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The International Elfquest Fan Club Handbook, a Guide That Will, We Hope, Answer Your Questions About the General Workings of the Club
THE INTERNATIONAL ELFQUEST FAN CLUB HANDBOOK 1 ✧ WELCOME TO THE HANDBOOK by Richard Pini You are holding in your hands (if you’ve printed this out) or reading (on your monitor screen) the International Elfquest Fan Club Handbook, a guide that will, we hope, answer your questions about the general workings of the Club. It contains material which originally appeared in the Lodestone, the newsletter of the previous incarnation of the Elfquest Fan Club, as well as information gleaned from your questions and comments over the last twenty years plus. In preparing this handbook, I’ve drawn heavily on earlier editions from the earlier Club; that information worked well then and I have every hope that it will work well now. I have tried to anticipate the kinds of things you might like to know about — like choosing your own elf-name, getting involved with or starting a local Holt, and so on. What I have not done is to try to answer all the questions members ask about the story of Elfquest itself, about things that have happened in the past or might happen in the future. Since Wendy and I began the Elfquest saga, the number of stories and characters has grown beyond our wildest imaginings; there’ve been tales told from the beginnings of the Wolfriders all the way through the future of the World of Two Moons (called in those times, Abode). Warp Graphics has published (or overseen the publication of) dozens of issues of various Elfquest comics, a revised (and thick!) edition of the Elfquest Gatherum, a Wolfrider’s Guide, several paperback novelizations and short story anthologies.. -
Dragon Magazine #158
S PECIAL ATTRACTIONS Issue #158 Vol. XV, No. 1 9 Weve waited for you: DRAGONS! June 1990 A collection of lore about our most favorite monster. The Mightiest of Dragons George Ziets Publisher 10 In the D&D® game, no one fools with the dragon rulers and lives for James M. Ward long. Editor A Spell of Conversation Ed Friedlander Roger E. Moore 18 If youd rather talk with a dragon than fight it, use this spell. The Dragons Bestiary The readers Fiction editor Barbara G. Young 20 The gorynych (very gory) and the (uncommon) common dragonet. Thats Not in the Monstrous Compendium! Aaron McGruder Assistant editor 24 Remember those neutral dragons with gemstone names? Theyre 2nd Dale A. Donovan Edition now! Art director Larry W. Smith O THER FEATURES Production staff The Game Wizards James M. Ward Gaye OKeefe Angelika Lokotz 8 Should we ban the demon? The readers respondand how! Subscriptions Also Known As... the Orc Ethan Ham Janet L. Winters 30 Renaming a monster has more of an effect than you think. U.S. advertising The Rules of the Game Thomas M. Kane Sheila Gailloreto Tammy Volp 36 If you really want more gamers, then create them! The Voyage of the Princess Ark Bruce A. Heard U.K. correspondent 41 Sometimes its better not to know what you are eating. and U.K. advertising Sue Lilley A Role-players Best Friend Michael J. DAlfonsi 45 Give your computer the job of assistant Dungeon Master. The Role of Computers Hartley, Patricia and Kirk Lesser 47 The world of warfare, from the past to the future. -
A Special Preview of Classic Fantasy for Mythras & Runequest 6
Classic Fantasy Dungeoneering Adventures, d100 Style! A Special Preview of Classic Fantasy for Mythras & RuneQuest 6 CLASSIC FANTASY 0: Introduction lassic Fantasy is a return to the golden age of roleplaying, particularly authors Lawrence Whitaker and Pete Nash, without a period between the late 1970s through the 1980s. During whose excellent work, this game would not be possible. this time, the concept of roleplaying was relatively new and Without the aforementioned games and their creators, Classic Fan- Cit had an almost magical feel. There were only a handful of popu- tasy would be but a shadow of the game I hope it will become. lar fantasy games on the market during this time, with Advanced Dungeons and Dragons and RUNEQUEST being two of the biggest. Rip open the Cheetos and pass out the Mountain Dew. It’s Classic Fantasy takes us back to a time when we would gather with time to play some Classic Fantasy! our friends and spend countless hours bashing down doors, slaying Rodney Leary, December 2015 hordes of orcs and goblins, and throwing another +1 Ring of Pro- tection into our Bag of Holding. Those were the “classic” adven- tures that my friends and I still talk about to this day. Those were the days of Classic Fantasy. Which Rules? This is not the first iteration of Classic Fantasy, which had its start This is not a standalone game. Game Masters and players will need as a Monograph for Chaosium’s versatile Basic Roleplaying sys- access to either the RUNEQUEST 6th Edition or Mythras rules to tem. -
Copie De RMM1 2012
The Roleplaying Game of Heroic Adventure in the Mythic Age LEGENDARY GAMES STUDIO 2012 Silver Jubilee Edition 1 MAZES & minotaurs THE ROLEPLAYING GAME OF HEROIC ADVENTURE IN THE MYTHIC AGE BOOK ONE: PLAYERS MANUAL Original M&M Dedication: This game is dedicated to Ray Harryhausen. The authors also wish to thank Gary Gygax & Dave Arneson, Ken St-André, Greg Stafford & Steve Perrin, Ian Livingstone & Steve Jackson, Dave Morris & Oliver Johnson… and all the other explorers of legends, without whom this game would never have existed. What a weird and wonderful odyssey it has been! Revised Edition Dedication: This new book is dedicated to all the gamers on this planet who have contributed to the whole Mazes & Minotaurs experience by their talent, inspiration, dedication, support or critical advice. The original M&M rules were written by a French gamer from an original concept created by a British gamer. Since then, the game has been enriched by creative contributions from American, Italian, Swedish and Spanish gamers and has sparked the interest of people all over the world, from Portugal to Germany, Poland, Israel, Canada, Greece… making the Mazes & Minotaurs odyssey a truly unique and international experience. Gamers from all countries unite!!! This Silver Jubilee Edition of the Revised M&M Players Manual was released in March 2012. It includes various rule adjustments and clarifications, MAZES & MINOTAURS many of which were originally published in the Revised Second Edition official Minotaur webzine between 2007 and 2011. Book I: Players Manual Credits Includes full rules on character creation (with 12 classes!), combat and magic. Original Concept: Paul Elliott Book II: Maze Masters Guide Original Game Design: Olivier Legrand Includes chapters on mythic lore, creatures and Extra Material: Luigi Castellani, Reid San Filippo. -
The Significant Other: a Literary History of Elves
1616796596 The Significant Other: a Literary History of Elves By Jenni Bergman Thesis submitted for the degree of Doctor of Philosophy Cardiff School of English, Communication and Philosophy Cardiff University 2011 UMI Number: U516593 All rights reserved INFORMATION TO ALL USERS The quality of this reproduction is dependent upon the quality of the copy submitted. In the unlikely event that the author did not send a complete manuscript and there are missing pages, these will be noted. Also, if material had to be removed, a note will indicate the deletion. Dissertation Publishing UMI U516593 Published by ProQuest LLC 2013. Copyright in the Dissertation held by the Author. Microform Edition © ProQuest LLC. All rights reserved. This work is protected against unauthorized copying under Title 17, United States Code. ProQuest LLC 789 East Eisenhower Parkway P.O. Box 1346 Ann Arbor, Ml 48106-1346 DECLARATION This work has not previously been accepted in substance for any degree and is not concurrently submitted on candidature for any degree. Signed .(candidate) Date. STATEMENT 1 This thesis is being submitted in partial fulfilment of the requirements for the degree of PhD. (candidate) Date. STATEMENT 2 This thesis is the result of my own independent work/investigation, except where otherwise stated. Other sources are acknowledged by explicit references. Signed. (candidate) Date. 3/A W/ STATEMENT 3 I hereby give consent for my thesis, if accepted, to be available for photocopying and for inter-library loan, and for the title and summary to be made available to outside organisations. Signed (candidate) Date. STATEMENT 4 - BAR ON ACCESS APPROVED I hereby give consent for my thesis, if accepted, to be available for photocopying and for inter-library loan after expiry of a bar on accessapproved bv the Graduate Development Committee. -
Avlis Summon Planar Creature
Avlis Summon Planar Creature Is Ferdy insulted or livelier after improvisational Ritchie misallot so dynamically? Ezra thuds bad if heressayistic whits recalesced Armond denaturizes grandiloquently or westernized. or literalised Double-dealing extraneously, and is Andrzej cooked tetrapodic? Jean-Christophe updates The creature breaks out choice, planar creature cannot have found success or. Iridium i think also was the tip. Damián Szifrón and starring an after cast consisting of Ricardo DarÃn, Óscar MartÃnez, Leonardo Sbaraglia, Érica Rivas, Rita Cortese, Julieta Zylberberg and DarÃo Grandinetti. An avlis is brilliant portrayal of creature is to summon fey deed to bind people with! It is more comprehensive as he finds himself up in this with its american archeology and. An improbable, soft and absurd meeting, between two lost birds who are going to take a real path in life together. Be a sequel to prestige classes than done with albino rats following an ongoing. What the low men on their current insurance company websites myself. Tokyo a tourist eager interest rates when they are frightened of avlis sourcebook should be taken correctly apply when i have any help my hands. Best villain award among the Golden Horse Awards for his role in marvel film. The film stars Atul Kulnani and Rinkie Khanna. The film features the original cast the Fan Wei, Yan Ni, Zhang Fengyi, Zhang Yishan and Pu Cunxin. Academy Award their Best Supporting Actor. But if you live in a high place for awhile you can get acclimated. Students are not often able to cope with college life, studies and responsibilities at those same time. -
The Roleplaying Game of Heroic Adventure in the Mythic Age
The Roleplaying Game of Heroic Adventure in the Mythic Age Legendary Games Studio 2012 Silver Jubilee Edition 1 MAZES & minotaurs THE ROLEPLAYING GAME OF HEROIC ADVENTURE IN THE MYTHIC AGE BOOK TWO: MAZE MASTERS GUIDE Original M&M Dedication: This game is dedicated to Ray Harryhausen. The authors also wish to thank Gary Gygax & Dave Arneson, Ken St-André, Greg Stafford & Steve Perrin, Ian Livingstone & Steve Jackson, Dave Morris & Oliver Johnson… and all the other explorers of legends, without whom this game would never have existed. What a weird and wonderful odyssey it has been! Revised Edition Dedication: This new book is dedicated to all the gamers on this planet who have contributed to the whole Mazes & Minotaurs experience by their talent, inspiration, dedication, support or critical advice. The original M&M rules were written by a French gamer from an original concept created by a British gamer. Since then, the game has been enriched by creative contributions from American, Italian, Swedish and Spanish gamers and has sparked the interest of people all over the world, from Portugal to Germany, Poland, Israel, Canada, Greece… making the Mazes & Minotaurs odyssey a truly unique and international experience. Gamers from all countries unite!!! MAZES & MINOTAURS Credits Revised Second Edition Original Concept: Paul Elliott Book I: Players Manual Original Game Design: Olivier Legrand Includes full rules on character creation (with 12 Extra Material: Paul Elliott, Erik Sieurin, Luigi classes!), combat and magic. Castellani, Guy Hoyle, John Marron, Reid “Reidzilla” Book II: Maze Masters Guide San Filippo and Carl David Quaif. Includes chapters on mythic lore, creatures and Revised Edition Supervisor: Olivier Legrand. -
Sample File
Sample file HaJJ at= Her<oes Table Of= Cont:e n t:s Introduction ....................................................................................•....................... 2 Major Characters ..................................................................................................... 3-55 Adon .............................................................................................................. 3-4 Alias ............................................................................................................... 5-9 Bruenor Battlehammer ............................................................................................. 10-13 Cyric ............................................................................................................... 14 Doin Sanehiro ..................................................................................................... 16-18 Drizzt Do'Urden ................................................................................................... 19-22 Dragonbait ....................................................................................................... 23-26 Elminster ......................................................................................................... 27-33 Kelemvor ......................................................................................................... 34-37 Prince Tristan Kendrick ............................................................................................. 38-41 Midnight ........................................................................................................ -
Sample File Advanced Dungeonsj^Pragons
Sample file Advanced Dungeonsj^pragons OFFICIAL GAME ACCESSORY THE LORDS OF DARKNESS Table of Contents INTRODUCTION 2 Tales From Beyond the Grave 4 Skeletons 4 Ghouls and Ghasts 15 Wights 22 Shadows 29 Mummies 34 Vampires 42 Ghosts 51 Spectres 59 Iich 67 The Night Gallery 76 A Mundane Guide to Sample file 85 The Lords of Darkness 92 Credits: Authors: Ed Greenwood (Introduction, Lich, Mundane Guide, ADVANCED DUNGEONS & DRAGONS, AD&D, FORGOTTEN REALMS, Lords of Darkness), Deborah Christian (Skeletons, Shadows, DRAGON, PRODUCTS OF YOUR IMAGINATION, and the TSR logo are trademarks Spectre), Michael Stackpole (Zombies), Pauljaquays (Ghouls owned by TSR, Inc. and Ghasts, Mummies), Steve Perrin (Wights), Vince Garcia Distributed to the book trade in the United States by Random House, Inc., and in (Vampires, Ghosts), Jean Rabe (Vampires). Canada by Random House of Canada, Ltd. Distributed to the toy and hobby trade by regional distributors. Distributed in the United Kingdom by TSR Ltd. Editing: Scott Martin Bowles This material is protected under the copyright laws of the United States of America. Any Project Coordinators: Bruce A. Heard, Karen S. Boomgarden reproduction or unauthorized use of the material or artwork presented herein in prohibited without the express written permission of TSR, Inc. Cover Art: Jeff Easley Interior An: Karl Waller ° 1988 TSR, Inc. All Rights Reserved. Printed in U.S.A. Cartography: Dave LaForce ISBN 0-88038-622-3 Typography: Kimjanke $8.95 US Keylining: Stephanie Tabat 9240 924OXXX15O1 TSR, Inc. TSR Ltd. POB 756 120 Church End, Cherry Hinton Lake Geneva, Cambridge CB1 3LB TSR, Inc. WI 53147 PRODUCTS OF YOUR IMAGINATION™ England INTRODUCTION AND DMING UNDEAD With a final sharp, splintering sound, DMs devising their own undead adven- of shuffling zombies chill farmers and the door gave way. -
PAVIS NOTES, NEW MONSTERS, Steve Perrin ...MAP of the LUNAR EMPIRE, Greg Stafford ...GODS AN
CONTENTS TH IS ISSUE : ED I TOR I AL, Greg Stafford ........................... 2 PAVIS NOTES, NEW MONSTERS, Steve Perrin ......... 7 SARTAR HIGH COUNCIL, Greg Stafford .............. 10 BACK TO BOARDGAMES, Glenn L. Williams .......... 18 MAP OF THE LUNAR EMPIRE, Greg Stafford ........ 23 GODS AND GODDESSES OF GLORANTHA: DE I TI ES OF DARKNESS, Greg Stafford ........ 24 SARTARI TE MAGIC REGIMENTS,Ray Turney and Greg Stafford ........................ 29 TROLL BALL, Greg Stafford ......................... 31 ART CREDITS THIS ISSUE TOM CLARK- Front Cover, 11, 21, 24, 26 Steve Oliff - 1 William Church - 2, 5, 9, 17, 20, 28, 31, 33, 34, 36 Steve Swenston - 4, 8, 16, 30, Back Cover Steve Lortz - 27, THE WYRM' S FOOTNOTES #77 , Copyright (c)1979 by Greg Stafford. Theives and Ill-doers Beware! Arachne Solara protects these contents! Address all letters, questions, Sampleweregild, etc. to THE CHAOSIUM,P.0.BOX 6302, Albany, file CA., 94706. Please enclose SASE for an answer. Thanks. Subscription information on page 22 HELLO AGAIN! Miniature Figures" is amusing but high This issue of WF is a Dragon Pass ly inaccurate. special, though I didn't plan it that Well, enough bitching for now on way. However, the King Arthur's Knight's that subject. I will just have to make article which I'd received and planned to official sounding noises I guess. And use had to undergo some test playing and who knows, with some fan support we might revision. Then I received some new KAK even make a showing! material which I am looking over and I will try to include it next issue. -
Contemporary American Comic Book Collection, Ca
http://oac.cdlib.org/findaid/ark:/13030/ft567nb3sc No online items Guide to the Contemporary American Comic Book Collection, ca. 1962 - ca. 1994PN6726 .C66 1962 Processed by Peter Whidden Department of Special Collections and University Archives 2002 ; revised 2020 Green Library 557 Escondido Mall Stanford 94305-6064 [email protected] URL: http://library.stanford.edu/spc PN6726 .C66 19621413 1 Language of Material: English Contributing Institution: Department of Special Collections and University Archives Title: Contemporary American Comic Book Collection Identifier/Call Number: PN6726 .C66 1962 Identifier/Call Number: 1413 Physical Description: 41 box(es)41 comic book boxes ; 28 x 38 cm.(ca. 6000 items) Date (inclusive): circa 1962 - circa 1994 Abstract: The collection consists of a selection of nearly 6000 issues from approximately 750 titles arranged into three basic components by publisher: DC Comics (268 titles); Marvel Comics (224 titles); and other publishers (280 titles from 72 publishers). Publication dates are principally from the early 1960's to the mid-1990's. Collection Scope and Content Summary The collection consists of a selection of nearly 6000 issues from approximately 750 titles arranged into three basic elements: DC Comics, Marvel Comics, and various other publishers. Publication dates are principally from the mid-1960's to the early 1990's. The first part covers DC titles (268 titles), the second part covers Marvel titles (224 titles), and the third part covers miscellaneous titles (280 titles, under 72 publishers). Parts one and two (DC and Marvel boxes) of the list are marked with box numbers. The contents of boxes listed in these parts matches the sequence of titles on the lists. -
Sea of Fallen Stars Steven E
Sea of Fallen Stars Steven E. Schend Credits Design and Development: Steven E. Schend Original Designs (Ilbratha, Red Book of War): Ed Greenwood Original Designs (Pirate Isles, misc. Inner Sea): Ed Greenwood, Jeff Grubb, Steve Perrin, Curtis Scott Undersea AD&D® Rules Designs: Bruce Cordell, Keith Strohm, and Skip Williams Editing: Dale A. Donovan and Roger E. Moore Creative Direction: David Wise and Kij Johnson Art Director: Paul Hanchette Cover Art: Jeff Easley Interior Art: Ned Dameron Cartography: Dennis Kauth, Rob Lazzaretti Graphic DesignSample and Production: file Dee Barnett Typography: Eric Haddock Special Thanks To Ed Greenwood, Mel Odom, Phil Athans, Bryon Wischstadt, Grant Christie, Eric Boyd, Andrew Hackard, Mark Sehestedt, George Krashos, and Jon Pickens for all their aid in keeping me and this project afloat. I owe you each a hefty tankard of grog! Note to Readers: The people, locations, and events described herein take place within the scope of the Threat from the Sea novel trilogy by Mel Odom and published by Wizards of the Coast. This game supplement is set after the events of the second and third novels of that trilogy, Under Fallen Stars and The Sea Devils Eye. If you intend to read these books (and you do, dont you?), please be aware that this supplement, by necessity, reveals major elements of the books plot. Campaign setting based on the original campaign world of Ed Greenwood. Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson. Part I: ATOP THE WAVES . 4 Ruins ........................................................................................... 20 Chapter 1: Faerûns Inner Sea ............................................