Chapter 18, Mutation Games
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Little Chess Evaluation Compendium by Lyudmil Tsvetkov, Sofia, Bulgaria
Little Chess Evaluation Compendium By Lyudmil Tsvetkov, Sofia, Bulgaria Version from 2012, an update to an original version first released in 2010 The purpose will be to give a fairly precise evaluation for all the most important terms. Some authors might find some interesting ideas. For abbreviations, p will mean pawns, cp – centipawns, if the number is not indicated it will be centipawns, mps - millipawns; b – bishop, n – knight, k- king, q – queen and r –rook. Also b will mean black and w – white. We will assume that the bishop value is 3ps, knight value – 3ps, rook value – 4.5 ps and queen value – 9ps. In brackets I will be giving purely speculative numbers for possible Elo increase if a specific function is implemented (only for the functions that might not be generally implemented). The exposition will be split in 3 parts, reflecting that opening, middlegame and endgame are very different from one another. The essence of chess in two words Chess is a game of capturing. This is the single most important thing worth considering. But in order to be able to capture well, you should consider a variety of other specific rules. The more rules you consider, the better you will be able to capture. If you consider 10 rules, you will be able to capture. If you consider 100 rules, you will be able to capture in a sufficiently good way. If you consider 1000 rules, you will be able to capture in an excellent way. The philosophy of chess Chess is a game of correlation, and not a game of fixed values. -
Touring Problems – a Mathematical Approach
TOURING PROBLEMS – A MATHEMATICAL APPROACH VIPUL NAIK Abstract. The article surveys “touring”, a problem of “fun” math, and employs serious techniques to attack it. The text is suitable for high school students interested in Olympiad mathematics, as well as undergraduate students studying combinatorics and discrete math- ematics. It can be used to introduce the concept of a graph. A sequel to this article, on a similar analysis for “tiling” problems, shall also appear soon. 1. Prebeginnings 1.1. The knight’s tour. Chess pieces, with their variously defined moves, are a rich source of puzzles in recreational mathematics. Chess puzzles include the following types : • Nonattacking pieces puzzle : Given a piece with some moves defined, place as many copies of this piece as possible so that no two can kill each other. The proto- typical example of this is the eight queens problem – placing eight queens on the chessboard so that no two can kill each other. • Board domination puzzle : Given a piece with some moves defined, place as few copies of the piece as possible so that every square is either covered by some copy or is under direct attack by a copy of the piece. • Touring puzzle : Given a piece with some moves defined, construct a tour of the entire chessboard with that piece. The only nontrivial case of this for a standard chess piece is the knight’s tour. Each of these problems revolves around a piece, with certain moves defined for that piece. Instead of standard chess pieces, we may sometimes be interested in defining chess pieces with somewhat different moves. -
Archons (Commanders) [NOTICE: They Are NOT Anlien Parasites], and Then, in a Mirror Image of the Great Emanations of the Pleroma, Hundreds of Lesser Angels
A R C H O N S HIDDEN RULERS THROUGH THE AGES A R C H O N S HIDDEN RULERS THROUGH THE AGES WATCH THIS IMPORTANT VIDEO UFOs, Aliens, and the Question of Contact MUST-SEE THE OCCULT REASON FOR PSYCHOPATHY Organic Portals: Aliens and Psychopaths KNOWLEDGE THROUGH GNOSIS Boris Mouravieff - GNOSIS IN THE BEGINNING ...1 The Gnostic core belief was a strong dualism: that the world of matter was deadening and inferior to a remote nonphysical home, to which an interior divine spark in most humans aspired to return after death. This led them to an absorption with the Jewish creation myths in Genesis, which they obsessively reinterpreted to formulate allegorical explanations of how humans ended up trapped in the world of matter. The basic Gnostic story, which varied in details from teacher to teacher, was this: In the beginning there was an unknowable, immaterial, and invisible God, sometimes called the Father of All and sometimes by other names. “He” was neither male nor female, and was composed of an implicitly finite amount of a living nonphysical substance. Surrounding this God was a great empty region called the Pleroma (the fullness). Beyond the Pleroma lay empty space. The God acted to fill the Pleroma through a series of emanations, a squeezing off of small portions of his/its nonphysical energetic divine material. In most accounts there are thirty emanations in fifteen complementary pairs, each getting slightly less of the divine material and therefore being slightly weaker. The emanations are called Aeons (eternities) and are mostly named personifications in Greek of abstract ideas. -
Proposal to Encode Heterodox Chess Symbols in the UCS Source: Garth Wallace Status: Individual Contribution Date: 2016-10-25
Title: Proposal to Encode Heterodox Chess Symbols in the UCS Source: Garth Wallace Status: Individual Contribution Date: 2016-10-25 Introduction The UCS contains symbols for the game of chess in the Miscellaneous Symbols block. These are used in figurine notation, a common variation on algebraic notation in which pieces are represented in running text using the same symbols as are found in diagrams. While the symbols already encoded in Unicode are sufficient for use in the orthodox game, they are insufficient for many chess problems and variant games, which make use of extended sets. 1. Fairy chess problems The presentation of chess positions as puzzles to be solved predates the existence of the modern game, dating back to the mansūbāt composed for shatranj, the Muslim predecessor of chess. In modern chess problems, a position is provided along with a stipulation such as “white to move and mate in two”, and the solver is tasked with finding a move (called a “key”) that satisfies the stipulation regardless of a hypothetical opposing player’s moves in response. These solutions are given in the same notation as lines of play in over-the-board games: typically algebraic notation, using abbreviations for the names of pieces, or figurine algebraic notation. Problem composers have not limited themselves to the materials of the conventional game, but have experimented with different board sizes and geometries, altered rules, goals other than checkmate, and different pieces. Problems that diverge from the standard game comprise a genre called “fairy chess”. Thomas Rayner Dawson, known as the “father of fairy chess”, pop- ularized the genre in the early 20th century. -
CHESS MASTERPIECES: (Later, in Europe, Replaced by a HIGHLIGHTS from the DR
CHESS MASTERPIECES: (later, in Europe, replaced by a HIGHLIGHTS FROM THE DR. queen). These were typically flanKed GEORGE AND VIVIAN DEAN by elephants (later to become COLLECTION bishops), though in this case, they are EXHIBITION CHECKLIST camels with drummers; cavalrymen (later to become Knights); and World Chess Hall of Fame chariots or elephants, (later to Saint Louis, Missouri 2.1. Abstract Bead anD Dart Style Set become rooKs or “castles”). A September 9, 2011-February 12, with BoarD, India, 1700s. Natural and frontline of eight foot soldiers 2012 green-stained ivory, blacK lacquer- (pawns) completed each side. work folding board with silver and mother-of-pearl. This classical Indian style is influenced by the Islamic trend toward total abstraction of the design. The pieces are all lathe- turned. The blacK lacquer finish, made in India from the husKs of the 1.1. Neresheimer French vs. lac insect, was first developed by the Germans Set anD Castle BoarD, Chinese. The intricate inlaid silver Hanau, Germany, 1905-10. Silver and grid pattern traces alternating gilded silver, ivory, diamonds, squares filled with lacy inscribed fern sapphires, pearls, amethysts, rubies, leaf designs and inlaid mother-of- and marble. pearl disKs. These decorations 2.3. Mogul Style Set with combine a grid of squares, common Presentation Case, India, 1800s. Before WWI, Neresheimer, of Hanau, to Western forms of chess, with Beryl with inset diamonds, rubies, Germany, was a leading producer of another grid of inlaid center points, and gold, wooden presentation case ornate silverware and decorative found in Japanese and Chinese clad in maroon velvet and silk-lined. -
The Esotericism of the Chess Samael Aun Weor 1 the ESOTERICISM
The Esotericism Of The Chess Samael Aun Weor THE ESOTERICISM OF THE CHESS The chess game comes from the ancient Atlantis, it is a game that was known and practised by the people of the continent that today is submerged in the ocean that has its name. The chess symbolizes or allegorizes the Game of the Life, or better to say, the Chessboard of the Life. Esoterically speaking at the light of the Gnosis, we are simple chips, governed by invisible or occult forces that we do not know. Some of those mechanic forces are evolutives and involutives. We do not have to forget the revolutionary forces that work from the superior dimensions of the space, the Intelligent Principles that are occult beyond the phenomena, creating and creating again. The ineffable beings, the Lord of the Flame, the Master of the Conscious Circle of the Solar Humanity, sometimes govern the white chips and other times the black ones; that is to say, they direct the flow of the innumerable centuries. Some of those beings, called Devas, govern for example, the Elemental Departments of Nature, meanwhile others work in many other activities. In all of this there levels and levels, grades and grades. And every group or family according with their particular ray, act over the Chessboard, that as we said, symbolizes the Universal Life. It is obvious that if the humanity would have the Consciousness awakened, it would be able to determine the circumstances over the chessboard, because logically it would not be governed by the mechanical laws as the Law of Cause and Effect, the Law of Return, the Law of Recurrence, etc. -
The Gardens of Ynn.Pdf
A garden of surreal delights. Designed for use in old-school roleplaying games and their modern cousins. The Gardens of Ynn An adventure designed for old school roleplaying games and their modern cousins. Written by Emmy ‘Cavegirl’ Allen. Artworks all in the public domain. Original works by Arthur Rackham, Virginia Frances Sterrett, Harry Clarke, Aubrey Beardsly, John Dixon Batten, Dugald Stewart Walker, and others. Personally, I consider intellectual property laws to be a total mess. Do what you want with this, steal whichever ideas you want, reproduce it. If you want to remove my name and sell this for a profit, that kind of makes you an asshole but I’m not stopping you. Dying Stylishly Games Contents - 3 40 Entrancing, Fertile, Luminous, Zero Gravity, Section 1: Introduction Hypnotic - 41 What Are The Gardens of Ynn? - 6 Parasitic - 42 How Do You Get to The Gardens of Ynn? - Doorway Out, Tangled Madness - 43 6 How Do the Players Know This? - 6 Section 4: Bestiary How to Run the Adventure - 7 Black Cat, Emerald Serpent, Hopping Lan- Running Blindly, Events , Camping, Magic in tern, Blue Foes, Moss Rats, Shadow, Plant Ynn - 6 Skeletons - 45 Between Locations, Life in Ynn, The Struc- Giant Frog, Walking Hive - 46 ture of Ynn - 9 Bonsai Turtle, Myconid Composters - 47 The Inhabitants - 10 Salamander, Golem Gardener, Carnivorous Table: Locations - 11 Plant, Giant Caterpillar, Rust Bumblebees - Table: Details - 11 48 Table: Events - 12 Parasitic Wasp, Glass Butler - 49 Table: Daytime Encounters - 13 Hybrid Beast - 50 Table: Night-time Encounters- -
Chapter 10, Different Objectives of Play
Chapter 10 Different objectives of play [The normal objective of a game of chess is to give checkmate. Some of the games which can be played with chessmen have quite different objectives, and two of them, Extinction Chess and Losing Chess, have proved to be among the most popular of all chess variants.] 10.1 Capturing or baring the king Capturing the king. The Chess Monthly than about the snobbery of Mr Donisthorpe!] hosted a lively debate (1893-4) on the suggestion of a Mr Wordsworth Donisthorpe, Baring the king. The rules of the old chess whose very name seems to carry authority, allowed a (lesser) win by ‘bare king’ and that check and checkmate, and hence stalemate, and Réti and Bronstein have stalemate, should be abolished, the game favoured its reintroduction. [I haven’t traced ending with the capture of the king. The the Bronstein reference, but Réti’s will be purpose of this proposed reform was to reduce found on page 178 of the English edition of the number of draws then (as now) prevalent Modern Ideas in Chess. It is in fact explicit in master play. Donisthorpe claimed that both only in respect of stalemate, though the words Blackburne and the American master James ‘the original rules’ within it can be read as Mason were in favour of the change, adding supporting bare king as well, and perhaps ‘I have little doubt the reform would obtain I ought to quote it in full. After expounding the support of both Universities’ which says the ancient rules, he continues: ‘Those were something about the standing of Oxford and romantic times for chess. -
FESA – Shogi Official Playing Rules
FESA Laws of Shogi FESA Page Federation of European Shogi Associations 1 (12) FESA – Shogi official playing rules The FESA Laws of Shogi cover over-the-board play. This version of the Laws of Shogi was adopted by voting by FESA representatives at August 04, 2017. In these Laws the words `he´, `him’ and `his’ should be taken to mean `she’, `her’ and ‘hers’ as appropriate. PREFACE The FESA Laws of Shogi cannot cover all possible situations that may arise during a game, nor can they regulate all administrative questions. Where cases are not precisely covered by an Article of the Laws, the arbiter should base his decision on analogous situations which are discussed in the Laws, taking into account all considerations of fairness, logic and any special circumstances that may apply. The Laws assume that arbiters have the necessary competence, sound judgement and objectivity. FESA appeals to all shogi players and member federations to accept this view. A member federation is free to introduce more detailed rules for their own events provided these rules: a) do not conflict in any way with the official FESA Laws of Shogi, b) are limited to the territory of the federation in question, and c) are not used for any FESA championship or FESA rating tournament. BASIC RULES OF PLAY Article 1: The nature and objectives of the game of shogi 1.1 The game of shogi is played between two opponents who take turns to make one move each on a rectangular board called a `shogiboard´. The player who starts the game is said to be `sente` or black. -
Urushi Selection of Shikki from Various Regions of Japan Clockwise, from Top Left: Set of Vessels for No
Discovering Japan no. 25 Special Feature Japan’s Decorative Art of Urushi Selection of shikki from various regions of Japan Clockwise, from top left: set of vessels for no. pouring and sipping toso (medicinal sake) during New Year celebrations, with Aizu-nuri; 25 stacked boxes for special occasion food items, with Wajima-nuri; tray with Yamanaka-nuri; set of five lidded bowls with Echizen-nuri. Photo: KATSUMI AOSHIMA contents niponica is published in Japanese and six other languages (Arabic, Chinese, English, French, Russian and Spanish) to introduce to the world the people and culture of Japan today. The title niponica is derived from “Nippon,” the Japanese word for Japan. 04 Special Feature Beauty Created From Strength and Delicacy Japan’s Decorative Art 10 Various Shikki From Different of Urushi Regions 12 Japanese Handicrafts- Craftsmen Who Create Shikki 16 The Japanese Spirit Has Been Inherited - Urushi Restorers 18 Tradition and Innovation- New Forms of the Decorative Art of Urushi Cover: Bowl with Echizen-nuri 20 Photo: KATSUMI AOSHIMA Incorporating Urushi-nuri Into Everyday Life 22 Tasty Japan:Time to Eat! Zoni Special Feature 24 Japan’s Decorative Art of Urushi Strolling Japan Hirosaki Shikki - representative of Japan’s decorative arts. no.25 H-310318 These decorative items of art full of Japanese charm are known as “japan” Published by: Ministry of Foreign Affairs of Japan 28 throughout the world. Full of nature's bounty they surpass the boundaries of 2-2-1 Kasumigaseki, Souvenirs of Japan Chiyoda-ku, Tokyo 100-8919, Japan time to encompass everyday life. https://www.mofa.go.jp/ Koshu Inden Beauty Created From Writing box - a box for writing implements. -
Chapter 15, New Pieces
Chapter 15 New pieces (2) : Pieces with limited range [This chapter covers pieces whose range of movement is limited, in the same way that the moves of the king and knight are limited in orthochess.] 15.1 Pieces which can move only one square [The only such piece in orthochess is the king, but the ‘wazir’ (one square orthogonally in any direction), ‘fers’ or ‘firzan’ (one square diagonally in any direction), ‘gold general’ (as wazir and also one square diagonally forward), and ‘silver general’ (as fers and also one square orthogonally forward), have been widely used and will be found in many of the games in the chapters devoted to historical and regional versions of chess. Some other flavours will be found below. In general, games which involve both a one-square mover and ‘something more powerful’ will be found in the section devoted to ‘something more powerful’, but the two later developments of ‘Le Jeu de la Guerre’ are included in this first section for convenience. One-square movers are slow and may seem to be weak, but even the lowly fers can be a potent attacking weapon. ‘Knight for two pawns’ is rarely a good swap, but ‘fers for two pawns’ is a different matter, and a sound tactic, when unobservant defence permits it, is to use the piece with a fers move to smash a hole in the enemy pawn structure so that other men can pour through. In xiangqi (Chinese chess) this piece is confined to a defensive role by the rules of the game, but to restrict it to such a role in other forms of chess may well be a losing strategy.] Le Jeu de la Guerre [M.M.] (‘M.M.’, ranks 1/11, CaHDCuGCaGCuDHCa on ranks perhaps J. -
An Enquiry Into the Origin of the Names of Chess Pieces Howard Candler M.A
This article was downloaded by: [University of Exeter] On: 14 July 2015, At: 18:22 Publisher: Routledge Informa Ltd Registered in England and Wales Registered Number: 1072954 Registered office: 5 Howick Place, London, SW1P 1WG Archaeological Journal Publication details, including instructions for authors and subscription information: http://www.tandfonline.com/loi/raij20 How the Elephant became a Bishop: An Enquiry into the Origin of the Names of Chess Pieces Howard Candler M.A. Published online: 17 Jul 2014. To cite this article: Howard Candler M.A. (1907) How the Elephant became a Bishop: An Enquiry into the Origin of the Names of Chess Pieces, Archaeological Journal, 64:1, 80-90, DOI: 10.1080/00665983.1907.10853048 To link to this article: http://dx.doi.org/10.1080/00665983.1907.10853048 PLEASE SCROLL DOWN FOR ARTICLE Taylor & Francis makes every effort to ensure the accuracy of all the information (the “Content”) contained in the publications on our platform. However, Taylor & Francis, our agents, and our licensors make no representations or warranties whatsoever as to the accuracy, completeness, or suitability for any purpose of the Content. Any opinions and views expressed in this publication are the opinions and views of the authors, and are not the views of or endorsed by Taylor & Francis. The accuracy of the Content should not be relied upon and should be independently verified with primary sources of information. Taylor and Francis shall not be liable for any losses, actions, claims, proceedings, demands, costs, expenses, damages, and other liabilities whatsoever or howsoever caused arising directly or indirectly in connection with, in relation to or arising out of the use of the Content.