By Robin D. Laws
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Core Rules Anything you can imagine, you can play... HeroQuest is the innovative, dynamic, and flexible rules engine by Robin Laws, suitable for play in any genre or setting. It present a simple and flexible system that allows Game Masters to make decisions the way authors and screenwriters do when creating novels, TV episodes and movies. HeroQuest encourages creative input from your players, resulting in an exciting, unpredictable narrative created through group collaboration. Its resolution methods and scalable character levels make it equally suited for any genre, from epic fantasy to satirical soap opera. Whether your next game idea draws on horror, war, westerns, martial arts, pulps, cyberpunk, cliff-hangers, giant robots, Rules Core super-powered heroes, space opera, cop action, corporate intrigue, furry animals, swashbuckling adventure, Greek tragedy or even drawing room comedy, HeroQuest can handle it! You can even use HeroQuest to emulate a musical - although it won’t do the singing or dancing for you. Completely rewritten by the original designer, this new edition opens and details running the core system for any genre. What’s in this book? This book contains everything needed for play: Character Creation - describe your character and get playing in minutes. Overcoming Obstacles - handling conflict, be it with swords, words, gangs, or armies. ISS 2001 Playing Stories - how to vividly run your adventures in engaging and creative ways. Narrating - the secrets for balancing the give and take between narrators and players. Followers and Support - how your sidekick, followers, horde, army or community help. Creating Genres - details for creating and detailing your own game world. Gaming in Glorantha - a separate section on applying HeroQuest to Glorantha. Quick Reference - so you don't have to hunt for the information you really need. HeroQuest is intended for both players and narrators. HeroQuest and Glorantha are registered trade- marks of Issaries, Inc. All rights reserved. Discover more at: www.Glorantha.com. By Robin D. Laws e a i f q o 7 p g . z h b W s a Core Rules h Moon Design Publications 3450 Wooddale Ct Ann Arbor, MI 48104 1 - y k l r / v x j d m ' t c n Credits Author: Robin D. Laws With: Jeff Richard, Ian Cooper, Lawrence Whitaker, and David Dunham. Project Manager: David Dunham Project Assistance: Simon Bray, Ian Cooper, Mark Galeotti, Neil Robinson, Darran Sims, and Graham Spearing Cover Painting: Jon Hodgson Interior Illustrations: Bernard Bittler, Simon Bray, Frederic Chenier, Dario Corallo, Gene Day, Marian Gutowski, William McAuasland, Regis Moulin, Mike O'Connor, Manoel Magalhães, Walter Moore, Duck Nicolson, Pierre Le Pivain Jean Luc Sala, Markku Silvennoinen, Darran Sims, Hiroki Tomoyuki and Keiko Yamato. Art Direction: Simon Bray, with assistance from David Dunham Copy Editing: Jeff Edman § HeroQuest Logo: Darran Sims § Layout: Rick Meints Playtesters: Benedict Adamson , Simon Bray, Pam Carlson, Matthew Cole, Richard Crawley, Brian Curley, Lori Ann Curley, Michael Kindt Dalzen, Andy Dawson, Mike Dawson, Alexander Dotor, Colin Driver, Nick Eden, Christian Einsporn, Stephen Elves, Mark Galeotti, Sven Grottke, Viktor Haag, Rob Helm, Shane Ivey, Guy Jobbins, Chris Kantzer, Paul King, Fabian Kuechler, Christian Kühnemund, Chris Lemens, Claudia Loroff, Jamie MacLaren, John Marron, Kevin McDonald, Newt Newport, Mike O'Connor, Kevin Pezzan, Darcy Phipps, Christine Reich, Jamie Revell, Glenn Ritchie, Roderick Robertson, Mike Rowe, Charlotte J. Rucks, Dana Schack, David Scott, Darran Sims, Russell Sims, Stewart Stansfield, Darren Staples, Brian Stewart, Erik Weissengruber, Paul Wiesner and others. Our appreciation to our loyal Tentacles Omega Edition Patrons: Mike Gibb, Paul King, Maddy Eid, Guy Hoyle, Benedict Adamson, Scott Mayne, Carl Pates, Ian Cooper, Eetu Makela, Andre Jarosch, Michael Ross, Christian Kühnemund, Timo Malvisalo, Juho Korolainen, Sidonie Calabuig, Erio Barale-Thomas, Ben Quant, Stephen McGinness, Shinya Hanataka, Matti Järvinen, Nick Eden, Charles Corrigan, Simon Braithwaite, Sean Foster, Olli Kantola, Andrew Dawson, Eero Tuovinen, Kevin Maroney, Dan Baker, Nick Brooke, Ed McDonald, Fabian Kuechler, and Gregory Molle. Contents copyright © 2009 by Moon Design Publications, all rights reserved. Similarities between characters in HeroQuest and any persons living or dead are coincidental. Cover illustration copyright ©2009 by Jon Hodgson. Interior artwork and graphics copyright © by Moon Design Publications or the artist and used by permission. Reproduction of material from this book for personal or private profit, by photographic, electronic, or any other means for storage or retrieval, is strictly prohibited. Publication ISS 2001. First Printing July 2009. ISBN# 978-0-9777853-2-2 The Glorantha game setting is created by Greg Stafford and owned by Issaries, Inc. HeroQuest and its supplements are published by Moon Design Publications. Would you like to know more about HeroQuest? See the extensive website at www.Glorantha.com To buy HeroQuest products, see your local game retailer. If you can’t find what you want locally, you can buy them online from Moon Design Publications at www.Glorantha.com. 2 e a i f q o 7 p g . z h b W s Contents Introduction 5 Confusing Ties 24 Tools, Not Rules 5 Bump Down with Mastery 24 Roleplaying in a Nutshell 5 Degrees of Success 24 Who Prospers? 5 Automatic Success 24 What You Need 6 Sample Contest Consequences 25 Version History 6 Climbing 25 Thinking in Story Terms 7 Combat 25 The Logic of Story Obstacles 8 Finding Your Way 25 First, Second and Third Person 8 Romance 25 Social Conflict 25 Creating your Character 9 Simple Contests 26 Before Starting 9 Consequences 27 Parameters 9 Mock Contests 27 Keywords 10 Dazed 29 Concept 11 Unconscious 29 Appearance 12 Secret Contests 30 Narrative Hooks 12 Lingering Benefits 31 Choosing Abilities 13 Group Simple Contests 32 Your Character Sheet 14 Extended Contests 35 Flaws 14 What Scores Represent 36 Character Creation Methods 15 Backwards Compatibility 37 Dwayne-O’s Abilities, Synopsized 16 Poker Chips 39 The List Method 16 Example Reversed: Jenny Fails To Escape 40 The As-You-Go Method 17 Disengagement in Group Extended Contests 42 Creating Entertaining and Effective Characters 17 Consequences and Group Extended contests 44 Sympathy 17 The Implied “I Try To” 46 Indispensability 17 Keeping Score 47 Ambiguous References 17 Contest Options 49 Backstory 17 Notation 50 Cultural andLanguage Abilities 18 Specific Ability Bonuses 51 Assigning Ability Ratings 19 Modifiers 51 Masteries 19 Target Numbers of Zero or Less 51 How Good are Masteries? 19 Stretches 52 Boosting Keywords 20 Situational Modifiers 53 Character Creation Recap 20 Augments 53 Bill Assigns His Abilities 20 Armor and Weapons 55 Dwayne-O Walken 20 Quick Augments 55 High Level Campaigns 20 In a Nutshell: Augments 55 Overcoming Obstacles 21 Possessions and Equipment 56 How to Begin 21 Wealth 56 Contests 21 Gaining Hero Points 57 Framing the Contest 21 Improving Your Character 57 Default Ratings 22 Hero Points 57 Altering Probabilities 22 Improving Keywords 57 Hero Points 22 Why Advance Characters At All? 58 Modifiers 22 Extended Contests and Healing Resistances 58 Resistance 23 Healing Abilities 59 Die Rolls 23 Resistances 59 Bumps 23 Consequences of Healing 59 Bump Up with Mastery 23 Example of Healing: The Spear Wound 59 Bump Up with Hero Points 23 Example of Healing: The Apology Tour 59 No Repeat Attempts 24 3 - y k l r / v x j d m ' t c n Recovery and Healing 59 Creating Genre Packs 93 Healing During an Extended Contest 59 Sample Occupational Keyword 94 Relationships with Supporting Characters 60 Pulper 94 Extraordinary Powers 95 Relationships 60 Sample Cultural Keyword 95 Changing Ability Ratings over Time 61 Ak-Thul 95 Relationships as Flaws 62 Sample Religious Keyword 96 Followers 62 Bitter Wind Shaman 96 Professional Contacts 62 Frameworks 96 Availability of Followers 64 Magic 97 Community Centered Series 66 Example Framework 97 The Pass/Fail Cycle 67 Making Items 98 Playing Stories 67 Ordinary vs. Extraordinary 99 Beowulf Pass/Fail Cycle 68 Sample Tech Descriptions 101 Fiction is Linear but Roleplaying Branches 68 Example Psychic Talent 103 Resolution Methods 69 EVP Reader 103 Other Story Types 69 Sample Species Keyword 104 Decision Tree: Choosing Your Contest Type 70 High Elves of Ammelon 104 Assigning Resistances 71 Sample Creature 105 Sample Pass / Fail Notation 72 Griffin 105 Contest Options 75 What is Magic in Glorantha? 107 In a Nutshell: Resistances 75 Gaming in Glorantha 107 Collaboration Versus Authorship 77 Other Magic 108 Narrating 77 HeroQuests 108 Player Responsibility 78 A World of Exceptions 108 Set Pieces 78 Framework:Three Forms of Magic 108 Combined Abilities 79 Runes 108 Mobs, Gangs, and Hordes 79 Divine Magic 109 Mass Effort 79 Ten Thousand Gods? 109 Running Contests 79 Rituals and Other Systems 112 Spirit Magic 112 Force vs. Words 79 Wizardry 115 Extremely Extended Contests 80 The Abiding Book 116 Difficulty Without Failure 81 The One True Book 116 Arduous Auto-Success 81 The Runes and the Gods of Glorantha 117 Decision Tree: 81 Element Runes 117 Tricky Cases 83 Power Runes 117 Non-Lethal Combat 83 Form Runes 119 Defining Your Community 87 Condition Runes 119 Defining Resources 87 Other Runes 120 Community Resources and Support 87 Pantheons and Runes 121 Sample Questionnaire Questions 88 Quick Reference 123 Assigning Ability Ratings 88 The Questionaire Method 88 Blank Character Sheet 126 Drawing on Resources 88 Index 127 Required