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Fide Online Chess Regulations
Annex 6.4 FIDE ONLINE CHESS REGULATIONS Introduction The FIDE Online Chess Regulations are intended to cover all competitions where players play on the virtual chessboard and transmit moves via the internet. Wherever possible, these Regulations are intended to be identical to the FIDE Laws of Chess and related FIDE competition regulations. They are intended for use by players and arbiters in official FIDE online competitions, and as a technical specification for online chess platforms hosting these competitions. These Regulations cannot cover all possible situations that may arise during a competition, but it should be possible for an arbiter with the necessary competence, sound judgment, and objectivity, to arrive at the correct decision based on his/her understanding of these Regulations. Annex 6.4 Contents Introduction ..................................................................................................................................... 1 Part I: Basic Rules of Play ................................................................................................................. 3 Article 1: Application of the FIDE Laws of Chess .............................................................................. 3 Part II: Online Chess Rules ............................................................................................................... 3 Article 2: Playing Zone ................................................................................................................... 3 Article 3: Moving the Pieces on -
A Combinatorial Game Theoretic Analysis of Chess Endgames
A COMBINATORIAL GAME THEORETIC ANALYSIS OF CHESS ENDGAMES QINGYUN WU, FRANK YU,¨ MICHAEL LANDRY 1. Abstract In this paper, we attempt to analyze Chess endgames using combinatorial game theory. This is a challenge, because much of combinatorial game theory applies only to games under normal play, in which players move according to a set of rules that define the game, and the last player to move wins. A game of Chess ends either in a draw (as in the game above) or when one of the players achieves checkmate. As such, the game of chess does not immediately lend itself to this type of analysis. However, we found that when we redefined certain aspects of chess, there were useful applications of the theory. (Note: We assume the reader has a knowledge of the rules of Chess prior to reading. Also, we will associate Left with white and Right with black). We first look at positions of chess involving only pawns and no kings. We treat these as combinatorial games under normal play, but with the modification that creating a passed pawn is also a win; the assumption is that promoting a pawn will ultimately lead to checkmate. Just using pawns, we have found chess positions that are equal to the games 0, 1, 2, ?, ", #, and Tiny 1. Next, we bring kings onto the chessboard and construct positions that act as game sums of the numbers and infinitesimals we found. The point is that these carefully constructed positions are games of chess played according to the rules of chess that act like sums of combinatorial games under normal play. -
Game Room Tables 2020 Game Room Tables
Game Room Tables 2020 Game Room Tables At SilverLine, our goal is to build fine furniture that will be a family heirloom – for your family and your children’s families, in the old world tradition of our ancestors. Manufactured with quality North American hardwoods, our pool tables and game tables are handcrafted and constructed for years of play. We have several styles and sizes available. Can’t find the perfect table or accessory? Let us create a piece of furniture just for you! Pool tables feature: • 1" framed slate • 22oz. cloth in over 20 colors • 12 pocket choices • Available in 7', 8', or 9' lengths Our tables are available in many custom finishes, or we can match your existing furniture. SILVERLINE, INC 2 game room furniture | 2020 Index POOL TABLES Breckenridge ................................................. 4 CHESS TABLES Caldwell ........................................................ 4 Allendale Chess Table ................................... 14 Caledonia ....................................................... 5 Ashton Chess Table ....................................... 14 Classic Mission ............................................... 5 Landmark Mission ......................................... 6 FOOSBALL Monroe .......................................................... 6 Alpine Foosball Table ................................... 15 Regal ............................................................. 7 Signature Mission Foosball Table .................. 15 Shaker Hill .................................................... 7 -
White Knight Review Chess E-Magazine January/February - 2012 Table of Contents
Chess E-Magazine Interactive E-Magazine Volume 3 • Issue 1 January/February 2012 Chess Gambits Chess Gambits The Immortal Game Canada and Chess Anderssen- Vs. -Kieseritzky Bill Wall’s Top 10 Chess software programs C Seraphim Press White Knight Review Chess E-Magazine January/February - 2012 Table of Contents Editorial~ “My Move” 4 contents Feature~ Chess and Canada 5 Article~ Bill Wall’s Top 10 Software Programs 9 INTERACTIVE CONTENT ________________ Feature~ The Incomparable Kasparov 10 • Click on title in Table of Contents Article~ Chess Variants 17 to move directly to Unorthodox Chess Variations page. • Click on “White Feature~ Proof Games 21 Knight Review” on the top of each page to return to ARTICLE~ The Immortal Game 22 Table of Contents. Anderssen Vrs. Kieseritzky • Click on red type to continue to next page ARTICLE~ News Around the World 24 • Click on ads to go to their websites BOOK REVIEW~ Kasparov on Kasparov Pt. 1 25 • Click on email to Pt.One, 1973-1985 open up email program Feature~ Chess Gambits 26 • Click up URLs to go to websites. ANNOTATED GAME~ Bareev Vs. Kasparov 30 COMMENTARY~ “Ask Bill” 31 White Knight Review January/February 2012 White Knight Review January/February 2012 Feature My Move Editorial - Jerry Wall [email protected] Well it has been over a year now since we started this publication. It is not easy putting together a 32 page magazine on chess White Knight every couple of months but it certainly has been rewarding (maybe not so Review much financially but then that really never was Chess E-Magazine the goal). -
FIDE Laws of Chess
FIDE Laws of Chess FIDE Laws of Chess cover over-the-board play. The Laws of Chess have two parts: 1. Basic Rules of Play and 2. Competition Rules. The English text is the authentic version of the Laws of Chess (which was adopted at the 84th FIDE Congress at Tallinn (Estonia) coming into force on 1 July 2014. In these Laws the words ‘he’, ‘him’, and ‘his’ shall be considered to include ‘she’ and ‘her’. PREFACE The Laws of Chess cannot cover all possible situations that may arise during a game, nor can they regulate all administrative questions. Where cases are not precisely regulated by an Article of the Laws, it should be possible to reach a correct decision by studying analogous situations which are discussed in the Laws. The Laws assume that arbiters have the necessary competence, sound judgement and absolute objectivity. Too detailed a rule might deprive the arbiter of his freedom of judgement and thus prevent him from finding a solution to a problem dictated by fairness, logic and special factors. FIDE appeals to all chess players and federations to accept this view. A necessary condition for a game to be rated by FIDE is that it shall be played according to the FIDE Laws of Chess. It is recommended that competitive games not rated by FIDE be played according to the FIDE Laws of Chess. Member federations may ask FIDE to give a ruling on matters relating to the Laws of Chess. BASIC RULES OF PLAY Article 1: The nature and objectives of the game of chess 1.1 The game of chess is played between two opponents who move their pieces on a square board called a ‘chessboard’. -
The CCI-U a News Chess Collectors International Vol
The CCI-U A News Chess Collectors International Vol. 2009 Issue I IN THIS ISSUE: The Marshall Chess Foundation Proudly presents A presentation and book signing of Bergman Items sold at auction , including Marcel Duchamp, and the Art of Chess. the chess pieces used in the film “The Page 10. Seventh Seal”. Page 2. Internet links of interest to chess collectors. A photo retrospective of the Sixth Western Page 11. Hemisphere CCI meeting held in beautiful Princeton, New Jersey, May 22-24, 2009. Pages 3-6. Get ready and start packing! The Fourteenth Biennial CCI CONGRESS Will Be Held in Reprint of a presentation to the Sixth CAMBRIDGE, England Western Hemisphere CCI meeting on chess 30 JUNE - 4 JULY 2010 variations by Rick Knowlton. Pages 7-9. (Pages 12-13) How to tell the difference between 'old The State Library of Victoria's Chess English bone sets, Rope twist and Collection online and in person. Page 10. Barleycorn' pattern chess sets. By Alan Dewey. Pages 14-16. The Chess Collector can now be found on line at http://chesscollectorsinternational.club.officelive.com The password is: staunton Members are urged to forward their names and latest email address to Floyd Sarisohn at [email protected] , so that they can be promptly updated on all issues of both The Chess Collector and of CCI-USA, as well as for all the latest events that might be of interest to chess collectors around the world. CCI members can look forward with great Bonhams Chess Auction of October 28, 2009. anticipation to the publication of "Chess 184 lots of chess sets, boards, etc were auctioned at Masterpieces" by our "founding father" Dr George Bonhams in London on October 28, 2009. -
Issue 16, June 2019 -...CHESSPROBLEMS.CA
...CHESSPROBLEMS.CA Contents 1 Originals 746 . ISSUE 16 (JUNE 2019) 2019 Informal Tourney....... 746 Hors Concours............ 753 2 Articles 755 Andreas Thoma: Five Pendulum Retros with Proca Anticirce.. 755 Jeff Coakley & Andrey Frolkin: Multicoded Rebuses...... 757 Arno T¨ungler:Record Breakers VIII 766 Arno T¨ungler:Pin As Pin Can... 768 Arno T¨ungler: Circe Series Tasks & ChessProblems.ca TT9 ... 770 3 ChessProblems.ca TT10 785 4 Recently Honoured Canadian Compositions 786 5 My Favourite Series-Mover 800 6 Blast from the Past III: Checkmate 1902 805 7 Last Page 808 More Chess in the Sky....... 808 Editor: Cornel Pacurar Collaborators: Elke Rehder, . Adrian Storisteanu, Arno T¨ungler Originals: [email protected] Articles: [email protected] Chess drawing by Elke Rehder, 2017 Correspondence: [email protected] [ c Elke Rehder, http://www.elke-rehder.de. Reproduced with permission.] ISSN 2292-8324 ..... ChessProblems.ca Bulletin IIssue 16I ORIGINALS 2019 Informal Tourney T418 T421 Branko Koludrovi´c T419 T420 Udo Degener ChessProblems.ca's annual Informal Tourney Arno T¨ungler Paul R˘aican Paul R˘aican Mirko Degenkolbe is open for series-movers of any type and with ¥ any fairy conditions and pieces. Hors concours compositions (any genre) are also welcome! ! Send to: [email protected]. " # # ¡ 2019 Judge: Dinu Ioan Nicula (ROU) ¥ # 2019 Tourney Participants: ¥!¢¡¥£ 1. Alberto Armeni (ITA) 2. Rom´eoBedoni (FRA) C+ (2+2)ser-s%36 C+ (2+11)ser-!F97 C+ (8+2)ser-hsF73 C+ (12+8)ser-h#47 3. Udo Degener (DEU) Circe Circe Circe 4. Mirko Degenkolbe (DEU) White Minimummer Leffie 5. Chris J. Feather (GBR) 6. -
Solved Openings in Losing Chess
1 Solved Openings in Losing Chess Mark Watkins, School of Mathematics and Statistics, University of Sydney 1. INTRODUCTION Losing Chess is a chess variant where each player tries to lose all one’s pieces. As the naming of “Giveaway” variants has multiple schools of terminology, we state for definiteness that captures are compulsory (a player with multiple captures chooses which to make), a King can be captured like any other piece, Pawns can promote to Kings, and castling is not legal. There are competing rulesets for stalemate: International Rules give the win to the player on move, while FICS (Free Internet Chess Server) Rules gives the win to the player with fewer pieces (and a draw if equal). Gameplay under these rulesets is typically quite similar.1 Unless otherwise stated, we consider the “joint” FICS/International Rules, where a stalemate is a draw unless it is won under both rulesets. There does not seem to be a canonical place for information about Losing Chess. The ICGA webpage [H] has a number of references (notably [Li]) and is a reasonable historical source, though the page is quite old and some of the links are broken. Similarly, there exist a number of piecemeal Internet sites (I found the most useful ones to be [F1], [An], and [La]), but again some of these have not been touched in 5-10 years. Much of the information was either outdated or tangential to our aim of solving openings (in particular responses to 1. e3), We started our work in late 2011. The long-term goal was to weakly solve the game, presumably by showing that 1. -
3 After the Tournament
Important Dates for 2018-19 Important Changes early Sept. Chess Manual & Rule Book posted online TERMS & CONDITIONS November 1 Preliminary list of entries posted online V-E-3 Removes all restrictions on pairing teams at the state December 1 Official Entry due tournament. The result will be that teams from the same Official Entry should be submitted online by conference may be paired in any round. your school’s official representative. V- E-6 Provides that sectional tournament will only be paired There is no entry fee, but late entries will incur after registration is complete so that last-minute with- a $100 late fee. drawals can be taken into account. December 1 Updated list of entries posted online IX-G-4 Clarifies that the use of a smartwatch by a player is ille- gal, with penalties similar to the use of a cell phone. December 1 List of Participants form available online Contact your activities director for your login ID and password. VII-C-1,4,5,6 and VIII-D-1,2,4 Failure to fill out this form by the deadline con- Eliminates individual awards at all levels of the stitutes withdrawal from the tournament. tournament. Eliminates the requirement that a player stay on one board for the entire tournament. Allows January 2 Required rules video posted players to shift up and down to a different board, while January 16 Deadline to view online rules presentation remaining in the "Strength Order" declared by the Deadline to submit List of Participants (final coach prior to the start of the tournament. -
More About Checkmate
MORE ABOUT CHECKMATE The Queen is the best piece of all for getting checkmate because it is so powerful and controls so many squares on the board. There are very many ways of getting CHECKMATE with a Queen. Let's have a look at some of them, and also some STALEMATE positions you must learn to avoid. You've already seen how a Rook can get CHECKMATE XABCDEFGHY with the help of a King. Put the Black King on the side of the 8-+k+-wQ-+( 7+-+-+-+-' board, the White King two squares away towards the 6-+K+-+-+& middle, and a Rook or a Queen on any safe square on the 5+-+-+-+-% same side of the board as the King will give CHECKMATE. 4-+-+-+-+$ In the first diagram the White Queen checks the Black King 3+-+-+-+-# while the White King, two squares away, stops the Black 2-+-+-+-+" King from escaping to b7, c7 or d7. If you move the Black 1+-+-+-+-! King to d8 it's still CHECKMATE: the Queen stops the Black xabcdefghy King moving to e7. But if you move the Black King to b8 is CHECKMATE! that CHECKMATE? No: the King can escape to a7. We call this sort of CHECKMATE the GUILLOTINE. The Queen comes down like a knife to chop off the Black King's head. But there's another sort of CHECKMATE that you can ABCDEFGH do with a King and Queen. We call this one the KISS OF 8-+k+-+-+( DEATH. Put the Black King on the side of the board, 7+-wQ-+-+-' the White Queen on the next square towards the middle 6-+K+-+-+& and the White King where it defends the Queen and you 5+-+-+-+-% 4-+-+-+-+$ get something like our next diagram. -
Proposal to Encode Heterodox Chess Symbols in the UCS Source: Garth Wallace Status: Individual Contribution Date: 2016-10-25
Title: Proposal to Encode Heterodox Chess Symbols in the UCS Source: Garth Wallace Status: Individual Contribution Date: 2016-10-25 Introduction The UCS contains symbols for the game of chess in the Miscellaneous Symbols block. These are used in figurine notation, a common variation on algebraic notation in which pieces are represented in running text using the same symbols as are found in diagrams. While the symbols already encoded in Unicode are sufficient for use in the orthodox game, they are insufficient for many chess problems and variant games, which make use of extended sets. 1. Fairy chess problems The presentation of chess positions as puzzles to be solved predates the existence of the modern game, dating back to the mansūbāt composed for shatranj, the Muslim predecessor of chess. In modern chess problems, a position is provided along with a stipulation such as “white to move and mate in two”, and the solver is tasked with finding a move (called a “key”) that satisfies the stipulation regardless of a hypothetical opposing player’s moves in response. These solutions are given in the same notation as lines of play in over-the-board games: typically algebraic notation, using abbreviations for the names of pieces, or figurine algebraic notation. Problem composers have not limited themselves to the materials of the conventional game, but have experimented with different board sizes and geometries, altered rules, goals other than checkmate, and different pieces. Problems that diverge from the standard game comprise a genre called “fairy chess”. Thomas Rayner Dawson, known as the “father of fairy chess”, pop- ularized the genre in the early 20th century. -
PGN/AN Verification for Legal Chess Gameplay
PGN/AN Verification for Legal Chess Gameplay Neil Shah Guru Prashanth [email protected] [email protected] May 10, 2015 Abstract Chess has been widely regarded as one of the world's most popular games through the past several centuries. One of the modern ways in which chess games are recorded for analysis is through the PGN/AN (Portable Game Notation/Algebraic Notation) standard, which enforces a strict set of rules for denoting moves made by each player. In this work, we examine the use of PGN/AN to record and describe moves with the intent of building a system to verify PGN/AN in order to check for validity and legality of chess games. To do so, we formally outline the abstract syntax of PGN/AN movetext and subsequently define denotational state-transition and associated termination semantics of this notation. 1 Introduction Chess is a two-player strategy board game which is played on an eight-by-eight checkered board with 64 squares. There are two players (playing with white and black pieces, respectively), which move in alternating fashion. Each player starts the game with a total of 16 pieces: one king, one queen, two rooks, two knights, two bishops and eight pawns. Each of the pieces moves in a different fashion. The game ends when one player checkmates the opponents' king by placing it under threat of capture, with no defensive moves left playable by the losing player. Games can also end with a player's resignation or mutual stalemate/draw. We examine the particulars of piece movements later in this paper.