FIDE Laws of Chess
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Learning to Play Chess Using Temporal Differences
Machine Learning, 40, 243–263, 2000 c 2000 Kluwer Academic Publishers. Manufactured in The Netherlands. Learning to Play Chess Using Temporal Differences JONATHAN BAXTER [email protected] Department of Systems Engineering, Australian National University 0200, Australia ANDREW TRIDGELL [email protected] LEX WEAVER [email protected] Department of Computer Science, Australian National University 0200, Australia Editor: Sridhar Mahadevan Abstract. In this paper we present TDLEAF(), a variation on the TD() algorithm that enables it to be used in conjunction with game-tree search. We present some experiments in which our chess program “KnightCap” used TDLEAF() to learn its evaluation function while playing on Internet chess servers. The main success we report is that KnightCap improved from a 1650 rating to a 2150 rating in just 308 games and 3 days of play. As a reference, a rating of 1650 corresponds to about level B human play (on a scale from E (1000) to A (1800)), while 2150 is human master level. We discuss some of the reasons for this success, principle among them being the use of on-line, rather than self-play. We also investigate whether TDLEAF() can yield better results in the domain of backgammon, where TD() has previously yielded striking success. Keywords: temporal difference learning, neural network, TDLEAF, chess, backgammon 1. Introduction Temporal Difference learning, first introduced by Samuel (Samuel, 1959) and later extended and formalized by Sutton (Sutton, 1988) in his TD() algorithm, is an elegant technique for approximating the expected long term future cost (or cost-to-go) of a stochastic dy- namical system as a function of the current state. -
PGN/AN Verification for Legal Chess Gameplay
PGN/AN Verification for Legal Chess Gameplay Neil Shah Guru Prashanth [email protected] [email protected] May 10, 2015 Abstract Chess has been widely regarded as one of the world's most popular games through the past several centuries. One of the modern ways in which chess games are recorded for analysis is through the PGN/AN (Portable Game Notation/Algebraic Notation) standard, which enforces a strict set of rules for denoting moves made by each player. In this work, we examine the use of PGN/AN to record and describe moves with the intent of building a system to verify PGN/AN in order to check for validity and legality of chess games. To do so, we formally outline the abstract syntax of PGN/AN movetext and subsequently define denotational state-transition and associated termination semantics of this notation. 1 Introduction Chess is a two-player strategy board game which is played on an eight-by-eight checkered board with 64 squares. There are two players (playing with white and black pieces, respectively), which move in alternating fashion. Each player starts the game with a total of 16 pieces: one king, one queen, two rooks, two knights, two bishops and eight pawns. Each of the pieces moves in a different fashion. The game ends when one player checkmates the opponents' king by placing it under threat of capture, with no defensive moves left playable by the losing player. Games can also end with a player's resignation or mutual stalemate/draw. We examine the particulars of piece movements later in this paper. -
Hypermodern Game of Chess the Hypermodern Game of Chess
The Hypermodern Game of Chess The Hypermodern Game of Chess by Savielly Tartakower Foreword by Hans Ree 2015 Russell Enterprises, Inc. Milford, CT USA 1 The Hypermodern Game of Chess The Hypermodern Game of Chess by Savielly Tartakower © Copyright 2015 Jared Becker ISBN: 978-1-941270-30-1 All Rights Reserved No part of this book maybe used, reproduced, stored in a retrieval system or transmitted in any manner or form whatsoever or by any means, electronic, electrostatic, magnetic tape, photocopying, recording or otherwise, without the express written permission from the publisher except in the case of brief quotations embodied in critical articles or reviews. Published by: Russell Enterprises, Inc. PO Box 3131 Milford, CT 06460 USA http://www.russell-enterprises.com [email protected] Translated from the German by Jared Becker Editorial Consultant Hannes Langrock Cover design by Janel Norris Printed in the United States of America 2 The Hypermodern Game of Chess Table of Contents Foreword by Hans Ree 5 From the Translator 7 Introduction 8 The Three Phases of A Game 10 Alekhine’s Defense 11 Part I – Open Games Spanish Torture 28 Spanish 35 José Raúl Capablanca 39 The Accumulation of Small Advantages 41 Emanuel Lasker 43 The Canticle of the Combination 52 Spanish with 5...Nxe4 56 Dr. Siegbert Tarrasch and Géza Maróczy as Hypermodernists 65 What constitutes a mistake? 76 Spanish Exchange Variation 80 Steinitz Defense 82 The Doctrine of Weaknesses 90 Spanish Three and Four Knights’ Game 95 A Victory of Methodology 95 Efim Bogoljubow -
Rules of Chess960
Rules of Chess960 A little known and long-discarded offshoot of Classical Chess is the realm of so-called "Randomized Chess" in its various forms. Chess960 stands for Bobby Fischer's new and improved version of "Randomized Chess". Chess960 uses algebraic notation exclusively At the start of every game of a Chess960 game, both players Pawns are set up exactly as they are at the start of every game of Classical Chess. In Chess960, just before the start of every game, both players pieces on their respective back rows receive an identical random shuffle using the Chess960 Computerized Shuffler, which is programmed to set up the pieces in any combination, with the provisos that one Rook has to be to the left and one Rook has to be to the right of the King, and one Bishop has to be on a light- colored square and one Bishop has to be on a dark-colored square. White and Black have identical positions. From behind their respective Pawns the opponents pieces are facing each other directly, symmetrically. Thus for example, if the shuffler places White's back row pieces in the following position: Ra1, Bb1, Kc1, Nd1, Be1, Nf1, Rg1, Qh1, it will place Black's back row Pieces in the following position, Ra8, Bb8, Kc8, Nd8, Be8, Nf8, Rg8, Qh8, etc. (See diagram) In Chess960 there are 960 possible starting positions, the Classical Chess starting position and 959 other starting positions. Of necessity, In Chess960 the castling rule is somewhat modified and broadened to allow for the possibility of each player castling either on or into his or her left side or on or into his or her right side of the board from all of these 960 starting positions. -
Grivas Opening Laboratory
Efstratios Grivas GRIVAS OPENING LABORATORY VOLUME 1 Chess Evolution Cover designer Piotr Pielach Typesetting i-Press ‹www.i-press.pl› First edition 2019 by Chess Evolution Grivas opening laboratory. Volume 1 Copyright © 2019 Chess Evolution All rights reserved. No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, electrostatic, magnetic tape, photocopying, recording or otherwise, without prior permission of the publisher. ISBN 978-615-5793-19-6 All sales or enquiries should be directed to Chess Evolution 2040 Budaors, Nyar utca 16, Magyarorszag e-mail: [email protected] website: www.chess-evolution.com Printed in Hungary TABLE OF CONTENTS Key to symbols ...............................................................................................................5 Foreword .........................................................................................................................7 Preface ............................................................................................................................11 PART 1. THE GRUENFELD DEFENCE (D91) Chapter 1. Black’s 5th-move Deviat — Various Lines ........................................... 17 Chapter 2. Black’s 5th-move Deviat — 5...dxc4 ......................................................27 Chapter 3. Black’s 7th-move Deviat — 7...dxc4 ......................................................43 Chapter 4. Black’s 11th-move Deviat ........................................................................73 -
Checkmate Bobby Fischer's Boys' Life Columns
Bobby Fischer’s Boys’ Life Columns Checkmate Bobby Fischer’s Boys’ Life Columns by Bobby Fischer Foreword by Andy Soltis 2016 Russell Enterprises, Inc. Milford, CT USA 1 1 Checkmate Bobby Fischer’s Boys’ Life Columns by Bobby Fischer ISBN: 978-1-941270-51-6 (print) ISBN: 978-1-941270-52-3 (eBook) © Copyright 2016 Russell Enterprises, Inc. & Hanon W. Russell All Rights Reserved No part of this book may be used, reproduced, stored in a retrieval system or transmitted in any manner or form whatsoever or by any means, electronic, electrostatic, magnetic tape, photocopying, recording or otherwise, without the express written permission from the publisher except in the case of brief quotations embodied in critical articles or reviews. Chess columns written by Bobby Fischer appeared from December 1966 through January 1970 in the magazine Boys’ Life, published by the Boy Scouts of America. Russell Enterprises, Inc. thanks the Boy Scouts of America for its permission to reprint these columns in this compilation. Published by: Russell Enterprises, Inc. P.O. Box 3131 Milford, CT 06460 USA http://www.russell-enterprises.com [email protected] Editing and proofreading by Peter Kurzdorfer Cover by Janel Lowrance 2 Table of Contents Foreword 4 April 53 by Andy Soltis May 59 From the Publisher 6 Timeline 60 June 61 July 69 Timeline 7 Timeline 70 August 71 1966 September 77 December 9 October 78 November 84 1967 February 11 1969 March 17 February 85 April 19 March 90 Timeline 22 May 23 April 91 June 24 July 31 May 98 Timeline 32 June 99 August 33 July 107 September 37 August 108 Timeline 38 September 115 October 39 October 116 November 46 November 122 December 123 1968 February 47 1970 March 52 January 128 3 Checkmate Foreword Bobby Fischer’s victory over Emil Nikolic at Vinkovci 1968 is one of his most spectacular, perhaps the last great game he played in which he was the bold, go-for-mate sacrificer of his earlier years. -
Lost in Translation Or Full Steam Ahead Michael Kaeding
Lost in Translation or Full Steam Ahead Michael Kaeding To cite this version: Michael Kaeding. Lost in Translation or Full Steam Ahead. European Union Politics, SAGE Publi- cations, 2008, 9 (1), pp.115-143. 10.1177/1465116507085959. hal-00571759 HAL Id: hal-00571759 https://hal.archives-ouvertes.fr/hal-00571759 Submitted on 1 Mar 2011 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. European Union Politics Lost in Translation or Full DOI: 10.1177/1465116507085959 Volume 9 (1): 115–143 Steam Ahead Copyright© 2008 SAGE Publications The Transposition of EU Transport Los Angeles, London, New Delhi Directives across Member States and Singapore Michael Kaeding European Institute of Public Administration (EIPA), The Netherlands ABSTRACT This study supplements extant literature on implementation in the European Union (EU). The quantitative analysis, which covers the EU transport acquis, reveals five main findings. First, the EU has a transposition deficit in this area, with almost 70% of all national legal instruments causing problems. Second, transposition delay is multifaceted. The results provide strong support for the assertion that dis- tinguishing between the outcomes of the transposition process (on time, short delay or long delay) is a useful method of investigation. -
A Status Report on Losing Chess
1 A status report on Losing Chess Mark Watkins University of Sydney, School of Mathematics and Statistics [email protected] It’s unfortunate that so much knowledge seems to have gone missing. – Gian-Carlo Pascutto 1. INTRODUCTION The purpose of this writing is to report on the current status of Losing Chess. Since the naming of this class of games has variant schools of terminology, we state for definiteness that captures are compulsory (but the choice of the player on turn when there are multiple captures), that the King has no special characteristics, and that castling is not legal. Promotion to a King is allowed. This is also sometimes called Antichess. In particular, we give information about responses to 1. e3. Some of this dates back more than a decade, and is due to others. However, other parts described herein have a few novel features. Unless otherwise stated, we use the International Rules, so that a stalemate is a win for the player on move.1 1.1 Historical sources There exist a number of piecemeal Internet sites that have various information about Losing Chess. However, many of the pages of interest have not been touched in 5-10 years. Most of them use FICS rules, for which stalemate is a win for the player with fewer pieces (and drawn when the piece counts are equal). See also the ICGA page [H]. 1.1.1 Pages of Fabrice Liardet Fabrice Liardet is one of best (human) Losing Chess players in the world. His French language site [Li] has a wealth of information about the game. -
Chapter 15, New Pieces
Chapter 15 New pieces (2) : Pieces with limited range [This chapter covers pieces whose range of movement is limited, in the same way that the moves of the king and knight are limited in orthochess.] 15.1 Pieces which can move only one square [The only such piece in orthochess is the king, but the ‘wazir’ (one square orthogonally in any direction), ‘fers’ or ‘firzan’ (one square diagonally in any direction), ‘gold general’ (as wazir and also one square diagonally forward), and ‘silver general’ (as fers and also one square orthogonally forward), have been widely used and will be found in many of the games in the chapters devoted to historical and regional versions of chess. Some other flavours will be found below. In general, games which involve both a one-square mover and ‘something more powerful’ will be found in the section devoted to ‘something more powerful’, but the two later developments of ‘Le Jeu de la Guerre’ are included in this first section for convenience. One-square movers are slow and may seem to be weak, but even the lowly fers can be a potent attacking weapon. ‘Knight for two pawns’ is rarely a good swap, but ‘fers for two pawns’ is a different matter, and a sound tactic, when unobservant defence permits it, is to use the piece with a fers move to smash a hole in the enemy pawn structure so that other men can pour through. In xiangqi (Chinese chess) this piece is confined to a defensive role by the rules of the game, but to restrict it to such a role in other forms of chess may well be a losing strategy.] Le Jeu de la Guerre [M.M.] (‘M.M.’, ranks 1/11, CaHDCuGCaGCuDHCa on ranks perhaps J. -
The PENNSWOODPUSHER September 2008 a Quarterly Publication of the Pennsylvania State Chess Federation
The PENNSWOODPUSHER September 2008 A Quarterly Publication of the Pennsylvania State Chess Federation Push Us and We’ll Topalover Of course 16...Bxf6 would lose, but it would have been the only way by Bruce W. Leverett of attempting a liberation. 17.c3 That was the name of our team in the US Amateur Team East last White’s only defensive move in the game. There’s not much to be February. Jeff Quirke and Bryan Norman organized the team, and afraid of, but there’s also plenty of time to prepare a timely transfer of then recruited me, and I then recruited Federico Garcia. Our team the Queen to the kingside without allowing the Black Knight to d4. average rating was 2191, close to the legal limit of 2199.75. The name 17...d4 was chosen, according to Jeff, because “I like ridiculous puns”. This is actually good: White has to be prevented from replacing the e- The USATE is like the Pittsburgh Chess League, but about 6 or 7 pawn by a bishop, which would (and will) be deadly. times as large - 291 teams, 1251 players - and all jammed in to one 18.Qxh5 Qd6?! 19.Nf5 Bxf5 20.exf5 e4 long weekend. It was held at the Parsippany Hilton, in New Jersey. And e4 is free for the Bishop. We all climbed into Bryan’s minivan and rode there on Friday after- 21.Bxe4! Qg3+ noon and evening, and returned late Monday night. There is no follow up to this enthusiastic check, and the Queen on the g-file is actually good for White. -
4 the Fianchetto Variation
Contents Symbols 4 Bibliography 5 Introduction 6 1 The Reversed Sicilian: Introduction 7 2 The Reversed Dragon (Main Lines) 29 3 The Closed Variation 43 4 The Fianchetto Variation (King’s Indian Approach by Black) 58 5 The Three Knights 76 6 The Four Knights without 4 g3 92 7 The Four Knights with 4 g3 134 8 Systems with ...f5 167 9 Systems with 2...d6 or 2...Íb4 207 10 Early Deviations 237 Index of Variations 254 THE FIANCHETTO VARIATION 4 The Fianchetto Variation (King’s Indian Approach by Black) The lines covered in this chapter are become problematic if White is able to hugely popular among players who get his b-pawn rolling, as the contact employ the King’s Indian with the with Black’s pawns is instantaneous. black pieces. Black often hopes that White will ‘cooperate’ by playing d4 -+-+-+-+ and thereby enter the Fianchetto King’s +pz-+p+p Indian. If this is not to White’s taste, he can continue along the lines given -+-z-+p+ below. +P+-z-+- The lines are at times quite compli- -+P+-+-+ cated, but with careful study from ei- +-+P+-Z- ther side, both White and Black can play for the full point. -+-+PZ-Z +-+-+-+- Typical Pawn Structures -+-+-+-+ Here, we have already had an initial +p+-+p+p confrontation, which resulted in the a-pawns leaving the board. White has -+pz-+p+ a huge space advantage on the queen- z-+-z-+- side, while Black initially does not -+P+-+-+ have much on the kingside, but poten- +-+P+-Z- tially he can gain a similar advantage PZ-+PZ-Z by playing ...h6, ...g5, and ...f4. -
The Fianchetto System
opening repertoire the Fianchetto System Damian Lemos www.everymanchess.com About the Author is a Grandmaster from Argentina. He is a former Pan-American Damian Lemos Junior Champion and was only 15 years old when he qualified for the International Master title. He became a Grandmaster at 18 years old. An active tournament player, GM Lemos also trains students at OnlineChessLessons.net. Contents About the Author 3 Bibliography 6 Preface 7 1 The Symmetrical English Transposition 9 2 The Grünfeld without ...c6 40 3 The Grünfeld with...c6 52 4 The King’s Indian: ...Ìc6 and Panno Variation 78 5 The King’s Indian: ...d6 and ...c6 103 6 The King’s Indian: ...Ìbd7 and ...e5 122 Index of Variations 169 Index of Complete Games 175 Preface Dealing with dynamic and aggressive defences like the Grünfeld or King’s Indian is not an easy task for White players. Over the years, I’ve tried several variations against both openings, usually choosing lines which White establishes a strong cen- tre although Black had lot of resources as well against those lines. When I was four- teen years old, I analysed Karpov-Polgar, Las Palmas 1994 (see Chapter 4, Game 25) and was impressed with the former World Champion’s play with White. Then, I real- ized the Fianchetto System works well for White for the following reasons: 1) After playing g3 and Íg2, White is able to put pressure on Black’s queenside. What’s more, White’s kingside is fully protected by both pieces and pawns. 2) The Fianchetto System is playable against both King’s Indian and Grünfeld de- fences.