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#124 MAP & HANDOUT SUPPLEMENT PRODUCED BY PAIZO PUBLISHING, LLC. WWW.PAIZO.COM Joachim Barrum THE WHISPERING CAIRN By Erik Mona A handful of would-be adventurers gathers to explore an ancient tomb, eager to trade their discoveries for a ticket to a better life. What they find within presages the advent of the Age of Worms, and era of dark- ness, decay, and writhing doom. An Age of Worms Adventure Path adventure for 1st- level characters. Steve Prescott Dungeon #124 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 1 DUNGEON 124 Supplement Steve Prescott Steve Prescott Dungeon #124 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 2 DUNGEON 124 Supplement The Whispering Cairn G Y B O I 7 R V N N W E W E to area 7 S S 4 6 4 5 2 3 1 One square = 5 feet Robert Lazzaretti Robert Lazzaretti Dungeon #124 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 3 DUNGEON 124 Supplement 9 Lair of the Architect E NS 10 W 11 13 12 14 One square = 5 feet Robert Lazzaretti E NS W Steve Prescott Robert Lazzaretti Dungeon #124 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 4 DUNGEON 124 Supplement Lair of the Laborers 15 16 17 18 S S E W E W 19 N N 21 20 22 One square = 5 feet Robert Lazzaretti Robert Lazzaretti 24C 2424DD 24E 24A 2244BB 24 23 24E 25 side view 23 N The True N E 8 Tomb E W W S One square = 5 feet S 7B Robert Lazzaretti Robert Lazzaretti Dungeon #124 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 5 DUNGEON 124 Supplement Alastor Land Wind Warrior Eva Widermann Eva Widermann Land Farmstead To Diamond Lake To Family Graveyard E E N S N S W W One square = 5 feet Robert Lazzaretti Robert Lazzaretti Dungeon #124 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 6 DUNGEON 124 Supplement The Feral Dog N 10 11 16 9 15 E 8 W S 5 6 7 13 3 4 14 12 17 2 18 1 Ground Floor Basement One square = 5 feet Robert Lazzaretti N W E S Robert Lazzaretti Dungeon #124 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 7 DUNGEON 124 Supplement The Old Observatory 10 11 10 9 3rd Floor 2n2ndd Floor 8 5 4 Filge 7 6 2 3 1 N 1st Floor W E S One square = 5 feet Robert Lazzaretti Eva Widermann N W E S Robert Lazzaretti Dungeon #124 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 8 DUNGEON 124 Supplement Scaling the Adventure The Wind Dukes Filge “The Whispering Cairn” introduces the idea In Encounter 5, a male elf corpse tells “The Whispering Cairn” is designed for of the Wind Dukes of Aaqa and the armies Filge “the Guild of Wizardry was wrong to a group of four 1st-level characters, but of Chaos, two ancient powers that fought at turn you out.” This should be changed to with a little work it can be adapted for use the dawn of time. In Eberron, the Queen of “the Esoteric Order.” The Esoteric Order by 2nd–3rd-level characters. Simply adjust Chaos and Miska the Wolf-Spider were two of Aureon is described on page 147 of the all NPC character levels up as appropri- of the mightiest children of Khyber. In the Sharn: City of Towers sourcebook. Filge’s ate by a number equal to that which the fi rst age of Eberron, these beings and oth- necromantic experiments violated the average party level of your group devi- ers of their ilk commanded vast armies of principles of the Esoteric Order, but as a ates from 1. Don’t forget to modify the rakshasa and other fi ends. When the couatl rational arcane sage, Filge had no interest amount of treasure found in the adven- ture appropriately. Specifi c changes to and the dragons rose up to fi ght the fi ends in joining the Order of the Emerald Claw, the adventure include: that covered the land, they sought allies in all one of the usual bastions for necroman- 2nd–3rd-level parties: Add a second corners of the world, and ultimately even the cers. Humiliated, he made his way from acid beetle swarm to area 7. Add a third outer planes. On Lamannia, the couatl emis- Sharn to Diamond Lake, and he has been lurking strangler to area 10. Replace the sary found a nation of mighty genies, and lurking in the shadows of the great towers Small earth elemental in area 13 with many were sympathetic to Eberron’s plight. ever since. a Medium earth elemental. Add a sec- These were the Wind Dukes. Deadly warriors ond giant bombardier beetle to area 16. and powerful wizards, these elemental lords Diamond Lake Replace the Small water elemental in fought alongside the greatest of the dragons, Diamond Lake is located in the King- area 19 with a Medium water elemental, and wind and fi re scattered the armies of dom of Breland. Find the town of Moon- and add a second ghoul to area 21. When Khyber. Even today, the names of the Wind watch at the western edge of the Hilt, and the PCs trigger the Trap in area 23, have it fi re 1d4 lead spheres at each PC on Dukes are still spoken in whispers in the follow the trade road to the northeast. the beam. Have the owlbear in the Land ruined halls of Ashtakala. When the road reaches the Dagger River, Farmstead at full health when the PCs But as powerful and valiant as the allies you will find yourself at Diamond Lake, encounter it. Add a second tomb mote were, it was a battle that could not be won. high above the waters of the Dagger. to Observatory area 1, and add a second The mightiest children of Khyber could On a clear day you can see the towers of bugbear zombie to area 11. not be destroyed: their spirits would sim- Sharn—which serves in place of the Free ply reform. The couatl retired into Sarlona, City—to the southeast. Three times each seeking to find a way to bind the demon week barges stop at the lower docks of lords. Meanwhile, the dragons and the the town, picking up shipments of ore to AGE OF WORMS Wind Dukes took a different approach— be processed in the foundries of the City CONVERSION APPENDICES creating a weapon that could banish a of Towers. The small lake that gives the fiend’s essence from the Eberron itself. town its name is located up at the top of EBERRON (by Keith Baker) The Wandering Dukes traveled across the cliffs, and some old salts claim that Eberron is a world shaped by prophecy. Eberron and all of the known planes in there are tunnels at the bottom of Dia- Dragons and demons fought a terrible war search of power. And ultimately, they cre- mond Lake that lead all the way down to at the dawn of history, and the mightiest ated the Rod of Law, forged in dragonfire the Dagger itself. of the fiends were bound in the under- and cooled in purest elemental air. Unfor- The mines of Diamond Lake run down world of Khyber. But bonds can always be tunately, it was only used once before it into the cliffs along the Dagger’s edge. broken. For tens of thousands of years, the was lost—but Miska the Wolf-Spider has The majority of the tombs and cairns dragon sages of Argonnessen have studied never been seen again. in the hills around the town are tied to star, stone, and sea, seeking insights into It is believed that all of the Wind three cultures: the ancient goblins of the the living prophecy that shapes the destiny Dukes were destroyed in the war against Dhakaani Empire, Malleon the Reaver of Eberron. Those who know the secrets of the rakshasa, but their tombs and relics and the other humans who first settled the Draconic Prophecy have heard of the still remain. the region during the migration from Age of Worms: a time of terror, a reign Sarlona, and the strange, alien archi- of death, when dragon and human alike The Seeker Lodge tecture of the daelkyr—the remnants will be corrupted and enslaved by the The Seekers can be incorporated into of the war that shattered goblin civili- ancient evils. The seers of Argonnessen Eberron as is, as a new secret society. How- zation in ages past. And then there are know that this darkness will one day over- ever, they could be an unscrupulous arm of a few older tombs, which legends claim take Eberron; they believe that it is inevi- Morgrave University, or an agency aligned date back to the Age of Demons itself. table. The only question is when. Over the with members of the Aurum who possess a For centuries these structures have course of this Adventure Path, a sinister particular love for antiquities. Alternatively, drawn scholar and adventurer alike, force will set the wheels of the age in the organization could be replaced with the both hoping to uncover new ruins from motion: it will fall to the heroes to serve as Wayfi nder Foundation—although Wayfi nd- the fallen civilizations—and to find the agents of destiny, to find a way to stop ers are less likely to resort to subterfuge than treasures overlooked by those who have the Age of Worms.