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Boar Level 3 Beast

ATTACKS AC M Ripping Tusk: +8 vs. AC; 10 damage. 16 FORT 19 REF 16 WILL POWERS 16 Charger: +2 attack and +5 damage while charging. Deathstrike: Use when this creature is destroyed; make an immediate M attack. SPEED 7 Woundfury: +5 damage while bloodied.

HP 40 BLOOD As tough as they are ugly. 20

For use with Boar, Blood of Gruumsh faction pack, Dungeon Command Board Game 10 © 2013 DDM Guild 1/10

Orc Archer-Ranger Barbarian Orc Chieftain CR Level 4 Orc Level 6 Orc • Rage Level 10 Orc • Martial 2

ATTACKS ATTACKS ATTACKS AC R Close shot: (range 5) +11 vs. AC; 10 damage. AC M Battleaxe: +12 vs. AC; 20 damage. AC M Falchion: +16 vs. AC; 15 damage. 16 14 20 r Orc Smallbow: (sight) +10 vs. AC; 10 damage. c Warcry: Minor action. (blast 5) +14 vs. Will; FORT FORT FORT 5 ongoing psychic damage (fear) AND Orc targets 19 19 22 have +5 damage (save ends both). REF REF REF 16 16 20 WILL POWERS WILL POWERS WILL POWERS 16 Manhunter: +2 attack and +5 damage vs. , 16 Cleave: Use when this creature destroys an enemy; 20 Keen Blade: Scores critical hits on natural 19-20. or Eladrin targets. Make 1M attack as an immediate action. Intuitive Reaction: Ignores conceal and treats invisible Bloodrage: While bloodied, this creature may not CHAMPION POWERS SPEED creatures as visible when making opportunity attacks SPEED move while an enemy is adjacent. SPEED ❖ Use when an Orc ally is destroyed; that ally 7 or performing immediate actions. 7 7 makes a M attack as an immediate action. Instinctive Fire: Immediate Action. Use after an enemy resolves a rang ed attack. This unit may make ❖ Use the Champion power of an allied Orc

HP an attack against that creature. HP HP champion as if this creature had that power. 40 60 75 BLOOD They are trained to hunt men. BLOOD Crazed, Bloodthirsty, and Angry. Barbaric can’t BLOOD Brutal warlords, Orc Chieftains command fear 20 30 be reasoned with, and can barely be led. 30 and loyalty unto death.

For use with Orc Archer, Blood of Gruumsh faction pack, For use with Orc Barbarian, Blood of Gruumsh faction pack, For use with Orc Chieftain, Blood of Gruumsh faction pack, Dungeon Command Board Game Dungeon Command Board Game Dungeon Command Board Game 10 17 33 © 2013 DDM Guild 2/10 © 2013 DDM Guild 3/10 © 2010 DDM Guild 4/10

Orc Templar of Gruumsh Cleric of Gruumsh CR Orc Drudge Level 9 Orc • Divine Level 6 Orc • Divine 1 Level 7 Orc • Martial

ATTACKS ATTACKS ATTACKS AC M : (reach 2) +16 vs. AC; 15 damage. AC M Shortspear: +12 vs. AC; 15 damage. AC M Mace: +15 vs. AC; 15 damage. 23 20 18 M Skewer : +16 vs. AC; 15 damage AND Slowed. M More Mace: (Minor action; stunned target only) FORT FORT FORT +11 vs. AC; 15 damage AND recharge Bam! 19 18 19 r Net: REF POWERS REF POWERS REF 17 Blessing of Gruumsh: Use when an Orc ally 18 Stir the Blood: Replaces attack action. One Orc 19 WILL bloodies an enemy; that ally heals 15 hp. WILL ally with 5 squares of this creature takes 10 damage, WILL POWERS M 19 Godspear: Use at start of this creature’s turn; until 18 then makes a attack as an immediate action. 19 Bam!: Use when this creature rolls a natural 19 or end of turn, this creature may make a M attack 20 on a successful attack; the target is also stunned. against any enemy it can see, as if it had su cient Bounty hunter: Ignores powers that redirect, retarget SPEED reach. SPEED CHAMPION POWERS SPEED or which turns hits into misses. 6 Templar’s Pride: This creature’s warband may not 6 ❖ Use when an ally destroys an enemy; that ally 6 include a Cleric of Gruumsh. makes a M attack as an immediate action. ❖ Use at start of the rst or second round of battle; HP HP until end of round, Orc allies have +6 speed and HP 70 45 +10 m damage . 60 BLOOD Templars of Gruumsh? No such thing. Clerics? BLOOD His clerics inspire with their one good eye. BLOOD Those be slaver orcs. They’ll stun ye and net ye before 35 Yes. But not templars. 20 30 ye know what happn’ d. - Merkli, Dwarf Rogue.

For use with Cleric of Gruumsh, Blood of Gruumsh faction pack, For use with Cleric of Gruumsh, Blood of Gruumsh faction pack, For use with Orc Drudge, Blood of Gruumsh faction pack, Dungeon Command Board Game Dungeon Command Board Game Dungeon Command Board Game 27 21 22 © 2013 DDM Guild 5a/10 © 2013 DDM Guild 5b/10 © 2013 DDM Guild 6/10 Orc War Druid CR Orcbound Vägar, Ogre Lord Level 8 Orc • Primal 1 Level 9 Beast • Rage Level 13 Giant (Unique)

ATTACKS ATTACKS ATTACKS AC M Poison Touch: +13 vs. ; 5 ongoing poison AC M Ripping Claw: (reach 2) +14 vs. AC; 15 damage AC M Cursed Great : (reach 2, ignores insubstantial) 20 damage AND -2 AC (save ends both). 18 AND Pull target 1 square. 21 +17 vs. AC; 30 damage. FORT c : (Line 6) +13 FORT m Crushing Hug : +14 FORT 19 20 make a Snapping Beak attack against target. 27 REF REF m Snapping Beak: (Immobilized Target only) REF 22 20 18 WILL POWERS WILL POWERS WILL POWERS 17 16 22 Stable Footing: Ignores the extra cost for entering Murderous: This creature may not move or attack a Cleave: Use when this creature destroys an enemy; non-bloodied enemy while a bloodied enemy is Make 1M attack as an immediate action. Squall: Use at start of this creature’s turn; until adjacent. Cursed Axe: Place this creature in its start area SPEED end of round, -5 to all r attacks. SPEED Orcbound: +2 attack while within 5 squares of a Primal SPEED when it damages an enemy with a critical hit. 6 7 Orc ally. 6 Backswing: Use when this creature misses a M attack Warband Building: All Orcs are legal in your reroll that attack. warband. HP CHAMPION POWERS HP HP 55 ❖ Nearest ally makes a M attack as an immediate 80 110 BLOOD action. BLOOD I wonder how many Orcs that thing ate while they BLOOD Vägor rules by axe, not by brain. 25 40 were training it. 55 By axe! War Druids can turn nature against you.

For use with Orc Druid, Blood of Gruumsh faction pack, For use with Owlbear, Blood of Gruumsh faction pack, For use with ogre, Blood of Gruumsh faction pack. Dungeon Command Board Game Dungeon Command Board Game Dungeon Command Board Game 24 30 54 © 2013 DDM Guild 7/10 © 2013 DDM Guild 8/10 © 2013 DDM Guild 9/10

Wereboar Mercenary Level 6 Shapeshifter • Rage Blood of Gruumsh

ATTACKS Design: DGarry Stupack AC M Ripping Tusk: +11 vs. AC; 10 damage. 16 Development: James Prather, Ville Rihtamo, m Grab: (medium or smaller target only) +11 vs. Matt Noble, DGarry Stupack FORT M attack AND Immobilized (save ends, Graphic Design: Kevin Tatroe, Joel Broveleit 19 or ends if this creature becomes nonadjacent to DGarry Stupack REF target). 16 Special Thanks to Kieren Chase & Peter Lee WILL POWERS at . 16 Deathstrike: Use when this creature is destroyed; make an immediate M attack. Powerful Charge 5: +5 damage while charging. SPEED Ripper: +2 attack vs. Immobilized targets. Amulet of Gruumsh ; 6 Woundfury: +5 damage while bloodied. Level 6+ ✦ Orc • Martial OR Primal

Dungeons & Dragons, D&D, D&D Miniatures, Wizards of the Coast are trademarks of Wizards of the Coast, Inc. and used HP Powers 60 under license. All Wizards character names, and the distinct Blindsight: Ignores conceal; treats invisible creatures as likenesses thereof are property of Wizards of the Coast, Inc. This BLOOD Wereboar mercenaries are used as shock troops visible. material is protected under the copyright laws of the United 30 by overlords that tolerate their cruel ferocity. States of America. © 2013 DDM Guild and Wizards of the Coast. This DDM Guild product contains no Open Game Content. For use with Wereboar, Blood of Gruumsh faction pack, Dungeon Command Board Game 18 +5 © 2013 DDM Guild 10/10 ©2013 DDM Guild, Blood of Gruumsh, 1/7

Badge of the Horde Beast touched Boots Orc Blood Level 4–10 ✦ Orc Level 4–10 ✦ Orc • Martial Level 3 –8 ✦ Half-Orc (Unique item)

Powers Powers Powers Horde Tactics: Minor action: Until end of this turn, +1 m Leaping Charge: Use when this creature declares a Bloodline: This creature gains the Orc keyword and the attack against a target adjacent to an Orc ally that is charge: While charging, this creature has ight and +5 Unique descriptor. equipped with a Badge of the Horde. m damage.

+2 +2 +1 ©2013 DDM Guild, Blood of Gruumsh, 2/7 ©2013 DDM Guild, Blood of Gruumsh, 3/7 ©2013 DDM Guild, Blood of Gruumsh, 4/7

Orc Liquor Patron of Ilneval Whetstone of Yurtrus Level 4–10 ✦ Orc • Primal (Unique Item) Level 7–11 ✦ Orc • Martial • Champion Level Any ✦ Orc (Unique Item)

Powers Powers Powers Ilneval’s Distration: Replaces attack action; choose 2 Resist 5 Necrotic Mighty Draught: Replaces move action. This Orc allies within 6 squares of this creature that have not Yurtrus Rot: This creature has speed -1. yet taken a turn this round. Those allies switch places. creature or an adjacent Orc ally gains Resist All 5 until The White Hand: +5 necrotic m damage on natural the start of its next turn, then takes 5 poison damage. Tactician: Treat this creature’s champion rating as one attack rolls of 17 or greater. higher when determining initiative. +3 +5 +4 ©2013 DDM Guild, Blood of Gruumsh, 5/7 ©2013 DDM Guild, Blood of Gruumsh, 6/7 ©2013 DDM Guild, Blood of Gruumsh, 7/7