103 Email: Email: [email protected] Johnthepot [email protected]

Total Page:16

File Type:pdf, Size:1020Kb

103 Email: Email: Seadogge@Aol.Com Johnthepot Helen@Lineone.Net AHIKS Europe Despatch Issue 10-3, November 2004 Secretary’s soapbox little spare time. I'll just have Chris Geggus to win the Lottery! Chris Geggus As we head toward the festive Swan Con is coming up in season (at time of writing), I March (see ad elsewhere in wonder how many this issue) and, once again, boardgames will be appear- highly recommended. Not the ing in Christmas stockings greatest culinary experience this year. To a degree you will ever have, but a good boardgames have been tradi- friendly weekend. For anyone tional fare for many young- who is nervous of trying their sters and some adults over first AHIKS weekend, just pop Picture re- the years, but what about in during the Saturday and moved to mini- nowadays? The success of you'll find a game very quick- mize file size Trivial Pursuit, Mensa Con- ly. We don't bite (I exclude nections and some of the Jackie here as a non-mem- more family-oriented " Ger- ber). If you're not sure, give man Games " has proved to War & Peace show 2004 - A StuG III Ausf G be good news for boardgam- ers in general. We must have brought some new converts me a call. into our hobby. Most people, with any modicum of intelli- We have been reviewing our membership list and have War & Peace Show 2004 A gence, enjoy games on an StuG III Ausf G occasional basis. As long as had to cull a few members for the games are fun, attractive, non-payment of subs for the easy to learn and quick-ish to last couple of years. It is not play, a lot of people will have fair that the payers subsidise a go after a Christmas family a lengthening list of non-pay- lunch or later on during the ers. If you know anyone who school holidays. Can we push has been removed (i.e.. they more games at people and are no longer receiving Des- how? A good way of reaching patch), twist their arm and new audiences would be bring them back into the fold. Contents through schools, but who has A bigger club is inherently the time or the opportunity to stronger. At £10 a year mem- SwanCon 2005 sort out some sort of ap- bership, I hope that money is page 3 proach? My sons' school has not a determining factor, per- haps it's just lousy articles in On the Net a wargaming Club, but this is page 4 simply War Hammer and Despatch by your Secretary. nothing else. At this time my It's just that I have nothing to Membership change boys are not keen to take a say most months, so I simply page 10 new game into school and let my thoughts roam free. Perhaps I should concentrate Lightning War Midway introduce their friends to it. I page 11 would, but I have a job and on writing something more sensible and less vague! 1 AHIKS Europe Committee REGIONAL DIRECTOR ARCHIVES & DESPATCH PRODUC- Murray Cowles TION 6 Chafford Gardens John Warren West Horndon 49, Prideaux Road, BRENTWOOD Essex EASTBOURNE CM13 3NJ East Sussex BN21 2NE Tel: 01277 811540 Tel: 01323 731792 Fax: 01277 811103 email: email: [email protected] [email protected] SECRETARY EDITOR Chris Geggus Kevin Croskery 10 Talbrook 4 Beechey Way BRENTWOOD Essex CM14 4PY Copthorne Tel: 01277 261099 West Sussex RH10 3LT email: Tel: 01342 713675 [email protected] email: [email protected] TREASURER WEBMASTER Barrington Beavis Paul Barrett 16 Pump Close Little Dene, Elvaston Park Road, Leybourne Hexham NE46 2HT WEST MALLING Kent ME19 [email protected]. 5HH uk Tel: 01732 873529 email: GAMING AIDS OFFICER [email protected] Andy Watts "Pandamonium", MATCH CO-ORDINATOR Lelan Meadows, Jeff Hawarden Lelant, St. Ives, 9 Laburnum Road Cornwall TR26 3JS Helmshore [email protected] ROSSENDALE Lancs BB4 4LF rld.co.uk Tel: 01706 210194 email:[email protected] JUDGE Nickolas Frydas MEMBERSHIP RECORDS OFFICER 25 Linden Gardens, Dave Marsden Tunbridge Wells, 65 Westborough Drive, Kent TN2 5QU Halifax HX2 7QL email: [email protected] email: dave_marsden@homelands70. COMMITTEE MEMBER freeserve.co.uk Don Smith 16 Gilchrist Way, Braintree Essex CM7 7SY Issue 10-3, November 2004 Despatch 2 AHIKS Europe CLUB NOTICE BOARD SwanCon 2005 18 to 20 March 2005 Back to the Swan hotel in Knutsford for our Spring convention. Knutsford is just off the M6 and is served by train to Altringham, about 5 miles distant. As before the cost of the games room will be met by the society. Room prices are still being negotiated (last year was £46.95 per night, regardless of occupancy, but max of 2) breakfast is extra. Book early to avoid disappointment! Bookings to Keith Walton 29 Oxford Road Waterloo, Liverpool L22 8QE Telephone 0151 920 3971 Email [email protected] For the comfort of fellow gamers the games room is strictly non smoking. Match requests Jeff Hawarden (see page 2 for contact details) Monty's Gamble - Market Garden (MMP) Leslie King Fortress Europa (AH) Maj Terence Zuber We the People (Cyberboard and ACTS) Alan Poulter Submission deadlines for 2005 Ok, my new year resolution is to get 4 issues of Despatch out next year: you can help me by getting material to me. Thanks Steve Brophy for you review of Lightning War Midway in this issue. I would like to get the next Despatch out before SwanCon so if I get material by the end of Jan- uary I will publish by the end of February. Despatch Issue 10-3, November 2004 AHIKS Europe 3 • Ignorant Armies (Strategy & • Rick Young and Jesse Evans, Eu- On the Net Tactics/Decision) – WINNER! rope Engulfed (GMT Games LLC) – • The Lost Battalion (Strategy & WINNER! NEWS Tactics/Decision) • Napoleon at the Berezina (Against Clausewitz Award HALL OF FAME Hasbro and MMP The Odds) • North Wind Rain (Against The Kevin Zucker – WINNER! Hasbro, Inc., has agreed to extend its Odds) exclusive licensing agreement for I think all the above Awards go to former Avalon Hill wargame titles with Best DTP-Produced Boardgame deserving recipients. For more on the Multi-Man Publishing (MMP). The CSR Awards see the official web site: agreement to sell games in the Ad- • Marlborough Man (BSO Games) vanced Squad Leader and the Area • Thunder on South Mountain (Blue http://www.alanemrich.com/ Movement series will run for another Guidon) – WINNER! CSR_pages/CSRawards.htm five years. MMP plans to revive two • Victory in Vietnam II (Schutze more Avalon Hill games: Panzerblitz Games) Origins Awards Announced and Up Front. MMP President Curt • Warplan Dropshot (Schutze Schilling said: Games) The winners of the annual Origins • Zhukov's First Victory (MDG) Awards have been announced: "We're very pleased that Hasbro has shown and continues to show faith in Best Wargame Graphics Historical Board Game - Attack! us as producers of quality game prod- Traditional Board Game - A Game of ucts. We are grateful for their contin- • Ardennes '44 (GMT Games LLC) – Thrones ued support." WINNER! Graphic Design of a Board Game - A • Europe Engulfed (GMT Games Game of Thrones For more information, contact Keith LLC) Gamer's Choice Board Game - A Dalton at [email protected]. • Liberty! (Columbia Games) Game of Thrones • The Russian Campaign (L2 De- Gamer's Choice Historical Board 2003 Charles S. Roberts Awards sign Group) Game - Settlers of the Stone Age • Sun of Austerlitz (OSG Games) Traditional Card Game - Bang! These were announced on August Card Game Graphic Design - Bang! th Best Professional Wargame Maga- Gamer's Choice Card Game - 8 by host Walter Garman at the zine Munchkin Fu 2004 World Boardgaming Champion- Game of the Year: Indy HeroClix ships. A list of nominees and winners • Against The Odds – WINNER! follows: • C3i (GMT Games LLC/RBM Studio) I have heard good things about At- • Paper Wars (Omega Games) tack! and I enjoy playing A Game of Best Pre-World War II Boardgame • Strategy & Tactics (Decision Thrones, so I can recommend these Games) two. • Age of Napoleon (Phalanx Games) • Vae Victis – WINNER! For the official web site see: • Liberty! (Columbia Games) Best Amateur Wargame Magazine • Rise of the Roman Republic (GMT http://www.originsawards.com/ Games LLC) • The Boardgamer (Bruce Monnin) • Sun of Austerlitz (OSG) • Die Manoeverkritik (German His- The 2004 International Gamers • Sweden Fights On (GMT Games torical Society) Award for Best General Strategy LLC) • Panzerschreck (Minden Games) – Game WINNER! Best World War II Boardgame • Simulacrum (John Kula) I would not normally cover these • Ultra awards but this year a wargame won • A World at War (GMT Games LLC) in the two-player category. To quote • Ardennes '44 (GMT Games LLC) Best Game Review or Game Analysis the press release: • Europe Engulfed (GMT Games LLC) – WINNER! Paper Wars, #50, Drive on Stalin- Memoir ’44 earned the award in the • Monty's Gamble (MMP/The Gam- grad, by Adam Starkweather - WIN- 2-player category. Using the system ers) NER! pioneered by designer Richard Borg • The Russian Campaign (L2 De- in the 1999 release Battle Cry, Mem- sign Group) Best Historical or Scenario Article oir ’44 recreates over a dozen battles connected with the D-Day invasions Best Modern Era Boardgame Against the Odds Vol.1 No.4, of World War II. Released by Days of "Napoleon at the Berezina", by Rob- Wonder, the game is filled with over • Ignorant Armies (Strategy & ert Markham-WINNER! one hundred detailed miniatures, and Tactics/Decision) the board itself can be tailored to • Korea: The Forgotten War (MMP/ James F. Dunnigan Award recreate the famous battlefields sur- Gamers) To a Game Designer, Developer, rounding the Normandy landings.
Recommended publications
  • Battletech of Art & Fiction
    CONTENTS TM BATTLETECH 25 YEARS OF ART & FICTION FORWARD .......................................................4 INTRODUCTION .................................................6 TIMELINE .......................................................16 OZYMANDIAS .................................................32 STARFIRE .......................................................46 THUS IT SHALL STAND ....................................62 A LITTLE PIECE OF WAR ..................................74 REMAINING UNPERCEIVED ..............................86 MARSH OWL ..................................................96 TACTICS OF BETRAYAL ..................................108 THE WALKING DEAD .....................................120 HORNET’S NEST ...........................................132 VECTOR .......................................................144 FACE IN THE VIEWPORT ................................156 MEANS TO AN END ......................................166 CHERRY BLOSSOMS .....................................176 FIRST CHAIR ................................................190 THE COLOR OF RAGE .....................................202 THREE SIDES TO EVERY STORY ......................216 TEACH THE WICKED .....................................220 WELL MET IN THE FUTURE ............................228 THE DARK AGE .............................................238 END TRANSMISSION .....................................244 COMPUTER BIBLIOGRAPHY ............................256 BIBLIOGRAPHY .............................................280 ARTIST: STEVE
    [Show full text]
  • Theescapist 065.Pdf
    The game was not terribly complex: The were quite familiar, encompassing ideas point of the game is, as CEO, to keep of companies that were no more, such as your fledgling dot-com in business. The “Butler-Hosted search engine,” or “Dot- Allen, I’m in the same boat as you on gameplay emerges through a careful Com Card Game” – whatever that is. this collectible card game thing – I don’t balance of personnel cards and skill And it was these cards that made the To The Editor: If Christian game get it. For those of you wondering, go cards, the personnel cards each carrying game really quite fun in a quirky sort of producers want to be taken seriously by have a read through Allen Varney’s an individual’s burn rate and his skill way, inspiring comments such as, “Wow, the mainstream market (in particularly article in this week’s issue of The level, and the skill cards representing an that really was a bad idea,” and “Yes! I the overseas European and Japanese Escapist, and you’ll see what I mean. action and the personnel skill required to remember the sock puppet!” market) they’re going to have to stop Perhaps this makes me a dimwit, as perform that action. designing their games as blatant well; certainly I’ll admit to some level of But I guess it’s easy to laugh in propaganda and misinformation. dimness on the topic, as many of these During the first couple of dot-com eras hindsight, knowing that these ideas were card games are a smashing success.
    [Show full text]
  • Theescapist 042.Pdf
    putting an interview with the Garriott Games Lost My Emotion” the “Gaming at Keep up the good work. brothers, an article from newcomer Nick the Margins” series and even “The Play Bousfield about an old adventure game, Is the Thing,” you described the need for A loyal reader, Originally, this week’s issue was The Last Express and an article from games that show the consequences of Nathan Jeles supposed to be “Gaming’s Young Turks Greg Costikyan sharing the roots of our actions, and allow us to make and Slavs,” an issue about the rise of games, all in the same issue. I’ll look decisions that will affect the outcome of To the Editor: First, let’s get the usual gaming in Eastern Europe, both in forward to your comments on The Lounge. the game. In our society there are fewer pleasantries dispensed with. I love the development and in playerbase. I and fewer people willing to take magazine, read it every week, enjoy received several article pitches on the Cheers, responsibility for their actions or believe thinking about the issues it throws up, topic and the issue was nearly full. And that their actions have no consequences. and love that other people think games then flu season hit. And then allergies Many of these people are in the marketing are more than they may first appear. hit. All but one of my writers for this issue demographic for video games. It is great has fallen prey to flu, allergies or a minor to see a group of people who are interested There’s one game, one, that has made bout of forgetfulness.
    [Show full text]
  • ORB QUEST™ Is a Programmed Adventure for the Instruction, It W I 11 Give You Information and FANTASY TRIP™ Game System
    0RB QUEST™ More adventures in the service of Thorsz. A programmed Microquest® for use with ME LEE'" and WIZARD'" or ADVANCED MELEE'" and ADVANCED WIZARD'". Game Design: Paul c. Wagner Playtesting: Ron Hopkins Editing: Kevin Hendryx Cover Art: Robert Phillips V COPYRIGHT© 1982 Games Research Group, Inc. Al I Rights Reserved 3 2 from agai~ Enough prospered, however, to establish INTRODUCTION the base of the kingdom and dynasty of the Thorsz as it now stands. During evening rounds outside the w i. zard's "With time and the excess of luxuries brought quarters at the Thorsz's pa I ace, you are. deta 1 n~~ b~ about by these successes, the fate of the ear I i er a red-robed figure who speaks to you 1 n a su ue orbs was forgotten. Too many were content with tone. "There is a task that needs to _be done," their lot and power of the present and did not look murmurs the mage, "which is I~ the service of the forward into the future. And now, disturbing news Thorsz. It is fu I I of hardsh 1 ps and d~ngers, but Indeed has deve I oped. your rewards and renown w i I I be accord 1 ng I Y great. "The I and surrounding the rea I ms of the Thorsz Wi II you accept this bidding?" has become darker, more foreboding, and more With a silent nod you agree. dangerous. One in five patrols of the border guard "Good," mutters the wizard. "Here 1 s a to~en to returns with injury, or not at al I.
    [Show full text]
  • Alliance Game Distributors Aaw Games Akibabus Alc
    GAMES ALLIANCE GAME AKIBABUS ARES GAMES DISTRIBUTORS GAMES BOXITALE: ELITE EXPLORERS An innovative table top game that uses a smartphone/tablet to stream an animated series taking place in a galactic universe. Captain Kadara has a secret THIS WAR OF MINE: TALES FROM mission of investigating the existence of BOXITALE: MINI BOXITALE THE RUINED CITY EXPANSION an unknown space station found on an Boxitale mini assembly adventure game As the siege of Pogoren escalates, its asteroid near Venus. He assembles a uses a smartphone/tablet to stream an citizens must employ new methods of team that includes: Lumi, an I-can- fix- original animated story. The story is survival. Players are forced underground all- technician, a professor and the kids. full of challenges that need to be solved to protect themselves from shelling only to discover that the city sewers have a ART FROM PREVIOUS ISSUE Together, they discover the truth about using Boxitale’s special patent pending the space station and they need to face connectors and rods. Once built, the result lot to offer - both in terms of danger and GAME TRADE MAGAZINE #225 the upcoming challenges that come with is uploaded into the story. Scheduled to opportunities. As if this was not enough, GTM contains articles on gameplay, this new knowledge. The kids use various ship in September 2018. newcomers from the countryside bring previews and reviews, game related crafted technics and a lot of imagination AKB 1300002 ............................$35.00 tales of atrocities as well as supplies fiction, and self contained games and and creativity to solve the challenges from their destroyed homes.
    [Show full text]
  • The Role of Wargames in the Development of Game Design
    The role of wargames in the development of game design Luiz Cláudio S. Duarte∗ Thiago Schaedler Uhlmann2 1PUCPR Figure 1: Playing Second Front: Sicily in 1943. Abstract ical representation of information. During the third quarter of the XX century, board wargames led the way in innovation in game design. Although small 1 Playing at war in comparison with present-day digital games industry, the Games are probably older than civilization [15]; however, as wargames industry was far from inconsequential, and several far as we know, game designers are a much younger breed. leading digital game designers started their careers playing Indeed, it is only from the 17th century onwards that we can or creating board wargames. Even the term “game designer” identify any game authors at all, such as Sir John Suckling was first used about the creators of board wargames. Noneof (Cribbage, 1630) [18] or John Jefferys (A Journey Through Eu- the information in this paper is new or unknown. However, rope, 1759). [6] But they did not think of themselves as game we believe that, as in any other human endeavour, game designers; even George S. Parker, founder and lead game designers can benefit from knowing some of the history from designer of the former Parker Brothers game company, did their field. Accordingly, in this paper we present some in- not identify himself as such during his lifetime (1866–1952). formation on board wargames, with special attention to the [16] influential role played by Redmond A. Simonsen, a graphic This comes as no surprise, since the concept of design as designer.
    [Show full text]
  • SPAEE Iiamer
    $1 the NO.8 SPAEE IiAmER EVIL, MEAN, AND ROTTEN. A fantasy game for the bad guys? Yea, verily. Monsters! Monsters! is the new fantasy role-playing game from Metagaming Concepts. No more good-guy heroes. In Monsters! Monsters!, you become a monster character - come up from the dungeons - stalk into town - and wreak havoc. The eviller you are, the more experience points you'll earn... Monsters! Monsters! was designed by Ken SI. Andre, I lavishly illustrated by Liz Danforth, and edited by Steve Jackson of the Meta­ gaming staff. As with Our previous game, Stellar Conquest, every effort was made to provide a clear, complete rule system. Major omis­ sions and contradictions that plague other game systems 3re avoided by a carefully organized format. This is an excellent game for novice Game Masters and new fantasy bu rrs - and should be a relief for ex­ perienced garners exhausted by confusing rule systems. Monsters! Monsters! is a 52-page, 8 Y, by II rule book with Danforth's full­ color cover. Also included 3re four maps for the Game Master to use in setting up an initial adventure. Rulnsn"I(ofl5lf1dud~: IfI,roduC:liofl GomtMasln'lfI' ilfld :klUp CIw~ItrCrHIion £xpH~nc:rPoints :kqu~n(,'t ofPIQ)' Combill (indudin, Gtntrvl Discussion. Combilt Tum StqUtfl", WQndt"nl £lItmltS. Rtoe:lion TQbf" SilvlfII Rolls, UnusuQf Combfll, UIIQrmtt! Combfll, Qnd WtflpomJ MQltic: So put a new twist in your gaming - try Monsters! Monsters! Approved as an outlet for antisocial ten­ dencies by the American Psychologists and Crazies Association. I METAGAMING CONCEPTS Box 15346 Austin, Texas 18161 Subscribers to our maga­ zine The Space Gamer get a discount price - $5.00.
    [Show full text]
  • Liste De Jeux - 1/26 - Ambition Schmidt France G
    N Nom editeur createurs An Num Lg Tr Min Max 1870 Descartes Jean-Pierre Defieux 1978 W 82 fr - 2 1806: Iéna, Campagne de Prusse (Jena!) Tilsit Ed Wimble 1997 W 71 fr - 2 1814: Six jours de gloire Tilsit Kevin Zucker 1998 W 61 fr - 2 1830 Avalon Hill Francis Tresham 1986 S 52 en fr 3 6 1862, The Battles and Leaders Series Simulation Design Incorporated Richard Berg, Thaddeus B. Kubis, 1990 W 99 en - 2 Robert G. Markham 1863: Chickamauga, la rivière de la mort Tilsit Gary Selrik , Stephen Rawling 1997 W 84 fr - 2 221b Baker Street: Master Detective Game Gibsons Games Sg 12 en - 2 6 2e D.B. 1 Normandie Descartes Jean-Jacques Petit 1983 W 32 fr - 2 4 7 Royaumes combattants (les) éditions du stratège Jean-Pierre Pecau, Jël Gourdon W 127 fr - 2 7 8th army: WWII desert campaign Attactix 1982 W 81 en - 2 4 A Game of Throne Fantasy Flight Games Christian T. Petersen 2003 S 305a en fr 3 5 A Game of Throne : A clash of Kings Fantasy Flight Games Christian T. Petersen 2005 S 305b en fr 3 6 A Game of Throne : A storm of Swords Fantasy Flight Games Christian T. Petersen 2006 S 305c en fr 3 6 Abalone Hasbro Michel Lalet, Laurent Lévi 1990 R 8 fr - 2 Accross 5 April Victory Games Eric Lee Smith 1992 W 48 en fr 2 4 Adel Verpflichtet FX Schmid Klaus Tauber 1990 S 92 de fr 2 5 Africa 1880 Tilsit Francis Pacherie 1997 S 28 fr - 3 6 Afrika: La guerre du Désert Oriflam Dean Essig 1994 W 134 fr - 2 Âge des dieux (L') Asmodée Edition Croc 2004 S 236 fr - 3 6 Age of Battles : the Battle of Marathon Zvezda W 122 en - 2 Age of Chivalry 3W Rob Markham 1992 W 65 en - 1 4 Age of Renaissance Avalon Hill 1996 S 142 en fr 3 6 Age of Steam Warfrog Martin Wallace 2001 S 259 en fr 2 6 Ages of Mythology Eagle Games Glenn Drover 2003 S 223 en fr 4 6 Aigles (les) Descartes J.m.
    [Show full text]
  • Catalogue Download
    Catalogue 168 pages of colour rich information with an introduction by writer Charles Singleton, this supplement for Pike & Shotte describes the history, armies, personalities and battles of the English Civil War. Included are detailed scenarios based on some of the most famous battles, complete with maps and orders of battle £22.50 SEASON OF BATTLE CARD FIELD OF BATTLE etc - One 54 card deck of wargames style battlefield maps. The FOB campaign System BUT USEFUL for ANY wargamer as a random Terrain Generator . £22.50 AMERICAN CIVIL WAR SMOOTHBORE ARTILLERY (SMOOTHBORE ORDNANCE JOURNAL VOLUME 10) Summerfield, Dr S 143pp., 4to, fully illus., large format pbk 38 scale plans, 107 tables, 135 photos. of contemporary & surviving ordnance covers graphically & in detail every aspect of the vital smoothbore elements of ACW artillery. £20.00 AMERICAN REVOLUTION : THE FRENCH - COMMAND & COLOURS TRICORNE - COMPASS GAMES - - £82.50 Armies of the Medieval Italian Wars 1125-1325 - Ospery MAA 523- £10.99 ARMY OF THE DUTCH REPUBLIC, 1713-1772, PART I: INFANTRY FOR ORANGE AND THE STATES. THE - £17.50 BY FORCE OF ARMS - AUSTRIAN ARMY IN THE SEVEN YEARS WAR 2) Duffy Mint hardback £65.00 HANDBOOK OF THE BELGIAN ARMY 1914 Mint hbk facsimile of British General staff study £29.50 HUSSAR SERGEANT IN THE KING'S GERMAN LEGION: The Memoirs of Cavalry Sergeant Ebbecke, 2nd Hussar Regiment, King's German Legion 1803-15 - This short memoir of Sergeant Ludwig Ebbecke was published in German in 1851, but has never before been translated into English. He served at Stralsund, the Siege of Copenhagen in 1807, and was nearly shipwrecked on the passage back to Britain.
    [Show full text]
  • Paper Wargames and Policy Making: Filling the Baltic Gap Or How I
    PAPER WARGAMES AND POLICY MAKING by Karl Mueller* simplifying assumptions become invisible to Filling the players and to the policymakers whose decisions the games are supposed to inform. Tabletop exercises (“TTXs”) are still commonplace in the defense policy world but tend in the military to Baltic Gap focus on training objectives, while more free- form seminar games can be excellent tools for exploring decision making (RAND runs a lot of them) but rarely offer the sort of simulation fi delity that can be provided by a genuinely good Or How I Learned to Stop Worrying and Love the d6 wargame. So with Putin’s Russia vandalizing the If current plans hold, the U.S. Army will soon be expectation that post-Sochi Europe would continue to be a quiet international security re-deploying Abrams main battle tanks to Europe, backwater, a handful of RAND researchers stationing an armored brigade combat team on the started to put together a board wargame to give continent for the fi rst time in years. This is going to us and eventually our U.S. Army and Air Force sponsors a sense of what a Russian invasion and happen because Russia invaded Ukraine and NATO defense of the Baltic states might look like. Washington doesn’t want the same thing to happen to We initially assumed that this exercise might at best be able to generate some additional insights a NATO member. And also because of a wargame. to supplement the more intense strategic and operational planning efforts that would be March 2014 - A month after Russia’s they were made to analyze campaigns involving taking place at the same time in U.S.
    [Show full text]
  • Class Wargames Class Class Wargames Ludic Ludic Subversion Against Spectacular Capitalism
    class wargames Class Wargames ludic Ludic subversion against spectacular capitalism subversion Why should radicals be interested in playing wargames? Surely the Left can have no interest in such militarist fantasies? Yet, Guy Debord – the leader of the Situationist International – placed such importance on his class invention of The Game of War that he described it as the most significant of against his accomplishments. wargames Intrigued by this claim, a multinational group of artists, activists and spectacular academics formed Class Wargames to investigate the political and strategic lessons that could be learnt from playing his ludic experiment. While the ideas of the Situationists continue to be highly influential in the development of subversive art and politics, relatively little attention has been paid to their strategic orientation. Determined to correct this deficiency, Class Wargames is committed to exploring how Debord used the capitalism metaphor of the Napoleonic battlefield to propagate a Situationist analysis of modern society. Inspired by his example, its members have also hacked other military simulations: H.G. Wells’ Little Wars; Chris Peers’ Reds versus Reds and Richard Borg’s Commands & Colors. Playing wargames is not a diversion from politics: it is the training ground of tomorrow’s cybernetic communist insurgents. Fusing together historical research on avant-garde artists, political revolutionaries and military theorists with narratives of five years of public performances, Class Wargames provides a strategic and tactical manual for overthrowing the economic, political and ideological hierarchies of early- 21st century neoliberal capitalism. The knowledge required to create a truly human civilisation is there to be discovered on the game board! richard ludic subversion against barbrook spectacular capitalism Minor Compositions An imprint of Autonomedia Front cover painting: Kimathi Donkor, Toussaint L’Ouverture at Bedourete (2004).
    [Show full text]
  • Fine Games 2020 Annual Clearance
    12/5/2020 11:10:05AM Fine Games' 2020 Annual Clearance Catalog Page 1 of 52 Great Games at Really GREAT Prices ! www.FineGames.com/eoy_clear.htm Fine Games, 2078 Madrona St., North Bend, OR 97459-2143 USA email: [email protected] 541-756-4711 10am-9pm PST Fine Games' 2020 Annual Clearance Catalog is Big, Really BIG!. The largest sale we have ever offered. Initially, it includes a wide-ranging assortment of 672 games, magazines & gaming accessories -- nearly a third of the games we stock. Most are new & undamaged games or mags we simply have a few too many of; many are new games that suffered some minor damage at the hands of UPS. Many are too difficult to sell in the limited time before we begin to retire. Together, these sale items offer a thousand opportunities for great Xmas gifts for yourself or a significant other, some fun reading about game products from your past & others you might not know of. All at especially attractive prices. The Deal is this: We list 672 1056 items here with a special, clearance price good only during this sale, once each year. Choose as many or as few games as you wish. Contact us by phone (at 541-756-4711) or email ([email protected]) to place your order by 11/30/2020, and deliver payment to us promptly thereafter. In as little as 2 days later, your goodies will arrive in your awaiting hands. All bought at especially attractive Clearance Sale prices. Just act fast as these are offered first-come, first served, and are generally available in quantities of one, each (or sometimes 2 or 3).
    [Show full text]