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Wargames in a Digital Age Kriegsspiel As Tool for Thought
Digital Humanities 2010 Wargames in a Digital Age tokens) across as much as twenty square feet of map space. This places them at the formal Kirschenbaum, Matthew and physical extremes of ludic complexity. Almost from the outset of the personal computer [email protected] revolution, meanwhile, wargames (as distinct English and MITH, University of Maryland from games with superficial militaristic themes) Juola, Patrick became a major software genre. Popular [email protected] tabletop wargames were rapidly translated to Computer Science, Duquesne University the screen by companies such as SSI, with crude artificial intelligence crafting opposing moves. Sabin, Philip Other games dispensed with the conventions [email protected] of their manual predecessors and (much like King's College London flight simulators) sought to recreate an intense real-time first-person experience. Harpoon (1989) placed a generation of early armchair enthusiasts in the Combat Information Center of Wargaming is an applied tradition of interactive a modern naval frigate, with countless variables modeling and simulation dating back to the in weapon and detection systems to master. early 19th century or, if one counts more abstract We believe that the digital humanities, which martial pastimes like Chess and Go, all the have already embraced certain traditions of way to antiquity. Why a panel about games modeling, might have something to learn (tabletop as well as computer) that spotlight war from an exploration of this particular genre —surely the most inhumane of organized human of simulation, which has proved influential endeavor—at a digital humanities conference? in both professional military and political First, we assume that wargaming as both settings as well as the realm of popular a descriptive or predictive tool as well as hobby and recreation. -
Gary's Clarifications
Gary’s Clarifications When I saw the Zagyg’s Wisdom super-thread on Dragonsfoot, I thought what a great idea it was to have a section where Gary answered questions about D&D and offered clarifications and interpretations about the game he created. And if he isn’t around to answer more questions, at least we can benefit from what people asked him when they had the chance. Reading through the thread, it occurred to me that all these clarifications could be gathered up into a single document for easier reference, sorted by category. Steve at Dragonsfoot liked the idea, so I got started…and found that sorting them wasn’t as neat and easy as I’d expected. I’ve had to make a lot of judgement calls: for instance, should a question about true neutral clerics go under Classes or Alignment? So I apologize if the organization of this document seems a little haphazard, but I’ve done what I could with it. There are a very few posts from one category that I copied into another, but for the most part I tried to make a single choice and hope it was the right one. I’ve included some categories that aren’t exactly D&D or that wouldn’t be relevant to every campaign (Greyhawk, for example), but they’re in their own sections so they can be ignored by those not interested. These “related” sections are generally unsorted, as they didn't lend themselves as well to discrete categories. In the interest of keeping it short, I generally removed people’s greeting remarks (“Hi Gary,” etc.), though I left in whatever Gary said in case it should be helpful in assessing his “gut feel” reaction to the question. -
Interview with RP and JS
BATTLEGAMES SPECIAL FEATURE WITH ISSUE 21 February 2010 This is the transcription of the conversation with John Stallard and Rick Priestley that took place in Nottingham, 5th December 2009. © Copyright Henry Hyde, Rick Priestley and John Stallard 2010. No reproduction without written permission other than short passages for the purposes of literary criticism and quotation. HH: My thanks to John Stallard of Warlord Games (JS), previously of Games Workshop, who has very kindly allowed his kitchen in his central Nottingham home to be the venue for this interview with Rick Priestley (RP), author of Black Powder, Warmaster, Warhammer and Warhammer 40,000 and himself. The supplies of tea and biscuits are impressive in their own right! Anyway, let’s get started right away with a question directed at Rick. Lots of people know who you are, but let’s start with a few biographical details such as where you were born and where you grew up. RP: I’m actually from Lincoln, just down the road from Nottingham. So I regard myself as part of the East Midlands Wargames Mafia. HH: Yes, I call you lot the Nottingham Mafia. RP: Lincoln is where I was born and grew up and went to school. I went to school with Richard Halliwell, the other original Warhammer author along with me. A long-time Games Workshop designer, he designed Space Hulk. We were part of the same wargames club, we were at school together in the same class and generally grew up together, so that’s where I started out. HH: So what was the first wargame or model soldier influence that you can remember, and when would that have been? RP: The usual story, the 1960s and Britains’ and Airfix obviously, because everybody was doing that. -
Historicon 20052005 the Age of Fightingjuly 21St - July Sail 24Th HMGS East Convention July 21St - July 24Thlancaster, PA HMGS East Convention Lancaster, PA
Historicon 20052005 The Age of FightingJuly 21st - July Sail 24th HMGS East Convention July 21st - July 24thLancaster, PA HMGS East Convention Lancaster, PA The Age of Fighting Sail Upcoming Events Please mark your calendars now to support these upcoming HMGS East conventions, where you can continue to have fun with your hobby! FALL IN! 2005 November 10-13 Eisenhower Inn, Gettysburg, PA POC: Mike Pierce 9833 Buckner Road Manassas, VA 20110 Email at:[email protected] Website at www.fall-in.org. Cold Wars 2006 March 16-18 Lancaster Host Resort Hotel, Lancaster, PA. POC: Walt O’Hara 10730 Burr Oak Way Burke, VA 22015 Email: [email protected]. Website at www.coldwars.org. Historicon 2006 July 20-23 Lancaster Host Resort Hotel, Lancaster, PA. POC TBD Website at www.historicon.org. Historicon 20055 The Age of Fighting Sail HMGS-EAST CONVENTION IN LANCASTER, PA July 21-24, 2005 Table of Contents A Word from the Convention Director .................................. .2 General Information .............................................................. .4 Convention Rules ................................................................... .5 Flea Market ............................................................................ .7 HMGS Painting University...................................................8 Tournaments........................................................................... 13 Thursday Events..................................................................... 21 Friday Events ........................................................................ -
One-Hour Wargames: Practical Tabletop Battles for Those With
First published in Great Britain in 2014 by Pen & Sword Military an imprint of Pen & Sword Books Ltd 47 Church Street Barnsley South Yorkshire S70 2AS Copyright © Neil Thomas 2014 ISBN 978 1 47382 290 0 eISBN: 978 1 47384 146 8 The right of Neil Thomas to be identified as the Author of this Work has been asserted by him in accordance with the Copyright, Designs and Patents Act 1988. A CIP catalogue record for this book is available from the British Library All rights reserved. No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical including photocopying, recording or by any information storage and retrieval system, without permission from the Publisher in writing. Typeset in Ehrhardt by Mac Style Ltd, Bridlington, East Yorkshire Printed and bound in the UK by CPI Group (UK) Ltd, Croydon, CRO 4YY Pen & Sword Books Ltd incorporates the imprints of Pen & Sword Archaeology, Atlas, Aviation, Battleground, Discovery, Family History, History, Maritime, Military, Naval, Politics, Railways, Select, Transport, True Crime, and Fiction, Frontline Books, Leo Cooper, Praetorian Press, Seaforth Publishing and Wharncliffe. For a complete list of Pen & Sword titles please contact PEN & SWORD BOOKS LIMITED 47 Church Street, Barnsley, South Yorkshire, S70 2AS, England E-mail: [email protected] Website: www.pen-and-sword.co.uk Contents Acknowledgements Key to Symbols Chapter 1 The Practical Wargame Chapter 2 Ancient Wargaming Chapter 3 Ancient Wargames Rules Chapter 4 Dark Age Wargaming Chapter -
MIDWEST ASSOCIATION :Fit WARGAMER 'S . NEWSLETTER
MIDWEST :fit WARGAMER 'S ASSOCIATION ~ . NEWSLETTER 1.'olul'1e 8 , " umber 1 !: 1nyle Issue Price S3 . .JG Subscription Price $15.00 A _NEWSLETTER FOR THE HISTORICAL MINIATUR'=S WARGAMER DUKE SEI FRIED - '98? HONOR EE T\,/U COMPL ETE RULES SETS TEXAS WAR OF INOEPENCENCE & 1/\,/l I RULES EIGHT EXTRA P/1.GE S CHARLES ROBERTS AWARD BEST AMATEUR ADVENTURE GAMING MAGAZINE 1986 -83- MWAN TRIBUTE TO DUKE SEIFRIED - BY HAL THINGLUM As the majority of MWANer's are aware, I have, for the last three years, selected one individual who I feel, as well as others, has made a significant contr il>ution to the hobby of historical miniatures wargaming. Donald Featherstone was the first recipient in 1986, followed by Fred Vietmeyer in 1987, and Jack Scruby in 1988. Few would dispute the efforts of these three men and this year' a selection, "Duke" Seifried, falls into the same category. In sitting down to write this, I find myself in an unusual situation, as regards this award, as for the first time ever, I personally know the individual receiving this recognition. I have since made Donald Featherstone'a acquaintance though this occurred in 1988 after he received the award and I have never had the chance to meet Fred Vietmeyer nor Jack Scruby. When I wrote this column for Don, Fred, and Jack, I was writing merely from what I had heard of, or read of them, though it must be admitted that in Donald's case, I felt I knew him quite well via reading WARGAMER'S NEWSLETTER for many years. -
General Historical Topics’, Such As Campaign Dynamics and Ancient Historiography
SLINGSHOT INDEX INTRODUCTION This index is based on the Slingshot Index 1965-1995 compiled by Philip Sabin and Derek Whittenbury. This has been updated to include all articles from 1996-2007 by Richard Jeffrey-Cook. It is arranged by Subjects and gives full page references to indicate the length of articles. It gives details of authors and titles, and so offers a clearer sense of the content of individual contributions. Indexing Slingshot is a subjective process. Individual contributions often range over multiple subjects in history and wargaming, making them very hard to classify under a single heading. Debates and ideas bounce back and forth from issue to issue, rather than being neatly summarised in a single specific piece. Some letters or reviews may be longer and more detailed than some formal articles, while even short notes may contain invaluable corrections or other nuggets of information. Some material becomes dated and irrelevant almost immediately, while other material (even from the earliest issues) has a timeless value and significance. In the face of these problems, the following Index eschews firm rules and embodies some highly subjective judgements in order to make the material more traceable. The basic principle is a two-tier approach, including all pieces of around one page or more. From issue 153, a second layer of detail is added, including shorter and more ephemeral pieces. The index is organised on regional, chronological and thematic rather than alphabetic lines. It is organised in ten sections that move broadly from historical through to wargaming topics, though many pieces include an element of both. -
'Ancient Wargaming' (Airfix Guide Number 9) by Phil Barker Review
‘Ancient Wargaming’ (Airfix Guide Number 9) by Phil Barker Review by Jonathan Aird The book which Phil Barker refers to as "the purple primer" was one of my earliest wargaming purchases -- and because of this looms large in my memory. It is an odd-sized hardback book of some 64 pages – text- heavy but with plenty of line illustrations (borrowed from WRG publications) and reproductions of black and white photographs of figures and battles in progress. The Airfix Guide series -- unsurprisingly -- covered mainly modelling topics, but there were a number of wargaming books in the range. This book addresses the large subject of ancient period wargaming and the specific application of the WRG rules to the gaming of this period -- an unusual approach as most of the other wargaming topic books in the series endeavoured to include a set of rules, as well as background material. And not only is the focus on WRG, but it’s on WRG 4th edition -- which was already superseded by 5th edition by the time that I originally purchased this book. Not that this was a great problem as most of the background information remained perfectly valid. The book is divided into nine chapters: Chapter One – discusses troop types and weapons – the various different kinds of weaponry and foot, mounted, camelry, chariots etc. that may be available to the wargamer. Chapter Two – discusses formations and standards of drill – how could units of regular troops deploy into battle, what could be achieved by barbarian armies – and why the Hollywood image of barbarians does them a disservice. -
For Peer Review Only
University of Plymouth PEARL https://pearl.plymouth.ac.uk Faculty of Science and Engineering School of Geography, Earth and Environmental Sciences 2015-01-01 Miniaturisation and the representation of military geographies in recreational wargaming Yarwood, R http://hdl.handle.net/10026.1/3968 10.1080/14649365.2014.1001430 Social and Cultural Geography All content in PEARL is protected by copyright law. Author manuscripts are made available in accordance with publisher policies. Please cite only the published version using the details provided on the item record or document. In the absence of an open licence (e.g. Creative Commons), permissions for further reuse of content should be sought from the publisher or author. Social and Cultural Geography For Peer Review Only Dicing with Death? Mi niaturisation and the Representation of Military Geographies in Recreational Wargaming Journal: Social and Cultural Geography Manuscript ID: RSCG-2014-0123.R1 Manuscript Type: Original Paper military geographies, banal geopolitics, wargaming, miniaturisation, Keywords: leisure, play Miniaturisation affects space in many ways: projecting it, transforming it and co-producing it with those who make and gaze upon models. This paper draws on Susan Stewart’s (1993) work ‘On Longing’ to demonstrate how concepts of miniaturisation have the ability to contribute to geographical study. The empirical focus for the paper is a study of scale models deployed in the hobby of miniature or figure wargames in which Abstract: players fight battles on the table top using model terrain and miniature figures. In this paper I use examples of scaled terrain and figures to explore the process of miniaturisation and how this represents and transforms space. -
Slingshot Article Index
SLINGSHOT INDEX INTRODUCTION This index is based on the Slingshot Index 1965-1995 compiled by Philip Sabin and Derek Whittenbury. This has been updated to include all articles from 1996-2010 by Richard Jeffrey-Cook. It is arranged by Subjects and gives full page references to indicate the length of articles. It gives details of authors and titles, and so offers a clearer sense of the content of individual contributions. Indexing Slingshot is a subjective process. Individual contributions often range over multiple subjects in history and wargaming, making them very hard to classify under a single heading. Debates and ideas bounce back and forth from issue to issue, rather than being neatly summarised in a single specific piece. Some letters or reviews may be longer and more detailed than some formal articles, while even short notes may contain invaluable corrections or other nuggets of information. Some material becomes dated and irrelevant almost immediately, while other material (even from the earliest issues) has a timeless value and significance. In the face of these problems, the following Index eschews firm rules and embodies some highly subjective judgements in order to make the material more traceable. The basic principle is a two-tier approach, including all pieces of around one page or more. From issue 153, a second layer of detail is added, including shorter and more ephemeral pieces. The index is organised on regional, chronological and thematic rather than alphabetic lines. It is organised in ten sections that move broadly from historical through to wargaming topics, though many pieces include an element of both.