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Name Region System Mapper Savestate Powerpak
Name Region System Mapper Savestate Powerpak Savestate '89 Dennou Kyuusei Uranai Japan Famicom 1 YES Supported YES 10-Yard Fight Japan Famicom 0 YES Supported YES 10-Yard Fight USA NES-NTSC 0 YES Supported YES 1942 Japan Famicom 0 YES Supported YES 1942 USA NES-NTSC 0 YES Supported YES 1943: The Battle of Midway USA NES-NTSC 2 YES Supported YES 1943: The Battle of Valhalla Japan Famicom 2 YES Supported YES 2010 Street Fighter Japan Famicom 4 YES Supported YES 3-D Battles of Worldrunner, The USA NES-NTSC 2 YES Supported YES 4-nin Uchi Mahjong Japan Famicom 0 YES Supported YES 6 in 1 USA NES-NTSC 41 NO Supported NO 720° USA NES-NTSC 1 YES Supported YES 8 Eyes Japan Famicom 4 YES Supported YES 8 Eyes USA NES-NTSC 4 YES Supported YES A la poursuite de l'Octobre Rouge France NES-PAL-B 4 YES Supported YES ASO: Armored Scrum Object Japan Famicom 3 YES Supported YES Aa Yakyuu Jinsei Icchokusen Japan Famicom 4 YES Supported YES Abadox: The Deadly Inner War USA NES-NTSC 1 YES Supported YES Action 52 USA NES-NTSC 228 NO Supported NO Action in New York UK NES-PAL-A 1 YES Supported YES Adan y Eva Spain NES-PAL 3 YES Supported YES Addams Family, The USA NES-NTSC 1 YES Supported YES Addams Family, The France NES-PAL-B 1 YES Supported YES Addams Family, The Scandinavia NES-PAL-B 1 YES Supported YES Addams Family, The Spain NES-PAL-B 1 YES Supported YES Addams Family, The: Pugsley's Scavenger Hunt USA NES-NTSC 1 YES Supported YES Addams Family, The: Pugsley's Scavenger Hunt UK NES-PAL-A 1 YES Supported YES Addams Family, The: Pugsley's Scavenger Hunt -
Sword and Sorcery Jump by Worm Anon Have You Heard the Stories Jumper? Tales of Lands Where Man Was Young Even As the World
Sword and Sorcery Jump By Worm_Anon Have you heard the stories Jumper? Tales of lands where man was young even as the world was already old. Stories of Gods, demons, and stranger things. Legends wrought in blood, steel, and fire by men who strode the world to cleave their mark into the merciless passage of time. You shall be going to these ancient lands Jumper. From the barren stone and sand civilizations ever drag themselves forward from barbaric beginnings on the backs of warriors and kings. Thieves glide through shadows to plunder vast and forgotten vaults. Sorcerers reach beyond the veil into alien dimensions to seize power from eldritch beings. This is an age of myth and legend. Where the strength of a man’s arm, the sweat of his brow, and the roar of his heart is all it takes to seize whatever it is he may desire. A story of great passion and glory is yours for the taking. Here is 1000cp to wrest the beginning of your story from the curse of banality fate would condemn most of your kind to. Beyond this you must make your own way. I eagerly await just what story shall be wrought by your passing Jumper. Do not disappoint me. Location There are many storied locales that may serve as the beginning of your tale. Roll 1d8 to see where it is that you begin. You may pay 50cp to deny the whims of fate and choose for yourself. 1. The Kingdom in the Crescent: A city state that has laid claim to a long line of kings ever since a great warrior seized it’s fertile lands by strength of arms. -
Cult of the Dragon
Cult of the Dragon by Dale Donovan And naught will be left save shuttered thrones with no rulers. But the dead dragons shall rule the world entire, and . Sammaster First-Speaker Founder of the Cult of the Dragon Dedication To my mother and my father, who always encouraged me, no matter how seemingly strange my interests may have appeared. Thanks to you both I had the chance to pursueand obtainmy dream. While it may seem curious to dedicate a book about a bunch of psycho cultists to ones parents, I figured that, of all people, you two would understand. Credits Design: Dale Donovan Additional and Original Design: L. Richard Baker III, Eric L. Boyd, Timothy B. Brown, Monte Cook, Nigel Findley, Ed Greenwood, Lenard Lakofka, David Kelman, Bill Muhlhausen, Robert S. Mullin, Bruce Nesmith, Jeffrey Pettengill, Jon Pickens, and James M. Ward Development & Editing: Julia Martin Cover Illustration: Clyde Caldwell Interior Illustrations: Glen Michael Angus Art Direction: Dana Knutson and Dawn Murin Typesetting: Angelika Lokotz Research, Inspiration, & Additional Contributions: Robert L. Nichols & Craig Sefton Special Acknowledgment: Gregory Detwiler, Ed Greenwood, Jamie Nossal, Cindy Rick, Carl Sargent, Steven Schend, and the stories of Clark Ashton Smith & Edgar Allan Poe Campaign setting based on the original game world of Ed Greenwood. Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson. ADVANCED DUNGEONS & DRAGONS, AD&D, DUNGEONS & DRAGONS, DUNGEON MASTER, FORGOTTEN REALMS, MONSTROUS COMPENDIUM, PLAYERS OPTION, and the TSR logo are registered trademarks owned by TSR, Inc. COUNCIL OF WYRMS, ENCYCLOPEDIA MAGICA, and MONSTROUS MANUAL are trademarks owned by TSR, Inc. -
On Defining the Category MONSTER
On defining the category MONSTER – using definitional features, narrative categories and Idealized Cognitive Models (ICM’s) Piet Swanepoel Department of Afrikaans & Theory of Literature (Unisa) This paper explores how the coherence between a lexical item which denotes a category and the lexical items that refer to individual members of the category can be expressed in explanatory dictionaries. A detailed analysis is provided of the relationship between the lexical item monster (which refers to a category) and the lexical items that refer to individual members of this category (e.g., Cyclops, dragon, mermaid, vampire, werewolf, Dracula, and zombie). More specifically, the goal of the paper is to determine whether the semantic explanation(s) for monster could function as a dictionary internal (as opposed to Fillmore’s (2003) external) cognitive frame for the other lexical items in the monster set. If not, the question is whether and how the field of monsterology could assist one in designing such a frame and what the content, structure and function of such a frame would be. In Section 2.1 the focus falls on current lexicographic practices and problems in defining the category monster and its members. The dictionary entries for monster and those of a number of its members in a selection of English explanatory dictionaries are surveyed to determine what cognitive models of the category monster underlie these definitions. In Section 2.2 the focus falls on the definitional features, ICM’S and narrative structures used to define the category of the monster in the field of monsterology and on the numerous meanings monsters may have as symbolic expressions (metaphors in particular). -
Dragonslayer Pdf, Epub, Ebook
DRAGONSLAYER PDF, EPUB, EBOOK Jennifer L Holm,Matthew Holm | 91 pages | 25 Aug 2009 | Random House USA Inc | 9780375857126 | English | New York, United States Dragonslayer PDF Book Oziach says that to be able to buy a rune platebody from him, you have to kill the green dragon , Elvarg , located on the desolate island of Crandor. Ignoring them, Rowan told Leaf about what the Dragonslayer did, and Leaf immediately wished to become a dragonslayer himself, but his parents strongly disapprove of the idea. Graphic artist David Bunnett was assigned to design the look of the dragon, and was fed ideas on the mechanics on how the dragon would move, and then rendered the concepts on paper. He was looking outside his window hoping that Wren would come back to The Indestructible City. Guts uses the empowered sword to deal a blazing blast to the Kundalini aiding Daiba, causing the magical beast's large water form to dematerialize. He is essential and will only fight for a short time before returning to his post. The screenplay was eventually accepted by Paramount Pictures and Walt Disney Productions , becoming the two studios' second joint effort after the film Popeye. Archived from the original on August 20, Kevin Thomas of the Los Angeles Times called Vermithrax "the greatest dragon yet", and praised the film for its effective evocation of the Dark Ages. Screen Rant. Wren and Sky saw a few sea dragons, and Sky suddenly exclaimed that Wren could ride on him. Massive, thick, heavy, and far too rough. Dragon Slayer is a free-to-play quest often regarded as the most difficult to free players. -
Monster of the Week Revised
Fate Gear , You get to decide what sort of fate is in store for you. Pick You can have protective gear worth 1-armour, if you want. how you found out about your fate on the reverse side of You have a special weapon you are destined to wield. this sheet. The Chosen Your Special Weapon Moves Design your weapon by choosing a form and three busi- Your birth was prophesied. You are the Chosen You get all of the basic moves, plus three Chosen moves. ness-end options (which are added to the base tags), and a material. For example, if you want a magic sword One, and with your abilities you can save the You get these two: world. If you fail, all will be destroyed. It all rests you could choose the following: handle + blade + long + B Destiny’s Plaything: At the beginning of each on you. Only you. magic. mystery, roll +Weird to see what is revealed about your immediate future. On a 10+, the Keeper will Form (choose 1): CHARM • Manipulate Someone reveal a useful detail about the coming mystery. On b staff (1-harm hand/close) a 7-9 you get a vague hint about it. On a miss, some- b haft (2-harm hand heavy) • Act Under Pressure thing bad is going to happen to you. b handle (1-harm hand balanced) b chain (1-harm hand area) COoL • Help Out B I’m Here For A Reason: There’s something you are destined to do. Work out the details with the Keeper, • Investigate a Mystery Business-end (choose 3 options): based on your fate. -
Boss Monster
Boss Monster is the fast-paced card game of strategic dungeon building! As a Boss Monster, your goal is to lure hapless adventurers into your dungeon and consume their souls. But beware! Your dungeon must be as deadly as it is enticing, or the puny heroes can actually survive long enough to wound you. More importantly, you have competition. Adventurers are a hot commodity, and other Boss Monsters are all trying to outdo you with more precious treasures and more nefarious traps. Are you a bad enough dude to become the ultimate Boss Monster? To play Boss Monster, you just need 2-4 players, the After setting up the game (see “Set Up” on p. 6), players cards included with this game, and enough space to participate in a series of turns. Each turn consists of five spread out your cards. phases. The first time you play, allow yourself at least 45 minutes. Beginning of Turn: Reveal Heroes (one per player), then each player draws a card from the Room Deck. Once players are familiar with the cards, a game will typically take 15-20 minutes. Build Phase: Each player may build one Room. Players take turns placing their room cards face down. At the end of the Build phase, newly built rooms are revealed. The goal of Boss Monster is to lure Heroes into your Bait Phase: Heroes move to the entrance of the dungeon and kill them. Heroes who die in your dungeon dungeon with the highest corresponding Treasure value. (No spells or abilities may be played.) are turned face down and count as “Souls.” Heroes who survive give you “Wounds.” Adventure Phase: Heroes travel through dungeons, and players acquire Souls or Wounds. -
SPECIAL SCENARIO: DRAGONSLAYER V1.0
SPECIAL SCENARIO: DRAGONSLAYER v1.0 In a deep dark cave, somewhere in the heart of The Worlds Edge Mountains, something stirred. Something huge. It lifted its head, groaned, and let it fall to the cavern floor again. "Just another few years", it promised itself, falling back into a doze. As it slumbered, it dreamed. It saw the world as it used to be, seven thousand years ago, felt the noiseless explosion which threw the second moon into the sky. It dreamed of the armies of gibbering, twisted things which poured across the land. The Dragon stirred uneasily as the dream shifted. It saw a strange figure step forward, saw the glowing axe, and shuddered as the awesome weapon struck it. Then it jerked awake. "That dream again" it rumbled to itself. The Dragon pulled itself to its feets. Gaping wounds opening along the length of its great body - they should have been fatal, but the Dragon would not find death so easily. It roared as its head brushed the wall, jarring its broken tooth and aggravating its abscess - the size of a man's head - which lay beneath it. For hours it raged. Then its eye lit on the great Dragon skull which lay just outside. "Yes" it rumbled, "I must pull myself together. Things to do". It remembered the murder of its beloved mate, and grunted. "Hmm... I can still remember his powerful face, " it mused, "My pain gets worse. But I'll sort it out. I'll kill every one of those little creatures that tries to steal my gold. -
Dragon Magazine #205
Issue #205 Vol. XVIII, No. 12 May 1994 SPECIAL ATTRACTIONS Publisher Secrets abound in the wilderness TSR, Inc. 11 Uncover hidden lore as we spend some time in the great outdoors. Associate Publisher Brian Thomsen The People David Howery Editor-in-Chief 12 Explore a fantasy America-complete with Native Kim Mohan Americans. Associate editor Getting Back to Nature Jon Pickens Dale A. Donovan 26 Improve the distinctive flavor of the druid with these Fiction editor re-aligned spell spheres. Barbara G. Young Arcane Lore Jon Pickens Editorial assistant 34 Add these new (& old) spells to the druids repertoire. Wolfgang H. Baur Art director Larry W. Smith FICTION Production staff Cap Renvoorts Luck Daniel Hood Tracey Isler 76 Making your own luck is a risky proposition. Subscriptions Janet L. Winters REVIEWS U.S. advertising Cindy Rick The Role of Books John C. Bunnell 44 Read this column before Nightfall. DRAGON® Magazine (ISSN 0279-6848) is published tion throughout the United Kingdom is by Comag monthly by TSR, Inc., PO. Box 756 (201 Sheridan Magazine Marketing, Tavistock Road, West Drayton, Springs Road), Lake Geneva WI 53147, United States Middlesex UB7 7QE, United Kingdom; telephone: of America. The postal address for all materials from 0895-444055. the United States of America and Canada except Subscriptions: Subscription rates via second-class subscription orders is: DRAGON® Magazine, PO. Box mail are as follows: $30 in U.S. funds for 12 issues 111, (201 Sheridan Springs Road), Lake Geneva WI sent to an address in the U.S.; $36 in U.S. funds for 12 53147, U.S.A.; telephone (414) 248-3625; fax (414) issues sent to an address in Canada; £21 for 12 issues 248-0389. -
Steampunk: Mary Shelleys Frankenstein PDF Book
STEAMPUNK: MARY SHELLEYS FRANKENSTEIN PDF, EPUB, EBOOK Zdenko Basic,Manuel Sumberac | 384 pages | 05 Aug 2012 | Running Press | 9780762444274 | English | Philadelphia, United States Steampunk: Mary Shelleys Frankenstein PDF Book Mary Wollstonecraft was an English writer who advocated for women's equality. When the brilliant but unorthodox scientist Dr. When Waldman dies, Victor steals his notes and tries Seminar paper from the year in the subject English Language and Literature Studies She also liked to daydream, escaping from her often challenging home life into her imagination. Runtime: min. Justine Gerard Horan Categories :. Lord Byron suggested that they all should try their hand at writing their own horror story. This struggle between a monster and its creator has been an enduring part of popular culture. Quotes Victor Frankenstein : You do speak! Clear your history. Running Press Book Publishers. Nominated for 1 Oscar. Top 50 Highest-Grossing s Horror Films. Home 1 Books 2. The Invisible Man by H. Metacritic Reviews. Sign In Don't have an account? External Reviews. Age Range: 12 - 17 Years. Shelley could often be found reading, sometimes by her mother's grave. William Blake was a 19th-century writer and artist who is regarded as a seminal figure of the Romantic Age. In , Mary began a relationship with poet Percy Bysshe Shelley. Her stepmother decided that her stepsister Jane later Claire should be sent away to school, but she saw no need to educate Shelley. Steampunk: Mary Shelleys Frankenstein Writer Rate This. When Waldman dies, Victor steals his notes and tries It was at this time that Mary Shelley began work on what would become her most famous novel, Frankenstein, or the Modern Prometheus. -
"DRAGONSLAYER" Screenplay by Hal Barwood and Matthew Robbins SHOOTING DRAFT FADE IN: CASTLE
"DRAGONSLAYER" Screenplay by Hal Barwood and Matthew Robbins SHOOTING DRAFT FADE IN: CASTLE - NIGHT Now comes the moon riding over the horizon. Upon a hill at the edge of the wood squats a castle, its crude stonework bathed in cold silvery light. Queer carvings and runes decorate the ponderous gate. Heavy vines are climbing up the walls. The castle is old, its unfamiliar form testament to an ancient mind and an ancient craft. Flickering candle light dances on a leaded windowpane. Inside, the corridors are dark and silent. Under low arched ceilings the uneven floors are paved with stone blocks. Perched over lintels and crouched in niches are icons with strange animal heads. HODGE A sleep on a straw palette in a room strewn with vegetables and crockery is Hodge, a wrinkled old retainer. A flickering candle and empty jug are beside the bed. He is snoring gently. CONJURING ROOM This circular chamber at the heart of the castle is stuffed with parchments, scrolls, dusty books, bronze braziers, glass retorts, chemical salts, birds both stuffed and caged. An iron candelabra stands on a work table, tapers burning. In the soft glow it seems that the room is unoccupied, but no, moving in the background is a shadowy figure, preparing for a magical deed. Feet are positioned carefully within a pentagram chiseled into the floor. A scroll is consulted; up comes an arm and a voice blurts out: Script provided for educational purposes. More scripts can be found here: http://www.sellingyourscreenplay.com/library VOICE Omnia in duos: Duo in Unum: Unus in Nihil: Haec nec Quattuor nec Omnia nec Duo nec Unus nec Nihil Sunt. -
Nintendo Co., Ltd
Nintendo Co., Ltd. Earnings Release for Fiscal Year Ended March 2018 Supplementary Information [Note] Forecasts announced by Nintendo Co., Ltd. herein are prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially different from the forecasts (earnings forecast, dividend forecast and other forecasts). Nintendo Co., Ltd. Consolidated Statements of Income Transition million yen FY3/2014 FY3/2015 FY3/2016 FY3/2017 FY3/2018 Net sales 571,726 549,780 504,459 489,095 1,055,682 Cost of sales 408,506 335,196 283,494 290,197 652,141 Gross profit 163,219 214,584 220,965 198,898 403,540 (Gross profit ratio) (28.5%) (39.0%) (43.8%) (40.7%) (38.2%) Selling, general and administrative expenses 209,645 189,814 188,083 169,535 225,983 Operating profit -46,425 24,770 32,881 29,362 177,557 (Operating profit ratio) (-8.1%) (4.5%) (6.5%) (6.0%) (16.8%) Non-operating income 53,136 46,043 14,550 28,593 23,509 (of which foreign exchange gains) (39,287) (34,051) ( - ) ( - ) ( - ) Non-operating expenses 624 283 18,641 7,591 1,710 (of which foreign exchange losses) ( - ) ( - ) (18,356) (5,256) (766) Ordinary profit 6,086 70,530 28,790 50,364 199,356 (Ordinary profit ratio) (1.1%) (12.8%) (5.7%) (10.3%) (18.9%) Extraordinary income 4,922 3,737 407 64,775 3,240 Extraordinary losses 79 2,176 1,482 409 1,507 Profit before income taxes 10,929 72,091 27,715 114,730 201,090 Income taxes 34,132 30,228 11,197 12,147 60,144 Profit -23,202 41,862 16,518 102,582 140,945 Profit attributable to non-controlling interests 20 18 13 8 1,354 Profit attributable to owners of parent -23,222 41,843 16,505 102,574 139,590 (Profit attributable to (-4.1%) (7.6%) (3.3%) (21.0%) (13.2%) owners of parent ratio) - 1 - Nintendo Co., Ltd.