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Name Region System Mapper Savestate Powerpak
Name Region System Mapper Savestate Powerpak Savestate '89 Dennou Kyuusei Uranai Japan Famicom 1 YES Supported YES 10-Yard Fight Japan Famicom 0 YES Supported YES 10-Yard Fight USA NES-NTSC 0 YES Supported YES 1942 Japan Famicom 0 YES Supported YES 1942 USA NES-NTSC 0 YES Supported YES 1943: The Battle of Midway USA NES-NTSC 2 YES Supported YES 1943: The Battle of Valhalla Japan Famicom 2 YES Supported YES 2010 Street Fighter Japan Famicom 4 YES Supported YES 3-D Battles of Worldrunner, The USA NES-NTSC 2 YES Supported YES 4-nin Uchi Mahjong Japan Famicom 0 YES Supported YES 6 in 1 USA NES-NTSC 41 NO Supported NO 720° USA NES-NTSC 1 YES Supported YES 8 Eyes Japan Famicom 4 YES Supported YES 8 Eyes USA NES-NTSC 4 YES Supported YES A la poursuite de l'Octobre Rouge France NES-PAL-B 4 YES Supported YES ASO: Armored Scrum Object Japan Famicom 3 YES Supported YES Aa Yakyuu Jinsei Icchokusen Japan Famicom 4 YES Supported YES Abadox: The Deadly Inner War USA NES-NTSC 1 YES Supported YES Action 52 USA NES-NTSC 228 NO Supported NO Action in New York UK NES-PAL-A 1 YES Supported YES Adan y Eva Spain NES-PAL 3 YES Supported YES Addams Family, The USA NES-NTSC 1 YES Supported YES Addams Family, The France NES-PAL-B 1 YES Supported YES Addams Family, The Scandinavia NES-PAL-B 1 YES Supported YES Addams Family, The Spain NES-PAL-B 1 YES Supported YES Addams Family, The: Pugsley's Scavenger Hunt USA NES-NTSC 1 YES Supported YES Addams Family, The: Pugsley's Scavenger Hunt UK NES-PAL-A 1 YES Supported YES Addams Family, The: Pugsley's Scavenger Hunt -
Underdark™ Sample File
Underdark™ Sample file ROLEPLAYING GAME SUPPLEMENT Rob Heinsoo • Andy Collins UndrDark_Ch00.indd 1 10/21/09 3:45 PM CREDITS Design Art Director Rob Heinsoo (lead), Andy Collins, Mari Kolkowsky Brian R. James, Robin D. Laws, Matthew Sernett Cover Illustration Additional Design Eva Widermann (front cover), Vincent Dutrait (back cover) Creighton Broadhurst, Bruce R. Cordell, N. Eric Heath, Kevin Kulp, Dru Moore Graphic Designers Keven Smith, Leon Cortez, Emi Tanji Development Andy Collins (lead), Michele Carter, Additional Graphic Design Stephen Radney-MacFarland, Mari Kolkowsky Peter Schaefer, Stephen Schubert, Bill Slavicsek Interior Illustrations Editing Rob Alexander, Dave Allsop, Carl Critchlow, Vincent Michele Carter (lead), Torah Cottrill, Dutrait, Jake Masbruch, Adam Paquette, Lucio Parrillo, Scott Fitzgerald Gray, Miranda Horner Michael Phillippi, Steve Prescott, Amelia Stoner, Arnie Swekel, Francis Tsai, Ben Wootten, Kieran Yanner Managing Editing Kim Mohan Cartographer Jason A. Engle Director of D&D R&D and Book Publishing Bill Slavicsek Publishing Production Specialist Christopher Tardiff D&D Creative Manager Christopher Perkins Prepress Manager Jefferson Dunlap D&D Design Manager James Wyatt Imaging Technician Carmen Cheung D&D Development and Editing Manager AndySample Collins Production file Manager Cynda Callaway D&D Senior Art Director Jon Schindehette Game rules based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson, and the later editions by David “Zeb” Cook (2nd Edition); Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison (3rd Edition); and Rob Heinsoo, Andy Collins, and James Wyatt (4th Edition). 620-25121000-001 U.S., CANADA, ASIA, PACIFIC, EUROPEAN HEADQUARTERS WIZARDS OF THE COAST, BELGIUM 9 8 7 6 5 4 3 2 1 & LATIN AMERICA Hasbro UK Ltd Industrialaan 1 First Printing: January 2010 Wizards of the Coast LLC Caswell Way 1702 Groot-Bijgaarden ISBN: 978-0-7869-5387-5 P.O. -
The Forge of Moradin
The Forge of Moradin Run by world travelers who seek out places of great destiny, Now in his middle age, Zook has found that the the Forge of Moradin is a humble enchantery for those with adventuring life has a cost that he is unwilling to pay. coin and patience. Ashamed that he left his post as village leader, Zook now makes up for his failure by helping the younger generation find their path. It just so happens that being an enchanter Owners gives you ample opportunity to do just that. The Forge is owned and run by two ex-adventurers: Rurik Zook is a NG Gnomish Transmuter. Frostbeard and Zook Timbers. Together they mix divine might and arcane wisdom into magnificant enchantments Zook Timbers' Traits that bring mundane items to life. Ideal. "I can sense places of great destiny, and I find joy in watching these places live out their fate." Bond. "Rurik Frostbeard is my best friend, and he is always Rurik Frostbeard at my side!" Rurik was once the son of a thief who cheated and stole his Flaw. "I tend to speak for people, often misinterpreting the way across the continent. When his father's misdeeds finally situation." caught up with him, Rurik was left an orphan under the care of the local priests of Moradin. There he was trained as a priest himself. Enchanting Items When Rurik finally became of age, he became taken by Zook and Rurik consider themselves craftsmen, and demand wanderlust. He also found that he missed the bursts of luxury the payment and time of such. -
Masaaki Hatsumi and Togakure Ryu
How Ninja Conquered the World THE TIMELINE OF SHINOBI POP CULTURE’S WORLDWIDE EXPLOSION Version 1.3 ©Keith J. Rainville, 2020 How did insular Japan’s homegrown hooded set go from local legend to the most marketable character archetype in the world by the mid-1980s? VN connects the dots below, but before diving in, please keep a few things in mind: • This timeline is a ‘warts and all’ look at a massive pop-culture phenomenon — meaning there are good movies and bad, legit masters and total frauds, excellence and exploitation. It ALL has to be recognized to get a complete picture of why the craze caught fire and how it engineered its own glass ceiling. Nothing is being ranked, no one is being endorsed, no one is being attacked. • This is NOT TO SCALE, the space between months and years isn’t literal, it’s a more anecdotal portrait of an evolving phenomenon. • It’s USA-centric, as that’s where VN originates and where I lived the craze myself. And what happened here informed the similar eruptions all over Europe, Latin America etc. Also, this isn’t a history of the Japanese booms that predated ours, that’s someone else’s epic to outline. • Much of what you see spotlighted here has been covered in more depth on VintageNinja.net over the past decade, so check it out... • IF I MISSED SOMETHING, TELL ME! I’ll be updating the timeline from time to time, so if you have a gap to fill or correction to offer drop me a line! Pinholes of the 1960s In Japan, from the 1600s to the 1960s, a series of booms and crazes brought the ninja from shadowy history to popular media. -
Cult of the Dragon
Cult of the Dragon by Dale Donovan And naught will be left save shuttered thrones with no rulers. But the dead dragons shall rule the world entire, and . Sammaster First-Speaker Founder of the Cult of the Dragon Dedication To my mother and my father, who always encouraged me, no matter how seemingly strange my interests may have appeared. Thanks to you both I had the chance to pursueand obtainmy dream. While it may seem curious to dedicate a book about a bunch of psycho cultists to ones parents, I figured that, of all people, you two would understand. Credits Design: Dale Donovan Additional and Original Design: L. Richard Baker III, Eric L. Boyd, Timothy B. Brown, Monte Cook, Nigel Findley, Ed Greenwood, Lenard Lakofka, David Kelman, Bill Muhlhausen, Robert S. Mullin, Bruce Nesmith, Jeffrey Pettengill, Jon Pickens, and James M. Ward Development & Editing: Julia Martin Cover Illustration: Clyde Caldwell Interior Illustrations: Glen Michael Angus Art Direction: Dana Knutson and Dawn Murin Typesetting: Angelika Lokotz Research, Inspiration, & Additional Contributions: Robert L. Nichols & Craig Sefton Special Acknowledgment: Gregory Detwiler, Ed Greenwood, Jamie Nossal, Cindy Rick, Carl Sargent, Steven Schend, and the stories of Clark Ashton Smith & Edgar Allan Poe Campaign setting based on the original game world of Ed Greenwood. Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson. ADVANCED DUNGEONS & DRAGONS, AD&D, DUNGEONS & DRAGONS, DUNGEON MASTER, FORGOTTEN REALMS, MONSTROUS COMPENDIUM, PLAYERS OPTION, and the TSR logo are registered trademarks owned by TSR, Inc. COUNCIL OF WYRMS, ENCYCLOPEDIA MAGICA, and MONSTROUS MANUAL are trademarks owned by TSR, Inc. -
Royalty Domain Nlike Those Who Serve on the Ruling Councils of Certain Pantheons, Deities of the Royalty Commanded Obedience Domain Are Sovereign Gods
Royalty Domain nlike those who serve on the ruling councils of certain pantheons, deities of the Royalty Commanded Obedience domain are sovereign gods. They are At 17th level, when you speak others will listen. As an monarchs of their own pantheons and action on your turn, you can present your holy symbol and powerful celestial beings whose very command the subservience of those around you. Creatures presence demands respect and obedience. of your choice within 30ft must make a Wisdom saving UExamples of these deities include Moradin, throw against your Spellcasting DC. On a failed save, the Corellon Larethian, Lolth, Yondalla, Io, Garl Glittergold, target falls to one knee, prone. They can re-roll the saving and Tiamat. Clerics of this domain learn to channel their throw at the end of each turn. On a success, the creature deity’s divine power and authority. They are true may use half of its remaining movement to end the prone commanders who usually find themselves leading their condition. temples and organizations. If the target failed the initial save by 5 or more, that creature has disadvantage on attacks against you for next Royalty Domain Spells 24 hours, regardless of whether it remains prone. Cleric Level Spell Name 1st Command, Heroism 3rd Branding Smite, Crown of Madness Legal Stuff 5th Crusader's Mantle, Tiny Servant DUNGEONS & DRAGONS, D&D, Wizards of the Coast, 9th Aura of Purity, Compulsion Forgotten Realms, the dragon ampersand, and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA Bonus Proficiencies and other Countries. -
Last Children of the Gods
Last Children of The Gods Adventures in a fantastic world broken by the Gods By Xar [email protected] Version: alpha 9 Portals of Convenience Portals of Convenience 1 List of Tables 3 List of Figures 4 1 Childrens Stories 5 1.1 Core Mechanic ............................................... 5 1.2 Attributes.................................................. 6 1.3 Approaches................................................. 6 1.4 Drives.................................................... 7 1.5 Considerations ............................................... 8 2 A Saga of Heroes 9 2.1 Character Creation............................................. 9 2.2 Player Races ................................................ 9 2.3 Talents.................................................... 11 2.4 Class..................................................... 13 2.5 Secondary Characteristics......................................... 14 2.6 Bringing the character to life ....................................... 14 2.7 Considerations ............................................... 14 3 Grimoire 16 3.1 Defining Mages............................................... 16 3.2 The Shadow Weave............................................. 16 3.3 Elemental Magic .............................................. 16 3.4 Rune Magic................................................. 16 3.5 True Name Magic.............................................. 16 3.6 Blood Magic ................................................ 17 3.7 Folklore .................................................. -
Tolkien's Treatment of Dragons in Roverandom and Farmer Giles of Ham
Volume 34 Number 1 Article 8 10-15-2015 "A Wilderness of Dragons": Tolkien's Treatment of Dragons in Roverandom and Farmer Giles of Ham Romuald I. Lakowski MacEwan University in Edmonton, Canada Follow this and additional works at: https://dc.swosu.edu/mythlore Part of the Children's and Young Adult Literature Commons Recommended Citation Lakowski, Romuald I. (2015) ""A Wilderness of Dragons": Tolkien's Treatment of Dragons in Roverandom and Farmer Giles of Ham," Mythlore: A Journal of J.R.R. Tolkien, C.S. Lewis, Charles Williams, and Mythopoeic Literature: Vol. 34 : No. 1 , Article 8. Available at: https://dc.swosu.edu/mythlore/vol34/iss1/8 This Article is brought to you for free and open access by the Mythopoeic Society at SWOSU Digital Commons. It has been accepted for inclusion in Mythlore: A Journal of J.R.R. Tolkien, C.S. Lewis, Charles Williams, and Mythopoeic Literature by an authorized editor of SWOSU Digital Commons. An ADA compliant document is available upon request. For more information, please contact [email protected]. To join the Mythopoeic Society go to: http://www.mythsoc.org/join.htm Mythcon 51: A VIRTUAL “HALFLING” MYTHCON July 31 - August 1, 2021 (Saturday and Sunday) http://www.mythsoc.org/mythcon/mythcon-51.htm Mythcon 52: The Mythic, the Fantastic, and the Alien Albuquerque, New Mexico; July 29 - August 1, 2022 http://www.mythsoc.org/mythcon/mythcon-52.htm Abstract An exploration of Tolkien’s depictions of dragons in his stories for children, Roverandom and Farmer Giles of Ham. Draws on “On Fairy-stories,” the Beowulf lecture, the Father Christmas letters, and a little-known “Lecture on Dragons” Tolkien gave to an audience of children at the University Museum in Oxford, as well as source Tolkien would have known: Nennius, The Fairy Queene, and so on. -
(“Spider-Man”) Cr
PRIVILEGED ATTORNEY-CLIENT COMMUNICATION EXECUTIVE SUMMARY SECOND AMENDED AND RESTATED LICENSE AGREEMENT (“SPIDER-MAN”) CREATIVE ISSUES This memo summarizes certain terms of the Second Amended and Restated License Agreement (“Spider-Man”) between SPE and Marvel, effective September 15, 2011 (the “Agreement”). 1. CHARACTERS AND OTHER CREATIVE ELEMENTS: a. Exclusive to SPE: . The “Spider-Man” character, “Peter Parker” and essentially all existing and future alternate versions, iterations, and alter egos of the “Spider- Man” character. All fictional characters, places structures, businesses, groups, or other entities or elements (collectively, “Creative Elements”) that are listed on the attached Schedule 6. All existing (as of 9/15/11) characters and other Creative Elements that are “Primarily Associated With” Spider-Man but were “Inadvertently Omitted” from Schedule 6. The Agreement contains detailed definitions of these terms, but they basically conform to common-sense meanings. If SPE and Marvel cannot agree as to whether a character or other creative element is Primarily Associated With Spider-Man and/or were Inadvertently Omitted, the matter will be determined by expedited arbitration. All newly created (after 9/15/11) characters and other Creative Elements that first appear in a work that is titled or branded with “Spider-Man” or in which “Spider-Man” is the main protagonist (but not including any team- up work featuring both Spider-Man and another major Marvel character that isn’t part of the Spider-Man Property). The origin story, secret identities, alter egos, powers, costumes, equipment, and other elements of, or associated with, Spider-Man and the other Creative Elements covered above. The story lines of individual Marvel comic books and other works in which Spider-Man or other characters granted to SPE appear, subject to Marvel confirming ownership. -
Dragon Magazine #205
Issue #205 Vol. XVIII, No. 12 May 1994 SPECIAL ATTRACTIONS Publisher Secrets abound in the wilderness TSR, Inc. 11 Uncover hidden lore as we spend some time in the great outdoors. Associate Publisher Brian Thomsen The People David Howery Editor-in-Chief 12 Explore a fantasy America-complete with Native Kim Mohan Americans. Associate editor Getting Back to Nature Jon Pickens Dale A. Donovan 26 Improve the distinctive flavor of the druid with these Fiction editor re-aligned spell spheres. Barbara G. Young Arcane Lore Jon Pickens Editorial assistant 34 Add these new (& old) spells to the druids repertoire. Wolfgang H. Baur Art director Larry W. Smith FICTION Production staff Cap Renvoorts Luck Daniel Hood Tracey Isler 76 Making your own luck is a risky proposition. Subscriptions Janet L. Winters REVIEWS U.S. advertising Cindy Rick The Role of Books John C. Bunnell 44 Read this column before Nightfall. DRAGON® Magazine (ISSN 0279-6848) is published tion throughout the United Kingdom is by Comag monthly by TSR, Inc., PO. Box 756 (201 Sheridan Magazine Marketing, Tavistock Road, West Drayton, Springs Road), Lake Geneva WI 53147, United States Middlesex UB7 7QE, United Kingdom; telephone: of America. The postal address for all materials from 0895-444055. the United States of America and Canada except Subscriptions: Subscription rates via second-class subscription orders is: DRAGON® Magazine, PO. Box mail are as follows: $30 in U.S. funds for 12 issues 111, (201 Sheridan Springs Road), Lake Geneva WI sent to an address in the U.S.; $36 in U.S. funds for 12 53147, U.S.A.; telephone (414) 248-3625; fax (414) issues sent to an address in Canada; £21 for 12 issues 248-0389. -
Dungeons & Dragons 3.5 Edition Index – Deities
Dungeons & Dragons 3.5 Edition Index – Deities http://www.crystalkeep.com/d20 Collected by Chet Erez ([email protected]) and the members of the Crystal Keep Forum Report Suggestions or Errors at http://www.crystalkeep.com/forum/index.php February 28, 2007 Table of Contents Page Index...........................................................................................................................................................................................................................2 Core Deities................................................................................................................................................................................................................4 Campaign Settings......................................................................................................................................................................................................5 Grayhawk................................................................................................................................................................................................................................................5 Forgotten Realms....................................................................................................................................................................................................................................8 Mulhorandi ................................................................................................................................................................................................................................... -
Mastiff Releases All-New Preview Trailer for Gurumin 3D: a Monstrous Adventure
Mastiff Releases All-New Preview Trailer for Gurumin 3D: A Monstrous Adventure Colorful 3D action-RPG from legendary Japanese developer, Nihon Falcom coming soon to Nintendo 3DS SAN FRANCISCO – August 15, 2016 – Drill up some action and prepare for a 3D adventure of monstrous proportions! Video game publisher Mastiff today released an all-new gameplay trailer for Nihon Falcom’s action-RPG, Gurumin 3D: A Monstrous Adventure™, coming later this summer to the Nintendo 3DS™ family of systems in the Nintendo eShop. Watch the Preview Trailer for Gurumin 3D: A Monstrous Adventure on the Mastiff YouTube channel: https://youtu.be/QeAWGHli3M4. In addition to the release of a new trailer, fans are invited to receive early hands-on with Gurumin 3D: A Monstrous Adventure, which will be making a special appearance at PAX West in Seattle. More details to be revealed in the coming weeks. Gurumin 3D: A Monstrous Adventure immerses players in a highly-vivid and fully 3D fantasy world, packed full of colorful characters voiced by an all-star cast. Real-time combat, mini-games, multiple endings, alternate gameplay modes, hidden characters, and a head-bobbing soundtrack all work in unison to create an enjoyable, fast-paced, immersive, and downright magical adventure. About Gurumin 3D: A Monstrous Adventure: Gurumin 3D: A Monstrous Adventure stars a strong-willed young girl named Parin, who is sent to live with her grandfather in a small mining town while her archeologist parents are off excavating an ancient ruin. No other children live in the town so Parin is surprised to find a young girl about to be attacked by an angry dog.