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Read Book the Paladin Ebook, Epub
THE PALADIN PDF, EPUB, EBOOK C. J. Cherryh | 400 pages | 01 Jan 2002 | Baen Books | 9780671318376 | English | Riverdale, United States The Paladin PDF Book The hydraulic conveyor system is removed by crews as it is slower than moving the rounds by hand. In the French courtly literature of the 12th century, the paladins are the twelve closest companions of Charlemagne , comparable to the role of the Knights of the Round Table in Arthurian romance. It takes place in a fictional country modeled on Tang Dynasty China. Dragon Lady Femme fatale Tsundere. Archived from the original on 12 November Even with Lay on Hands, 1st-level characters are frail and a single attack could take you from full hit points to 0. The Furman community is so close and interconnected, we should all make an effort to understand individuals for who they are and not judge them based on what we think we know. During the 19th and early 20th centuries the term was reused outside fiction for small numbers of close military confidants serving national leaders. Jane's Armour and Artillery. Archived from the original on 16 March As a character class in video games, the Paladin stock character was introduced in , in The Bard's Tale. With little use for your Bonus Action, a bite attack provides a great way to temporarily increase your damage output. Download as PDF Printable version. COVID has given college coaches extra time to recruit this fall. Paladins make an excellent Face, but with only Persuasion on their skill list you will want to find Deception and Intimidation from your background. -
Dragons of Faerûn Spreadsheet
Dragon CR Status Gender (Class) Age Kind Lair / Domain Details / Fate Source Aaronarra 19 Living Male old copper W High Moor Elminster's Ecologies: The High Moor 28 Adamarondor 24 Living Male ancient gold Wanders (steed of the Polyhedron #108 6 Magister) Aeglyl Dreadclaw 15 Living Male old fang Cormyr Elminster's Daughter 337 Aerihykloarara — Dead Female old white Unknown Slain by Kauth Dragon #244 57 Aerosclughpalar, 26 Living Male druid 11 old gold Tall Trees, High Forest The Savage Frontier 8, Mintiper's "Gildenfire" (Mielikki) Chapbook, Champions of Valor 78 Aghazstamn — Disembodied Male wyrm blue Unknown Slain by Shandril Cult of the Dragon 24, 26 dracolich Shessair Agoshyrvor, "The — Dead Male young green Cormanthor Fall of Myth Drannor 31 Verdant" Agrelia 15 Living Female adult silver Chondalwood, Chondath Swords of the Iron Legion 36 Agyrtclughwaur — Dead Female wyrm green Forest of Wyrms Serpent Kingdoms 105 Alaerurrgos 3 Living Female wyrmling bronze The Wealdath, Tethyr Lands of Intrigue: Amn 53 Alasklerbanbastos, the 28 Dracolich Male great blue Dragonback Mountain, Code of the Harpers 37, Cult of the "Great Bone Wyrm" wyrm Riders in the Sky Mountains Dragon 53, Lost Empires of Faerun 62, 63 Alglaudyx — Destroyed Male wyrm black The North Code of the Harpers 27, Cult of the dracolich Dragon 26 Alhazmabad 23 Living Male wyrm copper Lurath, Pirate Isles Pirates of the Fallen Stars 63 Alrue Crownshield 13 Living Female adult song The Wyrmworks, Dragon #322 85 Silverymoon Altagos 10 Living Male young brown Wyrmwell, Starspire -
Dragon Magazine #151
Issue #151 SPECIAL ATTRACTIONS Vol. XIV, No. 6 Into the Eastern Realms: November 1989 11 Adventure is adventure, no matter which side of the ocean you’re on. Publisher The Ecology of the Kappa David R. Knowles Jim Ward 14 Kappa are strange, but youd be wise not to laugh at them. Editor Soldiers of the Law Dan Salas Roger E. Moore 18 The next ninja you meet might actually work for the police. Fiction editor Earn Those Heirlooms! Jay Ouzts Barbara G. Young 22Only your best behavior will win your family’s prize katana. Assistant editors The Dragons Bestiary Sylvia Li Anne Brown Dale Donovan 28The wang-liang are dying out — and they’d like to take a few humans with them. Art director Paul Hanchette The Ecology of the Yuan-ti David Wellman 32To call them the degenerate Spawn of a mad god may be the only nice Production staff thing to say. Kathleen C. MacDonald Gaye OKeefe Angelika Lukotz OTHER FEATURES Subscriptions The Beastie Knows Best Janet L. Winters — Hartley, Patricia, and Kirk Lesser 36 What are the best computer games of 1989? You’ll find them all here. U.S. advertising Role-playing Reviews Sheila Gailloreto Tammy Volp Jim Bambra 38Did you ever think that undead might be . helpful? U.K. correspondent The Role of Books John C. Bunnell and U.K. advertising 46 New twists on an old tale, and other unusual fantasies. Sue Lilley The Role of Computers — Hartley, Patricia, and Kirk Lesser 52 Fly a Thunderchief in Vietnam — or a Silpheed in outer space. -
Immortals' Realm
EpicMail presents Immortals’ Realm Version 2.2 Legends II Module First published 1990 in the USA. EpicMail is an Official Licensee, all Legends copyrighted material by Midnight Games, provided with permission. Initial concept and design by Bill Combs, Reagan Schaupp and Scott Bargelt. Reworked in August 2002 Reworked and expanded (Version 2.0) by Jens-Uwe Rüsse, Harald Gehringer, Herwig Dobernigg, Markus Freystätter, Klaus Bachler and Johannes Klapf. Graphics by Danny Willis. Game map by Herwig Bachler. Downloadable map can be found at: www.harlequingames.com Legends II Game System TABLE OF CONTENTS TABLE OF CONTENTS ..................................................................................................................................................... 2 INTRODUCTION ................................................................................................................................................................ 3 OVERVIEW.......................................................................................................................................................................... 5 SETUP RULES ..................................................................................................................................................................... 7 HISTORY OF VERANA ..................................................................................................................................................... 8 FACTIONS......................................................................................................................................................................... -
A Plethora of Paladins Alignment Is Everything to These Seven Npcs by Christopher Wood
A plethora of paladins Alignment is everything to these seven NPCs by Christopher Wood Editors introduction Night covered him as he rode through the forest, and he shivered at This article was received and accepted prior to the publication of the realization that darkness was the element of his enemy. the Unearthed Arcana volume, in which paladins were made a Aan felt his bold mount beneath him. The warhorse had served subclass of the cavalier. Thus, the article presents these variant him well in his years of service to the church, hard years of the serv- paladin subclasses as subclasses of the fighter. Of course, these ice that only a paladin can give. He rode now in that service, toward classes may be treated as separate from true paladins, since the the stronghold of Gulgazh the shadowed, the chaotic, the anti- article makes paladin a generic term for any holy warrior who paladin. Swords would be bloodied before the sun rose again. promotes the causes of his or her alignment. Anti-paladins were dealt with in the article, The Anti-Paladin, The struggle is as ancient as life itself. The two vastly diverging reprinted from DRAGON® issue #39 in the Best of DRAGON alignments, lawful good and chaotic evil, represent the truest of Magazine, Volume 2. Use of these classes as player characters is not convictions. They are the extremes. recommended, as they have not been playtested for balance and But extremes are always facets of a greater whole, and without the tend to duplicate powers from existing classes. middle, the extremes represent nothing. -
Paladin Energy Ltd Annual Report 2009 a Global Perspective Realising Today’S Opportunities and Identifying Tomorrows
PALADIN ENERGY LTD ANNUAL REPORT 2009 A GLOBAL PERSPECTIVE REALISING TODAY’S OPPORTUNITIES AND IDENTIFYING TOMORROWS Langer Heinrich CONTENTS Highlights 2 Directors’ Report 62 Chairman’s Letter 4 Remuneration Report 68 Nuclear Power – Resilience & Growth 6 Contents Of The Financial Report 77 Management Discussion And Analysis 10 Consolidated Income Statements 78 Review Of Operations 16 Consolidated Balance Sheets 79 Health & Safety 32 Consolidated Statements Of Changes In Equity 80 Financial Review 34 Parent Entity Statements Of Changes In Equity 81 Sustainable Development 44 Consolidated Cash Flow Statements 82 Environment 45 Notes To The Consolidated Financial Statements 83 Social Responsibility 49 Directors’ Declaration 158 Our People 52 Independent Audit Report 159 Corporate Governance Statement 54 Additional Information 161 Corporate Directory 165 COMPANY PROFILE Paladin Energy Ltd’s principal activity is the acquisition, exploration, evaluation, development and operation of uranium mines and the sale and trading of uranium oxide (U3O8). It is listed on the Australian Securities Exchange (Member of S&P/ASX100), the Toronto Stock Exchange and the Namibian Stock Exchange under the symbol “PDN” and currently operates two uranium mines in Namibia (Langer Heinrich) and Malawi (Kayelekera). Paladin is a world leader in modern uranium extraction, with its two mines being the first new conventional uranium mines developed in the past 25 years, both at the forefront of new technology. CORPORATE VALUES CREATE shareholder wealth and develop the CONTRIBUTE to the growth and prosperity of the considerable opportunities it has countries in which Paladin operates by generated to become a major player in conducting operations in an efficient the global uranium supply market. -
Paladin Energy Ltd
PALADIN ENERGY LTD ACN 061 681 098 ANNUAL REPORT 2010 2 CONTENTS __________________________________________________________________________________ CORPORATE VALUES AND KEY ACHIEVEMENTS .......................................................................... 3 CHAIRMAN’S LETTER ......................................................................................................................... 5 INSIGHTS FROM THE MANAGING DIRECTOR/CEO ......................................................................... 6 NUCLEAR POWER – GROWTH ASSURED ........................................................................................ 8 MANAGEMENT DISCUSSION AND ANALYSIS ................................................................................ 11 REVIEW OF OPERATIONS .......................................................................................................... 13 HEALTH & SAFETY ...................................................................................................................... 31 FINANCIAL REVIEW ..................................................................................................................... 34 SUSTAINABLE DEVELOPMENT ....................................................................................................... 45 ENVIRONMENT………………………………………………………………………………………… .... 45 SOCIAL RESPONSIBILITY……………………………………………………………………………. ... 49 OUR PEOPLE…………………………………………………………………………………………… ... 54 COPORATE GOVERNANCE STATEMENT ..................................................................................... -
Dragon Magazine #158
S PECIAL ATTRACTIONS Issue #158 Vol. XV, No. 1 9 Weve waited for you: DRAGONS! June 1990 A collection of lore about our most favorite monster. The Mightiest of Dragons George Ziets Publisher 10 In the D&D® game, no one fools with the dragon rulers and lives for James M. Ward long. Editor A Spell of Conversation Ed Friedlander Roger E. Moore 18 If youd rather talk with a dragon than fight it, use this spell. The Dragons Bestiary The readers Fiction editor Barbara G. Young 20 The gorynych (very gory) and the (uncommon) common dragonet. Thats Not in the Monstrous Compendium! Aaron McGruder Assistant editor 24 Remember those neutral dragons with gemstone names? Theyre 2nd Dale A. Donovan Edition now! Art director Larry W. Smith O THER FEATURES Production staff The Game Wizards James M. Ward Gaye OKeefe Angelika Lokotz 8 Should we ban the demon? The readers respondand how! Subscriptions Also Known As... the Orc Ethan Ham Janet L. Winters 30 Renaming a monster has more of an effect than you think. U.S. advertising The Rules of the Game Thomas M. Kane Sheila Gailloreto Tammy Volp 36 If you really want more gamers, then create them! The Voyage of the Princess Ark Bruce A. Heard U.K. correspondent 41 Sometimes its better not to know what you are eating. and U.K. advertising Sue Lilley A Role-players Best Friend Michael J. DAlfonsi 45 Give your computer the job of assistant Dungeon Master. The Role of Computers Hartley, Patricia and Kirk Lesser 47 The world of warfare, from the past to the future. -
Drow of the Underdark
™ 95726720_Ch00.indd 1 2/22/07 3:03:16 PM Shadowborn Warrior . .52 Clothing . .98 Spider Companion . .52 Tools . .101 Contents Spiderfriend Magic . .52 Artifacts . .103 Introduction . 4 Staggering Critical . .52 Surprising Riposte . .52 Chapter 5: Chapter 1: Umbral Spell . .52 Monsters of the Underdark . 105 All About the Drow . 7 Vermin Trainer . .53 Adamantine Spider . 106 A Day in the Life . .7 Verminfriend . .53 Chwidencha . 108 Society and Culture . .9 Versatile Combatant . .53 Draegloth . .110 Law, Tradition, and Government . .10 Ambush Feats . .53 Dragon, Deep . .114 Drow Psychology . .13 Gloom Strike . .54 Elf, Albino Drow (Szarkai) . .118 Religion . .15 Sickening Strike . .54 Goblinoid . 120 Rites and Rituals of Lolth . .15 Terrifying Strike . .54 Husk Vermin . 126 CONTENTS TABLE OF Servants of Lolth . .17 Venomous Strike . .54 Kuo-Toa . 129 Lolth . .19 Divine Feats . .54 Lizard, Giant . .133 Houses of the Drow . .20 Divine Intercession . .54 Quaggoth . 136 Structure and Composition . .20 Lolth’s Boon . .54 Shunned . .140 House Authority . .21 Lolth’s Caress . .54 Spider, Monstrous . .141 House Interaction . .21 Profane Agony . .54 Troll . .145 Duties and Benefi ts . .22 Vile Feats . .55 Venom Ooze . .148 Family Units . .24 Unspeakable Vow . .55 Drow Life . .26 Vow of Decadence . .55 Chapter 6: Leisure . .27 Vow of the Spider Queen . .55 Campaigns and Adventures . 150 Arts and Crafts . .27 Vow of Vengeance . .56 Drow Campaigns . 150 Technology and Magic. .28 Weapon Style Feats . .56 Drow Cities and Environs . 153 Love . 29 Despana School . .56 Sample Drow . 160 War . 30 Eilservs School . .56 Anybys Velifane . 160 Death . .31 Inlindl School . .56 Keveras Lorakythe . -
Paladin Rising Paladins Are Warriors Who Are Sworn to Uphold the Cause of Good
Paladin Rising Paladins are warriors who are sworn to uphold the cause of Good. It is the dream of every paladin to transcend this corrupt world and become a demigod. During this Journey to Ascension, a paladin will face many moral dilemmas, for things are never as they seem. This is a game about good people who do bad things.You are tightly bound by your oath to never do evil. The more good things you do, the higher you rise. The more evil things you do, the faster you fall. As a paladin, you will be thrown into morally obnoxious situations where you must avoid doing evil at all costs. Concoct a plan on the edge of logical absurdity. Get someone else’s hands dirty. Whatever it takes. As long as you didn’t technically do anything wrong, you’ll be in the clear. Character Creation Holy Points (HP): Each paladin begins play with four Holy Points. Holy Points are the core of this game. When a paladin performs a good deed, regardless of intention, he gains a number of Holy Points. When a paladin performs an evil deed, regardless of intention, he loses some Holy Points. When a paladin’s HP falls below zero, he falls from grace and loses his status as a paladin, along with all of his paladin powers. He can only be redeemed by going on an Apology Quest. If a paladin obtains twelve Holy Points, he becomes a demigod. Skills: Skills indicate what a paladin is good at. A paladin has 24 skill points to allocate to his skills as he sees fit. -
128 Map & Handout Supplement Produced by Paizo Publishing, Llc
#128 MAP & HANDOUT SUPPLEMENT PRODUCED BY PAIZO PUBLISHING, LLC. WWW.PAIZO.COM Joachim Barrum THE CHAMPION’S BELT by Tito Leati The Champion’s Games are here! Gladiators from around the world converge in the Free City! Yet this year, something dire festers in the arena’s foundations, for its director plots one of the final omens heralding the Age of Worms. An Age of Worms Adventure Path sce- nario for 9th-level characters. Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 1 DUNGEON 128 Supplement Celeste Ekaym Smallcask Eva Widermann Eva Widermann Loris Raknian Okoral Eva Widermann Eva Widermann Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 2 DUNGEON 128 Supplement Bozal Zahol Froghemoth Eva Widermann Eva Widermann Steve Prescott Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 3 DUNGEON 128 Supplement Robert Lazzaretti Robert Lazzaretti Robert Lazzaretti Robert Lazzaretti Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 4 DUNGEON 128 Supplement Robert Lazzaretti Robert Lazzaretti Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 5 DUNGEON 128 Supplement Robert Lazzaretti Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 6 DUNGEON 128 Supplement Robert Lazzaretti Dungeon #128 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. -
A Special Preview of Classic Fantasy for Mythras & Runequest 6
Classic Fantasy Dungeoneering Adventures, d100 Style! A Special Preview of Classic Fantasy for Mythras & RuneQuest 6 CLASSIC FANTASY 0: Introduction lassic Fantasy is a return to the golden age of roleplaying, particularly authors Lawrence Whitaker and Pete Nash, without a period between the late 1970s through the 1980s. During whose excellent work, this game would not be possible. this time, the concept of roleplaying was relatively new and Without the aforementioned games and their creators, Classic Fan- Cit had an almost magical feel. There were only a handful of popu- tasy would be but a shadow of the game I hope it will become. lar fantasy games on the market during this time, with Advanced Dungeons and Dragons and RUNEQUEST being two of the biggest. Rip open the Cheetos and pass out the Mountain Dew. It’s Classic Fantasy takes us back to a time when we would gather with time to play some Classic Fantasy! our friends and spend countless hours bashing down doors, slaying Rodney Leary, December 2015 hordes of orcs and goblins, and throwing another +1 Ring of Pro- tection into our Bag of Holding. Those were the “classic” adven- tures that my friends and I still talk about to this day. Those were the days of Classic Fantasy. Which Rules? This is not the first iteration of Classic Fantasy, which had its start This is not a standalone game. Game Masters and players will need as a Monograph for Chaosium’s versatile Basic Roleplaying sys- access to either the RUNEQUEST 6th Edition or Mythras rules to tem.