Unearthed Arcana: the Ranger, Revised
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Underdark™ Sample File
Underdark™ Sample file ROLEPLAYING GAME SUPPLEMENT Rob Heinsoo • Andy Collins UndrDark_Ch00.indd 1 10/21/09 3:45 PM CREDITS Design Art Director Rob Heinsoo (lead), Andy Collins, Mari Kolkowsky Brian R. James, Robin D. Laws, Matthew Sernett Cover Illustration Additional Design Eva Widermann (front cover), Vincent Dutrait (back cover) Creighton Broadhurst, Bruce R. Cordell, N. Eric Heath, Kevin Kulp, Dru Moore Graphic Designers Keven Smith, Leon Cortez, Emi Tanji Development Andy Collins (lead), Michele Carter, Additional Graphic Design Stephen Radney-MacFarland, Mari Kolkowsky Peter Schaefer, Stephen Schubert, Bill Slavicsek Interior Illustrations Editing Rob Alexander, Dave Allsop, Carl Critchlow, Vincent Michele Carter (lead), Torah Cottrill, Dutrait, Jake Masbruch, Adam Paquette, Lucio Parrillo, Scott Fitzgerald Gray, Miranda Horner Michael Phillippi, Steve Prescott, Amelia Stoner, Arnie Swekel, Francis Tsai, Ben Wootten, Kieran Yanner Managing Editing Kim Mohan Cartographer Jason A. Engle Director of D&D R&D and Book Publishing Bill Slavicsek Publishing Production Specialist Christopher Tardiff D&D Creative Manager Christopher Perkins Prepress Manager Jefferson Dunlap D&D Design Manager James Wyatt Imaging Technician Carmen Cheung D&D Development and Editing Manager AndySample Collins Production file Manager Cynda Callaway D&D Senior Art Director Jon Schindehette Game rules based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson, and the later editions by David “Zeb” Cook (2nd Edition); Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison (3rd Edition); and Rob Heinsoo, Andy Collins, and James Wyatt (4th Edition). 620-25121000-001 U.S., CANADA, ASIA, PACIFIC, EUROPEAN HEADQUARTERS WIZARDS OF THE COAST, BELGIUM 9 8 7 6 5 4 3 2 1 & LATIN AMERICA Hasbro UK Ltd Industrialaan 1 First Printing: January 2010 Wizards of the Coast LLC Caswell Way 1702 Groot-Bijgaarden ISBN: 978-0-7869-5387-5 P.O. -
SILVER AGE SENTINELS (D20)
Talking Up Our Products With the weekly influx of new roleplaying titles, it’s almost impossible to keep track of every product in every RPG line in the adventure games industry. To help you organize our titles and to aid customers in finding information about their favorite products, we’ve designed a set of point-of-purchase dividers. These hard-plastic cards are much like the category dividers often used in music stores, but they’re specially designed as a marketing tool for hobby stores. Each card features the name of one of our RPG lines printed prominently at the top, and goes on to give basic information on the mechanics and setting of the game, special features that distinguish it from other RPGs, and the most popular and useful supplements available. The dividers promote the sale of backlist items as well as new products, since they help customers identify the titles they need most and remind buyers to keep them in stock. Our dividers can be placed in many ways. These are just a few of the ideas we’ve come up with: •A divider can be placed inside the front cover or behind the newest release in a line if the book is displayed full-face on a tilted backboard or book prop. Since the cards 1 are 11 /2 inches tall, the line’s title will be visible within or in back of the book. When a customer picks the RPG up to page through it, the informational text is uncovered. The card also works as a restocking reminder when the book sells. -
Orc Templar of Gruumsh Cleric of Gruumsh Boar Orc Archer-Ranger Orc Barbarian Orc Chieftain Orc Drudge
Boar Level 3 Beast ATTACKS AC M Ripping Tusk: +8 vs. AC; 10 damage. 16 FORT 19 REF 16 WILL POWERS 16 Charger: +2 attack and +5 damage while charging. Deathstrike: Use when this creature is destroyed; make an immediate M attack. SPEED 7 Woundfury: +5 damage while bloodied. HP 40 BLOOD As tough as they are ugly. 20 For use with Boar, Blood of Gruumsh faction pack, Dungeon Command Board Game 10 © 2013 DDM Guild 1/10 Orc Archer-Ranger Orc Barbarian Orc Chieftain CR Level 4 Orc Level 6 Orc • Rage Level 10 Orc • Martial 2 ATTACKS ATTACKS ATTACKS AC R Close shot: (range 5) +11 vs. AC; 10 damage. AC M Battleaxe: +12 vs. AC; 20 damage. AC M Falchion: +16 vs. AC; 15 damage. 16 14 20 r Orc Smallbow: (sight) +10 vs. AC; 10 damage. c Warcry: Minor action. (blast 5) +14 vs. Will; FORT FORT FORT 5 ongoing psychic damage (fear) AND Orc targets 19 19 22 have +5 damage (save ends both). REF REF REF 16 16 20 WILL POWERS WILL POWERS WILL POWERS 16 Manhunter: +2 attack and +5 damage vs. Human, 16 Cleave: Use when this creature destroys an enemy; 20 Keen Blade: Scores critical hits on natural 19-20. Elf or Eladrin targets. Make 1M attack as an immediate action. Intuitive Reaction: Ignores conceal and treats invisible Bloodrage: While bloodied, this creature may not CHAMPION POWERS SPEED creatures as visible when making opportunity attacks SPEED move while an enemy is adjacent. SPEED ❖ Use when an Orc ally is destroyed; that ally 7 or performing immediate actions. -
Bestiary of the Realms: Volume 2
Bestiary of the Realms: Volume 2 by Thomas M. Costa and Eric L. Boyd Art by Noëlle Triaureau Editorial assistance from Joe “Warlockco” Weber A NOTE FROM THE AUTHORS Welcome to volume two of the Bestiary of the Realms. As this is our second volume, you’ll find several score new or converted monsters, as well as a few different interpretations of monsters that have already been converted. A word of caution, just as many official 3E and 3.5E monsters did not slavishly follow earlier write-ups of those monsters, neither do the monsters herein. Instead, we did our best to consider all sources, hopefully make full and creative use of the 3.5E rules (including non-core WotC books), and in many cases add a little bit here and there to many of the monsters, even if it was in only adding or updating their Realms lore. A few have even been renamed. One last note, we’ve done our best to include source references for all things where appropriate, except those found in the three core rulebooks or Expanded Psionics Handbook. Until then, Sword High! – Thomas M. Costa and Eric L. Boyd ABOUT THE AUTHORS Thomas M. Costa is a senior analyst with the Government Accountability Office. He has been a contributor to several Wizards of the Coast products including Demihuman Deities and Races of Faerûn, and is the author of several Dragon Magazine and Wizards of the Coast website articles. He can be reached at [email protected]. Eric L. Boyd is a software designer and freelance game designer. -
Ranger Handbook) Is Mainly Written for U.S
SH 21-76 UNITED STATES ARMY HANDBOOK Not for the weak or fainthearted “Let the enemy come till he's almost close enough to touch. Then let him have it and jump out and finish him with your hatchet.” Major Robert Rogers, 1759 RANGER TRAINING BRIGADE United States Army Infantry School Fort Benning, Georgia FEBRUARY 2011 RANGER CREED Recognizing that I volunteered as a Ranger, fully knowing the hazards of my chosen profession, I will always endeavor to uphold the prestige, honor, and high esprit de corps of the Rangers. Acknowledging the fact that a Ranger is a more elite Soldier who arrives at the cutting edge of battle by land, sea, or air, I accept the fact that as a Ranger my country expects me to move further, faster, and fight harder than any other Soldier. Never shall I fail my comrades I will always keep myself mentally alert, physically strong, and morally straight and I will shoulder more than my share of the task whatever it may be, one hundred percent and then some. Gallantly will I show the world that I am a specially selected and well trained Soldier. My courtesy to superior officers, neatness of dress, and care of equipment shall set the example for others to follow. Energetically will I meet the enemies of my country. I shall defeat them on the field of battle for I am better trained and will fight with all my might. Surrender is not a Ranger word. I will never leave a fallen comrade to fall into the hands of the enemy and under no circumstances will I ever embarrass my country. -
Drow of the Underdark
™ 95726720_Ch00.indd 1 2/22/07 3:03:16 PM Shadowborn Warrior . .52 Clothing . .98 Spider Companion . .52 Tools . .101 Contents Spiderfriend Magic . .52 Artifacts . .103 Introduction . 4 Staggering Critical . .52 Surprising Riposte . .52 Chapter 5: Chapter 1: Umbral Spell . .52 Monsters of the Underdark . 105 All About the Drow . 7 Vermin Trainer . .53 Adamantine Spider . 106 A Day in the Life . .7 Verminfriend . .53 Chwidencha . 108 Society and Culture . .9 Versatile Combatant . .53 Draegloth . .110 Law, Tradition, and Government . .10 Ambush Feats . .53 Dragon, Deep . .114 Drow Psychology . .13 Gloom Strike . .54 Elf, Albino Drow (Szarkai) . .118 Religion . .15 Sickening Strike . .54 Goblinoid . 120 Rites and Rituals of Lolth . .15 Terrifying Strike . .54 Husk Vermin . 126 CONTENTS TABLE OF Servants of Lolth . .17 Venomous Strike . .54 Kuo-Toa . 129 Lolth . .19 Divine Feats . .54 Lizard, Giant . .133 Houses of the Drow . .20 Divine Intercession . .54 Quaggoth . 136 Structure and Composition . .20 Lolth’s Boon . .54 Shunned . .140 House Authority . .21 Lolth’s Caress . .54 Spider, Monstrous . .141 House Interaction . .21 Profane Agony . .54 Troll . .145 Duties and Benefi ts . .22 Vile Feats . .55 Venom Ooze . .148 Family Units . .24 Unspeakable Vow . .55 Drow Life . .26 Vow of Decadence . .55 Chapter 6: Leisure . .27 Vow of the Spider Queen . .55 Campaigns and Adventures . 150 Arts and Crafts . .27 Vow of Vengeance . .56 Drow Campaigns . 150 Technology and Magic. .28 Weapon Style Feats . .56 Drow Cities and Environs . 153 Love . 29 Despana School . .56 Sample Drow . 160 War . 30 Eilservs School . .56 Anybys Velifane . 160 Death . .31 Inlindl School . .56 Keveras Lorakythe . -
Ranger's Apprentice Series
TEACHERS’RESOURCES RECOMMENDED FOR Readers aged 10 to 14 CONTENTS 1. Introduction: defining fantasy 2 2. Plot summary of book 1 2 3. Creation of a secondary fantasy world 2 4. Fantasy tropes, conventions and archetypes 3 5. Character motifs 3 6. Characters 4 7. Narrative genre, language, style & structure 4 8. About the series 5 9. Covers and maps 5 10. About the author of these resources 5 11. About the series 6 12. Themes and curriculum topics 7 KEY CURRICULUM AREAS English REASONS FOR STUDYING THIS BOOK Studying the genre of fantasy: archetypes, tropes and worldbuilding What is a hero? Life in medieval times Ranger’s Apprentice THEMES John Flanagan Learning and practising skills Becoming an apprentice Strength, courage, bravery, honour, trust and Ranger’s Apprentice is a fantasy series set in a version loyalty of medieval Europe. It can be read by ages 10 and up, Friendship and is particularly suited to ages 10 to 14. Overcoming bullying John Flanagan says he based his Ranger’s Apprentice PREPARED BY series on ‘a collection of short stories originally written Robyn Sheahan-Bright to encourage the author’s son to enjoy reading. The series is alive with action–battles, boar hunts, inhuman PUBLICATION DETAILS enemies and loyal friends. It’s exciting and fast moving. ISBN: various Humorous at times, spine chilling at others. Involving, always. Best of all, the characters ring true and quickly These notes may be reproduced free of charge for establish themselves in the reader’s imagination.’ use and study within schools but they may not be reproduced (either in whole or in part) and offered The series website at www.rangersapprentice.com.au for commercial sale. -
That Old Black Magic
Unearthed Arcana: That Old Black Magic As the Rage of Demons storyline season continues Player’s Handbook is the infernal tiefling, which is to boil over in the Underdark, this month’s summarized here for ease of reference. Unearthed Arcana offers new demonic options for your campaign. Infernal Tiefling First off, this article takes a new look at the An infernal tiefling draws upon the power of the tiefling race. By breaking down the Player’s Nine Hells and its diabolic masters. These tieflings Handbook tiefling into a modular variant, players have the following additional features. can now create tiefling characters tied to either a Ability Score Increase. Your Intelligence score devilish or a demonic ancestry. increases by 1. Additionally, a new suite of conjuration spells Hellish Resistance. As described in the Player’s allows casters to call forth demons to do their Handbook. bidding. Each type of demon has its own Infernal Legacy. As described in the Player’s proclivities and quirks when summoned to the Handbook. material world, and demons are far more difficult Languages. You can speak, read, and write to control than other creatures a spellcaster can Infernal. call on. Abyssal Tiefling Tiefling Variant All abyssal tieflings trace their bloodline to the demons of the Abyss. These tieflings have the As presented in the Player’s Handbook, all following additional features. members of the tiefling race share some manner of Ability Score Increase. Your Constitution score diabolic origin. The following option allows you to increases by 1. instead create a tiefling with a demonic tie. Abyssal Arcana. -
Dragon Magazine #126
Magazine Issue #126 Vol. XII, No. 5 SPECIAL ATTRACTIONS October 1987 15 The Dead of Night: Not even the grave can keep some people down. Publisher Mike Cook 16 Hearts of Darkness Tom Moldvay Vampires are everywhere you can Count on it. Editor 26 Dead on Target David Howery Roger E. Moore Youll need more than a silver dagger against the enemies of the living. Assistant editor Fiction editor 28 A Touch of Evil Vince Garcia Robin Jenkins Patrick L. Price 31-derful flavors of terror from beyond the grave. OTHER FEATURES Editorial assistants Eileen Lucas Barbara G. Young 8 Role-playing Reviews Ken Rolston Georgia Moore Fantasy campaign supplements: lands of the living and the dead. 37 The Game Wizards Steve Winter Art director The second-edition AD&D® game, from the editors viewpoint. Roger Raupp 40 The Ecology of the Shade Dan Salas Production Staff Life without death, death without life, forever. Marilyn Favaro Gloria Habriga 44 Well Bottled at Slabs John Gregory Betancourt Colleen OMalley Our second visit to a remarkably . spirited tavern. Subscriptions Advertising 50 Bazaar of the Bizarre Gregory W. Detwiler Pat Schulz Mary Parkinson A strange and wonderful assortment of Oriental Adventures treasures. 52 A Ghastly Grimoire Dean Shomshak Creative editors Walking statues, earthquakes, the Yellow Sign, and the CALL OF CTHULHU® game. Ed Greenwood Jeff Grubb 60 The Dragons Bestiary John M. Maxstadt Its mutant round-up time in the lands of the GAMMA WORLD® game. Contributing artists Daniel Horne George Barr 66 There Are Ways of Making You Talk. Kevin Marzahl Richard Bennett Peter Botsis The TOP SECRET® games contact system: Reach out and interrogate someone. -
54308-Sample.Pdf
™ Sample file 95726720_Ch00.indd 1 2/22/07 3:03:16 PM CREDITS DESIGNERS ART DIRECTOR ROBERT J. SCHWALB, ARI MARMELL, MARI KOLKOWSKY, KARIN JAQUES ANTHONY PRYOR, GREG A. VAUGHAN COVER ARTIST DEVELOPMENT FRANCIS TSAI ANDY COLLINS INTERIOR ARTISTS EDITORS STEVE ELLIS, WAYNE ENGLAND, RAY VALLESE, BETH GRIESE LARS GRANT-WEST, TOMA´ S GIORELLO, EDITORIAL ASSISTANCE JACKOILRAIN, WILLIAM O’CONNOR, MICHELE CARTER, JENNIFER CLARKE WILKES, RICHARD SARDINHA, BETH TROTT, DANIEL NAGLER FRANCIS TSAI, FRANZ VOHWINKEL, EVA WIDERMANN, JAMES ZHANG FREELANCE MANAGER GWENDOLYN F.M. KESTREL CARTOGRAPHER JASON ENGLE EDITING MANAGER KIM MOHAN GRAPHIC DESIGNER MARI KOLKOWSKY DESIGN MANAGER CHRISTOPHER PERKINS GRAPHIC PRODUCTION SPECIALIST DEVELOPMENT MANAGER ANGELIKA LOKOTZ JESSE DECKER DIRECTOR OF RPG R&D IMAGE TECHNICIAN BILL SLAVICSEK CHRISTINA WILEY SENIOR ART DIRECTOR D&D PRODUCTION MANAGERS STACY LONGSTREET JOSH FISCHER, RANDALL CREWS Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This product uses updated material from the v.3.5 revision. This WIZARDS OF THE COAST® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www. wizards.com/d20. U.S., CANADA, ASIA, PACIFIC, EUROPEAN HEADQUARTERS & LATIN AMERICA Hasbro UK Ltd Wizards of the Coast, Inc. Caswell Way P.O. Box 707 Newport, Gwent NP9 0YH Renton WA 98057-0707 GREAT BRITAIN +1-800-324-6496 620–95726720–001–EN Please keep this address for your records 9 8 7 6 5 4 3 2 1 First Printing: May 2007 ISBN: 978-0-7869-4151-3 DUNGEONS & DRAGONS, D&D, DUNGEON MASTER, d20, d20 SYSTEM, WIZARDS OF THE COAST, Player’s Handbook, Dungeon Master’s Guide, Monster Manual, Drow of the Underdark, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast, Inc., in the U.S.A. -
DRAGONQUEST SECOND EDITION, PAGE Ii I
DragonQuest The Fantasy Role Playing Game SECOND EDITION CREATED BY SIMULATIONS PUBLICATIONS, INCORPORATED Eric Goldberg Gerard C. Klug OVERALL GAME DESIGN and DEVELOPMENT DESIGN and DEVELOPMENT of COMBAT SYSTEM. of CHARACTER GENERATION. SKILLS. and ADVENTURE SYSTEMS EDITING and DEVELOPMENT of the SECOND EDITION David James Ritchie Edward J. Woods CO-DESIGN of MAGIC SYSTEM CO-DESIGN of MAGIC SYSTEM and DEVELOPMENT of MAGIC and MONSTER SYSTEMS Redmond A. Simonsen DESIGN of PHYSICAL SYSTEMS, GRAPHICS and ILLUSTRATIONS Robert L Ryer Brad E, Hessel RULES EDITINGandTECHNICAL DE~ELOPMENT PROJ ECT OVERSIGHT and EDITI NG Peter Herzip and Nick Karp DEVELOPMENT ASSISTANCE Ed Beach and friends, Cindy Bitowf, John H. Butterfield, Rich Collins, Greg Costikyan, Larry D'Ambrosa, Darryl Esakof, Gary Gillette, Greg Gordon and friends, Stephen Gray, Tom Harmon, Tom Holsinger, Wes Ives, Robert Kern, Drake Letchner, Chuck Moors, Eric Risted, Neil Rosen, Tom Stanford, Tony Stanford, Jeanie Weber GAME TESTING and ADVICE Manfred E Milkuhn ART PRODUCTION MANAGEMENT Ted Koller, Michael Moors, Ken Stec ART PRODUCTION and TECHNICAL EDITING Jim Sherman COVER ILLUSTRATION John Garcia INTERIOR ILLUSTRATIONS BANTAM BOOKS TORONTO · NEW YORK · LONDON · SYDNEY A Bantam Book / September 1982 DRAGONQUEST SECOND EDITION, PAGE ii I. Introduction 54. Courtesan The First Book: Character Generation, Combat 55. Healer II. How to Play the Game 56. Mechanician 1. General Course of Events 57. Merchant 2. Requirements for Play 58. Military Scientist III. Game Terms 59. Navigator IV. Character Generation 60. Ranger 3. Description of Characteristics 61. Spy and Thief 4. Effects of Characteristics 62. Troubador 5. Characteristic Generation VIII. Monsters 6. Birthrights 63. Encountering Monsters and Non-Player Characters 7. -
The Strategic Review Vol. 1, No. 2
make it easier we have included a short section listing a few possibil- ities, and if you see something you like -- or find we have missed your IN MEMORIUM favorite -- drop us a line and give us the word. In a nutshell, we do not believe that we can ever work too closely with our fellow war- THIS ISSUE IS DEDICATED TO THE gamers, for TSRs sole justification for its existance is to provide you with products which you desire. When I mentioned that the members of MEMORY OF DONALD R. KAYE, CO- TSR were long-time gamers I was speaking of a combined total of about FOUNDER OF TACTICAL STUDIES RULES, 50 years for the three of us -- that is 50 years of battle gaming, for if LONG-TIME FRIEND, AND FELLOW chess were to be included it would be more like 75 years! Such exper- ience, even considering our past design work in addition to it, is not WARGAMER. DON WAS BORN 27 JUNE sufficient to make us in any way independent of the hobby. So we will 1938 AND DIED 31 JANUARY 1975. WE always attempt to keep in touch with you as closely as possible. We know that we need your support, not vice versa. Thanks for the confidence DEEPLY MOURN HIS PARTING. you have shown so far! THE STRATEGISTS CLUB T S R --WHY WE DO WHAT WE DO Editorial Comment by Brian J. Blume Because our first issue wont reach anywhere near the circulation of this one until sometime after youre reading this, we are holding off Tactical Studies Rules is not a giant company; it is not even a large compiling the answers to the poll we ran in Number 1 of SR.