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Sample file MAGISTER'S MISCELLANY Of old, the mouths of Mystra made known to all who have Power, this: that by the blessing of the goddess, one mage shall be the Lady’s champion, and master of magery. This one, called the Magister, does not rule, but rather wanders the Realms doing as desired, for good or ill; and in time is cast down by other mages, and the mouths of Mystra shall name a new Magister. Thus the Art shall live and grow, in strife and mystery, and never know the stifling yoke of law nor of authority. And the Art shall grow stronger, for magely ambition grows with skill-in-art, and those waxing stronger will seek out incumbent weakness; from strife-of-art shall come greater strength. In the proper choosing of an enemy, each Magister brings glory, and greater strength, to the office. And in the seeking of that office, each magic brings glory, and greater strength, to the Art. —Albaerum, Sage of Neverwinter INTRODUCTION n 1988, TSR published The Magister - A Sourcebook For The Forgotten Realms. Written by Ed Greenwood (creator of the Forgotten Realms) and Steve Perrin (legendary designer of RuneQuest and Elfquest), it contained a wide variety of spellbooks and magic items. IThis book updates the magic items from The Magister to fifth editionDungeons & Dragons rules. Each has been carefully and thoughtfully updated, but DMs must be forewarned: Most of them are very powerful indeed, and are bound to have a profound impact on your game. The acquisition of one of them should be a character-defining quest, and their distribution should never be taken lightly. Most of the items described hereafter are unique, irrespective of their “rarity.” One might be found in a dragon’s hoard and another in a king’s vaults, and yet another carried by a bandit chieftain who has no idea how legend has come to touch their life. Each item’s entry starts with a bit of lore so you can use it to build the item’s mystical, legendary feel. Enjoy! R P Davis The Netherlands, 2020 CREDITS Designer: R P Davis Editor: Kai Linder Cover Art: Anderson Maia—www.andersonmaiaart.com Interior Art: Nathanaël Roux, Enmanuel "Lema" Martinez, Publisher's Choice Quality Stock Art (c) Rick Hershey / Fat Goblin Games, Daniel Comerci – danielcomerci.com, Eric Pommer / Mindplaces All art used with permission and under license DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product names, and their respective logos are trade- Samplemarks of Wizards of the Coast in the USA and other countries. file This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. All other original material in this work is copyright (c) 2020 R P Davis & Kabouter Games and published under the Community Content Agreement for Dungeon Masters Guild. 2 MAGISTER'S MISCELLANY RMOR As an action, you can make a melee weapon attack A with the shield. On a hit, you must make a DC 10 s noted in the Introduction, most of Dexterity saving throw. On a failed save, Grimjaw the armor and shields listed hereunder affects one of your magic items, if you have any. On a are unique. Rarity is given merely as an success, it affects one of the target’s magic items, if any. estimate of the item's power. Be sure Roll a d100 and consult the Grimjaw Effects Table to Ato remain cognizant of the item's story determine the effect. when adding it to your story. If a creature makes an attack roll against you with a magic weapon or item and the attack roll misses by DZANCE’S GUARDIAN 5 or more, it strikes Grimjaw. Roll on the Grimjaw Armor (shield), very rare (requires attunement) Effects Table. Long ago, the ranger Dzance found this shield in GRIMJAW EFFECTS TABLE the depths of Gauntlgrym. When he retired to Silverymoon, he passed the shield on to a brash young d100 Effect knight called Belpir, who promptly disappeared. 01–20 Item has one charge drained from it; if the item has no charges, its powers are suppressed for 1 hour. Dzance’s guardian was lost. Recently, however, reports 21–65 Item turns and attacks wielder, either striking using from the Vilhon Reach tell of a genasi adventurer from the wielder’s attack bonuses (if it’s a weapon), or Akanûl who wields a shield that, if it isn’t Dzance’s firing one charge or magical attack (if it’s a charged guardian, is a damn fine copy. Some guess that it is the item). genuine item, brought back to Faerûn after centuries 66–80 Item has all magical powers and abilities negated roaming the planes. for 1 minute 81–95 Item is completely drained of all magical powers While holding the shield, it radiates an aura of forever (artifacts are unaffected). protective magic that encloses your entire body. If you’re 96–100 Grimjaw discharges some of its magic into the item; targeted by a magic missile spell, you take no damage the item permanently gains 1d6 additional charges, and the missiles targeting you are reflected back at or a +1 bonus to hit and damage rolls if it has no the caster. charges. In addition, the shield absorbs lightning. You have HAWKSTONE’S BULWARK immunity to lightning damage, and whenever you Armor (shield), legendary (requires attunement) would take lightning damage the shield gains a number of charges equal to the damage that would be dealt. As Sages wise in the lore of Vaasa, Damara, and Narfell an action, you can make a melee weapon attack with the note this shield was borne by the ranger Hawkstone, shield. On a hit, the target takes lightning damage equal who battled evil giants along the edges of the Great to the number of charges the shield has. All charges are Glacier. On his death, he was entombed in a shrine, lost after 1 minute, you hit a creature with the shield along with all his gear. Decades later, his tomb was attack, or you doff the shield. raided by adventurers and his equipment looted; not only was this shield part of his collection, so was his legendary blade Durelva. Hawkstone’s bulwark is said to GRIMJAW have been itself looted from the hoard of the great black Armor (shield), very rare dragon Yindoth, though sages are uncertain as to the Beaten and battered, the only physical characteristics of veracity of this claim. In any case, none now know from this shield that remain known are that it never rusts— whence came the shield. not even if attacked by a rust monster—and the name Forged from a 2-inch-thick slab of a strange metal “Grimjaw” is engraved on the inside of its rim. It should unknown to Faerûn, the shield is enchanted to weigh be pointed out that no sage is sure who “Grimjaw” was no more than a common wooden shield. Black leather or is. straps secure it to the wielder’s arm. Grimjaw was last seen in the possession of an orc You have a +2 bonus to AC. This bonus is in addition chieftain in The Vast. How it got there, from its last to the shield’s normal bonus to AC. known location near the Great Rift, is unknown, as the last sage to travel into The Vast to inquire disappeared. In addition, as an action you can command the shield Sampleto transform itself into a bridge.file The bridge is 5 inches The shield has a very powerful ability that functions thick, 5 feet wide, and up to 60 feet long. One end of independently of the bearer’s wishes: it can cancel the the bridge appears in an unoccupied space within 5 abilities of other magical items with which it comes into feet of you. contact—including those borne by its wielder. MAGISTER'S MISCELLANY 3 The bridge can support up to 5,000 pounds at a LAERAL’S SPELL SHIELD time. Exceeding that limit causes it to revert back into Armor (shield), legendary (requires attunement) a shield, leaving the creatures upon it with no means of Made of the same silvery metal alloy as Laeral’s storm support. As long as its weight limit isn’t exceeded, the armor, the Open Lord crafted her spell shields at the bridge remains for 30 days or until you use an action same time as she crafted the armor. Like the armor, no to grasp one of its straps and command it to turn back one can replicate the shields, though many have tried, into a shield. Nothing short of a wish spell can cause and Laeral has never shared the secret of their making. the shield to change forms without the command of the attuned creature. You have a +1 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC. If you’re targeted with a ranged weapon attack and the attack misses by LAERAL’S STORM ARMOR 5 or more, the missile rebounds and flies back at your Armor (plate), legendary (requires attunement) attacker, using the same to hit roll result. Devised by the far-famed Laeral Silverhand, Chosen While holding this shield, you are immune to the of Mystra and consort to Blackstaff Khelben Arunsun, following spells: Bigby’s hand, blade barrier, shillelagh, now Open Lord of Waterdeep, these suits of plate armor and spiritual weapon.