FIDE LAWS of CHESS
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Fide Online Chess Regulations
Annex 6.4 FIDE ONLINE CHESS REGULATIONS Introduction The FIDE Online Chess Regulations are intended to cover all competitions where players play on the virtual chessboard and transmit moves via the internet. Wherever possible, these Regulations are intended to be identical to the FIDE Laws of Chess and related FIDE competition regulations. They are intended for use by players and arbiters in official FIDE online competitions, and as a technical specification for online chess platforms hosting these competitions. These Regulations cannot cover all possible situations that may arise during a competition, but it should be possible for an arbiter with the necessary competence, sound judgment, and objectivity, to arrive at the correct decision based on his/her understanding of these Regulations. Annex 6.4 Contents Introduction ..................................................................................................................................... 1 Part I: Basic Rules of Play ................................................................................................................. 3 Article 1: Application of the FIDE Laws of Chess .............................................................................. 3 Part II: Online Chess Rules ............................................................................................................... 3 Article 2: Playing Zone ................................................................................................................... 3 Article 3: Moving the Pieces on -
A Combinatorial Game Theoretic Analysis of Chess Endgames
A COMBINATORIAL GAME THEORETIC ANALYSIS OF CHESS ENDGAMES QINGYUN WU, FRANK YU,¨ MICHAEL LANDRY 1. Abstract In this paper, we attempt to analyze Chess endgames using combinatorial game theory. This is a challenge, because much of combinatorial game theory applies only to games under normal play, in which players move according to a set of rules that define the game, and the last player to move wins. A game of Chess ends either in a draw (as in the game above) or when one of the players achieves checkmate. As such, the game of chess does not immediately lend itself to this type of analysis. However, we found that when we redefined certain aspects of chess, there were useful applications of the theory. (Note: We assume the reader has a knowledge of the rules of Chess prior to reading. Also, we will associate Left with white and Right with black). We first look at positions of chess involving only pawns and no kings. We treat these as combinatorial games under normal play, but with the modification that creating a passed pawn is also a win; the assumption is that promoting a pawn will ultimately lead to checkmate. Just using pawns, we have found chess positions that are equal to the games 0, 1, 2, ?, ", #, and Tiny 1. Next, we bring kings onto the chessboard and construct positions that act as game sums of the numbers and infinitesimals we found. The point is that these carefully constructed positions are games of chess played according to the rules of chess that act like sums of combinatorial games under normal play. -
1999/6 Layout
Virginia Chess Newsletter 1999 - #6 1 The Chesapeake Challenge Cup is a rotating club team trophy that grew out of an informal rivalry between two Maryland clubs a couple years ago. Since Chesapeake then the competition has opened up and the Arlington Chess Club captured the cup from the Fort Meade Chess Armory on October 15, 1999, defeating the 1 1 Challenge Cup erstwhile cup holders 6 ⁄2-5 ⁄2. The format for the Chesapeake Cup is still evolving but in principle the idea is that a defense should occur about once every six months, and any team from the “Chesapeake Bay drainage basin” is eligible to issue a challenge. “Choosing the challenger is a rather informal process,” explained Kurt Eschbach, one of the Chesapeake Cup's founding fathers. “Whoever speaks up first with a credible bid gets to challenge, except that we will give preference to a club that has never played for the Cup over one that has already played.” To further encourage broad participation, the match format calls for each team to field players of varying strength. The basic formula stipulates a 12-board match between teams composed of two Masters (no limit), two Expert, and two each from classes A, B, C & D. The defending team hosts the match and plays White on odd-numbered boards. It is possible that a particular challenge could include additional type boards (juniors, seniors, women, etc) by mutual agreement between the clubs. Clubs interested in coming to Arlington around April, 2000 to try to wrest away the Chesapeake Cup should call Dan Fuson at (703) 532-0192 or write him at 2834 Rosemary Ln, Falls Church VA 22042. -
Kolov LEADS INTERZONAL SOVIET PLAYERS an INVESTMENT in CHESS Po~;T;On No
Vol. Vll Monday; N umber 4 Offjeitll Publication of me Unttecl States (bessTederation October 20, 1952 KOlOV LEADS INTERZONAL SOVIET PLAYERS AN INVESTMENT IN CHESS Po~;t;on No. 91 POI;l;"n No. 92 IFE MEMBERSHIP in the USCF is an investment in chess and an Euwe vs. Flohr STILL TOP FIELD L investment for chess. It indicates that its proud holder believes in C.1rIbad, 1932 After fOUl't~n rounds, the S0- chess ns a cause worthy of support, not merely in words but also in viet rcpresentatives still erowd to deeds. For while chess may be a poor man's game in the sense that it gether at the top in the Intel'l'onal does not need or require expensive equipment fm' playing or lavish event at Saltsjobaden. surroundings to add enjoyment to the game, yet the promotion of or· 1. Alexander Kot()v (Russia) .w._.w .... 12-1 ganized chess for the general development of the g'lmc ~ Iway s requires ~: ~ ~~~~(~tu(~~:I;,.i ar ·::::~ ::::::::::~ ~!~t funds. Tournaments cannot be staged without money, teams sent to international matches without funds, collegiate, scholastic and play· ;: t.~h!"'s~~;o il(\~::~~ ry i.. ··::::::::::::ij ); ~.~ ground chess encouraged without the adequate meuns of liupplying ad· 6. Gidcon S tahl ~rc: (Sweden) ...... 81-5l vice, instruction and encouragement. ~: ~,:ct.~.:~bG~~gO~~(t3Ji;Oi· · ·:::: ::::::7i~~ In the past these funds have largely been supplied through the J~: ~~j~hk Elrs'l;~san(A~~;t~~~ ) ::::6i1~ generosity of a few enthusiastic patrons of the game-but no game 11. -
2009 U.S. Tournament.Our.Beginnings
Chess Club and Scholastic Center of Saint Louis Presents the 2009 U.S. Championship Saint Louis, Missouri May 7-17, 2009 History of U.S. Championship “pride and soul of chess,” Paul It has also been a truly national Morphy, was only the fourth true championship. For many years No series of tournaments or chess tournament ever held in the the title tournament was identi- matches enjoys the same rich, world. fied with New York. But it has turbulent history as that of the also been held in towns as small United States Chess Championship. In its first century and a half plus, as South Fallsburg, New York, It is in many ways unique – and, up the United States Championship Mentor, Ohio, and Greenville, to recently, unappreciated. has provided all kinds of entertain- Pennsylvania. ment. It has introduced new In Europe and elsewhere, the idea heroes exactly one hundred years Fans have witnessed of choosing a national champion apart in Paul Morphy (1857) and championship play in Boston, and came slowly. The first Russian Bobby Fischer (1957) and honored Las Vegas, Baltimore and Los championship tournament, for remarkable veterans such as Angeles, Lexington, Kentucky, example, was held in 1889. The Sammy Reshevsky in his late 60s. and El Paso, Texas. The title has Germans did not get around to There have been stunning upsets been decided in sites as varied naming a champion until 1879. (Arnold Denker in 1944 and John as the Sazerac Coffee House in The first official Hungarian champi- Grefe in 1973) and marvelous 1845 to the Cincinnati Literary onship occurred in 1906, and the achievements (Fischer’s winning Club, the Automobile Club of first Dutch, three years later. -
FIDE Laws of Chess
FIDE Laws of Chess FIDE Laws of Chess cover over-the-board play. The Laws of Chess have two parts: 1. Basic Rules of Play and 2. Competition Rules. The English text is the authentic version of the Laws of Chess (which was adopted at the 84th FIDE Congress at Tallinn (Estonia) coming into force on 1 July 2014. In these Laws the words ‘he’, ‘him’, and ‘his’ shall be considered to include ‘she’ and ‘her’. PREFACE The Laws of Chess cannot cover all possible situations that may arise during a game, nor can they regulate all administrative questions. Where cases are not precisely regulated by an Article of the Laws, it should be possible to reach a correct decision by studying analogous situations which are discussed in the Laws. The Laws assume that arbiters have the necessary competence, sound judgement and absolute objectivity. Too detailed a rule might deprive the arbiter of his freedom of judgement and thus prevent him from finding a solution to a problem dictated by fairness, logic and special factors. FIDE appeals to all chess players and federations to accept this view. A necessary condition for a game to be rated by FIDE is that it shall be played according to the FIDE Laws of Chess. It is recommended that competitive games not rated by FIDE be played according to the FIDE Laws of Chess. Member federations may ask FIDE to give a ruling on matters relating to the Laws of Chess. BASIC RULES OF PLAY Article 1: The nature and objectives of the game of chess 1.1 The game of chess is played between two opponents who move their pieces on a square board called a ‘chessboard’. -
Top 10 Checkmate Pa Erns
GM Miguel Illescas and the Internet Chess Club present: Top 10 Checkmate Pa=erns GM Miguel Illescas doesn't need a presentation, but we're talking about one of the most influential chess players in the last decades, especially in Spain, just to put things in the right perspective. Miguel, so far, has won the Spanish national championship of 1995, 1998, 1999, 2001, 2004, 2005, 2007, and 2010. In team competitions, he has represented his country at many Olympiads, from 1986 onwards, and won an individual bronze medal at Turin in 2006. Miguel won international tournaments too, such as Las Palmas 1987 and 1988, Oviedo 1991, Pamplona 1991/92, 2nd at Leon 1992 (after Boris Gulko), 3rd at Chalkidiki 1992 (after Vladimir Kramnik and Joel Lautier), Lisbon Zonal 1993, and 2nd at Wijk aan Zee 1993 (after Anatoly Karpov). He kept winning during the latter part of the nineties, including Linares (MEX) 1994, Linares (ESP) Zonal 1995, Madrid 1996, and Pamplona 1997/98. Some Palmares! The ultimate goal of a chess player is to checkmate the opponent. We know that – especially at the higher level – it's rare to see someone get checkmated over the board, but when it happens, there is a sense of fulfillment that only a checkmate can give. To learn how to checkmate an opponent is not an easy task, though. Checkmating is probably the only phase of the game that can be associated with mathematics. Maths and checkmating have one crucial thing in common: patterns! GM Miguel is not going to show us a long list of checkmate examples: the series intends to teach patterns. -
I Make This Pledge to You Alone, the Castle Walls Protect Our Back That I Shall Serve Your Royal Throne
AMERA M. ANDERSEN Battlefield of Life “I make this pledge to you alone, The castle walls protect our back that I shall serve your royal throne. and Bishops plan for their attack; My silver sword, I gladly wield. a master plan that is concealed. Squares eight times eight the battlefield. Squares eight times eight the battlefield. With knights upon their mighty steed For chess is but a game of life the front line pawns have vowed to bleed and I your Queen, a loving wife and neither Queen shall ever yield. shall guard my liege and raise my shield Squares eight times eight the battlefield. Squares eight time eight the battlefield.” Apathy Checkmate I set my moves up strategically, enemy kings are taken easily Knights move four spaces, in place of bishops east of me Communicate with pawns on a telepathic frequency Smash knights with mics in militant mental fights, it seems to be An everlasting battle on the 64-block geometric metal battlefield The sword of my rook, will shatter your feeble battle shield I witness a bishop that’ll wield his mystic sword And slaughter every player who inhabits my chessboard Knight to Queen’s three, I slice through MCs Seize the rook’s towers and the bishop’s ministries VISWANATHAN ANAND “Confidence is very important—even pretending to be confident. If you make a mistake but do not let your opponent see what you are thinking, then he may overlook the mistake.” Public Enemy Rebel Without A Pause No matter what the name we’re all the same Pieces in one big chess game GERALD ABRAHAMS “One way of looking at chess development is to regard it as a fight for freedom. -
UIL Text 111212
UIL Chess Puzzle Solvin g— Fall/Winter District 2016-2017 —Grades 4 and 5 IMPORTANT INSTRUCTIONS: [Test-administrators, please read text in this box aloud.] This is the UIL Chess Puzzle Solving Fall/Winter District Test for grades four and five. There are 20 questions on this test. You have 30 minutes to complete it. All questions are multiple choice. Use the answer sheet to mark your answers. Multiple choice answers pur - posely do not indicate check, checkmate, or e.p. symbols. You will be awarded one point for each correct answer. No deductions will be made for incorrect answers on this test. Finishing early is not rewarded, even to break ties. So use all of your time. Some of the questions may be hard, but all of the puzzles are interesting! Good luck and have fun! If you don’t already know chess notation, reading and referring to the section below on this page will help you. How to read and answer questions on this test Piece Names Each chessman can • To answer the questions on this test, you’ll also be represented need to know how to read chess moves. It’s by a symbol, except for the pawn. simple to do. (Figurine Notation) K King Q • Every square on the board has an “address” Queen R made up of a letter and a number. Rook B Bishop N Knight Pawn a-h (We write the file it’s on.) • To make them easy to read, the questions on this test use the figurine piece symbols on the right, above. -
More About Checkmate
MORE ABOUT CHECKMATE The Queen is the best piece of all for getting checkmate because it is so powerful and controls so many squares on the board. There are very many ways of getting CHECKMATE with a Queen. Let's have a look at some of them, and also some STALEMATE positions you must learn to avoid. You've already seen how a Rook can get CHECKMATE XABCDEFGHY with the help of a King. Put the Black King on the side of the 8-+k+-wQ-+( 7+-+-+-+-' board, the White King two squares away towards the 6-+K+-+-+& middle, and a Rook or a Queen on any safe square on the 5+-+-+-+-% same side of the board as the King will give CHECKMATE. 4-+-+-+-+$ In the first diagram the White Queen checks the Black King 3+-+-+-+-# while the White King, two squares away, stops the Black 2-+-+-+-+" King from escaping to b7, c7 or d7. If you move the Black 1+-+-+-+-! King to d8 it's still CHECKMATE: the Queen stops the Black xabcdefghy King moving to e7. But if you move the Black King to b8 is CHECKMATE! that CHECKMATE? No: the King can escape to a7. We call this sort of CHECKMATE the GUILLOTINE. The Queen comes down like a knife to chop off the Black King's head. But there's another sort of CHECKMATE that you can ABCDEFGH do with a King and Queen. We call this one the KISS OF 8-+k+-+-+( DEATH. Put the Black King on the side of the board, 7+-wQ-+-+-' the White Queen on the next square towards the middle 6-+K+-+-+& and the White King where it defends the Queen and you 5+-+-+-+-% 4-+-+-+-+$ get something like our next diagram. -
The Evects of Time Pressure on Chess Skill: an Investigation Into Fast and Slow Processes Underlying Expert Performance
Psychological Research (2007) 71:591–597 DOI 10.1007/s00426-006-0076-0 ORIGINAL ARTICLE The eVects of time pressure on chess skill: an investigation into fast and slow processes underlying expert performance Frenk van Harreveld · Eric-Jan Wagenmakers · Han L. J. van der Maas Received: 28 November 2005 / Accepted: 3 July 2006 / Published online: 22 December 2006 © Springer-Verlag 2006 Abstract The ability to play chess is generally Introduction assumed to depend on two types of processes: slow processes such as search, and fast processes such as One of the important challenges for cognitive science is pattern recognition. It has been argued that an increase to shed light on the processes that underlie expert in time pressure during a game selectively hinders the decision making. Across a wide range of Welds such as ability to engage in slow processes. Here we study the medical decision making and engineering, it has been eVect of time pressure on expert chess performance in shown that expertise involves both slow processes order to test the hypothesis that compared to weak such as selective search and fast processes such as the players, strong players depend relatively heavily on recognition of meaningful patterns (e.g., Ericsson & fast processes. In the Wrst study we examine the perfor- Staszewski 1989). This distinction between fast and slow mance of players of various strengths at an online chess processes is very applicable to the game of chess and server, for games played under diVerent time controls. therefore research on chess is of considerable impor- In a second study we examine the eVect of time con- tance for the understanding of expert performance. -
No. 123 - (Vol.VIH)
No. 123 - (Vol.VIH) January 1997 Editorial Board editors John Roycrqfttf New Way Road, London, England NW9 6PL Edvande Gevel Binnen de Veste 36, 3811 PH Amersfoort, The Netherlands Spotlight-column: J. Heck, Neuer Weg 110, D-47803 Krefeld, Germany Opinions-column: A. Pallier, La Mouziniere, 85190 La Genetouze, France Treasurer: J. de Boer, Zevenenderdrffi 40, 1251 RC Laren, The Netherlands EDITORIAL achievement, recorded only in a scientific journal, "The chess study is close to the chess game was not widely noticed. It was left to the dis- because both study and game obey the same coveries by Ken Thompson of Bell Laboratories rules." This has long been an argument used to in New Jersey, beginning in 1983, to put the boot persuade players to look at studies. Most players m. prefer studies to problems anyway, and readily Aside from a few upsets to endgame theory, the give the affinity with the game as the reason for set of 'total information' 5-raan endgame their preference. Your editor has fought a long databases that Thompson generated over the next battle to maintain the literal truth of that ar- decade demonstrated that several other endings gument. It was one of several motivations in might require well over 50 moves to win. These writing the final chapter of Test Tube Chess discoveries arrived an the scene too fast for FIDE (1972), in which the Laws are separated into to cope with by listing exceptions - which was the BMR (Board+Men+Rules) elements, and G first expedient. Then in 1991 Lewis Stiller and (Game) elements, with studies firmly identified Noam Elkies using a Connection Machine with the BMR realm and not in the G realm.