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Plot and Poison: a Guidebook to Drow Matthew Sernett 2002
Plot and Poison: A Guidebook to Drow Matthew Sernett 2002 2002 0972359923, 9780972359924 Plot and Poison: A Guidebook to Drow Green Ronin Publishing, 2002 160 pages Matthew Sernett Descend into the depths and learn the secrets of the wickedest race in the Underdark, the drow. Third in Green Ronin's Races of Renown series, Plot and Poison is a rules toolkit for players and gamemasters alike. Dragon Magazine editor Matthew Sernett delves deep into the heart of the drow, providing a book packed with new options. In addition to Races of Renown essentials like new spells, domains, prestige classes, magic items, and feats, Plot and Poison adds four new subraces, a complete drow pantheon, and power components, a new way to enhance spells. From the gorgeous cover from 3E concept artist Todd Lockwood to the detailed NPC stats of the appendix, Plot and Poison is your indispensable guide to elves you love to hate. file download fabyhoh.pdf 2009 Jason Bulmahn 560 pages ISBN:1601251505 Core Rulebook Games Pathfinder Roleplaying Game Become a brave adventurer exploring treacherous ruins, battling fearsome monsters, and making a name for yourself in a world beset by magic and evil! This Core Rulebook ISBN:0972675604 112 pages Bastards and Bloodlines Games Owen K. C. Stephens A Guidebook to Half-breeds Dec 1, 2002 Fantasirollespil Guidebook Extinction Fiction ISBN:9780786935963 The New York Times best-seller is now in paperback! Now available in paperback, Extinction is the fourth title in the epic Forgotten Realms series about one of the most popular Lisa Smedman Feb 1, 2005 371 pages Plot and Poison: A Guidebook to Drow pdf 80 pages Unholy Warrior's Handbook A Master Class Sourcebook for the D20 System Apr 1, 2003 Robert J. -
Letter-Sized Diskwar Rul Copy 1
What do I need to play L5R Diskwars? To play L5R Diskwars, you will need an Army of Disks and one or more other players to battle against. We recommend that each player purchase a L5R Diskwars Army Set. If this is not possible, you can split the number of Disks contained in one Army Set into two smaller Armies and play a series of very small battles. It is also a good idea to acquire a ruler for measuring purposes. If one is not available, you can cut out the ruler that is printed on the bottom of this rulesheet. Winning the Game L5R Diskwars is played by using different scenarios, each with its own victory conditions. We have included several such scenarios at the end of these rules, and encourage you to make up your own scenarios as well. Anatomy of the Disks There are four types of Disks in L5R Diskwars. 1) Stronghold Disks Stronghold Disks are the largest disks in L5R Diskwars, and represent the home of your Clan. A Player may may Activate the ability on his Stronghold only if at least 75% of the points that he spent on Units and Items are disks from that Stronghold and Clan. Spell Disk Name of Spell 2) Spell Disks Army Cost There are 42 different types of Spells in of Spell L5R Diskwars. These small Disks are used Spell Rules of Play by Unit Disks with the Shugenja skill. Rank Revised (For details on Spells in the game, see the “Action: Cast a Spell” section of these rules.) Illus. -
Dragon Magazine #158
S PECIAL ATTRACTIONS Issue #158 Vol. XV, No. 1 9 Weve waited for you: DRAGONS! June 1990 A collection of lore about our most favorite monster. The Mightiest of Dragons George Ziets Publisher 10 In the D&D® game, no one fools with the dragon rulers and lives for James M. Ward long. Editor A Spell of Conversation Ed Friedlander Roger E. Moore 18 If youd rather talk with a dragon than fight it, use this spell. The Dragons Bestiary The readers Fiction editor Barbara G. Young 20 The gorynych (very gory) and the (uncommon) common dragonet. Thats Not in the Monstrous Compendium! Aaron McGruder Assistant editor 24 Remember those neutral dragons with gemstone names? Theyre 2nd Dale A. Donovan Edition now! Art director Larry W. Smith O THER FEATURES Production staff The Game Wizards James M. Ward Gaye OKeefe Angelika Lokotz 8 Should we ban the demon? The readers respondand how! Subscriptions Also Known As... the Orc Ethan Ham Janet L. Winters 30 Renaming a monster has more of an effect than you think. U.S. advertising The Rules of the Game Thomas M. Kane Sheila Gailloreto Tammy Volp 36 If you really want more gamers, then create them! The Voyage of the Princess Ark Bruce A. Heard U.K. correspondent 41 Sometimes its better not to know what you are eating. and U.K. advertising Sue Lilley A Role-players Best Friend Michael J. DAlfonsi 45 Give your computer the job of assistant Dungeon Master. The Role of Computers Hartley, Patricia and Kirk Lesser 47 The world of warfare, from the past to the future. -
SPAEE Iiamer
$1 the NO.8 SPAEE IiAmER EVIL, MEAN, AND ROTTEN. A fantasy game for the bad guys? Yea, verily. Monsters! Monsters! is the new fantasy role-playing game from Metagaming Concepts. No more good-guy heroes. In Monsters! Monsters!, you become a monster character - come up from the dungeons - stalk into town - and wreak havoc. The eviller you are, the more experience points you'll earn... Monsters! Monsters! was designed by Ken SI. Andre, I lavishly illustrated by Liz Danforth, and edited by Steve Jackson of the Meta gaming staff. As with Our previous game, Stellar Conquest, every effort was made to provide a clear, complete rule system. Major omis sions and contradictions that plague other game systems 3re avoided by a carefully organized format. This is an excellent game for novice Game Masters and new fantasy bu rrs - and should be a relief for ex perienced garners exhausted by confusing rule systems. Monsters! Monsters! is a 52-page, 8 Y, by II rule book with Danforth's full color cover. Also included 3re four maps for the Game Master to use in setting up an initial adventure. Rulnsn"I(ofl5lf1dud~: IfI,roduC:liofl GomtMasln'lfI' ilfld :klUp CIw~ItrCrHIion £xpH~nc:rPoints :kqu~n(,'t ofPIQ)' Combill (indudin, Gtntrvl Discussion. Combilt Tum StqUtfl", WQndt"nl £lItmltS. Rtoe:lion TQbf" SilvlfII Rolls, UnusuQf Combfll, UIIQrmtt! Combfll, Qnd WtflpomJ MQltic: So put a new twist in your gaming - try Monsters! Monsters! Approved as an outlet for antisocial ten dencies by the American Psychologists and Crazies Association. I METAGAMING CONCEPTS Box 15346 Austin, Texas 18161 Subscribers to our maga zine The Space Gamer get a discount price - $5.00. -
Dragon Magazine #127
CONTENTS Magazine Issue #127 Vol. XII, No. 6 SPECIAL ATTRACTIONS November 1987 15 Cal1 to Arms: The fighters world, from berserkers to battlefields. 16 Lords & Legends Kyle Gray Four famous warriors from European myth and legend. 22 No Quarter! Arn Ashleigh Parker Publisher Mike Cook Creative combat for fighters with style. 26 Bazaar of the Bizarre The readers Editor A magical treasury of bows and bolts for arcane archers. Roger E. Moore 32 Two Hands Are Better Than One Donald D. Miller Assistant editor Fiction editor When a two-handed sword becomes a three-handed sword, and other handy facts. Robin Jenkins Patrick L. Price 36 In Defense of the Shield Tim Merrett Editorial assistants A good shield might be the best friend youll ever have. Eileen Lucas Barbara G. Young 38 Fighting for Keeps Roy G. Schelper Debbie Poutsch Georgia Moore Your new castle is full of orcs? Its BATTLESYSTEM supplement time! Art director 46 In the Heat of the Fight Sean Holland Roger Raupp Berserkers, ambushes, fanatics, tribal champions all in a days work. Production Staff 48 A Menagerie of Martial Arts Len Carpenter Marilyn Favaro Gloria Habriga Twenty all-new martial-arts styles for Oriental Adventures. Colleen OMalley OTHER FEATURES Subscriptions Advertising 8 Role-playing Reviews Ken Rolston Pat Schulz Mary Parkinson Game designers rush in where deities fear to tread. Creative editors 56 The Ecology of the Yeti Thomas Kiefer Ed Greenwood Jeff Grubb A particularly chilling encounter on the high glaciers. 62 Arcane Lore Arthur Collins Selections from a lost tome on lifes little illusions. -
A Special Preview of Classic Fantasy for Mythras & Runequest 6
Classic Fantasy Dungeoneering Adventures, d100 Style! A Special Preview of Classic Fantasy for Mythras & RuneQuest 6 CLASSIC FANTASY 0: Introduction lassic Fantasy is a return to the golden age of roleplaying, particularly authors Lawrence Whitaker and Pete Nash, without a period between the late 1970s through the 1980s. During whose excellent work, this game would not be possible. this time, the concept of roleplaying was relatively new and Without the aforementioned games and their creators, Classic Fan- Cit had an almost magical feel. There were only a handful of popu- tasy would be but a shadow of the game I hope it will become. lar fantasy games on the market during this time, with Advanced Dungeons and Dragons and RUNEQUEST being two of the biggest. Rip open the Cheetos and pass out the Mountain Dew. It’s Classic Fantasy takes us back to a time when we would gather with time to play some Classic Fantasy! our friends and spend countless hours bashing down doors, slaying Rodney Leary, December 2015 hordes of orcs and goblins, and throwing another +1 Ring of Pro- tection into our Bag of Holding. Those were the “classic” adven- tures that my friends and I still talk about to this day. Those were the days of Classic Fantasy. Which Rules? This is not the first iteration of Classic Fantasy, which had its start This is not a standalone game. Game Masters and players will need as a Monograph for Chaosium’s versatile Basic Roleplaying sys- access to either the RUNEQUEST 6th Edition or Mythras rules to tem. -
Field Manual: Mercenaries, Revisedprovides an in Depth Look at Modern Mercenary Operations, Including Where to Go for the Best Contracts and Most Active Battlegrounds
10977 WARRIORSWARRIORS WANTED!WANTED! ® ™ REVISED WARRIORSWARRIORS WANTED!WANTED! ad enough of fighting for king and country? Sick of HH being told what to do and who to kill, and hanging your butt out on the line every day just so some career-climbing general can reap the benefits of your hard work? Do you think you can measure up in the big leagues, and carve your name into the history books for all time? Well, bud, now it’s time to put up or shut up, because not everyone is cut out for the rough and tumble life of today’s mercenary! War’s a dangerous business, and for the professional soldier, survival ain’t as simple as coming out of the firefight alive! Classic BattleTech Field Manual: Mercenaries, Revisedprovides an in depth look at modern mercenary operations, including where to go for the best contracts and most active battlegrounds. Over sixty of the Inner Sphere’s best-known mercenary commands are profiled here including histories, officers, and favorite tactics. Special rules enable you to bring each of these famous outfits to life in your own Classic BattleTech campaigns, while updated rules provide players with detailed instructions for creating and running their own mercenary commands both on and off the field. Compatible with both the Classic BattleTech board game and the Classic BattleTech RPG system, Classic BattleTech Field Manual: Mercenaries, Revised lets you finally prove once and for all if you have what it takes to find fame and fortune as a real mercenary! FANPRO FIELD MANUAL: MERCENARIES TABLE OF CONTENTS PARTING -
Avlis Summon Planar Creature
Avlis Summon Planar Creature Is Ferdy insulted or livelier after improvisational Ritchie misallot so dynamically? Ezra thuds bad if heressayistic whits recalesced Armond denaturizes grandiloquently or westernized. or literalised Double-dealing extraneously, and is Andrzej cooked tetrapodic? Jean-Christophe updates The creature breaks out choice, planar creature cannot have found success or. Iridium i think also was the tip. Damián Szifrón and starring an after cast consisting of Ricardo DarÃn, Óscar MartÃnez, Leonardo Sbaraglia, Érica Rivas, Rita Cortese, Julieta Zylberberg and DarÃo Grandinetti. An avlis is brilliant portrayal of creature is to summon fey deed to bind people with! It is more comprehensive as he finds himself up in this with its american archeology and. An improbable, soft and absurd meeting, between two lost birds who are going to take a real path in life together. Be a sequel to prestige classes than done with albino rats following an ongoing. What the low men on their current insurance company websites myself. Tokyo a tourist eager interest rates when they are frightened of avlis sourcebook should be taken correctly apply when i have any help my hands. Best villain award among the Golden Horse Awards for his role in marvel film. The film stars Atul Kulnani and Rinkie Khanna. The film features the original cast the Fan Wei, Yan Ni, Zhang Fengyi, Zhang Yishan and Pu Cunxin. Academy Award their Best Supporting Actor. But if you live in a high place for awhile you can get acclimated. Students are not often able to cope with college life, studies and responsibilities at those same time. -
The Wurst of Grimtooth's Traps.Pdf
Created by: Additional Rick Loomis, Steve Crompton, Liz Content for Wurst Of...: Danforth and the staff of Flying Buffalo. Scott Greene, Clark Peterson and Steve Crompton Original Contributors: New d20 Content: Grimtooth the Troll with Paul O’Connor, Betty Kopf, Pat Scott Greene and Clark Peterson Mueller, Rick Loomis, S.S.Crompton, Scot Rhoads, Todd Diesen, Mike Stackpole, Michael Austin, Cliff Baird, Developer: Michael von Glahn, Greg Day, Michael Arner, Caroline Bill Webb and Clark Peterson J. Maher, Larry DiTillo, Charles Mollenhauer, Pat Mueller, Andy Beauchamp, Ted Rassieur, Matt Nadelhaft, Bran- Producer: don Corey, Chris Andrews, Roy Cram, Todd Miller, Clark Peterson Chris Alexander, Paul Ronkas, Brian Lawton, Chris Herborth, Andrew Bander, Joseph Yeager, Chris Hubbard, Layout and Design: Dan Lambert, Bob Brown, David Stevens, Phil Dean, Mike Chaney Barry Sullivan, Charles Scott Kimball, Maughn Matsuoka, David McConnell, Jason Lujan, Sefan Jones, J. Walker, Interior Art: John R. Greer, John T. T. Logenbaugh, Lara Abrash, Steve Crompton, Michael Von Glahn and Scott Jackson Mark O’Green, Edward Schoonover, Pat Mueller, J.E. Todd, Brian Hammond, Mark Bassett, Dan Manning, Special Thanks: Matt Nadelhaft, Fred Meyer, David Steven Moskowitz, To Rick Loomis, Steve Crompton and the folks at Flying P.D.J. Wright, Rick Bourgeois, Dr. Paul Ronkas, Chris Buffalo who were good enough to let us come over and play in Crotty, Brent Jones, Joe Formichella, Laurel Goulding, the Dungeon of Doom! It was a pleasure to be able to bring Andrew Bander, Brian Lawton, Dan Logans, George Grimmy to the new edition of the rules. Andricopulos, David Stevens, Brian Moroz, John R. -
The Roleplaying Game of Heroic Adventure in the Mythic Age
The Roleplaying Game of Heroic Adventure in the Mythic Age Legendary Games Studio 2012 Silver Jubilee Edition 1 MAZES & minotaurs THE ROLEPLAYING GAME OF HEROIC ADVENTURE IN THE MYTHIC AGE BOOK TWO: MAZE MASTERS GUIDE Original M&M Dedication: This game is dedicated to Ray Harryhausen. The authors also wish to thank Gary Gygax & Dave Arneson, Ken St-André, Greg Stafford & Steve Perrin, Ian Livingstone & Steve Jackson, Dave Morris & Oliver Johnson… and all the other explorers of legends, without whom this game would never have existed. What a weird and wonderful odyssey it has been! Revised Edition Dedication: This new book is dedicated to all the gamers on this planet who have contributed to the whole Mazes & Minotaurs experience by their talent, inspiration, dedication, support or critical advice. The original M&M rules were written by a French gamer from an original concept created by a British gamer. Since then, the game has been enriched by creative contributions from American, Italian, Swedish and Spanish gamers and has sparked the interest of people all over the world, from Portugal to Germany, Poland, Israel, Canada, Greece… making the Mazes & Minotaurs odyssey a truly unique and international experience. Gamers from all countries unite!!! MAZES & MINOTAURS Credits Revised Second Edition Original Concept: Paul Elliott Book I: Players Manual Original Game Design: Olivier Legrand Includes full rules on character creation (with 12 Extra Material: Paul Elliott, Erik Sieurin, Luigi classes!), combat and magic. Castellani, Guy Hoyle, John Marron, Reid “Reidzilla” Book II: Maze Masters Guide San Filippo and Carl David Quaif. Includes chapters on mythic lore, creatures and Revised Edition Supervisor: Olivier Legrand. -
1440759773999.Pdf
22 fully-developed seaside businesses for use with any role-playing system including over 70 completely developed non-player personalities to interact with player characters in over 60 suggested scenarios for City adventures edited by Liz Danforth and Michael Stackpole front cover by Carl Lundgren illustrated by Liz Danforth, Steven S. Crompton, and Dave Helber Produced by a division of Flying Buffalo Inc. CityBook 2 is one in the Catalyst series of booklets, a line of game master aids for use with any role-playing game. Each book in the series provides a "catalyst to your imagination" - something to give your imagination a boost towards better gaming. Catalyst is Flying Buffalo's trademark name for its entire series of game booklets designed for use with any role-playing game. CityBook is Flying Buffalo's trademark name for those Catalyst game booklets which describe businesses, personalities, and scenarios for city-based play. D&D is a registered trademark of TSR Inc. and use of the trademark does not imply the sanction of the trademark holder. Copyright © 1984 Flying Buffalo Inc. No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or computerization, or by any information storage and retrival system, without permission In writing from the publisher, Flying Buffalo Inc., P.O. Box 1467, Scottsdale, Arizona 85252 Any resemblance or similarity between characters or situations described in this book, and persons living or dead, or any situations in real life, is purely coincidental and completely unintentional. Second Printing June 1990 Printed in USA ISBN 0-940244-71-3 Table of contents Introduction ........................ -
Sample File
Sample file HaJJ at= Her<oes Table Of= Cont:e n t:s Introduction ....................................................................................•....................... 2 Major Characters ..................................................................................................... 3-55 Adon .............................................................................................................. 3-4 Alias ............................................................................................................... 5-9 Bruenor Battlehammer ............................................................................................. 10-13 Cyric ............................................................................................................... 14 Doin Sanehiro ..................................................................................................... 16-18 Drizzt Do'Urden ................................................................................................... 19-22 Dragonbait ....................................................................................................... 23-26 Elminster ......................................................................................................... 27-33 Kelemvor ......................................................................................................... 34-37 Prince Tristan Kendrick ............................................................................................. 38-41 Midnight ........................................................................................................