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Table Search, Generation and Completion
Table Search, Generation and Completion by Shuo Zhang A dissertation submitted in fulfilment of the requirements for the degree of PHILOSOPHIAE DOCTOR (PhD) Faculty of Science and Technology Department of Electrical Engineering and Computer Science July 1, 2019 University of Stavanger N-4036 Stavanger NORWAY www.uis.no c Shuo Zhang, 2019 All rights reserved. ISBN 978-82-7644-873-3 ISSN 1890-1387 PhD Thesis UiS no. 478 Acknowledgement Pursuing a Ph.D. was a sudden decision I made by flipping a coin when I was finishing my master studies. To this day, I still have mixed feelings about that decision–to start on a completely new subject. The resulting lack of confidence and experience in computer science contributed to my uncer- tainty of how to handle the ups and downs of doctoral life properly. If I knew then the challenges that lay before me, I would surely have said no to this opportunity. Nevertheless, in the end I have to admit it has been worthwhile. This endeavour has been a groping forward, it has been a spir- itual fast, and it has taught me when to stop struggling and when to push forward. The experience has equipped me with a new creed of life: Wherever you find yourself, accept life as it is: Enjoy the peaks, enjoy the lows, and enjoy stagnation. I was like a blank page at the beginning, without much background in com- puter science. Today you can easily see this page is filled with the words and colors imparted to me by my supervisor Prof. -
Player's Guide
Player’s Guide Player’s Guide Design: James Jacobs n the Savage Tide Adventure Path, your Additional Design: Jason Bulmahn characters are destined to face a wide range of Developer: James Jacobs Idangerous monsters, hostile terrain, murderous Editors: James Jacobs, Erik Mona, James Sutter organizations, and sinister magic. Yet before you Art Director: Sean Glenn set off , you’ll need to know where your character is Graphic Designer: Drew Pocza from. This campaign begins in the exotic port city of Cover Artist: Todd Lockwood Sasserine, and it is here that the foundations of your Illustrations: Ben Wootten character will be laid. The City of Sasserine is perched Cartographer: Robert Lazzaretti on the edge of the known world, the last stop before Prepress Manager: Kelly O’Brien the endless expanse of the Amedio Jungle. It is a hub of Production Manager: Jeff Alvarez trade, and home to more than fi � een thousand souls, Publisher: Erik Mona a bastion of civilization in a realm haunted by piracy, Paizo CEO: Lisa Stevens disease, violent weather, and monsters. Based on the original Dungeons & Dragons rules Further details on Sasserine are provided for the created by Gary Gygax and Dave Arneson and the new DM in Dungeon #139, which also kicks off the new Dungeons & Dragons game designed by Jonathan Savage Tide Adventure Path. This campaign assumes Tweet, Monte Cook, Skip Williams, Richard Baker, and your starting character is a Sasserine native, and as Peter Adkison. such you can expect to know a fair amount in advance about the city. This booklet presents everything you’ll This game product contains no Open Game Content. -
Dooming Your Dungeon
DOOM-ing Your Dungeons. Lessons in Dungeon Design from Video Games. Sample file By: Irene D. B. DOOM-ing Your Dungeons. The essay you are about to read is the Credits culmination of almost twenty years of my life experiences. It is not a magnum opus, but my Written & Laid Out by: Irene D. B. first foray into codifying a philosophy that I have been bouncing around in my head for Interior & CoverArt by: Irene D. B. the past two years. That philosophy is that our dungeon design can only be improved by Cartography by: Irene D. B. understanding the language of the similar field of level design for video games. John Romero Quotes provided by: Tiogus of Helldorado The most clear example of the intersection of these two fields can be found by looking no further than the work of Jennell Jaquays. Not only is she considered one of the best dungeon designers, with herDark Tower adventure being nominated for the 1979 H.G. Wells Award for Best Role-playing Adventure, but she also has a very successful career as a video game level designer. This is no accident. I hope that you come away from this essay with a new eye when it comes to designing Sampleyour dungeons file 2 Using This PDF You know what’s wonderful? Technology is wonderful. We’ve gone from painting on walls to using light and subatomic particles to share information. And it is thanks to these innovations in technology that we are able to click on hyperlinks in our PDFs. So, whenever you see textLike This that means you can click on the text and it will take you somewhere. -
Visions Visions
CC07 Special Edition Release Gothic Visions BY TIMOTHY K. WICKHAM WITH THE LEGENDARY GAMES ARTISTS FOREWARD BY CLARK PETERSON MAKE YOUR GAME LEGENDARY! An illustration book designed to enhance any horror-themed game but especially for use with Legendary Games’ line of Gothic Adventure Path Plug-Ins. Gothic Visions contains full-page and half-page print-ready illustrations from every Gothic Adventure Path product for use as visual aids when running our adventures or using our products in conjunction with campaigns of your own design. • 3 • Credits • 4 • An Old School Halloween Present BY CLARK PETERSON • 5 • Welcome to Adventure Path Plug-Ins BY JASON NELSON • 6 • Treasury of the Macabre ART by COLBY STEVENSON • 12 • DITION RELEASE Gothic Heroes: Pregenerated Characters E ART by HUGO SOLIS; CARTOGRAPHY by ROB LAZZERETTI PECIAL • 22 • S The Murmmuring Fountain ART by COLBY STEVENSON; CARTOGRAPHY by ROB LAZZERETTI • 26 • GOTHIC VISIONS: The Fiddler’s Lament ART by COLBY STEVENSON HAM K • 30 • Tomes of Ancient Knowledge HY K. WIC T ART by COLBY STEVENSON TIMO • 34 • Construct Codex ART by COLBY STEVENSON anD JASON JUTA • 42 • Bios • 43 • Legal ©2012 Legendary Games. Permission granted to photocopy this page for personal use only. Gothic Visions Credits Author: Timothy K. Wickham Layout and Design: Timothy K. Wickham Art: Jason Juta, Hugo Solis, Colby Stevenson Cartography: Rob Lazzaretti Foreward: Clark Peterson Legendary Games Team Members: Clinton Boomer, Jason Nelson, Neil Spicer, Greg A. Vaughan and Clark Peterson Special Thanks: Erik Mona, Lisa Stevens, James Jacobs and the Paizo staff and to all the authors of the amazing Carrion Crown Adventure Path! About Legendary Games Legendary Games is an all-star team of authors and designers, coordinated by Clark Peterson of Necromancer Games, Inc. -
Pedigree of the Wilson Family N O P
Pedigree of the Wilson Family N O P Namur** . NOP-1 Pegonitissa . NOP-203 Namur** . NOP-6 Pelaez** . NOP-205 Nantes** . NOP-10 Pembridge . NOP-208 Naples** . NOP-13 Peninton . NOP-210 Naples*** . NOP-16 Penthievre**. NOP-212 Narbonne** . NOP-27 Peplesham . NOP-217 Navarre*** . NOP-30 Perche** . NOP-220 Navarre*** . NOP-40 Percy** . NOP-224 Neuchatel** . NOP-51 Percy** . NOP-236 Neufmarche** . NOP-55 Periton . NOP-244 Nevers**. NOP-66 Pershale . NOP-246 Nevil . NOP-68 Pettendorf* . NOP-248 Neville** . NOP-70 Peverel . NOP-251 Neville** . NOP-78 Peverel . NOP-253 Noel* . NOP-84 Peverel . NOP-255 Nordmark . NOP-89 Pichard . NOP-257 Normandy** . NOP-92 Picot . NOP-259 Northeim**. NOP-96 Picquigny . NOP-261 Northumberland/Northumbria** . NOP-100 Pierrepont . NOP-263 Norton . NOP-103 Pigot . NOP-266 Norwood** . NOP-105 Plaiz . NOP-268 Nottingham . NOP-112 Plantagenet*** . NOP-270 Noyers** . NOP-114 Plantagenet** . NOP-288 Nullenburg . NOP-117 Plessis . NOP-295 Nunwicke . NOP-119 Poland*** . NOP-297 Olafsdotter*** . NOP-121 Pole*** . NOP-356 Olofsdottir*** . NOP-142 Pollington . NOP-360 O’Neill*** . NOP-148 Polotsk** . NOP-363 Orleans*** . NOP-153 Ponthieu . NOP-366 Orreby . NOP-157 Porhoet** . NOP-368 Osborn . NOP-160 Port . NOP-372 Ostmark** . NOP-163 Port* . NOP-374 O’Toole*** . NOP-166 Portugal*** . NOP-376 Ovequiz . NOP-173 Poynings . NOP-387 Oviedo* . NOP-175 Prendergast** . NOP-390 Oxton . NOP-178 Prescott . NOP-394 Pamplona . NOP-180 Preuilly . NOP-396 Pantolph . NOP-183 Provence*** . NOP-398 Paris*** . NOP-185 Provence** . NOP-400 Paris** . NOP-187 Provence** . NOP-406 Pateshull . NOP-189 Purefoy/Purifoy . NOP-410 Paunton . NOP-191 Pusterthal . -
White Dwarf Editor
ISSUE 29 16th August 2014 Editor: Jes Bickham [email protected] Assistant Editor: Matt Keefe [email protected] Senior Staff Writer: Adam Troke [email protected] Staff Writer: Daniel Harden [email protected] Production Lead: Rebecca Ferguson [email protected] Digital Editor: Melissa Roberts [email protected] Lead Designer: Matthew Hutson [email protected] Designer: Kristian Shield [email protected] Designer: Ben Humber [email protected] Photo Editor: Glenn More [email protected] Photographer: Erik Niemz [email protected] Photographer: Martyn Lyon [email protected] Distribution Lead: Andy Keddie [email protected] Publisher: Paul Lyons [email protected] With the advent of the new Warhammer 40,000, the threat of Chaos Daemons is greater than ever. The Dark Powers press against the walls of reality without cease, and who will stand against their eternal predations? There are none so strong in this fight as the Grey Knights, the Imperium’s first and final line of defence against the terrors of the Warp. They stand ever-vigilant and ready to exterminate all the horrors that tempt humanity, and they return to tabletops everywhere this week with a brand-new Codex and the psychic might to smite all creatures spawned from the immaterium. Adam tests their mettle against his own Daemonic force in this issue’s Battle Report, with Andy Keddie fighting for the Emperor. It’s an epic affair and no mistake. The concluding chapter of Sanctus Reach also appears this week, in Hour of the Wolf. -
Planetfall Rules
PLANETFALL ‘99 Tournament Rules and General Information General Information At this stage it looks as though the Tournament will be held in August 1999. The date is as yet unannounced, but more information will be coming soon. There will be a fee to enter the tournament, which will go towards things like venue hire and prizes. At this stage it looks as though this will be about $15-20. It shouldn’t go higher than $20. There will be more information on this, and how to pay at a later stage. The tournament is currently very much in the planning stage, and so most of the ideas here are just that - ideas. If you've got any hints or tips, or just something that you think would make the tournament better, email me at - '[email protected]'. In the meantime here is what I've come up with. At any time up to July 24th, a 1500 point 3rd Edition army list from either the rulebook or a codex if it has been released should be mailed or emailed to me. My email address is above, and the tournament has a P.O. Box. If you click join and join the mailing list below you will recieve regular (I hope) updates on the state of the tournament. I have both PCs and Macs, so lists can be sent to me on either system. I also have Army Builder (hail the demo) and Roll Call. If you have either of these systems then you should e-mail the saved army file directly to me. -
Introduction Editorial Credits Art and Cartography Credits Other Sources
Introduction Art and Cartography Credits Sometimes the idea for an adventure can start with a Cover: Minotaur outline, “Mythological Creature Graphics,” picture. by freevector.com. In this case, it’s an illustraton by Eva Widermann that she Green hand-painted background Designed by Layerace - did for the January 2006 issue of Dungeon magazine to Freepik.com accompany the Age of Worms adventure, The Spire of Long The base map of Smugglers’ Grotto is the Patreon- Shadows. suppored, commercially available map “Carmine Archives of the I wish I could reproduce it for you. The best I can do is Granite Marsh” available from the library of Dyson Logos, describe it and provide you with this link: https://rpgcharacters.wordpress.com/maps/commercial- http://paizo.com/dungeonissues/130/ maps/ DA130_Supplement_L.pdf The map of Baldur’s Gate was a hand-drawn facsimile by Like many of the illustrations Widermann did for Age of the author based on cartography found in various products by Worms, it was evocative of the style and storytelling Paizo TSR and Wizards of the Coast. Publishing was doing at that time. Not to be missed is the pencil NPC illustrations from Elmore Character Clip Art and Color rough of the same picture, which appears with the issue’s table Customizing Studio, c. 2002 Elmore Productions, Inc. The of contents on Page 7. Credit must go to art director Sean Elmore signature is a trademark of Elmore Productions, Inc., Glenn, managing editor James Jacob and editor in chief Erik Leitchfeild, Ky., all rights reserved. Art and text from the Mona. -
White Dwarf Index
NOTES ON THIS INDEX This Index lists the most important articles that have been published in White Dwarf from issue 68 to issue 251. There are several points that I would like to make about this Index. • The Index only lists the main articles published in each issue, it does not list the Games Workshop News, Mail Order or What’s Happening at the GW Stores (as features in these articles will be out of date and largely irrelevant). • From Issues 110 onwards all of the articles are categorised according to which game they are relevant to, there is a column for Warhammer 40,000 (commonly referred to as WH40K) articles, a column for Warhammer Fantasy Battle (referred to as WHFB or just Warhammer), one for Various Games (all of the other games WD features), one for Terrain articles (just terrain, not painting guides) and one for Miscellaneous Articles and Battle reports. For issues 102 and earlier there are only three columns. One for Various Games that are featured (including Warhammer 40,000 and Warhammer Fantasy Battle) one for Roleplay Games like Warhammer Fantasy Roleplay (commonly referred to as WFRP) and lastly, one for Miscellaneous Articles and Battle reports. This is because, back then, there wasn’t always a WH40K and/or WHFB article. There was however, a plethora of other games produced by other companies as well as lots of Roleplay games that are just never seen now. If things carry on as they are, I might have to change the columns from Issues 248 onward to just include just WH40K, WHFB and Miscellaneous Articles, because that’s what White Dwarf seems to be completely dedicating itself to these days… • Since Games Workshop re-releases games every so often (generally Warhammer 40,000 and Warhammer Fantasy Battle), articles about such games are only relevant to the edition of the game that was around at the time when that issue was printed. -
Table Retrieval and Generafon
JOIN WORK WITH Table Retrieval and Generaon Kriszan Balog Informaon Access University of Stavanger & Interacon Shuo Zhang hp://iai.group @krisz'anbalog @imsure318 SIGIR’18 workshop on Data Search (DATA:SEARCH’18) | Ann Arbor, Michigan, USA, July 2018 TABLES ARE EVERYWHERE MOTIVATION MOTIVATION IN THIS TALK • Three retrieval tasks, with tables as results • Ad hoc table retrieval • Query-by-table • On-the-fly table generaon THE ANATOMY OF A RELATIONAL THE ANATOMY OF A RELATIONAL (ENTITY-FOCUSED) TABLE (ENTITY-FOCUSED) TABLE Formula 1 constructors’ statistics 2016 Table capon Formula 1 constructors’ statistics 2016 Constructor Engine Country Base … Constructor Engine Country Base … Ferrari Ferrari Italy Italy Ferrari Ferrari Italy Italy Force India Mercedes India UK Force India Mercedes India UK Haas Ferrari US US & UK Haas Ferrari US US & UK Manor Mercedes UK UK Manor Mercedes UK UK … … THE ANATOMY OF A RELATIONAL THE ANATOMY OF A RELATIONAL (ENTITY-FOCUSED) TABLE (ENTITY-FOCUSED) TABLE Core column (subject column) Formula 1 constructors’ statistics 2016 Formula 1 constructors’ statistics 2016 Constructor Engine Country Base … Heading Constructor Engine Country Base … column labels Ferrari Ferrari Italy Italy (table schema) Ferrari Ferrari Italy Italy Force India Mercedes India UK Force India Mercedes India UK Haas Ferrari US US & UK Haas Ferrari US US & UK Manor Mercedes UK UK Manor Mercedes UK UK … … We assume that these enes are recognized and disambiguated, i.e., linked to a knowledge base TASK • Ad hoc table retrieval: Singapore Search -
The Platinum Appendix
SHANNON APPELCLINE SHANNON A HISTORY OF THE ROLEPLAYING GAME INDUSTRY THE PLATINUM APPENDIX SHANNON APPELCLINE This supplement to the Designers & Dragons book series was made possible by the incredible support given to us by the backers of the Designers & Dragons Kickstarter campaign. To all our backers, a big thank you from Evil Hat! _Journeyman_ Antoine Pempie Carlos Curt Meyer Donny Van Zandt Gareth Ryder-Han- James Terry John Fiala Keith Zientek malifer Michael Rees Patrick Holloway Robert Andersson Selesias TiresiasBC ^JJ^ Anton Skovorodin Carlos de la Cruz Curtis D Carbonell Dorian rahan James Trimble John Forinash Kelly Brown Manfred Gabriel Michael Robins Patrick Martin Frosz Robert Biddle Selganor Yoster Todd 2002simon01 Antonio Miguel Morales CURTIS RICKER Doug Atkinson Garrett Rooney James Turnbull John GT Kelroy Was Here Manticore2050 Michael Ruff Nielsen Robert Biskin seraphim_72 Todd Agthe 2Die10 Games Martorell Ferriol Carlos Gustavo D. Cardillo Doug Keester Garry Jenkins James Winfield John H. Ken Manu Marron Michael Ryder Patrick McCann Robert Challenger Serge Beaumont Todd Blake 64 Oz. Games Aoren Flores Ríos D. Christopher Doug Kern Gary Buckland James Wood John Hartwell ken Bronson Manuel Pinta Michael Sauer Patrick Menard Robert Conley Sérgio Alves Todd Bogenrief 6mmWar Apocryphal Lore Carlos Ovalle Dawson Dougal Scott Gary Gin Jamie John Heerens Ken Bullock Guerrero Michael Scholl Patrick Mueller-Best Robert Daines Sergio Silvio Todd Cash 7th Dimension Games Aram Glick Carlos Rincon D. Daniel Wagner Douglas Andrew Gary Kacmarcik Jamie MacLaren John Hergenroeder Ken Ditto Manuel Siebert Michael Sean Manley Patrick Murphy Robert Dickerson Herrera Gea Todd Dyck 9thLevel Aram Zucker-Scharff caroline D.J. -
Games Workshop Group Initiation of Coverage
Games Workshop Group Initiation of coverage On a mission Consumer goods 10 April 2019 Games Workshop (GAW) is the global leader for tabletop miniature gaming, a market it created and the fastest-growing segment of the $12bn Price 3,216p global non-digital games market. GAW drives international multichannel Market cap £1bn sales through a robust pipeline of innovative new product launches and extensive use of online and social media marketing to engage with Net cash (£m) as at 30 November 2018 25.3 customers. The company is highly cash generative and delivers Shares in issue 32.6m outstanding returns on capital, supporting a healthy c 4% yield. Both our forecasts and valuation of 3,490p have upside potential. Free float 95% Code GAW Revenue PBT* EPS* DPS P/E Yield Primary exchange LSE Year end (£m) (£m) (p) (p) (x) (%) Secondary exchange N/A 05/17 158.1 38.4 95.1 74 33.8 2.3 05/18 221.3** 74.3 184.3 126 17.4 3.9 Share price performance 05/19e 239.7 70.9 174.3 126 18.5 3.9 05/20e 250.0 74.0 182.1 132 17.7 4.1 Note: *PBT and EPS are normalised, excluding exceptional items. **Restated at H119 to reflect IFRS 15: Revenue from contracts with customers. An unrivalled market position GAW is a niche market, vertically integrated manufacturer with a longstanding reputation for producing high-quality miniatures for its iconic Warhammer worlds. GAW operates in the fastest growing segment of the non-digital games market and is differentiated by its scale, expertise and control over every aspect of its brand % 1m 3m 12m and products, from concept and design to manufacture and distribution.