Advanced White Box Player's Handbook
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Name Region System Mapper Savestate Powerpak
Name Region System Mapper Savestate Powerpak Savestate '89 Dennou Kyuusei Uranai Japan Famicom 1 YES Supported YES 10-Yard Fight Japan Famicom 0 YES Supported YES 10-Yard Fight USA NES-NTSC 0 YES Supported YES 1942 Japan Famicom 0 YES Supported YES 1942 USA NES-NTSC 0 YES Supported YES 1943: The Battle of Midway USA NES-NTSC 2 YES Supported YES 1943: The Battle of Valhalla Japan Famicom 2 YES Supported YES 2010 Street Fighter Japan Famicom 4 YES Supported YES 3-D Battles of Worldrunner, The USA NES-NTSC 2 YES Supported YES 4-nin Uchi Mahjong Japan Famicom 0 YES Supported YES 6 in 1 USA NES-NTSC 41 NO Supported NO 720° USA NES-NTSC 1 YES Supported YES 8 Eyes Japan Famicom 4 YES Supported YES 8 Eyes USA NES-NTSC 4 YES Supported YES A la poursuite de l'Octobre Rouge France NES-PAL-B 4 YES Supported YES ASO: Armored Scrum Object Japan Famicom 3 YES Supported YES Aa Yakyuu Jinsei Icchokusen Japan Famicom 4 YES Supported YES Abadox: The Deadly Inner War USA NES-NTSC 1 YES Supported YES Action 52 USA NES-NTSC 228 NO Supported NO Action in New York UK NES-PAL-A 1 YES Supported YES Adan y Eva Spain NES-PAL 3 YES Supported YES Addams Family, The USA NES-NTSC 1 YES Supported YES Addams Family, The France NES-PAL-B 1 YES Supported YES Addams Family, The Scandinavia NES-PAL-B 1 YES Supported YES Addams Family, The Spain NES-PAL-B 1 YES Supported YES Addams Family, The: Pugsley's Scavenger Hunt USA NES-NTSC 1 YES Supported YES Addams Family, The: Pugsley's Scavenger Hunt UK NES-PAL-A 1 YES Supported YES Addams Family, The: Pugsley's Scavenger Hunt -
MAY 19Th 2018
5z May 19th We love you, Archivist! MAY 19th 2018 Attention PDF authors and publishers: Da Archive runs on your tolerance. If you want your product removed from this list, just tell us and it will not be included. This is a compilation of pdf share threads since 2015 and the rpg generals threads. Some things are from even earlier, like Lotsastuff’s collection. Thanks Lotsastuff, your pdf was inspirational. And all the Awesome Pioneer Dudes who built the foundations. Many of their names are still in the Big Collections A THOUSAND THANK YOUS to the Anon Brigade, who do all the digging, loading, and posting. Especially those elite commandos, the Nametag Legionaires, who selflessly achieve the improbable. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – The New Big Dog on the Block is Da Curated Archive. It probably has what you are looking for, so you might want to look there first. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – Don't think of this as a library index, think of it as Portobello Road in London, filled with bookstores and little street market booths and you have to talk to each shopkeeper. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to ~16,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. Some links are encoded without a hyperlink to restrict spiderbot activity. You will have to complete the link. Sorry for the inconvenience. Others are encoded but have a working hyperlink underneath. Some are Spoonerisms or even written backwards, Enjoy! ss, @SS or $$ is Send Spaace, m3g@ is Megaa, <d0t> is a period or dot as in dot com, etc. -
The Style of Video Games Graphics: Analyzing the Functions of Visual Styles in Storytelling and Gameplay in Video Games
The Style of Video Games Graphics: Analyzing the Functions of Visual Styles in Storytelling and Gameplay in Video Games by Yin Wu B.A., (New Media Arts, SIAT) Simon Fraser University, 2008 Thesis Submitted In Partial Fulfillment of the Requirements for the Degree of Master of Arts in the School of Interactive Arts and Technology Faculty of Communication, Art and Technology Yin Wu 2012 SIMON FRASER UNIVERSITY Fall 2012 Approval Name: Yin Wu Degree: Master of Arts Title of Thesis: The Style of Video Games Graphics: Analyzing the Functions of Visual Styles in Storytelling and Gameplay in Video Games Examining Committee: Chair: Carman Neustaedter Assistant Professor School of Interactive Arts & Technology Simon Fraser University Jim Bizzocchi, Senior Supervisor Associate Professor School of Interactive Arts & Technology Simon Fraser University Steve DiPaola, Supervisor Associate Professor School of Interactive Arts & Technology Simon Fraser University Thecla Schiphorst, External Examiner Associate Professor School of Interactive Arts & Technology Simon Fraser University Date Defended/Approved: October 09, 2012 ii Partial Copyright Licence iii Abstract Every video game has a distinct visual style however the functions of visual style in game graphics have rarely been investigated in terms of medium-specific design decisions. This thesis suggests that visual style in a video game shapes players’ gaming experience in terms of three salient dimensions: narrative pleasure, ludic challenge, and aesthetic reward. The thesis first develops a context based on the fields of aesthetics, art history, visual psychology, narrative studies and new media studies. Next it builds an analytical framework with two visual styles categories containing six separate modes. This research uses examples drawn from 29 games to illustrate and to instantiate the categories and the modes. -
Cult of the Dragon
Cult of the Dragon by Dale Donovan And naught will be left save shuttered thrones with no rulers. But the dead dragons shall rule the world entire, and . Sammaster First-Speaker Founder of the Cult of the Dragon Dedication To my mother and my father, who always encouraged me, no matter how seemingly strange my interests may have appeared. Thanks to you both I had the chance to pursueand obtainmy dream. While it may seem curious to dedicate a book about a bunch of psycho cultists to ones parents, I figured that, of all people, you two would understand. Credits Design: Dale Donovan Additional and Original Design: L. Richard Baker III, Eric L. Boyd, Timothy B. Brown, Monte Cook, Nigel Findley, Ed Greenwood, Lenard Lakofka, David Kelman, Bill Muhlhausen, Robert S. Mullin, Bruce Nesmith, Jeffrey Pettengill, Jon Pickens, and James M. Ward Development & Editing: Julia Martin Cover Illustration: Clyde Caldwell Interior Illustrations: Glen Michael Angus Art Direction: Dana Knutson and Dawn Murin Typesetting: Angelika Lokotz Research, Inspiration, & Additional Contributions: Robert L. Nichols & Craig Sefton Special Acknowledgment: Gregory Detwiler, Ed Greenwood, Jamie Nossal, Cindy Rick, Carl Sargent, Steven Schend, and the stories of Clark Ashton Smith & Edgar Allan Poe Campaign setting based on the original game world of Ed Greenwood. Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson. ADVANCED DUNGEONS & DRAGONS, AD&D, DUNGEONS & DRAGONS, DUNGEON MASTER, FORGOTTEN REALMS, MONSTROUS COMPENDIUM, PLAYERS OPTION, and the TSR logo are registered trademarks owned by TSR, Inc. COUNCIL OF WYRMS, ENCYCLOPEDIA MAGICA, and MONSTROUS MANUAL are trademarks owned by TSR, Inc. -
Reflections of the Bible in Shakespeare's Richard Iii
REFLECTIONS OF THE BIBLE IN SHAKESPEARE'S RICHARD III By. FLEUR.FULLER Bachelor of Arts Texas Technological College Lubbock, Texas 1960 Submitted to the faculty of the Graduate School of the. Oklahoma Stat.e University in partial fulfillment of the requirements for the degree of MASTER OF ARTS August~ 1962 OKLAHOMA STATE UNIVERSITY LIBRARY NOV 8 1962 REFLECTIONS OF THE BIBLE IN SHAKESPEARE'S RICHARD III Thesis Approved: :V«Nid sThesis. B~J~ Adviser lJ(My:.a R~ 7i5eanorthe Graduate School 504442 ii ACKNOWLEDGEMENTS I am grateful to Dro David So Berkeley for the idea which led to this study and for numerous contributions ·while the investigation was being made. I am also indebted to Dr" Daniel Kroll for several valuable suggestions, to Mro Joe Fo Watson for help in Biblical interpretation, and to Miss Helen Donart for assistance in procuring books through inter-library loano iii TABLE OF CONTENTS Page INTRODUCTION 1 Chapters: I. THEME 6 0 oll• • 411 • II IJ Ill e • ti O 11 II< Ii' • lJ, 'Ill II Ill Ill lb Iii • Ill • 0 .. Ill ljl 11' dt ,0, Ill O • (J• Ill O I! fl, 0 «. di• ,ft 6 II. CHARACTERIZATION 28 III. PLOTTING Ill O 41 0 Ill 11> Ill ,a, II II II fl, 'II- fl O II ti' II It 'II fl Cl> Ill .. 0 $ t, ell 41• • II fl O ,q, fl to Cl II ill Ill (t Cl II II 59 CONCLUSION 73 NOTES 76 BIBLIOGRAPHY 82 iv INTRODUCTION That Shak:espeare' s i,mrks are saturated with Biblical allusions is indisputableo Even the most casual reader of Shakespeare cannot fail to recognize many direct Scrip- tural references, and, through the years, Shakespearean scholars -
CR174 GOODMAN.Qxd
GAMES IN FOCUS Dungeon Crawl Classics Use DCC World to build a module business by our years after the release of Dungeon gorgeously illustrated poster-sized world maps which notate the locations of every Dungeon Joseph Crawl Classics #1: Idylls of the Rat F King, the Dungeon Crawl Classics line Crawl Classics module in the series. The Goodman remains one of the industry’s best-recognized boxed set includes three defined adventure President, brands of d20 System adventure modules. paths that show a Dungeon Master how to Goodman With the imminent publication of #35 in the link these adventures together. Of course, all Games series — a milestone for any role-playing of the modules must be purchased separately. game line, especially a d20 line past the boom So the Dungeon Master who buys the boxed — publisher Goodman Games announced set will be back in your store two weeks later, plans to make the 35th DCC a deluxe boxed purchasing the other Dungeon Crawl Clas- set. This $69.99 MSRP product is a complete sics modules he needs to set up his cam- campaign setting that also presents a unique paign! From a opportunity for retailers — not only will it This placement within a larger line is a very make for a profitable sale on a single product, important trait to consider. Selling a role-play- retailer’s it can also be used to sell an entire line of ing game product with an MSRP higher than perspective, products. $40 is always difficult, and it becomes more DCC #35 Dungeon Crawl Classics #35: Gazetteer difficult the higher the price goes. -
EXPERIENCE POINTS Are Given According to the Following Standards: Class Level Advancement: Advancement and Hit Dice Are Determin
EXPERIENCE POINT STANDARDS EXPERIENCE POINTS are given according to the following standards: Class Level Advancement: Advancement and hit dice are determined by the 2nd Edition rules. By land, characters earn 1xp per mile (30xp per 30 mile hex of the Greyhawk Map). By Air or Water, Travel Experience: By land, characters earn 1xp per mile (30xp per 30 mile hex of the Greyhawk Map). By Air or Water, characters earn 1 xp per 10 miles traveled (3xp per hex). No travel experience is gained by ethereal, phased, or teleported characters. Completion: Minimum level + maximum level to enter campaign x 100xp. Earned upon ending of campaign. Special:Idea Points, riddles, puzzles etc.:DM's Option, about 50xp Earned on recognition by DM Treasures: The treasure that is fought for or gotten by disarming, defeating or killing a foe earns experience points. Treasure from party members does not earn experience points. Cash treasures earn 1 xp per gp value (at selling price) earned when sold or carried out of the campaign. Combat: Experience points earned by killing a creature / foe. Earned immediately upon success. Determined by creature types. Retreating: Awarded if creature is injured and runs away from the party. 1/2 of the experience points earned by killing a creature / foe. Earned immediately upon success. Determined by creature types. Class Bonus: awarded to classes for using their special skills. Earned immediately upon success. Fighters earn a bonus of opponents total Hit Dice x 10. Thieves earn 10 xp for each successfully used thief ability. Clerics earn 10 xp for each point of healing and 10 xp for each spell level of spell cast (i. -
The World of Paladium: a Players Guide
The World of Palladium: Players guide. The world of Paladium: A players guide. This guide and all of it's content is made according to the PALLADIUM BOOKS® INTERNET POLICY which can be found at http://www.palladiumbooks.com/policies.html. Palladium Fantasy RPG® is a registered trademark owned and licensed by Kevin Siembieda and Palladium Books, Inc © 1983, 1987, 1988, 1990 Kevin Siembieda; © 1995 Palladium Books, All rights reserved world wide. No part of this work may be reproduced in part or whole, in any form or by any means, without permission from the publisher. All incidents, situations, institutions, governments and people are fictional and any similarity to characters or persons living or dead is strictly coincidental." The staff of The World of Palladium can in no way be held responsible for anything in this guide, nor anything that happens at The World of Palladium server. Page 1 of 92 The World of Palladium: Players guide. Table of Contents The Server Rules:................................................................................................................................. 5 Starting tips:........................................................................................................................................11 The haks needed:................................................................................................................................ 12 Class Rules:....................................................................................................................................... -
Swords & Wizardry, Quick Reference.Indd
Creating Characters Character Generation Steps Constitution • Roll your Attribute Scores. In order roll 3d6 for Strength, Dexterity, Score Hit Point Raise Dead Consitution, Intelligence, Wisdom, and Charisma. Modifier (per hit Survival • Record your scores along with relevant modifiers. die) • Look at the character class summary and pick out the character class that 3–8 -1 50% interests you. 9–12 +0 75% • Record the details of your class. Roll your starting hit points. • Look at the character race summary and pick out the race that you want to 13–18 +1 100% play. • Modify your attributes according to the character race and record any Intelligence special abilities. Score Maximum Maximum Chance to Min/Max Number • Choose an alignment: Lawful, Neutral, or Chaotic. Additional Spell Level Understand of Basic Spells • Roll 3d6 and multiply by 10 for the number of gold pieces you start with. Languages New Spell Understandable per Level • Buy your equipment. 3–7 0 4 30% 2/4 • Record your armor class, and weight carried. Look up your character’s base 8 1 5 40% 3/5 movement rate based on the weight carried. 9 1 5 45% 3/5 • Your character is now ready for adventuring. 10 2 5 50% 4/6 Strength 11 2 6 50% 4/6 Score To-Hit Damage Open Carry Modifier 12 3 6 55% 4/6 Modifier* Modifier Doors (in pounds) 13 3 7 65% 5/8 3-4 -2 -1 1 -10 14 4 7 65% 5/8 15 4 8 75% 6/10 5-6 -1 +0 1 -5 16 5 8 75% 7/10 7-8 +0 +0 1-2 +0 17 5 9 85% 7/All 9-12 +0 +0 1-2 +5 18 6 9 95% 8/All 13-15 +1 +0 1-2 +10 Wisdom 16 +1 +1 1-3 +15 • If a Cleric has a Wisdom score of 15 or greater,the character gains an 17 +2 +2 1-4 +30 additional first-level spell 18 +2 +3 1-5 +50 • Any character with a Wisdom score of 13 or higher receives a +5% bonus to all experience point awards. -
Chromatic Dragons BLACK DRAGONS (No Additional Special GREEN DRAGONS (No Additional Special Abilities) Abilities)
Issue Number 21 May 2014 Contents % in lair, by Stuart Marshall 3 New Character Races, by Stuart Marshall 4-16 Combined Combat Chart, by Steve Wachs 17 How Much Experience Did We Get For That Dragon?, by 18-20 Ardano Silverbow Magical Miscellanea, by C. Wesley Clough 21-22 Glarck's Remote Spell Books, by Bryan Fazekas 22-23 Ride the Lightning, by Ian Slater 24-27 Monsters of All Sizes, by R. N. Bailey 28-32 The Wizard's Laboratory, by Marco 33-58 The Conjurer, by Ian Slater 59-65 Lake of Sorrows, by Steve McFadden 66-86 Open OSRIC License 87 Open Game License 87-88 Cover art is copyright © 2012 by Raven Krupnow, used under the CC-BY-NC-SA 3.0 see http://creativecommons.org/licenses/by- n c-sa /3.0/ Raven Krupnow's art can be viewed at http://sky-byte-haiku.deviantart.com/ The Staff Publisher Steve Yates Associate Editor Nicholas Partridge Associate Editor Ron Redmond Submissions Manager Nicholas Partridge Title Graphics Jim Lassiter Graphics Editing Steve McFadden Design & Layout Stuart Marshall Footprints is published by Dragonsfoot. It is available at the Dragonsfoot website for download; visit http://www.dragonsfoot.org/ft/ to download other issues. The rights to all material published herein revert to the author(s) of said work upon release of this issue. Articles may be submitted by email to [email protected] (please, don't submit articles by Private Message in the forums). Don't forget to include your "byline," i.e. how you wish to be credited. -
Dragon Magazine
DRAGON 1 Publisher: Mike Cook Editor-in-Chief: Kim Mohan Shorter and stronger Editorial staff: Marilyn Favaro Roger Raupp If this isnt one of the first places you Patrick L. Price turn to when a new issue comes out, you Mary Kirchoff may have already noticed that TSR, Inc. Roger Moore Vol. VIII, No. 2 August 1983 Business manager: Mary Parkinson has a new name shorter and more Office staff: Sharon Walton accurate, since TSR is more than a SPECIAL ATTRACTION Mary Cossman hobby-gaming company. The name Layout designer: Kristine L. Bartyzel change is the most immediately visible The DRAGON® magazine index . 45 Contributing editor: Ed Greenwood effect of several changes the company has Covering more than seven years National advertising representative: undergone lately. in the space of six pages Robert Dewey To the limit of this space, heres some 1409 Pebblecreek Glenview IL 60025 information about the changes, mostly Phone (312)998-6237 expressed in terms of how I think they OTHER FEATURES will affect the audience we reach. For a This issues contributing artists: specific answer to that, see the notice Clyde Caldwell Phil Foglio across the bottom of page 4: Ares maga- The ecology of the beholder . 6 Roger Raupp Mary Hanson- Jeff Easley Roberts zine and DRAGON® magazine are going The Nine Hells, Part II . 22 Dave Trampier Edward B. Wagner to stay out of each others turf from now From Malbolge through Nessus Larry Elmore on, giving the readers of each magazine more of what they read it for. Saved by the cavalry! . 56 DRAGON Magazine (ISSN 0279-6848) is pub- I mention that change here as an lished monthly for a subscription price of $24 per example of what has happened, some- Army in BOOT HILL® game terms year by Dragon Publishing, a division of TSR, Inc. -
Dragon Magazine #205
Issue #205 Vol. XVIII, No. 12 May 1994 SPECIAL ATTRACTIONS Publisher Secrets abound in the wilderness TSR, Inc. 11 Uncover hidden lore as we spend some time in the great outdoors. Associate Publisher Brian Thomsen The People David Howery Editor-in-Chief 12 Explore a fantasy America-complete with Native Kim Mohan Americans. Associate editor Getting Back to Nature Jon Pickens Dale A. Donovan 26 Improve the distinctive flavor of the druid with these Fiction editor re-aligned spell spheres. Barbara G. Young Arcane Lore Jon Pickens Editorial assistant 34 Add these new (& old) spells to the druids repertoire. Wolfgang H. Baur Art director Larry W. Smith FICTION Production staff Cap Renvoorts Luck Daniel Hood Tracey Isler 76 Making your own luck is a risky proposition. Subscriptions Janet L. Winters REVIEWS U.S. advertising Cindy Rick The Role of Books John C. Bunnell 44 Read this column before Nightfall. DRAGON® Magazine (ISSN 0279-6848) is published tion throughout the United Kingdom is by Comag monthly by TSR, Inc., PO. Box 756 (201 Sheridan Magazine Marketing, Tavistock Road, West Drayton, Springs Road), Lake Geneva WI 53147, United States Middlesex UB7 7QE, United Kingdom; telephone: of America. The postal address for all materials from 0895-444055. the United States of America and Canada except Subscriptions: Subscription rates via second-class subscription orders is: DRAGON® Magazine, PO. Box mail are as follows: $30 in U.S. funds for 12 issues 111, (201 Sheridan Springs Road), Lake Geneva WI sent to an address in the U.S.; $36 in U.S. funds for 12 53147, U.S.A.; telephone (414) 248-3625; fax (414) issues sent to an address in Canada; £21 for 12 issues 248-0389.