The Esotericism of the Chess Samael Aun Weor 1 the ESOTERICISM
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Archons (Commanders) [NOTICE: They Are NOT Anlien Parasites], and Then, in a Mirror Image of the Great Emanations of the Pleroma, Hundreds of Lesser Angels
A R C H O N S HIDDEN RULERS THROUGH THE AGES A R C H O N S HIDDEN RULERS THROUGH THE AGES WATCH THIS IMPORTANT VIDEO UFOs, Aliens, and the Question of Contact MUST-SEE THE OCCULT REASON FOR PSYCHOPATHY Organic Portals: Aliens and Psychopaths KNOWLEDGE THROUGH GNOSIS Boris Mouravieff - GNOSIS IN THE BEGINNING ...1 The Gnostic core belief was a strong dualism: that the world of matter was deadening and inferior to a remote nonphysical home, to which an interior divine spark in most humans aspired to return after death. This led them to an absorption with the Jewish creation myths in Genesis, which they obsessively reinterpreted to formulate allegorical explanations of how humans ended up trapped in the world of matter. The basic Gnostic story, which varied in details from teacher to teacher, was this: In the beginning there was an unknowable, immaterial, and invisible God, sometimes called the Father of All and sometimes by other names. “He” was neither male nor female, and was composed of an implicitly finite amount of a living nonphysical substance. Surrounding this God was a great empty region called the Pleroma (the fullness). Beyond the Pleroma lay empty space. The God acted to fill the Pleroma through a series of emanations, a squeezing off of small portions of his/its nonphysical energetic divine material. In most accounts there are thirty emanations in fifteen complementary pairs, each getting slightly less of the divine material and therefore being slightly weaker. The emanations are called Aeons (eternities) and are mostly named personifications in Greek of abstract ideas. -
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By Appointment To H.R.H. The Duke Of Edinburgh Booksellers London Est. 1978 www.bibliophilebooks.com ISSN 1478-064X CATALOGUE NO. 366 OCT 2018 PAGE PAGE 18 The Night 18 * Before FREE with orders over £40 Christmas A 3-D Pop- BIBLIOPHILE Up Advent th Calendar 40 with ANNIVERSARY stickers PEN 1978-2018 Christmas 84496, £3.50 (*excluding P&P, Books pages 19-20 84760 £23.84 now £7 84872 £4.50 Page 17 84834 £14.99 now £6.50UK only) 84459 £7.99 now £5 84903 Set of 3 only £4 84138 £9.99 now £6.50 HISTORY Books Make Lovely Gifts… For Family & Friends (or Yourself!) Bibliophile has once again this year Let us help you find a book on any topic 84674 RUSSIA OF THE devised helpful categories to make useful you may want by phone and we’ll TSARS by Peter Waldron Including a wallet of facsimile suggestions for bargain-priced gift buying research our database of 3400 titles! documents, this chunky book in the Thames and Hudson series of this year. The gift sections are Stocking FREE RUBY ANNIVERSARY PEN WHEN YOU History Files is a beautifully illustrated miracle of concise Fillers under a fiver, Children’s gift ideas SPEND OVER £40 (automatically added to narration, starting with the (in Children’s), £5-£20 gift ideas, Luxury orders even online when you reach this). development of the first Russian state, Rus, in the 9th century. tomes £20-£250 and our Yuletide books Happy Reading, Unlike other European countries, Russia did not have to selection. -
Finding Aid to the Sid Sackson Collection, 1867-2003
Brian Sutton-Smith Library and Archives of Play Sid Sackson Collection Finding Aid to the Sid Sackson Collection, 1867-2003 Summary Information Title: Sid Sackson collection Creator: Sid Sackson (primary) ID: 2016.sackson Date: 1867-2003 (inclusive); 1960-1995 (bulk) Extent: 36 linear feet Language: The materials in this collection are primarily in English. There are some instances of additional languages, including German, French, Dutch, Italian, and Spanish; these are denoted in the Contents List section of this finding aid. Abstract: The Sid Sackson collection is a compilation of diaries, correspondence, notes, game descriptions, and publications created or used by Sid Sackson during his lengthy career in the toy and game industry. The bulk of the materials are from between 1960 and 1995. Repository: Brian Sutton-Smith Library and Archives of Play at The Strong One Manhattan Square Rochester, New York 14607 585.263.2700 [email protected] Administrative Information Conditions Governing Use: This collection is open to research use by staff of The Strong and by users of its library and archives. Intellectual property rights to the donated materials are held by the Sackson heirs or assignees. Anyone who would like to develop and publish a game using the ideas found in the papers should contact Ms. Dale Friedman (624 Birch Avenue, River Vale, New Jersey, 07675) for permission. Custodial History: The Strong received the Sid Sackson collection in three separate donations: the first (Object ID 106.604) from Dale Friedman, Sid Sackson’s daughter, in May 2006; the second (Object ID 106.1637) from the Association of Game and Puzzle Collectors (AGPC) in August 2006; and the third (Object ID 115.2647) from Phil and Dale Friedman in October 2015. -
The Classified Encyclopedia of Chess Variants
THE CLASSIFIED ENCYCLOPEDIA OF CHESS VARIANTS I once read a story about the discovery of a strange tribe somewhere in the Amazon basin. An eminent anthropologist recalls that there was some evidence that a space ship from Mars had landed in the area a millenium or two earlier. ‘Good heavens,’ exclaims the narrator, are you suggesting that this tribe are the descendants of Martians?’ ‘Certainly not,’ snaps the learned man, ‘they are the original Earth-people — it is we who are the Martians.’ Reflect that chess is but an imperfect variant of a game that was itself a variant of a germinal game whose origins lie somewhere in the darkness of time. The Classified Encyclopedia of Chess Variants D. B. Pritchard The second edition of The Encyclopedia of Chess Variants completed and edited by John Beasley Copyright © the estate of David Pritchard 2007 Published by John Beasley 7 St James Road Harpenden Herts AL5 4NX GB - England ISBN 978-0-9555168-0-1 Typeset by John Beasley Originally printed in Great Britain by Biddles Ltd, King’s Lynn Contents Introduction to the second edition 13 Author’s acknowledgements 16 Editor’s acknowledgements 17 Warning regarding proprietary games 18 Part 1 Games using an ordinary board and men 19 1 Two or more moves at a time 21 1.1 Two moves at a turn, intermediate check observed 21 1.2 Two moves at a turn, intermediate check ignored 24 1.3 Two moves against one 25 1.4 Three to ten moves at a turn 26 1.5 One more move each time 28 1.6 Every man can move 32 1.7 Other kinds of multiple movement 32 2 Games with concealed -
PERFORMANCE ARTISTS TALKING in the EIGHTIES Montano a B I-Xvi 001-538 10/30/00 16:09 Page Ii Montano a B I-Xvi 001-538 10/30/00 16:09 Page Iii
montano_a_b_i-xvi_001-538 10/30/00 16:09 Page a AHMANSON•MURPHY FINE ARTS IMPRINT has endowed this imprint to honor the memory of . who for half a century served arts and letters, beauty and learning, in equal measure by shaping with a brilliant devotion those institutions upon which they rely. montano_a_b_i-xvi_001-538 10/30/00 16:09 Page b The publisher gratefully acknowledges the generous contribution to this book provided by the Art Book Endowment of the University of California Press, which is supported by a major gift form the Ahmanson Foundation. montano_a_b_i-xvi_001-538 10/30/00 16:09 Page i PERFORMANCE ARTISTS TALKING IN THE EIGHTIES montano_a_b_i-xvi_001-538 10/30/00 16:09 Page ii montano_a_b_i-xvi_001-538 10/30/00 16:09 Page iii PERFORMANCE ARTISTS TALKING IN THE EIGHTIES athsexfoodmoney tual/deathfoodmo ey/fameritual/death xmoney/fameritua eathsexfoodmone fameritual /deathse COMPILED BY LINDA M. MONTANO University of California Press Berkeley Los Angeles London montano_a_b_i-xvi_001-538 10/30/00 16:09 Page iv Grateful acknowledgment is made for permission to reprint interviews with Nancy Barber, Alison Knowles, Leslie Labowitz, Suzanne Lacy, Susan Mogul, and Bonnie Sherk from “Food and Art,” High Performance , no. (winter ‒); Ana Mendieta from Sulfur (); Annie Sprinkle and Veronica Vera from “Summer Saint Camp ,” The Drama Review , no. (spring ); Karen Finley, Mierle Laderman Ukeles, and Helene Aylon from Binnewater Tides (published by the Women’s Studio Workshop) – (–); and Carolee Schneemann from Flue (published by Franklin Furnace) (). University of California Press Berkeley and Los Angeles, California University of California Press, Ltd. -
Evolutionary Multiplayer Games
bioRxiv preprint doi: https://doi.org/10.1101/003939; this version posted April 7, 2014. The copyright holder for this preprint (which was not certified by peer review) is the author/funder, who has granted bioRxiv a license to display the preprint in perpetuity. It is made available under aCC-BY 4.0 International license. Evolutionary multiplayer games Chaitanya S. Gokhale1;2 and Arne Traulsen1∗ 1Evolutionary Theory Group, Max Planck Institute for Evolutionary Biology, August-Thienemannstraße 2 24306 Pl¨on,Germany and 2Present address of Chaitanya S. Gokhale: New Zealand Institute for Advanced Study, Massey University, Auckland, New Zealand Evolutionary game theory has become one of the most diverse and far reaching theories in biology. Applications of this theory range from cell dynamics to social evolution. However, many applications make it clear that inherent non-linearities of natural systems need to be taken into account. One way of introducing such non-linearities into evolutionary games is by the inclusion of multiple players. An example is of social dilemmas, where group benefits could e.g. increase less than linear with the number of cooperators. Such multiplayer games can be introduced in all the fields where evolutionary game theory is already well established. However, the inclusion of non-linearities can help to advance the analysis of systems which are known to be complex, e.g. in the case of non-Mendelian inheritance. We review the diachronic theory and applications of multiplayer evolutionary games and present the current state of the field. Our aim is a summary of the theoretical results from well-mixed populations in infinite as well as finite populations. -
Living the Law of One 101: the Choice
Living the Law of One 101: The Choice By Carla L. Rueckert L/L Research Louisville, Kentucky © 2009 Living the Law of One Series Living the Law of One – 101: The Choice Copyright © 2009 L/L Research “A Note About 2012” and “About the Author” updated July, 2015. All rights reserved. No part of this book may be reproduced or used in any form or by any means—graphic, electronic or mechanical, including photocopying or information storage and retrieval systems—without written permission from the copyright holder. ISBN: 0-945007-21-3 Published by L/L Research Box 5195 Louisville, Kentucky 40255-0195, USA www.llresearch.org Cover credit: Michele Matossian, www.lightweaver.com Photo credit: Craig Paul Studio, www.craigpaulstudio.com A note on the relative brightness of the chakras in the cover image: The green-ray chakra is the heart of the energy body as well as residing at the level of the heart of the physical body. It is the springboard that allows us to make The Choice. Therefore in the figure on our cover, it glows the brightest of all the chakras. Dedication To Bill Hay and Denise DuBarry-Hay With love and thanks iii About the Author Carla Lisbeth Rueckert was born on July 16, 1943 in Lake Forest, IL. She grew up in Louisville, KY and graduated from the University of Louisville in 1966, earning a Bachelor of Arts Degree in English Literature. This was followed by a Master’s degree in Library Arts from Spalding College in 1971. Carla worked as a librarian for a thirteen-grade school until she was hired away by Don Elkins to do paranormal research. -
007 Chess 7.3 10X10 Chess (Sosnovsky) 15.2 2000 A.D. 17.9 3
Index 007 Chess 7.3 Alice (Alician) Chess 11.1 Aristocratic Chess 31.4 10x10 Chess All The King’s Men 18.4 Arithmetical Chess 3.5 (Sosnovsky) 15.2 All-Angle Chess 16.4 Arlequin 18.4 2000 A.D. 17.9 All-In Castling 8.6 Armageddon Chess 5.2 3 Dimensional Chess All-In Chess 7.1 Arrow Pawn Chess 15.2 (Carney) 25.2, All-In En Passant 3.5 Arthur Bliss’s Chess 13.5 (Mind Games) 25.2 All-Mate Chess 3.1 Artificial Intelligence 32.1 3-D Chess Allegiance Chess 37.3 Asha, The Game of 12.11 (Enjoyable Hour) 25.3 Allergy Chess 4.2 Assassin Chess 17.2 3-D Space Chess Alliance Assassin Kriegsspiel 2.1 (Dimensional Enterprises) (Liptak and Babcock) 34.3 Assizes 26.1 25.6 Alliance Chess Asteryx Chess 22.1 4-6-10 Chess 24.3 (Bathgate) 35.2, Astral Battle 37.2 4D 23.5 (Paletta) 19.6 Astral Chess 38.12 Allthought Chess 14.4 Astro (Lauterbach) 38.10 Abdication 19.6 Almost Chess 14.1 Astro Chess (Wilkins) 38.3 Abolition of castling 8.6 Altenburg Four-Handed Astronomical Chess 38.13 Absolute Checkless Chess 4.1 Chess 35.1 Asymmetric Chess 14.4 Absolute Rettah Chess 19.1 Alternating Chess Athletic Chess 12.9 Absorption Chess 18.1 (Marseillais) 1.1, Atkinson’s Three- Abstract Chess 18.2 (Poniachik) 4.3, dimensional Chess 25.6 According to Pritchard 38.11 (rotation) 12.3 Atomic Chess Acedrex de las Diez Casas Alternation Chess 34.2 (Benjamin) 17.4, 26.2 Amazon Chess 14.1 (originator unknown) 3.3, Active Chess 13.3 Amazon Queen 14.1 (Taher) 33.2 Actuated Revolving Centre Ambassador Chess 18.2 Atranj 29.2 8.4 Amber, The Royal Game of Attama, The Game of see Actuated -
Agenda of Board Game Studies Colloquium XIX 2016
Agenda XIXth Board Game Studies Colloquium, 2016 Stadt Nürnberg th TUESDAY / 12 April Museen der Stadt Nürnberg 18/30 Informal Reception and Accreditation German Games Archive Nuremberg Pellerhaus, 1st floor Egidienplatz 23 90403 Nuremberg WEDNESDAY / 13th April Chair: Thierry Depaulis, Jorge Nuno Silva 8/30 Accreditation Deutsches Spielearchiv Nürnberg Session 1 – Ancient Times Egidienplatz 23 9/00 Ajax and Achilles playing Pente Grammai Redux – several more 90403 Nürnberg sub-realities that may lurk behind Execias’ most famous vase Tel.: 09 11 / 2 31-14810 Peter Shotwell, Santa Fee Fax: 09 11 / 2 31-14020 [email protected] 9/30 Stranger Games: The life and times of the spintriae www.museen.nuernberg.de Eddie Duggan, Ipswich Sprechzeiten: 10/00 Duodecim Scripta into Backgammon Di-Do 9-12 Uhr Elliot Page, Ipswich und nach Vereinbarung Discussion Öffentliche Verkehrsmittel: Bus-Linie 36 10/45 Coffee Break Haltestelle Egidienplatz U1/U11 Session 2 – Chess and chess-related Haltestelle Lorenzkirche U2/U21/U3 11/15 Draughts (checkers) and Chess in Germany Haltestelle Rathenauplatz Arie van der Stoep, Utrecht Sparkasse Nürnberg 11/45 Schada – The World Game BLZ 760 501 01 Fred Horn, Den Haag Kto.-Nr. 1 010 941 IBAN: DE50 7605 0101 0001 0109 41 12/15 The Mantrin in Traditional Indian Chess and his Peculiar Swift (BIC): SSK N DE77 Notion of War Maria Schetelich, Leipzig Discussion 13/00 Lunch 14/00 The Manuscript Chaduranga Chakra on Indian Chess R.G. Singh, Mysuru 14/30 Two hitherto unknown Sanskrit texts on four-handed dice-chess Seite 2 von 6 Philipp Kubisch, Bonn 15/00 Social importance of board games in feudal states of northwestern India of the 18th and 19th century Leander A. -
My Impressionist Lenormand A.K.A Chakra Lenormand Oracle Meditation and Spell 54 Card Deck
The book and instructions for; My Impressionist Lenormand a.k.a Chakra Lenormand Oracle Meditation and Spell 54 Card Deck Learn quick and easy • description meaning impression and spell for all 54 cards • Instructions for 20 spreads • Examples for combined card meaning and interpretation • 120 pages format, print ready This book is protected by copyright! Please do not print sell or copy without the author's permission! THANK YOU! 2016 Table of content Author's Note………………………………..………………..…………………..4 1. Brief Intro ………………………………..………………..…………………..5 2. About the cards ……………………………………………………..………....7 Playing card insertions…………………………………………………......8 Numbers…………………………………………………………………....9 Astrology……………………………………………………..…………...10 Chakra……………………………………………………………..……...11 Colors…………………………………………………….…………….....12 List of 36 Lenormand cards with basic information and meaning …........15 Introduction and idea behind extra cards ………………………………18 List of 18 extra cards with basic information and meaning ……………...19 3. Description of each card meanings …..............................................................20 Lenormand cards Extra cards..........................63 1 Rider 9 ...................20 19 Tower 6 ......................42 37 Blue Roses /miracle! 5 .63 2 Clover 6 ................22 20 Garden/Park 8 .............43 38 Spider net 5 ..................64 3 Ship 10 ..................23 21 Mountain 8 ...............44 39 Butterfly! 4 ..............65 4 House King ……...24 22 Crossroads/Path Queen .45 40 Umbrella 5 ................66 5 Tree 7 …………....26 -
Mahawar in Opengl
MAHAWAR IN OPENGL Enrolment no. -081268 Name of student-Anshul Gupta Enrolment no. -081274 Name of Student-Jitendra Kalwaniyan Name of Supervisor-Suman Saha MAY 2012 Project Report submitted in partial fulfillment of the requirement for the degree of Bachelor of Technology Department of COMPUTER SCIENCE AND ENGINEERING Jaypee University of Information and Technology Waknaghat, Solan – 173234, Himachal Pradesh 1 TABLE OF CONTENTS Chapter No. Topics Page No. INNER FIRST PAGE 1 TABLE OF CONTENTS 2-4 CERTIFICATE 5 ACKNOWLEDGEMENT 6 PREFACE 7 ABSTRACT 8 LIST OF ABBREVIATIONS 9 LIST OF FIGURES 10 CHAPTER 1 Introduction……………………………………………………………............11 CHAPTER 2 Game Background………………………………………….………................12 CHAPTER 3 Game Rules……………………………………………………………..…......13 3.1 How to play………………………………………………………13-14 3.2 About the game…………………………………………………...14-15 3.3 Pawn Movements………………………………………………...15-18 CHAPTER 4 About OPENGL……………………………………………………………...19-32 CHAPTER 5 5 Analyses and Design……………………………………………………….33-35 5.1 GUI…………………………………………………………………..33 5.2 INPUT and Controls…………………………………………………33 2 5.3 View of the game board……………………………………………...34 5.3.1 Orientation…………………………………………………………34 5.3.2 Texture……………………………………………………………..34 5.4 Pawns………………………………………………………………...34 5.5 Treasure Keys………………………………………………………..34 5.6 Treasure Maps……………………………………………………….34 5.7 Dice…………………………………………………………………..35 CHAPTER 6 Development Stages……………………………………………………………..36 CHAPTER 7 Module specification……………………………………………………………..37 7.1 Game Board………………………………………………………….37 7.2 Pawns……………………………………………………………..37-38 -
Chapter 18, Mutation Games
Chapter 18 Mutation games [In a normal game of chess, men other than pawns retain their original nature and powers throughout the play. This chapter describes games where their nature may change. Shogi is considered later under regional and historical games, and games which seem best regarded as shogi variants appear there also.] 18.1 Taking the power of a captured piece Absorption Chess, also known as Cannibal promoting must take the powers of the Chess (origins unknown). ‘Of great antiquity’ captured piece. An example of naïve opening according to one source (Chess, September play: 1 e4 b6 2 Bc4 Bb7?? 3 Bxf7(P)+ 1952), this game has been independently (becomes P, and checks as P) Kxf7(P) (forced, invented several times. There is basically only but having taken a P the Black king now has one rule: a capturing piece or pawn absorbs to move as a P) 4 Nf3 (threat 5 Ne5+ Kf6 the powers of the man captured. Two rules 6 Ng4 mate, and if 4...Bxe4(P) then 5 Ne5+ extend from this: a K cannot cross attacked Kf6 6 Ng4+ Kf5 7 Ne3+ Kf4 8 g3 is still squares (but may give check over them), and a mate) d6 (stopping Ne5, but it isn’t enough) pieces+pawn combination can only promote 5 Ng5+ Kf6 6 Qf3+ Kxg5(N) (the Black king with a P move. It is quite possible to gain a now moves as a knight instead of a pawn, but Q+R+B+N+P, which effectively reduces to any rejoicing is premature) 7 Qf5 and the Q+N+P (the P gives the option of an e.p.