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White Dwarf Editor
ISSUE 29 16th August 2014 Editor: Jes Bickham [email protected] Assistant Editor: Matt Keefe [email protected] Senior Staff Writer: Adam Troke [email protected] Staff Writer: Daniel Harden [email protected] Production Lead: Rebecca Ferguson [email protected] Digital Editor: Melissa Roberts [email protected] Lead Designer: Matthew Hutson [email protected] Designer: Kristian Shield [email protected] Designer: Ben Humber [email protected] Photo Editor: Glenn More [email protected] Photographer: Erik Niemz [email protected] Photographer: Martyn Lyon [email protected] Distribution Lead: Andy Keddie [email protected] Publisher: Paul Lyons [email protected] With the advent of the new Warhammer 40,000, the threat of Chaos Daemons is greater than ever. The Dark Powers press against the walls of reality without cease, and who will stand against their eternal predations? There are none so strong in this fight as the Grey Knights, the Imperium’s first and final line of defence against the terrors of the Warp. They stand ever-vigilant and ready to exterminate all the horrors that tempt humanity, and they return to tabletops everywhere this week with a brand-new Codex and the psychic might to smite all creatures spawned from the immaterium. Adam tests their mettle against his own Daemonic force in this issue’s Battle Report, with Andy Keddie fighting for the Emperor. It’s an epic affair and no mistake. The concluding chapter of Sanctus Reach also appears this week, in Hour of the Wolf. -
Fiche Barbare
· COPYRIGHTS · Le présent fichier est une copie des fiches de guerriers de Warhammer Quest réalisée par Kurt Helborg. Cette version numérique n'est en aucun cas officielle et n'est aucunement approuvée par Games Workshop Limited. Ce fichier sera supprimé ou modifié sur la simple demande de Games Workshop. es pages suivantes sont la copie des fiches de guerriers de Warhammer Quest. Ce fichier a été fait · COPYRIGHTS ET MARQUES DEPOSEES · de telle sorte qu’il soit le plus proche possible de L l’original aussi bien dans son contenu que dans la forme. Mais il y a quelques différences dues principalement à Les illustrations et les logos de ce fichier et les images qu'il des problèmes techniques. Si vous possédez l’original et que contient ont été réalisés de manière interne par Games vous constatez une erreur de reproduction au niveau du Workshop ou sont des travaux exécutés sur commande. Les contenu, merci de me le faire savoir par courrier électronique à droits sur toutes ces illustrations ou photographies sont la l’adresse suivante : [email protected]. propriété exclusive de Games Workshop Limited. © Copyright Games Workshop Limited 2001. Tous droits réservés. Utilisées sans autorisation. Utilisées sans volonté de préjudice ou comme opposition à leur copyright. · CONDITIONS D’UTILISATION · MARQUES DEPOSEES Les termes suivants sont des marques déposées de Games UTILISATION Workshop Ltd. Utilisées sans autorisation. Utilisées sans Vous pouvez utiliser ce fichier à titre strictement personnel, il volonté de préjudice ou comme opposition à leur copyright. ne doit en aucun cas être vendu de duplicata aussi bien dans Armageddon, Blood Bowl, Citadel, le logo Citadel, Dark la forme numérique qu’imprimée. -
COLD WARS® 2020 Event List Event Numbers Contain a 2-Digit Game Start Hour Designation (24Hr Time)
COLD WARS® 2020 Event List Event numbers contain a 2-digit game start hour designation (24hr time) F09:457 - Clash at Margaright 1810 discovering these secrets worth it? Especially when two sides are Friday, 9:00 AM, 5 Hrs, 6 Players involved in a Cold War status? Who will secure the site and will it tip GM: JOHN SNEAD & Carnage and Glory Terra Nova into another vicious war? Sponsor: None, Prize: MD Period: Napoleonic, Scale: 25mm, Rules: Carnage & Glory II F09:432 - Djebel el Hamra: Kasserine’s Culmination 21- Fictional battle between the forces of Suchet's III Corps and the 22 February 1943 Spanish Army of Catalonia, commanded by MG O'Donnell in early Friday, 9:00 AM, 4 Hrs, 6 Players 1810. GM: Bruce Weigle & HAWKS Sponsor: None, Prize: None F09:406 - Sea Lion: The Invasion Comes to Little Period: World War II, Scale: 3mm, Rules: Gained by Battle Basely (prototype) Friday, 9:00 AM, 4 Hrs, 6 Players Rommel’s veterans have fought through the Kasserine Pass and GM: Buck Surdu & HAWKS are careening towards the Allies’ vulnerable rear areas. What can Sponsor: None, Prize: None stop them now? In the Foussana Valley, the reinforced CCB (of the Period: World War II, Scale: 28mm, Rules: Combat Patrol(TM): 1st Armored Div) arrives just in time to throw itself in front of the World War II oncoming DAK and the Centauro Armored Div. Will it be enough? Sea Lion has begun. The Germans land at the small coastal town A two-day battle fought with new WWII Grand Tactical rules, each of Little Basely by the Sea. -
White Dwarf Index
NOTES ON THIS INDEX This Index lists the most important articles that have been published in White Dwarf from issue 68 to issue 251. There are several points that I would like to make about this Index. • The Index only lists the main articles published in each issue, it does not list the Games Workshop News, Mail Order or What’s Happening at the GW Stores (as features in these articles will be out of date and largely irrelevant). • From Issues 110 onwards all of the articles are categorised according to which game they are relevant to, there is a column for Warhammer 40,000 (commonly referred to as WH40K) articles, a column for Warhammer Fantasy Battle (referred to as WHFB or just Warhammer), one for Various Games (all of the other games WD features), one for Terrain articles (just terrain, not painting guides) and one for Miscellaneous Articles and Battle reports. For issues 102 and earlier there are only three columns. One for Various Games that are featured (including Warhammer 40,000 and Warhammer Fantasy Battle) one for Roleplay Games like Warhammer Fantasy Roleplay (commonly referred to as WFRP) and lastly, one for Miscellaneous Articles and Battle reports. This is because, back then, there wasn’t always a WH40K and/or WHFB article. There was however, a plethora of other games produced by other companies as well as lots of Roleplay games that are just never seen now. If things carry on as they are, I might have to change the columns from Issues 248 onward to just include just WH40K, WHFB and Miscellaneous Articles, because that’s what White Dwarf seems to be completely dedicating itself to these days… • Since Games Workshop re-releases games every so often (generally Warhammer 40,000 and Warhammer Fantasy Battle), articles about such games are only relevant to the edition of the game that was around at the time when that issue was printed. -
CORE RULES Designers’ Commentary, December 2019
Current to 21 July 2020 Complete AoS FAQ www.aosshorts.com ® CORE RULES Designers’ Commentary, December 2019 The following commentary is intended to complement Q: Can I use an endless spell model to gain control of the Warhammer Age of Sigmar core rules. It is presented an objective? as a series of questions and answers; the questions are A: No, with the exception of endless spell models that based on ones that have been asked by players, and are combined with a model from your own army, such as the answers are provided by the rules writing team a Balewind Vortex. explain and how the rules are intended to be used. The commentaries help provide a default setting for your ARMIES games, but players should always feel free to discuss the Q: Is it okay to use ‘proxy’ models to stand in for models rules before a game, and change things as they see fit that I do not have but want to use in a game? For example, if they both want to do so (changes like this are usually using a Slaughterpriest model to represent a Bloodsecrator, or referred to as ‘house rules’). using Stormcast Eternals models painted in the colours of the Hammers of Sigmar to represent Stormcast Eternals from a Our commentaries are updated regularly; when changes different warrior chamber? are made any changes from the previous version will be A: The use of proxy models is generally frowned upon, highlighted in magenta. Where the date has a note, e.g. because doing so can confuse the other players (and ‘Revision 2’, this means it has had a local update, only sometimes even yourself), and because it spoils the in that language, to clarify a translation issue or other spectacle and aesthetic of the game. -
Games Workshop Group Initiation of Coverage
Games Workshop Group Initiation of coverage On a mission Consumer goods 10 April 2019 Games Workshop (GAW) is the global leader for tabletop miniature gaming, a market it created and the fastest-growing segment of the $12bn Price 3,216p global non-digital games market. GAW drives international multichannel Market cap £1bn sales through a robust pipeline of innovative new product launches and extensive use of online and social media marketing to engage with Net cash (£m) as at 30 November 2018 25.3 customers. The company is highly cash generative and delivers Shares in issue 32.6m outstanding returns on capital, supporting a healthy c 4% yield. Both our forecasts and valuation of 3,490p have upside potential. Free float 95% Code GAW Revenue PBT* EPS* DPS P/E Yield Primary exchange LSE Year end (£m) (£m) (p) (p) (x) (%) Secondary exchange N/A 05/17 158.1 38.4 95.1 74 33.8 2.3 05/18 221.3** 74.3 184.3 126 17.4 3.9 Share price performance 05/19e 239.7 70.9 174.3 126 18.5 3.9 05/20e 250.0 74.0 182.1 132 17.7 4.1 Note: *PBT and EPS are normalised, excluding exceptional items. **Restated at H119 to reflect IFRS 15: Revenue from contracts with customers. An unrivalled market position GAW is a niche market, vertically integrated manufacturer with a longstanding reputation for producing high-quality miniatures for its iconic Warhammer worlds. GAW operates in the fastest growing segment of the non-digital games market and is differentiated by its scale, expertise and control over every aspect of its brand % 1m 3m 12m and products, from concept and design to manufacture and distribution. -
Vector 229 Butler 2003-05 BSFA
May/June 2003 £2.50 £ 229 The Critical Journal of the BSFA BSFA Officials • Chair(s): Paul and Elizabeth Billinger - 1 Long Row Close, Everedon, Daventry NN11 3BE Email: [email protected] Vector 9 • Membership Secretary: Estelle Roberts - 97 Sharp Street, Newland Avenue, Hull, HU5 2AE The Critical Journal of the BFSA Email: [email protected] • Treasurer: Martin Potts - 61 Ivy Croft Road, Warton, Nr Tamworth B79 OJJ Email: [email protected] • Publications Manager: Kathy Taylor - Contents Email: [email protected] • Orbiters: Carol Ann Kerry-Green - 278 Victoria Avenue, 3 Editorial - The View From the Empty Bottle by Andrew Butler Hull, HU5 3DZ Email: [email protected] 4 TO Letters to Vector • Awards: Tanya Brown - Flat 8, Century House, Armoury 4 Freedom in an Owned World Road, London, SE8 4LH Stephen Baxter on Warhammer fiction and Email: [email protected] the Interzone Generation • Publicity/Promotions: Email: [email protected] 18 First Impressions Book Reviews edited by Paul Billinger • London Meeting Coordinator: Paul Hood -112 Meadowside, Eltham, London SE9 6BB Email: [email protected] COVER • Webmistress: Tanya Brown - Flat 8, Century House, Armoury Road, London, SE8 4LH The cover of Comeback Tour by Jack Yeovil (aka Kim Newman). A Email: [email protected] Carnes Workshop book, published by Boxtree Ltd in 1993. Art by Cary Walton 1993 BSFA Membership The first time Vector has had Elvis on the cover, I think. UK Residents: £21 or £14 (unwaged) peryear. Please enquire, or see the BSFA web page for overseas rates. Editorial Team Renewals and New Members - Estelle Roberts - 97 • Production and General Editing: Tony Cullen - 16 Sharp Street, Newland Avenue, Hull, HU5 2AE Weaver's Way, Camden, London NW1 OXE Email: [email protected] Email: [email protected] • Features, Editorial and Letters: Andrew M. -
Maîtres De Guerre ? Pour Lui Faire Bénéficier D'un Bonus Au Combat (Sous Forme D'attaques Supplémentaires Et Éventuellement De Compétences Particulières)
MMMMMMAAAAAAIIIIIITTTTTTRRRRRREEEEEESSSSSS DDDDDDEEEEEE GGGGGGUUUUUUEEEEEERRRRRRRRRRRREEEEEE AAAAAA llllllaaaaaa ddddddééééééccccccoooooouuuuuuvvvvvveeeeeerrrrrrtttttteeeeee ddddddeeeeee WWWWWWaaaaaarrrrrrmmmmmmaaaaaasssssstttttteeeeeerrrrrr http://www.fbruntz.fr/tmg/ SUPPLEMENT OFFICIEUX CREDITS PEINTURE Merci à Cobalt, Claude Garcia, Jean - Yves Pontié, David Vallat, Eric Noé, E. Jackson, Therry, Marc Adda et tous les membres du Crazy Orc et du forum warmaster_fr sans qui ce livret n’aurait pas pu être illustré avec d’aussi jolies photos. http://warmaster-fr.niceboard.com/ AAA llllaaa dddééécccooouuuvvveeerrrttteee dddeee WWWaaarrrmmmaaasssttteeerrr TTTTTToooooouuuuuurrrrrr dddddd’’’’’’HHHHHHoooooorrrrrriiiiiizzzzzzoooooonnnnnn La Tribune du Maître de Guerre vous mène à la découverte de Warmaster dont le système de jeu à tout pour séduire! Games Workshop est surtout connu pour Warhammer Fantasy Battle et Warhammer40k, ses deux jeux principaux. Mais cela serait une erreur de croire que la seule activité de la compagnie se résume à ces deux titres. En effet, depuis ses débuts, Games Workshop a toujours proposé des systèmes de jeux annexes. Ces jeux sont soutenus par sa branche Specialist Games et regroupe parmi ses meilleurs jeux jamais édités. Warmaster en fait partie. A l'image d'Epic pour Warhammer 40k, Warmaster reprend l'univers médiéval- conseils pour la mise en place de campa- fantastique de Warhammer Fantasy Battle gnes, modélisme (avec quelques pages en pour permettre aux joueurs de mettre en couleur), présentation des six armées de scène des batailles à très grande échelle. Là base (Empire, Morts-Vivants, Hauts-Elfes, où Warhammer Fantasy Battle retrace des Orques & Gobelins, Nains et Chaos). affrontements de taille moyenne, Warmaster permet de déployer des armées complètes Dès les premières pages Rick Priestley regroupant plusieurs centaines, voire milliers, plante le décors : " Warmaster est de guerriers appuyés par d'immenses fondamentalement un jeu basé sur la créatures monstrueuses. -
Alliance Game Distributors 3 Hares Games Academy
GAMES ALLIANCE GAME ACADEMY GAMES DISTRIBUTORS GAMES PLANES Now Boarding! Luggage… check. Round trip plane tickets…check. Carry-on bag… check. Looks like you and your party are FIEF - FRANCE 1429 ready to head to the airport to catch your Fief - France 1429 is a game of dynastic flight. The only problem is that getting to ambition, where players assume the roles your flight gate is easier said than done. of nobles in 15th Century France, striving EMPIRE ENGINE You must check your luggage, pass security to become the most powerful ruling force in Once, the world of Mekannis was united and grab some food, all the while avoiding ART FROM PREVIOUS ISSUE the Kingdom by gaining control of Fief and and prospered under the guidance getting bogged down by the hustle and Bishopric territories. In turn, they acquire of the Great Engine - an enormous bustle of the terminal. Make sure to not GAME TRADE MAGAZINE #177 Royal and Ecclesiastical (church) titles thinking machine built into the molten leave anyone in your party behind and… GTM contains articles on gameplay, which give their families influence to elect heart of the world. Over millennia, don’t miss your plane! Planes cleverly previews and reviews, game related the next Pope and King. Players strengthen Mekannis was transformed until every integrates the classic game Mancala with fiction, and self contained games and their positions by negotiating marriage piece of land was incorporated into the modern game design, for a play experience game modules, along with solicitation alliances between their families, setting the gears and levers of the Engine itself. -
1830 1835 1940 Agricola Anno Domini
Titolo 1830 1835 1940 1807: The Eagles turn East 1808: Napoleon en Espana 1830 the game of railroads and robber barons 1914: Glory's End 1940: The Fall of France 2nd Fleet 3rd Fleet 4 Monkeys 7 Ages 7 Wonders 7 Wonders: Cities 7 Wonders: Wonder Pack A Castle for all season A Game of Thrones Across the Potomac Advanced Civilization Advanced Heroquest Afrika Korps Age of Empires 3 L'era delle scoperte Age of Napoleon 1805-1815 Age of Renaissance Age of Steam Agricola Air Bridge to Victory Air Force Al Rashid Alpha Omega America in Flames Anhk-Morpork Anno Domini: Invenzioni e Scoperte Anno Domini: Sotto i Riflettori Antietam Aquaretto Arcane legion Arcanum Archipelago Arkham Horror Arkham Horror - L'orrore di Kingsport Aruga la tartaruga Assault on Leningrad Assist Atlantis Atlantis Treasure Atmosfear DVD Attila Avalam Ave Caesar - 1st Edition Axis & Allies Axis & Allies - D-Day Axis & Allies - Europe Axis & Allies - Pacific Babylon 5 - League of Worlds Babylon 5 - Psi Corps Babylon 5 - Shadow Babylon 5 - Vorlon Empire Back to Iraq Balkan Hell Banana Balance Bang! Bang! La Pallottola Bang! wild west show Barbarians Batik Battle Cry Battle of Bulge Battle of Napoleon Battle of the Alma Battlemist Battleship Battlestar Galactica Battlestar galactica Pegasus Battlestar Galactica: Exodus Expansion Battlestar Galactica: Pegasus Expansion Battletech BauSquitMiao Beowolf the legend Big Kini Birth of a nation Blitzkrieg 1940 Blokus Blood Bowl Blood Master Bloodbath at Kursk Bloody bunà Blue Max Bolide Bonnie and clyde Britannia Bruges Budapest 45 -
Interview with RP and JS
BATTLEGAMES SPECIAL FEATURE WITH ISSUE 21 February 2010 This is the transcription of the conversation with John Stallard and Rick Priestley that took place in Nottingham, 5th December 2009. © Copyright Henry Hyde, Rick Priestley and John Stallard 2010. No reproduction without written permission other than short passages for the purposes of literary criticism and quotation. HH: My thanks to John Stallard of Warlord Games (JS), previously of Games Workshop, who has very kindly allowed his kitchen in his central Nottingham home to be the venue for this interview with Rick Priestley (RP), author of Black Powder, Warmaster, Warhammer and Warhammer 40,000 and himself. The supplies of tea and biscuits are impressive in their own right! Anyway, let’s get started right away with a question directed at Rick. Lots of people know who you are, but let’s start with a few biographical details such as where you were born and where you grew up. RP: I’m actually from Lincoln, just down the road from Nottingham. So I regard myself as part of the East Midlands Wargames Mafia. HH: Yes, I call you lot the Nottingham Mafia. RP: Lincoln is where I was born and grew up and went to school. I went to school with Richard Halliwell, the other original Warhammer author along with me. A long-time Games Workshop designer, he designed Space Hulk. We were part of the same wargames club, we were at school together in the same class and generally grew up together, so that’s where I started out. HH: So what was the first wargame or model soldier influence that you can remember, and when would that have been? RP: The usual story, the 1960s and Britains’ and Airfix obviously, because everybody was doing that. -
Livre De Regles
· COPYRIGHTS · Le présent fichier est une copie du livre des règles de bases de Warhammer Quest réalisée par Kurt Helborg. Cette version numérique n'est en aucun cas officielle et n'est aucunement approuvée par Games Workshop Limited. Ce fichier sera supprimé ou modifié sur la simple demande de Games Workshop. es pages suivantes sont la copie de celles du livre des règles de bases de Warhammer Quest. Ce fichier a · COPYRIGHTS ET MARQUES DEPOSEES · été fait de telle sorte qu’il soit le plus proche possible L de l’original aussi bien dans son contenu que dans la forme. Mais il y a quelques différences dues principalement à Les illustrations et les logos de ce fichier et les images qu'il des problèmes techniques. Si vous possédez l’original et que contient ont été réalisés de manière interne par Games vous constatez une erreur de reproduction au niveau du Workshop ou sont des travaux exécutés sur commande. Les contenu, merci de me le faire savoir par courrier électronique à droits sur toutes ces illustrations ou photographies sont la l’adresse suivante : [email protected]. propriété exclusive de Games Workshop Limited. © Copyright Games Workshop Limited 2001. Tous droits réservés. Utilisées sans autorisation. Utilisées sans volonté de préjudice ou comme opposition à leur copyright. · CONDITIONS D’UTILISATION · MARQUES DEPOSEES Les termes suivants sont des marques déposées de Games UTILISATION Workshop Ltd. Utilisées sans autorisation. Utilisées sans Vous pouvez utiliser ce fichier à titre strictement personnel, il volonté de préjudice ou comme opposition à leur copyright. ne doit en aucun cas être vendu de duplicata aussi bien dans Armageddon, Blood Bowl, Citadel, le logo Citadel, Dark la forme numérique qu’imprimée.