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Theescapist 042.Pdf
putting an interview with the Garriott Games Lost My Emotion” the “Gaming at Keep up the good work. brothers, an article from newcomer Nick the Margins” series and even “The Play Bousfield about an old adventure game, Is the Thing,” you described the need for A loyal reader, Originally, this week’s issue was The Last Express and an article from games that show the consequences of Nathan Jeles supposed to be “Gaming’s Young Turks Greg Costikyan sharing the roots of our actions, and allow us to make and Slavs,” an issue about the rise of games, all in the same issue. I’ll look decisions that will affect the outcome of To the Editor: First, let’s get the usual gaming in Eastern Europe, both in forward to your comments on The Lounge. the game. In our society there are fewer pleasantries dispensed with. I love the development and in playerbase. I and fewer people willing to take magazine, read it every week, enjoy received several article pitches on the Cheers, responsibility for their actions or believe thinking about the issues it throws up, topic and the issue was nearly full. And that their actions have no consequences. and love that other people think games then flu season hit. And then allergies Many of these people are in the marketing are more than they may first appear. hit. All but one of my writers for this issue demographic for video games. It is great has fallen prey to flu, allergies or a minor to see a group of people who are interested There’s one game, one, that has made bout of forgetfulness. -
A Systematic Review on the Effectiveness of Gamification Features in Exergames
Proceedings of the 50th Hawaii International Conference on System Sciences | 2017 How Effective Is “Exergamification”? A Systematic Review on the Effectiveness of Gamification Features in Exergames Amir Matallaoui Jonna Koivisto Juho Hamari Ruediger Zarnekow Technical University of School of Information School of Information Technical University of Berlin Sciences, Sciences, Berlin amirqphj@ University of Tampere University of Tampere ruediger.zarnekow@ mailbox.tu-berlin.de [email protected] [email protected] ikm.tu-berlin.de One of the most prominent fields where Abstract gamification and other gameful approaches have been Physical activity is very important to public health implemented is the health and exercise field [7], [3]. and exergames represent one potential way to enact it. Digital games and gameful systems for exercise, The promotion of physical activity through commonly shortened as exergames, have been gamification and enhanced anticipated affect also developed extensively during the past few decades [8]. holds promise to aid in exercise adherence beyond However, due to the technological advancements more traditional educational and social cognitive allowing for more widespread and affordable use of approaches. This paper reviews empirical studies on various sensor technologies, the exergaming field has gamified systems and serious games for exercising. In been proliferating in recent years. As the ultimate goal order to gain a better understanding of these systems, of implementing the game elements to any non- this review examines the types and aims (e.g. entertainment context is most often to induce controlling body weight, enjoying indoor jogging…) of motivation towards the given behavior, similarly the the corresponding studies as well as their goal of the exergaming approaches is supporting the psychological and physical outcomes. -
4. Wargaming the Middle East: the Evolution of Simulated Battlefields from Chequerboards to Virtual Worlds and Instrumented Artificial Cities
4. Wargaming the Middle East: The Evolution of Simulated Battlefields from Chequerboards to Virtual Worlds and Instrumented Artificial Cities Janina Schupp Abstract Shortly after the end of a tank combat during the Gulf War, a team of US Army historians, scientists, and engineers flew to Iraq to gather detailed data of the battle. The collected information was used to create an exact virtual simulation of the combat for training. The mapping capability – offered by the resulting simulation game 73 Easting – to visualize the battlefield from any position and point in time revolutionized military exercises. With ongoing conflicts in the Middle East, these digital training cartographies are now linked to real bodies and vehicles through digital and mobile technologies during live training in artificially constructed villages. This chapter analyses this evolution and critically investigates the growing ‘gamification’ ensuing in these representations of Middle Eastern battlefields. Keywords: Wargames, Middle East, interactive battlespace, live simulations In war the experienced soldier reacts in the same way as the human eye does in the dark: the pupil expands to admit what little light there is, discerning objects by degrees, and finally seeing them indistinctly. By contrast, the novice is plunged into the deepest night. […] It is immensely important that no soldier, whatever his rank, should wait for war to expose him to those aspects of active service that amaze and confuse him when he first comes across them. (Clausewitz 1989, p. 122) Strohmaier, A. and A. Krewani (eds.), Media and Mapping Practices in the Middle East and North Africa: Producing Space. Amsterdam: Amsterdam University Press, 2021 doi 10.5117/9789462989092_ch04 96 JANINA SCHUPP The act of playing at war is deeply engrained in human history and has per- sisted to the present day in both professional and hobby culture. -
The Role of Wargames in the Development of Game Design
The role of wargames in the development of game design Luiz Cláudio S. Duarte∗ Thiago Schaedler Uhlmann2 1PUCPR Figure 1: Playing Second Front: Sicily in 1943. Abstract ical representation of information. During the third quarter of the XX century, board wargames led the way in innovation in game design. Although small 1 Playing at war in comparison with present-day digital games industry, the Games are probably older than civilization [15]; however, as wargames industry was far from inconsequential, and several far as we know, game designers are a much younger breed. leading digital game designers started their careers playing Indeed, it is only from the 17th century onwards that we can or creating board wargames. Even the term “game designer” identify any game authors at all, such as Sir John Suckling was first used about the creators of board wargames. Noneof (Cribbage, 1630) [18] or John Jefferys (A Journey Through Eu- the information in this paper is new or unknown. However, rope, 1759). [6] But they did not think of themselves as game we believe that, as in any other human endeavour, game designers; even George S. Parker, founder and lead game designers can benefit from knowing some of the history from designer of the former Parker Brothers game company, did their field. Accordingly, in this paper we present some in- not identify himself as such during his lifetime (1866–1952). formation on board wargames, with special attention to the [16] influential role played by Redmond A. Simonsen, a graphic This comes as no surprise, since the concept of design as designer. -
103 Email: Email: [email protected] Johnthepot [email protected]
AHIKS Europe Despatch Issue 10-3, November 2004 Secretary’s soapbox little spare time. I'll just have Chris Geggus to win the Lottery! Chris Geggus As we head toward the festive Swan Con is coming up in season (at time of writing), I March (see ad elsewhere in wonder how many this issue) and, once again, boardgames will be appear- highly recommended. Not the ing in Christmas stockings greatest culinary experience this year. To a degree you will ever have, but a good boardgames have been tradi- friendly weekend. For anyone tional fare for many young- who is nervous of trying their sters and some adults over first AHIKS weekend, just pop Picture re- the years, but what about in during the Saturday and moved to mini- nowadays? The success of you'll find a game very quick- mize file size Trivial Pursuit, Mensa Con- ly. We don't bite (I exclude nections and some of the Jackie here as a non-mem- more family-oriented " Ger- ber). If you're not sure, give man Games " has proved to War & Peace show 2004 - A StuG III Ausf G be good news for boardgam- ers in general. We must have brought some new converts me a call. into our hobby. Most people, with any modicum of intelli- We have been reviewing our membership list and have War & Peace Show 2004 A gence, enjoy games on an StuG III Ausf G occasional basis. As long as had to cull a few members for the games are fun, attractive, non-payment of subs for the easy to learn and quick-ish to last couple of years. -
List of Participants Based on Information Received by Thursday, 20 September 2012
Atoms for Peace General Conference GC(56)/INF/9 Date: 21 September 2012 General Distribution English only Fifty-sixth regular session Vienna, 17–21 September 2012 List of Participants Based on information received by Thursday, 20 September 2012 Pages 1. Member States 1–109 2. Representation of States not Members of the Agency 110 3. Entities Having Received a Standing Invitation to Participate as Observers 111 in the Sessions and Work of the General Conference 4. United Nations and Specialized Agencies 112 5. Intergovernmental Organizations (IGOs) other than the United Nations and 113–116 its Specialized Agencies 6. Non-Governmental Organizations (NGOs) 117–123 The List of Participants contains information as provided by delegations. Member States Alternates: Mr Spiro KOÇI Afghanistan, Islamic Republic of Ambassador Head of Delegation: Resident Representative to the IAEA Permanent Mission to the IAEA in Vienna Mr Abdul M. SHOOGUFAN Ambassador* Advisers: Resident Representative to the IAEA Permanent Mission to the IAEA in Vienna Mr Jovan THERESKA Adviser to the Ambassador Alternates: Permanent Mission to the International Organizations in Vienna Mr Abdul Hai NAZIFI Director General Other members of delegation: Afghan Atomic Energy High Commission Mr Adhurim RESULI Mr Sayed Yusuf GAILANI Minister Minister-Counsellor Alternate to the Resident Representative Alternate to the Resident Representative Permanent Mission to the IAEA in Vienna Permanent Mission to the IAEA in Vienna Mr Milo KUNESHKA Mr Daoud HACHEMI Director First Secretary National -
Zur Wehrpflicht: Es Geht Um Sicherheit Und Freiheit —
Nr. 1/2013 Herausgeber: Chef der Armee Beilage zur ASMZ 6/13 und RMS 3/13 Military Power Revue — der Schweizer Armee de l’Armée Suisse T PFLICH WEHR ZUR Der Chef der Armee ist Herausgeber der Herstellung: Redaktionskommission: MILITARY POWER REVUE. Zentrum elektronische Medien ZEM, Oberst i Gst Jürg Kürsener Stauffacherstrasse 65/14 Chefredaktor MILITARY POWER REVUE Die MILITARY POWER REVUE erscheint zweimal 3003 Bern jährlich (Ende Mai und Ende November). 031 325 55 90 Colonel EMG Laurent Currit Leiter Doktrinforschung & Entwicklung Die hier dargelegten Analysen, Meinungen, Druck: (Armeestab) Schlussfolgerungen und Empfehlungen sind galledia ag ausschliesslich die Ansichten der Autoren. Burgauerstrasse 50, Oberst i Gst Christoph Müller Sie stellen nicht notwendigerweise den Stand- 9230 Flawil Chef Heeresdoktrin und Redaktor Bereich Heer punkt des Eidgenössischen Departementes Tel. 058 344 96 96 für Verteidigung, Bevölkerungsschutz und Sport Oberst i Gst Wolfgang Hoz (VBS) oder einer anderen Organisation dar. Chefredaktion Military Power Revue: Chef Doktrin, Luftwaffe und Redaktor Bereich Oberst i Gst Jürg Kürsener Luftwaffe Die Artikel der MILITARY POWER REVUE Sonnenbergstrasse 14 können unter Angabe der Quelle frei kopiert 4573 Lohn-Ammannsegg und wiedergegeben werden. Ausnahmen gelten Tel. 032 677 18 63. dort, wo explizit etwas anderes gesagt wird. E-Mail: [email protected] Die MILITARY POWER REVUE ist Beiheft der Chefredaktion ASMZ: Allgemeinen Militärzeitschrift ASMZ und Oberst i Gst Peter Schneider der Revue Militaire Suisse -
Naval Postgraduate School Thesis
NAVAL POSTGRADUATE SCHOOL MONTEREY, CALIFORNIA THESIS INSURGENT UPRISING: AN UNCONVENTIONAL WARFARE WARGAME by Jeremy J. Arias Chad O. Klay December 2017 Thesis Advisor: Robert Burks Second Reader: Jeffrey Appleget Approved for public release. Distribution is unlimited. THIS PAGE INTENTIONALLY LEFT BLANK REPORT DOCUMENTATION PAGE Form Approved OMB No. 0704–0188 Public reporting burden for this collection of information is estimated to average 1 hour per response, including the time for reviewing instruction, searching existing data sources, gathering and maintaining the data needed, and completing and reviewing the collection of information. Send comments regarding this burden estimate or any other aspect of this collection of information, including suggestions for reducing this burden, to Washington headquarters Services, Directorate for Information Operations and Reports, 1215 Jefferson Davis Highway, Suite 1204, Arlington, VA 22202-4302, and to the Office of Management and Budget, Paperwork Reduction Project (0704-0188) Washington, DC 20503. 1. AGENCY USE ONLY 2. REPORT DATE 3. REPORT TYPE AND DATES COVERED (Leave blank) December 2017 Master’s thesis 4. TITLE AND SUBTITLE 5. FUNDING NUMBERS INSURGENT UPRISING: AN UNCONVENTIONAL WARFARE WARGAME 6. AUTHOR(S) Jeremy J. Arias and Chad O. Klay 7. PERFORMING ORGANIZATION NAME(S) AND ADDRESS(ES) 8. PERFORMING Naval Postgraduate School ORGANIZATION REPORT Monterey, CA 93943-5000 NUMBER 9. SPONSORING /MONITORING AGENCY NAME(S) AND 10. SPONSORING / ADDRESS(ES) MONITORING AGENCY N/A REPORT NUMBER 11. SUPPLEMENTARY NOTES The views expressed in this thesis are those of the author and do not reflect the official policy or position of the Department of Defense or the U.S. Government. -
EU-Mission Im Kongo • Milieu-Studie • »Gewissen Und Gehorsam« – 46
HEFT 263 – SEPTEMBER 2006 46. JAHRGANG • EU-Mission im Kongo • Milieu-Studie • »Gewissen und Gehorsam« – 46. Woche der Begegnung • Menschenrecht Religionsfreiheit Bioethik Gefunden auf der Wäscheleine des Saarbrücker Katholikentages www.katholische-soldaten.de HEFT 263 – SEPTEMBER 2006 AUFTRAG 46. JAHRGANG INHALT EDITORIAL .......................................................... 3 Widerlegt die Renaissance des Religiösen die Säkularisierungsthese? (KNA)...................... 34 SICHERHEIT UND FRIEDENSETHIK Pfarrgemeinden im Urteil der Katholiken: ZUR DEUTSCHEN BETEILIGUNG AN DER KONGO-MISSION Erstaunliche Zustimmung – „Nicht nur Niedergang“ DER EU.................................................................... 4 (KNA) ............................................................... 34 Der Kongoeinsatz der Europäischen Union Von Wohnzimmern und Sinn im Leben – Religiöse – ein tragbares Risiko? von Ludwig Jacob und und kirchliche Orientierungen im Spiegel der H.G. Justenhoven ................................................ 4 Sinus-Milieus von Martin Hochholzer ................... 36 Stimmen zum Kongo-Einsatz der Bundeswehr Joseph Ratzinger über die Demokratie (KNA) ................................................................. 9 in der Kirche (ZENIT.org) ................................ 40 UN: Kinder in Konflikten besser schützen ............ 10 Interview: „Ein Stück Gelassenheit“ GESELLSCHAFT NAH UND FERN von KNA-Mitarbn. B. Buchner u. C. Scholz ....... 11 Universalen Menschenrechten droht Relativierung Segen der missio-Präsidenten -
All but War Is Simulation: the Military Entertainment Complex
1 THEATERS OF WAR: THE MILITARY-ENTERTAINMENT COMPLEX Tim Lenoir and Henry Lowood Stanford University To appear in Jan Lazardzig, Helmar Schramm, Ludger Schwarte, eds., Kunstkammer, Laboratorium, Bühne--Schauplätze des Wissens im 17. Jahrhundert/ Collection, Laboratory, Theater, Berlin; Walter de Gruyter Publishers, 2003 in both German and in English War games are simulations combining game, experiment and performance. The U.S. Department of Defense (DoD) has been the primary proponent of war game design since the 1950s. Yet, commercial game designers produced many of the ideas shaping the design of military simulations, both before and after the advent of computer-based games. By the 1980s, the seeds of a deeper collaboration among military, commercial designers, the entertainment industry, and academic researchers in the development of high-end computer simulations for military training had been planted. They built “distributed interactive simulations” (DIS) such as SIMNET that created virtual theaters of war by linking participants interacting with distributed software or hardware simulators in real time. The simulators themselves presented synthetic environments—virtual worlds—by utilizing advances in computer graphics and virtual reality research. With the rapid development of DIS technology during the 1990s, content and compelling story development became increasingly important. The necessity of realistic scenarios and backstory in military simulations led designers to build databases of historical, geographic and physical data, reconsider the role of synthetic agents in their simulations and consult with game design and entertainment talents for the latest word on narrative and performance. Even when this has not been the intention of their designers and sponsors, military simulations have been deeply embedded in commercial forms of entertainment, for example, by providing content and technology deployed in computer and video games. -
Historical Wargames
Historical Wargames The usual way of teaching history, giving long reading assignments and hoping students will somehow gain understanding does not work well for many people. As Professor James Lacey, states, a lot of the background information is missing, so when students study a certain conflict they struggle to place the information in the right context.1 He goes on to describe how he designed his courses at the Marine Corps War College to ensure his students really understand what happened and the factors that influenced important historical decisions. There are a few wargames that lend themselves especially well to understanding history from the point of view of the people in power: Polis: Fight for the Hegemony Polis is more of a classic board game and not so much a wargame. It is the game that James Lacey chose at the Marine Corps War College to teach the history of the Peloponnesian War. Polis lends itself very well to historical study because it has a heavy diplomatic and economic component. The Peloponnesian War was a struggle for power, and economic means were a strong component of that struggle. In this way, players and students of history can understand the context in which decisions were made instead of merely reading about what happened. More Polis info: https://boardgamegeek.com/boardgame/69779/polis-fight-hegemony Secret Hitler Secret Hitler is a card driven game in which players learn how a small, well-organized group of extremists can take power and change a country’s trjectory. The players are randomly divided into liberals and fascists, with liberals always having a majority. -
Computer Entertainer / Video Game Update
ComputerEntertainer INCLUDES TiHii Wiidi© Cams Update > 5916 Lemona Avenue, Van Nuys, CA 91411 ©July, 1989 Volume 8, Number 4 $3.50 v ...CJE.S. News Continues! In This Issue... We Visit Accolade Epyx Goes to the Movies C.E.S. Wrap-Up Continues Stepping into the Epyx booth at CES gave sho wgoers a bit of the feeling of attending a Hollywood REVIEWS Include... movie premiere. The company showcased its lineup of new games with an entertaining video done Qix in the style of a movieland newsreel. Apropos of the newsreel presentation, Epyx showed SNOW ..../or Commodore 64 STRIKE, a flight simulation game with a theme as current as today's headlines. This action and DeathBringer strategy game for MS-DOS (MSR $44.95) and Commodore 64/128 ($34.95) puts players in the i Total Eclipse Fast Break cockpit of a fighter jet for a series of ten missions to destroy the heavily defended fields, refineries ...for Amiga and seagoing transport of South American drug lords. The missions take place over land and sea, MegaMan 2 as players must master aircraft carrier and airstrip takeoffs and landings, operate machine guns and Friday the 13th A/ heat-seeking missiles, and learn to maneuver over mountainous terrain in uncertain ...for Nintendo AT ATS Time Solders weather conditions while defending against local navy and air forces that support the drug kingpins. Alex Kidd: High-Tech World Epyx also showed underwater action that was realistic, current and believable in PROJECT ...for Sega NEPTUNE, a game that appeared to be a re-worked and refined version of the game previewed at the January CES under the title of "Undersea Commando." PROJECT NEPTUNE, which is TOP 15 COMPUTER GAMES involves 1.