Chapter 15, New Pieces
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Virginia Chess Federation 2010 - #4
VIRGINIA CHESS Newsletter The bimonthly publication of the Virginia Chess Federation 2010 - #4 -------- Inside... / + + + +\ Charlottesville Open /+ + + + \ Virginia Senior Championship / N L O O\ Tim Rogalski - King of the Open Sicilian 2010 State Championship announcement/+p+pO Op\ and more, including... / Pk+p+p+\ Larry Larkins revisits/+ + +p+ \ the Yeager-Perelshteyn ending/ + + + +\ /+ + + + \ ________ VIRGINIA CHESS Newsletter 2010 - Issue #4 Editor: Circulation: Macon Shibut Ernie Schlich 8234 Citadel Place 1370 South Braden Crescent Vienna VA 22180 Norfolk VA 23502 [email protected] [email protected] k w r Virginia Chess is published six times per year by the Virginia Chess Federation. Membership benefits (dues: $10/yr adult; $5/yr junior under 18) include a subscription to Virginia Chess. Send material for publication to the editor. Send dues, address changes, etc to Circulation. The Virginia Chess Federation (VCF) is a non-profit organization for the use of its members. Dues for regular adult membership are $10/yr. Junior memberships are $5/yr. President: Mike Hoffpauir, 405 Hounds Chase, Yorktown VA 23693, mhoffpauir@ aol.com Treasurer: Ernie Schlich, 1370 South Braden Crescent, Norfolk VA 23502, [email protected] Secretary: Helen Hinshaw, 3430 Musket Dr, Midlothian VA 23113, [email protected] Tournaments: Mike Atkins, PO Box 6138, Alexandria VA, [email protected] Scholastics Coordinator: Mike Hoffpauir, 405 Hounds Chase, Yorktown VA 23693, [email protected] VCF Inc Directors: Helen Hinshaw (Chairman), Rob Getty, John Farrell, Mike Hoffpauir, Ernie Schlich. otjnwlkqbhrp 2010 - #4 1 otjnwlkqbhrp Charlottesville Open by David Long INTERNATIONAL MASTER OLADAPO ADU overpowered a field of 54 Iplayers to win the Charlottesville Open over the July 10-11 weekend. -
1999/6 Layout
Virginia Chess Newsletter 1999 - #6 1 The Chesapeake Challenge Cup is a rotating club team trophy that grew out of an informal rivalry between two Maryland clubs a couple years ago. Since Chesapeake then the competition has opened up and the Arlington Chess Club captured the cup from the Fort Meade Chess Armory on October 15, 1999, defeating the 1 1 Challenge Cup erstwhile cup holders 6 ⁄2-5 ⁄2. The format for the Chesapeake Cup is still evolving but in principle the idea is that a defense should occur about once every six months, and any team from the “Chesapeake Bay drainage basin” is eligible to issue a challenge. “Choosing the challenger is a rather informal process,” explained Kurt Eschbach, one of the Chesapeake Cup's founding fathers. “Whoever speaks up first with a credible bid gets to challenge, except that we will give preference to a club that has never played for the Cup over one that has already played.” To further encourage broad participation, the match format calls for each team to field players of varying strength. The basic formula stipulates a 12-board match between teams composed of two Masters (no limit), two Expert, and two each from classes A, B, C & D. The defending team hosts the match and plays White on odd-numbered boards. It is possible that a particular challenge could include additional type boards (juniors, seniors, women, etc) by mutual agreement between the clubs. Clubs interested in coming to Arlington around April, 2000 to try to wrest away the Chesapeake Cup should call Dan Fuson at (703) 532-0192 or write him at 2834 Rosemary Ln, Falls Church VA 22042. -
100 Years of Shannon: Chess, Computing and Botvinik Iryna Andriyanova
100 Years of Shannon: Chess, Computing and Botvinik Iryna Andriyanova To cite this version: Iryna Andriyanova. 100 Years of Shannon: Chess, Computing and Botvinik. Doctoral. United States. 2016. cel-01709767 HAL Id: cel-01709767 https://hal.archives-ouvertes.fr/cel-01709767 Submitted on 15 Feb 2018 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. CLAUDE E. SHANNON 1916—2001 • 1936 : Bachelor in EE and Mathematics from U.Michigan • 1937 : Master in EE from MIT • 1940 : PhD in EE from MIT • 1940 : Research fellow at Princeton • 1940-1956 : Researcher at Bell Labs • 1948 : “A Mathematical Theory of Communication”, Bell System Technical Journal • 1956-1978 : Professor at MIT 100 YEARS OF SHANNON SHANNON, BOTVINNIK AND COMPUTER CHESS Iryna Andriyanova ETIS Lab, UMR 8051, ENSEA/Université de Cergy-Pontoise/CNRS 54TH ALLERTON CONFERENCE SHORT HISTORY OF CHESS/COMPUTER CHESS CHESS AND COMPUTER CHESS TWO PARALLELS W. Steinitz M. Botvinnik A. Karpov 1886 1894 1921 1948 1963 1975 1985 2006* E. Lasker G. Kasparov W. Steinitz: simplicity and rationality E. Lasker: more risky play M. Botvinnik: complicated, very original positions A. Karpov, G. Kasparov: Botvinnik’s school CHESS AND COMPUTER CHESS TWO PARALLELS W. -
FIDE Laws of Chess
FIDE Laws of Chess FIDE Laws of Chess cover over-the-board play. The Laws of Chess have two parts: 1. Basic Rules of Play and 2. Competition Rules. The English text is the authentic version of the Laws of Chess (which was adopted at the 84th FIDE Congress at Tallinn (Estonia) coming into force on 1 July 2014. In these Laws the words ‘he’, ‘him’, and ‘his’ shall be considered to include ‘she’ and ‘her’. PREFACE The Laws of Chess cannot cover all possible situations that may arise during a game, nor can they regulate all administrative questions. Where cases are not precisely regulated by an Article of the Laws, it should be possible to reach a correct decision by studying analogous situations which are discussed in the Laws. The Laws assume that arbiters have the necessary competence, sound judgement and absolute objectivity. Too detailed a rule might deprive the arbiter of his freedom of judgement and thus prevent him from finding a solution to a problem dictated by fairness, logic and special factors. FIDE appeals to all chess players and federations to accept this view. A necessary condition for a game to be rated by FIDE is that it shall be played according to the FIDE Laws of Chess. It is recommended that competitive games not rated by FIDE be played according to the FIDE Laws of Chess. Member federations may ask FIDE to give a ruling on matters relating to the Laws of Chess. BASIC RULES OF PLAY Article 1: The nature and objectives of the game of chess 1.1 The game of chess is played between two opponents who move their pieces on a square board called a ‘chessboard’. -
Bibliography of Traditional Board Games
Bibliography of Traditional Board Games Damian Walker Introduction The object of creating this document was to been very selective, and will include only those provide an easy source of reference for my fu- passing mentions of a game which give us use- ture projects, allowing me to find information ful information not available in the substan- about various traditional board games in the tial accounts (for example, if they are proof of books, papers and periodicals I have access an earlier or later existence of a game than is to. The project began once I had finished mentioned elsewhere). The Traditional Board Game Series of leaflets, The use of this document by myself and published on my web site. Therefore those others has been complicated by the facts that leaflets will not necessarily benefit from infor- a name may have attached itself to more than mation in many of the sources below. one game, and that a game might be known Given the amount of effort this document by more than one name. I have dealt with has taken me, and would take someone else to this by including every name known to my replicate, I have tidied up the presentation a sources, using one name as a \primary name" little, included this introduction and an expla- (for instance, nine mens morris), listing its nation of the \families" of board games I have other names there under the AKA heading, used for classification. and having entries for each synonym refer the My sources are all in English and include a reader to the main entry. -
A Manual in Chess Game the Unity Asset
Manual to Chess Game – Unity Asset Introduction This document details how the unity asset called Chess Game works. If you have any questions you can contact me at [email protected] Code documentation: http://readytechtools.com/ChessGame/ManualChessGame.pdf Content Introduction.................................................................................................................................................1 Board representation..................................................................................................................................2 Generating Moves.......................................................................................................................................3 Testing legality of moves.............................................................................................................................3 Special Moves(Castling, EnPassant and Pawn promotions).........................................................................4 AI Opponent................................................................................................................................................4 FAQ..............................................................................................................................................................5 Board representation The board is represented in two ways. The visual board that the end user sees and interacts. This visual board is primarily handled by cgChessBoardScript.cs which inherits from MonoBehaviour and has editable properties -
A Heuristic Algorithm for Kriegspiel
Master Thesis Czech Technical University in Prague Faculty of Electrical Engineering F3 Department of Computer Science A Heuristic Algorithm for Kriegspiel Bc. Vojtěch Foret Supervisor: Ing. Michal Šustr May 2021 ctuthesis t1606152353 ii MASTER‘S THESIS ASSIGNMENT I. Personal and study details Student's name: Foret Vojtěch Personal ID number: 456991 Faculty / Institute: Faculty of Electrical Engineering Department / Institute: Department of Computer Science Study program: Open Informatics Specialisation: Artificial Intelligence II. Master’s thesis details Master’s thesis title in English: A heuristic algorithm for Kriegspiel Master’s thesis title in Czech: Heuristický algoritmus pro Kriegspiel Guidelines: 1. Make a literature overview of algorithms for solving large games of imperfect information, with the emphasis on Kriegspiel [1]. 2. Implement the game and reimplement a state-of-the art algorithm [2] as a baseline in OpenSpiel [3]. 3. Implement a new algorithm, based on sampling compatible boards [4] and evaluating them with a traditional chess engine [5] as a heuristic for the value function. 4. Evaluate the algorithms in pair-wise matches to compute a statistically significant result. Bibliography / sources: [1] Li, David Hsiang-fu. Kriegspiel: Chess Under Uncertainty. Premier Publishing Company, 1994. [2] Paolo Ciancarini, Gian Piero Favini, Monte Carlo tree search in Kriegspiel, Artificial Intelligence, Volume 174, Issue 11, Pages 670-684, 2010. [3] Lanctot M, Lockhart E, Lespiau JB, Zambaldi V, Upadhyay S, Pérolat J, Srinivasan S, Timbers F, Tuyls K, Omidshafiei S, Hennes D. OpenSpiel: A framework for reinforcement learning in games. arXiv preprint arXiv:1908.09453. 2019 Aug 26. [4] Ciancarini P, Favini GP. Representing Kriegspiel States with Metapositions. -
Proposal to Encode Heterodox Chess Symbols in the UCS Source: Garth Wallace Status: Individual Contribution Date: 2016-10-25
Title: Proposal to Encode Heterodox Chess Symbols in the UCS Source: Garth Wallace Status: Individual Contribution Date: 2016-10-25 Introduction The UCS contains symbols for the game of chess in the Miscellaneous Symbols block. These are used in figurine notation, a common variation on algebraic notation in which pieces are represented in running text using the same symbols as are found in diagrams. While the symbols already encoded in Unicode are sufficient for use in the orthodox game, they are insufficient for many chess problems and variant games, which make use of extended sets. 1. Fairy chess problems The presentation of chess positions as puzzles to be solved predates the existence of the modern game, dating back to the mansūbāt composed for shatranj, the Muslim predecessor of chess. In modern chess problems, a position is provided along with a stipulation such as “white to move and mate in two”, and the solver is tasked with finding a move (called a “key”) that satisfies the stipulation regardless of a hypothetical opposing player’s moves in response. These solutions are given in the same notation as lines of play in over-the-board games: typically algebraic notation, using abbreviations for the names of pieces, or figurine algebraic notation. Problem composers have not limited themselves to the materials of the conventional game, but have experimented with different board sizes and geometries, altered rules, goals other than checkmate, and different pieces. Problems that diverge from the standard game comprise a genre called “fairy chess”. Thomas Rayner Dawson, known as the “father of fairy chess”, pop- ularized the genre in the early 20th century. -
Basic Chess Rules
Basic chess rules Setting up the board: The board should be set up with the white square in the nearest row on the right, “white on the right”. If this isn’t done the king and queen will be mixed up. Shake hands across the board before the game starts. White always moves first. Ranks and files: Going from left to right, the vertical rows on the board, called files, are labeled a through h. The horizontal rows, called ranks, are numbered 1 to 8. The 1 is white’s side of the board; 8 is black’s side. This system can be used to show what square a piece is on in a way like the game Battleship. When the board is set up the square a1 will be on the white player’s left side. Pieces and how they move: In our club, once you move a piece and take your hand off it, you cannot change your move, unless your opponent lets you, which they do not need to do. However, you may touch a piece, consider a move, and put the piece back in its original position, as long as you don’t take your hand off of the piece during the process. Pawn (P): White pawns start on rank two, black pawns on rank 7. The first time a pawn is moved it can move forward either one or two ranks. It cannot jump over another piece. After it has moved once, whether it has moved up one or two, a pawn can only move one square forward at a time, and it cannot move backward. -
PGN/AN Verification for Legal Chess Gameplay
PGN/AN Verification for Legal Chess Gameplay Neil Shah Guru Prashanth [email protected] [email protected] May 10, 2015 Abstract Chess has been widely regarded as one of the world's most popular games through the past several centuries. One of the modern ways in which chess games are recorded for analysis is through the PGN/AN (Portable Game Notation/Algebraic Notation) standard, which enforces a strict set of rules for denoting moves made by each player. In this work, we examine the use of PGN/AN to record and describe moves with the intent of building a system to verify PGN/AN in order to check for validity and legality of chess games. To do so, we formally outline the abstract syntax of PGN/AN movetext and subsequently define denotational state-transition and associated termination semantics of this notation. 1 Introduction Chess is a two-player strategy board game which is played on an eight-by-eight checkered board with 64 squares. There are two players (playing with white and black pieces, respectively), which move in alternating fashion. Each player starts the game with a total of 16 pieces: one king, one queen, two rooks, two knights, two bishops and eight pawns. Each of the pieces moves in a different fashion. The game ends when one player checkmates the opponents' king by placing it under threat of capture, with no defensive moves left playable by the losing player. Games can also end with a player's resignation or mutual stalemate/draw. We examine the particulars of piece movements later in this paper. -
Chess-Training-Guide.Pdf
Q Chess Training Guide K for Teachers and Parents Created by Grandmaster Susan Polgar U.S. Chess Hall of Fame Inductee President and Founder of the Susan Polgar Foundation Director of SPICE (Susan Polgar Institute for Chess Excellence) at Webster University FIDE Senior Chess Trainer 2006 Women’s World Chess Cup Champion Winner of 4 Women’s World Chess Championships The only World Champion in history to win the Triple-Crown (Blitz, Rapid and Classical) 12 Olympic Medals (5 Gold, 4 Silver, 3 Bronze) 3-time US Open Blitz Champion #1 ranked woman player in the United States Ranked #1 in the world at age 15 and in the top 3 for about 25 consecutive years 1st woman in history to qualify for the Men’s World Championship 1st woman in history to earn the Grandmaster title 1st woman in history to coach a Men's Division I team to 7 consecutive Final Four Championships 1st woman in history to coach the #1 ranked Men's Division I team in the nation pnlrqk KQRLNP Get Smart! Play Chess! www.ChessDailyNews.com www.twitter.com/SusanPolgar www.facebook.com/SusanPolgarChess www.instagram.com/SusanPolgarChess www.SusanPolgar.com www.SusanPolgarFoundation.org SPF Chess Training Program for Teachers © Page 1 7/2/2019 Lesson 1 Lesson goals: Excite kids about the fun game of chess Relate the cool history of chess Incorporate chess with education: Learning about India and Persia Incorporate chess with education: Learning about the chess board and its coordinates Who invented chess and why? Talk about India / Persia – connects to Geography Tell the story of “seed”. -
CHESS MASTERPIECES: (Later, in Europe, Replaced by a HIGHLIGHTS from the DR
CHESS MASTERPIECES: (later, in Europe, replaced by a HIGHLIGHTS FROM THE DR. queen). These were typically flanKed GEORGE AND VIVIAN DEAN by elephants (later to become COLLECTION bishops), though in this case, they are EXHIBITION CHECKLIST camels with drummers; cavalrymen (later to become Knights); and World Chess Hall of Fame chariots or elephants, (later to Saint Louis, Missouri 2.1. Abstract Bead anD Dart Style Set become rooKs or “castles”). A September 9, 2011-February 12, with BoarD, India, 1700s. Natural and frontline of eight foot soldiers 2012 green-stained ivory, blacK lacquer- (pawns) completed each side. work folding board with silver and mother-of-pearl. This classical Indian style is influenced by the Islamic trend toward total abstraction of the design. The pieces are all lathe- turned. The blacK lacquer finish, made in India from the husKs of the 1.1. Neresheimer French vs. lac insect, was first developed by the Germans Set anD Castle BoarD, Chinese. The intricate inlaid silver Hanau, Germany, 1905-10. Silver and grid pattern traces alternating gilded silver, ivory, diamonds, squares filled with lacy inscribed fern sapphires, pearls, amethysts, rubies, leaf designs and inlaid mother-of- and marble. pearl disKs. These decorations 2.3. Mogul Style Set with combine a grid of squares, common Presentation Case, India, 1800s. Before WWI, Neresheimer, of Hanau, to Western forms of chess, with Beryl with inset diamonds, rubies, Germany, was a leading producer of another grid of inlaid center points, and gold, wooden presentation case ornate silverware and decorative found in Japanese and Chinese clad in maroon velvet and silk-lined.