Finding Aid to the Sid Sackson Collection, 1867-2003
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Concord Mcnair Scholars Research Journal
Concord McNair Scholars Research Journal Volume 9 (2006) Table of Contents Kira Bailey Mentor: Rodney Klein, Ph.D. The Effects of Violence and Competition in Sports Video Games on Aggressive Thoughts, Feelings, and Physiological Arousal Laura Canton Mentor: Tom Ford, Ph.D. The Use of Benthic Macroinvertebrates to Assess Water Quality in an Urban WV Stream Patience Hall Mentor: Tesfaye Belay, Ph.D. Gene Expression Profiles of Toll-Like Receptors (TLRs) 2 and 4 during Chlamydia Infection in a Mouse Stress Model Amanda Lawrence Mentor: Tom Ford, Ph.D. Fecal Coliforms in Brush Creek Nicholas Massey Mentor: Robert Rhodes Appalachian Health Behaviors Chivon N. Perry Mentor: David Matchen, Ph.D. Stratigraphy of the Avis Limestone Jessica Puckett Mentors: Darla Wise, Ph.D. and Darrell Crick, Ph.D. Screening of Sorrel (Oxalis spp.) for Antioxidant and Antibacterial Activity Sandra L. Rodgers Mentor: Jack Sheffler, M.F.A. Rembrandt’s Path to Master Painter Crystal Warner Mentor: Roy Ramthun, Ph.D. Social Impacts of Housing Development at the New River Gorge National River 2 Ashley L. Williams Mentor: Lethea Smith, M.Ed. Appalachian Females: Catalysts to Obtaining Doctorate Degrees Michelle (Shelley) Drake Mentor: Darrell Crick, Ph.D. Bioactivity of Extracts Prepared from Hieracium venosum 3 Running head: SPORTS VIDEO GAMES The Effects of Violence and Competition in Sports Video Games on Aggressive Thoughts, Feelings, and Physiological Arousal Kira Bailey Concord University Abstract Research over the past few decades has indicated that violent media, including video games, increase aggression (Anderson, 2004). The current study was investigating the effects that violent content and competitive scenarios in video games have on aggressive thought, feelings, and level of arousal in male college students. -
WO4 Ella Watts
Wooden Overcoats Funn Fragments – Autumn Cleaning © Wooden Overcoats Ltd. 2019 WOODEN OVERCOATS: FUNN FRAGMENTS “AUTUMN CLEANING” by GABRIELLE WATTS Antigone Funn ~ BETH EYRE Georgie Crusoe ~ CIARA BAXENDALE Rudyard Funn ~ FELIX TRENCH Dr. Bear ~ TOM CROWLEY FUNN FRAGMENTS THEME. ANNOUNCER: Funn Fragments... of Wooden Overcoats. Antigone struggles to let go in Autumn Cleaning by Gabrielle Watts. QUIET ROLL OF THUNDER, INTO: FUNN FUNERALS ATTIC. GEORGIE IS RIFLING THROUGH A MOUNTAIN OF JUNK. CRASHING AND CLUNKING AS SHE THROWS RANDOM OBJECTS OVER HER SHOULDER. GEORGIE: No… no… no… ANTIGONE IS DOWNSTAIRS. ANTIGONE: (OFF, MUFFLED) Georgie? GEORGIE: Don’t need that... don’t need that… ANTIGONE: (OFF, MUFFLED) Georgie! 1 Wooden Overcoats Funn Fragments – Autumn Cleaning © Wooden Overcoats Ltd. 2019 OFF, ANTIGONE HURRIEDLY RUNNING UP STEPS, UP TO THE ATTIC, AS GEORGIE KEEPS SORTING THROUGH JUNK. GEORGIE: They definitely don’t need that… THE TRAPDOOR BURSTS OPEN. ANTIGONE: (FROM OPEN TRAPDOOR) Georgie!! GEORGIE: Aaaargh! ANTIGONE: Aaaarghh! GEORGIE: (BEAT, RECOVERING) For… God’s sake, Antigone! You gave me a heart attack. Wait, why were you screaming? ANTIGONE: Because you were screaming! It’s frightening. Don’t do it again or you’re sacked. GEORGIE: You’re the one bursting through the trapdoor! ANTIGONE: Well you’re the one in the attic! Scuttling about and making a racket – I can hear it all the way from the mortuary! GEORGIE: Sorry about that. There isn’t a lot of space to move up here. ANTIGONE: You shouldn’t be up here at all! How many times have we told you that the attic is off-limits? GEORGIE: Yeah, I know that. -
Touring Problems – a Mathematical Approach
TOURING PROBLEMS – A MATHEMATICAL APPROACH VIPUL NAIK Abstract. The article surveys “touring”, a problem of “fun” math, and employs serious techniques to attack it. The text is suitable for high school students interested in Olympiad mathematics, as well as undergraduate students studying combinatorics and discrete math- ematics. It can be used to introduce the concept of a graph. A sequel to this article, on a similar analysis for “tiling” problems, shall also appear soon. 1. Prebeginnings 1.1. The knight’s tour. Chess pieces, with their variously defined moves, are a rich source of puzzles in recreational mathematics. Chess puzzles include the following types : • Nonattacking pieces puzzle : Given a piece with some moves defined, place as many copies of this piece as possible so that no two can kill each other. The proto- typical example of this is the eight queens problem – placing eight queens on the chessboard so that no two can kill each other. • Board domination puzzle : Given a piece with some moves defined, place as few copies of the piece as possible so that every square is either covered by some copy or is under direct attack by a copy of the piece. • Touring puzzle : Given a piece with some moves defined, construct a tour of the entire chessboard with that piece. The only nontrivial case of this for a standard chess piece is the knight’s tour. Each of these problems revolves around a piece, with certain moves defined for that piece. Instead of standard chess pieces, we may sometimes be interested in defining chess pieces with somewhat different moves. -
25Th Anniversary Issue
1984 April, 2008 April, 2008 —George Orwell, Orwell, —George 25th Anniversary Issue 26, No. 4 Volume The PRSRT STD U.S. Postage PAID 808 Wisteria Drive Cocoa, FL Melbourne, FL 32901-1926 32922 Permit 20 ©2008 Space Coast Area Mensa Permission to reprint non-individually copyrighted material is hereby granted to all Mensa publications, provided proper credit is given to both Author and Editor, and a separate copy of the publication is sent to both author and editor. For permission to use individually copyrighted material, contact the editor. Opinions expressed are those of the individual writers and do not reflect the opinions of Space Coast Area Mensa or American Mensa Ltd., as neither holds any opinions. Mensa is registered at the U.S. Patent and Trademark Office as the collective mark of the international membership association. Send your change of address to both The SCAM at the above address and to: American Mensa Ltd., 1229 Corporate Drive West, Arlington, TX 76006-6103. The SCAM logo designed by Keith Proud ExCommunication March 5, 2008 SPACE COAST AREA MENSA Website: www.spacecoast.us.mensa.org Minutes of the ExComm Meeting: (All Area Codes are 321 except as noted) he ExComm met at the home of George Patterson on Treasurer BUD LONG T Wednesday, March 5, 2008. Called to order at 6:28 pm by Executive Committee 660 Alaska Rd., Merritt Island, FL 32953 LocSec George Patterson. Members present: George Patterson, 455-9749 [email protected] Terry Valek, and Bud Long. Thomas Wheat and Joe Smith were unable to attend. Local Secretary Recording Secretary GEORGE PATTERSON THERESA VALEK Minutes for the February 6, 2008 meeting were approved as 301 Sand Pine Rd., Indialantic, FL 32903 626-8523 published in the March 2008 SCAM. -
Archons (Commanders) [NOTICE: They Are NOT Anlien Parasites], and Then, in a Mirror Image of the Great Emanations of the Pleroma, Hundreds of Lesser Angels
A R C H O N S HIDDEN RULERS THROUGH THE AGES A R C H O N S HIDDEN RULERS THROUGH THE AGES WATCH THIS IMPORTANT VIDEO UFOs, Aliens, and the Question of Contact MUST-SEE THE OCCULT REASON FOR PSYCHOPATHY Organic Portals: Aliens and Psychopaths KNOWLEDGE THROUGH GNOSIS Boris Mouravieff - GNOSIS IN THE BEGINNING ...1 The Gnostic core belief was a strong dualism: that the world of matter was deadening and inferior to a remote nonphysical home, to which an interior divine spark in most humans aspired to return after death. This led them to an absorption with the Jewish creation myths in Genesis, which they obsessively reinterpreted to formulate allegorical explanations of how humans ended up trapped in the world of matter. The basic Gnostic story, which varied in details from teacher to teacher, was this: In the beginning there was an unknowable, immaterial, and invisible God, sometimes called the Father of All and sometimes by other names. “He” was neither male nor female, and was composed of an implicitly finite amount of a living nonphysical substance. Surrounding this God was a great empty region called the Pleroma (the fullness). Beyond the Pleroma lay empty space. The God acted to fill the Pleroma through a series of emanations, a squeezing off of small portions of his/its nonphysical energetic divine material. In most accounts there are thirty emanations in fifteen complementary pairs, each getting slightly less of the divine material and therefore being slightly weaker. The emanations are called Aeons (eternities) and are mostly named personifications in Greek of abstract ideas. -
Copyrighted Material
37_599100 bindex.qxd 8/31/05 8:21 PM Page 353 Index basics of card games. See Ninety-Nine, 143–148 • A • also card games; cards Oh Hell!, 137–138 Accordion, 22–26 deck of cards, 10 Partnership Auction aces around, 205, 222 etiquette for playing, 17 Pinochle, 220–221 Alexander the Great (La playing a game, 14–17 Setback, 227–228 Belle Lucie), 31–35 preparing to play, 11–14 Spades, 163–169, 171 all pass (in President), 255 ranking card order, 11 big blind (in Poker), 285 allin (in Poker), 287 selecting a game, 17–19 Black Jack (Switch), American Contract Bridge Beggar My Neighbor (Beat 108–110 League (Web site), 185 Your Neighbor Out of Black Maria, 199 American Cribbage Con- Doors), 45–47 Black Peter card, 57 gress (Web site), 252 beggars (in President), 256 Blackjack Animals, 49–50 beginning to play. See basics aces and going high or announcement, 13 of card games low, 276–277 ante, 112, 285, 302 Benny (Best Bower), 154 betting in Casino auction (in Bridge), 13, 185 bets Blackjack, 271–272 Auction Pinochle anteing up (in Poker), 285 betting in Social bidding, 211–212, 213–214, bidding versus, 13 Blackjack, 265–266 218–219 calling (in Poker), 286 card values, 264 conceding your hand, 219 opening (in Poker), Casino Blackjack, 271–277 dealing, 212 294–296 croupiers, shoes, banks, discarding, 214–215 out of turn (in Poker), 288 pit bosses, 271 kitty, 212, 215–216 seeing (in Poker), 286 dealing in Casino Black- melds, 214–215 Bid Whist, 133–134 jack, 272–273 scoring, 216–218 bidding dealing in Social Black- strategies for play, betting versus, 13 jack, 263, 264–265 218–219 blind nil, 164, 167–168 doubling down, 275 Authors, 53–54 defined, 13 five or sixcard tricks, 269 dropping, 214 kibitzer, 271 listening to, 348 naturals, 267, 268 • B • for nil (zero), 164, origin of, 265 166–169, 171 paying players, 268 balanced hands (in COPYRIGHTED MATERIAL overbids, 214 selecting banker/ Spades), 166 safe, 214 dealer, 263 banker (in Blackjack), shooting the moon, Social Blackjack, 263–270 263–264, 266, 268, 271 196–197, 230, 234 splitting cards, 266, banking card games. -
Major Developments in the Evolution of Tabletop Game Design
Major Developments in the Evolution of Tabletop Game Design Frederick Reiber Donald Bren School of Information and Computer Sciences University of California Irvine Irvine, USA [email protected] Abstract—Tabletop game design is very much an incremental these same concepts can and have been used in video game art. Designers build upon the ideas of previous games, often design. improving and combining already defined game mechanics. In Although some of these breakthroughs might be already this work, we look at a collection of the most impactful tabletop game designs, or games that have caused a significant shift in known by long time game designers, it is important to formally the tabletop game design space. This work seeks to record those document these developments. By doing so, we can not only shifts, and does so with the aid of empirical analysis. For each bridge the gap between experienced and novice game design- game, a brief description of the game’s history and mechanics ers, but we can also begin to facilitate scholarly discussion on is given, followed by a discussion on its impact within tabletop the evolution of games. Furthermore, this research is of interest game design. to those within the tabletop game industry as it provides Index Terms—Game Design, Mechanics, Impact. analysis on major developments in the field. It is also our belief that this work can be useful to academics, specifically I. INTRODUCTION those in the fields of game design, game analytics, and game There are many elements that go into creating a successful generation AI. tabletop game. -
Volo: Bird Flight in a Game
Case Study 5 Volo: Bird Flight in a Game Dieter Stein, Spielstein – Spiele & Ratsel¨ This article describes the development of the board game Volo, based on the natural beauty of bird flight (il volo in Italian). It shows how a natural phenomenon can serve as an inspiration, and how a chosen theme can promote and influence creativity during the design process. 1 Introduction A flight formation often seen, especially for larger birds, is the V formation shown in Fig- N the summer of 2010 I was working on a ure 2.2 The straight lines followed by the birds, I game design which would further exploit the and their simultaneous movement with their ordo manoeuvre. This is the connected movement flockmates, bore a striking resemblance to the of aligned pieces used in my game Ordo,1 which ordo manoeuvre. So what natural rules lead to in turn was based on the phalanx movement in this behaviour? Robert Abbott’s classic Epaminondas [1]. For example, Figure 1 shows an ordo manoeu- vre in which three pieces in a line move simul- taneously as a group. It suddenly came to mind that birds create a similar linear, dynamic forma- tion when flying in flocks, as do sheep in herds, fish in schools, and many other types of animals. Figure 2. Birds flying in V formation (photo by Henry J. Hipp). In his classic 1987 paper [2], Craig Reynolds describes three basic rules that individual birds within flocks appear to follow: 1. Collision Avoidance: Avoid collisions with Figure 1. The ordo manoeuvre. nearby flockmates. -
The Esotericism of the Chess Samael Aun Weor 1 the ESOTERICISM
The Esotericism Of The Chess Samael Aun Weor THE ESOTERICISM OF THE CHESS The chess game comes from the ancient Atlantis, it is a game that was known and practised by the people of the continent that today is submerged in the ocean that has its name. The chess symbolizes or allegorizes the Game of the Life, or better to say, the Chessboard of the Life. Esoterically speaking at the light of the Gnosis, we are simple chips, governed by invisible or occult forces that we do not know. Some of those mechanic forces are evolutives and involutives. We do not have to forget the revolutionary forces that work from the superior dimensions of the space, the Intelligent Principles that are occult beyond the phenomena, creating and creating again. The ineffable beings, the Lord of the Flame, the Master of the Conscious Circle of the Solar Humanity, sometimes govern the white chips and other times the black ones; that is to say, they direct the flow of the innumerable centuries. Some of those beings, called Devas, govern for example, the Elemental Departments of Nature, meanwhile others work in many other activities. In all of this there levels and levels, grades and grades. And every group or family according with their particular ray, act over the Chessboard, that as we said, symbolizes the Universal Life. It is obvious that if the humanity would have the Consciousness awakened, it would be able to determine the circumstances over the chessboard, because logically it would not be governed by the mechanical laws as the Law of Cause and Effect, the Law of Return, the Law of Recurrence, etc. -
"Weapon of Starvation": the Politics, Propaganda, and Morality of Britain's Hunger Blockade of Germany, 1914-1919
Wilfrid Laurier University Scholars Commons @ Laurier Theses and Dissertations (Comprehensive) 2015 A "Weapon of Starvation": The Politics, Propaganda, and Morality of Britain's Hunger Blockade of Germany, 1914-1919 Alyssa Cundy Follow this and additional works at: https://scholars.wlu.ca/etd Part of the Diplomatic History Commons, European History Commons, and the Military History Commons Recommended Citation Cundy, Alyssa, "A "Weapon of Starvation": The Politics, Propaganda, and Morality of Britain's Hunger Blockade of Germany, 1914-1919" (2015). Theses and Dissertations (Comprehensive). 1763. https://scholars.wlu.ca/etd/1763 This Dissertation is brought to you for free and open access by Scholars Commons @ Laurier. It has been accepted for inclusion in Theses and Dissertations (Comprehensive) by an authorized administrator of Scholars Commons @ Laurier. For more information, please contact [email protected]. A “WEAPON OF STARVATION”: THE POLITICS, PROPAGANDA, AND MORALITY OF BRITAIN’S HUNGER BLOCKADE OF GERMANY, 1914-1919 By Alyssa Nicole Cundy Bachelor of Arts (Honours), University of Western Ontario, 2007 Master of Arts, University of Western Ontario, 2008 DISSERTATION Submitted to the Department of History in partial fulfillment of the requirements for Doctor of Philosophy in History Wilfrid Laurier University 2015 Alyssa N. Cundy © 2015 Abstract This dissertation examines the British naval blockade imposed on Imperial Germany between the outbreak of war in August 1914 and the ratification of the Treaty of Versailles in July 1919. The blockade has received modest attention in the historiography of the First World War, despite the assertion in the British official history that extreme privation and hunger resulted in more than 750,000 German civilian deaths. -
Rules of Play - Game Design Fundamentals
Table of Contents Table of Contents Table of Contents Rules of Play - Game Design Fundamentals.....................................................................................................1 Foreword..............................................................................................................................................................1 Preface..................................................................................................................................................................1 Chapter 1: What Is This Book About?............................................................................................................1 Overview.................................................................................................................................................1 Establishing a Critical Discourse............................................................................................................2 Ways of Looking.....................................................................................................................................3 Game Design Schemas...........................................................................................................................4 Game Design Fundamentals...................................................................................................................5 Further Readings.....................................................................................................................................6 -
The Eleventh Commandment: Thou Shalt Not Covet My Child's Purse. INSTITUTION Council on Children, Media, and Merchandising, Washington, D.C
DOCUMENT RESUME ED 071 409 EM 010 649 AUTHOR Choate, Robert B. TITLE The Eleventh Commandment: Thou Shalt Not Covet My Child's Purse. INSTITUTION Council on Children, Media, and Merchandising, Washington, D.C. PUB DATE 10 Nov 71 NOTE 54p.; Speech presented to the Federal Trade Commission (Washington, D. C., November 10, 1971) EDRS PRICE MF-60.65 HC -$3.29 DESCRIPTORS. Broadcast Industry; Childhood Attitudes; *Children; *Ethical Values; Ethics; Fede- Legislation; Marketing; Mass Media; *Media .esearch; Merchandise Information; Merchandising; Production Techniques; *Publicize; Public Relations; Salesmanship; *Television Commercials; Television Research; Television Viewing ABSTRACT In an appeal before the Federal Trade Commission (FTC) , the author p1eaded for governmental action to restrain _national advertisers from "unscrupulous and erroneous advertising pitches aimed at children." Citing the principal media for child-targeted advertising, (comic books, youth magazines, school displays and radio and television), the speaker exposed the present-day practices in the marketing of toys, pills and edible products. The relationship between "misleading, often seductive advertising" and over-the-counter drugs and non-nutritional foodswas explored. Mr. Choate was_critical of previous attempts at advertising reform and points out several areas where, he said, the advertisers failed to follow through with previous pledges assuringmore straightforward ads. In conclusion, he called for more regulation, particularly by the FTC, Federal Drug Administration, and Federal Communications Commission, to tightly restrain the country's merchants from "coveting our children's purses." A listing of the fifth largest food companies and their advertising agencies is provided. (MC) El EVEIITH COZ,114ADD',.rENT: THOU SHALT NOT COVET AY CHILD'S l'Ultrri, U S DEPARTMENT OF HEALTH.