Interview with RP and JS
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Thursday Friday
3:00 PM – 4:00 PM Thursday 4:00 PM – 5:00 PM 12:00 PM – 1:00 PM “Hannibal and the Second Punic War” “The History of War Gaming” Speaker: Nikolas Lloyd Location: Conestoga Room Speaker: Paul Westermeyer Location: Conestoga Room Description: The Second Punic War perhaps could have been a victory for Carthage, and today, church services and degree Description: Come learn about the history of war gaming from its certificates would be in Punic and not in Latin. Hannibal is earliest days in the ancient world through computer simulations, considered by many historians to be the greatest ever general, and focusing on the ways commercial wargames and military training his methods are still studied in officer-training schools today, and wargames have inspired each other. modern historians and ancient ones alike marvel at how it was possible for a man with so little backing could keep an army made 1:00 PM – 2:00 PM up of mercenaries from many nations in the field for so long in Rome's back yard. Again and again he defeated the Romans, until “Conquerors Not Liberators: The 4th Canadian Armoured Division in the Romans gave up trying to fight him. But who was he really? How Germany, 1945” much do we really know? Was he the cruel invader, the gallant liberator, or the military obsessive? In the end, why did he lose? Speaker: Stephen Connor, PhD. Location: Conestoga Room Description: In early April 1945, the 4th Canadian Armoured Division 5:00 PM – 6:00 PM pushed into Germany. In the aftermath of the bitter fighting around “Ethical War gaming: A Discussion” Kalkar, Hochwald and Veen, the Canadians understood that a skilled enemy defending nearly impassable terrain promised more of the Moderator: Paul Westermeyer same. -
Table of Contents
TABLE OF CONTENTS DISCLAIMER AND CREDITS ........................................................................................................................................... 2 INTRODUCTION FOR NEW PLAYERS ............................................................................................................................ 3 INTRODUCTION FOR OLD PLAYERS .............................................................................................................................. 4 BATTLE RULES .............................................................................................................................................................. 5 MOVEMENT PHASE .................................................................................................................................................. 9 TERRAIN ................................................................................................................................................................. 13 SHOOTING .............................................................................................................................................................. 17 MELEE .................................................................................................................................................................... 25 MORALE AND PSYCHOLOGY .................................................................................................................................. 29 VEHICLES ............................................................................................................................................................... -
Liste De Jeux - 1/26 - Ambition Schmidt France G
N Nom editeur createurs An Num Lg Tr Min Max 1870 Descartes Jean-Pierre Defieux 1978 W 82 fr - 2 1806: Iéna, Campagne de Prusse (Jena!) Tilsit Ed Wimble 1997 W 71 fr - 2 1814: Six jours de gloire Tilsit Kevin Zucker 1998 W 61 fr - 2 1830 Avalon Hill Francis Tresham 1986 S 52 en fr 3 6 1862, The Battles and Leaders Series Simulation Design Incorporated Richard Berg, Thaddeus B. Kubis, 1990 W 99 en - 2 Robert G. Markham 1863: Chickamauga, la rivière de la mort Tilsit Gary Selrik , Stephen Rawling 1997 W 84 fr - 2 221b Baker Street: Master Detective Game Gibsons Games Sg 12 en - 2 6 2e D.B. 1 Normandie Descartes Jean-Jacques Petit 1983 W 32 fr - 2 4 7 Royaumes combattants (les) éditions du stratège Jean-Pierre Pecau, Jël Gourdon W 127 fr - 2 7 8th army: WWII desert campaign Attactix 1982 W 81 en - 2 4 A Game of Throne Fantasy Flight Games Christian T. Petersen 2003 S 305a en fr 3 5 A Game of Throne : A clash of Kings Fantasy Flight Games Christian T. Petersen 2005 S 305b en fr 3 6 A Game of Throne : A storm of Swords Fantasy Flight Games Christian T. Petersen 2006 S 305c en fr 3 6 Abalone Hasbro Michel Lalet, Laurent Lévi 1990 R 8 fr - 2 Accross 5 April Victory Games Eric Lee Smith 1992 W 48 en fr 2 4 Adel Verpflichtet FX Schmid Klaus Tauber 1990 S 92 de fr 2 5 Africa 1880 Tilsit Francis Pacherie 1997 S 28 fr - 3 6 Afrika: La guerre du Désert Oriflam Dean Essig 1994 W 134 fr - 2 Âge des dieux (L') Asmodée Edition Croc 2004 S 236 fr - 3 6 Age of Battles : the Battle of Marathon Zvezda W 122 en - 2 Age of Chivalry 3W Rob Markham 1992 W 65 en - 1 4 Age of Renaissance Avalon Hill 1996 S 142 en fr 3 6 Age of Steam Warfrog Martin Wallace 2001 S 259 en fr 2 6 Ages of Mythology Eagle Games Glenn Drover 2003 S 223 en fr 4 6 Aigles (les) Descartes J.m. -
Catalogue Download
Catalogue 168 pages of colour rich information with an introduction by writer Charles Singleton, this supplement for Pike & Shotte describes the history, armies, personalities and battles of the English Civil War. Included are detailed scenarios based on some of the most famous battles, complete with maps and orders of battle £22.50 SEASON OF BATTLE CARD FIELD OF BATTLE etc - One 54 card deck of wargames style battlefield maps. The FOB campaign System BUT USEFUL for ANY wargamer as a random Terrain Generator . £22.50 AMERICAN CIVIL WAR SMOOTHBORE ARTILLERY (SMOOTHBORE ORDNANCE JOURNAL VOLUME 10) Summerfield, Dr S 143pp., 4to, fully illus., large format pbk 38 scale plans, 107 tables, 135 photos. of contemporary & surviving ordnance covers graphically & in detail every aspect of the vital smoothbore elements of ACW artillery. £20.00 AMERICAN REVOLUTION : THE FRENCH - COMMAND & COLOURS TRICORNE - COMPASS GAMES - - £82.50 Armies of the Medieval Italian Wars 1125-1325 - Ospery MAA 523- £10.99 ARMY OF THE DUTCH REPUBLIC, 1713-1772, PART I: INFANTRY FOR ORANGE AND THE STATES. THE - £17.50 BY FORCE OF ARMS - AUSTRIAN ARMY IN THE SEVEN YEARS WAR 2) Duffy Mint hardback £65.00 HANDBOOK OF THE BELGIAN ARMY 1914 Mint hbk facsimile of British General staff study £29.50 HUSSAR SERGEANT IN THE KING'S GERMAN LEGION: The Memoirs of Cavalry Sergeant Ebbecke, 2nd Hussar Regiment, King's German Legion 1803-15 - This short memoir of Sergeant Ludwig Ebbecke was published in German in 1851, but has never before been translated into English. He served at Stralsund, the Siege of Copenhagen in 1807, and was nearly shipwrecked on the passage back to Britain. -
White Dwarf Editor
ISSUE 29 16th August 2014 Editor: Jes Bickham [email protected] Assistant Editor: Matt Keefe [email protected] Senior Staff Writer: Adam Troke [email protected] Staff Writer: Daniel Harden [email protected] Production Lead: Rebecca Ferguson [email protected] Digital Editor: Melissa Roberts [email protected] Lead Designer: Matthew Hutson [email protected] Designer: Kristian Shield [email protected] Designer: Ben Humber [email protected] Photo Editor: Glenn More [email protected] Photographer: Erik Niemz [email protected] Photographer: Martyn Lyon [email protected] Distribution Lead: Andy Keddie [email protected] Publisher: Paul Lyons [email protected] With the advent of the new Warhammer 40,000, the threat of Chaos Daemons is greater than ever. The Dark Powers press against the walls of reality without cease, and who will stand against their eternal predations? There are none so strong in this fight as the Grey Knights, the Imperium’s first and final line of defence against the terrors of the Warp. They stand ever-vigilant and ready to exterminate all the horrors that tempt humanity, and they return to tabletops everywhere this week with a brand-new Codex and the psychic might to smite all creatures spawned from the immaterium. Adam tests their mettle against his own Daemonic force in this issue’s Battle Report, with Andy Keddie fighting for the Emperor. It’s an epic affair and no mistake. The concluding chapter of Sanctus Reach also appears this week, in Hour of the Wolf. -
Planetfall Rules
PLANETFALL ‘99 Tournament Rules and General Information General Information At this stage it looks as though the Tournament will be held in August 1999. The date is as yet unannounced, but more information will be coming soon. There will be a fee to enter the tournament, which will go towards things like venue hire and prizes. At this stage it looks as though this will be about $15-20. It shouldn’t go higher than $20. There will be more information on this, and how to pay at a later stage. The tournament is currently very much in the planning stage, and so most of the ideas here are just that - ideas. If you've got any hints or tips, or just something that you think would make the tournament better, email me at - '[email protected]'. In the meantime here is what I've come up with. At any time up to July 24th, a 1500 point 3rd Edition army list from either the rulebook or a codex if it has been released should be mailed or emailed to me. My email address is above, and the tournament has a P.O. Box. If you click join and join the mailing list below you will recieve regular (I hope) updates on the state of the tournament. I have both PCs and Macs, so lists can be sent to me on either system. I also have Army Builder (hail the demo) and Roll Call. If you have either of these systems then you should e-mail the saved army file directly to me. -
Wohnzimmerkriege. Vom Brettspiel Zum Computerspiel 2008
Repositorium für die Medienwissenschaft Sebastian Detering Wohnzimmerkriege. Vom Brettspiel zum Computerspiel 2008 https://doi.org/10.25969/mediarep/1560 Veröffentlichungsversion / published version Sammelbandbeitrag / collection article Empfohlene Zitierung / Suggested Citation: Detering, Sebastian: Wohnzimmerkriege. Vom Brettspiel zum Computerspiel. In: Rolf F. Nohr, Serjoscha Wiemer (Hg.): Strategie Spielen. Medialität, Geschichte und Politik des Strategiespiels. Münster: LIT 2008 (Medien'welten. Braunschweiger Schriften zur Medienkultur), S. 87–113. DOI: https://doi.org/10.25969/mediarep/1560. Nutzungsbedingungen: Terms of use: Dieser Text wird unter einer Creative Commons - This document is made available under a creative commons - Namensnennung - Nicht kommerziell - Weitergabe unter Attribution - Non Commercial - Share Alike 3.0 License. For more gleichen Bedingungen 3.0 Lizenz zur Verfügung gestellt. Nähere information see: Auskünfte zu dieser Lizenz finden Sie hier: https://creativecommons.org/licenses/by-nc-sa/3.0 https://creativecommons.org/licenses/by-nc-sa/3.0 Sebastian Deterding Wohnzimmerkriege Vom Brettspiel zum Computerspiel Wells könnte nicht rechter haben: Kriegsspiele wa- .»A game for boys from twelve years of age to one ren immer schon ›a boy‘s thing‹. Noch im Kinder- hundred and fifty and for that more intelligent sort garten schmiedeten ›wir Jungs‹ Stöcke zu Maschi- of girls who like boys‘ games and books.« nengewehren. Als Kinder schnippten wir Steine H. G. Wells, Litte Wars gegen Treibholz im Fluss und phantasierten da- bei von Flugzeugträgern und Kamikazes. Unser Taschengeld floss in Transparentbeutel gratiger Plastikheere in Grün, Braun, Grau (leicht entzündliche Heere, wie wir mit Freude und zum Unmut unserer Eltern bald herausfanden), und Playmobil gewann über Lego, weil es Gewehre und Pistolen hatte. -
Wargames in a Digital Age Kriegsspiel As Tool for Thought
Digital Humanities 2010 Wargames in a Digital Age tokens) across as much as twenty square feet of map space. This places them at the formal Kirschenbaum, Matthew and physical extremes of ludic complexity. Almost from the outset of the personal computer [email protected] revolution, meanwhile, wargames (as distinct English and MITH, University of Maryland from games with superficial militaristic themes) Juola, Patrick became a major software genre. Popular [email protected] tabletop wargames were rapidly translated to Computer Science, Duquesne University the screen by companies such as SSI, with crude artificial intelligence crafting opposing moves. Sabin, Philip Other games dispensed with the conventions [email protected] of their manual predecessors and (much like King's College London flight simulators) sought to recreate an intense real-time first-person experience. Harpoon (1989) placed a generation of early armchair enthusiasts in the Combat Information Center of Wargaming is an applied tradition of interactive a modern naval frigate, with countless variables modeling and simulation dating back to the in weapon and detection systems to master. early 19th century or, if one counts more abstract We believe that the digital humanities, which martial pastimes like Chess and Go, all the have already embraced certain traditions of way to antiquity. Why a panel about games modeling, might have something to learn (tabletop as well as computer) that spotlight war from an exploration of this particular genre —surely the most inhumane of organized human of simulation, which has proved influential endeavor—at a digital humanities conference? in both professional military and political First, we assume that wargaming as both settings as well as the realm of popular a descriptive or predictive tool as well as hobby and recreation. -
Gary's Clarifications
Gary’s Clarifications When I saw the Zagyg’s Wisdom super-thread on Dragonsfoot, I thought what a great idea it was to have a section where Gary answered questions about D&D and offered clarifications and interpretations about the game he created. And if he isn’t around to answer more questions, at least we can benefit from what people asked him when they had the chance. Reading through the thread, it occurred to me that all these clarifications could be gathered up into a single document for easier reference, sorted by category. Steve at Dragonsfoot liked the idea, so I got started…and found that sorting them wasn’t as neat and easy as I’d expected. I’ve had to make a lot of judgement calls: for instance, should a question about true neutral clerics go under Classes or Alignment? So I apologize if the organization of this document seems a little haphazard, but I’ve done what I could with it. There are a very few posts from one category that I copied into another, but for the most part I tried to make a single choice and hope it was the right one. I’ve included some categories that aren’t exactly D&D or that wouldn’t be relevant to every campaign (Greyhawk, for example), but they’re in their own sections so they can be ignored by those not interested. These “related” sections are generally unsorted, as they didn't lend themselves as well to discrete categories. In the interest of keeping it short, I generally removed people’s greeting remarks (“Hi Gary,” etc.), though I left in whatever Gary said in case it should be helpful in assessing his “gut feel” reaction to the question. -
White Dwarf Index
NOTES ON THIS INDEX This Index lists the most important articles that have been published in White Dwarf from issue 68 to issue 251. There are several points that I would like to make about this Index. • The Index only lists the main articles published in each issue, it does not list the Games Workshop News, Mail Order or What’s Happening at the GW Stores (as features in these articles will be out of date and largely irrelevant). • From Issues 110 onwards all of the articles are categorised according to which game they are relevant to, there is a column for Warhammer 40,000 (commonly referred to as WH40K) articles, a column for Warhammer Fantasy Battle (referred to as WHFB or just Warhammer), one for Various Games (all of the other games WD features), one for Terrain articles (just terrain, not painting guides) and one for Miscellaneous Articles and Battle reports. For issues 102 and earlier there are only three columns. One for Various Games that are featured (including Warhammer 40,000 and Warhammer Fantasy Battle) one for Roleplay Games like Warhammer Fantasy Roleplay (commonly referred to as WFRP) and lastly, one for Miscellaneous Articles and Battle reports. This is because, back then, there wasn’t always a WH40K and/or WHFB article. There was however, a plethora of other games produced by other companies as well as lots of Roleplay games that are just never seen now. If things carry on as they are, I might have to change the columns from Issues 248 onward to just include just WH40K, WHFB and Miscellaneous Articles, because that’s what White Dwarf seems to be completely dedicating itself to these days… • Since Games Workshop re-releases games every so often (generally Warhammer 40,000 and Warhammer Fantasy Battle), articles about such games are only relevant to the edition of the game that was around at the time when that issue was printed. -
WARHAMMER 40,000 in the DARKER MILLENNIUM by the Anonymous Screamer-Killer, Aka “Screaming ‘Nid Anon”
WARHAMMER 40,000 IN THE DARKER MILLENNIUM By the Anonymous Screamer-Killer, aka “Screaming ‘Nid Anon” Send all questions, comments, and playtest data via email “When the people forget their duty they are no longer to [email protected] . If you are sending human and become something less than beasts. They have playtest results, the more thorough you are, the more no place in the bosom of humanity nor in the heart of the useful they will be. Include the complete army lists, terrain Emperor. Let them die and be forgotten.” layout, and as much of a turn-by-turn breakdown as you — from Prime Edicts of the Holy Synod of the can manage. Photos would be excellent if you can provide Adeptus Ministorum them, but aren’t required! Welcome to the core rules playtest document for the Future changes to this document will be in red text , and Warhammer 40k remake project, Darker Millennium. What will be summarized here: began as a simple concept, to port newer factions and model lines back to the second edition, evolved into CHANGELOG something much greater. In the inal version of these rules, v1.00—Launch. I will include a full introduction here, but for now, let me summarize the goals I set out to accomplish: First, create a new Warhammer 40k that recaptures the deep lavour and immersive feel of the second edition, with support for newer models and factions that don’t have oficial rules from that era. Secondly, and this is where I must have gone insane, update the game’s mechanics to modern tabletop wargame design standards in terms of turn structure, activation and morale rules. -
Games Workshop Group Initiation of Coverage
Games Workshop Group Initiation of coverage On a mission Consumer goods 10 April 2019 Games Workshop (GAW) is the global leader for tabletop miniature gaming, a market it created and the fastest-growing segment of the $12bn Price 3,216p global non-digital games market. GAW drives international multichannel Market cap £1bn sales through a robust pipeline of innovative new product launches and extensive use of online and social media marketing to engage with Net cash (£m) as at 30 November 2018 25.3 customers. The company is highly cash generative and delivers Shares in issue 32.6m outstanding returns on capital, supporting a healthy c 4% yield. Both our forecasts and valuation of 3,490p have upside potential. Free float 95% Code GAW Revenue PBT* EPS* DPS P/E Yield Primary exchange LSE Year end (£m) (£m) (p) (p) (x) (%) Secondary exchange N/A 05/17 158.1 38.4 95.1 74 33.8 2.3 05/18 221.3** 74.3 184.3 126 17.4 3.9 Share price performance 05/19e 239.7 70.9 174.3 126 18.5 3.9 05/20e 250.0 74.0 182.1 132 17.7 4.1 Note: *PBT and EPS are normalised, excluding exceptional items. **Restated at H119 to reflect IFRS 15: Revenue from contracts with customers. An unrivalled market position GAW is a niche market, vertically integrated manufacturer with a longstanding reputation for producing high-quality miniatures for its iconic Warhammer worlds. GAW operates in the fastest growing segment of the non-digital games market and is differentiated by its scale, expertise and control over every aspect of its brand % 1m 3m 12m and products, from concept and design to manufacture and distribution.