Map & Handout Supplement
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#135 MAP & HANDOUT SUPPLEMENT PRODUCED BY PAIZO PUBLISHING, LLC. PAIZO.COM David Bircham FUNERAL PROCESSION by Mark A. Hart For months, the brutal serial killer Crimson stalked the streets of Saltmarsh, preying on dozens of men and women. Now the murderer lies dead, but although justice has been done, the danger has not yet passed. A soul as wicked and deprived as Crimson’s does not rest quietly, and the local cult of Graz’zt has plans for the coming monstrosity. A D&D adventure for 1st-level characters. Dungeon #135 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 1 DUNGEON 135 Supplement Permission to photocopy for personal use only. All rights reserved. David Bircham Eldara Lilybrook David Bircham David Bircham Dungeon #135 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 2 DUNGEON 135 Supplement Permission to photocopy for personal use only. All rights reserved. Saltmarsh CemeCemetery e N s w Eldara Lilybrook Spider Swarm Funeral Townsfolk Pyre Crowd Thugs Crimson’s Hearse Constable Pardesh Pallbearers Watchman and Tannerson’s 0 160 Horse Hearse One square = 5 feet feet Robert Lazzaretti Robert Lazzaretti Dungeon #135 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 3 DUNGEON 135 Supplement Permission to photocopy for personal use only. All rights reserved. The Slaughterhouse Basement Level 3 10 23 9 2c Cattle 21 Pens 22 2b 19 8 2a 17b 20 11 18 4a 17a 7 14 Cattle 13 12 4b 16 Pens 15 1 6 5 4c e ramp Ground Floor s leads outside One square = 5 feet N w Robert Lazzaretti Robert Lazzaretti Dungeon #135 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 4 DUNGEON 135 Supplement Permission to photocopy for personal use only. All rights reserved. Chris Stevens and Omar Dogan CHAINS OF BLACKMAW by Nicolas Logue Framed by the Covenant of the Knife and thrown into the notorious Blackmaw Prison, Karl Manderholm awaits his execution at the hands of the deadly assassin’s guild. In order to save him, the PCs must enter Blackmaw in the guise of lowly prisoners and expose the one man who can clear Karl’s name, the Shadowmaster himself. A D&D adventure for 10th-level characters. Dungeon #135 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 5 DUNGEON 135 Supplement Permission to photocopy for personal use only. All rights reserved. Blackmaw Prison Mine: Blackmaw Prison Mine: Surface Level Level 1 1 1 3 5 8d 4 8 8a 8 2 4 13 7 7 8e 7 elevator 7 elevator 1 1 11 6 7 8c 7 12 9 8 10 8b 14 Blackmaw Prison Mine: Level 2 elevator Blackmaw Prison Mine: Level 3 16 15 elevator 15 18 17 19 20 16 20a 20 20b 20 One square = 5 feet Robert Lazzaretti Dungeon #135 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 6 DUNGEON 135 Supplement Permission to photocopy for personal use only. All rights reserved. Robert Lazzaretti Dungeon #135 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 7 DUNGEON 135 Supplement Permission to photocopy for personal use only. All rights reserved. Midnight Jarrett Muros Chris Stevens and Omar Dogan Chris Stevens and Omar Dogan Dungeon #135 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 8 DUNGEON 135 Supplement Permission to photocopy for personal use only. All rights reserved. Sedakas Crane Karl Manderholm Chris Stevens and Omar Dogan Chris Stevens and Omar Dogan Dungeon #135 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 9 DUNGEON 135 Supplement Permission to photocopy for personal use only. All rights reserved. DAWN OF A NEW AGE by Tito Leati Alhaster is in flames, choking on the poi- son mists of the Wormgod’s first tentative breaths on the Material Plane. The Age of Worms has begun, and unless the PCs can kill a god, this new age will be dark indeed. An Age of Worms Adventure Path finale scenario for 20th-level characters. Joachim Barrum Dungeon #135 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 10 DUNGEON 135 Supplement Permission to photocopy for personal use only. All rights reserved. Key Locations in Alhaster Lashonna’s Dungeon (Areas A1-15) The Wormgod’s Tower (Areas B1-10) Greenish Mist Robert Lazzaretti Robert Lazzaretti Dungeon #135 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 11 DUNGEON 135 Supplement Permission to photocopy for personal use only. All rights reserved. Under Alahaster A7 A5b N A2 A5a w e s A1 A9 A8 A4 A3 A5c A10 A6 A12 A15 A11 A13 One square = 10 feet A14 Robert Lazzaretti Robert Lazzaretti Dungeon #135 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 12 DUNGEON 135 Supplement Permission to photocopy for personal use only. All rights reserved. Broodfi end Eva Widermann Maralee Eva Widermann Dungeon #135 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 13 DUNGEON 135 Supplement Permission to photocopy for personal use only. All rights reserved. Vulras Prince Zeech Eva Widermann Eva Widermann Dungeon #135 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 14 DUNGEON 135 Supplement Permission to photocopy for personal use only. All rights reserved. Steve Prescott Steve Prescott Dungeon #135 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 15 DUNGEON 135 Supplement Permission to photocopy for personal use only. All rights reserved. The Wormgod’s Tower B1d B7 B1c B1a B8 N B1b Base of the Tower Base of the Spire (at ground level) w e (150 ft height) B3 s B4 B9 Second Tier of the Tower Typical Section of the Spire (50 ft height) (lowermost of 12 levels) B5 B10 B6 Third Tier of the Tower Top View (100 ft height) Robert Lazzaretti Dungeon #135 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 16 DUNGEON 135 Supplement Permission to photocopy for personal use only. All rights reserved. Robert Lazzaretti Dungeon #135 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 17 DUNGEON 135 Supplement Permission to photocopy for personal use only. All rights reserved. RUNNING “DAWN OF A NEW AGE” IN THE FORGOTTEN REALMS by Eric L. Boyd Conversion notes for Agath Harpell (Agath of Thrunch), Bane (Hextor), djinni (vaati), Kelemvor (Wee Jas), Longsaddle (Magepoint), Malchor Harpell (Manzorian), Mintarn (Alhaster), Myrkul (Vecna), Shattered Scepter of Calim (Rod of Seven Parts), and Tempus (Kord) have already been mentioned in con- version sidebars for earlier adventures in the adventure path. Tomb of Horrors The Tomb of Horrors lies in the depths of the Marsh of Chelimber (Vast Swamp). Jergal’s Plot As noted earlier, the Realms conversion of the Age of Worms has a meta-plot, touched on most strongly in the Realms conversion of “The Spire of Long Shadows.” As this adven- ture begins and the PCs return to Longsad- dle, have Malchor Harpell inform them of two disturbing reports. In the waters off the coast of Waterdeep, a colossal undead crea- ture, infested with green worms, has formed from the dust of Myrkul’s avatar, which for- merly littered the sea floor west of Mount Waterdeep. Downstream of Boareskyr Bridge, a colossal water elemental dripping with green worms, has formed from the eternally poisoned waters downstream of Boareskyr Bridge. Both avatars are leaving wide swaths of death and destruction in their wake. Mal- chor Harpell does not know how these mani- festations tie in to the return of the Worm- god, but the PC who received the secondary visions in “The Spire of Long Shadows” likely has a very good idea. What If They Fail? If the PCs fail to slay Kyuss, the Age of Worms unfolds as outlined in the adventure. How- ever, reports soon surface that followers of Bane, Bhaal, and Myrkul have begun openly serving the Wormgod. If you continue the campaign, the church of Bane grows in power in strength, while the churches of Bhaal and Myrkul undergo a rapid resurgence. The churches of other gods begin to fade, as their followers abandon them in droves. A�er sev- eral months, the four churches begin to speak of Jergal as the Overgod of Death. The church of Jergal begins to grow rapidly, and Bane, Bhaal, Kyuss, and Myrkul are openly referred to as his Four Horsemen. The Age of Worms consumes the Forgotten Realms. Dungeon #135 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 18 DUNGEON 135 Supplement Permission to photocopy for personal use only. All rights reserved. RUNNING “DAWN OF A NEW AGE” IN EBERRON by Keith Baker “Dawn of a New Age” is the final chapter in Wormgod and defeat him. So Manzorian can the Age of Worms. The Lords of Dust stand support the PCs: but the adventurers are the on the verge of victory, as the Wormgod— heroes destined to face this challenge, and in the union of the necromancer Kyuss and the the end, they must stand alone. overlord Katashka—is finally released onto the world. A Clerical Dispute As it is the culmination of all that has gone The conversion notes for “The Prince of Red- before, little direct conversion needs to be hand” equated Dol Dorn to Kord, and the done; DMs should refer to the previous con- Deep Brethren—a pirate faith combining version notes, especially the sidebar for “The the worship of the Devourer and the Mock- Prince of Redhand.” However, there are a few ery—to the Church of Hextor. The priest- important things to consider. hood of Wee Jas should be replaced with the Watchful Rest, a sect that reveres Aureon and the Keeper. Followers of the Watchful Rest Epic Power believe that the Keeper claims the souls of In the Eberron Campaign Setting, characters heroes and preserves them for a great con- of epic power are rare.