SPAEE Iiamer

Total Page:16

File Type:pdf, Size:1020Kb

SPAEE Iiamer $1 the NO.8 SPAEE IiAmER EVIL, MEAN, AND ROTTEN. A fantasy game for the bad guys? Yea, verily. Monsters! Monsters! is the new fantasy role-playing game from Metagaming Concepts. No more good-guy heroes. In Monsters! Monsters!, you become a monster character - come up from the dungeons - stalk into town - and wreak havoc. The eviller you are, the more experience points you'll earn... Monsters! Monsters! was designed by Ken SI. Andre, I lavishly illustrated by Liz Danforth, and edited by Steve Jackson of the Meta­ gaming staff. As with Our previous game, Stellar Conquest, every effort was made to provide a clear, complete rule system. Major omis­ sions and contradictions that plague other game systems 3re avoided by a carefully organized format. This is an excellent game for novice Game Masters and new fantasy bu rrs - and should be a relief for ex­ perienced garners exhausted by confusing rule systems. Monsters! Monsters! is a 52-page, 8 Y, by II rule book with Danforth's full­ color cover. Also included 3re four maps for the Game Master to use in setting up an initial adventure. Rulnsn"I(ofl5lf1dud~: IfI,roduC:liofl GomtMasln'lfI' ilfld :klUp CIw~ItrCrHIion £xpH~nc:rPoints :kqu~n(,'t ofPIQ)' Combill (indudin, Gtntrvl Discussion. Combilt Tum StqUtfl", WQndt"nl £lItmltS. Rtoe:lion TQbf" SilvlfII Rolls, UnusuQf Combfll, UIIQrmtt! Combfll, Qnd WtflpomJ MQltic: So put a new twist in your gaming - try Monsters! Monsters! Approved as an outlet for antisocial ten­ dencies by the American Psychologists and Crazies Association. I METAGAMING CONCEPTS Box 15346 Austin, Texas 18161 Subscribers to our maga­ zine The Space Gamer get a discount price - $5.00. The Space Gamer appears bi­ monthly. A year (six issues) is $5.00; two years (twelve copyright © 1976, Melagaming Concepts. issues), $9.00. 3 THE SPAEE GAmER art· nau na. B Where We're Going Mostly business this time. Order problems/information: The Computer Games: TSG #7 feedback holiday season is coming so expect showed less support for computer a bit longer than usual delivery games than we'd hoped. Not that time. Third class mail is delivered there wasn't a lot of enthusiastic after first class mail if there is interest. It's just that MicroGames a backlog. and the fantasy role game did IN '!HIS ISSUE Also, be sure and let us know better. Price did seem to be a your new address as soon as you factor based on comments but the make a move- TSG is currently Bulk Universe idea rated a bit higher 3 Where We're Going fIT Mailed. Bulk Mail isn't fowarded than a computerized Metastar system unless you specifically tell the 80. A game that put you into con­ 16 Books COO U.S. Postal Service you will pay tact with other garners, computer 17 Feedback & Game Ratings postage on all mail fowarded. controlled sophistication, ratings, 21 Otherwise, the TSGs are returned to etc, etc, seemed a natural. News & Plugs us. I wish there were a way of doing 23 Art Showcase: Chung When you write to us it is best more than a bare bones game cheap. to keep your order information on a A$I,OOO hobby computer won't cut it 26 Letters seperate sheet from letters. We are A $40,000 IBM System 32 falls SPIDJIATIONS less likely to miss it that way. short, too. The advent of 16K bit With over 1,000 circulation we do MOS RAMs, cheaper peripheral de­ 4 Triplanetary: Suggestions for Steve Jackson get lots of mail. All is read at vices, and advanced microprocessor Revision least twice during the normal mail CPUs is going to help. But, it will still cost several times what 7 processing cycle. Actual letters The Soviet Manned Space Program: Robert Taylor of comment, problems, etc., will it takes to get a STELLAR CONQUEST The Next Three Years get handled three to five times. or GODSFIRE to market. Only a fraction of letters can be We do have the expertise to do 8 Sim::msen 's Trinity and Grand Duels Scott Rusch answered but we do listen very well a really superior job on computer FEATURES to all you say. TSG readers have games. More effort will go into taken us at our word about airing lowering cost. It may be that an 10 GODSFIRE Sheet gripes and problems as well as initially simpler version that can 11 Laser Weapons Conpared to Projectile Steven List giving us praise. We can't ignore cost $1 per turn will be offered. you like government and the phone Or, an even more complex version Weapons company. might be offered for the same MicroGames Project: Our Micro­ 13 THE TIHIU: Innovations Applauded William Brogden price. $1.25-$1.50 per turn may Games were the suprise hit of last seem expensive, but if you are get­ 14 Present at the Birth of Monsters: Ken St. Andre issue's feedback. All segments of ting 10-20 hours of play value from evolution of a game our readership were favorable to­ each game turn and corresponding ward the idea except for the com­ with other players, it's dirt cheap 25 GODSFIRE: Design Notes pleXity/sophistication buffs where A $1.50 paperback reads in two to REVIEWS reaction was still fair. The two three hours. $1.50 in quarters in­ key elements seem to be price and 18 to one of the new video games like stooting is not the Whole Story: 1bny Watson the shorter playtime. Also crucial TANK, BIPLANE, etc. is gone in fif­ STI>.RSHIP Review is a playable, well designed game. teen to twenty minutes. So, before Based on your response Micro­ you sneer at $1.25, think about 19 SORCERER: a review Linda Brzus owicz Games go up on our project list. To what other entertainments cost. 20 S'i'ARSHIP 'IRooPERS: a review Sumner Clarr n be a success, ie. economically Sure, a stand-alone game like possible, they will have to attain GODSFIRE is $15 for possibly hun­ a 50% to 100% larger distribution dreds of hours of play by two to than our"first games. So, let your six garners; but, you don't get such FRONI' COVER: Kenneth Rahnan local store know YQQ like SF&F gam­ complicated servicing and back­ ing and tell a friend we'll send ground computation either. $2.50 ARTISTS: Chung, Pileggi, Jaquays, Tiffin him a copy of TSG for the asking. to $3.00 per month for unique gamin~ With a little luck and your is pretty cheap. PUBLISHER: Howard T'hcmpson EDITDR: C. Ben Ostrander support TSG #9 (Jan/Feb) may see Let us know your thoughts and the announcement of the first of a ideas on computer games. A more de­ series of MicroGames. With pricing tailed feedback form based on your THE. SPACE GAMER. is published bi-rronthly by Metagaming Concepts, Box 15346 a sensitive factor don't look for comments will tell us better how to Austin, TX 7876L Copyright fc) 1976 by Metagaming Conc pts. All rights super components. Counters won't -:\0 it. re~erved. A Sl.X-l.ssue subscdjifion is $5, twelve issues $9, USA and Can­ be fully die-cut but there will be adl.an postal addresses only. Contrirutions are solicited at the base rate a color cover booklet and map. Most Good gaming, of ~¢ per ;..ord cash or l¢ per word purchase credit. Base art rate is $4 per effort will go into making the Howard Thompson page cash, $8 per page purchase credit. News itS1ls and prcxJuct announce­ rules work. Specialty short games ments accepted subject to editorial discretion. for pros that are also good starts for novices is the Goal. 4 5 get, it rolls to see whether the tion and combat-odds calculation SpEculATioNS next is attacked, and so on. Thus, have become intuitive, it may im­ if a mine enters an asteroid hex prove the game. Certainly it is more containing a dreadnaught and a cor­ realistic. TRIPLANETARY: ing. (An extra hexsheet is helpful sa ir, it rolls, first, for the All instructions are written. SOME SUGGESTIONS FOR REVISION in figuring this). Ships which leave asteroids; then (if it misses) for A ship may be ordered to accelerate under other circumstances are elimi­ the dreadnaught, and then (if it to the 'hex "northeast" of its pro­ nated." misses again) for the corsair. If jected endpoint--this is "a". The by Steve Jackson This is both more realistic the mine misses all its targets, it next hex clockwise is "b", and so (although still artificial) and much continues unaffected. on. (See Figure 1.) An overload less fr~strating. ~ote, too, that If and when a mine actually maneuver may be indicated, for in­ although you may not pursue a dis­ attacks, no special CRT is need~d. stance, as "aa." Ships not ordered TRIPLANETARY has to be consid­ abled enemy off the board, you can The mine attacks with a combat to accelerate move to their pro­ ered a first-class wargame. Because set up a reception committee at the strength of ,4, with no reductions. jected endpoints. of its SF slant, it will never point where he must return. A min~which makes an attack is Combat instructions specify command the following of, for in­ destroyed, regardless of its effect what shipes) are to fire at what stance, DIPLOMACY. However, it is Mines and Torpedoes on the target. target(s). Obviously, odds cannot be an excellent example of its genre. Under the present rules, tor­ Since any mumber of smart computed until we see where the The adaptation of "pulp" space opera pedoes are much too deadly.
Recommended publications
  • Plot and Poison: a Guidebook to Drow Matthew Sernett 2002
    Plot and Poison: A Guidebook to Drow Matthew Sernett 2002 2002 0972359923, 9780972359924 Plot and Poison: A Guidebook to Drow Green Ronin Publishing, 2002 160 pages Matthew Sernett Descend into the depths and learn the secrets of the wickedest race in the Underdark, the drow. Third in Green Ronin's Races of Renown series, Plot and Poison is a rules toolkit for players and gamemasters alike. Dragon Magazine editor Matthew Sernett delves deep into the heart of the drow, providing a book packed with new options. In addition to Races of Renown essentials like new spells, domains, prestige classes, magic items, and feats, Plot and Poison adds four new subraces, a complete drow pantheon, and power components, a new way to enhance spells. From the gorgeous cover from 3E concept artist Todd Lockwood to the detailed NPC stats of the appendix, Plot and Poison is your indispensable guide to elves you love to hate. file download fabyhoh.pdf 2009 Jason Bulmahn 560 pages ISBN:1601251505 Core Rulebook Games Pathfinder Roleplaying Game Become a brave adventurer exploring treacherous ruins, battling fearsome monsters, and making a name for yourself in a world beset by magic and evil! This Core Rulebook ISBN:0972675604 112 pages Bastards and Bloodlines Games Owen K. C. Stephens A Guidebook to Half-breeds Dec 1, 2002 Fantasirollespil Guidebook Extinction Fiction ISBN:9780786935963 The New York Times best-seller is now in paperback! Now available in paperback, Extinction is the fourth title in the epic Forgotten Realms series about one of the most popular Lisa Smedman Feb 1, 2005 371 pages Plot and Poison: A Guidebook to Drow pdf 80 pages Unholy Warrior's Handbook A Master Class Sourcebook for the D20 System Apr 1, 2003 Robert J.
    [Show full text]
  • Theescapist 065.Pdf
    The game was not terribly complex: The were quite familiar, encompassing ideas point of the game is, as CEO, to keep of companies that were no more, such as your fledgling dot-com in business. The “Butler-Hosted search engine,” or “Dot- Allen, I’m in the same boat as you on gameplay emerges through a careful Com Card Game” – whatever that is. this collectible card game thing – I don’t balance of personnel cards and skill And it was these cards that made the To The Editor: If Christian game get it. For those of you wondering, go cards, the personnel cards each carrying game really quite fun in a quirky sort of producers want to be taken seriously by have a read through Allen Varney’s an individual’s burn rate and his skill way, inspiring comments such as, “Wow, the mainstream market (in particularly article in this week’s issue of The level, and the skill cards representing an that really was a bad idea,” and “Yes! I the overseas European and Japanese Escapist, and you’ll see what I mean. action and the personnel skill required to remember the sock puppet!” market) they’re going to have to stop Perhaps this makes me a dimwit, as perform that action. designing their games as blatant well; certainly I’ll admit to some level of But I guess it’s easy to laugh in propaganda and misinformation. dimness on the topic, as many of these During the first couple of dot-com eras hindsight, knowing that these ideas were card games are a smashing success.
    [Show full text]
  • Letter-Sized Diskwar Rul Copy 1
    What do I need to play L5R Diskwars? To play L5R Diskwars, you will need an Army of Disks and one or more other players to battle against. We recommend that each player purchase a L5R Diskwars Army Set. If this is not possible, you can split the number of Disks contained in one Army Set into two smaller Armies and play a series of very small battles. It is also a good idea to acquire a ruler for measuring purposes. If one is not available, you can cut out the ruler that is printed on the bottom of this rulesheet. Winning the Game L5R Diskwars is played by using different scenarios, each with its own victory conditions. We have included several such scenarios at the end of these rules, and encourage you to make up your own scenarios as well. Anatomy of the Disks There are four types of Disks in L5R Diskwars. 1) Stronghold Disks Stronghold Disks are the largest disks in L5R Diskwars, and represent the home of your Clan. A Player may may Activate the ability on his Stronghold only if at least 75% of the points that he spent on Units and Items are disks from that Stronghold and Clan. Spell Disk Name of Spell 2) Spell Disks Army Cost There are 42 different types of Spells in of Spell L5R Diskwars. These small Disks are used Spell Rules of Play by Unit Disks with the Shugenja skill. Rank Revised (For details on Spells in the game, see the “Action: Cast a Spell” section of these rules.) Illus.
    [Show full text]
  • MARCH 1St 2018
    March 1st We love you, Archivist! MARCH 1st 2018 Attention PDF authors and publishers: Da Archive runs on your tolerance. If you want your product removed from this list, just tell us and it will not be included. This is a compilation of pdf share threads since 2015 and the rpg generals threads. Some things are from even earlier, like Lotsastuff’s collection. Thanks Lotsastuff, your pdf was inspirational. And all the Awesome Pioneer Dudes who built the foundations. Many of their names are still in the Big Collections A THOUSAND THANK YOUS to the Anon Brigade, who do all the digging, loading, and posting. Especially those elite commandos, the Nametag Legionaires, who selflessly achieve the improbable. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – The New Big Dog on the Block is Da Curated Archive. It probably has what you are looking for, so you might want to look there first. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – Don't think of this as a library index, think of it as Portobello Road in London, filled with bookstores and little street market booths and you have to talk to each shopkeeper. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to ~16,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. Some links are encoded without a hyperlink to restrict spiderbot activity. You will have to complete the link. Sorry for the inconvenience. Others are encoded but have a working hyperlink underneath. Some are Spoonerisms or even written backwards, Enjoy! ss, @SS or $$ is Send Spaace, m3g@ is Megaa, <d0t> is a period or dot as in dot com, etc.
    [Show full text]
  • ORB QUEST™ Is a Programmed Adventure for the Instruction, It W I 11 Give You Information and FANTASY TRIP™ Game System
    0RB QUEST™ More adventures in the service of Thorsz. A programmed Microquest® for use with ME LEE'" and WIZARD'" or ADVANCED MELEE'" and ADVANCED WIZARD'". Game Design: Paul c. Wagner Playtesting: Ron Hopkins Editing: Kevin Hendryx Cover Art: Robert Phillips V COPYRIGHT© 1982 Games Research Group, Inc. Al I Rights Reserved 3 2 from agai~ Enough prospered, however, to establish INTRODUCTION the base of the kingdom and dynasty of the Thorsz as it now stands. During evening rounds outside the w i. zard's "With time and the excess of luxuries brought quarters at the Thorsz's pa I ace, you are. deta 1 n~~ b~ about by these successes, the fate of the ear I i er a red-robed figure who speaks to you 1 n a su ue orbs was forgotten. Too many were content with tone. "There is a task that needs to _be done," their lot and power of the present and did not look murmurs the mage, "which is I~ the service of the forward into the future. And now, disturbing news Thorsz. It is fu I I of hardsh 1 ps and d~ngers, but Indeed has deve I oped. your rewards and renown w i I I be accord 1 ng I Y great. "The I and surrounding the rea I ms of the Thorsz Wi II you accept this bidding?" has become darker, more foreboding, and more With a silent nod you agree. dangerous. One in five patrols of the border guard "Good," mutters the wizard. "Here 1 s a to~en to returns with injury, or not at al I.
    [Show full text]
  • 103 Email: Email: [email protected] Johnthepot [email protected]
    AHIKS Europe Despatch Issue 10-3, November 2004 Secretary’s soapbox little spare time. I'll just have Chris Geggus to win the Lottery! Chris Geggus As we head toward the festive Swan Con is coming up in season (at time of writing), I March (see ad elsewhere in wonder how many this issue) and, once again, boardgames will be appear- highly recommended. Not the ing in Christmas stockings greatest culinary experience this year. To a degree you will ever have, but a good boardgames have been tradi- friendly weekend. For anyone tional fare for many young- who is nervous of trying their sters and some adults over first AHIKS weekend, just pop Picture re- the years, but what about in during the Saturday and moved to mini- nowadays? The success of you'll find a game very quick- mize file size Trivial Pursuit, Mensa Con- ly. We don't bite (I exclude nections and some of the Jackie here as a non-mem- more family-oriented " Ger- ber). If you're not sure, give man Games " has proved to War & Peace show 2004 - A StuG III Ausf G be good news for boardgam- ers in general. We must have brought some new converts me a call. into our hobby. Most people, with any modicum of intelli- We have been reviewing our membership list and have War & Peace Show 2004 A gence, enjoy games on an StuG III Ausf G occasional basis. As long as had to cull a few members for the games are fun, attractive, non-payment of subs for the easy to learn and quick-ish to last couple of years.
    [Show full text]
  • Dragon Magazine #127
    CONTENTS Magazine Issue #127 Vol. XII, No. 6 SPECIAL ATTRACTIONS November 1987 15 Cal1 to Arms: The fighters world, from berserkers to battlefields. 16 Lords & Legends Kyle Gray Four famous warriors from European myth and legend. 22 No Quarter! Arn Ashleigh Parker Publisher Mike Cook Creative combat for fighters with style. 26 Bazaar of the Bizarre The readers Editor A magical treasury of bows and bolts for arcane archers. Roger E. Moore 32 Two Hands Are Better Than One Donald D. Miller Assistant editor Fiction editor When a two-handed sword becomes a three-handed sword, and other handy facts. Robin Jenkins Patrick L. Price 36 In Defense of the Shield Tim Merrett Editorial assistants A good shield might be the best friend youll ever have. Eileen Lucas Barbara G. Young 38 Fighting for Keeps Roy G. Schelper Debbie Poutsch Georgia Moore Your new castle is full of orcs? Its BATTLESYSTEM supplement time! Art director 46 In the Heat of the Fight Sean Holland Roger Raupp Berserkers, ambushes, fanatics, tribal champions all in a days work. Production Staff 48 A Menagerie of Martial Arts Len Carpenter Marilyn Favaro Gloria Habriga Twenty all-new martial-arts styles for Oriental Adventures. Colleen OMalley OTHER FEATURES Subscriptions Advertising 8 Role-playing Reviews Ken Rolston Pat Schulz Mary Parkinson Game designers rush in where deities fear to tread. Creative editors 56 The Ecology of the Yeti Thomas Kiefer Ed Greenwood Jeff Grubb A particularly chilling encounter on the high glaciers. 62 Arcane Lore Arthur Collins Selections from a lost tome on lifes little illusions.
    [Show full text]
  • Field Manual: Mercenaries, Revisedprovides an in Depth Look at Modern Mercenary Operations, Including Where to Go for the Best Contracts and Most Active Battlegrounds
    10977 WARRIORSWARRIORS WANTED!WANTED! ® ™ REVISED WARRIORSWARRIORS WANTED!WANTED! ad enough of fighting for king and country? Sick of HH being told what to do and who to kill, and hanging your butt out on the line every day just so some career-climbing general can reap the benefits of your hard work? Do you think you can measure up in the big leagues, and carve your name into the history books for all time? Well, bud, now it’s time to put up or shut up, because not everyone is cut out for the rough and tumble life of today’s mercenary! War’s a dangerous business, and for the professional soldier, survival ain’t as simple as coming out of the firefight alive! Classic BattleTech Field Manual: Mercenaries, Revisedprovides an in depth look at modern mercenary operations, including where to go for the best contracts and most active battlegrounds. Over sixty of the Inner Sphere’s best-known mercenary commands are profiled here including histories, officers, and favorite tactics. Special rules enable you to bring each of these famous outfits to life in your own Classic BattleTech campaigns, while updated rules provide players with detailed instructions for creating and running their own mercenary commands both on and off the field. Compatible with both the Classic BattleTech board game and the Classic BattleTech RPG system, Classic BattleTech Field Manual: Mercenaries, Revised lets you finally prove once and for all if you have what it takes to find fame and fortune as a real mercenary! FANPRO FIELD MANUAL: MERCENARIES TABLE OF CONTENTS PARTING
    [Show full text]
  • Copie De RMM1 2012
    The Roleplaying Game of Heroic Adventure in the Mythic Age LEGENDARY GAMES STUDIO 2012 Silver Jubilee Edition 1 MAZES & minotaurs THE ROLEPLAYING GAME OF HEROIC ADVENTURE IN THE MYTHIC AGE BOOK ONE: PLAYERS MANUAL Original M&M Dedication: This game is dedicated to Ray Harryhausen. The authors also wish to thank Gary Gygax & Dave Arneson, Ken St-André, Greg Stafford & Steve Perrin, Ian Livingstone & Steve Jackson, Dave Morris & Oliver Johnson… and all the other explorers of legends, without whom this game would never have existed. What a weird and wonderful odyssey it has been! Revised Edition Dedication: This new book is dedicated to all the gamers on this planet who have contributed to the whole Mazes & Minotaurs experience by their talent, inspiration, dedication, support or critical advice. The original M&M rules were written by a French gamer from an original concept created by a British gamer. Since then, the game has been enriched by creative contributions from American, Italian, Swedish and Spanish gamers and has sparked the interest of people all over the world, from Portugal to Germany, Poland, Israel, Canada, Greece… making the Mazes & Minotaurs odyssey a truly unique and international experience. Gamers from all countries unite!!! This Silver Jubilee Edition of the Revised M&M Players Manual was released in March 2012. It includes various rule adjustments and clarifications, MAZES & MINOTAURS many of which were originally published in the Revised Second Edition official Minotaur webzine between 2007 and 2011. Book I: Players Manual Credits Includes full rules on character creation (with 12 classes!), combat and magic. Original Concept: Paul Elliott Book II: Maze Masters Guide Original Game Design: Olivier Legrand Includes chapters on mythic lore, creatures and Extra Material: Luigi Castellani, Reid San Filippo.
    [Show full text]
  • The Wurst of Grimtooth's Traps.Pdf
    Created by: Additional Rick Loomis, Steve Crompton, Liz Content for Wurst Of...: Danforth and the staff of Flying Buffalo. Scott Greene, Clark Peterson and Steve Crompton Original Contributors: New d20 Content: Grimtooth the Troll with Paul O’Connor, Betty Kopf, Pat Scott Greene and Clark Peterson Mueller, Rick Loomis, S.S.Crompton, Scot Rhoads, Todd Diesen, Mike Stackpole, Michael Austin, Cliff Baird, Developer: Michael von Glahn, Greg Day, Michael Arner, Caroline Bill Webb and Clark Peterson J. Maher, Larry DiTillo, Charles Mollenhauer, Pat Mueller, Andy Beauchamp, Ted Rassieur, Matt Nadelhaft, Bran- Producer: don Corey, Chris Andrews, Roy Cram, Todd Miller, Clark Peterson Chris Alexander, Paul Ronkas, Brian Lawton, Chris Herborth, Andrew Bander, Joseph Yeager, Chris Hubbard, Layout and Design: Dan Lambert, Bob Brown, David Stevens, Phil Dean, Mike Chaney Barry Sullivan, Charles Scott Kimball, Maughn Matsuoka, David McConnell, Jason Lujan, Sefan Jones, J. Walker, Interior Art: John R. Greer, John T. T. Logenbaugh, Lara Abrash, Steve Crompton, Michael Von Glahn and Scott Jackson Mark O’Green, Edward Schoonover, Pat Mueller, J.E. Todd, Brian Hammond, Mark Bassett, Dan Manning, Special Thanks: Matt Nadelhaft, Fred Meyer, David Steven Moskowitz, To Rick Loomis, Steve Crompton and the folks at Flying P.D.J. Wright, Rick Bourgeois, Dr. Paul Ronkas, Chris Buffalo who were good enough to let us come over and play in Crotty, Brent Jones, Joe Formichella, Laurel Goulding, the Dungeon of Doom! It was a pleasure to be able to bring Andrew Bander, Brian Lawton, Dan Logans, George Grimmy to the new edition of the rules. Andricopulos, David Stevens, Brian Moroz, John R.
    [Show full text]
  • Fine Games 2020 Annual Clearance
    12/5/2020 11:10:05AM Fine Games' 2020 Annual Clearance Catalog Page 1 of 52 Great Games at Really GREAT Prices ! www.FineGames.com/eoy_clear.htm Fine Games, 2078 Madrona St., North Bend, OR 97459-2143 USA email: [email protected] 541-756-4711 10am-9pm PST Fine Games' 2020 Annual Clearance Catalog is Big, Really BIG!. The largest sale we have ever offered. Initially, it includes a wide-ranging assortment of 672 games, magazines & gaming accessories -- nearly a third of the games we stock. Most are new & undamaged games or mags we simply have a few too many of; many are new games that suffered some minor damage at the hands of UPS. Many are too difficult to sell in the limited time before we begin to retire. Together, these sale items offer a thousand opportunities for great Xmas gifts for yourself or a significant other, some fun reading about game products from your past & others you might not know of. All at especially attractive prices. The Deal is this: We list 672 1056 items here with a special, clearance price good only during this sale, once each year. Choose as many or as few games as you wish. Contact us by phone (at 541-756-4711) or email ([email protected]) to place your order by 11/30/2020, and deliver payment to us promptly thereafter. In as little as 2 days later, your goodies will arrive in your awaiting hands. All bought at especially attractive Clearance Sale prices. Just act fast as these are offered first-come, first served, and are generally available in quantities of one, each (or sometimes 2 or 3).
    [Show full text]
  • 6/21/2014 Games Inventory List Page 1 Game Name Game Type Genre
    Games Inventory List 6/21/2014 Game Name Game Type Genre # of Players 7 Wonders Board Game Ancient Civilization 2 - 7+ Acquire (3M Company 1968) Board Game Finance / Strategy 2 - 6 Advanced Squad Leader + various scenarios Board Game World War II 2+ Air Cav (West End Games - Mordern Warfare 1985) Board Game Modern / Wargame 2 All Things Zombie Board Game Post Apocalypse 1 - 6 Betrayal at House on the Hill Board Game Adventure / Horror 3 - 6 Cosmic Encounters + Expansions Board Game Sci-fi / Strategy 3 - 5 Eclipse + Rise of the Ancients Expansion Board Game Sci-fi / Strategy 2 - 6+ Feudal (3M Company 1968) Board Game Medieval / Strategy 2 - 6 Firefight (SPI / TSR reprint) Board Game Modern / Wargame 2 Forbidden Desert Board Game Adventure / Strategy 2 - 4 Forbidden Island Board Game Adventure / Strategy 2 - 4 Gears of War Board Game Sci-fi / Post Apoc 1 - 4 Hegemonic Board Game Sci-fi / Strategy 2 - 6 Level 7 - Omega Protocol Board Game Sci-fi / Horror 2 - 6 Lodz: Blitzkrieg in the East 1914 (Wargamer Mag 1984) Board Game World War I 2 Nuklear Winter 68 + Heart of Darkness Board Game Modern / Wargame 2 -3 Ogre - Designer Edition Board Game Sci-fi / Wargame 2+ Pandemic + One the Brink & In the Lab Expansions Board Game Modern 2 - 4+ Panzergruppe Guderian (SPI - 1976) Board Game World War II 2 Richthofen's War (Avalon Hill - 1972) Board Game World War I 2 Robinson Crusoe: Adventure on Cursed Island Board Game Adventure 1 - 4 Shadow Hunters Board Game Anime / Horror 4 - 8 Small World + Expansion Board Game Fantasy / Strategy 2 - 6 Starship
    [Show full text]