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Rite Publishing Presents 101 Renegade Class Feats Preview! By Steven D. Russell Rite Publishing Presents: 101 Renegade Class Feats Preview Radical (Designer, Layout, Publisher): Steven D. Russell Revolutionary (Additional Design): Jonathan McAnulty (divine channeler ) and Mark Radle (vanguard ) Iconoclast (Editor): David “Dave” Paul Firebrand (Cover Artist): Mark Hyzer Dedication: To Lisa Stevens —for the Pathfinder Compatibility License. Special Thanks to Mario Barbati, Adam Daigle, Darrick Dahl, Will McCardell, Tim Nightengale, Sean O’Connor, Chris Pramas, Robert J. Schwalb, Owen K. C. Stephens, Connie J. Thomson and Robert W. Thomson Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product. 101 Renegade Class Feats Copyright © 2011 Steven D. Russell, Open Gaming License Copyright © 2007 Wizards of the Coast. All rights reserved, Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license. All company names are trademarks of their respective companies and are used here with permission. energy) or living (negative energy) creatures. Your Armiger melee attacks also do an additional +4 points of The Genius Guide to: The Armiger . positive or negative energy damage to undead Copyright 2010, Super Genius Games. Author: Owen (positive) or living (negative) creatures upon a K.C. Stephens. successful strike. This effect lasts for a number of rounds equal to the number of dice you would normally Redirect Blast (General) roll when channeling energy (2d6 equals 2 rounds, You can redirect a portion of damage from an area etc.). effect away from yourself. Prerequisites: Bulwark class feature, reflect class feature, Lightning Reflexes. Benefit: Whenever you are in heavy armor you may Dragon Rider choose to redirect part of the damage reduced by your The Genius Guide to: The Dragonrider . reflect ability when you make a successful Reflex save Copyright 2009, Super Genius Games. Author: Owen against an attack, spell, or ability that allows a Reflex K.C. Stephens. saving throw. The damage prevented by the reflect class feature instead affects a single adjacent opponent Mounted Heroism (General) (you can choose not to use the ability). If the adjacent You and your draconic mount can ride in and save the opponent makes a Reflex save (same DC you have day. made) he suffers no damage or other effects from the Prerequisites: Bonded dragon steed class feature, use of this feat. If the target of this feat has already summon steed class feature. failed a save against the same effect and taken damage Benefit: As an immediate action, you instantly as a result, he does not take additional damage from exchange locations with a single helpless creature the use of this feat. within range (25 ft. + 5 ft. for every 2 dragon rider Special: You may select this feat as one of your levels you possess) and line of sight. You can bring armiger talents or advanced armiger talents if you meet along attended objects as long as their weight doesn’t its prerequisites. exceed your maximum load. You may also bring your bonded dragon steed (carrying gear or objects up to its maximum load). You must be mounted on your bonded dragon steed for this ability to work. This uses up one Corsair of the dragonrider’s summon steed class features uses Freeport Companion: Pathfinder Roleplaying Game per day. Edition , Special: A dragonrider can take this feat as one of her © 2008, Green Ronin Publishing, LLC. Authors Robert draconic training bonus feats J. Schwalb, Adam Daigle, Brandon Hodge, John E. Ling, Jr., and Greg A. Vaughan. Better You Than Me (General) Gladiator You exchange places with any ally you can reach. Paths of Power. Prerequisites: Dirty fighting class feature, fast on Copyright 2009, 4 Winds Fantasy Gaming; Authors your feet class feature. Sean O’Connor and Patricia Willenborg, with Connie J. Benefit: Three times per day as an immediate action Thomson and Robert W. Thomson. you can exchange places with one ally within your reach. This can result in your ally, rather than you, Becoming The Mask (General) being subject to an attack or effect. Prerequisites: Excerceo class feature, persona class Special: You can take this as any one of your corsair feature. bonus feats though you must still meet the feat’s Benefit: You can assume a 2nd persona with different prerequisites. traits; in order to take on this persona you must have a mask and an outfit that disguises your physical and facial features. The mask must cover everything but your eyes, nose and mouth, and must cover the rest of Divine Channeler your face. You can only take on the second persona The Secrets of Divine Channeling successfully if no one observes you putting the mask on Copyright 2010 Steven D. Russell Author Jonathan and you must not currently be engaged in a combat McAnulty encounter. If your mask is ever removed, revealing your true identify to an audience, you suffer the Channel Anathema (General) penalties of a failed persona check, lose all your current You can use your channel energy ability to infuse reputation points, and can never gain the benefits of yourself with energy, anathema to living or undead. this feat again. Your masked persona has a separate Prerequisites: Cha 13, channel energy class feature, reputation score than you do; the first time you take Combat Channeling. that feat you can sacrifice any number of reputation Benefits: By using one of your uses of channel energy, points to grant them to your masked persona (this you can grant yourself a +4 deflection bonus to AC simulates your work behind the scenes with other against melee attacks made by undead (positive gladiators and owners to promote your masked persona). Taskshaper Special: You may take this as any of the bonus feats The Secrets of the Taskshaper granted by your gladiator class features, instead of the Copyright 2011 Steven D. Russell; Author: Steven D. normal bonus feat granted. Russell Baleful Touch (General) You transform a creature into a harmless animal. Godling Prerequisites: Moment of change class feature, The Genius Guide to: The Godling . shaped capacity class feature, change shape (beast Copyright 2010, Super Genius Games. Author: Owen shape III) class feature, base attack bonus +6. K.C. Stephens. Benefit: Three times per day you can spend a moment of change and inflict a baleful polymorph spell on a Blessing of the Godling (General) creature you touch (a standard action that includes the You are able to impart small divine blessings on mortal melee touch attack) unless your victim makes a beings. successful Fortitude save (DC 10 +1/2 your taskshaper Prerequisites: Lineage domain class ability class level + your Charisma modifier). The caster level Benefit: Once per day you gain a number of godling of this spell is equal to your taskshaper class level. tokens equal to 3 + 1/2 your godling class level. As a Activating this spell-like ability does not provoke an free action, once per round, any time a nongodling attack of opportunity. within 30 feet of you makes a d20 roll, you can choose Special: You can take this feat as a shaped capacity so to spend godling tokens on the d20 roll (even after the long as you meet its prerequisites. result is known). Each token grants that nongodling a +1 bonus or -1 penalty for that d20 roll only; you must announce how many godling tokens you are spending, once announced you cannot change the amount spent. Time Thief The Genius Guide to: The Time Thief Copyright 2010, Super Genius Games. Author: Owen K.C. Stephens Guttermage The Great City Player’s Guide Time Heals All Wounds (General) © by Øone Roleplaying Games; Authors: Rone Barton, You have unlocked the secret of accelerated healing. Liz Courts, Adam Daigle, Tom Ganz, Tim Hitchcock, Prerequisites: Mote of time class feature, temporal John Ling, Rob Manning, David Schwartz, Willie talent (old wounds) class feature. Walsh Benefit: By spending a mote of time you heal you own and your allies’ wounds by manipulating time in a 30- Abrupt Barrage (General) ft. radius burst. The amount healed is 2d8 points of You know how to move with great alacrity and still damage plus 2 points per time thief class level you create a barrage of debris. possess (a 6th level time thief with this feat would heal Prerequisite: Debris barrage class feature. 2d8+12 points of damage). Benefit: Three times per day you can perform a debris Special: You can take this feat as a temporal talent or barrage as a move action. You do not provoke an attack as an advanced temporal talent so long as you meet the of opportunity when using this feat. prerequisites. Luckbringer Vanguard The Secrets of the Luckbringer The Genius Guide to: The Vanguard. Copyright 2011 Steven D. Ruseell; Author: Steven D. Copyright 2010, Super Genius Games. Authors: Marc Russell Radle, Owen K.C. Stephens. Fateful Strike (General) Vanguard Style (General) Your very presence can change the amount of harm an It is extremely difficult to disarm or sunder your arcane attack does. bond weapon. Prerequisites: Moment of chance class feature. Prerequisites: Iron grip class feature, Defensive Benefit: You use your fatespin ability (spending a Combat Training, arcane caster level 9th. moment of chance) to force a reroll of one damage die Benefit: If any opponent fails an attempted combat (the damage dealt by a long sword) or set of damage maneuver against you, he provokes an attack of dice rolls (damage dealt by a greatsword or fireball ) opportunity from you, even if he is using an ability or dealt by single attack or effect.