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#135 MAP & HANDOUT SUPPLEMENT PRODUCED BY PUBLISHING, LLC. PAIZO.COM

David Bircham

FUNERAL PROCESSION by Mark A. Hart For months, the brutal serial killer Crimson stalked the streets of Saltmarsh, preying on dozens of men and women. Now the murderer lies dead, but although justice has been done, the danger has not yet passed. A soul as wicked and deprived as Crimson’s does not rest quietly, and the local cult of Graz’zt has plans for the coming monstrosity. A D&D adventure for 1st-level characters.

Dungeon #135 Map & Handout Supplement © 2006 , Inc. 1 DUNGEON 135 Supplement Permission to photocopy for personal use only. All rights reserved. David Bircham

Eldara Lilybrook

David Bircham

David Bircham

Dungeon #135 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 2 DUNGEON 135 Supplement Permission to photocopy for personal use only. All rights reserved. Saltmarsh CemeCemetery e N s w

Eldara Lilybrook Spider Swarm

Funeral Townsfolk Pyre Crowd

Thugs

Crimson’s Hearse Constable Pardesh Pallbearers Watchman and Tannerson’s 0 160 Horse Hearse One square = 5 feet feet

Robert Lazzaretti

Robert Lazzaretti

Dungeon #135 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 3 DUNGEON 135 Supplement Permission to photocopy for personal use only. All rights reserved. The Slaughterhouse Basement Level

3

10 23 9 2c Cattle 21 Pens 22 2b

19 8 2a 17b 20

11 18 4a 17a 7 14 Cattle 13 12 4b 16 Pens 15 1 6 5 4c

e ramp Ground Floor s leads outside

One square = 5 feet N w Robert Lazzaretti

Robert Lazzaretti

Dungeon #135 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 4 DUNGEON 135 Supplement Permission to photocopy for personal use only. All rights reserved. Chris Stevens and Omar Dogan

CHAINS OF BLACKMAW by Nicolas Logue Framed by the Covenant of the Knife and thrown into the notorious Blackmaw Prison, Karl Manderholm awaits his execution at the hands of the deadly assassin’s guild. In order to save him, the PCs must enter Blackmaw in the guise of lowly prisoners and expose the one man who can clear Karl’s name, the Shadowmaster himself. A D&D adventure for 10th-level characters.

Dungeon #135 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 5 DUNGEON 135 Supplement Permission to photocopy for personal use only. All rights reserved. Blackmaw Prison Mine: Blackmaw Prison Mine: Surface Level Level 1

1 1 3 5 8d 4 8 8a 8 2 4 13 7 7 8e

7 elevator 7 elevator

1 1 11 6 7

8c 7 12 9

8 10 8b

14 Blackmaw Prison Mine: Level 2 elevator Blackmaw Prison Mine: Level 3 16 15 elevator 15

18 17

19 20 16 20a

20 20b 20

One square = 5 feet

Robert Lazzaretti

Dungeon #135 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 6 DUNGEON 135 Supplement Permission to photocopy for personal use only. All rights reserved. Robert Lazzaretti

Dungeon #135 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 7 DUNGEON 135 Supplement Permission to photocopy for personal use only. All rights reserved. Midnight

Jarrett Muros

Chris Stevens and Omar Dogan

Chris Stevens and Omar Dogan

Dungeon #135 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 8 DUNGEON 135 Supplement Permission to photocopy for personal use only. All rights reserved. Sedakas Crane

Karl Manderholm

Chris Stevens and Omar Dogan

Chris Stevens and Omar Dogan

Dungeon #135 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 9 DUNGEON 135 Supplement Permission to photocopy for personal use only. All rights reserved. DAWN OF A NEW AGE by Tito Leati Alhaster is in flames, choking on the poi- son mists of the Wormgod’s first tentative breaths on the Material Plane. The has begun, and unless the PCs can kill a god, this new age will be dark indeed. An Age of Worms finale scenario for 20th-level characters.

Joachim Barrum

Dungeon #135 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 10 DUNGEON 135 Supplement Permission to photocopy for personal use only. All rights reserved. Key Locations in Alhaster

Lashonna’s Dungeon (Areas A1-15)

The Wormgod’s Tower (Areas B1-10)

Greenish Mist

Robert Lazzaretti

Robert Lazzaretti

Dungeon #135 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 11 DUNGEON 135 Supplement Permission to photocopy for personal use only. All rights reserved. Under Alahaster A7

A5b N

A2 A5a w e s A1

A9 A8 A4 A3 A5c

A10 A6 A12

A15 A11 A13 One square = 10 feet A14

Robert Lazzaretti

Robert Lazzaretti

Dungeon #135 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 12 DUNGEON 135 Supplement Permission to photocopy for personal use only. All rights reserved. Broodfi end

Eva Widermann

Maralee

Eva Widermann

Dungeon #135 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 13 DUNGEON 135 Supplement Permission to photocopy for personal use only. All rights reserved. Vulras

Prince Zeech

Eva Widermann

Eva Widermann

Dungeon #135 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 14 DUNGEON 135 Supplement Permission to photocopy for personal use only. All rights reserved. Steve Prescott

Steve Prescott

Dungeon #135 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 15 DUNGEON 135 Supplement Permission to photocopy for personal use only. All rights reserved. The Wormgod’s Tower

B1d

B7

B1c B1a B8

N B1b

Base of the Tower Base of the Spire (at ground level) w e (150 ft height)

B3 s

B4 B9

Second Tier of the Tower Typical Section of the Spire (50 ft height) (lowermost of 12 levels)

B5

B10 B6

Third Tier of the Tower Top View (100 ft height)

Robert Lazzaretti

Dungeon #135 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 16 DUNGEON 135 Supplement Permission to photocopy for personal use only. All rights reserved. Robert Lazzaretti

Dungeon #135 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 17 DUNGEON 135 Supplement Permission to photocopy for personal use only. All rights reserved. RUNNING “DAWN OF A NEW AGE” IN THE by Eric L. Boyd

Conversion notes for Agath Harpell (Agath of Thrunch), Bane (Hextor), djinni (vaati), Kelemvor (Wee Jas), Longsaddle (Magepoint), Malchor Harpell (Manzorian), Mintarn (Alhaster), Myrkul (), Shattered Scepter of Calim (Rod of Seven Parts), and Tempus (Kord) have already been mentioned in con- version sidebars for earlier adventures in the adventure path.

Tomb of Horrors The lies in the depths of the Marsh of Chelimber (Vast Swamp).

Jergal’s Plot As noted earlier, the Realms conversion of the Age of Worms has a meta-plot, touched on most strongly in the Realms conversion of “The Spire of Long Shadows.” As this adven- ture begins and the PCs return to Longsad- dle, have Malchor Harpell inform them of two disturbing reports. In the waters off the coast of , a colossal undead crea- ture, infested with green worms, has formed from the dust of Myrkul’s avatar, which for- merly littered the sea floor west of Mount Waterdeep. Downstream of Boareskyr Bridge, a colossal water elemental dripping with green worms, has formed from the eternally poisoned waters downstream of Boareskyr Bridge. Both avatars are leaving wide swaths of death and destruction in their wake. Mal- chor Harpell does not know how these mani- festations tie in to the return of the Worm- god, but the PC who received the secondary visions in “The Spire of Long Shadows” likely has a very good idea. What If They Fail? If the PCs fail to slay Kyuss, the Age of Worms unfolds as outlined in the adventure. How- ever, reports soon surface that followers of Bane, Bhaal, and Myrkul have begun openly serving the Wormgod. If you continue the campaign, the church of Bane grows in power in strength, while the churches of Bhaal and Myrkul undergo a rapid resurgence. The churches of other gods begin to fade, as their followers abandon them in droves. A�er sev- eral months, the four churches begin to speak of Jergal as the Overgod of Death. The church of Jergal begins to grow rapidly, and Bane, Bhaal, Kyuss, and Myrkul are openly referred to as his Four Horsemen. The Age of Worms consumes the Forgotten Realms.

Dungeon #135 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 18 DUNGEON 135 Supplement Permission to photocopy for personal use only. All rights reserved. RUNNING “DAWN OF A NEW AGE” IN by Keith Baker

“Dawn of a New Age” is the final chapter in Wormgod and defeat him. So Manzorian can the Age of Worms. The Lords of Dust stand support the PCs: but the adventurers are the on the verge of victory, as the Wormgod— heroes destined to face this challenge, and in the union of the necromancer Kyuss and the the end, they must stand alone. overlord Katashka—is finally released onto the world. A Clerical Dispute As it is the culmination of all that has gone The conversion notes for “The Prince of Red- before, little direct conversion needs to be hand” equated Dol Dorn to Kord, and the done; DMs should refer to the previous con- Deep Brethren—a pirate faith combining version notes, especially the sidebar for “The the worship of the Devourer and the Mock- Prince of Redhand.” However, there are a few ery—to the Church of Hextor. The priest- important things to consider. hood of Wee Jas should be replaced with the Watchful Rest, a sect that reveres Aureon and the Keeper. Followers of the Watchful Rest Epic Power believe that the Keeper claims the souls of In the Eberron , characters heroes and preserves them for a great con- of epic power are rare. Beings with this level flict that lies ahead. High Priestess Almerah of power exist, but they are mostly dragons, Kosen takes this a step farther and claims that outsiders, and other creatures who stay hid- she can obtain the favor of the Keeper (and den in the shadows. As the PCs rise to 20th- sanctuary from the oblivion of Dolurrh) for level and above, they are taking their place those that make suitable offerings. As such, among the legends of Khorvaire. This has no her mercenary behavior in this dispute is mechanical impact on the adventure; it’s sim- fairly typical. ply a matter of presentation. Common folk will be rightfully awed by the powers wielded by the PCs. Ninth-level spells, artifacts—these The Death of Kyuss are things people know only from legends, As an overlord, Katashka cannot be killed, but and the sight of a meteor swarm should Kyuss—his anchor to the mortal plane—can inspire awe and amazement. The DM should be. When Kyuss is killed and the monolith emphasize the truly heroic stature of the PCs, destroyed, Katashka’s essence returns to its and the fact that they are carving out a place dragonshard prison deep beneath the earth, in history with their actions. where he was bound in the Age of Demons. He may yet rise again; perhaps Lashonna will become his new avatar in the next mil- Manzorian and his Chamber lennium. In any case, while the overlord As mentioned in the conversion notes for “The Katashka cannot be destroyed, Kyuss can be Champion’s Belt,” Manzorian is a dragon and slain, and that is sufficient to end the Age of agent of the Chamber, a representative of the Worms. mighty nations of Argonnessen. It is possible that he will reveal his allegiance, or that PCs Aftermath will determine his true nature through magic Previous conversion notes have placed or cunning. If this comes to pass, PCs may Redhand in the Lhazaar Principalities. The rightfully ask why don’t bring contest of champions has precedent in the the full force of Argonnessen to bear against politics of the Principalities, and with their the rise of the Wormgod. Manzorian replies epic power, the PCs should have little trouble that the affairs of dragons are never easy to securing their claim… especially given the understand. The Chamber has debated the gratitude of the common folk toward their matter, studying the tangled threads of the saviors. The adventurers will have to learn the Draconic Prophecy, and by majority vote has political currents of the Principalities. They decided to let the Age of Worms come to pass. will find a new game afoot, where they may be It will cause terror and devastation among on an equal footing with Kaius and Boranel the nations of Khorvaire, but centuries from and approached by the emissaries of dragon- now, it will produce an outcome many of marked houses and Inspired ambassadors. the dragons see as desirable, and worth the It’s not a life for every adventurer, but it is loss. Manzorian is one of the few dissent- a chance to explore a new side of Eberron. ers. He believes that there is another path to And should the Last begin once more, the future the dragons seek… but it can only every king will want the heroes of Redhand come to pass if the PCs personally face the at his side!

Dungeon #135 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 19 DUNGEON 135 Supplement Permission to photocopy for personal use only. All rights reserved. Chris West

Dungeon #135 Map & Handout Supplement © 2006 Wizards of the Coast, Inc. 20 DUNGEON 135 Supplement Permission to photocopy for personal use only. All rights reserved.