Wargames in a Digital Age Kriegsspiel As Tool for Thought
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Models of War 17701830
History of European Ideas ISSN: 0191-6599 (Print) 1873-541X (Online) Journal homepage: http://www.tandfonline.com/loi/rhei20 Models of war 1770–1830: the birth of wargames and the trade-off between realism and simplicity Paul Schuurman To cite this article: Paul Schuurman (2017): Models of war 1770–1830: the birth of wargames and the trade-off between realism and simplicity, History of European Ideas, DOI: 10.1080/01916599.2017.1366928 To link to this article: http://dx.doi.org/10.1080/01916599.2017.1366928 © 2017 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group Published online: 07 Sep 2017. Submit your article to this journal Article views: 60 View related articles View Crossmark data Full Terms & Conditions of access and use can be found at http://www.tandfonline.com/action/journalInformation?journalCode=rhei20 Download by: [Erasmus University] Date: 29 September 2017, At: 02:24 HISTORY OF EUROPEAN IDEAS, 2017 https://doi.org/10.1080/01916599.2017.1366928 Models of war 1770–1830: the birth of wargames and the trade-off between realism and simplicity Paul Schuurman Faculty of Philosophy, Erasmus University Rotterdam, Rotterdam, Netherlands ABSTRACT KEYWORDS The first sophisticated wargames (military board games) were developed History of ideas 1770–1830; between 1770 and 1830 and are models of military conflict. Designers of wargames; models and these early games experimented fruitfully with different concepts that simulations; Napoleonic wars; were formulated in interaction with the external dynamics of the military philosophy of war systems that they tried to represent and the internal dynamics of the design process itself. -
Gary's Clarifications
Gary’s Clarifications When I saw the Zagyg’s Wisdom super-thread on Dragonsfoot, I thought what a great idea it was to have a section where Gary answered questions about D&D and offered clarifications and interpretations about the game he created. And if he isn’t around to answer more questions, at least we can benefit from what people asked him when they had the chance. Reading through the thread, it occurred to me that all these clarifications could be gathered up into a single document for easier reference, sorted by category. Steve at Dragonsfoot liked the idea, so I got started…and found that sorting them wasn’t as neat and easy as I’d expected. I’ve had to make a lot of judgement calls: for instance, should a question about true neutral clerics go under Classes or Alignment? So I apologize if the organization of this document seems a little haphazard, but I’ve done what I could with it. There are a very few posts from one category that I copied into another, but for the most part I tried to make a single choice and hope it was the right one. I’ve included some categories that aren’t exactly D&D or that wouldn’t be relevant to every campaign (Greyhawk, for example), but they’re in their own sections so they can be ignored by those not interested. These “related” sections are generally unsorted, as they didn't lend themselves as well to discrete categories. In the interest of keeping it short, I generally removed people’s greeting remarks (“Hi Gary,” etc.), though I left in whatever Gary said in case it should be helpful in assessing his “gut feel” reaction to the question. -
The Utility of Narrative Matrix Games—A Baltic Example
Naval War College Review Volume 73 Number 2 Spring 2020 Article 6 2020 The Utility of Narrative Matrix Games—A Baltic Example John Curry Follow this and additional works at: https://digital-commons.usnwc.edu/nwc-review Recommended Citation Curry, John (2020) "The Utility of Narrative Matrix Games—A Baltic Example," Naval War College Review: Vol. 73 : No. 2 , Article 6. Available at: https://digital-commons.usnwc.edu/nwc-review/vol73/iss2/6 This Article is brought to you for free and open access by the Journals at U.S. Naval War College Digital Commons. It has been accepted for inclusion in Naval War College Review by an authorized editor of U.S. Naval War College Digital Commons. For more information, please contact [email protected]. Curry: The Utility of Narrative Matrix Games—A Baltic Example THE UTILITY OF NARRATIVE MATRIX GAMES A Baltic Example John Curry he long contribution of war gaming to military training, operational analy- sis, and military planning has been well documented by numerous authors.1 TWar games have been used for many purposes, and there are numerous different methods and types from which to choose, depending on the stakeholders’ aims. For example, war colleges have used war games as an integrated part of their curricula as part of the experiential learning cycle.2 The Pentagon wargames to develop and test new doctrine and war plans. Think tanks have used war games to generate new insights. The respective interests of these different users of war games determine the focus of their gaming efforts.3 The focus of professional gaming has shifted over time from the kinetic so as to include wider aspects of confrontations beyond war fighting, such as nation- al will, social media, economics, and the laws of war. -
In-Stride Adjudication
Working Group Connections US Wargaming Conference 2018 National Defense University Washington DC In-Stride Adjudication Working Group Chairs Merle Robinson Stephen Downes-Martin Working Group Gordon Bliss, Rex Brynen, Deon Canyon, Stephen Downes-Martin, Arius Kaufmann, William Lademan, Jason Li, Ed McGrady, Robert Mosher, Peter Pellegrino, Peter Perla, Merle Robinson, Chris Weuve The content of this document represents the opinion solely of the contributors and does not represent the policy of any organization. Working Group members maintain full and exclusive intellectual property rights over their contributions. Any errors, misrepresentation or misinterpretation in this document are the sole responsibility of Stephen Downes-Martin. Contents 1 Executive Summary ............................................................................................................. 1 1.1 Mission .......................................................................................................................... 1 1.2 Process .......................................................................................................................... 1 1.3 Emergent Perspectives ................................................................................................. 2 2 Working Group Papers ........................................................................................................ 3 2.1 Introduction to Working Group Papers ....................................................................... 3 2.2 Review of Working Group Papers -
Interview with RP and JS
BATTLEGAMES SPECIAL FEATURE WITH ISSUE 21 February 2010 This is the transcription of the conversation with John Stallard and Rick Priestley that took place in Nottingham, 5th December 2009. © Copyright Henry Hyde, Rick Priestley and John Stallard 2010. No reproduction without written permission other than short passages for the purposes of literary criticism and quotation. HH: My thanks to John Stallard of Warlord Games (JS), previously of Games Workshop, who has very kindly allowed his kitchen in his central Nottingham home to be the venue for this interview with Rick Priestley (RP), author of Black Powder, Warmaster, Warhammer and Warhammer 40,000 and himself. The supplies of tea and biscuits are impressive in their own right! Anyway, let’s get started right away with a question directed at Rick. Lots of people know who you are, but let’s start with a few biographical details such as where you were born and where you grew up. RP: I’m actually from Lincoln, just down the road from Nottingham. So I regard myself as part of the East Midlands Wargames Mafia. HH: Yes, I call you lot the Nottingham Mafia. RP: Lincoln is where I was born and grew up and went to school. I went to school with Richard Halliwell, the other original Warhammer author along with me. A long-time Games Workshop designer, he designed Space Hulk. We were part of the same wargames club, we were at school together in the same class and generally grew up together, so that’s where I started out. HH: So what was the first wargame or model soldier influence that you can remember, and when would that have been? RP: The usual story, the 1960s and Britains’ and Airfix obviously, because everybody was doing that. -
Catalogue Download
Catalogue 168 pages of colour rich information with an introduction by writer Charles Singleton, this supplement for Pike & Shotte describes the history, armies, personalities and battles of the English Civil War. Included are detailed scenarios based on some of the most famous battles, complete with maps and orders of battle £22.50 SEASON OF BATTLE CARD FIELD OF BATTLE etc - One 54 card deck of wargames style battlefield maps. The FOB campaign System BUT USEFUL for ANY wargamer as a random Terrain Generator . £22.50 AMERICAN CIVIL WAR SMOOTHBORE ARTILLERY (SMOOTHBORE ORDNANCE JOURNAL VOLUME 10) Summerfield, Dr S 143pp., 4to, fully illus., large format pbk 38 scale plans, 107 tables, 135 photos. of contemporary & surviving ordnance covers graphically & in detail every aspect of the vital smoothbore elements of ACW artillery. £20.00 AMERICAN REVOLUTION : THE FRENCH - COMMAND & COLOURS TRICORNE - COMPASS GAMES - - £82.50 Armies of the Medieval Italian Wars 1125-1325 - Ospery MAA 523- £10.99 ARMY OF THE DUTCH REPUBLIC, 1713-1772, PART I: INFANTRY FOR ORANGE AND THE STATES. THE - £17.50 BY FORCE OF ARMS - AUSTRIAN ARMY IN THE SEVEN YEARS WAR 2) Duffy Mint hardback £65.00 HANDBOOK OF THE BELGIAN ARMY 1914 Mint hbk facsimile of British General staff study £29.50 HUSSAR SERGEANT IN THE KING'S GERMAN LEGION: The Memoirs of Cavalry Sergeant Ebbecke, 2nd Hussar Regiment, King's German Legion 1803-15 - This short memoir of Sergeant Ludwig Ebbecke was published in German in 1851, but has never before been translated into English. He served at Stralsund, the Siege of Copenhagen in 1807, and was nearly shipwrecked on the passage back to Britain. -
Introduction
Introduction Feedback from Connections UK 2018 requested that we run multiple simultaneous ‘deep dives’ examining various aspects of wargaming in detail. As well as an expanded selection of games and the Introduction to Wargaming (ITW) course, these sessions feature in Connections UK 2019. The purpose of this brochure is to allow you to sign up to games, deep dives and the ITW before the event. Those who do this pre-conference will take precedence over those signing up on the day. To allow you to make your choice, please find below: links to Google Forms, where you sign up; and a description of all games, deep dives and the ITW. 1 Day 1: Diverse Game Formats and Adjudication Methods and introduction to Wargaming Course Attendees may pick between the following sessions for the morning and afternoon sessions, except for the megagame and Introduction to Wargaming course, which will run all day. Introduction to Wargaming – Major Tom Mouat and Jerry Elsmore. All day This is an all-day course, serving as an introduction to wargaming for beginners by Tom Mouat, the Head of Simulation and Modelling, from the Defence Academy of the UK. The course consists mainly of presentations, with some example games that will be played to demonstrate some of the points made. This is an all-day event with an optional presentation in the evening. Topics covered will be: Why Wargame? Types of Wargame. Wargaming “Effects”. Wargame Design, Dice and Adjudication. Wargame Pitfalls and Dangers. Wargame Component Production and Map Generation (Optional evening session) Super Soldiers and Killer Robots 2035 – Jim Wallman. -
Wargamer's Newsletter
lit WARGAMER'S NEWSLETTER A MONTHLY MAGAZINE FOR THOSE WHO FIGHT BATTLfcS WITH MODEL SOLDIERS MINIATURE FIGURINES LIMITED 5 NORTHAM ROAD, SOUTHAMPTON. S02 ONZ Metal Military Miniatures for the WARGAMER and the COLLECTOR TELEPHONES: Southampton 20855- 8.30a.m. to 6p.m. West End 4651 • 6.00p.m. to 8.30p.m. All of our FRANCHISE DEALERS should by now be displaying a sign TRADEMARK like the drawing on the left which announces proudly that they are the local STOCKIST for Minifigs and we therefore recommend you give them the support you have given us. FIGURES OF 25mm SCALE for the following periods The ANCIENT PERIOD The HUNDRED YEARS WAR The RENAISSANCE Period The ENGLISH CIVIL WAR The MARLBURIAN WARS The JACOBITE RISING The SEVEN YEARS WAR The AMERICAN REVOLUTION The FRENCH REVOLUTION The NAPOLEONIC WARS The CRIMEA WAR The AMERICAN CIVIL WAR The FRANCO PRUSSIAN WAR The COLONIAL Period Infantry, Cavalry and Artillery WORLD WAR ONE WARSHIPS $|$|$|$I$|$t$l$l$i$l:4:!$t:4:l$l$l$|$ SHOP WHERE YOU SEE THIS SIGN CATALOGUE showing full listing to be available only 18p Contains four pages of photographs #i$i$| i\<\*i >;<i *i$i >;ci $i#i*i#i$i*i 5|ci$i # i age HOUSE MAGAZINE - "MINIMAG" Dick is now concentrating on getting all available at 15p. figures listed in the catalogue available Numbers 1 & 2 have now been and renewing those figures he thinks are published with Number 3 ready by not up to his current standard - and by the end of September We Hope. -
Collected Proceedings of the Connections US 2017 Wargaming
Connections US 2017 Proceedings https://connections-wargaming.com/ General Alfred M. Gray Marine Corps Research Center August 1 – 4, 2017 1 This Page Deliberately Blank 2 Table of Contents Introduction Host Guidance William Lademan USMC Wargaming Center William Lademan Synthesis Group Executive Summary John Curry et al PAXsims After Action Review Tom Mouat Wargaming for Defense Leaders Matt Caffrey Keynote Speakers and Seminars Confrontation Analysis John Curry Prediction Peter Perla War Gaming and U.S. Naval Transformation Norman Friedman Educating Wargamers Innovative Employment of Wargames in PME James Lacey MORS Wargaming Class Ed McGrady Neophyte Game Lab Joe Saur Teaching Wargame Design at CGSC James Sterrett UK Wargaming Courses Tom Mouat UK Wargaming Handbook Tom Mouat Wargame Demonstrations and Game Labs Wargame Demonstrations Merle Robinson Advanced Naval Wargame Design Paul Vebber Wargame Design Workshop Author name redacted Defense Wargaming SAGD Provider Perspective Margaret McCown Wargaming in CAPE Jon Compton Commercial Wargaming Computer Wargaming Overview James Sterrett 3 International Wargaming NIDS Methods and Applications Gaming Interactive Policy Decision-Making Hiroyasu Akutsu Reflections on Developments in European Wargaming John Curry Wargaming the Dutch Way Hans Steensma Wargame Impacts Characteristics of Games that Make a Difference John Hanley Dramaturgy, Wargaming and Technological Innovation in the US Navy Tom Choinski Increasing the Military Effectiveness of Defense Wargaming Matt Caffrey Macro Perspectives -
Historicon 20052005 the Age of Fightingjuly 21St - July Sail 24Th HMGS East Convention July 21St - July 24Thlancaster, PA HMGS East Convention Lancaster, PA
Historicon 20052005 The Age of FightingJuly 21st - July Sail 24th HMGS East Convention July 21st - July 24thLancaster, PA HMGS East Convention Lancaster, PA The Age of Fighting Sail Upcoming Events Please mark your calendars now to support these upcoming HMGS East conventions, where you can continue to have fun with your hobby! FALL IN! 2005 November 10-13 Eisenhower Inn, Gettysburg, PA POC: Mike Pierce 9833 Buckner Road Manassas, VA 20110 Email at:[email protected] Website at www.fall-in.org. Cold Wars 2006 March 16-18 Lancaster Host Resort Hotel, Lancaster, PA. POC: Walt O’Hara 10730 Burr Oak Way Burke, VA 22015 Email: [email protected]. Website at www.coldwars.org. Historicon 2006 July 20-23 Lancaster Host Resort Hotel, Lancaster, PA. POC TBD Website at www.historicon.org. Historicon 20055 The Age of Fighting Sail HMGS-EAST CONVENTION IN LANCASTER, PA July 21-24, 2005 Table of Contents A Word from the Convention Director .................................. .2 General Information .............................................................. .4 Convention Rules ................................................................... .5 Flea Market ............................................................................ .7 HMGS Painting University...................................................8 Tournaments........................................................................... 13 Thursday Events..................................................................... 21 Friday Events ........................................................................ -
The Origin and Evolution of Recreational Miniature Wargames
THE ORIGIN AND EVOLUTION OF RECREATIONAL MINIATURE WARGAMES Models of soldiers have been with us since antiquity, at least since the Egyptian Middle Kingdom when Prince Emsah was buried with two sets of painted soldiers carved from wood; one of Egyptian heavy infantry and one of Numidian light infantry.1 Clearly these were considered items of value and importance. They may have been mere toys, or decorations, or funerary items of some spiritual significance, but the details of whether or not (or how) they were used when the Prince was alive are lost in the mists of History. Throughout early modern history we find sets of miniature soldiers belonging to the likes of Louis XIII, Frederick IV of Denmark, and Tsar Peter III. Napoleon had a number of sets of toy soldiers made for his son, the King of Rome, including a set of 117 crafted in gold by Claude Odinot.2 Louis XIV had the designer of the royal ballets, Henri de Gissey, make a set of finely painted cardboard figures for the Dauphin, the future Louis XV. This collection included 10 battalions of infantry and 20 squadrons of cavalry. It seems possible that, in addition to being attractive toys, such a large collection may have been used to introduce the future King to the basics of commanding troops. They were later replaced by a set made by the silversmith, Merlin, for which the King paid the sum of 6000 francs. (These were, unfortunately, melted down in 1715 to help alleviate the financial crisis that followed the War of the Spanish Succession.)3 By the time of the Renaissance, with the rise of interest in the classical world and the rebirth of a literature of military theory, it begins to appear that model soldiers were used as part of the education of the sons of the wealthy and powerful. -
One-Hour Wargames: Practical Tabletop Battles for Those With
First published in Great Britain in 2014 by Pen & Sword Military an imprint of Pen & Sword Books Ltd 47 Church Street Barnsley South Yorkshire S70 2AS Copyright © Neil Thomas 2014 ISBN 978 1 47382 290 0 eISBN: 978 1 47384 146 8 The right of Neil Thomas to be identified as the Author of this Work has been asserted by him in accordance with the Copyright, Designs and Patents Act 1988. A CIP catalogue record for this book is available from the British Library All rights reserved. No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical including photocopying, recording or by any information storage and retrieval system, without permission from the Publisher in writing. Typeset in Ehrhardt by Mac Style Ltd, Bridlington, East Yorkshire Printed and bound in the UK by CPI Group (UK) Ltd, Croydon, CRO 4YY Pen & Sword Books Ltd incorporates the imprints of Pen & Sword Archaeology, Atlas, Aviation, Battleground, Discovery, Family History, History, Maritime, Military, Naval, Politics, Railways, Select, Transport, True Crime, and Fiction, Frontline Books, Leo Cooper, Praetorian Press, Seaforth Publishing and Wharncliffe. For a complete list of Pen & Sword titles please contact PEN & SWORD BOOKS LIMITED 47 Church Street, Barnsley, South Yorkshire, S70 2AS, England E-mail: [email protected] Website: www.pen-and-sword.co.uk Contents Acknowledgements Key to Symbols Chapter 1 The Practical Wargame Chapter 2 Ancient Wargaming Chapter 3 Ancient Wargames Rules Chapter 4 Dark Age Wargaming Chapter