and offered The series website at www.rangersapprentice.com.au for commercial sale.
    [Show full text]
  • Dragon Magazine #126
    Magazine Issue #126 Vol. XII, No. 5 SPECIAL ATTRACTIONS October 1987 15 The Dead of Night: Not even the grave can keep some people down. Publisher Mike Cook 16 Hearts of Darkness Tom Moldvay Vampires are everywhere you can Count on it. Editor 26 Dead on Target David Howery Roger E. Moore Youll need more than a silver dagger against the enemies of the living. Assistant editor Fiction editor 28 A Touch of Evil Vince Garcia Robin Jenkins Patrick L. Price 31-derful flavors of terror from beyond the grave. OTHER FEATURES Editorial assistants Eileen Lucas Barbara G. Young 8 Role-playing Reviews Ken Rolston Georgia Moore Fantasy campaign supplements: lands of the living and the dead. 37 The Game Wizards Steve Winter Art director The second-edition AD&D® game, from the editors viewpoint. Roger Raupp 40 The Ecology of the Shade Dan Salas Production Staff Life without death, death without life, forever. Marilyn Favaro Gloria Habriga 44 Well Bottled at Slabs John Gregory Betancourt Colleen OMalley Our second visit to a remarkably . spirited tavern. Subscriptions Advertising 50 Bazaar of the Bizarre Gregory W. Detwiler Pat Schulz Mary Parkinson A strange and wonderful assortment of Oriental Adventures treasures. 52 A Ghastly Grimoire Dean Shomshak Creative editors Walking statues, earthquakes, the Yellow Sign, and the CALL OF CTHULHU® game. Ed Greenwood Jeff Grubb 60 The Dragons Bestiary John M. Maxstadt Its mutant round-up time in the lands of the GAMMA WORLD® game. Contributing artists Daniel Horne George Barr 66 There Are Ways of Making You Talk. Kevin Marzahl Richard Bennett Peter Botsis The TOP SECRET® games contact system: Reach out and interrogate someone.
    [Show full text]
  • DRAGONQUEST SECOND EDITION, PAGE Ii I
    DragonQuest The Fantasy Role Playing Game SECOND EDITION CREATED BY SIMULATIONS PUBLICATIONS, INCORPORATED Eric Goldberg Gerard C. Klug OVERALL GAME DESIGN and DEVELOPMENT DESIGN and DEVELOPMENT of COMBAT SYSTEM. of CHARACTER GENERATION. SKILLS. and ADVENTURE SYSTEMS EDITING and DEVELOPMENT of the SECOND EDITION David James Ritchie Edward J. Woods CO-DESIGN of MAGIC SYSTEM CO-DESIGN of MAGIC SYSTEM and DEVELOPMENT of MAGIC and MONSTER SYSTEMS Redmond A. Simonsen DESIGN of PHYSICAL SYSTEMS, GRAPHICS and ILLUSTRATIONS Robert L Ryer Brad E, Hessel RULES EDITINGandTECHNICAL DE~ELOPMENT PROJ ECT OVERSIGHT and EDITI NG Peter Herzip and Nick Karp DEVELOPMENT ASSISTANCE Ed Beach and friends, Cindy Bitowf, John H. Butterfield, Rich Collins, Greg Costikyan, Larry D'Ambrosa, Darryl Esakof, Gary Gillette, Greg Gordon and friends, Stephen Gray, Tom Harmon, Tom Holsinger, Wes Ives, Robert Kern, Drake Letchner, Chuck Moors, Eric Risted, Neil Rosen, Tom Stanford, Tony Stanford, Jeanie Weber GAME TESTING and ADVICE Manfred E Milkuhn ART PRODUCTION MANAGEMENT Ted Koller, Michael Moors, Ken Stec ART PRODUCTION and TECHNICAL EDITING Jim Sherman COVER ILLUSTRATION John Garcia INTERIOR ILLUSTRATIONS BANTAM BOOKS TORONTO · NEW YORK · LONDON · SYDNEY A Bantam Book / September 1982 DRAGONQUEST SECOND EDITION, PAGE ii I. Introduction 54. Courtesan The First Book: Character Generation, Combat 55. Healer II. How to Play the Game 56. Mechanician 1. General Course of Events 57. Merchant 2. Requirements for Play 58. Military Scientist III. Game Terms 59. Navigator IV. Character Generation 60. Ranger 3. Description of Characteristics 61. Spy and Thief 4. Effects of Characteristics 62. Troubador 5. Characteristic Generation VIII. Monsters 6. Birthrights 63. Encountering Monsters and Non-Player Characters 7.
    [Show full text]
  • The Strategic Review Vol. 1, No. 2
    make it easier we have included a short section listing a few possibil- ities, and if you see something you like -- or find we have missed your IN MEMORIUM favorite -- drop us a line and give us the word. In a nutshell, we do not believe that we can ever work too closely with our fellow war- THIS ISSUE IS DEDICATED TO THE gamers, for TSRs sole justification for its existance is to provide you with products which you desire. When I mentioned that the members of MEMORY OF DONALD R. KAYE, CO- TSR were long-time gamers I was speaking of a combined total of about FOUNDER OF TACTICAL STUDIES RULES, 50 years for the three of us -- that is 50 years of battle gaming, for if LONG-TIME FRIEND, AND FELLOW chess were to be included it would be more like 75 years! Such exper- ience, even considering our past design work in addition to it, is not WARGAMER. DON WAS BORN 27 JUNE sufficient to make us in any way independent of the hobby. So we will 1938 AND DIED 31 JANUARY 1975. WE always attempt to keep in touch with you as closely as possible. We know that we need your support, not vice versa. Thanks for the confidence DEEPLY MOURN HIS PARTING. you have shown so far! THE STRATEGISTS CLUB T S R --WHY WE DO WHAT WE DO Editorial Comment by Brian J. Blume Because our first issue wont reach anywhere near the circulation of this one until sometime after youre reading this, we are holding off Tactical Studies Rules is not a giant company; it is not even a large compiling the answers to the poll we ran in Number 1 of SR.
    [Show full text]
  • Cartas Largura Altura Pacotes Título
    Título Cartas Largura Altura Pacotes 1969 39 63.5 88 1 (Your Name Here) and the Argonauts 54 63 88 1 1313 Dead End Drive 48 63 82.5 1 1655: Habemus Papam 120 63 88 2 1955: The War of Espionage 56 63 88 1 1960: Making of the President 109 63.5 88 2 1989: Dawn of Freedom 164 63.5 88 2 1st & Goal 120 63.5 88 2 2 de Mayo 25 63 88 1 300: The Board Game 52 63.5 88 1 51st State 126 63 88 2 51st State New Era Expansion 7 63 88 1 7 Ages 110 63.5 88 2 A Duel Betwixt Us 200 63 88 2 A Game of Thrones LCG -Chapter Pack 50 63.5 88 1 A Game of Thrones LCG -Core 250 63.5 88 3 Ace of Spies 160 63.5 88 2 Acquire (2008 version) 175 63.5 88 2 Adventure of D 112 63.5 88 2 Adventurer Card Game Portal Expansion 45 64 89 1 Adventurer: Card Game 80 64 89 1 Age of Empires III: The Age of Discovery 16 63.5 88 1 Age of the Dinosaurs 16 63.5 88 1 Agent Hunter 22 63.5 88 1 Agents of SMERSH 290 63.5 88 3 Alien Frontiers (2010) 22 63 88 1 Alien Frontiers: Factions 32 63 88 1 Alien Frontiers Mind Control Helmet 2 63 88 1 Alien Frontiers The Space Crane 2 63 88 1 Andean Abyss 76 63.5 88 1 Android: Netrunner 252 63.5 88 3 Anima: Beyond Good & Evil 110 63.5 88 2 Anima: Shadow of Omega 110 63.5 88 2 Anima: The Twilight of the Gods 110 63.5 88 2 Arcana by Agi 163 63.5 88 2 Archipelago 42 63.5 88 1 Arctic Scavengers 144 63.5 88 2 Arena Assault 50 63.5 88 1 Arena Assault Expansions -Seeveral 360 63.5 88 4 Artic Scavanger 144 64 89 2 Artscow Generic Decks 63 88 0 Ascension 578 63 88 6 Ascension CCG by Pro Tour Champions 200 63.5 88 2 Ascension: Chronicle of the Godslayer 200
    [Show full text]
  • Level 1) a Gruff, Taciturn Loner, Harsk Is Atypical for a Dwarf in That He Prefers Plains Rapid Reload Harsk Can Reload His Heavy Crossbow As a Move Action
    RangeR (LeveL 1) A gruff, taciturn loner, Harsk is atypical for a dwarf in that he prefers plains Rapid Reload Harsk can reload his heavy crossbow as a move action. and forests over dark tunnels in the mountains. Wild Empathy Harsk can improve the attitude of an animal using wild empathy (like using Diplomacy works with people). His HARSK bonus for this check is +0. He can try influencing a magical beast Male dwarf ranger 1 with an Intelligence of 1 or 2, but takes a –4 penalty. LN Medium humanoid (dwarf) Init +3; Senses darkvision 60 ft.; Perception +6 Harsk is an uncommon dwarf. He enjoys the wide skies of the open DEFENSE plains more than claustrophobic tunnels, prefers the taste of tea to AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex); +4 dodge vs. giants alcohol, and handles his battles at range rather than in melee. As a hp 12 (1d10+2) young dwarf, he eschewed the company of his fellows, finding that Fort +5, Ref +5, Will +2; +2 vs. poison, spells, and spell-like abilities few things made him happier than crouching in a tree stand with OFFENSE his bow, listening to the wind through the forest leaves and waiting Speed 20 ft. for prey to wander by. Melee battleaxe +3 (1d8+2/×3) That all changed 20 years ago when his elder brother, a captain Ranged heavy crossbow +4 (1d10/19–20) named Sigur, led a dwarven war band from Janderhoff against Special Attacks +1 on attack rolls against goblinoid and orc a small party of raiding giants.
    [Show full text]
  • The 5E Guide to Sex
    THE 5E GUIDE TO SEX TABLE OF CONTENTS Part One: Sex 2 Part Three: Sexual Items 13 Getting Laid 2 Mundane Items 13 Hooking Up 2 Adventuring Equipment 13 The Dirty Deed 3 Sexual Services 14 Pregnancy 5 Magical Items 14 Terminating Pregnancy 5 Part Four: Sexual Magic 19 Gestation and Birth 5 Part Five: Sexual Monsters 22 Part Two: Sexual Characters 7 Alraune 22 Sex Among Races 7 Demon: zeroa (tentacle demon) 24 Aaracockra 7 Nymph 25 Aasimar 7 Philotes 26 Dragonborn 7 Malcanthet, Queen of the Succubi 28 Dwarf 7 Appendix: The Bard’s Checklist 30 Elf 7 Firbolg 7 Genasi 7 Goblinoid 7 Goliath 7 Gnome 8 Half-elf 8 Half-orc 8 Halfling 8 Human 8 Kenku 8 Kobold 8 Lizardfolk 8 Orc 8 Tabaxi 8 Tiefling 8 Triton 9 Yuan-ti Pureblood 9 Sex Among Classes 9 Barbarian 9 Bard 9 Cleric 9 Druid 9 Fighter 10 Monk 10 Paladin 10 Ranger 10 Rogue 10 Sorcerer 10 Warlock 11 Wizard 11 Other Characteristics 11 New Background: Courtesan 11 Sexual Fetishes 12 1 PART ONE: SEX all, which imposes disadvantage. An NPC may also GETTING LAID simply choose to want or not want to have sex, in which A character looking to get laid in Dungeons & Dragons case no roll is required: the seduction simply can use the following systems to hook up with someone, automatically succeeds or fails, as appropriate. perform the deed…and then deal with the Fucking Legends. Legendary creatures are a cut above consequences. the rest, and they know it. A creature that possesses While real-life was used as a touchstone for most of legendary actions adds its proficiency bonus to both its the rules in this document, the main goal was ease of seduction DC and satisfaction DC (see below) play and fun.
    [Show full text]
  • 02 Starless Night.Rtf -.:: GEOCITIES.Ws
    STARLESS NIGHT R.A. Salvatore ©1993,1994 TSR, Inc. AH Rights Reserved. Scanned by Avalone Proofed by DukeLupus PROLOGUE Drizzt ran his fingers over the intricate carvings of the panther statuette, its black onyx perfectly smooth and unmarred even in the ridged areas of the muscled neck. So much like Guenhwyvar, it looked a perfect representation. How could Drizzt bear to part with it now, fully convinced that he would never see the great panther again? "Farewell, Guenhwyvar," the drow ranger whispered, his expression sorrowful, almost pitiful, as he stared at the figurine. "I cannot in good conscience take you with me on this journey, for I would fear your fate more than my own." His sigh was one of sincere resignation. He and his friends had fought long and hard, and at great sacrifice, to get to this point of peace, yet Drizzt had come to know that it was a false victory. He wanted to deny it, to put Guenhwyvar back in his pouch and go blindly on, hoping for the best. Drizzt sighed away the momentary weakness and handed the figurine over to Regis, the halfling. Regis stared up at Drizzt in disbelief for a long, silent while, shocked by what the drow had told him and had demanded of him. "Five weeks," Drizzt reminded him. The halfling's cherubic, boyish features crinkled. If Drizzt did not return in five weeks, Regis was to give Guenhwyvar to Catti-brie and tell both her and King Bruenor the truth of Drizzt's departure. From the draw's dark and somber tones, Regis understood that Drizzt did not expect to return.
    [Show full text]
  • Unearthed Arcana: the Ranger, Revised
    Unearthed Arcana: The Ranger, Revised Over the past year, you’ve seen us try a number of With our course set for a revision, we’ve spent new approaches to the ranger, all aimed at the past year experimenting and gathering addressing the class’s high levels of player feedback. We believe that if something doesn’t hit dissatisfaction and its ranking as D&D’s weakest the mark the first time, we need to take our time class by a significant margin. and make sure our path to a solution is the right Those two factors combined to put us on the one. So our tinkering with the ranger led us here, path to this revision. We have classes that rate as to this latest update. weak, but which nonetheless have high levels of Our next step, which begins now, is verification. player satisfaction. That tells us people playing Are these fixes correct? Do they solve problems at those classes are happy with how their characters’ your table? Do you, as the community of D&D abilities work and with their own experience at the players and DMs, accept them? I expect another table, even if those classes aren’t the strongest. revision or two to be made to the class, but I’m After all, not every class can rank at the top. confident that the scope and direction of these Likewise, most issues we see with classes are changes fit in with what the community is looking confined to specific abilities that don’t play a big for.
    [Show full text]