Fine Games 2020 Annual Clearance
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Thank You for Reading and Supporting Nordic Skiing and Trails! Enjoy This
A PRIL /M A Y 2 0 2 0 , VOL . 21, N O . 7 PHOTO BY JEN AIST Anchorage ............. 2 Eagle River ............. 8 Thank you for reading and supporting Nordic skiing Fairbanks ............. 17 Girdwood ............. 12 Kachemak ............ 10 and trails! Enjoy this special, 20-page, season-ending Mat-Su. 7 edition of the Alaska Nordic Skier! Statewide ............ 14 2 APRIL/MAY 2020 203 W. 15th Ave., #204 Anchorage, Alaska, 99501 Phone — 276-7609 Fax — 258-7609 Anchorage Nordic Skier Hotline — 248-6667 [email protected] Newsletter Of The Nordic Skiing Association Of Anchorage, Inc. BOARD MEMBERS NSAA, trails bring us together even as we PRESIDENT Joey Caterinichio VICE PRESIDENT Sara Miller are encouraged to stay apart SECRETARY Josh Niva TREASURER Claire LeClair A Message from NSAA President – Joey Caterinichio MEMBERS The 2019-2020 Nordic ski season was amazing and ambitious mission to maintain trails and promote Nordic Tim Stone Chris Seaman historic. Currently sitting bear the end of one of Southcen- skiing. But with all of you, it becomes so easy. We pause to Mike Miller tral’s largest snow seasons in recent memory, one would give thanks for 54 years of partnership between NSAA and Tim Miller Will Earnhart have thought prior to New Year that we would all be pull- our community. ing out our water skis instead. But the early snowmaking Fast forward to April 2020. None of us ever thought we OFFICE STAFF Haley Johnston, Business Manager loop, created by NSAA Operations and many volunteers, would be in the place where we are deal-ing with a world Sara Kamahele, Program Manager kicked off and bridged the ski season as the community pandemic, forcing practices that this lifetime has never Gail Skurla, Office Manager waited. -
Brevity, Skorpion & Battleaxe
DESERT WAR PART THREE: BREVITY, SKORPION & BATTLEAXE OPERATION BREVITY MAY 15 – 16 1941 Operation Sonnenblume had seen Rommel rapidly drive the distracted and over-stretched British and Commonwealth forces in Cyrenaica back across the Egyptian border. Although the battlefront now lay in the border area, the port city of Tobruk - 100 miles inside Libya - had resisted the Axis advance, and its substantial Australian and British garrison of around 27,000 troops constituted a significant threat to Rommel's lengthy supply chain. He therefore committed his main strength to besieging the city, leaving the front line only thinly held. Conceived by the Commander-in-Chief of the British Middle East Command, General Archibald Wavell, Operation Brevity was a limited Allied offensive conducted in mid-May 1941. Brevity was intended to be a rapid blow against weak Axis front-line forces in the Sollum - Capuzzo - Bardia area of the border between Egypt and Libya. Operation Brevity's main objectives were to gain territory from which to launch a further planned offensive toward the besieged Tobruk, and the depletion of German and Italian forces in the region. With limited battle-ready units to draw on in the wake of Rommel's recent successes, on May 15 Brigadier William Gott, with the 22nd Guards Brigade and elements of the 7th Armoured Division attacked in three columns. The Royal Air Force allocated all available fighters and a small force of bombers to the operation. The strategically important Halfaya Pass was taken against stiff Italian opposition. Reaching the top of the Halfaya Pass, the 22nd Guards Brigade came under heavy fire from an Italian Bersaglieri (Marksmen) infantry company, supported by anti-tank guns, under the command of Colonel Ugo Montemurro. -
Theescapist 065.Pdf
The game was not terribly complex: The were quite familiar, encompassing ideas point of the game is, as CEO, to keep of companies that were no more, such as your fledgling dot-com in business. The “Butler-Hosted search engine,” or “Dot- Allen, I’m in the same boat as you on gameplay emerges through a careful Com Card Game” – whatever that is. this collectible card game thing – I don’t balance of personnel cards and skill And it was these cards that made the To The Editor: If Christian game get it. For those of you wondering, go cards, the personnel cards each carrying game really quite fun in a quirky sort of producers want to be taken seriously by have a read through Allen Varney’s an individual’s burn rate and his skill way, inspiring comments such as, “Wow, the mainstream market (in particularly article in this week’s issue of The level, and the skill cards representing an that really was a bad idea,” and “Yes! I the overseas European and Japanese Escapist, and you’ll see what I mean. action and the personnel skill required to remember the sock puppet!” market) they’re going to have to stop Perhaps this makes me a dimwit, as perform that action. designing their games as blatant well; certainly I’ll admit to some level of But I guess it’s easy to laugh in propaganda and misinformation. dimness on the topic, as many of these During the first couple of dot-com eras hindsight, knowing that these ideas were card games are a smashing success. -
ORB QUEST™ Is a Programmed Adventure for the Instruction, It W I 11 Give You Information and FANTASY TRIP™ Game System
0RB QUEST™ More adventures in the service of Thorsz. A programmed Microquest® for use with ME LEE'" and WIZARD'" or ADVANCED MELEE'" and ADVANCED WIZARD'". Game Design: Paul c. Wagner Playtesting: Ron Hopkins Editing: Kevin Hendryx Cover Art: Robert Phillips V COPYRIGHT© 1982 Games Research Group, Inc. Al I Rights Reserved 3 2 from agai~ Enough prospered, however, to establish INTRODUCTION the base of the kingdom and dynasty of the Thorsz as it now stands. During evening rounds outside the w i. zard's "With time and the excess of luxuries brought quarters at the Thorsz's pa I ace, you are. deta 1 n~~ b~ about by these successes, the fate of the ear I i er a red-robed figure who speaks to you 1 n a su ue orbs was forgotten. Too many were content with tone. "There is a task that needs to _be done," their lot and power of the present and did not look murmurs the mage, "which is I~ the service of the forward into the future. And now, disturbing news Thorsz. It is fu I I of hardsh 1 ps and d~ngers, but Indeed has deve I oped. your rewards and renown w i I I be accord 1 ng I Y great. "The I and surrounding the rea I ms of the Thorsz Wi II you accept this bidding?" has become darker, more foreboding, and more With a silent nod you agree. dangerous. One in five patrols of the border guard "Good," mutters the wizard. "Here 1 s a to~en to returns with injury, or not at al I. -
SPAEE Iiamer
$1 the NO.8 SPAEE IiAmER EVIL, MEAN, AND ROTTEN. A fantasy game for the bad guys? Yea, verily. Monsters! Monsters! is the new fantasy role-playing game from Metagaming Concepts. No more good-guy heroes. In Monsters! Monsters!, you become a monster character - come up from the dungeons - stalk into town - and wreak havoc. The eviller you are, the more experience points you'll earn... Monsters! Monsters! was designed by Ken SI. Andre, I lavishly illustrated by Liz Danforth, and edited by Steve Jackson of the Meta gaming staff. As with Our previous game, Stellar Conquest, every effort was made to provide a clear, complete rule system. Major omis sions and contradictions that plague other game systems 3re avoided by a carefully organized format. This is an excellent game for novice Game Masters and new fantasy bu rrs - and should be a relief for ex perienced garners exhausted by confusing rule systems. Monsters! Monsters! is a 52-page, 8 Y, by II rule book with Danforth's full color cover. Also included 3re four maps for the Game Master to use in setting up an initial adventure. Rulnsn"I(ofl5lf1dud~: IfI,roduC:liofl GomtMasln'lfI' ilfld :klUp CIw~ItrCrHIion £xpH~nc:rPoints :kqu~n(,'t ofPIQ)' Combill (indudin, Gtntrvl Discussion. Combilt Tum StqUtfl", WQndt"nl £lItmltS. Rtoe:lion TQbf" SilvlfII Rolls, UnusuQf Combfll, UIIQrmtt! Combfll, Qnd WtflpomJ MQltic: So put a new twist in your gaming - try Monsters! Monsters! Approved as an outlet for antisocial ten dencies by the American Psychologists and Crazies Association. I METAGAMING CONCEPTS Box 15346 Austin, Texas 18161 Subscribers to our maga zine The Space Gamer get a discount price - $5.00. -
Liste De Jeux - 1/26 - Ambition Schmidt France G
N Nom editeur createurs An Num Lg Tr Min Max 1870 Descartes Jean-Pierre Defieux 1978 W 82 fr - 2 1806: Iéna, Campagne de Prusse (Jena!) Tilsit Ed Wimble 1997 W 71 fr - 2 1814: Six jours de gloire Tilsit Kevin Zucker 1998 W 61 fr - 2 1830 Avalon Hill Francis Tresham 1986 S 52 en fr 3 6 1862, The Battles and Leaders Series Simulation Design Incorporated Richard Berg, Thaddeus B. Kubis, 1990 W 99 en - 2 Robert G. Markham 1863: Chickamauga, la rivière de la mort Tilsit Gary Selrik , Stephen Rawling 1997 W 84 fr - 2 221b Baker Street: Master Detective Game Gibsons Games Sg 12 en - 2 6 2e D.B. 1 Normandie Descartes Jean-Jacques Petit 1983 W 32 fr - 2 4 7 Royaumes combattants (les) éditions du stratège Jean-Pierre Pecau, Jël Gourdon W 127 fr - 2 7 8th army: WWII desert campaign Attactix 1982 W 81 en - 2 4 A Game of Throne Fantasy Flight Games Christian T. Petersen 2003 S 305a en fr 3 5 A Game of Throne : A clash of Kings Fantasy Flight Games Christian T. Petersen 2005 S 305b en fr 3 6 A Game of Throne : A storm of Swords Fantasy Flight Games Christian T. Petersen 2006 S 305c en fr 3 6 Abalone Hasbro Michel Lalet, Laurent Lévi 1990 R 8 fr - 2 Accross 5 April Victory Games Eric Lee Smith 1992 W 48 en fr 2 4 Adel Verpflichtet FX Schmid Klaus Tauber 1990 S 92 de fr 2 5 Africa 1880 Tilsit Francis Pacherie 1997 S 28 fr - 3 6 Afrika: La guerre du Désert Oriflam Dean Essig 1994 W 134 fr - 2 Âge des dieux (L') Asmodée Edition Croc 2004 S 236 fr - 3 6 Age of Battles : the Battle of Marathon Zvezda W 122 en - 2 Age of Chivalry 3W Rob Markham 1992 W 65 en - 1 4 Age of Renaissance Avalon Hill 1996 S 142 en fr 3 6 Age of Steam Warfrog Martin Wallace 2001 S 259 en fr 2 6 Ages of Mythology Eagle Games Glenn Drover 2003 S 223 en fr 4 6 Aigles (les) Descartes J.m. -
Moves Issue34.Pdf
2 MOVES nr. 34, published August/September 1977 Opening Moves "It seems we've stood and talked like thb before . " Variation versus Innovation One of the most powerful words in advertis- Circulation: 9100 ing is "new" - probably because in Western culture that which is new is almost always Editor/Executive Art Director Redmond A. Simonsen considered automatically better than that Managing Editor Robert J. Ryer which is old or familiar. The impact of the Art Director Manfred F. Milkuhn concept of newness, however, is subject to Contributing Editors modification by context; i.e., the quality of Richard Berg, James F. Dunnigan, Frederick Georgian, newness must be perceived as an improve- Phil Kosnett, Steve List, Mark Saha, Jerrold Thomas ment upon a familiar benefit rather than as a threatening global change wrenching the MOVES Magazine is copyright O 1977, Simulations Publications, Inc. Printed in U.S.A. All rights reserved. All user into unfamiliar pathways, creating that editorial and general mail should beaddressed to SimulationsPublications lnc.,44East 23rd Street, N.Y., N.Y. 10010. of tension (created by too-rapid in- MOVES is published bimonthly. One year subscriptions (six issues) are available for $8.00 (U.S.). Back issues or singlecopiesofthecurrentissueareavailableat$2.50percopy.Pleaseremitbycheckormoneyorder(U.S.fundsonly) trOduction of unknowns) "future- Printing and Binding by American Press, Inc., Gordonsville, Va. shock." ARTICLE SUBMISSIONS: Readers are invited to submit articles for possible publication in MOVES Magazine. wargamers hunger for new games, but Manuscripts must be typewritten, double-spaced, on 8%x 11 white bond, with generous margins. Pleaseinclude your we full name on each MS page, and your name and address on the cover page. -
Military & Maritime Catalog
SCHIFFER P U B L I S H I N G Military & Maritime Catalog AUTUMN/WINTER 2014 aviation: 18 naval: 43 ground forces: 45 militaria: 61 modeling & collectible figures: 76 American Civil War: 78 Cornell Maritime Press: 79 pin-ups: 86 transportation: 88 2 NEW BOOKS MARTIN B-26 MARAUDER: The Ultimate Look: From Drawing William Wolf Board to Widow Maker Vindicated • Fifth in the Ultimate Look bomber series • Photo coverage of the NMUSAF and MAPS restored B-26s • 20 color profiles of some of the most notable of the B-26 series In his fifth book in The Ultimate Look series, Dr. Wolf again brings the same degree of meticulous research to describe this unappreciated and misunderstood B-26 medium bomber. This massive, comprehensive volume is the first to give the reader a definitive description of this neglected bomber, its development, testing, and manufacture. The role of the enigmatic aviation icon Glenn L. Martin is described in the development of the American aviation industry and the Marauder. The author made extensive use of the massive document and photo collections of the Marauder Archives at Akron and Tucson, and the Air Force collection at the NMUSAF. Martin Company design and production information and flight and test evaluations, along with original Company Flight, Parts, and Maintenance Manuals, and rare archival microfilm of original material were also used. The author was given unprecedented access to the family records of B-26 designer Peyton Magruder. The text is complemented by archival photos and drawings, and new color photos of the Marauders at the NMUSAF, Fantasy of Flight, and MAPS Museum. -
2018 Arctic Winter Games
2020 ARCTIC WINTER GAMES MISSION STAFF APPLICATION PACKAGE The Arctic Winter Games (AWG) are an international multi-sport and cultural event that will bring together 1,500 athletes from the Northwest Territories (NWT), Yukon, Nunavut, Alaska, Greenland, Russia, Nunavik, Northern Alberta and the Indigenous people of Norway and Finland (Sápmi). The concept of the AWG was developed as a direct result of the experiences of Northern athletes at the 1967 Canada Winter Games. Representatives of the Yukon and NWT realized that their teams were at a disadvantage due to relatively small athletic pools, lack of facilities and infrequent training opportunities. Therefore, the concept of an event specifically designed for Northern athletes was born. The first Games were staged in 1970 in Yellowknife, NWT, and have taken place every two years since, alternating between participating jurisdictions. The 2020 are the 50th anniversary of the Games and are going to be held back in Whitehorse Yukon from March 15-21, 2020. Team Yukon is seeking enthusiastic, dedicated and experienced sport volunteers. Mission Staff play a key role in the success of a well-managed team. Team Yukon is preparing to have a group of representatives who will operate under the direction of the Chef de Mission, and will be assigned to work with, and disseminate information to a designated sport(s) before and during the Games. Mission Staff must possess strong communication and administration skills and be able to work within a fast-paced environment. Mission Staff must possess a balance of the technical understanding and competency in a particular sport with the ability to communicate and engage youth. -
Additional Units
TM Additional Units s our range grows, we might be adding to the Bolt AAction game system a few units that are not covered by the already vast list of units in our ‘Armies of …’ supplements. To allow you to field such units in your reinforced platoons, we have collected their rules in this free-to-download document, which we will continuously update as new units are released. The following rules are as official and tournament- worthy as any included in the “Armies of…” series of Bolt Action supplements. Written by: Alessio Cavatore Frontispiece artwork: Peter Dennis Production and Photography: Mark Owen Miniatures painted by: Andrés Amián, Jose Bustamante, Big Gazza, Troop of Shewe & Darek Wyrozebski ospreypublishing.com warlordgames.com Bolt Action Additional Units Armies of germany additional units INFANTRY SQUADS & TEAMS GOLiatH DEMOLITION TEAM (ANTI-tanK TEAM) fired as normal, except that instead of rolling to hit, roll on the The Goliath was used by the German engineer units in a variety following chart. Note that if a Recce vehicle reacts to the Goliath of roles. It was essentially a radio-controlled tracked bomb, attack by moving, the mine automatically scores a result of 1-4. carrying a big charge of high explosives direct to where it was needed – commonly a pillbox, minefield or disabled enemy Dice Effect tank. The controller steered the robot tank by using a wire 1–4 The Goliath breaks down, or is damaged or connected to a simple control box. prematurely detonated by enemy fire. The Goliath model is removed and has no effect. -
RULES of PLAY Living Rules, October 2010
SUCCESSORS—Living Rules, Oct 2010 The Battles for Alexander’s Empire by Mark Simonitch, Richard Berg, and John B. Firer RULES OF PLAY Living Rules, October 2010 TABLE OF CONTENTS 1. Introduction ......................................................... 2 14. Special Combat Units ......................................... 12 2. Game Components .............................................. 2 15. Sieges and Subjugations ..................................... 12 3. Sequence of Play ................................................. 3 16. Independent Armies ............................................ 13 4. How to Win ......................................................... 4 17. Legitimacy & Prestige ........................................ 14 5. Label the Usurper Phase ..................................... 4 18. Royal Family Members ...................................... 15 6. The Reinforcement Phase ................................... 4 19. The Isolation Phase ............................................. 15 7. The Tyche Cards ................................................. 5 20. How to Win ......................................................... 16 8. Generals & Armies ............................................. 6 21. The Turn Record Track ....................................... 16 9. Movement ........................................................... 7 22. Prepare for Play .................................................. 16 10. Interception ......................................................... 8 23. Optional Rules ................................................... -
Models of War 17701830
History of European Ideas ISSN: 0191-6599 (Print) 1873-541X (Online) Journal homepage: http://www.tandfonline.com/loi/rhei20 Models of war 1770–1830: the birth of wargames and the trade-off between realism and simplicity Paul Schuurman To cite this article: Paul Schuurman (2017): Models of war 1770–1830: the birth of wargames and the trade-off between realism and simplicity, History of European Ideas, DOI: 10.1080/01916599.2017.1366928 To link to this article: http://dx.doi.org/10.1080/01916599.2017.1366928 © 2017 The Author(s). Published by Informa UK Limited, trading as Taylor & Francis Group Published online: 07 Sep 2017. Submit your article to this journal Article views: 60 View related articles View Crossmark data Full Terms & Conditions of access and use can be found at http://www.tandfonline.com/action/journalInformation?journalCode=rhei20 Download by: [Erasmus University] Date: 29 September 2017, At: 02:24 HISTORY OF EUROPEAN IDEAS, 2017 https://doi.org/10.1080/01916599.2017.1366928 Models of war 1770–1830: the birth of wargames and the trade-off between realism and simplicity Paul Schuurman Faculty of Philosophy, Erasmus University Rotterdam, Rotterdam, Netherlands ABSTRACT KEYWORDS The first sophisticated wargames (military board games) were developed History of ideas 1770–1830; between 1770 and 1830 and are models of military conflict. Designers of wargames; models and these early games experimented fruitfully with different concepts that simulations; Napoleonic wars; were formulated in interaction with the external dynamics of the military philosophy of war systems that they tried to represent and the internal dynamics of the design process itself.