SOURCEBOOK GRR2011e LUCIEN SOULBAN ·

SOURCEBOOK A refitted VTOL Carnival Air-freighter lumbers through the air like an overfed , sluggish and heavy on the noise. You sit onboard, waiting to land. Not since the Atlanta Boys Convoy of 1934, when the government loaded 52 hardened criminals into a train and shipped them out to “inaugurate” Alcatraz Island, has secrecy and security been this heavy. For Super-Con Air, however, this is business as usual. The Carnival is the workhorse of convict transports; she can normally carry 23 passengers along with 22 tons of cargo, but following the refit, she’s hefting two additional power plants and space for 10 powered felons… eight awake and two asleep. Awake, you sit in reinforced cage called “The Egg,” because that’s what it looks like. The Egg suppresses active power fields and locks you down in sensory deprivation for the trip. It’s a blackout of your senses, designed to keep you off- balance when they finally transfer you out.

Asleep, the Department of Justice deems you too powerful to handling. You’re probably a Type IV or V, and that makes folks nervous enough to crank you out in a hotsleep coffin. You won’t wake up until you’re imbedded 200 meters deep inside “the Mountain.” You feel like you’ve been in the dark for years before someone nudges your Egg. That’s just the VTOL setting down on the landing pad. A few minutes later, there’s motion again. They’ve disconnected your Egg from its suspension struts aboard the Carnival, and they’re wheeling you down the jet’s back ramp. In a second, they’ll connect new power umbilicals from the prison itself before disconnecting the VTOL’s cords. You won’t see the beautiful blue sky or green trees beyond the triple-stage perimeter security fences. You won’t see the six armed escorts from Special Operations Unit in full riot-gear leading you past forbidding guard towers and down a long tunnel to the vault door recessed into the side of the Mountain. You won’t know anything until you’re inside the vault door, heading deep into the earth. That’s when someone activates your Egg’s one-way intercom. “Prisoner III-C-21… welcome to Buckner Ridge Superhuman Penitentiary. Enjoy your stay at Lockdown.” LOCKDOWN A GREEN RONIN PRODUCTION

Design Lucien Soulban Cover Art Ramón Pérez

Development Executive Producer

Editing Jon Leitheusser Art Direction & Graphic Design Hal Mangold

Interior Art Attilla Adorjany, Adam Huntley, Jonathan Kirtz, Tony Parker, Kevin Stokes

Colors Attilla Adorjany, Adam Huntley, Jonathan Kirtz, Tony Parker, Kevin Stokes

Green Ronin Staff Chris Pramas, Nicole Lindroos, Hal Mangold, Marc Schmalz, Robert J. Schwalb, Steve Kenson & Evan Sass

Playtesters Bryan Barlow (Tom Gallion, Art Loeffler, Josh Morris, Travis Price, Mike Sopp), DT Butchino and the Midnight Legion (Charity Ens-Butchino, Sara Dean, Ralph Duell, James Kavanaugh, David Laramie, Jamieson Long, James Taylor, John Szczypien), Bill Child (Pat Bussey, James Baxter, Jason Ellenbecker, Joedy Galloway, Robert Oliver, Matt Riek, James Russell, Kenn Westman), Mark “neo” Howe (Mark Sizer, Daniel Scothorne, Mark Billanie, Michael J Young, Alan Moore, Daniel Haslam), Krisztián Nagy (Endre Hornyák, Gergely Keresztes Nagy, Zoltán Mészáros, Szabolcs Nemeth, Huba Vilmos Schmidt, Zoltán Szabo), Tim Kirk, Tom Miskey, Jesse Perry, Ben Robbins, Johnathan Turner (Lloyd Chatham, Precious Daniels, Vincent Daniels, Greg Harris, James Hurt, Darchan Lake, Pamela Omenukwa, Franklin Ruff, Jerome Satterwhite), Lisa Youngblood (Tommy Beckett, Todd Oliver, Richard Reid, Rob Taylor)

Original Graphic Design Sean Glenn Lockdown is ©2005 Green Ronin Publishing, LLC. All rights reserved. Reference to other copyrighted material in no way constitutes a challenge to the respective copyright holders of that material. Gimmicks Guide to Gadgets, Mutants & Masterminds, , Green Ronin, and their associated logos are Trademarks of Green Ronin Publishing, LLC. Freedom City’s Dr. Simian is not related to the Dr. Simian in the Supersystem: Miniature Battles game by West Wind Productions/Four Color Figures. Each doctor named himself in igorance of the other — and only Fate knows what would happen if they somehow met. The following is designated as Product Identity, in accordance with Section 1(e) of the , Version 1.0a: Freedom City, all original character and place names, Power Points, Hero Points, and Villain Points. The following text is Open Gaming Content: all stat blocks, templates, and the new rules in the Appendix (excepting the power point costs in each entry).

Green Ronin Publishing PO Box 1723 Renton, WA 98057-1723 www.greenronin.com

Freedom City was typeset in ITC Quay Sans, designed by David Quay in 1990, and HTF Gotham, designed by Tobias Frere-Jones in 2002. PAGE 4 INTRODUCTION ...... CHAPTER TWO: CHAPTER ONE: CHAPTER Hidden Sub-Basement Hidden ...... TierFour ...... Seg. Ad. and SHU K: Cellblock ...... Six Deep J: Cellblock ...... PHU I: Cellblock ...... TierThree ...... F Cellblock TwoTier A-E: Cellblocks TierOne ...... Mountain the ofLayout Interior ...... Ridge Buckner and Lockdown ...... BUCKNER RIDGE BUCKNER ecurity Systems Security BACKGROUNDCHECKS ...... SUPERHUMAN PENITENTIARYSUPERHUMAN ..... TypeSuperhumans I-V ...... Prisoner Classification SystemClassification Prisoner ...... Water ...... Power ...... Administrative (SHU) Unit Housing Special Recovery ...... Space Office C: and B Section Floor Factory A: Section ...... RecreationFour: Quarter ...... Center Sports ...... Three: Quarter Two: Quarter Programs ...... Medical One: Quarter ...... WingCentral Security ...... ProcessingWingPrisoner ...... WarehousingWing ...... WingAdministration ...... TechnologySuppression ...... Detectors Seismic ...... Translocation ...... Passcards ...... Cameras Security ...... Layout Basic Mountain Ridge Buckner ...... Prison Campaign vs. RealPrison ...... PotentialWorries ...... Brief History of the Prison SystemPrison the of History Brief ...... Skills About Note A ...... Maintenance ...... Air ......

Segregation (Ad. Seg.) (Ad. Segregation ...... INTRODUCTION ...... –

H: 0.004.01 SegregatedWards

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TABLEOF CONTENTS INTRODUCTION ...... 15 2 4 3 3 3 3 3 3 3 2 4 4 4 3 3 3 3 3 3 3 3 3 2 2 2 2 2 2 2 2 1 41 1 1 4 1 1 3 1 9 5 0 9 8 6 6 5 3 3 8 4 9 5 1 0 0 0 9 9 9 6 6 5 4 4 3 1 9 8 8 6 6 5 4 4 9 6 5 1 9 5 5 CHAPTER THREE: CHAPTER CHAPTER FOUR: CHAPTER PoweredStaff ...... CONS AND PROS ...... Prison Departments and Staff and DepartmentsPrison ...... IncorporatingMeta-4 Trustees ...... Mooks ...... PopulationGeneralPrison ...... WardBosses ...... Daily Routine Daily ...... LIFE BEHIND BARS BEHIND LIFE ...... Russian Dolls & Dolls Russian Siegemaker ...... X-8 ...... WightBishop The ...... Bandit Shadow ...... Nefarious Duke ...... Skab ...... Maggot ...... RedScare The ...... Blackcroft ...... Belladonna ...... BettyBerlin ...... Marvel Golden The ...... Incursion Using ...... Tactics ...... Background ...... Tactics ...... WarbossUsing ...... Background ...... Warboss ...... Tactics ...... StrafeUsing ...... Background ...... Strafe ...... Operations Cartel ...... Technical ...... Counseling, Education, Services Health ...... Administration ...... Life Prison ...... Jobs Prison ...... Zero-ToleranceRules ...... Hexorcist ...... Incursion ...... Security ...... and FreedomCity and and Activities and ...... Manchurian Candidates Manchurian ......

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42 53 4 4 6 5 5 5 4 4 4 4 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 7 7 7 6 4 7 7 5 7 5 2 4 1 1 0 6 3 1 0 0 7 5 4 2 2 4 3 2 9 8 6 5 4 3 1 0 9 8 6 6 6 5 5 5 5 4 4 3 3 3 3 2 CHAPTER FIVE: CHAPTER LICENSE ...... CREDITS ...... SEVEN: CHAPTER SIX: CHAPTER AdventureHooks ...... Insurrection ...... Scenarios Adventuresand ...... GameCampaignsHooks and ...... THE CARTELTHE ...... Geography ...... THE TOWNOF THE GAMEMASTERING LOCKDOWNGAMEMASTERING .... Locals ...... History of Buckner Ridge Buckner of ...... History RIDGE BUCKNER ...... Curtain Call Curtain ...... ReduxDeathwatch ...... Alliances Inside ...... BreakoutRedux ...... Grayve ...... Gym Bulldog ...... Enforcement Law ...... Hospital General Ridge .... Buckner Religion ...... Joe Smokey Corner New ...... Organization ...... Aftermath ...... Truthof Moments 5: Event ...... 4: Event Hell All 3: Event Agendas Separate 2: Event ...... Course Main The ...... Ridge Buckner Inside Supers TrustingOutsiders the ...... Justice Crimson ...... Main The ...... WarningEarly 1: Event ...... Three-TierLockdownPlaying of ...... Ridge Buckner outside Supers For ..... History ...... PSIklops ...... Appetizer ...... Nyathuhg Elk Education ...... Deacon ...... Agenda ...... The Three Levels to Lockdownto Levels Three The ...... s Lodge’s ...... Breaks Loose …Breaks ...... s Beacon ReduxBeacon ’s ...... ’

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… ...... LOCKDOWN 100 1 107 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 0 96 76 8 7 9 9 9 9 9 9 9 9 9 9 9 8 8 8 7 7 8 9 8 6 3 0 0 1 4 7 6 6 6 6 6 6 5 4 3 3 3 2 2 1 1 1 0 9 8 6 6 5 3 3 2 2 2 0 6 4 4 1 7 6 LOCKDOWN INTRODUCTION 0.005.01 INTRODUCTION

ockdown is a prison sourcebook for Mutants & Masterminds, prison operate? Well, flip through Chapter One, Two, and Three. but it should be useful for any superhero campaign. This book Want new villains and personalities to insert into your campaign? Ldoesn’t contain any specific world information to pigeon-hole Turn to Chapter Four. You’ll have tons of hooks to involve super- the game into the Freedom City or Meta-4 worlds, for example, heroes, as well as plenty of campaign suggestions in Chapter Five. though it does offer tips for hard-wiring the game into these set- What’s happening in the town of Buckner Ridge? Read Chapter tings. All the NPCs and non-rules information presented herein are Seven. essentially unrelated to any other product, making this the perfect Everything you need to run Lockdown right off the page is here. So, modular setting with ready-to-play villains and fallen heroes, adven- let’s handle some of the basics to start you off. tures and campaign-styles. Lockdown is an incarceration facility for super-powered individuals. HOW DO I IMPORT LOCKDOWN INTO MY CAMPAIGN? Unlike most penitentiaries already offered in various supers set- Whether your campaign is just beginning or already in full swing, tings, which are federal in nature, Lockdown is a private enterprise. Lockdown is a new facility that can, literally, appear out of nowhere. It isn’t run by the federal or state government, but by a corporate Because it’s a private enterprise, nobody has to know about the venture instead. prison’s construction until it’s operational. No need for preamble or Private prisons are the entrepreneurial answer to overcrowded jails. foreshadowing. Regardless if Lockdown has been a well-kept secret A corporation opens a private facility, then offers to house convicts to prevent attempted rescue of incarcerated super-villains or it’s from packed detention centers, charging various states anywhere only been open for the last few months, the prison itself should from $50 to $60 a night per bed they fill. Essentially, private jails be relatively new (within the last year or so). Inmate alliances are are convict hotels. just forming, and super-felons from The privatization of prisons is across the nation are still being an attractive lure to all parties flown in. involved. Big business taps Buckner Ridge should be a sur- into a market that’s valued at prise. In fact, it works best if more than the porn industry the characters accidentally or major league baseball; stumble upon its existence small towns hosting these thanks to an ally or mentor prisons benefit from the boost in the know. The sudden appear- to the local economy and job mar- ance of a fully operational private ket, while the government has more prison should intrigue and worry beds… usually to house their violent fel- super-heroes. There’s a sense of conspir- ons. Naturally, rather than present a dry acy in the air, and characters are right in dissertation on the prison system and its cur- assuming something’s amiss. rent inadequacies, Lockdown is all about the adventure, roleplaying potential and flavor avail- WHERE IS BUCKNER RIDGE? able to superhero campaigns. In fact, it operates Buckner Ridge, along with its host community, with several “caveats” that make the setting viable for is a fictitious setting in the mainland of the United months of play and interaction. States, and thus open for placement wherever suitable. The locations listed herein are all U.S.-based since the prison fol- A NOTE ABOUT SKILLS lows American laws. Suggested locales where to set the Mountain The skill bonuses for the characters in this book do not include include the following places any synergy bonuses they might receive for their skill ranks. The APPALACHIAN MOUNTAINS Gamemaster should apply these as appropriate. See Skill Synergy on page 29 of Mutants & Masterminds for details about synergy Rising west of the Atlantic Seaboard, the Appalachians run from bonuses. Alabama, up into Canada. It includes subsidiary ranges as the Allegheny Mountains, Catskills, Blue Ridge Mountains and the POTENTIAL WORRIES Green Mountains. “Neighboring” cities include Atlanta, Washington D.C., Philadelphia, Boston, and New York to the east; to the west lay While the potential for adventure in a setting like Lockdown is rich, Cincinnati, Pittsburgh, and Buffalo. The Appalachians are best situ- there are obvious worries like “Where is it located?” or “How do I ated for campaigns set in the Eastern United States. involve the characters?” or “Is the hidden plot necessary?” COASTAL RANGE Relax…. Lockdown is a sourcebook that minimizes your work in the process. The Coastal Range rises up from the Pacific, and runs the length of the American seaboard from Canada down into Baja

You’ll find everything you need for placing Lockdown in a conve- 5 nient location as you’ll see in the following section. How does the California. Straddling it on either side are San Diego, Los Angeles, PAGE PAGE 6 ul waee yu ed Poie i al h ifrain neces- information the all is Provided need. you whatever build of Think SOURCEBOOK? THIS USE I DO HOW on the closest range or create a fictitious mountain. imposing;callto mayyousimply consider situating BucknerRidge Rockieswillhave toughera timelocating local peakshighenough Unfortunately,gamessituated Mountains.theinplains states between theAppalachians Blue and the or Mountains River Salmon use could Washington State and Idaho, Oregon, in Those Buckner Ridge. for Mountains Ozark the consider might Arkansas and Campaignschoose.Texas,youinOklahoma, if Missouri,them use If you’re familiar with smaller, yet equally viable mountain-locations, OTHERSTHE ALL AND its given Lockdown for andabundanceof surroundingmountain peaks wilderness. setting best single the being perhaps, Bitterroot Mountains. In the Rocky’s shadow is Denver — Colorado, Mexico’s Sangre New de Cristo, Utah’s include Wasatch Mountains, and ranges Idaho’s Subsidiary Madre. Sierra Mexico’s into and proper, U.S. the into down back Canada, into bor- Alaska from international ders, three cross Rockies the scar, beautiful a Like ROCKYMOUNTAINS equally viableforCalifornia/Nevada games. Coast- West those for based campaigns, Lockdown though the Sierra Nevadas just east of Fresno placingis for location best the Sacramento,Francisco,San perhaps,Portland,is, Seattle.This and

INTRODUCTION Lockdown

0.006.01 as a well-padded frame around which you can youwell-padded framewhich a around as INTRODUCTION

, for example, have lives outside the prison. the example,haveoutside for livesFour , use the prison setting. All the major persona write-ups in newvillaina and organizationever without Cartel) (the having to At the very this least, sourcebook offers easily transplanted villains STAYINGDRYAND HIGH aeatr my r rnig lmtd tr-r involving story-arc limited a running Lockdown, whether this involves the Cartel or In not. this case, the try may Gamemasters FOOTIN ONE DIPPING paign from theoutsideworldinto Lockdown itself. cam-existing an shift to introduction excellent an Watersalso is mayhe playor matter Cartel, slowly.the the out use to have doesn’t Gamemaster the instance, this In Five. Chapter in provided are examples out fleshed More Mountain. the at ing hear-parole a at testify must or Lockdown to prisoner dangerous a escorting be may characters The storylines. one-shot in ticipate par- to them allowing Ridge, Buckner to them brings of duties their course the about Something orbit. Lockdown’s into drift ally occasion- who super-heroes are characters the option, this With WATERSTHE TESTING The fourlevels of useforthisbookare asfollows: campaigns. prison integrated fully playing to ideas for Lockdown mining from levels, different four on sourcebook this use to sary toys tochallenge theheroes. providingdifferentbases, within Gamemasters usable is newwith technology security prison’s the Likewise, front. Concerns Security Americas their beyond organization the discusses also Cartel the on Six Chapter Testingthe LOCKDOWN Chapter LOCKDOWN INTRODUCTION 0.007.01 INTRODUCTION

characters are likely super-heroes who must interact with Buckner world is ready to forgive them, and if they survive their last months Ridge over the course of several adventures. The advantage of this in Lockdown. This campaign style allows characters to commute story-arc type is the heroes are probably new to the prison system their sentence and prove their willingness to change by revealing and life behind bars, allowing the learning experience to provide the Cartel’s hand in Buckner Ridge. for interesting roleplaying opportunities. Regardless, such story- UNDERCOVER arcs within a campaign can suit heroes in the outside world who are involved with events at Buckner Ridge, or for characters serv- Undercover games allow the characters to infiltrate the prison ing time in the Mountain (in either case, this sourcebook provides using any of the other campaign-styles listed here. In effect, it’s for both options). a unique opportunity to run two genres in a game, creating more involved roleplaying possibilities like setting the genres at cross- JUMPING IN WITH BOTH FEET purposes or playing the game on multiple levels. Regardless of This final option allows Gamemasters to run entire campaigns why the characters entered the prison undercover (of which there behind bars. Reformed villains, undercover heroes, and even are several possibilities listed in Chapter Five), the nature of supers helping police the prison as powered Corrections Officers their deception provides constant tension. are all viable stories. While the Cartel may or may not factor as UNWILLING HEROES a story threat, the prison can survive well beyond the Cartel’s destruction, should the Gamemaster wish to pursue that angle. So, the characters-as-villains are facing years, if not life, in prison… Essentially, Lockdown is useful for as long as you need it to be. until the government or Cartel offers them work as a black ops team. If the characters operate as a squad to pursue these often CAMPAIGN STYLES suicidal missions, they can earn early parole or commute their sen- tences. In this game, the characters are most certainly anti-heroes, Chapter Five contains the specifics of the various campaign- working in the darker spectrums of society’s grayest scales. There types you can run. Here, however, is an overview of the styles of is no good in their actions; there’s only the self-serving desire for play Gamemasters may wish to pursue, whether their campaign freedom. By day, the characters fulfill their jail time, but by night, starts here or Lockdown is a new arc in an existing game. they earn limited freedom by undertaking their overseer’s mis- FALLEN HEROES sions. Did the heroes bite the bullet for the greater good to become felons, or are they victims of changing times and values? Maybe SUPERHERO GENRES they’re incarcerated vigilantes who walked that thin line between Call the campaign what you will, but few Gamemasters ever run the light and the dark, and took vengeance too far. Regardless, their worlds as provided, straight from the page. Customization the characters are now behind bars, mingling with hardened crim- gives each game its flavor, and the characters’ actions further inals, some of whom the heroes put in jail themselves. This type of slant the campaign in its own unique direction. So, what kind of campaign presumes the characters are outsiders among outsiders. prison is Lockdown? That depends on the flavor of the world itself. Daily life in prison becomes a cat-and-mouse game of survival, but Is it filled with Silver Age optimism or the dark and gritty trends of in becoming “villains” themselves, the fallen heroes may discover the 80s and 90s? If so, how does either change the prison? how many of their peers are villains by circumstance or how many You’ll notice there is no listing for “contemporary” heroes, if only villains by choice. because contemporary isn’t a genre as much as a period. The POWERED COS spirit of contemporary games, however, runs a wide gamut of styles, from the gritty to episodic Saturday morning costume A super-incarceration facility needs Correctional Officers able capers. to handle dangerous super-felons. That’s where the Special Operations Unit (SOU) and the characters come into play. The SOU DARK HEROES is always looking for powered guardians to help police Lockdown, In these games, the night streets shine with an oily coat of rain. and they pay well. Whether the characters are full-time employees The texture is gritty and the flickering streetlights are set to noir. of the Mountain or contracted occasionally under special circum- In this environment, where street-level heroes fight to staunch the stances (allowing them to play super-heroes in the outside world), flood of urban decay, Lockdown is a perfect mirror to society’s this campaign style provides for both straight-out slug-fests or for woes. The Gamemaster can play the Mountain to its fullest effect, conspiracy-oriented games involving the Cartel. touching upon the more notorious aspects of incarceration, be it REDEEMED VILLAINS the overcrowding, the gangs, the drugs, or prison-rape. Here, these elements are more than everyday occurrences… they are ways of Like a thunderbolt from the heavens, the former villains have life and, in some cases, a necessity of desperate survival. seen the error of their ways. The staple of many a comic book, the redeemed villain arc deals with former scoundrels turned do- GOLDEN AGE HEROES gooder. In this style of game, the characters are serving time and Frankly, this ranks as the worst choice for a Lockdown campaign, honestly repentant for their actions. Once in the real world, they 7

since prisons were rarely, if ever, subject matter for Golden Age plan to help others and assume the mantle of champions… if the comics. Villains went to jail, certainly, but we almost never saw the PAGE PAGE 8 from1937 Prisons 1964)to improvingis doing federalsystem, the prison of Bureau U.S. the of (director Bennett V. James period, this In infamy. in deep decades already is Sing Sing and 1934) in (opened prison federal a become recently has Island Alcatraz history,in point this At WWII. and WWI charactersfrom and lines of comics, then Lockdown might excel with gangster-relatedwith excel might Lockdown then comics, story of realistic a as and 1938 institution between set piece period 1954,and Goldenthe Ageduring federal a both as Ridge Buckner ha lbr ws t t lws fo is egt n h 19 the in height its from lowest its at was labor, cheap as convicts of outsourcing and prisons private of running the for villain early 20 early The Cartel is using Lockdown to secretly recruit and farm out the services of choice super-villains. As far as 90% of the prison is concerned, not. or it realizeis they whether hostage… held currentlybeing townprison entire an with base, super-villain’sthe disguised cleverlyof a 90% fact, in as is, Lockdown know,far the in As staff super-villains.and inmates choice 10%of remaining the of to but services penitentiary, a the is Lockdown out farm and recruit secretly to Lockdown using is Cartel The Cartel. the itself organizationcalling criminal new a for front a fact, in was, ASC the that inkling no had they and superhumans, for incarcerationfacility an that, exactly was Lockdown that idea no had They mine. gold employment and financial a tapped they’d believed Ridge Buckner of town the and America, North across destitution and Believe thatit or not, was good news as far as the townsfolk were concerned. Newly built penitentiaries saved many a community from bankruptcy backyard.their in facility the place to bid the won and petitioned Ridge Buckner penitentiary, a build to looking was (ASC) Concerns Security Americas called corporation a that discovered they When dry. mines the tapped local they after times hard on fell that community prosperous once a town, local the of name the also is Ridge Buckner Mountain”). “the Known officially as the Buckner Ridge Superhuman Penitentiary, Lockdown is a private prison located inside a mountain (hence, its second epithet know…. don’t you if fun moreSeriously. It’s part. this skip and favor a yourself someone’scampaign,playingyou’redo in If LOCKDOWN:ONLYON EYES GAMEMASTERSKINNY THE jail. More so, the leased-convict system, which allowed which system, leased-convict the so, More jail. in

th INTRODUCTION Centuries. If the Gamemaster, however, wishes to run to wishes Gamemaster,however, the If Centuries. 0.008.01 INTRODUCTION th and - past the cells at night or the mysterious fungus growing on ane on growing fungus mysterious the or night at cells the past slithering horrors the to compared and holiday a is drugs, predators sexual gang-skirmishes, survive to struggle daily the style, campaign- this In grime. in covered windows to bars prison the on rust from ever-present, is decay and rot of creep way,the This mic-looking prisoners. mic-looking 19 the from prison ing exist an of remains the over built been having suggested, than undeni is older is Ridge Buckner that basements case, this in We recommend, do able. -wall hidden and forgotten chambers corridors, torture prison dark of allure atmospheric the Still, Cartel. the like groups convicts than rather toward Blackcroft shifting Percy-Herbert like focus the with same, the obstacles remain and can themes the but threats, mystical into them turn or powered-felons the of some downscale to have may you ting poisonous blooms, the roots that made jails of this era infamous era this of jails made that roots the blooms, poisonous many like but conditions, horrible and corruption the with away run deep. unity. and peace of themes and hope with out balanced intermittent, are stories Such lives. people’s over pall constant a issues tough the are neither but issues, tough the to blind being about never is Age Silver horror. throwaway more simply not and storylines, to punctuation are pandemic HIV growing the like issues prison to Gamemasters case, this allowingIn next. the to arc story one gamesfrom their milieu, tune fine this into well fits Lockdown themselves. better to need humankinda throughbettering faults, tragic and private their above rose they because or cynicism them, affect and corruption let never they because They champions valiant. are unrepentantly heroes the and optimistic remains mood the though concerns, social growing with deal slowly style history.comics particularof a Campaignsperiod as this ofwell as books comic in espoused values heroic the entail can Age Silver SILVERAGEHEROES set this In venue. horror the into portable easily is setting of the rest the but 61), page (see Blackcroft Percy-Herbert prisoner Lockdown HEROES HORROR already contains a kernel of the supernatural with with supernatural the of kernel a contains already th Century — to heighten the ambiance. ambiance. the heighten to — Century LOCKDOWN - - - - LOCKDOWN CHAPTER ONE: BACKGROUND CHECKS 0.009.01 SECTION ONE

ohn Billington sailed to Plymouth Rock in 1620 aboard the their rivals in prisons and used prisoners as slaves, while in the Mayflower, but he also committed America’s first murder of 18th through 21st Centuries, the various lease-convict programs Jone European by another, for which the Pilgrims executed enjoyed widespread patronage. Regardless, jails have been our him. Since that time, crime and punishment have been forefront oldest structures, perhaps third to temples and brothels. In Athens, concerns in the United States, especially for a society ranked as the prisons of the Hellenistic era were called the desmoterion or “leader of the free world.” “the place of chains.” From Imperial Rome, we have the prison The following chapter deals with the penal system as a whole, known as the carcer, the root of the word incarcerate. from its tribulations in North America to the cultural underground Prisons of these eras were never for extended stays; they were tem- it shelters in society’s shadow; it also deals with the history of porary holding places until the prisoner received their punishment. Buckner Ridge, introducing the Cartel as a new enemy organiza- In Rome, the carcer contained a subterranean chamber called the tion. Tillianum where prisoners were lowered to be strangled by the This chapter provides the real world background to prisons as a guards. Roman justice was one of torture and, often, execution: whole. By no means complete, it does offer enough of the basics burning for arsonists, clubbing for acts of defamation, hanging for to breath life into the setting. It also provides flavor, and like any crop theft, decapitation for any number of serious offenses, etc. seasoning, varies with each cook. So, take what you will, drop what The term carcer lingered into the Middle Ages, where the Catholic you dislike and adjust according to what you hope to accomplish. Church decreed that each monastery contain one. This slowly altered the purpose of prisons from mere transit points between BRIEF HISTORY OF THE PRISON SYSTEM crime and punishment, to the jail term itself becoming the pun- Society’s been building prisons ishment itself. The Catholic Church since the first “just” civilization was the first to imprison people discovered the need to incarcer- with the hope of altering the ate its criminals, whether to inmate’s behavior for the bet- isolate them from people or ter. detain them until authori- Prisons slowly adopted ties could mete out some operating models that are form of corporal punishment. nominally familiar to contem- Prisons and punishment were porary society; in 12th century meant to frighten the average England, Henry II sold the right citizen into complying with existing to operate prisons to individuals, laws, providing a hellish existence to allowing them to pocket the difference those pursuing a life of crime. between maintaining the prison and what It has succeeded and failed, in that order. monies they received for housing inmates. Hence was born the great inequities of prison- Over time, prisons have only changed in rela- life for the purpose of profit. England also built tion to society’s views of what jail-time should specialized prisons after expanding its penal code: impart on the inmate. It’s traveled the gamut from houses of correction for reformation; bridewells to strict punishment to rehabilitation and back again, help criminals become industrious citizens; and gaols for often in as little time as a decade. those awaiting trail. When these failed, however, England turned to Why the dynamic flux? Because there is no magic formula to reha- exile under the Transportation Act of 1718. bilitating prisoners, and society vacillates between forgiveness Britain sent its prisoners to the Americas, exiling 50,000 convicts and vengeance in its broad strokes. Some reformists offer pris- to be auctioned as slaves. oners model-living conditions, conditions not accessible as basic human rights to many Americans living in abject poverty; some THE AMERICAS traditionalists, however, swing the other way, locking inmates in holes so deep away from human contact that the process even- While Britain leaned heavily on the death penalty to stem crimi- tually drives them into irredeemable insanity. Unfortunately, the nal activity, the nascent nation of America followed the Quaker relentless struggle for the proper solution provides the motivating model. Fewer crimes, including robbery, merited the death pen- force for change in the way society builds and runs prisons. alty, and by 1820, the various states were nearly unanimous in limiting executions to first degree murder or other serious trans- CENTURIES OF YORE gressions. There’s a thin line between incarceration and slavery, and some The Quaker model inspired Eastern State Penitentiary, or Cherry pundits believe prisons are, in fact, society’s new plantations. Hill. Opened in 1829 by Pennsylvania’s Quakers, Eastern State relied on solitary confinement rather than physical punishment

Sadly, it’s difficult to discount these claims unless one willingly 9 ignores history. In ancient Egypt, for example, pharaohs held to alter a prisoner’s behavior. The Quakers believed reformation PAGE PAGE 10 ucs rt o rfraois rvd nae wr sml bet simply were inmates proved reformatories of rate success exaggerated the Eventually, hoses. rubber with them beating or sustenance, waterfor and bread with dungeons in them chaining by criteria their meet to failing those on behavior good of ethic an enforced prison the Unfortunately, choices. right the make to encourageinmatesparoleto and sentences shorter behaviorwith good rewarded Elmira convicts, punishing, than rather treating, By parole. and terms prison “flexible” of concepts the introduced further Brockway.Reformatories Zebulon of helm able the under The Reformatory,1876,Elmiramodel in behavior.this built practice to first was treated on reformatory emerged focused newly the penitentiary soul, the the Whereas reformatories. the of emergence so-called the saw system prison the Meanwhile, time. its of ahead far and well-meaning was Principles of Declaration the prisoners, doc of treatment humanitarianand sentencing proposed a its in trine Considered the Principles. of called Declaration (later its Association drafted and meeting Prison first its held Association), Prisons American National the 1870, In failed, thoughtheword joinedourvernacular. contact drove humanmany inmates Byinsane. 1860, model a as penitentiary the excising though even System Pennsylvania the copied hemisphere Western the across prisons 300 Over better. much prove didn’t model Quaker the Unfortunately, drop.” they till ‘em “whip as mottos such with enforced they which prisoners, among the silence absolute demanded introduced and uniforms prison Sing stripped Sing era, this During torture. thumbscrew throughforced labor, ever-presentthe and threat and of floggings keep their earning prisoners included It 1820s. the in born was facility) York New Auburn, the after (named system Auburn The That’s not to say this era’s prisons were by any means enlightened. sions. Penitent became theroot forpenitentiary. n vros etl elh tde ad prahs und the turned 1950s approaches into the Era of Treatment. The American Prison Association and studies health mental various and staff, prison the into psychologists and psychiatrists incorporated approach mind” Prisons the . the heal on exclusively focused you trends emerging and failed, body the “treat the While halt self-gratification. gery to correct a prisoner’s physical deformities and sterilization to was the result of syphilis and insanity a symptom of excessive mas conceptions. Many people, for example, believed criminal behavior mis scientific soul, on reliedUnfortunately,problem the to approaches the on focused however, System scientists believed the mind was Pennsylvania the key to rehabilitation. the Where cessor. (adopted byevery state by1944). away, leaving behind the principles of jailflexible time and parole faded movement reformatory the 1920s, actually the By than reformed. being system a of strictures the within operating at ter “the medical model,” included such variedsuch practicesplasticincluded assur model,” medical “the coined reformation, criminal to approach resulting The turbation. dl eog, eomto fie ad ae a t is prede its to way gave and failed reformation enough, Oddly CENTURY20TH THE transgresmeditatetheir and readon bible to the opportunity the was a matter of the soul, and complete isolation provided inmates

SECTION ONE

0.0010.01 CHAPTER ONE: BACKGROUND CHECKS BACKGROUND ONE: CHAPTER ------Act of 1988 are perhaps the greatest reason why prisons became prisons whygreatest reason1988 the of perhapsAct are Amendments Abuse Anti-Drug the 1986and of Act Abuse Drug Anti- The drugs. U.S.’son warthe by targeted inmateswere these of 59% sentences, harsher longer, to addition in that is increase already phenomenal this municipal) for and reason The state, inmates. 419,000 incarcerated (federal, States United the out 1987in 44,000 140,000to 1983,in — 2000 by throughprisons from swelled population prison federal the that realize only need one cause, the Tofind nationwide. jails in overcrowdingcreating heights, dizzying to soared not population inmate the had larity of theirsentence. November 1, 1987 and forcing criminals to serve a minimum 85% 1984,of after committed federalcrimes all parole eliminatingfor Act Reform Sentencing the passed Congress moment, Orwellian truly a In laws. mandatory-sentencing enacted states more tion, ee ne li ad ae o te rsdn jdes discre judge’s presiding the on based and fluid once sentences were jail Whereas states. other by closely followed discarding parole, laws new signed 1976, California In payers. tax ing instead, focused on keeping prisoners isolated from the hard-work and rehabilitation, for cared longer no prisons where trend a of beginning markedthe reformation.It criminal in works” “nothing that claimed) study popular one (as believed truly and convicts, to offered being concessions the of tired public the riots, Attica Unfortunately, not all reforms were in the inmates’ favor. the After the federal government tolaunch sweepingreforms. prompting incarceration, their of conditions unconstitutional the flooded the federal courts with over1970, inmates two-thousand Bysuits concerning courts. the to answerable him making decision prison, watershed This did. Christians reduced a warden’s previously undisputed authority in running his as openly faith their celebrate to right the won Chicago outside Center Correctional of landmark the case won 1964, by and 1962, in reckoning of force a already were Muslims Black The 1964. in about came however, prisons, to 1971.change in pivotal Attica One and Quentin San 1968-73 — Soledad, Tombs, and Holmesburg Prisons in 1970, and ae o pio ros wp te 20 the Three swept untenable. riots prison becoming of waves was situation prison 70’s the and because 60’s the through continued reformations Regardless, time,prisonliteracy droppedfor thefirst onceagain. accessible readily television With opiate. new society’s television, introducing by and libraries from books legal specific eliminating advancementsby these jumpedtremendously.fought prisons The 1960s,challengingown their of convictions number prisoners the the Throughout endured. they injustices the against out speak to prisoners empowered but literacy, through reformation espoused Chino and programs like group therapy and bibliotherapy. The latter program Quentin San inmates,launchingtreatmarathon to the in California’sfrontrunners became disease. from suffering patients as inmates its treat to prisons encouraged 1954,and in changed its name to the American Correctional Association (ACA) The privatization of prisons would never have gained such popu such gained have never would prisons of privatization The PRIVATIZATIONPRISONS OF wee h Bak ulm o Stateville of Muslims Black the where Pate, v. Cooper th etr, h wrt being worst the Century, LOCKDOWN - - - - LOCKDOWN CHAPTER ONE: BACKGROUND CHECKS 0.0011.01 SECTION ONE

too overburdened to handle the influx of convicts. laws slacken, and the prison population fall, then the federal gov- Private prisons operate off one simple premise; they claim it is ernment can always walk away from private prisons with little cheaper to house inmates in their facility than it is for the govern- investment lost in the process. ment to run facilities themselves. The concept of private prisons was Welcome to Lockdown… a low-risk federal investment. hardly new. After the Civil War, southern states leased convicts to railroad companies and coal mines to fill their beleaguered coffers. FINAL CAVEAT Following the Hospital Corporation of America’s success in privatiz- Some folks may wonder why the federal government allows a private ing hospitals, two West Point graduates by the names of Beasley corporation to open their own superhuman prison. Well, this works in and Crants imported the private hospital model to prisons, creating several ways in addition to the explanation offered in the previous sec- the Corrections Corporation of America (CCA) in 1983 and opening tion. First and foremost, private prison corporations are huge financial the first private state prison in Marion County, Kentucky in 1986. supporters for many election campaigns. The Cartel’s dummy front The CCA’s timing couldn’t have been more auspicious. In 1984, operating Lockdown — the Americas Security Concerns (ASC) — con- state prisons released 17,000 inmates because of overcrowding. The tributed large sums to ensure the election of sympathetic politicians. CCA stepped in to fill that gap; rather than building the prisons Second, despite the Cartel’s involvement in Lockdown, the prison is themselves, however, they looked to small towns so desperate for well-run, well-maintained and as secure as any federal institution. revenue and jobs that they would build the prisons and allow the It continues to pass repeated inspections by the Federal Bureau CCA to manage the facility. The town thus owned the prison while of Prisons, which makes convincing the authorities of Lockdown’s the CCA ran the operations and hired locals as guards. Both par- illegal activities all the more difficult. ties profited from the venture. Wardens became millionaires and the CCA’s shares split four for one and soared 1000%. Suddenly, Third, the federal government simply doesn’t want to handle some other companies scrambled to capitalize on this new-found prisoners. The risks are too great, so they’ll gladly transfer problem wealth. Corporations like Wackenhut Corrections Corporation and inmates to a second, seemingly competent, party. This way, their Corrections Corporation of America appeared; they donated to elec- paperwork is clean and their record spotless because the major tion campaigns to improve their favor and launched all manner of super-villains are actually elsewhere. schemes to widen the gap between budget and profitability. The Finally, the government sees Lockdown as a safety valve. Prison CCA, for example, branched out into prison transport to tap into riots or breakouts in any facility are costly and dangerous, but the estimated $45 million spent by state departments to transport coupled with superpowers the risks escalate to the levels of natu- criminals to hearings, hospitals, etc. Wackenhut opened its own ral disasters. Private prisons like Lockdown are actually back-up psychiatric hospital in Florida to handle the growing elderly inmate institutions in case a federal super-penitentiary goes “off-line.” population suffering from mental disorders like Alzheimers. Small towns leapt aboard the prison salvation bandwagon, growing rich REAL PRISON VS. CAMPAIGN PRISON off an inmate economy and offering their lands for a single dollar to It’s easy to get caught up in the details of prison, trying to rec- open one, two, and even three prisons. reate penitentiary life in all its fine and gory facets. Remember, Unfortunately, as history crosses that line from yesterday to now, however, the campaign is for the players to enjoy themselves, not the prison bubble is about to burst. Scandals rocked several to be overshadowed by the setting. That said, it’s important to penitentiaries recently, mainly because it’s a bad idea to form an understand the schism that sets this book apart from a realistic economy on keeping people incarcerated and not rehabilitating portrayal of prison life. them for life after release; the glut in the prison population is also slowing and even dropping in various states. The CCA realized this STRUGGLE FOR SURVIVAL AND DIGNITY painful lesson when their new $106 million facility in the Mojave Old axioms like “prisons build better criminals” are true because was without prisoners. CCA stocks dropped from $45 in 1997, to penitentiaries distill inmates down to their most primal and sav- $4.50 in 1999 and $.19 in 2000. age natures… the need to survive. One major problem in prisons The silver lining in this recent storm of events, however, is that like Buckner Ridge is external alienation. Most private institu- while state prisons enjoy a reduction in their populations, the tions are built in rural towns, which offer prisons huge rebates, same isn’t true on the federal level. The government’s recent spate an employee pool and seclusion in exchange for a lucrative prison of laws to combat illegal-immigrants and drug violators is seeing contract. Suddenly, convicts, many of whom are from the inner a surfeit of prisoners. So much so that the U.S. Bureau of Prisons cities, find themselves outside their cities and states, where their stepped in to save the CCA and offered a guarantee of 95% occu- families can’t visit because of finances. Worse yet, the prison pancy for their Mojave facility. guards are mostly locals with little experience in dealing with vis- There’s talk that the overcrowded federal facilities may outsource ible minorities and city folk (and vice versa). A final insult is the their inmates to private prisons more steadily. While this mystifies growing popularity of so-called Exile Laws, where states send pris- some, the fact is private prisons allow the federal government to oners elsewhere to deliberately seclude them from their families. house more convicts without spending the millions necessary to Gamemasters may forego the nastier elements of daily survival. 11 build new facilities. And should the various immigration or drug This includes the eat-or-be-eaten attitudes within institutions, the PAGE PAGE 12 friends and family, make $1 billion in phone calls everyandthuscaptiveisa client.year. AT&T estimates prisoners, isolated from tance carrier for the entire facility; the individualdislongprisonchoosesthethe doesn’t reason inmate iscalls. Thephone get a choice, panieseachdollarofferbackon50%prisonsmade tothrough up Incarceratingfelons these daysabout is making money. Phone com BENJAMINS THE ABOUT IT’S of African-Americans low-income andHispanics toCaucasians. may You guards. forego the fact that tougher drug and sentencing brings in a high ratio prisoners between tensions heightening and population prison the stratifying strife racial the ignore may financially.Youor sexually whether convicts new preyingon ones SLANG WeakSisters: Trustees: Shunting: Super-Cops: Shackled: Snitch: Low-Profilers: Lockdown: Leasing: Inmates: Hacks: Guard: Gen-Pop: Fish-Cop: Fish: Deep-Six: orcinl fie (COs):Correctional Officer Ad Seg:Ad ignorantof this expression. and convicts in the know. The majority of the prison population remains fie, u i Lcdw, SprCp s mme o te SpecialOperations the Unit. of member a Super-Copis a Lockdown, in butofficer, conversely,means a prisoner is free and able to use powers. withthe remaining facility. eliminatingkeycorridors renderingby themdimensionaloutof synch security means (power-suppression, neuralgic drugs, etc.). TheCartel’s choice agents for leasing. withone another. inmatesin their cells, prohibiting them from contact or communication skills.Mostly for illegal activities. toinsult their prisoners. becauseit also applies to patients of a mental ward. COs use this term “guard”since it means someone who won’t fall for a prisoner’s tricks. needlessly feelharasses sense,this theyenjoythem;COssomeinbeingcalled CO a describe to “guard” use Convicts role. overall their undera drug-induced coma, or frozen. guards— preferred by the guards themselves. hole.” the “in prisoner a placing isolation describingor of palatable way

Newconvict. SECTION ONE COs dislikeCOsbeingcalled“guard” sincetheybelieve demeans it Prisonerswho inform on their peers. CorrectionalOfficers. Short“administrativefor segregation,” politicallytheisseg ad When the Cartel loans out a prisoner to a thirdhispartyprisonerfora Cartel atotheloansWhen out Generalpopulation or the mainstream prisoner segment. Inmates working for the Cartel. Term is only used by select staff Abrutal correctional officer who hurts or beats prisoners. Hotsleepcryogenicor freezing. Someone whois hl a ulcy cetd em pioes ae “inmate” hate prisoners term, accepted publicly a While rsnr woe oes r lce dw truh various through down locked are powers whosePrisoners Used during emergencies (riots, escapes, etc.), lockdown keeps rpig otos f h fclt isd te mountain; the inside facility the of portions Trapping

In mainstream prison parlance, a Super-Cop is a correctional 0.0012.01 How the Special Operations Unit refers to regular COs. Villainswith little media exposure orpublic prominence. CHAPTER ONE: BACKGROUND CHECKS BACKGROUND ONE: CHAPTER h peerd em o ecie prison describe to preferred term The Unshackled deep-sixed is , - - neto) Dvsn seii eeuin ehd fr ah villain can each draw protests, demands for study and for repeated stays of execu methods lethal execution and specific Devising hanging chamber,injection). gas squad, firing chair, (electric execution of methods five accepted the to immune are humans gadgeteer-style andsellingtheservicesof low-profilers. prisoners and battlesuit their marketing from by profit designs tidy technological a make to expect also can Cartel The generator, Carnival, allof whichthefederal government pays. the aboard transport Lockdown’sfor chargesevengeothermal service and meta-felonbills medical in factor to forget grooming products, health care merchandise and junk food. Don’t personal for week a $40 spend often convicts commissary,where major corporations that sell from their products exclusivelymoney at the earn prison also They inmates. federal and state house night to per bed per pris $200 charges its Cartel of the Legitimately, pedigree oners. the despite different, no is Ridge Buckner where thecriminalshail. communi from communities same the inner-citycash… the need desperatelythat ties the benefits it of none make, prisons rural these money the of And crimes. serious 258 prevents programs school high for incentives graduation on spent million $1 every interning in spent million conversely,crimes; prevents 61stateserious the offenders, $1 repeat every for that claims study One rewardscial penitentiary,a ofhosting making money offconvicts. condemned gains new or improved powers powers improved or new gains condemned the if what superhuman; a executing in risk a also There’s tion. Small towns recognize the opportunity, and often reap the finan the reap often and opportunity, the recognize towns Small some street-level villains maintain ties to their old gangs, and and gangs, old their possible to it’s ties maintain Still, villains Lockdown. street-level in some or difference gang a make one to to belong another will super-villains enough unlikely It’s GANGS super certain is penalty death the against argument secondary A executions. out carry to desire a nor Ridge, Buckner in row death result, no is there a As death-penalty. the against stand a being latter the Rights, Human on Convention lastly,European and, the Prisoners Unitedthe Nations Standard Treatmentthe for Rules Minimum of Rights, Civil and Political on Covenant International The follow to washowever, same, the of U.N. the convince to way only The facilities. European adequate of lieu in super-villainsEurope’s of severalincarcerate to sanction federal received currently it’s that has enough private political support through bribes and blackmail model in its attempt to comply with the United Nations. Lockdown unusual an uses Ridge Buckner that rule or entirely practice this discardpenalty. Gamemastersdeathcan said, Thatthe to subject U.S.the by construed Actsbe asofcan Terrorism, villainssuch are death penalty. Given the actions pursued by über-powered despots the campaignsupports the whether is consider to question big A EXECUTIONSDEATHAND ROW area? surrounding the on damagemassive inflict otherwise or explode, up, flare to condemned the of powers the causes death if what of dying? Or dying? of instead LOCKDOWN - - - - - LOCKDOWN CHAPTER ONE: BACKGROUND CHECKS 0.0013.01 SECTION ONE

KOGUT LAWS AND JURY-RIGGING Prisoners are a crafty lot, and this is truer of the criminal masterminds in Lockdown. The Kogut Laws are named after William Kogut, who supposedly escaped execution by committing suicide… with a deck of cards. While pretending to play solitaire, Kogut essentially spent months scrapping the red from the hearts and diamonds in his deck. The red contained cellulose and nitrate that, when mixed with a solvent, created pyroxylin, a heat-activated explosive. Kogut made a small bomb from the scraps, which he then placed on a small heater to serve as catalyst. The bomb killed him instantly, though there is still some dispute whether Kogut’s death is an urban legend. In Lockdown, the Kogut Laws are internal guidelines preventing prisoners from owning a wide-array of potentially lethal materials including cleaning solvents and toiletries. In fact, to prevent prisoners from stealing exposed bolts and other materials, everything is set into concrete and sealed with thermal plastics to create seamless fixtures. Even shampoo bottles, toothbrushes and toothpaste containers are made from heat-degradable plastics designed to break down under heat (thus preventing prisoners from melting and hardening the plastic into makeshift weapons). As it stands, using scavenged items to succeed in a skill check involving Craft, Demolitions, Disable Device, Escape Artist, Open Lock, Repair and Science, increase relevant DCs by +10. The reason is the Cartel’s brain-trust removed or neutralized all potentially dangerous materials that they foresaw as being useful to prisoners. The Cartel classifies most common materials in Lockdown as inert for a good reason. That said, Lockdown’s prisoners are resourceful. They’ve discovered one overlooked and invaluable resource artery… themselves. While the concept disgusts outsiders, the fact remains that many supers are a goldmine of unusual materials, from their blood to their hair to their saliva to their fingernail clippings to their teeth, even. A prisoner with electric-manipulation abilities, for example, may have hair strands that conduct electricity better than any wire. An energy wielding convict may have blood with enough dormant energy to function as a miniature battery. There is no limit to a villain’s imagination given their genius far exceeds mere mortals, but bear in mind many of these materials might require an external catalyst to actualize their potential. Additionally, if the prison uses a chemical or magical power-suppression method, the process may render the bio-material completely inert. Here are some suggestions for organic material properties based on certain powers: Absorption: Hair or blood serves to convert energy forms (light to sound, heat to light, etc.). Alternate Form: Blood, fingernail clippings or saliva reverts to alternate property. Clinging: Skin cells act as powerful adhesive. Cosmic Power: Hair, blood or saliva contains latent energy reserves or storage capacity. Energy Blast/Control/Field: Hair or distilled blood as heat, light, electrical, etc. conductor. Healing/Regeneration: Coagulated blood acts as a sealant. Mimic: Blood, flesh, or hair mirrors material strengths and properties. Paralysis: Body material has neurotoxic qualities. Protection: Unbreakable strands of hair usable as cutting weapons or tools. Super-Constitution/Strength: Hair can be woven into unbreakable string/rope. Transmutation: Body material adopts chemical make-up of whatever it touches. thus, carry that obligation into the pen with them. Gangs are ARYAN BROTHERHOOD a serious problem in prisons, and some places are so bad that Infamous for their “Blood In, Blood Out” and “Kill on Sight” edicts, Correctional Officers outright refuse to patrol certain cellblocks. the all-white Aryan Brotherhood (or AB) is merciless and racist. What the prisoners might lack in influence on the inside, they They are also a tight, insular group; inter-group discipline is strong more than make up for it with their ilk on the outside. It isn’t and any one offense against an Aryan Brother draws the ire of the uncommon for disliked COs to receive death threats against entire gang. The latter policy is called “zero disrespect.” their families, for example, or for gangs to pipeline drugs into jail from outside sources. Aryan Brotherhood began in 1967 in San Quentin State Prison, and has since become a major player in the prison drug trade. Prison gangs are varied, and may hold more power in one state While their dislike of black prison gangs is infamous, the AB than in another. For instance, while the rival alliances of People maintains a working relationship with the EME or Mexican Mafia. Nation (including Black-P Stone and Latin Kings) and Folk Nation As result, they are active adversaries of EME’s rival, La Nuestra (including Black Gangster Disciples and La Raza) are problems Familia, as well as the Black Guerilla Family, Bloods, Crips, and El in and around Chicago prisons, the Mexican Mafia has stronger Rukns. Many ABs are former bikers, tying them to various biker influence down south. Some listed here don’t even reflect the gangs; they also work with the Dirty White Boys and the Silent gang demographics on the outside, so Gamemasters will find Brotherhood. In comic book style settings, they’re very likely allied Bloods and Crips missing except as California prison alliances. As with any existing neo-Nazi groups or organizations, perhaps even it stands, however, the following six gangs top the national prison former Nazi super-villains (or their heirs). food chain, earning status as a Security Threat Group. BLACK GUERILLA FAMILY Similarly, prison population segments like the Black Muslims are not gangs, nor find ranking as a Security Threat Group any more Another byproduct of San Quentin State Prison (1966), the Black 13 than you’d expect to find Catholics or Baptists listed here. Guerilla Family (BGF) was founded by former Black Panther George PAGE PAGE 14 nta o bu) n hi esmls wehr s ooe beads, colored as black whether ensembles, or their blue, in and blue) of white instead (red, colors Rico’s Puerto wear They instead. attention draw to groups Hispanic other allowing radar, Strangely, Neta is also secretive and capable of keeping under the offense leveled ononemember isleveled against themall. any policy,and disrespect” “zero a pursues also staff.Neta or prison police whether figures, authority killing qualms fact, no In has flare. Neta violent a with pursues it which rackets, extortion and drug the of control for vies also Neta but leanings, political some have they that, In U.S. the from Rico Puerto for pendence tion away from LaNuestra Familia. 90 t h Ro ers rsn n uro io Nt ses inde seeks Neta Rico. Puerto in Prison Pedras Rio the 1970 at in formed gang Rican-American/Hispanic Puerto a is Neta The NETA much in common that prison officials often confuse the two. MexikanemiandEMEMafia).(the Thesoallies, bearalsoare and also provides protection for imprisoned members of La Costa Nostra MexicoSyndicate,NewEMEtheAryans the and the workingwith African-Americanstreet gangs andtheBlack Guerilla Family. While NuestradespisesEMELaFamilia,The maintainsand rivalries with to fashion gruesomeintimidate andstrike fearinrivals. a in kill but system, out” blood in, “blood the follow only not who members, EME among practice common as is Murder flag. rackets,their under hegemony ethnic pressure establishing as well and extortion racket, drug the controlling on focuses EME The offenders. youthful for Academy Vocational Duel the at fifties, late the roots in formed its and gang, tracesstreet LA EME an to the gang, prison active most the Labeled MAFIA MEXICAN the attenfederaldirect to spin-offformed gangStructure,a Northern with ties as well as Family, Guerilla Black the with alliance Syndicate,Mexikanemi.and maintainsNF The working uneasy an Texas Brotherhood, Aryan the as well as EME, the include LNF’s rivals trafficking, drug in Involved rags. red wear members and well, Nuestraas La Familiapolicy out blood in, maintainsblood a the twogangs isolated from oneanother. towardpolicy other.each rivalryThe severeso is that keepprisons sight” on “kill a with since, rivals remainedhave groups two The Mafia. Mexican urban the against themselves protect to together banding Mexican-Americans/Hispanics rural of Familiaconsisted Formed in California’s Soledad Prison in the mid sixties, La Nuestra NUESTRAFAMILIALA include the Aryans, the EME, and the Texas Syndicate. LiberationArmy, and Weather Underground. Conversely, their rivals also maintain alliances with the Black Liberation Army, Symbionese Bloods,theCrips,Rukns, BlackEland Gangster Disciples, theybut painofdeath. TheBGFrecruits heavily fromblack gangs including Like the Aryans, membership in the BGF is a life affair, broken andtooverthrowonlybehind bars, theAmericangovernment. on dignity maintain to racism, eradicate to are principles founding anti-governmentthreesix an Their agenda. gangs,pursue prison and the of group driven politically most the are They Jackson. L.

SECTION ONE

0.0014.01 CHAPTER ONE: BACKGROUND CHECKS BACKGROUND ONE: CHAPTER - - h icuin f uh dsrsig ujc a HV ean the remains HIV purview of the as Gamemaster. Still, for campaigns subject tackling such seri distressing a such of inclusion The when crisis states like New York spend$70 medical millioninayearcombating AIDS. a facing they’re that however, agree, sides doms because “inmates can use condoms to smuggle drugs.” Both con out hand don’t others most while needles, for bleach supply and Francisco Washington DC offer San the same in city-wide Philadelphia,programs. York,Fewer places New in jails while doms, York State claimed it had 9,000 HIV-infected felons in its prison sys prisoners,andthat’s overlyan conservative estimate. 2001,In ofthousands New of tensinfects HIV that ismatter the ofreality The cies of current safesex/anti-drug initiatives. with theDirtyWhiteBoys andTexas Mafia. ties developed have They Warriors. Mandingo and Mexikanemi setting thus trafficking, them at odds drugwith the Aryans, La Nuestra Familia, Mexican Mafia, in engages Syndicate Texas The of group a while are “carnal,” called“carnales.” members a called is member and TS A Mexico Columbia. Cuba, from members recruits now and supremacy Latino espouses TS Hispanics, and Mexican-Americans of sisting illustrate theoptimisticbentof theirsuper heroic world. the Gamemaster may dictate that AIDS was finally cured to better HIV arcs may not match the emotional timbre of the campaign, or game.the in envision theyplace better brighter, the on intruding life real of reminder the like not may folks some and escapism, is games.in life Roleplayingofprison aspect this including not with is too tragic to gloss over easily. Conversely, there’s nothing wrong rather than a throwaway vignette. The scope of human misfortune storyline own its as illustrated best is HIV of topic the issues, ous con United with prisoners the provide Vermont In and Mississippi syringes. only States, clean condoms or inmates needles for give bleach prisons either and the problem, the to approach their in naïve aren’t officials health and public where Australia sources: Zealand, Europe,New obvious In sex. and unprotected principle and needles two Shared from stems spread HIV’s tem, accounting for over 1% of infected Americans nation-wide. for other, non-rival gangs. “hits” conduct also members Neta group. Rican Puerto olutionary adna, t. eas ias nld Ls oio ad h Latin the Kings, while they associate themselves with Los Macheteros, and a rev Solidos Los include rivals Neta’s etc. bandannas, rsn n aiona o rtc ntv Txn nae fo the from con membership inmatesa With Brotherhood. Aryan Texan and Mafia Mexican native protect to California in Prison Folsom in seventies early the in formed (TS) TexasSyndicate The SYNDICATETEXAS driveoftolerance,points home compassion evenor inadequathe to exclamationpoint poignant rather a as serve can material the however,villains, and heroes HIV-positive involving storylines run to willing those For handling. its in touch fine a requires taboo, not while that, matter subject such one is HIV fashion. adult in an or respect with issue the treat to willing are players and GM the unless gaming,not with well mix often don’t realities Certain HIV LOCKDOWN ------LOCKDOWN CHAPTER TWO: BUCKNER RIDGE SUPERHUMAN PENITENTIARY 0.0015.01 SECTION TWO

his is the Buckner Ridge Superhuman Penitentiary, better neuralgic agents to energy suppression fields to psychoactive known as Buckner Ridge, the Mountain, or just Lockdown. It’s inhibitors. Ta state-of-the-art facility gunning hard for federal contracts and the right to incarcerate all super-powered criminals. It has no TYPE IV other competitor in the private market, so all by all accounts, it’s Type IV convicts possess abilities too powerful or varied to quan- ahead of the game. tify or control easily. Many such inmates possess foundation-level powers with frightening proficiency, be it manipulating uni- PRISONER CLASSIFICATION SYSTEM versal cornerstones like space, time, gravity, etc. (this includes The Federal Bureau of Prisons created the following cataloging teleporters). Others exhibit mastery over a particular energy/phys- system, categorizing powered convicts and the necessary contain- ical state, engineering many unexpected effects (speedsters who ment and power suppression protocols to minimize the threat vibrate through walls; metamorphs capable of assuming gaseous posed by inmates. states; powerhouses with unlimited strength potential, etc.). While the original archetype fits into this category most often, upper-tier TYPE I villains of any archetype can also be Type IV depending on their Type I prisoners rely on an external energy sources or items for power levels. Power suppression protocols may include energy their powers. This includes sophisticated technology (power suppression fields or neuralgic agents. Occasionally, however, armor and weaponry), unique skill sets (archery or swordplay) and Lockdown may also place hard-to-control prisoners in hotsleep. magical talismans (power amulets, alchemical powders, animal compatriots, etc). Stripped of these TYPE V gimmicks, the prisoner is human, Type V’s are convicts whose powers though potentially capable of are difficult to quantify, especially up to Olympic-level proficien- ones stemming from magic or cies or attributes. Battlesuit psionics. While researchers and gadgeteer-style arche- understand quantum states, types tend to fall into Type fluid molecules, and energy I classification, though some channeling, there is little sci- ultra-geniuses and peak-trained entific grounding in detecting physical combatants are con- and measuring mental powers or sidered Type II because Lockdown arcane crafts. Mystic and psychic cannot strip them of their ability so archetypes fall into Type V classifica- readily. tion. Other archetypes, however, may likewise be the result of magic or psi-activ- TYPE II ity — a powerhouse with mystical strength, Type II inmates rely on internal proficiencies or a pyrokinetic elemental — but they rarely fall or augmented attributes, giving them physical into Type V classification. The reason is Type V’s or mental aptitudes beyond that of normal people. are normally capable of high-risk factor effects: The These prisoners typically possess heightened senses ability to read minds or control someone’s decision, (pre-psionic), increased physical aptitudes, augmented regenera- the ability to open inter-dimensional doorways or turn opponents tive capabilities, and/or are highly-trained physical combatants. into bubbling puddles of goo. In essence, Type IV’s and V’s pos- Powerhouse, martial artist, and speedster archetypes typically fit sess a wide array of abilities, from the gross to the subtle. While into this classification, necessitating neuralgic agents or neural potentially powerful, a Type V is more dangerous when insidious. inhibitors to limit their abilities beyond established thresholds. So, a psychic who controls flames remains a Type III while a psy- Some exceedingly bright gadgeteers and battlesuit-wearing char- chic who draws forth and induces phobias is a Type V. Similarly, a acters may also fit this classification. powerhouse with a strength-giving hammer is a Type I without his hammer or Type IV with his hammer, while mystics who draw forth TYPE III a variety of weapons would be a Type V. Essentially, unpredictable power… unpredictable outcome. Inhibiting a Type V may include Type III prisoners possess metamorphic abilities or they can psychoactive inhibitors, psi-jammers, and arcane locks. manipulate energy and chemical states. Metamorphic abilities encompass all alteration aptitudes, which allow the prisoner to change their physical state. Most elemental, metamorph, mimic LOCKDOWN AND BUCKNER RIDGE and totem archetypes fall under this category, though this does The remote mountain community of Buckner Ridge is typical of not include mentalist-based inmates or those capable of con- other prison towns, from its foundations as a one-industry pony trolling “foundation-level” powers (see Type IV, immediately (coal mining) to the economic recession that almost turned it 15 following). Power inhibition protocols run a wide gamut from into a ghost town. Like many small communities driven by des- PAGE PAGE 16 They also failed to mention their sole backer was an up-and-com an was backer sole their mention to failed also They super-villains. incarcerate to was facility their Ridge Buckner of town the told never They claimed. they so or sabotage, corporate and leaks security risked ASC however, towns, open other By to bids choice. ing appealing most the it made Buckner isolation that Ridge’s and excavations, necessary the and mines facilitated wanted the shafts that ASC said but representatives ASC’s communities, Ridge. Buckner different to from ASC bids the required entertain state the that claimed Concerns Security Americas The built. being facility the about silent remain Buckner Ridge condition on income, institution’s the of percentage a pri A and locals for jobs searching: guaranteed with been mountain the in prison vate they’d which Americas for deal golden The the them nowhere. offered and new Ridge Buckner from approached a (ASC) Concerns Security when appeared hope, corporation all prison exhausted seemingly Ridge Buckner locations. accessible easily more other, of incentives the offer couldn’t simply it and pie, of slice same the for peting heart of their mountain. This gave the ASC enough time to file file the to time in enough ASC the gave built This mountain. being their of prison heart “state-of-the-art” quiet exciting remained the and lie, about ASC’s the into bought Ridge Buckner Cartel. the called enterprise criminal ing Buckner Ridge, however, that meant too many towns were com were towns many too meant that however, For Ridge, Buckner known. well was prisons new from income and security job of benefits the reaping Colorado and Texas across communities small of tales Already, backyard. their in penitentiary a open to corporations prison the different courted Ridge Buckner peration,

SECTION TWO

0.0016.01 CHAPTER TWO: BUCKNER RIDGE SUPERHUMAN PENITENTIARY SUPERHUMAN RIDGE BUCKNER TWO: CHAPTER - - - - a rectangular tunnel-mouth the size of a football field, carved carved imposing. look to meant field, It’s side. cliff the football into a of size the tunnel-mouth rectangular a is bunkers sentry armed and pads landing the Beyond face. tain first months. its lowing fol the landed over prisoners in ASC shipped slowly Feds the The and contracts, requirements. minimum Prison’s Bureau of the exceeded well it Lockdown, gracing technology est to lat the with tests fact, of In super-villains. gamut incarcerate to a ability its prove through facility the ran ASC the but ture, okon Te oenet a ntrly er o sc a ven a such of leery naturally was tour government to officials The Justice of Lockdown. invited Department and ASC Prisons of the Bureau the from completion, prison’s the Following make or grievances. complain their public to desperate too were and much too risked had they purpose, Lockdown’s realized itself Ridge the Buckner time By facility. incarceration superhuman-based privately-run a open to levels federal and state the at paperwork necessary the road eventually reaches a mile-long ledge sheared into a moun a into sheared ledge mile-long a reaches eventually road the fences, perimeter three the at checkpoints bunkered the Past a branches. high the from by hangs mist perpetual a and dip degrees few temperatures where however, up, continues road The incline. forested and shallow a along Ridge Buckner of town the hitting finally way its up slope, the A lane winds road four peaks. granite highest, its along frosting with mountain tree-shrouded like your looks typical Mountain Ridge From Buckner the exterior, MOUNTAIN RIDGE BUCKNER LOCKDOWN - - - - LOCKDOWN CHAPTER TWO: BUCKNER RIDGE SUPERHUMAN PENITENTIARY 0.0017.01 SECTION TWO

The town of Buckner Ridge receives separate attention in EXTERIOR SECURITY RULES Chapter Seven. Otherwise, the mountain earns description in This section offers mechanics for the exterior security measures. general strokes because the location is not set in any specific True, many supers can simply blast their way through or fly over locale. It could be in the Sierra Nevada where fault-line activ- the defenses, but sometimes, it’s necessary to bypass security either ity formed the mountains, or the result of volcanic eruption like surreptitiously or without powers. That’s where these handy rules Mt. St. Helens. The town could face north, where cold north- come into play. erly winds splash against its face, or the west where it remains , Gun Emplacement, Guard Towers and Plate Shield: sheltered from the warm ocean breezes. These specific touches The bunkers, emplacements, and towers use thick concrete reinforced remain under Gamemaster control. with mesh (Powers: Hardness +12, Armor +10) and bulletproof glass windows (Powers: Hardness +10, Armor +8). The plate shield is NATURAL ENVIRONS a heavy steel plate with teeth (Powers: Hardness +15 [Any The mountain’s height, and warm air trapped on the opposite from ramming a vehicle or opponent into the teeth becomes Lethal side of the mountains, keeps temperatures between five to ten damage]). Gun Emplacements also have targeting suites and firing degrees colder than at its base. The air has a constant damp- protocols (Powers: Weapon +10L [Extras: Autofire, Darkvision, ness, amplified when the rains hit, and winter weather starts Telescopic Sight]). earlier and lasts longer by a couple of months. Chain-Link Fence: Chain-link fences use a malleable alloy, providing The mountain peak is nearly bald with exposed granite. Further the links with some give and making it harder to rip them apart down, however, fir, pine, and cedar trees appear in isolated (Powers: Hardness +15). clusters that grow and join the green waterfall that cascades Co-Axial Cables: Co-axial cables are insulated and difficult to control down the mountain’s skirt. The tree line begins well above the remotely. Stripping the insulation and clipping the transmission cable, entrance to Lockdown, quickly covering all but the road, the however, requires some skill not to trip the co-axial’s alarm (Disable ledge and scattered sheer cliffs. The evergreen trees and soar- Device DC 30). ing mountain against a cold blue sky are the last snapshots of Electric Fence: The fence carries a baseline charge capable of killing wilderness beauty before entering the long tunnel (called a sally most normals. At over 5,000 volts, however, the charge is limited to port) to the facility’s vault door. a 100-yard section of fence, thanks to fuse boxes and relays buried behind the second enclosure (Powers: Weapon +10 [Note: Damage PERIMETER SECURITY FENCES is variable between +1 to +10]). Electromagnetic Sensors: Anybody entering the field excites Three security fences run six to eight miles each, around the the already charged particles by simply moving into the area which ledge like a bull’s eye painted against the mountainside. The triggers the alarm. The strength of an intruder’s bioelectric field as prison cut down the forest for 20 yards on either side of the well as unshielded electronics also register within the field. Security three enclosures, and keeps the area clear of debris; danger can determine whether they’re dealing with non-powered individuals signs warn approaching hikers. Each fence represents another or superhumans (Super-Feat: Detect – Power Levels. Skill: Spot +5). layer in escape deterrence, though the real incarceration meth- Microwave Radar Emitters and Radar Towers: Because the radar ods are inside the mountain. towers use different sensors, the only way to remain invisible is with the The fences are chain-link, 12 feet high and topped with coils Invisible Flaw: Only to Machines, or with the ability to render oneself of razor wire. Buried coaxial cables detect vibrations from invisible against additional senses like Radar, Infrared, Radiation and fence-climbers who exert more than 50 pounds of pressure, Laser. Otherwise, one or more sensors register inbound targets unless immediately alerting prison security at the sally port tunnel the bogie is too small to detect (tiny or smaller). The same applies to (henceforth called external security). Interspaced along the out- the microwave emitters using radiation to detect targets. ermost fence are full spectrum cameras facing into the interior Molly Wire Fence: The fence’s ability to slice through material is a and exterior of the prison grounds. The full-spectrum cameras combination of its own sharpness and the weight exerted against it detect energy spikes above established thresholds, picking up when someone tries climbing the enclosure (Powers: Weapon +2S. visible energy outputs from super-powered individuals. This Feats: Penetrating Attack). straightforward deterrent uses non-lethal methods to hinder and Scale-Net Sensor Array: Scale-Net pressure sensors are scattered dissuade hikers, locals and the curious. at regular intervals along the net, detecting weight shifts through Between each enclosure is Astroturf covering co-axial cables and joint stress, and triangulating the exact location of the intruder by the Scale-Net Sensor Array (SeNSA), a fancy word for pressure determining the pressure ripple’s epicenter. The only way to bypass pads. The SeNSA and co-axial cables run under the second fence, this is to fly over or walk across the pads while Incorporeal. which is armed with omni-directional Electromagnetic Sensors Wireless Cameras: Each camera covers another camera in its field instead of cameras. The second fence is also electrified. Between off vision, meaning intruders must disable at least two cameras, the second and third enclosure are bunkered microwave radar individually, to pass through an area unobserved (Disable Device emitters that detect low flyers trying to evade the prison’s radar or Datalink against DC 25 to affect the cameras without alerting towers. The third and interior-most enclosure has shielded secu- security). 17 rity cameras equipped with autonomous transmitters. Anyone PAGE PAGE 18 eter and are keyed into the local air traffic control network to to UFOs. network and traffic regular control between distinguish traffic air local the into keyed are and eter sleeping. for cot one and room, bath a set, television a monitor, and panic camera of security a buttons, easy within officers two are bunker each road) Inside the toward through. vehicle degrees the clears bunker 45 first the until up at remains that angled teeth, sharp its shield plate with (a barrier retractable and gate electric an controls checkpoint Each contact). visual making from psychics venting (pre window one-way attack. bulletproof, heavy a behind from remain within guards The officers security the protect to kers enclosure. the climb the attempting anyone cut to links chain its along ing mountain. The radar towers sweep an area of 50 miles in diam in the miles 50 of of area an sweep side towers radar The opposite mountain. the on bogies inbound monitoring are peak, two towers; Ridge Buckner on are two other guard the fences; perimeter the replace within towers radar automated Four TOWERS RADAR bun concrete and steel reinforced are checkpoints The prison. the to up leading Road, Penn along checkpoints three are There CHECKPOINTS lin wire molly sharpened uses also fence last The of cameras. two sight in automatically is fences two first the with tampering

SECTION TWO

0.0018.01 CHAPTER TWO: BUCKNER RIDGE SUPERHUMAN PENITENTIARY SUPERHUMAN RIDGE BUCKNER TWO: CHAPTER - - - - - feet up, and covered by bulletproof windows. The tunnel slopes slopes tunnel The windows. bulletproof by covered and up, feet 50- are hallways Those outside. tunnel’s tower the guard each run to up wall length, each on windows long of sets two while interior, the illuminate Floodlights walls. the along struts rib-like by supported and high 100feet is ceiling the tunnel, the Inside feeds. measure security the for exterior and control tower radar handle traffic also They Air-Freighter. air Carnival as acting all as well supervise as and traffic high feet incoming 60 are towers The ledge. the look magazine. its depleting before minutes 20 to up for gunfire blistering down lay can Each guns. machine the belt-feeds that cabinet magazine buried a atop sit also emplacements The cameras. lowlight and towers thermal the through from controlled and remote-activated are guns The emplacements. three least at of sights the under automatically is approaching anyone Essentially, necessary. if air and ground cover two remaining the while skies the of sweep clear have ies towers. security the to tion flows from flyers and radar-invisible jets). They pipe all informa all pipe They jets). radar-invisible and and air flyers from to cameras, flows disruptions detect motion (to sensors laser-directed Doppler bistatic advanced low-light, into storms, clouds, tied dust through etc.) sees that radars wave radar millimeter accurate radar, (highly microwave a as well as infrared passive sensors use an They with dishes. sensory structures and satellite antenna of tall array 60-foot are towers radar The stands two guard towers emerging from the rock face that over that face rock the from emerging towers guard two stands mouth its At mountainside. the into set is tunnel port sally The TUNNEL PORT SALLY batter gun three direction, either in mountainside the and road the cover batteries Three entrance. tunnel port positions sally the strategic around at batteries gun eight maintains Lockdown EMPLACEMENTS GUN The possibilities are endless. are possibilities The him? What if the characters suddenly encounter themselves as villains? recapture to arrive heroes world alternate after asylum for asks hero fallen a when happens What world? this on counterpart ineffectual gamehaveof months play. villainnewreplaces a his Whatif happens should Gamemaster the explore, to facility mysterious a and world, the in place their assert or hide to trying NPCs new arrivals, new of threat-levelthe super-heroesgaugingfacility, the of control assuming agencies government With loose. the on vigilantes for and looking redemption, heroes fallen villains, new of number large a has world the that, as suddenly as and campaignworld, the to mountain entire the translocated It malfunctioned. network the generators, shunt the any number of alternate Earths, except that when the Cartel activated to belongs Lockdown option, this With running. is Gamemaster the setting homebrew whatever to City, zero Freedom practically to Meta-4, with from gameprep, any in appear instantly sourcebook, can this Lockdown of option campaign unusual most the perhaps In CAMPAIGNWHATOPTION:HELL! THE LOCKDOWN - - - LOCKDOWN CHAPTER TWO: BUCKNER RIDGE SUPERHUMAN PENITENTIARY 0.0019.01 SECTION TWO

downward for 80 yards before ending at the administration entrance, warehousing docks, vault door, and garage bay cover- ing the back hundred-yard wall. The administration entrance is locked and under camera surveillance; only the reception desk can buzz in visitors. The vault door leads to prisoner processing and Lockdown itself. The docks lead into warehousing and sup- plies, and the garage bay handles the facility’s vehicles. All four locations are mentioned in Lockdown’s interior write-up later in this book. Much of the interior tunnel space is reserved for visitor and staff parking, delivery trucks, forklifts and refueling trucks. A wide four-lane avenue runs the tunnel’s length, while the sides are for various vehicles and a large trash compactor. In a bad weather pinch, the tunnel can fit the Carnival Air-Freighter. This is done only in emergencies. SECURITY VEHICLE BAY AND RAILED HELIPORT Next to the sally port tunnel and adjoining security tower is the vehicle bay where security houses and maintains its humvees. It’s a mini-garage, though most of the mechanical work happens in the sally port garage. A heavily armored shuttered garage door (of the same toughness as the security bunkers) protects the bay. In front of the Security Vehicle Bay are two helicopter landing pads for the facility’s two Kiowa Warrior choppers. The landing pads themselves are two large metal flatbeds on detachable chained rails. Recessed tracks leading to the vehicle bay allows security to roll the choppers in or out of the hangar in under two minutes.

interspaced in the middle. Between the floors are the various cell- INTERIOR LAYOUT OF THE MOUNTAIN blocks. All four floors are circular, with primary corridors splitting Before touching upon Lockdown’s interior, it’s important to note off from the elevator banks, like spokes, to the exterior rim. its primary security feature, which is called shunting. The prison The top floor, One Tier, is the administration wing and includes can literally isolate the entire facility within the mountain by offices, staff housing, prisoner processing, docking bays, the eliminating passages to the outside. Lockdown’s elevators and key garage, and warehousing. One Tier is closest to the tunnel and, corridors are armed with shunts. This means security can shift any thus, the only part of the facility that can’t be isolated by trans- equipped location by dozens of yards using quantum transloca- locating, or shunting, the corridors. It still lies within the facility’s tion, replacing the pathways with solid rock. Shunting is the act larger tesseract web, however. The second floor, or Two Tier, is the of switching a section of mountain for a section of corridor. This prisoner common area, and includes the cafeteria, gym, basketball traps portions of Lockdown within the mountain with no escape court, medical wing, and commissary. Regardless which cellblock except through solid stone. most prisoners call home, they can all meet, interact and socialize Intelligent prisoners rightly suspect that Lockdown is surrounded on Two Tier. Two Tier is twice the height of any other floor, dimin- by an even larger tesseract web; Warden Creed can shunt the ishing the facility’s sense of claustrophobia. entire facility out of phase, trapping it in a dimensional pocket. The third floor or Three Tier is a work wing with a self-enclosed This one shot effect, though, instantly hollows out the mountain, factory floor. Lockdown uses convict-labor to lease out its prison- causing it to collapse in upon itself. It’s a way of eliminating ers; being a new facility, however, the contracts have yet to roll evidence of the Cartel’s involvement in the facility, and creating in. While the government slips Lockdown jobs — inmate operators enough chaos to vanish during the turmoil. for government help-lines, census-taking, etc. — the current work drought means the prison leaves this floor mostly abandoned BASIC LAYOUT and supposedly off-limits. “Supposedly” means some convicts can Lockdown is, effectively, a spiral staircase, with a bank of elevators already bypass this level’s security and use the space for them- constituting the central “pole”, and the blunt arrowhead-shaped selves. “Supposedly” also means that Warden Creed knows about cell blocks spiraling downward like steps. There are four “floors” to the situation and uses bugs to spy on prisoners who might other- 19 this staircase, one at the very top, another at the bottom and two wise believe they can speak freely. PAGE PAGE 20 The sally port tunnel contains many vehicles, from support to defense. Here are the vehicles that are always on hand or available for whatever reason. whatever for available or hand on always include: prison are the to thatspecific vehicles Special vehicles the are Here defense. to support from vehicles, many contains tunnel port sally The LOCKDOWNVEHICLES Kiowa Warrior: Kiowa ih oiiy utproe hee Vhce Hme o Humvee): or (Hummer Vehicle Wheeled Multipurpose Mobility High Forklift: Carnival: preparation. The Kiowa Warrior is meant to handle enemy flyers outside the facility, but it’s also useful against ground targets. groundagainst useful also it’s facility,but the outside flyers enemyhandle to preparation.WarriorKiowameant The is recaptured. is and super-poweredescapes a convict if uses security which tunnel, the in two are There generator.dedicated a and power-negatingegg-pod dedicated a carrying flatbed a with two-seater a is variant second The alarms. security investigate or fences perimeter patrolvehiclesthe such Fourprotection. blast and ballistic heavyprovide to reinforced and guns machine caliber heavy with armed processing. damagingthem). without systems bypass to 30 DC Datalink or Device (Disable control and countermeasures electronic against double-protected are components interior All bulkheads. for secured seatingbehind guards as five well as prisoners for units containment ten holds also She capabilities. VTOL and access ramprear units), containment the for two and Carnival Air-FreighterCarnival Ground VehiclesGround

Refueling TruckRefueling SECTION TWO Kiowa WarriorKiowa VehicleType Air VehiclesAir TowVehicle Lockdown’s also carryforklifts portable generators to help unload and power active containment pods during transit from the Carnival to prisoner Humvee The Carnival is the only air freighter of its kind, retro-fitted to handle super-convict transport. She has six power plants (four for the engines the for (four plants power six has She transport. super-convict handle to retro-fitted kind, its of freighter air only the is Carnival The Forklift 0.0020.01 The Kiowa Warrior helicopter bears the advantage of being a rapid-deployment vehicle, taking to the air quickly following minimal following quickly air the to taking vehicle, rapid-deployment a being of advantage the bears helicopter Warrior Kiowa The CHAPTER TWO: BUCKNER RIDGE SUPERHUMAN PENITENTIARY SUPERHUMAN RIDGE BUCKNER TWO: CHAPTER Gigantic Large Large Large Huge Huge Size Movement 6 8 8 6 6 7 uge within. No prisoner is allowed on the stairs leading up to the to up leading stairs the on allowed is prisoner No within. uge ref seek prisoners if well as booth the gas could central security though ceiling, the on located ports gas tranquilizer the against booth the protects This doors. double through sealed hermitically glass-like, the super-tough behind crystalline alloy called diamond-matrix, and protected it remains is booth security four-man The for janitorial equipment. room adjoining an with showers cellblock’s the is booth security prisoners, the Most Opposite floor. communal the on up it mix however,to prefer content. edited with programs various broad set casting television cellblock a as well as atrium, the in and chairs tables some are There alcoves. wall into cells autonomous lowercan catwalk’sbooth the the slide to railing allowto forklifts security the but cells, story second the lines catwalk reinforced A dayroom. the called atrium cellblock and booth monitoring rity Development. the vault, labs, and the work bays of Advanced Tech Research and this floor, however, is a sub-basement containing the technologies beneath massiveHidden generators. facility’s the to scrubbers air nance, a pipe and concrete jungle containing huge machines from booth. secu a facing walls,three around arrayedstacks cells two-story in with arrowhead blunted a like shaped is unit) (or cellblock Each LAYOUT:BASIC CELLBLOCKSTHE mainte facility is Tier Four Officially, trustees. secretly, and, staff everyonebut to limits off and basement, facility’s the is TierFour okon ss w hme vrat fr euiy upss Te is are first The purposes. security for variants humvee two uses Lockdown Hardness 10 15 15 15 12 12 Armor Bonus Armor 10 10 2 6 2 6 Gun +7 (Autofire) +7 Gun Gun +8 (Autofire) +8 Gun Features LOCKDOWN - - - - LOCKDOWN CHAPTER TWO: BUCKNER RIDGE SUPERHUMAN PENITENTIARY 0.0021.01 SECTION TWO

There is one large tunnel leading to each cellblock. It’s 50 feet prison can tailor them to specific convicts based on their powers wide and handles prisoners and forklifts. The tunnel is keyed or even size. Cells start at 7’6” by 11’6”feet, up to 11’6” by 30’4” into the translocation shunt, allowing the prison to isolate each feet for inhumanly large inmates (the two cells serve as one larger cellblock individually. Security, however, prefers closing the blast- cell. The width from the back wall to the front door always remains doors on either end of the tunnel before they resort to shunting. 10 feet wide so the cells line up inside their alcoves. Length is not There are no empty cells in the various cellblocks. Instead, there’s as important since there are no intervening walls between cells. a long and empty wall bay where the prison will eventually slip Instead, the cells slide together and lock in place with the adjoin- in a pair of prefabricated cells geared for specific prisoners. It’s ing unit. If the facility runs out of bays, it can stack and lock cells the mobile-home of prison life with the ground bays going first. together in places like the factory floor. Because Lockdown is not operating at full capacity, the rows of Each cell contains a single bed, desk, toilet, storage trunk and cells have intermittent gaps where empty bays lay, waiting to be wash basin. The long wall facing out, into the corridor, is clear as connected. The prison inserts the cells in two because each pair glass, but made of diamond-matrix. is connected and shares a common utility shaft. When no cells are present, the ceiling and floor access panels for the shaft are BASIC LAYOUT: DOORS AND BLAST-DOORS sealed tight using magnetically locked plates, without any visible Strangling the main tunnels, corridors, and intersections are blast- nuts and bolts to pry loose. As an additional security measure, the doors that can isolate prisoners in various sections and, more cells have no blind spots for anyone peering through the cell door. importantly, contain released gas from the gas jets. The blast-doors The walls are angled so prisoners cannot hide against the outside are the principle bulwark against problems, the tesseract shunts wall. being a secondary emergency measure. They are thick vault doors The cells are prefabricated because they’re constructed elsewhere designed to endure heavy punishment. In fact, it’s almost easier and stored in Lockdown’s warehouse. Each cell is hermitically to tear into adjoining walls and pummel one’s way through the sealed with no visible joints or seams connecting the furniture rock than destroy a blast door. to the wall or ground, thanks to steel-grade sealants like thermal All other facility doors are as strong as required by the value of 21 plastics. The additional benefit of prefabricated cells is that the what they contain. Most use more durable materials in their con- PAGE PAGE 22 Security can shunt the elevator shafts between tiers, creating a creating tiers, between shafts elevator the shunt can Security ensure noprisonertries hidinginthetrash. to present remains guard A forklift. a by hefted being container trash the load janitors prison while floor each on stops elevator cargo the week, a twice that given stink, also They stand-by. on when tiers bottom or top the on remain and transport, heavy only for are elevators large two The consignment. with forklifts for capacity lifting 20-ton a with elevators cargo are two and gers, elevators capable of handling five tons or up to fifteen passen fifteen to up or tons five handling of capable elevators freight small are four carriages; six of consist banks elevator The also usethestairwells. may Prisoners itself. cage the into elevatorceiling the from hatch Tiers.shotgun rides Four officer correctional and one though elevators, One the use enter may Prisoners to forbidden Lockdown, are of prisoners height full though the travel elevators The elevators. of revolveswheel bank prison a the is which aroundcentral axis The LAYOUT:BASIC ELEVATOR BANKS toughened withthesame material strength. frames.and doors Any reinforcedwalla likewise adjoining is door Tier, Prisoner Processing, or Administration, use reinforced metallic Four like however, access, staff-only or equipment sensitive with Locations windows. small with doors standard have etc. offices, staff classrooms, rooms, interview bathrooms, communal they be access, limited and privacy requiring chambers Special room. the

SECTION TWO

0.0022.01 the grated elevator cage. There is no escape no is There elevatorgratedcage. the above correctional officers have a clear line of sight into sight of line clear a have officers correctional showers, gym, etc.) use clear plexi-glass so plexi-glass clear use etc.) gym, showers, CHAPTER TWO: BUCKNER RIDGE SUPERHUMAN PENITENTIARY SUPERHUMAN RIDGE BUCKNER TWO: CHAPTER ers have free access (laundry room,(laundry access free have ers frames. Areas where prison mounted on reinforced on mounted tuto, n are and struction, - - of allsix. instead time, a at elevatorshaft one target selectively can prison stop the self-enclosed, are thatbanks elevator Because freefall. brakescabin’s the emergency to thanks however, plunge, won’t breaks. Lockdowngridthe redundantbuilt with pathways handle since to most services, essential interrupt won’t this to Thankfully, returns normal. system the when repair necessitating grid, main the this severs the area’s power cables, air ducts and water pipes from shunt, Unfortunately,sections. tesseract tunnel translocate to prison the the allowing into keyed are corridors maintenance The cellblock’s hot water tank. or tier’s each containing chambers large access also corridors The shunting. or prisoners to systems vital exposing out with measures security various and work, duct cables, the access to technicians allow tunnels These length. tunnel’s the running feet high, give or take a foot due to the exposed pipes and cabling The maintenance corridors and areshafts five feet wide and seven passcards. correct the with personnel specific to restricted and locked, ically landing, watching the stairwell above and below it. The stairs are stairs The it. belowabove and stairwell landing,watchingthe each atop cameras security are There them. between cellblocks the cellblocks and tiers different two connecting stairwell the central one with together, link stairwells codes, safety fire per As LAYOUT:BASIC STAIRWELLS removablethroughintermittent is tunnels plates that aremagnet these to Access rock. solid in it beyond feet ten shaft laddered or corridor maintenance a is hallway or room every Accompanying Lockdown. of breadth and three- span a the are running maze corridors dimensional maintenance the prisoners, to limits Off CORRIDORSMAINTENANCE extensive repairs afterwards. The elevators themselves elevators The afterwards. repairs extensive h eeao cbe blw n Te, necessitating Tier, One below cables elevator the urgent situations because the translocation severs shaft, though shaft, only in self-contained self-contained LOCKDOWN - - LOCKDOWN CHAPTER TWO: BUCKNER RIDGE SUPERHUMAN PENITENTIARY 0.0023.01 SECTION TWO

VILLAINOUS EXAMPLES MATERIAL STRENGTHS We know where Lockdown’s prisoners rank by their listed classification, The following chart is a quick reference to the various material but what about some of the villains from the Freedom City and Meta-4 strengths found throughout the facility. The differing values of some settings? entries indicate a location is tougher than others for whatever reason. FREEDOM CITY A corridor with vital cables behind the wall, for example, may have a Type Appropriate Villains higher rating than a corridor adjacent to a room. I Devil-Ray, The Maestro, The Silencer, Toy Boy, MATERIAL STRENGTHS Warden SUBSTANCE HARDNESS STANDARD LOCATIONS II Doc Otaku, Dr. Sin, Granite, Orion the Hunter, Star- Exposed Cables 7 Behind walls Khan, King Micron Screens 7 Ventilation III Gamma the -Smasher, Professor Fathom, Pyre, Sylph, Talos, White Knight, Wildcard Passcard Readers 7 At secured doors IV Argo the Ultimate Android (depending on his Mountain Rock 8-10 The elevator shaft and duplicated powers), Dr. Stratos, The Green Man, beyond most walls Hiroshima Shadow, Magpie, The Mastermind, Omega Corridors 8-12 Everywhere (Lord of the Terminus) Air Duct Housing 10 Ventilation V Baron Samedi, Cosmic Mind, The Hellqueen, Lady Stairs and Railings 10 Everywhere Lunar, Lady Tarot, Malador the Mystic, Medea Standard Door 10 Floors One through META-4 Three Tier and elevators Type Appropriate Villains Translucent Plexi-Glass 10 Everywhere I Black Diamond, Dr. Dungeon, Moonquake, Player 2, Elevator Cab 13 Elevator shaft Redhawk, Wallflower, Wasphawk, Waymaker Security Camera Housing 13 Everywhere II Behemoth, Beholder, Blitz, Iron Cross, Jawbreaker, Magnetic Access Panels 15 Everywhere Mountain King, Murder Man and Butcher Boy, Rose Monk, Sovereign, Toreador Reinforced Door 15 Floor Four Tier III Boy Toy, Burner, Carrion Queen, Chimera, Damocles, Standard Wall 10-15 Everywhere Hyena, Manticore, The Other Woman, Pixie, Sister Elevator Cables 18 Elevator shaft Blister, Tag, Toykiller, Undine, Unifier Air/Water 18 Ventilation and Water IV The Atomic Brain, Czar, Neutronik, Remlok the Filtration Tank Supply Rover, Spasm Blast-Doors 20 Tunnels and Corridors V Choke Chain, The Crush, Gepetto, Johnny Reb, Cell-Walls 20 Cells Kalak the Mystic, Miss , Moodswing, The Nihilist, Sulemain, Vagabond Diamond-Matrix Glass 20 Cells and Security Booths Titanium-Alloy Cuffs 20 N/A and Leg-Irons similar to the facility’s hallways in that they’re made of reinforced plating atop concrete. Areas with security measures like gas ports, Cell-Vault 20/20* Cellblock J security cameras and blast-doors contain stronger materials to pre- Vault Door 20/20/20* Entrance vent prisoners from accessing vital systems and cabling. * The double and triple-digit indicators mean anyone trying to The stairwells can all be shunted or isolated behind blast doors. hammer through one of the vaults must go through either double or Security, however, can only seal off entire sections between two triple layers of reinforced material before finally penetrating all the floors; they cannot target specific landings. way through. VENTILATION SYSTEM The ventilation system provides recycled and temperature-con- cally detecting anyone using Gaseous Form that isn’t pure air, trolled air to Lockdown. It’s an autonomous air filtration system Shrinking at +18 or lower, or anyone damaging the filter to using micron-screens at junction hubs to prevent shapeshifters bypass it). and gaseous-form prisoners from using the ducts. The micron Should anything trigger the micron screen alarm, the junction screens can detect foreign gases, unusual airborne composi- hub contains a powerful fan (equivalent Elemental Control – Air

tions, as well as ruptures to the micron screen and anything +10) that sucks up any gas or miniscule individuals into a filtra- 23 infinitesimal in stature passing through the screen (automati- tion container for holding and examination. PAGE PAGE 24 key words and other signs of unusual activity. Any attempt to to check. 20) (DC attempt Device Disable a Any requires circumvent activity. unusual of signs spikes, other and electronic words for key lines power and line phone central the security monitors within system automated an parts while electronic them, prying from from someone prevent to wall the into inset remain cameras security and televisions like devices tronic elec All them. to designed access ready prevent to plates was shielded behind and polymers Lockdown plastic in sheathed defenses, conduits power its basic of all with most its of one As and lock key. a just still all it’s however, done, and said is all When society. from away it lock to location remote Lockdown’s or tain tions that may well indicate an anomalous presence. Once that that Once presence. anomalous an indicate well may that tions cameras play all feeds normally, they can detect energy fluctua energy detect can they normally, feeds all play cameras the While etc). x-ray, infrared, (low-light, visible spectrum the invisible along and see to them allow that capabilities spectrum full contain cameras The cameras. security its of placement and installation handle to firm security Vegas Las a hired prison The CAMERAS SECURITY one’s in lock moun the inside to prison the lock to fields mechanism shunt the power, suppression power more it grown be has lock-and-key sophisticated, The matter. another is adopts form it the though lock, the is line-of-defense principle prison’s A SYSTEMS SECURITY

SECTION TWO

0.0024.01 CHAPTER TWO: BUCKNER RIDGE SUPERHUMAN PENITENTIARY SUPERHUMAN RIDGE BUCKNER TWO: CHAPTER - - - the picture. The user can render himself electronically invisible. invisible. electronically himself render can from user The carrier picture. card the the eliminate to software studio digital era’s cam the into the taps in which programs, protocol recognition hidden a facial camera’s trigger can they is first The them. to related functions additional four with are unique, Gold passcards Device Disable a check. 40) (DC requires passcard a without door a Opening Lockdown. at position or job one’s designate passcard, to cards color-coded are The the areas. read specific access to to personnel relevant scanners enabling magnetic use doors Secured the to doors. above thanks mounted cameras security software recognition facial quick-response with access coupled passcards, to uses prison the need Hence, rapidly. doors may secured personnel relevant essence, the of is time when Additionally, part. body vital some steal to just COs bering them. with tamper successfully to check 25) (DC Device Disable a require that ings hous metallic within protected are few A plastic. polymer the clear a by screen covered and to niches wall into station inset are cameras security Most area. a allowing and range monitor an their to active image the within piping automatically anyone sensors, of motion through movement the track Cameras archives. security the in kept sticks data on recorded location. also a knows are images breach All to automatically passcards stolen using security is someone way, when This doors. secure-access using everyone of faces the scan to software pattern-recognition uses and office, Central Security the inside is hub operating tral * Area of Operation indicates where personnel can travelunescorted. can personnel whereOperation indicatesof Area * The network of internal cameras number over 2,000 and and 2,000 over cen The everything. number manage to cameras software sophisticated internal require of network The the scan fluctuations. the then causing whatever’s register who to spectrum Central, Security alerts camera the occurs, PASSCARDS dismem convicts want doesn’t prison the — fingerprint retinal, genetic-tag, — available are scanners sophisticated more While PASSCARDS P Orange ASSCARD Yellow White Gold Blue Red Maintenance, Mechanics Maintenance, TeachersCouncilors and and Warehouseand Workers AdministrativeWorkers FacilityMaintenance Medical Personnel, Medical Cartel Personnel Cartel Technicians P Security OSITION One Tier Docks and Garageand TierDocks One Full Access except Four TierFourexcept Access Full TwoCellblocks Tierand A REA Sub-basement Full Access Full

Tiers Only Tiers OF One TierOne O PERATION LOCKDOWN * - - - - LOCKDOWN CHAPTER TWO: BUCKNER RIDGE SUPERHUMAN PENITENTIARY 0.0025.01 SECTION TWO

NEW POWER: BEFUDDLE Cost: 3 Action: Full Range: Touch Duration: Sustained Saving Throw: Will Your touch somehow distracts and alienates the target from his surroundings. Whether he grows mentally sluggish and detached due to an opiate-like effect or can’t concentrate through the blinding pain, your touch makes it difficult for him to focus on the task at hand. The target must succeed in his initial saving throw against a DC of (10 + power rank) or lose ranks in any subsequent action equal to Befuddle’s power rank, for as long as this power remains active. If the target is trying to concentrate through Befuddle’s effects to succeed in one specific task without the penalties incurred by this power, he must make another saving throw for each subsequent action against a DC of (15 + power rank) to focus properly. Once the power is inactive, lost ranks return at a rate of one per round until fully restored. The power distracts through pain, a morphine-like buzz, stimulation of pleasure centers, feverish distraction, hallucinations, etc. This is written as a new power even though its effect in Lockdown is related to the soporific effects of the psychoactive drugs used against prisoners. POWER STUNT • Extra Effect: You can control how this power manifests, be it to distract others through pleasure or through pain. • Removable: You can willingly eliminate this power’s effect on the target. EXTRAS • Contagious: While still affected by Befuddle, your target can inadvertently infect other targets through touch using the rules mentioned above. Those vectored by this power become transmitters for as long as Befuddle affects them. • Damaging: The pain this power causes is real, as per Mental Blast, and is equal to your power rank in Befuddle. • Hallucinations: The target suffers from hallucinations as per the power Illusion (sight only). You have no control over the hallucination nor knowledge of what the target sees, but the nature of your effect dictates the nature of the hallucination. If your touch is hypnotic in nature, the hallucinations are generally harmless or even happy. If your touch induces feverish illness, however, then the hallucinations are frightening. • Manipulate: You can manipulate other people’s reactions to you, as long as the befuddlement is of a positive nature (distraction by enhancing the pleasure centers, for example) as per Super-Charisma equal to your power rank. The target must be within line of sight of you for you to enjoy its effects. • Range: You can target opponents at normal range by making a ranged attack roll instead of touching your adversary. FLAW • Limited—One Effect: You can only hinder one attribute and its related skills, whether you Befuddle Dexterity and anything related to it or Charisma and all its pertinent actions. In this manner, you might make someone tongue-tied or distract them enough to lend them two left feet for the power’s duration. • Limited—One-Shot: You can only distract the character for one round each time you use this power.

Secondly, a gold card can bypass doors affected by lockdown picking up the affected hallway, stairwell or elevator shaft and (but not translocation), and Security Central never registers the physically moving it elsewhere in the mountain. The stone mate- door as opening or closing. Thirdly, the card deactivates mag- rial the translocated corridor “displaces” trades places with the netic locks, allowing the holder to move through the less-traveled removed section. So, where a corridor or stairwell was previously, maintenance corridors. Finally, gold passcards access Four Tier’s there’s now solid rock. sub-basement through the cargo elevators (by pressing buttons Within the trapped section, the lights fail, the ventilation stops for Cellblocks: D, A, F, F, I), which will not stop to pick up other and everything goes dead quiet because the section is elsewhere passengers. The gold passcards issued to trustees are actually in the mountain, far from the constant hum of generators, ven- disguised as a medic-alert bracelets, which should prevent igno- tilation and fluorescent lights. Where the corridor ends is a plug rant COs from confiscating them. of rock several hundred feet deep – nothing to do but hope who- TRANSLOCATION ever put you there brings you back. One prison urban legend surrounding the shunt involves stories Mentioned previously, the translocation web is a series of 15 of some helpless con being split in two when a translocation generators scattered around the facility, some 20 yards into the shear catches him. Fact is, organic tissue doesn’t “poof” that mountainside. Each has a “homing beacon,” allowing Cartel easily. The atomic bonds and body’s bioelectric field prevents a technicians to translocate the generators themselves into Four prisoner from being sheared or imbedding him in rock. The vic- 25

Tier’s maintenance bays. Otherwise, each generator can tar- tim is simply expelled in one empty location or another… forcibly, get-isolate specific areas of the facility. The effect is similar to PAGE PAGE 26 the prison in a tesseract bubble of liquid shadow. The liquid liquid The shadow. liquid drownslowly, of facility the magma that floods a is viscous shadow bubble tesseract a in traps it prison because the devastating is translocation mass This selves. get’s faculties intact. faculties get’s emitters). noise white or gas tranquilizing (like groups whole not and individuals target they is share they commonality only The agents. neuralgic to inhibitors neuro-chemical to fields sion magma the (see in facility the lava beneath far displacing chamber they’re when or damage tural of pockets problems. suppress causing are that or prisoners within, trapped those rescue and tions inside the mountain. This allows them to appear in isolated sec isolated in appear to them allows This mountain. the inside anywhere within officers the and pods the shunt can they with area isolated an to protected forces get to cages needs security When elevator plating. heavy detached effectively are pods These officers. ten to up hold can that pods has Central Security pods. breach called innovations and shunting on note final One months. for authorities the preoccupy to chaos enough creating and facility, the of evidence all eliminating tracks,” its “covering of way Cartel’s the is This Ridge. Buckner destroys and peak the collapses that cave-in massive a causing with support, out structural little hollowed suddenly is itself 95). page mountain (see the energy Meanwhile, of forms all draining and within all ing Disintegration to tunnel undetected by +10). by undetected tunnel to Disintegration and (Earth) Control Elemental use to DC the increase mountain; the of weight crushing the to due fractures materials surrounding stress the on generates (which displacement rock by facility the into way their dig to trying tunnelers register also detectors Inmates with neuro-chemical or genetic powers receive an an reac receive biochemical powers specific blocks that genetic chemo-inhibitor or injected neuro-chemical with Inmates INHIBITOR CHEMICAL tar the keeping while dampened powers baseline, keeping level, a human above processes abilities. energy-regulation heightened all or negate They powers their govern that bodies their within reaction energy-exchange the limiting field, suppression power a with is super-convicts shackle to way easiest the Often, FIELDS SUPPRESSION suppres from technology, of gamut the runs suppression Power TECHNOLOGY SUPPRESSION struc cause hammering to force is enough with someone plating or when rock the determine through can detectors events. of The number any register are to calibrated corridors detectors, maintenance seismic facility’s the throughout Scattered DETECTORS SEISMIC +10 Blast Energy [ (effectively disruption molecular some with on ot f h muti aog ih h gnrtr them generators the with along mountain the of out down) grace de coup one-shot, a create to tandem in work can generators shunt The Extras: Extras:

Ghost Touch, Penetrating Attack; Attack; Touch,Penetrating Ghost SECTION TWO

0.0026.01 that transports the entire prison (One Tier on on Tier (One prison entire the transports that CHAPTER TWO: BUCKNER RIDGE SUPERHUMAN PENITENTIARY SUPERHUMAN RIDGE BUCKNER TWO: CHAPTER Power Flaws: on page 40). The The 40). page on No Range]). No ------presented here, you may want to alter the power levels appro levels priately. power the alter to want may what’s you than here, lower presented or higher significantly is game your of level power the If level. power any of campaigns into dropped be may and here outlined are units of types different the of effects The necessary. when prisoner every of location the knows also security beacon, tracking the With required maintenance. or deactivation, tampering, of security alerts also unit The suppression devices the convict. into charge that a send biofeedback anti-tampering have units All physiologies. specific dle Lockdown’s techs must calibrate each suppression field to han to field suppression each calibrate must techs Lockdown’s hotsleep. always there’s fails, else all if And abilities. prevents her use to that enough straight thinking stupor from her doped-up a into villain the send to drugs psychoactive uses prison the treatments, such to immune proves psionic or magician the If spellcraft. prevent use to magic may sanctified shackle necromancer’s a while iron, of made shackles their find may casters spell Fae-type magic. inhibit to materials or counter-spells of array wide a use which arcane-locks, apply their for doesn’t same the spellcasters, for Fortunately “sluggish.” mentally the subject renders this Unfortunately, means. electrical shackles, which hamper and slow brainwave activity through bio through activity brainwave slow hamper and which shackles, psi-dampening uses Lockdown powers, mental with convicts For PSI-DAMPENERS when pain blinding ability. his suffer activating to convict the causes which neuralgic agent, a is option remaining the their work, activate don’t to these will, If to power. the even or neuro-inhibitors strength, of include target the agents drain infusion-type Other tions. Feedback – Electric +13 [Flaws:+13 Electric – Feedback variant: Field Suppression • output. higher-energy with prisoners for reserved is device vest-like This HARNESS +10[Flaws: Electric – Feedback variant: Field Suppression • wrists. both on worn bracers silver are devices These BRACER eude 1 [Extras: +10 Befuddle variant: Psychoactive • Psi-Jammervariant Powers+10Drain– : [Extras: • Neuralgicvariant: • Successfully tampering with a bracer of any kind requires a a requires kind any +12. Hardness have bracers of All check. 30) (DC Device bracer Disable a with tampering Successfully Super-Science].Continuous; Flaws: Device; Source: [Extras: Super-Science]. Flaw:use powers; Device; Source: Super-Science].Continuous; Flaws: Device;Source: Device; Super-Science].Flaws: Device; Source: Device; Flaws: Device; Super-Science].Continuous; Flaws: Device;Source: Extras [ +10 Powers – Drain Super-Science], Source: ue-cec] Dan Pwr +3 [Extras +13 Powers – Drain Super-Science], Source: ue-cec] Dan Wso +5 Wisdom – Drain Super-Science], Source: Feedback+10 [Note: Will SaveWill to 20) (DC Continuous; Continuous; LOCKDOWN : : - - -

LOCKDOWN CHAPTER TWO: BUCKNER RIDGE SUPERHUMAN PENITENTIARY 0.0027.01 SECTION TWO

• Neuralgic variant: Feedback +13 [Note: Will Save (DC 23) to use powers; Flaw: Device; Source: Super-Science]. • Psi-Jammer variant: Drain – Powers +13 [Extras: Continuous; Flaws: Device; Source: Super-Science]), Drain – Wisdom +5 [Extras: Continuous; Flaw: Device; Source: Super-Science]. • Psychoactive variant: Befuddle +13 [Extras: Continuous; Flaws: Device; Source: Super-Science]. Successfully tampering with a harness of any kind requires a Disable Device (DC 35) check. All harnesses have Hardness +14. THE SUIT An NBC-type hazard suit covering the convict from head to toe with power-draining gauntlets, boots, mask and harness. • Suppression Field variant: Feedback – Electric +16 [Flaws: Device; Source: Super-Science], Drain – Powers +16 [Extras: Continuous; Flaws: Device; Source: Super-Science]. • Neuralgic variant: Feedback +16 [Note: Will Save (DC 26) to use powers; Flaw: Device; Source: Super-Science]. • Psi-Jammer variant: Drain – Powers +16 [Extras: Continuous; Flaws: Device; Source: Super-Science]), Drain – Wisdom +5 [Extras: Continuous; Flaw: Device; Source: Super-Science]. • Psychoactive variant: Befuddle +16 [Extras: Continuous; Flaws: Device; Source: Super-Science]. Successfully tampering with a suit of any kind requires a Disable Device (DC 35) check. All suits have Hardness +16. ROOM GENERATOR powers. Most function best when the area in question is isolated The prison built several rooms and cells to shackle high-energy by blast-doors, to prevent others from getting hurt. output convicts. These rooms cannot be transported, meaning the prisoner is either under hotsleep or shackled in some other TRANQUILIZER GAS PORTS way. Security can flood any section with knock-out gas, enough to • Suppression Field variant: Feedback – Electric +20 [Flaws: floor elephants, if necessary. Device; Source: Super-Science], Drain – Powers +20 [Extras: • Tranquilizer Gas: Fatigue +15 [Extras: Continuous; Flaws: Continuous; Flaws: Device; Source: Super-Science]. Device; Source: Super-Science]. • Neuralgic variant: Feedback +20 [Note: Will Save (DC 30) to ELECTRIC DISRUPTION FIELD use powers; Flaw: Device; Source: Super-Science]. Corridor and room-plating act as conductors for electrical gener- • Psi-Jammer variant: Drain – Powers +20 [Extras: Continuous; ators located throughout Lockdown, which can pacify prisoners Flaws: Device; Source: Super-Science]), Drain – Wisdom +10 fast. [Extras: Continuous; Flaw: Device; Source: Super-Science]. • Electric Disruption Field: Energy Blast – Electrical +10 • Psychoactive variant: Befuddle +19 [Extras: Continuous; [Extras: Continuous; Flaws: Device; Source: Super-Science]. Flaws: Device; Source: Super-Science]. Successfully tampering with any room’s power dampeners SCREAM GENERATORS requires a Disable Device (DC 40) check. All of a room’s power- The modified intercom system is capable of selectively blasting dampening devices have Hardness +20. areas with omni-directional sound waves. • Scream Generators: Energy Control – Sonic +10 [Flaws: FACILITY-WIDE DETERRENTS Device; Source: Super-Science]. Lockdown relies on several stages of power suppression, from the subtle to the overt. Already mentioned was the station-wide tesser-

act field, which serves to frighten some prisoners into compliance, 27 but there are other “deterrents” to stop prisoners from using their PAGE PAGE 28 belies its presence at the ultra-modernpresenceatthe its belies block office Lockdown.The natureoffice’salmost mundane the white-collargrinder.a fact, In in find to expect would one curios homey assorted and cabinets for everyputers station, external phone faxes,lines, printers, filing • • • • • • • includes: arecom room.Included per threedesks or hastwo ofwhich each offices, the partitioning walls glass opaque has block office The in thissectionisat aminimum. the Cartel’s activities; the number of people working for the Cartel is of block evidence little contains office it meaning The façade, public locals. Lockdown’s with interact rarely but town in who live personnel Cartel for except Ridge, Buckner of town the to nativesare members staff Most prisoners. all off-limitsremainsto and staff, civilian prison’s the contains wing administration The ADMINISTRATIONWING and vehicle maintenance. the warehousing for is and location third The processingLockdown. of wing security prisoner both houses location second The is first Administration, handling the prison’s day-to-day operations. The functions. different serve and another one from autonomous virtually remainTier One comprising separatelocations three The TIER ONE Accounting: The office contains three staff members under the Legal: Meeting Room: Meeting Human Resources: Human Mainframe Hub: Mainframe operating occupythelegal beagles here late intothenight. prison the keeping in involvedprocedureslegal The desks. four with torts, appeals and innumerable stacks of paperwork on the andinvoices. cabinetswithshippingorders and filing provisions, office of assortment an with units shelving as well as assistants, his and clerk supply facility’s the for desks three in Four Tier’s sub-basement. its staff doesn’t know about the illegal contracting taking place dles the legitimate convict-lease programs at the prison, though supervises who Hughes, Elisa Lockdown’s Computer Servicesdepartment. specialist computer for on-call desk a contains also room The room. this in stored frame wall monitoralsohandles video-conferencing calls. The PC. office an fromimage any in pipes thatdisplay monitor and board dry-erase a as well as chairs, twelve accommodate is intheCartel. accounting everyonelegitimate,in purely are here transactions the Verro.Although Jacquelinecomptroller office of eyes eagle visitor inreception’s five-chair waiting lounge. have they as long appointments, playing as solitaire and entertaining the occasional visitors in buzzing phones, answering h ofcs n ajiig upy om contain room supply adjoining and offices The Purchasing: Reception:

SECTION TWO The legal department is perhaps the most harriedmost legalperhaps office, the departmentThe is

0.0028.01 lel Ali akr is t e gad desk, grand her at sits Parker Adlai Elderly A typical meeting room with a large desk to desk large a with room meeting typical A The office computers operate off the main the off operate computers office The Like its accounting counterpart, HR han HR counterpart, accounting its Like CHAPTER TWO: BUCKNER RIDGE SUPERHUMAN PENITENTIARY SUPERHUMAN RIDGE BUCKNER TWO: CHAPTER - - - that has yet to be exploited. Prisoners who manage to reach One reach to manage who Prisoners exploited. be to yet hasthat handle can’t risk security a also is (which hand” “helping Unfortunately,this rigs). big Ridge Buckner in away miles of dozens garageis major nearest the given staff and truckers for problems engine most repair can Lockdown fee, modest a For trucks. port trans different the for extras as well as vehicles facility’s the for part conceivable every nearly contains It high. stories two units shelving with bay parts a area, second the is pit work the Behind orparts andmovefrom cars room. themtotheworkshop blocks engine lift to mechanics enabling ceiling, the cover ment) place inLockdown. other any than vibrant more feels wing warehousing the workers, shouting and machines of echoes the with noisy and equipment, heavy of tread under the and grease like dust, with look Filthy bunkers. all ground they security, added for plating additional without rock, mountain the into directly hewn are the locations three Because maintenance. vehicle for for garage storage the and trucks, supplies, unload to docks the contains Warehousing vault doorandprisonerprocessing beyond. itself,nel isolatedand from exceptprison the through exterior the • • • ehnc sad eet a eil’ udrarae A e of web A rail-trackschainsand hydraulicwith move(to heavyequipbogies undercarriage. vehicle’s a beneath stand mechanics where trenches concrete are pits the vehicles, the elevating than Rather cars. and forklifts for is pit last the while truck, refueling Carnival’s the including vehicles rig-sized handle can Twopits pits. the of work large three of one facing each wall, outside the against doors large three with proper,garage the is and area central first The high. stories three measures height ceiling whose The garage bay is a well-stocked work environment, with four areas GARAGE tun the from accessible is sally wing this such, the As traffic. with daily port’s exclusively almost deals wing warehousing The WING WAREHOUSING Lunch Room: Administration staff lunch area is a comfy lounge Warden’s Office: and Talbot discourage visitors. deliberatelyarehowever; chairs uncomfortable, CreedThe both space. interior the decorating chrome gleaming and furniture wood dark heavy with spacious rather are Benjamin rooms Both secretary Talbot. personal his and Creed Warden of office prison proper. the visit they before investigators hosts it since immaculate is Statewithin ing Federaland Asguidelines. office this expected, fellow workers. office her for meal home-cooked a serves Friday,Adlai Every kitchen. well-stocked a is room lunch the of side one Dominating soda. and candies sell that machines vending of variety a rest wall screensatellitetelevisionin broadcasts,against pipes while the plasma-A chairs. four and couches two tables, lunch four with runs the management of the prison, ensuring everyone is work everyoneis ensuring prison, the ofmanagement the runs opine Assurance: Compliance At the head of the corridor is the two-room the is corridor the of head the At opine suac practically Assurance Compliance LOCKDOWN - - - - - LOCKDOWN CHAPTER TWO: BUCKNER RIDGE SUPERHUMAN PENITENTIARY 0.0029.01 SECTION TWO

Tier in their escape could conceivably hide in a truck that’s being BAKERY repaired, and sneak out of the facility that way. Or even, anyone trying to slip into the facility could hide in a vehicle as it’s being While this may catch most visitors by surprise, Lockdown needs its brought into the garage. Facility access beyond this point is lim- own bakery to handle the constant demand for bread and other ited, however. baked goods. The bakery has its own kitchen complete with well- stocked pantry, assembly production-line, large oven units and Left of the work pits, through an open archway, is the workshop storage freezers. where mechanics can operate on engine blocks and smaller pieces. Available here are two large workbenches for heavy equip- ment, lockers for small tools (ranging from acetylene torches to PRISONER PROCESSING WING wrenches) and three doors, two of which lead to the lounge/ Although some sections are isolated from one another, “prisoner lunchroom and the other to Chief Mechanic Jasper Brown’s office. processing” is the catch-all term for One Tier’s secured sections. It’s The third door is the vault door to fuel storage, which remains also the only top floor section connected to the prison proper and, protected behind twenty feet of rock and ceramic plating. The as such, full security protocols are in effect. This includes translo- chamber’s walls are designed to contain a jet fuel explosion, cation, plated corridors and various riot-suppression means. though that remains to be tested. The chamber is air-tight and Two general areas comprise this section: Prisoner Processing and equipped with air pumps that can create a vacuum to kill any Security Central. blazes, though the first line of defense is fire-suppression foam. This large chamber contains eight tanks for normal fuel, and PRISONER PROCESSING another eight reinforced tanks for jet fuel. The tanks connect Prisoner processing is essentially the prison’s real entrance. to sally port fuel pumps, though the gas lines have multiple kill Because most prisoners arrive inside a containment unit like an switches to prevent an explosion from breaching into the sally “Egg,” the hallways and rooms in prisoner processing are wide port. enough for a fully burdened forklift to maneuver through with ease. In fact, forklifts carrying supplies or cells must use the Vault WAREHOUSING and prisoner processing to reach the elevator banks. The docks lead to a wide corridor lined with six warehouses (three To handle such heavy traffic, the plates in this section are covered on each side), four stories high apiece. The facility stockpiles two in concrete, bearing the scuffs and black tire marks of forklift traf- months’ worth of supplies in case of emergencies. The corridor is fic. In between each section are closed blast doors, which impede wide enough to handle three eighteen-wheelers shoulder to shoul- traffic, and multiple cameras to monitor everyone in the area. der, allowing multiple forklifts to operate simultaneously. The • The Vault: The chrome-plated vault door leading from the sally warehouses are standard, with heavy shelving units reaching the port tunnel is actually two vault doors that never open simulta- ceiling, and ample lanes to handle the forklifts with their wide neously. Both are two stories high, and thick, with a triple-alloy turn arcs. All materials are loaded on wooden pallets. The ware- shielding extending into the rock and down the first corridor. houses contain the following: • Reception and Waiting: Lockdown is deliberately remote to • Office/Lounge: A simple desk to handle input of supplies and discourage family and friends from visiting their loved ones. requests sits in the corner, while the room itself has a lounge Still, Lockdown does receive visitors, who must call in advance and kitchenette for the dock workers. for an appointment. The second level of deterrent in visiting the • Warehouse #1: Large refrigeration units handle perishable prisoner is at so-called reception and waiting, along the first cor- food stocks, as well as shelf space for non-perishables, for the ridor. A secured security booth (mirrored diamond-matrix glass cafeteria and commissary. and reinforced paneling) serves as reception, which overlooks the • Warehouse #2: Toiletry and linens (clothing, socks, and under- adjoining waiting room. The waiting room is cramped with no wear sold through the commissary, as well as blankets, towels, ventilation, no television, eight plastic chairs and a table with no etc.). magazines. Visitors must surrender all personal possessions includ- • Warehouse #3: General supplies for the different departments ing books and electronic devices at the security booth before like spare medical beds and dressings, office furniture and light entering. The process to fill out paperwork requires a half-hour fixtures, etc. to complete each time, and waiting for security to supposedly prep a convict for the visiting room is another 30 minutes. Even • Warehouse #4: Reinforced replacement materials like alloy then, only one person at a time is allowed into the visiting room plates, doors, diamond-matrix glass, cabling, etc. for “security concerns,” meaning families must sometimes wait • Warehouse #5: Replacement parts for facility’s mechanical hours for everyone to see their loved one. Needless to say, few devices and spare equipment like air scrubbers, portable gen- people are dedicated enough to undergo the experience more erators, air compression units, etc. than once, which is what the prison wants. • Warehouse #6: Various-sized prison cells, pre-shackled for spe- • Visiting Room: The third and final deterrent to visitors comes 29

cific convicts. from the prisoners themselves. Although diamond-matrix glass PAGE PAGE 30

SECTION TWO

0.0030.01 CHAPTER TWO: BUCKNER RIDGE SUPERHUMAN PENITENTIARY SUPERHUMAN RIDGE BUCKNER TWO: CHAPTER LOCKDOWN LOCKDOWN CHAPTER TWO: BUCKNER RIDGE SUPERHUMAN PENITENTIARY 0.0031.01 SECTION TWO

TIER MAP KEY ONE TIER 25. Daily Archiving 51. Processing #2 18. Bathroom THREE TIER 26. Office 52. Processing #1 19. Crash Rooms 1. Warehouse #1 27. Security Archives 53. Lounge (Security) 20. Staff Lounge 1. Factory Floor 2. Warehouse #2 28. Apartment 54. Security Booth 21. Nurse Station 2. Warehouse 3. Warehouse #3 29. Cafeteria 55. Waiting Room 22. Post Office 3. Soddy's Office 4. Warehouse #4 30. Kitchen 56. Visiting Room 23. Chapel 4. Office 5. Warehouse #5 31. Gym 24. Class Room 5. Office 6. Warehouse #6 32. Laundry Room TWO TIER 25. Gymnasium 7. Office Lounge 33. Locker Room 26. Female Shower Room FOUR TIER 8. The Vault 34. Jacuzzi & Steam Rooms 1. Intensive Care 27. Male Shower Room 1. Power Core 9. Training Room 35. Armory 2. Secure IC 28. Supply Room 2. Emergency Generator #1 10. Class Room 36. Talbot’s Office 3. Recovery 29. Weight Room 3. Emergency Generator #2 11. Lunch Room 37. Warden’s Office 4. Operating Room 30. Barber Shop 4. Lounge & Lockers 12. Parts Bay 38. Lunch Room 5. Lockers & Showers 31. Cafeteria 5. Showers 13. Workshop 39. Mainframe Hub 6. Prep 32. Kitchen 6. Room w/cot 14. Brown’s Office 40. Compliance Assurance 7. Dentist Workspace 33. Supply Cage 7. Room w/cot 15. Workpits 41. Purchasing 8. Pharmacy 34. Refrigerator/Freezer 8. Room w/cot 16. Fuel Storage 42. Legal 9. Dentist 35. Commissary 9. Control Room 17. Bakery 43. Human Resources 10. Examination Room 36. Phones 10. Office 18. Personal Possessions 44. Meeting Room 11. Supply Room 37. Laundry Room 11. Filing Room 19. Locker Room 45. Accounting 12. Ultra 38. Library 12. Repair Bay #1 20. Shooting Range 46. Reception 13. CT Scan 39. Game Room 13. Repair Bay #2 21. Supplies 47. Administration Tunnel 14. CAT Scan 40. Computer Room 14. Warehouse 22. Security Central 48. Barracks 15. Control Room 41. Mainframe 15. Water/Plumbing 23. Think Tank 49. Bathrooms/Shower Stalls 16. X-Ray 42. Game Supplies 16. Air/Ventilation 24. Situation Room 50. Orientation Room 17. Diagnostics

divides the length of this heavily-plated room, security insists that also meets the Ward Boss (fellow convict acting as representative any convicts speaking with their family must be confined to an for a particular cellblock). After the Ward Boss instructs the pris- Egg on the other side of the glass. It’s a way of humiliating the pris- oner on Lockdown “etiquette,” rules and regs, security escorts the oner so that they don’t want visitors in the first place. Lockdown convict to the elevator banks and down to his new home. doesn’t derive any specific pleasure from such treatment, however. Processing here also handles the scanning and checking of They just don’t want outsiders frequenting the Mountain. incoming mail before sending it forward to Two Tier’s post • Processing 1: This large, open area is where Lockdown registers its office. This includes sending the letters and packages through criminals. It looks like an empty warehouse four stories high with x-ray, a chemical sniffer, and an electromagnetic-scanner to three large doors… one leading further into the facility, one behind determine if there are any hidden electronic components. the shielded security counter that leads to the security wing, and another leading back into the Vault’s corridor. Prisoners in process- SECURITY CENTRAL WING ing can expect to spend five hours in their Egg, during which time Security Central is the military heart of Lockdown, but it’s also a a counselor instructs the convict on life at Lockdown, as well as place of sanctuary for the COs. No prisoners and few staff mem- the rules and regulations. Afterwards, security processes the pris- bers are allowed here, without exception. This helps bond the COs oner’s records, followed by Buckner Ridge technicians confirming into a fraternal unit, though there is a definite distinction and the Egg’s scanners and calibrating their equipment to ensure all friction between regular COs who patrol the facility, the powered power-suppression methods are tailored to the new arrival. Before members of the Special Operations Unit, and the tech-officers who dispatching the prisoner to the next step, security also registers manage the facility’s security technologies. Each group believes and stores the arrival’s possessions. All prisoners entering or leav- his job more important than that of his counterparts. ing processing must remain within a containment unit. Security Central wing has the same look and security measures in • Processing 2: Off the central corridor leading to the eleva- place as the remaining prison, though the concern here is keeping tor banks are a series of smaller rooms to process the prisoner prisoners out rather than anyone inside. through the final phase. The first room is heavily shielded with active power suppression fields calibrated to their current occu- SECURITY LIVING QUARTERS pant. Here, security opens the egg to release the prisoner under careful watch, and the on-call doctor conducts a cursory examina- Although most of the non-powered correctional officers live in tion to ensure the convict’s health. At this point, security shackles Buckner Ridge itself, shift-work demands some on-call COs to the prisoner with a portable power-suppression unit and leads overnight it at the facility. Some SOU members also prefer living “on-base.” Security living quarters is the housing section of the him past the reinforced door into an orientation room where he 31 receives his new prison uniform, towels, and basic toiletries. He Mountain, providing all the amenities of barracks-life. PAGE PAGE 32 • aday,external security24hours seven days aweek. sures at Lockdown, where guards monitor and handle internal and This section comprises the core of security and surveillance mea surveillance and security of core the comprises section This SECURITYOPERATIONS • • • • donn cmad eta ae or fie wt gas walls glass with offices four are central command Adjoining • Lounge: Gym: Cafeteria: arc Dorm: Barrack while thebarrack itselfadjoinsthebathroom/showers. havestoragelockers,beds two weather. bunk inclement The by trappedthose for or shifts double requiredpull COs to for beds ings. The four offices belong to SOU head Lt. Layton, CO and CO Layton, Lt. head SOU to belong offices four The ings. sub-basement (see itself,in a locked room keyed facilityonly to thegold passcards in in Four-Tier’s switch activation emergency an is there though SecurityCentral.Guards activate tesseract the shuntshere,from toprevent hackers and electronic entities from gaining control of are here isolated computersexternalfromaccesslike satellite feedswirephone and The information. pertinent most the ing what’sshowpotentially relevant,screens hugedisplayfivewith thehuge array of data. Thankfully, the mainframe’s AI-filters only into this section, with over 500 screens active and sifting through vision duty. Every camera and scanner inside the Mountain feeds overlookingrows of monitor banks and 40 tech-officers on super manddeck of astarship with acommand platform and catwalks dry room. archiving and another set aside as a Situation Room for meet for Room Situation a as aside set another and archiving daily for room a as well as privacy, for tint can occupants the and abathroom. closets, two desks, two beds, two standard the with equipped comes “apartment” Each themselves. to room havea each who 32) page (see Flinn Gail and 54), page (see Paz Carlos Javier 53), page (see Layton “Strafe” Ulysses Lt. are exceptions only The apartments. room/two-bed one with dorm-style live SOU, walk-in freezer. and refrigerator, large pantry, supply dishwasher, stoves, with kitchen narrow a is cafeteria the Adjoining week. a meals free seven for cards meal receive guards In-residence Sunday). and Saturday on meals (two dinner and lunch, breakfast, for meals hot with cafeteria-stylebuffet a machinesand vendingseating, rooms, showers, steam rooms, and a Jacuzzi, as well as a laun a as well as Jacuzzi, a and rooms, steam showers, rooms, locker are gym the Adjoining tons. two to up of resistance lift of capable weights magnetic and exercisers aerobic of variety own meals, and a small library of reading materials. their cooking anyone for kitchen fully-stocked adjoining a also twopinball machines, twopool tables, anddarta board. There’s cabinets, video-game three sodas), and toiletries, quick candy, satellitewithvendingfeed,machinesand snacks (for screenTV with ten lunch tables, six couches and ten chairs. There’s a plasma- euiy Central:Security Apartments:

SECTION TWO Small but well-stocked, the gym comes equipped with a with equipped comes gym the well-stocked, but Small The CO lounge is a larger version of the staff lunch room 0.0032.01 A typical cafeteria with six long tables and bench and tables long six with cafeteria typical A nrsdne urs priual mmes of members particularly guards, In-residence h Satn arc sot 2 st o bunk of sets 20 sports barrack Spartan The Translocation Pad hs ue oe ro los ie h com the like looks room open huge, This CHAPTER TWO: BUCKNER RIDGE SUPERHUMAN PENITENTIARY SUPERHUMAN RIDGE BUCKNER TWO: CHAPTER on page 41). ------• • • • • Armory: TrainingRoom: Towers: Security Archives: Security Think Tank: Think dinating withlocalair-traffic controls. coor as well as controlofpinch), assume that a can in function One (though emplacements gun automated and towers radar Towerfences. security Twoand bunkers checkpoint the handles the at cameras and personnel from feeds information the all handle tech-officers One’sTower out. facing monitors of circle semi- a and vista mountain sweeping a overlooking windows large with towers control air-traffic like they’re Inside, plating. reinforced and glass diamond-matrix tinted behind protected remain towers Both ledge. exterior the facing guard towers two to lead tunnels The port. sally the inside seen tunnels dowed an and electronic projection board. seat, each at screens computer fold-down with room work bay torepair them. adjoining an as well as 49), page (see Paladin-MTSuits SOU 6 and 49) page (see Suits Paladin 18SOU contains also armory The +8). to gamut+5 the frombody-armors compositerun and bulletproofarmor, for likewise +10),+10),etc.; (Snarenet-guns (Neutralize disruptors power +8), (Disintegrationdisintegrators exoticsGamemasterstwo likeinclude or freeto one feel should though +8S, to +5S from ranging (ranged) Weapons are ons storage hubsisinuse. fifty the of relativelyone facility,barelynewa is Lockdown Because cabinet-sizedof mainframes banks to protect thousands with of memory chips. room storage large a is Archives Security time. cross-referencesearchesatthatany up Central call Security can for Archives computer for storage.contents Tech-officers Security the catalogue then to sent is chips memory onto archiving daily in compiled and Central Security through processed tion Thane andPreemptive Intervention headJavier CarlosPaz. Freeman Lt. head tech-officer Cogan, Chet Capt. head security inert or used as weapons. The think tank room is a largea boardroomis tank think The weapons. as used or inert considered be can they whether determine to products new of make specific the and manifests supply incoming reviews also tank think The jets. gas the of discharge unanticipated the or shackles malfunctionthe include prisoner’s again.ofcan a This happening from it keep and it handle to action of course the best determine and facility, the of problems mechanical daily the with deal They ranks. his in has Thane Lt. tech-officers best and locker rooms withshowers. courses, for classrooms two range, shooting a is room training in the Adjoining shape. guards in and the sharp them coach keeping self-defense, Flinn Gail Trainer Chief under trainers Four course. obstacle an and ropes climbing mats, crash with ammunitions and armors on all four walls. (Most of the weap the of (Most walls. four all on armors and ammunitions and gold passcard carriers. The room holds a variety of weapons, red except all to prohibited strictly is Entry door. the as caliber same the ofplating reinforced with room a inside door,blast a behind protected all riots, prison handle to weaponry heavier Two elevators and six flights of stairs access the win the access stairs of flights six and elevatorsTwo Although the COs are well-armed, the armory contains The think tank is a situation room used by the by used room situation a is tank think The This gym area is a large, open space covered space open large, a is area gym This At the end of each day, all the informa the all day, each of end the At LOCKDOWN - - - - - LOCKDOWN CHAPTER TWO: BUCKNER RIDGE SUPERHUMAN PENITENTIARY 0.0033.01 SECTION TWO

• Personal Possessions: This small warehouse filled with Cellblocks C and D, however, have their own issues thanks to spon- shelving units topped with boxes contains all the non-pow- taneous and random energy discharges. They occur for no apparent ered personal possessions prisoners were wearing or had with reason, though the think tank claims it’s a by-product of shackling them when the authorities captured them. Because the federal so many prisoners who can normally channel, redirect or alter government has jurisdiction in these matters, all potentially energy states. The discharges are unusual, but brief, be it a dangerous pieces of equipment and devices remain in federal – of St. Elmo’s fire or an unusual build up of electricity. Some not Lockdown’s or the Cartel’s – custody. This includes powered tech-officers studying the matter believe the various containment armor, magical talismans, and weapons of all types. The major- methods leak energy on a scale of pica-ergs, which results in the ity of what remains in this warehouse are costumes or street occasional surge. Preemptive Intervention, however, fears the small clothing, wallets, shoes, etc. though who knows what magical outbursts are symptomatic of a much larger problem, though they trinket or hidden technology escaped the feds’ attention. don’t know what that might entail. It could be the shunt generators • Supplies: A small stockroom with a window overlooking the hall- reacting to a particular energy manipulator, it could be a prisoner way, this room contains all the essential, uniform-related supplies using his powers on a microscopic scale, or any number of other a CO might need. Supply Clerk Owen Sadler hands out new uni- theories the Preemptive Intervention staff have. forms and shoes, as well as fitting new COs for their work-attire. The most unusual unit is Cellblock E, for Type V prisoners. Often called the “Zombie Ward” by inmates and guards alike, Cellblock CELLBLOCKS A-E: E contains some mentally addled psychics who shuffle around in a stupor as well as walls covered by various arcane runes designed against this necromancer or that geomancer. Guards hate this duty TYPE I-V SUPERHUMANS second to the Psychiatric Housing Unit (PHU), if only because the Cellblocks sandwiched between One and Two Tier are called “gen- prisoners are mentally unstable by drugs or due to their explora- pop” or general population units. They handle the bulk of Lockdown’s tion of the dark arts. Cellblock E is also a hodge-podge of different prisoners. All inmates here are male and incarcerated based on power occult materials designed to impede spellcraft, be it iron plating level. The prison requires that all convict clothing bear the cellblock’s over some cells or sanctified wood. letter on the back for clear and quick identification. No prisoner is allowed in any other cellblock, but his own (except in specific cases as mentioned in Chapter Three). While some convicts have traded TWO TIER clothing to sneak into other units, the COs assigned to each cellblock Known as the common or communal area, Two Tier is the heart know the convicts by face and name; the COs receive weekly reports of prisoner social life in Lockdown. It’s where convicts interact on incoming or outgoing prisoners, so they know very quickly if some- with allies from other cellblocks, and feel normal for a few hours one is supposed to be there or not. in their day. Supervising Cellblock A is considered the safest gen-pop gig in Two Tier runs two stories high to counteract the potentially claus- Lockdown considering most of the incarcerated here are “pow- trophobic nature of the Mountain. Generally, the walls aren’t erless” without their tools or magic. Naturally, “powerless” is a as reinforced as those found elsewhere in the facility since few relative term, but in comparison to the other blocks, it’s adequately areas on this floor are restricted to prisoners. As result, the level accurate. Cellblock A is exactly as described previously (see Basic is akin to a small maze of office corridors that open into class- Layout: The Cellblocks on page 20), though most of the bays rooms or larger communal areas. The four corridors branching here contain cells. Type I supers seem most prevalent, or perhaps out from the elevator banks are the most heavily plated. They they’ve simply proven the easiest to catch. Subsequent units, up end at the four compass points against the exterior walls defin- to E, drop off in terms of inmate population at each level, with ing Two Tier’s perimeter. Security can thus isolate the different more empty gaps between cells. quarters of this level through blast doors and shunts along the Because many Type I’s rely on heightened abilities to level the main arteries, but not specific areas within each quarter. The playing field, the use of technology here is extremely limited. No four sections cater to the different needs of the inmates. Type I may possess mechanical or electronic devices of any kind including wristwatches and radios, or potentially fine tools like QUARTER ONE: MEDICAL toothpicks, sewing needles, paperclips or hairpins, all of which are The Medical Quarter is a mini-hospital capable of handling most contraband. Furthermore, security assigns maintenance to clean common emergencies bound to arise in Lockdown, as well as the cells as opposed to elsewhere where the inmates handle the some uncommon ones (treating radiation burns, for example). The cleaning duties. No Cellblock A prisoner may possess any clean- doctors keep the hospital well-stocked for patient care since trans- ing products outside of screened self-care products (toothbrushes, porting prisoners for medical treatment is a logistical nightmare. combs, and brushes are allowed). Medical may also care for any prison staff hurt for whatever rea- Cellblock B follows the same restrictions as Cellblock A, even son, but they generally stabilize and transport the badly wounded though the COs consider the prisoners here more dangerous by to nearby Buckner Ridge General Hospital so the patient can recover away from potential danger. Only the critically injured 33 dint of their physical prowess. remain here until their condition stabilizes. PAGE PAGE 34 • • the contains Medical following: others. saving at adept proven have ers guards closely monitor those situations, but so far, some prison some far, so but situations, those monitor closely guards SOU Naturally pinch. a in II’s or TypeI’s ultra-intelligent some expertise of technical or medical the on rely occasionally to them for uncommon isn’t wide- it the Lockdown, in handle found to physiologies of array trained are nurses and doctors the While • • • • • • • • • • • • • • • Pharmacy: Pharmacy: Diagnostics: Diagnostics: Staff Lounge: Lounge: Staff Examination Rooms: Rooms: Examination Crash Rooms: Rooms: Crash Nurses Station: Station: Nurses Intensive Care (IC): W (IC): Care Intensive Recovery Area: Area: Recovery convicts in these rooms alone. Another room and adjoining work-space. and adjoining office dentist’s and a as serve room room work Another alone. rooms these in convicts leave never nurses and Doctors supplies. relevant of array with an filled and paper disposable in covered bed bench-like a etc.). sutures, bandages, implements, surgical additional depressors, tongue (blankets, specialized the to mundane the from pital, all prisoners. for and staff records medical with computers and care intensive in anyone for monitors emergency patients, current of treatment the for information relevant the all contains counter large This an escort due to the amount of equipment they contain. they equipment of amount without the to due escort rooms an these into allowed aren’t Patients correlating data. and their unit diagnostics each overlooking room trol Custody). (Protective F Cellblock from supers any or minors any for care to grill reinforced a behind is area protected remain beds This other Two beds. cells. ten with hall their open an to back prisoners most release Otherwise, they IC. to assigned are they monitoring or care night looking to catch some sleep. some catch to looking 28). from surgery. from con central the to networked all are rooms various The etc. ultrasound, the scans, CAT X-Rays, scrutinize scans, CT — to internals patient’s designed sub-rooms smaller in equipment scanning of array an boasts diagnostics quarter, medical the for bloodied surgical garb. garb. surgical bloodied for disposal prep hazmat and basins surgical wash the showers, lockers, is with area OR Adjoining hides. thick penetrate to arm laser articulated an including equipment, state-of-the-art the drugs are illegal and not FDA approved. FDA not and illegal are drugs the of some though etc.), powerhouses, elephant knockout to fast-healers, tranquilizers down slow to (anti-coagulants effects of wide-array a cover drugs the physiologies, of gamut the of hos the for needs supply immediate all contains room supply Supply Rooms: Rooms: Supply Operating Room (OR): (OR): Room Operating

SECTION TWO

0.0034.01 This room contains a cornucopia of drugs. Because of Because drugs. a cornucopia room contains This Containing the most sophisticated machinery in machinery sophisticated most the Containing As per Administration’s lunch room (see page page (see room lunch Administration’s per As Two small rooms for on-call doctors or nurses nurses or doctors on-call for rooms small Two Small area set aside for patients to recover recover to patients for aside set area Small Reinforced and passcard locked, the main main the locked, passcard and Reinforced The Nurses Station overlooks the entrance. entrance. the overlooks Station Nurses The CHAPTER TWO: BUCKNER RIDGE SUPERHUMAN PENITENTIARY SUPERHUMAN RIDGE BUCKNER TWO: CHAPTER Typical examination rooms, each with with each rooms, examination Typical hen doctors feel patients need over need patients feel doctors hen This small, white room contains contains room white small, This - - - - e arvl o yug ovcs ad upr fr rus ie the like Women’s Collective andParents BehindBars. groups for support and convicts, young or arrivals new for mentoring programs, arts fine education, juvenile and adult meetings, AA services, counseling offers TwoTier of quarter This to encourage and discussion. privacy prisoner’s the protect to tinted are windows the case, this In basis. individual an on prisoners certain with speak to wish who counselors and teachers offered. for reserved are being offices programsThe or courses the on depends all It mats. floor even or benches work contain others while prisoners, most handle to chairs and desks as well blackboardshasas room Each by securityonOneTier. scanned already is received mail the of most Office, Post the For help. to in steps prisoner leading a or services, conduct and visit ministers local chapel, the For mail. incoming process prisoners where Office Post the and beliefs) fringe or cult for not Judaism; (for meetings and or Christianity Islam,likeHinduism, groups religious “accepted” services weekly receive prisoners chapel some non-denominational where large, the are exceptions two only The workshops. and offices classrooms,exclusively is quarter This hoping toalleviate boredom. or constructively time their spend to looking K), and J, I, (except Cellblocks remaining the from are rest The day. their of majority arerequired stateminors, lawby as who, attendclassesthe to for F Cellblock from are (YouthWard) hereRehabilitation G Cellblock and Custody) (Protective supers the of majority The offered. programs the of advantage take souls These release. their upon themselves for life better makea to hoping those are there drels, ditdy hl sm sprvlan rmi icriil scoun incorrigible remain super-villains some while Admittedly PROGRAMS TWO: QUARTER • • • Gymnasium: • • dominates nearly one fullquarter of Two Tier. that center weight and gymnasium the built Lockdown so frustration, for release suitable a is activity Physical CENTER SPORTS THREE: QUARTER Supply Room: WeightRoom: Barber Shop: Barber oners oners managing the operation, though security heavily monitors work-out bencheswithfree-weight stands. and exercises, isometric and stretching for padsmachines, obic holds folding chairs formovieholds foldingchairs nights. also It matches. prison occasional the for ring boxing sembled Once a week, the gym also hosts movie night with a feature a projected onthefarwall.film with night movie hosts also gym the week, a Once spectators. for sides two the line bleachers while courts, both of exterior the frames track running A volleyball. for reserved often is court second the side-by-side,though courts basketball rooms andbathrooms. donn te ynsu ae w shower two are gymnasium the Adjoining Room: Shower The gym is large enough to hold two full-length two hold to enough large is gym The A small shop to handle haircuts with some pris some with haircuts handle to shop small A A room with basketballs, volleyballs and a disas The weight room is well-stocked with some aer well-stockedsome is with room weight The

LOCKDOWN - - - - LOCKDOWN CHAPTER TWO: BUCKNER RIDGE SUPERHUMAN PENITENTIARY 0.0035.01 SECTION TWO

the equipment they use. The barber shop is also the place to email access, pornography, or other questionable content. A barter or find organic materials (see Kogut Laws and Jury- reinforced door with an orange passcard reader leads to a Rigging sidebar on page 13). small plate-shielded closet protecting the mainframe. QUARTER FOUR: RECREATION CELLBLOCK F–H: This quarter contains almost everything a prisoner might need during his incarceration. An idle prisoner is a dangerous pris- SEGREGATED WARDS oner, so boredom is a constant threat. Prisoners call the cellblocks between Two Tier and Three Tier the • Cafeteria: The largest space is the prisoner cafeteria, which “segregated wards,” because the prison sorts residing inmates on seats one-hundred fifty prisoners. In the adjoining kitchen, a demographic or standing rather than individual power levels. convicts prepare the latest culinary tortures for their peers, or Lockdown also calls them wards, to distinguish them from gen- wash dishes, or serve slop at the buffet-line. At the back of the pop. In fact, the prisoners here receive better treatment, if only kitchen is the supply cage and refrigerators and freezers. to encourage their cooperation and instill the fear of transfer to • Commissary: Prisoners spend an average of $35 a week at gen-pop or the Special Housing Unit (SHU). Naturally, this doesn’t the commissary, making it a brisk business venture for the always work, but the prisoners of the segregated wards are far elderly owners, Tammy and Joseph Kendall, two retired small- more likely to cooperate with COs. time super-villains who met and married after both serving The segregated wards are akin to the other cellblocks, with the time. Tammy “The Tampa Twister” and Joseph “Spindrift” are same considerations in their design. The only difference is that beloved by the other prisoners, who are always eager to hear because each ward handles inmates Type I through V, the sup- about the older couple’s misadventures and zany, Golden Age pression methods are more widespread, and the prisoners’ powers escapades. The commissary, meanwhile, is as well stocked as more varied. any convenience store with a variety of junk food, approved Cellblock F, the Protective Custody Ward, is the first of the segre- magazines, novels, inert-grade toiletries, etc. gated wards. It handles an array of supers whose very identities • Game Room: This lounge has a television as well as tables with place them in danger. Be they former heroes who incarcerated vil- chessboards and backgammon boards printed on the surface. lains before their own fall from grace, snitches who turned federal There are also three pool tables and a ping-pong table in constant evidence against allies, reformed supercrooks serving time to prove use. All prisoners using these facilities must sign for equipment their sincerity, or vigilantes who were ruthless in their pursuit of at the supply window, and return all equipment before leaving. justice, everyone in F Ward has something to lose if transferred to This way nobody can steal chess pieces and pool balls/cues with- another cellblock. So they cooperate and, frankly, enjoy greater lib- out the supply officer knowing who was responsible for what. erties than their gen-pop counterparts. They can curtain their cells And because getting in trouble here means serving time on for privacy during the day, request books from the library and have Administrative Segregation (see page 39) and losing all access to food from the cafeteria delivered to them. The COs even bend the Two Tier for months, few prisoners want to assume that risk. rules, allowing the prisoners to watch real television using the staff • Laundry Room: A large bank of 30 washers and dryers handle channels; the COs are generally friendlier because they know that the constant stream of prisoner laundry, as well as folding benches, for every rogue prisoner here who might attack a guard, there are and a dispenser selling detergent and softener by the cup. three “good-guys” ready to stop their peer. Fact of the matter is the Cartel doesn’t like having these would-be heroes around, so they • Library: This is an open room with a single librarian’s desk keep them complacent to help mitigate their sentences for “good at one end and three rows of long tables in the center. Books behavior;” it’s easy to be good in prison when circumstances are and shelves cover the remaining walls. favorable. Cellblock F is the first of the co-ed cellblocks, and sets • Phone Banks: Lockdown makes no bones about the fact specific times when men or women can use the showers. that it monitors conversations to ensure there are no unusual Cellblock G is the Youth Rehabilitation Ward for those under-age energy spikes over the lines. Any phone-line surge for one rea- supers convicted of a federal crime. Rather than lump them into son or another immediately activates the energy suppression gen-pop, however, Lockdown appears progressive by helping reform fields in this room, which negate the use of electrical energy these wayward youngsters. One way they accomplish this is through (Neutralize +16 [Flaws: Electrical Powers Only]). Otherwise, a rewards system for good grades and good conduct. Screw up too this is a simple room with bulletproof glass for walls and four often, and Lockdown won’t hesitate to transfer you out to the big- phones against the back wall. ger gen-pop pond with the bigger sharks and their bigger teeth. Do • Computer Room: The ten “computers” in this room are noth- well, however, and the rewards improve. They start with curtaining ing more than monitors and keyboards connected to a central the cell, an “allowance” to purchase junk food at the commissary, mainframe via cable bundles. The mainframe monitors web and the right to poster your cell (except on the glass). Because G- searches and addresses. The room itself contains a simple long Ward is at half-capacity, two empty cells are available for cellblock table with monitors facing either side. Prisoners cannot have use. One serves as a music room and the other as a game room. 35

email accounts, and the system prevents access to sites with Continue doing well, and they allow you access to the music room PAGE PAGE 36 and while they do intermingle with male prisoners on TwoCellblock Tier, H are insult the closest thing to a gang problem the prison faces,prison, andshe’s erotican movie waiting happen.to Thewomen of womanin society;a menace putto he’saprison, into andman a ulationwrongimpressionhavethatmaythetheirabilities; of drop protectiveanotheronegiventhey’reofsurrounded malepop a by veryarefemaleheresupers TheCellblock H.in fast real die bars” reotypespertaining tofemale prisoners and“naughty vixens behind Industry Enhancement (PIE), which essentially gives the prison sanc Buckner Ridge Penitentiary is certified by the federal program Prison catedtothe get-rich schemes ofthe lease-convict system. Although dedi is Tier Three clients. for hunting still however, isLockdown, transactionfinalsaveworkthefor (handling creditcardnumbers). makerstureeveninternationaland travelthehandleallagents to convicts supervise each other to ensure that doesn’t happen.couldresult inthe entire ward losing their curtain rights. The female duringtheday. Thethreat here, however, isthat betraying that trust Mountaintheisright curtainto their celland keep thecurtain shut offender’sluxuryfemaletheonlyconvictsThehead. receive the at inga womanat Lockdown will bringthe assembledhost down upon two quarters. Essentially, has thisfloor three principlesections. into halves the of one splits corridor remaining the while half, in TierThree split Twowalls.corridors exterior the along and banks, ing, except along the three corridors splitting off from the elevator Somewhat like Two Tier, the walls here are not reinforced with plat relatively abandoned except for a handful of small contracts. slim and mostly related to telemarketing work. So, this floor remains tion to sell their products in interstate commerce, their contracts are auatrn cnrc, n hs h for aaiy n power and capacity floor the a has land and to contract, hoping manufacturing is Lockdown hall. dark. the and empty interrupting it’s warehousing)Otherwise, (for cage chain-link a large and beams support concrete only with length full its extends it Tier, Three of half Dominating elevator. freight one to access exclusive with proper Lockdown in space open largest the is This FACTORYA: SECTION FLOOR factories.prisonLikewise, furnicontractors prisonersashaveused clothingtime,likelinesPrisononemanufacturedwereBluesAt in TIER THREE emergencies, though SOU also has women). Fact of the matteronlymenallowed is,into stethis unit belong SOUto(and only handleto itsSpartan liberties and allowances. The COs are all female, and the CellblockHis the Women’s Ward and probably closest to gen-pop in is the second co-ed ward. Tierto spend a couple of hours per week with their kid. Cellblock G ten minutes long, and parents can use one of the classrooms on Twokids,Lockdown moreislenient itsvisitoron policy; thewaitonlyis etc). game, handheld (radio, Becausesomeparents move cellBucknertocloser their Ridgebe to to your in electronic one allowedalsoyou’re but Internet, thescoping for computers three gameroomtelevision,withits videogame console, pooltableand the sofas.to access you theallows only not onmeritorious conductContinued chill and selection song on rotate kids the where

SECTION TWO

0.0036.01 CHAPTER TWO: BUCKNER RIDGE SUPERHUMAN PENITENTIARY SUPERHUMAN RIDGE BUCKNER TWO: CHAPTER ------to infiltrate theCartelbyingratiating himselfintotheirranks. wishes he if hero’sadvantage a to work also Naturally,could this ops. operativetheir Cartel makefor good who’d a deciding oners, whateverinformation pen a to well, as There’smarkerboard or blackboard 10)). (DC Lock (Open afterwards it replace and cover plastic the computer.open pop to easy it’s covered,but are or phone-jacks The telephone it be need, might they equipment ever whatas well as use, to prisoners the for chairs folding and tables empty but nothing with austere normally are offices empty The note tables, pens,telephonesandcomputer andkeyboards. monitors books, chairs, folding more including supplies necessary contains office fifth locked A enterprises. their and criminals on intelligence gather to lines “unsupervised” the using they’re how or Cartel the about know doesn’t he though even this, do to tion units or tiers above contain: Theoffices units ortiers orbelow it. the with cellblock this connecting stairs other no are There level. top the overseeing station nurse’s unused currently and isolated the and floor second the to lead area this in Stairs orderlies. CO and nurses psychologists, facility’s the of offices the containing floor first the half with design, atrium open the of instead floors This unit isn’t so much a cellblock as it is an asylum. There are two H. through A inmatesCellblocks frominteractionwith their clude lines. Naturally, the entire thing’s a ruse. Soddy has prison sanc prison has Soddy ruse. a thing’s entire the Naturally, lines. when inmates “borrow” waya phone and jack into one other of the “unsupervised” the looking and bribes accepting for prisoners the among rep a has Soddy supervisor; floor the Soddy, John of A fourth office in B contains the desk, computer and filing cabinet dark andunusedcurrently. offices for census and telemarketing C-Quarter is work. completely only B-Quarter sees any with traffic, phone banks in two, three different the Of sizes. varying of a rooms empty classrooms: and corridors Tier’s of Twomaze like much are quarters office two The SPACEOFFICE C: AND B SECTION patrols tospotthemintheopenarea. for easy too it’s because Tier Three of part this into sneak rarely Convicts in. brings contractor the whateverequipment for outlets • all here inmates The suffer some measure Tier. of psychosis or mental health issues that pre Four and Tier Three between wards Psychiatric Housing Unit (PHU)is the offirst the Special Treatment PHU CELLBLOCKI: pris on material blackmail and information gather they instead, prison; the for problem a poses it unless themselves criminals the of activity rarelythe is in interestedCartel The calls. illegalphone make or meetings clandestine conduct to quarters two the into sneak who prisoners on eavesdrop tech-officers The tech-officers. Cartel a by manned Central into Security at feeding station monitoring bugs special with sound, for tapped are quarters Both is crucialtothejob. Psychologists Offices: Offices: Psychologists either office. either office. of interior the see never inmates though I, Cellblock run both Dr. Lucy Mitchell and Dr. Gavin Paul Gavin Dr. and Mitchell Lucy Dr. LOCKDOWN - - - - - LOCKDOWN CHAPTER TWO: BUCKNER RIDGE SUPERHUMAN PENITENTIARY 0.0037.01 SECTION TWO 37

PAGE PAGE 38 • • • following: the contains cellblock the of section This docile. him don’t keep and cells inmate the isolate these help the which is walls, transparent with have difference cells major normal The the amenities. to expected variety padded the from range themselves rooms the Otherwise prepare. to work considerable require does adapt this but level, or and type power any to alcoves conform to able their into integrated fully already The are wall. cells back the to corridors two along extend which inmates’ rooms, the from station nurse’s and offices the separates ing • On both floors, a wall of diamond-matrix glass and heavy-plat and glass diamond-matrix of wall a floors, both On • • • So,how does deep-sixing work? provea serious menace to society. federalgovernment, however, does use the broad powers of the Patriot Act to allow that’sfor the done “deep-sixing” away with the ofdeath truly penalty. problem prisoners Pundits who onmight either otherwise side of the issue argue becausethe necessity/evilsit’s effectively executing of theprisoner.the act (and Thetechsif mustit firstconstitutesflatline theprisoner, actual meaningmurder). they’re killingThe him,which unacceptable is resortsocietyain because of the legal ramifications. Cryofreezing as incarceration himhotsleepto is currently firstor, last aas resort, under cryogenicto review suspension. as a humanitarian Strangely, abuse cryogenics (cruel isn’tand final unusuala option becausepunishment) precludeofitseffectiveness. suppression. OnceInstead,theprison decidesit’slast a that criminal a toodangerous is awake thankshisabilities,to powers, mentalor state, theycansubject eligibleSo, who is forhotsleep cryogenicsor andwhoisn’t?depends It whether on theprison canproperly shacklesuper hisabilitiesifaor somehow HOTSLEEPAND CRYOGENICS Gamemastersmay allow characters with Healing or Regeneration one last thebody,saving but throw should the(DC temperatures 35) to self-revive rise because just of unregulated before necrosis thawing, kicks thenin. necrosis preventingwill set inanice hour crystals later, from officiallyforming inthe individualkilling the super.cells. AtConversely, the point ofdeath, however, Cryogenicsthe body enters controlleda suspends suspension. the prisonerThe techs can revive in a liquid medium, •then damages the target into unconsciousness with a superssuddencan make cold their burstchecks thatas normal preserves(DC 30; with DC thedropping body by -1while every thereminute is amalfunctionafterwards to a minimum in the drug-delivery of DC 10). system or afacility wide-power outage thatkeep affects the the prisonercell-vault’s deep-sixedautonomous (otherwise,generators, a thencontinuous the deep-sixed feed isthere treatedwayisa out.Coma-inducing as a +1 cocktailsto +5 cannotLethal provide attackcontinuousa everyfeed without tenhurting roundstheinmate, previousdependingsothe life-support condition, on dosage).systems and useslowonce a If, dripunconscious, to for anythe reason,prisoner remains unconscious to with fatiguedno further andsaves fatiguedallowed. Fortunately to normal,for characters the Gamemasterin this predicament, assumed should to be unconscious.consider him If thesubsequently prisoner successfully immune makesto hotsleep. the threeSupers Failingsavingwith Healing throws any and (DC Regenerationof 20) necessarythe saves canto go fight pushesfrom the unconscious effectshim backof to Hotsleep. exhausted,to the In exhaustedthis case, however, the system works in reverse, with the prisoner automatically Treatment Room: A standard storage room for linens and medical sup medical and linens storagestandardfor room A Supplies: Lounge: Therapy Rooms: Rooms: Therapy strapped to their gurneys. gurneys. their to strapped and side one inmates in bring on orderlies the where other the on chair space empty a with them, dividing glass one-way bulletproof, have rooms These patients. difficult treat to used time). a at (one bathe inmates where room. Adjoining it is a locker room with three shower cubicles. previously, though it also serves as the orderlies’ and nurses’ break ing influence. Inside the vent is a camera to record the session. plies. Allpharmaceutical needsare onTwo Tier. couch and chair,couchand classical andprovide calmto musicpiped ain holdsatable for art therapy, watercolor paintings, acomfortable roomface-to-face.problems This his about talk caninmate the soothingenvironmentcondition,treatmenta the whereisroom Bathroom: Hotsleep: Cryogenics:

SECTION TWO Thislunch-room typicalstafftheloungesallisto listed

Drain– Regeneration and Healing +20 [ 0.0038.01 Adjoining each bathroom is the shower room room shower the is bathroom each Adjoining EnergyControl – Cold +20L [ For those patients with some control over their Each hallway also contains therapy rooms rooms therapy contains also hallway Each CHAPTER TWO: BUCKNER RIDGE SUPERHUMAN PENITENTIARY SUPERHUMAN RIDGE BUCKNER TWO: CHAPTER Extras: Duration – continuous]; Fortitude save (DC 35). Extras: Duration – continuous], Fatigue +20 [ - - - - and tanks feedingintothevaults above.and tanks generators suspension cabling, the all with along floor first the see can one which through floors, the covers Grillwork level. ond this sec the on vaultsall arecontainment the high, While stories two is unit story. second the to up ramps slowly tunnel necting criminals dangerous or problematic most Lockdown’s keeps that equipment suspended-animation the calibrate and monitor cers tech-offi while end to shift the for waiting means Six” “Deep as knownbetter Sleep, Deep in duty CO jobs. other most thanin ent eventual demise…but no oneknows when that willbe. his prayfor and floor second the on alone him keepthey horrors, rowing experience in itself. To spare the other inmates Blackcroft’s cell for weeks at a time, if only because tending to him is a har a is him to tending because only if time, a at weeks for cell is also immortal, and the staff isn’t above leaving him alone in his mental phantasms routinely manifest as non-corporeal images. He between this and other wards. From the elevator banks, the con the banks, elevator the From wards. other and this between Upon entering Cellblock J, one immediately notices the difference unconscious. differ entirely something means Lockdown in graveyard The shift SIX DEEP CELLBLOCKJ: 20 the of decades first the from writer horror inmate and he isn’t susceptible to hotsleep. He’s a tortured, insane unique enough to earn Blackcroft mention here. He is the second only floor’s Although Blackcroft. write-upin full receives a Percy-Herbert problem: chief unit’s the of themselves rid they once cellblock this maintain will Lockdown whether debatable it’s and here working likes Nobody Extras: Duration – continuous]. (see page61)ChapterFour(see is case his th etr whose Century LOCKDOWN - - - - - LOCKDOWN CHAPTER TWO: BUCKNER RIDGE SUPERHUMAN PENITENTIARY 0.0039.01 SECTION TWO

The ground level has two stairs leading down from the second floor, and contains the mechanical guts of the Deep Sleep Ward. SPECIAL HOUSING UNIT (SHU) It’s a jungle of cables and feed tubes, support struts, and rein- The entire first floor of Cellblock K and part of the second houses the forced grillwork, generators and tanks, though the tech-officers SHU. This portion of the cellblock is similar to the Mental Ward, with have little difficulty in navigating this alloy and steel spider’s web. its two floors, windowless cells and dual hallways running the length The generators are autonomous for each cell-vault, meaning both of the cellblock. One difference in layout is that the cells are offset the geothermal generators and the cell-vault generator must be from one another so each cell door faces a wall. So, even when the interrupted for the coffins to go off-line. In cryogenics, this is fatal food tray door or observation window opens, the prisoner sees noth- because it means the prisoner will die within an hour unless the ing but another blank wall on the other side. The food tray door is techs rectify the situation. In hotsleep, this is likewise bad because also where the prisoners back up and slip their hands through to be the system is no longer delivering drugs to the awakening inmate. cuffed whenever COs escort them anywhere. Each cell also contains a The second floor has three long corridors for the forklifts and tiny shower cubicle with ten minutes of hot water each day. heavily reinforced cell-vaults on either side. Unlike normal cells, Another difference is the concrete “Exercise Yard,” a 30-by-30 foot however, the vaults are upright, piston-like coffins surrounded by room at the rear of the cellblock that’s two stories high. Otherwise, a thick alloyed sheath and an array of sophisticated monitors that the prisoners have no television or radio to distract them, and feed information to the tech-station at the rear of the level. The receives only one 15-minute phone call each week. The sole dis- inmates within either endure cryogenic suspension, which essen- traction is literature, and even then, the prisoners can only have tially freezes them in a coma-like state for later revival, or hotsleep one book at a time, and no paper or writing implements. in liquid suspension, which keeps the prisoner floating in a drug- While newcomers expect the SHU to be loud because of the induced coma. Cryogenic freezing is rare, however. incarcerated and isolated troublemakers, the first rule learned is: The tech-station runs the length of the back wall, behind heavy Silence is Golden. The concrete and steel hallways carry echoes, plating and a long viewing window comprised of diamond-matrix and any little noise reverberates. This quickly plucks at every- glass. Inside, five technicians with nurse’s training monitor the one’s nerves, bringing the general noise levels down to whispers. life-signs of the hotsleep patients while ensuring the cryo-equip- Conversely, some prisoners know how to drain their toilets of ment is in top operating condition. Should brainwave activity of water using pressure and perfect seals around the rim (an old any hotsleep patient increase, then the techs can modify the intra- prison trick). This allows them to whisper with one another using venous dosage to put them back under. the toilets as a crude, but surprisingly clear, telephone. Currently, there are five technicians in the booth along with two • CO Pen: Because the prison considers the inmates of the SHU COs. Patrolling Cellblock J are another four techs checking and and Ad. Seg. dangerous, it requires more COs to monitor Cellblock maintaining equipment, as well as another four COs who rotate K, along with two on-duty SOU members. The CO Pen is a locker with the booth staff. room with a small lounge area, a television and a shower room. Adjoining the Pen is a processing window overlooking the entry RECOVERY tunnel, where a CO can administer to visitors and prisoners. Adjacent to the tech station is Recovery. Large enough to accom- • The Yard: This room is plated and holds nothing but a basket- modate a forklift, Recovery is a white room where techs can ball net and basketball to entertain the prisoner for the one store a disconnected cell-vault while bringing an inmate out of free hour he receives each day to stretch his legs. cryogenic suspension or hotsleep slowly. Inset into the floor is a circular generator socket for cells, as well as a crash-cart, metal ADMINISTRATIVE SEGREGATION (AD. SEG.) gurney, and cabinet filled with other emergency medical supplies Ad. Seg., more infamously known as the Hole, occupies the back half in case something goes wrong during recovery. The two-man mon- of the second floor. The point of Ad. Seg. isn’t comfort or even human itoring station here is likewise protected behind plated wall and rights. It’s a place of punishment for the already castigated. The cells diamond-matrix glass, though this area is normally empty except run between 5x7 feet to 15x15 feet depending on the prisoner’s size. when resuscitating inmates. During that time, a doctor remains They are concrete-lined with alloy plates beneath the thick plug of available to handle all potential emergencies. cement. The room is vacant save for a thin concrete slab for a bed, and a sink and a toilet, which are shared units. The only light origi- CELLBLOCK K: SHU AND AD. SEG. nates from what slips past the door’s seams, and the only warmth are SHU is where Lockdown incarcerates problem prisoners in 23-hour from two flimsy covers and a blanket. The meals are cafeteria left- isolation. Ad. Seg. is a modern day word for “The Hole.” Lockdown overs all rolled together into a foul tasting brick called a ‘joot’ ball. sends prisoners into the SHU when they prove themselves dangerous Being stuffed into an Ad. Seg. cell is a punishment that shouldn’t to prisoners or staff, thus dictating they serve time, or the remainder of last for more than a week, but CO’s often “forget” about their their sentence, in isolation. Ad. Seg. is where prisoners go when they wards for longer. Fortunately, the prison’s medical staff can over- break a zero-tolerance rule at Lockdown, be it fighting, possessing ride the CO’s authority and demand a prisoner’s return to his 39 contraband items, etc. Ad. Seg. is always a temporary punishment. cellblock on the grounds of mental or physical anguish. PAGE PAGE 40 color-coded withgroundindicating thedirectionvaristriping theofon forklifts, handle to enough large avenues are blocks these to find in the bowels of a major underground operation. In between struts,pipes,display monitorsanythingand elsewouldoneexpect solidmachineblockofcomponents, cabling,valves, ducts,support high.It’scluttered withthree separate areas containing block after Four Tier is the metal innards of Lockdown, a large area three-stories the Cartel’s operations inBucknerRidge. of heart the and sub-basement the to access them allowingcards pass possess trustees Tier.Otherwise, Four onto allowed convicts anywerethere if influence Cartel’s the to oblivious technicians of suspicions the arouse would it knows Cartel the because only but sub-basement beneath Fourit. Tier is off the limits to all prisoners including trustees, and Tier Four reach however, lifts, cargo two The level. this beyond go cannot they so K, Cellblock at minate While Four Tier appears a technical mess, it’s surprisingly well-orga cabling, heated pipes and ducts leading into the facility above. althoughshadows,partiallydeeptocontains lost bundlesthickof ceiling,hospitals).Thein usedsystem thelike sections (muchous area of itsown. small a has it though essentials, three the oversees maintenance, area, fourth The air. and water,power, areas: key three of one in be savvy.should technically it wherethe is for section Everynized The shafts for all of the elevators, except the two cargo lifts, ter lifts, cargo two the except elevators, the of all for shafts The TIER FOUR

SECTION TWO

0.0040.01 CHAPTER TWO: BUCKNER RIDGE SUPERHUMAN PENITENTIARY SUPERHUMAN RIDGE BUCKNER TWO: CHAPTER - - - - months, requiring the facility’s evacuation. facility’s the requiring months, take could nature this of something repairing Naturally, upward. not and laterally flow to lava the enable that strata rock weaker expose but shaft, of portion that explosives collapse only not and The detonate explosives. failsafe with generators several geothermal equipped facility the flow), lava the manipulates super a unless happen won’t (which facility the geother into and the pipeline up mal piped being from backflow magma handle To (with emergencies cell-shackles). and air in to going power most capacity minimum at operate to facility the allowing interruptions, supply any handle to generators dant redun two contains also Power months. take admittedly would which mass, critical a reaching from chambers magma the keep balance, relative to gas trapped a reservoir’s the of enough offers venting facility the with system The down. pocket miles magma of large couple a relatively a into tapping generators mal h hg ro i te it f srn o atnmu geother autonomous of string a of hilt Inside the entry. is Tier’s room One huge with the par on door vault secured a and walls triple-plated behind sealed section self-enclosed a is Power POWER will feel more fatigued until oxygen finally runs out (Fortitude (Fortitude out runs finally oxygen until fatigued more trapped feel will those however, second, the following day each of end the At days. three about for atmosphere breathable a provide to air enough carries it working, stop system ventilation the Should corridors. maintenance the follow that a ducts of maze is ventilation filtration, water Like pump facility. to the fans throughout air and system, ventilation dioxide the from carbon monoxide eliminate and to scrubbers heaters, giant contains area This temperatures. comfortable to air the warms as well as facility, entire the to air recycled provides system ventilation The AIR can analyzethematerial todetermineitsnature. Lockdown that, After +15). Water – Control (Elemental holding for tank filtration a into water the vents immediately it strands, protein with liquid or liquid congealed to akin anything register sensors the If pipes. water using facility the of out or in sneak to trying supers liquid-form from DNA or material genetic contains water the if determine to gene-samplers contain also sensors The be accessedthrough themaintenance corridors. may reservoirs The reservoir.water hot privatecellblock’s or tier’s each to water pump which tanks, heating includes also section This water. drinking rationed only and showers, no means That storage tanks can provide water for emergency use for a full week. the supply, water Lockdown’s interrupt something Should tanks. storage emergency giant to the as well piping as facility the pumps through water the to dedicated much remains Additionally, area this purifiers. in space industrial facility’s the via water non-sewage recycles system the piping, outside water through While arrives supply. water Lockdown’s of heating and storage, recycling, distribution, the handles system purification water The WATER LOCKDOWN - - - LOCKDOWN CHAPTER TWO: BUCKNER RIDGE SUPERHUMAN PENITENTIARY 0.0041.01 SECTION TWO

save against Fatigue at DC 10 for day three, DC 20 for day four, the trustees have access to them occasionally (when a trustee is DC 30 for day five, DC 40 for day six, etc.). supposedly in Ad. Seg., he’s actually here for a few days). The lounge, likewise, has all the amenities of the Administration MAINTENANCE lounge with its kitchen, television and vending machines (but Maintenance occupies a relatively small section of Four Tier, but on a larger scale), while the gym has equipment, lockers, show- is by far the most crucial area. It contains the heart of the facility ers and a laundry room. where everything can stop with the push of a button. As a result, • Operations: Four corner offices and the cubicle farm in the it’s protected behind alloy-plate walls and a vault door on par with middle of the space constitute the administrative arm of the the cell-vault coffins in terms of durability. Behind its walls are: Cartel’s Lockdown initiative. Anything of an illegal nature • Control Room: Computer screens, status monitors and regula- remains within the confines of these offices. The principle tory equipment cover the walls of this room, keeping the 15 office serves as Warden Creed’s real operations center where technicians hard at work maintaining the facility’s essential ser- he oversees daily reports from the different sections, includ- vices within acceptable parameters. From here, saboteurs could ing the research lab’s latest updates. Accounting Comptroller cause power, water and air to fail though, admittedly, only Jacqueline Verro also maintains a second office here, though power loss is immediately dangerous. HR’s counterpart is Ellis Halsey, who contracts out low-profilers for private enterprises. He occupies the third office, leaving the • Lounge: The lounge is actually part of the locker room, which fourth corner to Warrick “Warboss” Hatchel. Hatchel supervises adjoins the showers. Three rooms with cots are connected to the trustees, determines who’s ripe for indoctrination and, in the lounge in cases where employees must pull double or triple some cases, who needs eliminating. shifts to repair a vital component. • Research Labs: Advanced Tech Research and Development • Maintenance Offices: Carl Taube, Four Tier’s supervisor, and heads up this section, which consists of a ring of offices and Alejandra Nunez, general maintenance supervisor, have offices analysis rooms surrounding four large laboratories. ATR&D on this level, along with filing rooms for various work orders. studies and develops technology, either by using the prison- Taube’s office connects to the Control Room. ers themselves to reveal their tech, or by reverse-engineering • Repair Bays: Two repair bays allow techs to bring in large whatever they can find. The four labs contain state-of-the- pieces of equipment for repair and maintenance. The repair art hardware related to the study and development of exotic bays are large workshops with an archway connecting them mechanics, energies, chemicals, and biotech. Airlock doors and and their own forklift which almost never leaves Four Tier. One diamond-matrix glass walls enclose the four labs, hermitically of the bays is always empty so the techs can translocate tes- sealing them, while the smaller analysis labs remain protected seract generators here for repairs. Adjacent to the repair bay is behind walls of cell-strength quality. The various offices belong a warehouse (second to the one located on One Tier) with all to the chief researchers, with Dr. Margo Brough overseeing the emergency components and spare parts to immediately repair different research initiatives. or replace any piece of equipment — save for the geothermal • Testing Range: Weapons and equipment need testing, and generators. The warehouse even contains a spare shunt gen- this football field-sized chamber some seven stories high serves erator that the techs have been unable to repair. For anyone exactly that purpose. The prison built the testing range into the trapped in a completely translocated Lockdown, the spare gen- side of the mountain, several hundred feet down a tunnel and erator may prove to be their salvation, if they can somehow as far away from the prison as possible. Surrounding the range repair the unit and power it. Adjoining the repair bays is a small are seismic bafflers to minimize, if not eliminate, the vibrations corridor that leads to three smaller workshops, which handle generated by the more explosive experiments. The testing range the facility’s general repairs (upholstery, carpentry, etc.). is part gun range, part paintball village obstacle course and part punching bag (with large blocks of various-strength materials HIDDEN SUB-BASEMENT determining the strength of various weapons, explosives, etc.). Few people realize the sub-basement exists, and almost every- • Translocation Pad: Sealed and protected behind a cell-strength one in the know works for the Cartel. Even most techs remain vault door and alloy plated walls, this control room has its own, unaware of the sub-basement, but only because it siphons autonomous translocation generator, as well as an emergency power from an unaccounted geothermal generator. The hidden shunt control panel keyed solely to Warden Creed’s passcard. sub-basement contains the heart of the Cartel’s operations in The Translocation Pad is a one-way teleportation device locked Lockdown. Exposing its existence is the single protocol that will into a safe-warehouse in the nearest metropolitan center. This force the Cartel to shunt the entire facility, collapsing the moun- provides Cartel personnel with a back exit. The control panel tain itself. The sub-basement contains the following: can translocate the entire prison as well, or delay a countdown • Living Quarters: This area resembles the Security Living Quarters already set in motion. More importantly, it is the only part of the with its apartments, lounge and gym. The apartments are dorm- facility that doesn’t shunt along with the prison. This prevents

room sized, but built for single occupancy. Research scientists trapped prisoners from using this escape as well; the collapsing 41

on extended projects use these apartments the most, though mountain will destroy the chamber – and anyone in it. PAGE PAGE 42 inmate’s daily grind. daily inmate’s an over influence most the exert to likeliest departments the to The remainderThe funds). make day,a $.20 (statesas lucky little as they’re if compensation victim and fees housing child-support, to going that of 80% with hour,$7.00 an to up earn they (though work meaningful find prisoners of handful a only Lockdown, into flowing contracts few with Unfortunately, next). each the one to hours from location herding 7.4the all in to factor you 6.5 when hours (8 between work-day work prisoners their require states all why is which prisoner, dangerous a is prisoner idle An JOBS PRISON responsibilities. work shirking and convicts, fellow robbing cellblock, another into sneaking guard, wrong the annoying escape, to trying power, a threaten- using riot, shackle, a in participating a members, staff with endangering or tampering ing CO, a striking fight), the lock-upparticipantsinstigatedboth theywho unless knowexactly items (from shivs to electronic devices), starting a fight (COs often contraband carrying include: rules Zero-tolerance SHU. maythe prison in placeyouthe infractions,and ance hard-to-landmanytoo Commit those positions. zero-toler- for loss job potential in exceptions. result no also They Seg., Ad. in inmate that an restrictions land are rules Zero-tolerance RULES ZERO-TOLERANCE life inprison. fight boredom, and reflect on politic, conspire, work, to — weekend, the own their are inmates’hours during and Friday, through Monday P.M., 5:00 After weekends. on A.M. at is 10:00 evening P.M. on weekdays and 1:00 the for out P.M.Lights 7:00 to 6:00 from served ner P.M.preparation4:30 dinner atP.M. it’s 1:00 din- with that, till After lasts which lunch, noon for prepares kitchen A.M., 10:30 At are openforuse. Twoof all and facilities Tier’s A.M. 9:00 by done is Breakfast line. cafeteria the in turn their for minutes 20 to five from anywhere waiting are convicts the 8:00, By rest. of minutes extra few a for cells their to return cons some though that, after showers the for rush a It’s count. head their make COs the and unlock doors cell shower to Atprepare7:00 to the cafeteria the breakfast. for head A.M., and minutes 30 has staff kitchen the and A.M., 5:30 It’s DAILYROUTINE O dard day-to-day issues — matters ranging from prison work work prison stan- from the ranging matters are — issues These day-to-day lives. dard their direct to routine prison of aspects certain expect can of convicts a ver week, course the SECTION THREE

0.0042.01 CHAPTER THREE: LIFE BEHIND BARS BEHIND LIFE THREE: CHAPTER Education: • • Janitorial Service: Janitorial • Assistants: • Range, unfettered. theirpowers Testingthe on training or lounge sub-basement the in days their spend they but Trustees jobs, Tier paycheck). Three working final of illusion the his maintain of 20% earning inmate the with (again, outside the on laborercomparable a would they as same Program, they must pay working Three prisoners Tier contracts the Because Lockdown is involved in the Prison Industry Enhancement at earlyrelease,aboutstaving andit’s off boredom. crack a earn to responsibility showing about money,however. It’s the about never almost It’s prisoners). their pay don’t Texas like • Post Office: Office: Post • the supervise help to prisoners two uses librarian Library:The • for thoseacceptedintotheprogram. work to alternative viable a still it’s reward, financial no offers this While classes. attend to required are minors, like process. Others, rehabilitation their of part as education and classes tions. AllWard Bossesare considered assistants. posi- these for apply may arriving, since records unblemished with months, six for Lockdown supervisory at already of prisoners Only number jobs. any or counselors, peer trainers, gym coordinators, activities assistants, teaching teachers, substitute as serve prisoners Some programs. their with help need often distribute letters and and packages to measures), the various cellblocks. security Despite Tier’s One to system redundant a (as guards of supervision the under mail the on sniffers chemical Protective Custodyunit. pital, the PHU, SHU (the guards handle book requests), and the hos- the at bookcarts with circulate to two another library,and the and offices, classrooms. Tier’s Three office, Tier’s Two cellblocks, the for trash of disposing and cleaning, mopping, repeated the is special mealsorhanding themextra servings. can make friends and allies by giving specific cons specific giving by allies and makefriends can The teachers and activities supervisors on Two Tier rsnr my pl fr ihsho equivalent high-school for apply may Prisoners Prisoners working the post office X-ray and use and X-ray office post the working Prisoners n srig h ln. h wr’ hr, u you but hard, work’s The line. the serving and shift — helping prepareshift meals, washing dishes average working the highly coveted kitchen coveted highly the working average Despised by most felons, janitorial service janitorial felons, most by Despised Kitchen: • privately. Cnrc Work: Contract • duties and use a room or telephone or room a use and duties ies, with 15 to 50 prisoners working htvr otat ae available. are contracts whatever ovcs okn t sik their shirk to looking convicts Most jobs involve telemarketing involve jobs Most at, cet 2 bie from bribes $20 accept tants, o tae cmais political companies, travel for addts pout sales, product candidates, or either of his inmate assis- inmate his of either or floor supervisor John Soddy, John supervisor floor however, Occasionally, etc. hr ae 5 rsnr on prisoners 15 are There hs ok var- work This LOCKDOWN LOCKDOWN CHAPTER THREE: LIFE BEHIND BARS 0.0043.01 SECTION THREE

these precautions, the post office is the best way to smuggle • Self-Improvement: Self-improvement (also called the materials in and around Lockdown. Alternatives to Violence Program) is any voluntary activity that educates the prisoner, forces inmates to address personal short- SANCTIONED ACTIVITIES comings, inspires the participant to explore the arts, or requires During weekends and after work-shifts, the prisoner’s time is his socialization with others. Night-courses for high school equiva- own. Inmates can spend hours in the library reading, participate lency classes fall into this category, though the most common in basketball and volleyball teams, work out at the gym, take activities include participation in: the library’s book club, the night courses for art, relax in the lounge, play chess, pool or back- theatre group, clay sculpture or painting classes, improving liter- gammon, join a peer counseling or special interest group, etc. acy among inmates, and partaking of support groups like Drugs Just as easily, dedicated supers can spend their time forming alli- Abusers Anonymous and Parents Behind Bars. Type Is through ances, politicking, or pursuing any of the mysteries surrounding IIIs seem the most drawn to these activities. the Buckner Ridge Penitentiary. Activities fall into the following • Sports: The prison organizes several team-oriented sports, with categories: Type I and II inmates participating the most. In fact, the overall • Leisure: Leisure activities involve an inmate preoccupying him- physical conditioning and training of these inmates means the self alone, whether watching television, searching the Internet, teams are near professional-athlete quality. Sponsored sports or working out in the gym. Strangely enough, Type IVs seem in Lockdown are basketball, volleyball, badminton, martial arts most prone to spending their time alone, an independence fac- training, running, and boxing. tor prison psychologists attribute to a Type IV’s ability to rival most hero teams on his own. UNSANCTIONED ACTIVITIES • Mental Disciplines: An odd mix of Type Is and Vs gravi- Unsanctioned activities are exactly that. They involve inmates tate to this grouping, which mostly involve activities with a training one another to become better criminals, trading infor- competitive mental facet. Interests of this nature include the mation on rival heroes, establishing new allies for capers on the Chess Club and Debate Club; intelligent inmates also enjoy outside, contending with competitors in prison, jockeying for posi- hosting a Jeopardy Night on Wednesdays where prisoners try tions of esteem (like Ward Boss), etc. There’s even a rumor that challenging one another’s knowledge in sciences, history, phi- one villain is organizing the other cons to form a new villain team losophy, the arcane, etc. on the outside, training them physically and mentally in prison 43 (see The Wight Bishop on page 69). PAGE PAGE 44 der insteadof toothpaste. Butwhere’s thefuninthat? pow baking them giving by felons ingenious really hamper and day, a hours 23 plowingfields, or imposelikecorporalpunishment rocks breaking for cells their Buckner in facility. prisoners isolate highly-restrictive could Ridge a be easily frankly, could because, hand Lockdown softer a with offered is information ing Inconsequential•Item: least tothemostpowerful kinds: the frombarter-worthy arefollowingscaled The types, commodity the pricesdictated bythetwopeople involved intransaction. whatneed versus you can offer. Thesystem is relatively with fluid, you what on depends all It currency? prison of value the is what So, needed. whatever’s for system barter prison far the use to often easier it’s but rendered, services for account bank prisoner’s unheardtransferisn’t to It ofprisoner one for money another into BARTER result, the restrictive nature of daily life is equally lessened. penitentiariesin notispresent thetosame level Lockdown;in aas day-to-dayTherefore,violenceextantthenecks.brutality and own their shackles, and you have very few super-cons willing to risk their to footing,thanksequal on nowvillainsare allthat fact the with thatCouple gang. a form to alliesenough have often don’tthey for togetherextended periods work (unless sharing rarely a common villains origin, goal, because or power), fact, In problem. drug majora organgs havelikelywon’tMountain the Lockdown since at issuesgreat be shouldn’thowever,theselevel, grit world’s the strife,gang rivalries and control over the drug trade. Depending on severalracialincludingsourcesof one fromstems violencePrison cellblocks remaining the for because theviolencelevel shouldn’tbeashigh. recommended isn’t it but Ridge, Buckner of PHU and SHU the in case the maybe Now,this bags. paperbrown in them serving containers, and wrappers their from cookies and chips, potato bars, candy like food remove and use, The guards squeeze toothpaste and deodorant into paper cups for can melt or hammerwhich prisoners into shivs; no aerosols either. lids, plastics or cans aluminum No items. mundane most the access to inmate’s an restrict heavily prisons the that resourceful) so convicts (and endemic so is violence prison world, real the In VIOLENCE harrowing follow The a effect. is full to played own if limiting its very and on experience, life prison Again, arise. issues and with problems of set but new whole a prisoners, mix, the into thrown facing super-convicts issues overall the lists One Chapter LIFE PRISON JbRltd Barter: Job-Related • something of no great consequence. Maybe it’s a magazine collec breakfast, covering for someone’s work shift, sneaking a mes a sneaking shift, work someone’s for covering breakfast, at biscuits of serving extra an cons other promising collateral, items of like worth or a small favor with no risk to either party. tion,neworshoescarton aor ofsmokes. Thetrade usuallyis for

SECTION THREE

0.0044.01 oe rsnr ue hi psto as position their use prisoners Some CHAPTER THREE: LIFE BEHIND BARS BEHIND LIFE THREE: CHAPTER The inmate has a small item for trade,smallforiteminmate aThe has - - - - Janitorial Services: • hibit any outsideprisoneraccess. The exceptions are Deep-Sleep, SHU and PHU units, which pro which units, PHU and SHU Deep-Sleep, are exceptions The circumstances. job-related under except prohibited is cellblocks variousmovementthrough since term selective a is freely Moving MOVINGFREELY Rounds: • Rare Item: • Blackmail: • Information: • Items: Important • Favors: • Allies: • coordinating anything through this method is virtually impossi virtually is method this through anythingcoordinating sends a few cons to work in an understaffed unit. Unfortunately, cellblock crowded the So, work. janitorial do to prisoners many ers to ferry books, mail, and food trays, making them the best the them making trays, food and mail, books, ferry to ers in itself, isdangerous. that, advance…and in up it set to guards bribes one unless ble ing toremain silentinexchange forwhatever they need. will is and secret, else’s someone knows person one case, this etc. sion unit, suppres power a schematicshighly-profitableofcaper, the a of disclosure the mystery, someone’s a of piece concerning missing the to informationwhereabouts, to heel, Achilles rival’s a gamutfrom know the mayrun This them. for theyuse has party other the if secrets barter can Prisoners Lockdown. in rency one smuggled intoprison. some cell-phone a or explode), to catalyst a for waiting energy applications immediate (a vial of neurotoxic saliva with or a tooth with dormant bio-material someone’s of sample a tech-officer. might bribable It or negligent a from filched tools tronic elec be might It contraband. of item an usually else, someone consequences than the prisoner ever suspected. undisclosedanfor futurefavor havecanmore wide-reachingfar promise a concerned,areinmates mysticalwhere Indeed, bat). com anotherin prisoner’sonereleasefacing(say,they’re when quences,undisclosedfollowingeffectwithintofavorsacoming etc. With super-villains,With far-reachingetc. havemorecouldthis conse on a reneged debt, stealing something, framing another prisoner, theirstrong-arm,person,actingas threateningrival, collectinga the future. This may include running specific errands for the other favor up front or the promise of fulfilling an undisclosed service in collateralas barter.for exchangeIn theymay agreespecifica to through thePost Office. items small smuggling or Seg., Ad. for bound book a into sage page 73). everofpiece Siegemakertechnologya by or hidden found, (see promising toshare information, resources, andspoilsevenly. members pact with mutual prison, in born is teamvillain a Many goal. specific, a accomplish to tandem in work sometimes For really important trades and big jobs, prisoners may prisoners jobs, big and trades important really For An oldie, but a goodie, some prisoners use their promises h lbay ps ofc, n kthn l ue prison use all kitchen and office, post library, The A passcard, a weapon, some mystical trinket nobody The trade is simple: is trade The Information is power, and power is its own cur own its is power and power, is Information n pioe hs oehn pvtl to pivotal something has prisoner One Sometimes a cellblock has too few or too

. In silence. my Yourfor services LOCKDOWN ------LOCKDOWN CHAPTER THREE: LIFE BEHIND BARS 0.0045.01 SECTION THREE

smugglers, couriers, and information gatherers in prison. The only danger here is that the COs randomly search carts to halt ADMINISTRATION any abuses of the system. Administration is the bureaucratic arm of Lockdown, the public • Passcard: The gold passcard (disguised as a medic-alert brace- face that keeps the prison running in compliance with federal let) allows trustees to use the maintenance corridors to travel guidelines. Administration rarely holds any records or material unnoticed. Still, if the COs catch a trustee where he shouldn’t linking it to the Cartel, in case the IRS, Department of Justice, or be, they’ll throw him in a holding cell (after which, Warrick Bureau of Prisons decides on a surprise inspection. This depart- “Warboss” Hatchel will either keep the trustee in Ad. Seg. as ment handles the day-to-day operations of the penitentiary and, punishment, beat the snot out of him for being so careless or, in unless otherwise noted, is manned by civilians from Buckner rare cases, let him ride out his time in the sub-basement). Ridge. Most staff-members remain in One Tier’s Administration Wing, with little-to-no contact with the inmates. WORKING TOWARDS FREEDOM WARDEN Many states abolished parole following Congress’ enactment of the Sentencing Reform Act of 1984, which rescinded paroles The warden’s office directs and coordinates the various activi- for federal crimes, effective 1987. And guess what? Many super- ties undertaken by the different departments in the operation criminals fall under federal jurisdiction. There’s a reason why most of Lockdown. The warden essentially sets internal policy. He super-prisons are government-run. dictates regulations not under federal mandate and sees to the hiring of staff, evaluating of departmental performance, oversee- If parole isn’t a campaign option, there are ways to earn early ing implementation of proper security measures, developing and release. Prisoners must serve a minimum of 85% of their sentence implementing procedures for education and treatment programs, before early release, but they must show exemplary conduct and a and approving the leisure-time activities available to inmates. real desire for change while serving time, to be eligible. Otherwise, a prisoner can try shooting for Rule 35 of the Federal Rules of At the top of the food chain is Warden Devin Creed, and his per- Criminal Procedure, which means he turns informant and provides sonal assistant Benjamin Talbot, both Cartel members in good federal prosecutors with “substantial assistance in the investiga- standing. Everyone in prison knows that unofficially, Talbot is sec- tion or prosecution of another person.” In this case, the federal ond-in-command, and that his orders are damn near sacrosanct judge can only authorize a prisoner’s early release if a federal and in line with the warden’s wishes. All requests to see Warden prosecutor proves the informant offered vital information in an investigation. And in the world of supers, this is a deadly game, trapping an ex-villain between the heroes and his former allies… essentially, beloved by none. Another option for early release works well for those fallen heroes and reformed villains looking to re-enter society. It’s not unheard of for Presidents to issue clemency for prisoners, or to commute their sentences to time served for various reasons. Prisoners who become vocal and celebrated advocates for positive change some- times enjoy this favor, though in a supers campaign, something more flashy is probably in order. Rescuing COs from riots will fac- tor into early release, but saving the entire facility or unveiling the Cartel’s hand in Lockdown will likely turn characters into instant media darlings, and expedite their near-immediate release. This could happen through the commuting of their sentence to time served, or even a full presidential pardon, which allows the super WARDEN DEVIN to regain any seized assets. Conversely, in truly dark and nasty campaigns, unveiling the Cartel’s manipulation of the prison sys- CREED tem will earn the hero plenty of enemies within the humiliated Bureau of Prisons (which, in turn, may well try to bury the hero deeper inside the prison system). PRISON DEPARTMENTS AND STAFF The previous chapter dealt with Lockdown as a facility, from its lay- out to its security measures. This section deals with the departments LT. FREEMAN within Lockdown as well as their directors. Any powered individual, CAPTAIN CHET THANE 45 whether staff or inmate, receives mention in Chapter Four. COGAN PAGE PAGE 46 hard-nosed but sinister-looking, andquiet, warden. Lockdown’s became Creed place, With in records prisons. and identity American forged North various at co-workers supposed into Creed of programmemories to psychics using by identity his cemented further Cartel The his Creed. became Nemov oflife, doctored facts the memorize and prison a running of outs and ins the learn American, act accent, an without English speak to him tered but capablethe quiet, Israeli. spending a year trainingAfter approached Cartel recommendationthe ofseveralon encoun based who’d members the that recruits first the among was Creed to head up the South African diamond smuggling operations. finally showed a true aptitude with surreptitious ventures, and came nizedcrimethroughfriend.old Froman enforcer hit-man, to Creed tors comeintotheAdministrationtors Wing. favorite its hiring visi few since perfunctory by mostly grandmother.is Adlai’sposition Ridge, Buckner of town the to itself tiate dealing with vendors, etc. Although staffed by Cartel-loyal mem Cartel-loyal vouchers, by staffed Although traveletc. vendors, with dealing and invoices processing reviewing statements, and financial issuing records, expense transactions, financial Accounting manages several vital functions including the facility’s ACCOUNTING she’singraattemptAdlaiwell-pastCartel’sto the wasretirement. though Lockdown, of face friendly and sweet the is Parker Adlai RECEPTION Feats: Skills: PL 5; Init +1 (Dex); Defense 15 (+4 Base, +1 Dex); Atk. Spd 30 ft; CREED DEVIN orgawith in fellcompletingtraining,militaryservice.After hishe compulsoryhisTelserved Aviv,inhewhere grewup Creed Mafia, Israelihiddenoften the ofpartfew. Astoknown fact a life,adult entire his crime organized of part was Creed Nemov, Eben Born however, ensures Creed’s records reveal nothingof histruepast. Cartel, The life. entire his pen-pusher a as him placesrecord work his considering strange can is which fewtest, would still personality fewer and rival, his to bearing a There’s intimidating. less super-powered,makeanynot that doesn’t him is but CreedDevin CREED DEVIN book operation. Talbotby-the-veryand Talbota through runs go must first, Creed Abilities 39 + Skills 33 + FeatsTotals:+ 1033 Skills Total+ = 39 Equipment3 Abilities + Equipment: 8 Kolde pio amnsrto) 7 Prom +7, Perform +7, administration) (prison Profession (warden) +7. Knowledge +8, 12, Dex13, Con13, Int14, Wis14, Cha 16. Str +1,+1,Will+2; +1,Ref Fort Dmg SV pistol); 20, range/crit (+3L/30’ ranged +4 punch), 20, reach/crit (+1S/5’ melee +4 85 pp. 3 pp] (Loyalty 11). Bluff +8, Diplomacy +7, Gather Information +8, Intimidate Connected, Dodge, Indomitable Will, Leadership, Minions Leadership, Will, Indomitable Dodge, Connected, SECTION THREE

Gold Passcard, Pistol [Weapon+3L;Passcard,GoldPistol 0.0046.01 CHAPTER THREE: LIFE BEHIND BARS BEHIND LIFE THREE: CHAPTER 1 pp; 1 Cost: Total: - - - - -

of accountingapproved suppliers. number any to requests expediting and orders, out filling mates, the for work sake of occupyingtheprisoner. creating often inmates, to jobs assigns also ment depart This society. into back inmate the reintegrating for plans offender’s each evaluateprogress, case history and activities, eventually developing release and chart also They needs. of variety supervise integrateand differentthe programs assistant wide a at Lockdown fulfill to her and Seed Flo Instead therapy. for taken load necessarytojustify a separate department. work the have yet doesn’t but Lockdown, into brings he contract convict-lease programs. He earns a percentage off each legitimate Halwardhas vesteda ofthe body for interesta clients building in perfor employee mance,payroll labor/managementand data,Additionally, issues. administration, salary relations, employee of encompassesareas This the concerns. relation staffing in natesto Office supervisor Davis Halward handles HR and its five subordi five its and HR handles Halward Davis supervisor Office RESOURCES HUMAN and sometimes…shedoes. take advantage of the prison’s new staff and status as the first privately-ownedfirst penitentiary. supers the as status and staff new prison’s the of advantage take to trying are litigation-hungryinmatesmany -- prison the against claims tort the all from full the hands their Pepper,have members Kalie staff four of helm the Under mandates. federal within operates Lockdown ensure they prisoners; by or against, for, filed inmates. They review all court documents, tort claims, and appeals handlesdivision This legal claims associated its or prison the with LEGAL handle esti price assistants comparing contractors, evaluating and as his well provisions as services procure and They requirements. Moody supply Lockdown’s Eric specialist Contract PURCHASING mis often and TreatmentTwoservices, of partcounseling Tier’sis administration,Correctionalof purview the under listed Although CORRECTIONALTREATMENT Buckner Ridge. and government federal the between office liaison the effect, in BureauofPrisons.Theythe and are,DepartmentofJustice the by down set guidelines and rules the follows Lockdown ensure staff his and Lane Victorresponsibilities, of field wide a Encapsulating COMPLIANCEASSURANCE demeanor. She always looks like she’s on the verge of exploding, of verge the on she’s like looks always She demeanor. unforgiving and attitude curt a with woman trim short, a Verro, Jacqueline comptroller office is departments both of helm the At Tier’s sub-basement. Four in bean-counters the of books the past slip that oversights any catch to system redundant a is office accounting Tier’s One overseewho prison’sthe bers legal expenditures payroll,staff and LOCKDOWN ------LOCKDOWN CHAPTER THREE: LIFE BEHIND BARS 0.0047.01 SECTION THREE

Equipment: Blaster [Weapon+5S/L; Power Stunts: Dual Damage; SECURITY Cost: 1 pp; Total: 7 pp], tonfa [Weapon +2S; Cost: 1 pp; Total: 2 By far, security comprises the bulk of Lockdown’s workforce, pp]), uniform [Armor +3; Cost: 1 pp; Total: 3 pp], red passcard. and it is the most active employer in Buckner Ridge. Work as a Totals: Abilities 41 + Skills 41 + Feats 16 + Equipment 12 = Correctional Officer pays well, given the job’s inherent dangers, Total 110 pp. but that doesn’t negate its high employee turnover due to work- related stress. Heading the department is Captain Chet Cogan, EXTERNAL SECURITY who’s also in charge of reg-force or “mundane” COs. While Lt. External security is a joint effort between the correctional officers Ulysses “Strafe” Layton of Special Operations Unit is subordinate and tech-officers. The COs man the gates, automated defenses, to Capt. Cogan, everyone knows SOU acts with relative impunity and patrols while the tech-officers handle monitoring stations under the special protection of Warden Creed. This has done and input feeds. To facilitate the continued smooth operations of nothing to foster inter-departmental cooperation or curb office external security, Chet Cogan placed second-in-command Marina politicking between security’s three main divisions. Raska in charge of handling immediate issues. Raska operates out of Tower One and reports to both Cogan and lead tech-officer Lt. CAPTAIN CHET COGAN Freeman Thane. Tall, with sandy-blond hair hemorrhaging to a premature white, the 46-year-old Chet Cogan is three generations deep as a REGULAR COS Correctional Officer, and it’s a task at which he excels. He’s seen Also known as reg-force guards, Correctional Officers interact service in incarceration facilities his entire life, always moving with the prisoners on a daily basis. They are the ever-present across the nation to accept job offers with the promise of pro- cops of the facility and handle a majority of the dirty work. motion. He’s worked supermaxes like Clinton “Little Siberia” What bothers them isn’t their assignment, but the fact that the Correctional Facility and at the California State Prison at Special Operations Units and tech-officers are the best equipped Corcoran. He worked Pelican Bay before the District of Columbia security groups, receiving all the praise when a crisis arises. hired him away as Captain to help clamp down on the rampant The COs, however, only earn notice when one of them falters crime in the Occoquan facility. – instead of receiving commendations for the dozens of crises Occoquan was a warzone, with some cellblocks exclusively under they avert every week. Capt. Cogan oversees this department, convict rule. Capt. Cogan fought the unchecked gang activity with and tries to equip his men as best as circumstances and budget- some success, and didn’t even buckle after gang members targeted ary constraints allow. his family. Finally, however, after surviving repeated stabbings, three REG-FORCE GUARD riots, corrupt COs and a divorce, Capt. Cogan opted for early retire- ment. That’s when Buckner Ridge approached him and offered him PL 4; Init +1 (Dex); Defense 15 (+3 Base, +1 Dex, +1 Dodge); Spd 30 the relatively “safe” job of overseeing security at Lockdown. ft.; Atk. +5 melee (+4S/5’ reach/crit 20, tonfa), +3 ranged (+5S/ L/50’ range/crit 20, blaster); SV Dmg +2 (Armor +3), Fort +2, Ref Capt. Cogan is a fair man, and well-liked by his officers. He’s also +1, Will +0; Str 14, Dex 13, Con 14, Int 12, Wis 11, Cha 12. grown fond of the community of Buckner Ridge and is romanti- Skills: Gather Information +3, Intimidate +4, Jump +4, Knowledge cally involved with Mayor Alicia Gray. Cogan could see himself (prison life) +3, Search +4, Sense Motive +2, Spot +2. retiring in Buckner Ridge in a few years. Unfortunately, while the Feats: Attack Focus (armed), Chokehold, Dodge. job itself pays handsomely, Cogan remains unhappy with his role Equipment: Blaster [Weapon +5S/L; Power Stunts: Dual Damage; at the facility. He feels that Warden Creed and Lt. Layton are too Cost: 1 pp; Total: 7 pp], tonfa [Weapon +2S; Cost: 1 pp; Total: 2 cliquish, and suspects there’s something amiss about both men. pp], uniform [Armor +3; Cost: 1 pp; Total: 3 pp], red passcard. He knows nothing of the Cartel, but he is a potential ally for law- Totals: Abilities 28 + Skills 15 + Feats 6 + Equipment 12 = Total abiding characters if presented with enough information about 61 pp. the facility’s real purpose. CHET COGAN TECH-OFFICERS PL 7; Init +1 (Dex); Defense 16 (+4 Base, +1 Dex, +1 Dodge); Although trained as regular COs, tech-officers are technically Spd 30 ft.; Atk. +6 melee (+4S/5’ reach/crit 20, tonfa), +5 skilled to handle issues pertaining to their field (surveillance, com- ranged (+5S/L/50’ range/crit 20, blaster); SV Dmg +1 (Armor munications, radar, power containment, etc.). Tech-officers tend +3), Fort +1, Ref +1, Will +1; Str 14, Dex 13, Con 13, Int 14, Wis to all electronic security concerns, trouble-shooting problems, and 12, Cha 15. ensuring the facility operates at optimal levels. Without them, the Skills: Diplomacy +5, Gather Information +7, Intimidate +7, power shackles, containment measures, and emergency protocols Knowledge (prison regulations) +7, Search +7, Sense Motive +7, would all fail. Without them, the prisoners would run amuck and Spot +7, Survival +7. tear through the remaining guards. Overseeing this department is Feats: Assessment, Chokehold, Dodge, Expertise, Inspire, Lt. Freeman Thane, who’ll proudly tell any CO or department head 47

Leadership, Minions (Loyalty 14), Point Blank Shot. his division is the real reason for Lockdown’s success. PAGE PAGE 48 “unaccountable” techtowhichLockdown“unaccountable” has access. the of suspicious becoming is he pulse, electronic prison’s the on fingers his keeping enjoys who someone as though involvement, Cartel’s the of little however,knows Thane, Lt. sector. private the in position and salary lucrative more a Thane offer to Lockdown prompted that experience this was It penitentiary. superhuman cal expertise proved invaluable in landing him a job at the federal ; Init +3 (Dex); Defense 18 (+4 Base, +3 Dex, +1 Dodge); +1 Dex, +3 Base, (+4 18 Defense (Dex); +3 Init 8; PL LT.THANE FREEMAN techni his where distinguished federalprisons, at work to him enabled conduct His lieutenant. of position the to rose eventually Beeville,UnitTexas,in became correctional atGarza a officer and trained,fewThanepost-militaryfound available.opportunities He and capable technically Although education. cheap a of promise the for military the joined and path his right to managed Thane Houston. in grandfather his with live to him sent mother his when argued Hall barely He Juvenile course. intended his Padrinosfrom Thane scare to enough Los were in stints separate two Still, Bloods. the with association his given especially him, beyond is survived Thane How neighborhoods. and streets for vied Crips and Bloods Freeman Thane was raised in the brutal jungles of Compton where LT.THANE FREEMAN Feats: Skills: Dodge); +1 Dex, +1 Base, (+3 15 Defense (Dex); +1 Init 4; PL TECH-OFFICER Abilities 31 + Skills 21 + Feats 6 + Equipment 12Totals:Equipment 31+ Total21Abilities Feats6 = Skills + + Equipment: to lend three MAX suits to Maddicks’ men. Powers is currently trying to circumvent the red tape surrounding his investigation by approaching by investigation his surrounding tape redaid. unofficial for heroes the FreedomCity’s circumvent to trying currently is Powers men. Maddicks’ to suits MAX three lend to wound, Lockdown has agreed to lend three Paladin suits to Powers’ rival, “Bulldog” Maddicks of the FCPD STAR Squad, Powers after himself refused matter.the Lockdown’showever, Hill, Capitol with connections political scathingthe eye. into salt Furtherdirector’s fromrubbing the protectthem Director coincidence. PowersIn fact, is sure the Paladin was designed using stolen AEGIS schematics, and has tried launching an investigation into be to armor MAX the to similar too appears which armor,Paladin the with pleased too none is AEGIS, of director Powers,Horatio City’s Freedom PALADINAEGIS AND 15, Cha 13. +3), Fort +2, Ref +3, Will +2; Str 13, Dex 16, Con 14, Int 16, Wis +8 tonfa), 20, ranged(Armor range/crit+2 blaster);(+5S/L/50’ Dmg 20, SV reach/crit (+3S/5’ melee +6 Atk. ft.; 30 Spd theskillchosenforSkill Focus.it’s Repair+4, +10be ofwill *One skills +7*. these Science +7*, if 14, Cha 12. +3), Fort +1, Ref +1, Will+2;Str 12, Dex13, Con12, Int16, Wis +3 tonfa), 20, ranged(Armor range/crit+1 blaster);(+5S/L/50’ Dmg 20, SV reach/crit (+3S/5’ melee +4 Atk. ft.; 30 Spd 70 pp. able device, repair, orscience). pp], uniform[Armor+3; Cost: 1 pp; Computers +7*, Disable Device +7*, Drive +3, Open Lock Open DeviceDrive+3, Disable +7*, +7*, Computers Attack Focus (armed), Dodge, Skill Focus (computers, dis (computers, Focus Skill Dodge, (armed), Focus Attack SECTION THREE Blaster [Weapon +5S/L; Total: 0.0048.01 7 pp], tonfa [Weapon +2S; CHAPTER THREE: LIFE BEHIND BARS BEHIND LIFE THREE: CHAPTER Cost: 1pp;Total: 3pp],red passcard. Power Stunts: Dual Damage; Cost: 1 pp; Total: 2 - - measure of independence underCreed’s protection. a enjoys Layton Cartel, the Wardento and Creed’sconnection his given but Cogan, Capt. under unit the heads Layton Ulysses Lt. call, withtwoteams rotating eachweekforafullweekend off. hours eight and base), recreation. The weekendare 12 shifts on long hours and 36 on hours it’s as long (as etc. sleep, train, bers mem where deck on hours eight shift, on hours eight to roughly works system This leave. on two remaining the and on-call, and on-site teams two another prepped, and suited teams two with unit, per guards six of teams six are There facility. the from and to supers transportof the and situations emergency handles SOU the guard’s viabilityforjoining theorganization. determine to ground proving a as uses then it which Operations, Special join to handsomely supers pays Cartel The own. their of superpowers with members SOU of handful the are Rarer gance. Skills: Skills: Dodge); +1 Dex, +2 Base, (+6 19 Defense (Dex); +1 Init 7; PL GUARD SOU arro – prisoners unshackled with toe-to-toe going of capable their given armor “Paladin” powered – wear to mandate and and training military impunity relative with operate guards SOU OPERATIONSSPECIAL UNIT Totals: Abilities 47 + Skills 34 + Feats 12 + Equipment 12 = Total Totals:47Skills 54+ Abilities Feats+ 14 Equipment+ 12 Total= Feats: Feats: Equipment: Blaster [Weapon +5S/L; Equipment: 13, Cha 13. +3), Fort +4, Ref +2, Will +1; Str 16, Dex 14, Con 15, Int 12, Wis +5 tonfa), 20, ranged(Armor range/crit+2 blaster);(+5S/L/50’ Dmg 20, SV reach/crit (+5S/5’ melee +7 Atk. ft.; 30 Spd 105 pp. 127 pp. pp], uniform[Armor+3; Cost: 1 pp; Repair +10 (+13 withSkillFocus), SenseMotive +4,Spot+6. +10, (technician) Profession +6, Lock Open +5, Intimidate +6, pp], uniform[Armor +3; Cost: 1 pp; Search +5,SenseMotive +6,SpotSurvival +5,Taunt +2. Point SkillFocus Blank (repair). Shot, Fortitude, Power Attack. Assessment, Assessment, Attack Finesse, Chokehold, Dodge, Leadership, Computers +10, Disable Device +10, Gather Information Gather +10, Device Disable +10, Computers lm +, rv +, niiae 5 Poeso (O +6, (CO) Profession +5, Intimidate +5, Drive +6, Climb l-u Atc, seset Coeod Dde Great Dodge, Chokehold, Assessment, Attack, All-Out Blaster [Weapon +5S/L; Total: Total: 7 pp], tonfa [Weapon +2S; 7 pp], tonfa [Weapon +2S; Cost: Cost: 1pp;Total: 3pp],red passcard. 1pp;Total: 3pp],red passcard. Power Stunts: Dual Damage; Power Stunts: Dual Damage; Cost: 1 pp; Cost: 1 pp; LOCKDOWN Total: Total: 2 2 - - LOCKDOWN CHAPTER THREE: LIFE BEHIND BARS 0.0049.01 SECTION THREE

PALADIN ARMORS The Paladins are full-armor body suits designed for use against supers. They’re equipped with alloyed ceramics, articulated Kevlar- weave joints, and integrated military technology. PALADIN SUIT SOU GUARD PL 9; Init +1 (Dex); Defense 19 (+6 Base, +2 Dex, +1 Dodge); Spd 30 ft.; Atk. +7 melee (+10S/5’ reach/crit 20, punch), +5 ranged (+7S/L/70’ range/ crit 20, armor blaster); SV Dmg +2 (Armor +7), Fort +4, Ref +2, Will +1; Str 16, Dex 14, Con 15, Int 12, Wis 13, Cha 13. Skills: Climb +13, Drive +5, Intimidate +5, Profession (CO) +6, Search +5, Sense Motive +6, Spot +6, Survival +5, Taunt +2. Feats: All-Out Attack, Assessment, Chokehold, Dodge, Great Fortitude, Power Attack. Equipment: Paladin Armor [Armor + 7; Extras: Energy Blast (Power Stunts: Dual Damage), Immunities (disease, energy (cold, heat, electricity), poison, pressure, suffocation), Super-Strength; Power Stunts: Darkvision, Radio Broadcast, Radio Hearing, Snare; Source: Super-Science; Cost: 6 pp; Total: 52 pp], red passcard. Totals: Abilities 47 + Skills 34 + Feats 12 + Equipment 52 = Total 145 pp. While the basic model of Paladin armor is a capable piece of hardware, the Paladin- MT or Mobile Tank is a heavy-combat suit used strictly for hard suppression. PALADIN-MT SUIT SOU GUARD PL 12; Init +1 (Dex); Defense 19 (+6 Base, +2 Dex, +1 Dodge); Spd 30 ft.; Atk. +7 PREEMPTIVE INTERVENTION DEPARTMENT melee (+15S/5’ reach/crit 20, punch), The three psychics in Preemptive Intervention operate off the sim- +5 ranged (+12S/L/120’ range/crit 20, ple principle that one can stop incidents by preventing them from armor cannon or dazzle); SV Dmg +2 (Armor +12), Fort +4, Ref occurring in the first place. The fact of the matter is, Lockdown is +2, Will +1; Str 16, Dex 14, Con 15, Int 12, Wis 13, Cha 13. a bomb waiting to explode, and there are plenty of catalysts to Skills: Climb +18, Drive +5, Intimidate +5, Profession (CO) +6, accomplish that. PID, however, uses precogs to quietly and subtly Search +5, Sense Motive +6, Spot +6, Survival +5, Taunt +2. alter predicted events from occurring by eliminating a key param- Feats: All-Out Attack, Assessment, Chokehold, Dodge, Great eter along the way. Will an inmate brawl result in a cafeteria riot? Fortitude, Power Attack. Then PID informs the COs to delay one prisoner by a few minutes Equipment: Paladin-MT Armor [Armor + 12; Extras: Dazzle, to avert his fated appointment. Energy Blast (Power Stunts: Dual Damage), Immunity (disease, energy (cold, heat, electricity), poison, pressure, suffocation), Unfortunately, this means PID’s success is impossible to measure Super-Strength; Power Stunts: Darkvision, Radio Broadcast, because nobody can verify what didn’t happen. More so, the hacks Radio Hearing, Slick, Snare; Source: Super-Science; Cost: 7 pp; consider psychics in Preemptive Intervention flakey for their bizarre Total 96 pp], red passcard. orders like “prevent this prisoner from drinking water for the next Totals: Abilities 47 + Skills 34 + Feats 12 + Equipment 96 = hour,” or “keep this hallway clear for 30 seconds.” Naturally, while some of PID’s requests are legitimate, they’re also a perfect mask Total 189 pp. 49 for Cartel-sanctioned activity. The two precogs working for PID PAGE PAGE 50 escape bymanipulating otherinmates intorioting. large, eventual his or disguise can overt villain clever the a example) (for by meaning distracted easily too They’re unfolding. from events subtle slow, foresee can’t they that is however, tion, radiology, and physical therapy. Regardless, Lockdown pays local pays Lockdown therapy.Regardless, physical radiology,and medicine, rehabilitation OB/GYN, medicine, internal to izations special the expanding minutes, 20 within doctors General Ridge medicine. Should the need arise, the hospital will in airlift Buckner emergency and anesthesiology surgery, in specialize doctors ing of all medical files. of allmedicalfiles. coding and analysis, input, handlesthe who Melissanidis, Bernice Technician,Records Medical facility’s the is budget. Ashby under Working departmental managing and issues interdepartmental overseeing operations, service health coordinating of charge in She’s concerns. medical handling administrationand with sulting One doctor serves as general practitioner (GP), while the remain the while (GP), practitioner general as serves doctor One nurses. seven and staff on doctors three has Quarter Medical The MEDICAL Latoya Ashby spends her time between One Tier and Two Tier, con mental well-being of both inmates and staff. Medical Administrator The Health Services Department is responsible for the physical and HEALTHSERVICES limita only Their exposure. from Cartel the protect also they but as bankroll. knownCartel Theythe areon allprotectprison, the “Incursion,” better Paz, Carlos Javier head department as well as

SECTION THREE

0.0050.01 CHAPTER THREE: LIFE BEHIND BARS BEHIND LIFE THREE: CHAPTER - - - - Seed, inCorrectional Treatment. Flo friend, good her with liaison as acting department, the sees prison staffandmade himsusceptibletoprisonermanipulation. the from him isolated increasingly has This Ph.D. a have doesn’t he because recommendations his ignore often doctors rated11 GS- the Degree, Master’s a with GS-09 rated is Bradley Although ses sions, and counseling coordinates with medical privateon the best treatment conducts options. meetings, group self-help and classes education drug heads problem, their about inmatesviews of various super-humans. psychoses unique the outlining book a co-writing actually they’re given — PHU ofpatients the remains focus primary their but ons, powered-felof variety a see Paul GavinDr. and Mitchell Lucy Dr. treatments.applying and problems, their inmates,diagnosing ing consequences). unforeseen some with overdose to manage (or escaping try and succeed some before time of matter a only It’s shackles. pression sup biochemical their overwhelm to drug-cocktails creating are some realizing not inmates, few select a to drugs sells She tage. advan her to it using is and addiction his about knows assistant, his Brooks, Jessie wares. own his samples occasionally and tions, ebr, ih hnls nme o ilgl rg ad medica and drugs illegal of number a handles Kiehl members, on-staffCartel few the PHU.Among of those including needs ical to consult with the facility’s physicians. to consultwiththefacility’s and appointments specific handle to week a once visit to doctors with hiscomelydentalhygienist andwife,Donna. two of department a heads He fit. sees Montoya Ernesto Dr. as run is office dentist’s the quarter, medical the to attached While DENTAL Pharmacist Matthias Kiehl manages Health Services’ pharmacolog PHARMACY rabbi andimam coming inonceaweektoholdservices. a with prisoners, the for counseling and mass daily holds Coen, FatherTyronchaplain,resident The represented. truly are Islam— and Judaism, Christianity, — faiths three only although prisoners, Chaplain Services tends to the religious and spiritual well-being of SERVICES CHAPLAIN over Macintyre Bonnie Supervisor Correctionallife. inmate’s an on of influence masthead and the positive a providing toward gearedprograms Counseling, the under Treatmentwith Education, falls division the Tier,Activities Two around Centered EDUCATION,ACTIVITIESCOUNSELING,AND Twointer BradleyRyanofTier. Specialist services counseling and quarters medical the both in placetake activities treatment Drug TREATMENTDRUG evaluat by prisoners with closely works Unit Housing Psychiatric PHU LOCKDOWN ------LOCKDOWN CHAPTER THREE: LIFE BEHIND BARS 0.0051.01 SECTION THREE

EDUCATION hardest jobs at Lockdown, with technicians constantly drilled into understanding every piece of technology within the mechanical Education encompasses many different classes, from the voca- maze… and where to find it. Taube also coordinates with the tech- tional training and high-school equivalency courses for adults to officers, who help repair truly vital systems (like the translocation the full-time programs for underage felons. Running the program shunts). are Malcolm Mustafa (adult education), Elsie Crawford (under- age education and recreational education) and Marty Field GARAGE MAINTENANCE (vocational training), all of whom have different ideas on how Jasper Brown, the chief mechanic, manages a department respon- to educate their students. Malcolm believes the best education sible for maintaining the fuel station as well as tending to all is self-empowerment, Elsie prefers to mother her students (to combustion-powered vehicles — including the Carnival and Kiowa the delight of her attention-starved class), while Marty spends Warrior choppers. The mechanics’ fields of expertise encompass more time relating his old adventures instead of teaching. Under engines and transmissions, as well as mechanical, hydraulic, and each educator is another teacher, as well as several inmate assis- electrical systems. This includes repairing the forklifts on Four tants. Tier. RECREATION GENERAL MAINTENANCE Carlos Benavent heads recreation, which oversees Lockdown’s General Maintenance handles any issues expected to arise in recreations program and helps organize team sports activities. He the daily grind of operating a prison. These are common prob- handles the gym and basketball courts, leaving the less physical lems like repairing leaking water pipes, fixing a broken chair, or activities to Elsie Crawford. any number of other “mundane” problems that crop up. Because COUNSELING of the wide field of skills required, Maintenance Technician Alejandra Nunez only hires personnel with expertise in two or There’s debate, currently, whether Warden Creed will slot more skill-sets (Carpenter, Electrician, Maintenance Mechanic, Counseling services under the authority of PHU, or keep it where Painter, Plumbing, Fabric Worker, Upholsterer, and Sheet Metal it is. Currently, the fight is political, with Head Counselor Gervase Mechanic). Garfield and PHU’s Dr. Lucy Mitchell butting heads. Dr. Mitchell would love nothing better than to assume control over Counseling WAREHOUSING and boot Garfield out of the Mountain, while Garfield despises Warehousing signs for and handles reception of all materials, stor- Dr. Mitchell for treating inmates like lab rats. Garfield currently ing them in the proper warehouses and maintaining an up-to-date enjoys the respect of the inmates, who love him for his candid, no inventory. Supervisor Donald McKinley handles this section, and nonsense and fair approach to counseling. He’ll listen, but he isn’t has quite the reputation as the local tyrant… enough so that his afraid to set prisoners straight. subordinates possess a healthy dislike, if not hatred, for the man. Warehousing probably sees the highest turnover of employees, TECHNICAL which is fortunate since it doesn’t require considerable training to The Technical Department is a hodgepodge of branches, all deal- replace disgruntled staff members. ing with some facet of Buckner Ridge’s mechanical innards. Put in another light, the Technical Department handles the non-human COMPUTER SERVICES elements of prison, and ensures all non-security related technol- All non-security computers and mainframes fall under the pur- ogy is within operating standards. Unlike the other departments, view of this small department. Their responsibility is to install and however, the different branches under Technical are mostly maintain the facility’s hardware and software needs, and ensure autonomous. They have no primary supervisor. Each branch is that the computer systems run within optimal parameters. They responsible for itself, though the only person with some authority also provide training on newly installed hardware. Computer spe- over the entire department is Safety Specialist Joseph Nakayama. cialist Elisa Hughes oversees this department from her small office Nakayama ensures Lockdown is within federal standards con- in One Tier. cerning occupational health and safety regulations. As a virtual one-man show, the dynamic Nakayama is practically everywhere at once when he isn’t teaching safety classes and seminars for the FOOD SERVICES labor force. Food Services manages the various cafeterias and lounges throughout the prison, whether this means stocking the vending UTILITY SYSTEMS machines, supervising the prison work staff in the cafeteria, or placing fruit baskets in the administration lounge. Heading Food Power, air, and water remain under the purview of Supervisor Carl Services is Lynn Anderson, who supervises all relevant employees Taube, who oversees the technicians responsible for repairing, including cooks, bakers, and food service workers; she also helps

maintaining, and replacing any piece of technology within the 51

in the instruction of the kitchen work force. prison’s three crucial systems. Next to the COs, this is one of the PAGE PAGE 52 The euphemistically-named “Special Resources Department” Department” consignments. short-term on villains Resources out hires Halsey Ellis under “Special euphemistically-named The RESOURCES SPECIAL both theshortandlong-term. in interest this address enterprises principle two sub-basement’s money make and corner the market on certain to technologies. the In this respect, cover a as Lockdown use to The is purpose sub-basement. Cartel’s Tier’s Four is operation of base their strata, prison entire the throughout present are personnel Cartel While OPERATIONSCARTEL

SECTION THREE

0.0052.01 CHAPTER THREE: LIFE BEHIND BARS BEHIND LIFE THREE: CHAPTER work. indeed does technology the confirming after accounts… to secret to money willing their transferring more of option far the convicts is cooperative give Cartel the though accounts, funds secret of into transfer handles Verro Jacqueline Comptroller Again, ited, short-term commodity). lim- a becomes (which itself tech the stealing of instead parties, prefer cultivatingtions; thus, they’d an alliance that both benefits inven- his not and intellect his super-geniusis a of worth true the that recognizes Cartel The enterprise). criminal a many bankroll could (which return in millions legitimate con the net could that Instead, the Cartel prefers a working arrangement with the inmate share to their knowledge. To this end, blackmail convicts or threats are a last resort. convinces or procure, can they high-tech ever what- engineers reverse either Brough, Margo Dr. director under ATR&D,returns. continued is department this for phrase key The done through dummy corporations andfront men. or organizations and is work this of All contracts. companies military for hardware the developing major to designs the selling technologies, their patent to convicts with contracts into enters AdvancedTechCartel cowLockdown.ofThe cash true the is R&D DEVELOPMENTADVANCEDAND RESEARCH TECH Testing Range tokeep hisoperatives form. intopfighting the on training trustee oversees also Hatchel member). and salaried trustee a (as operative as then only), work contract (mean- for initially ing asset an as Cartel the joining in worthiness his secretly tests the conscript before revealing anything, determining line, in then Hatchelrecruits. potential ofHatchel informing spies, as act Trustees trustees Cartel. the for the recruitment handle keep also do they to though discipline and security internal essentially is Hatchel “Warboss” under Department Trustee The TRUSTEES uih aiy ak udr n sue nm, ni te villain’srelease. the until name, assumed an under Bank, a Family in Zurich places then Verro Jacqueline which fee, the of percentage a agents its pays usually HR contracts. lucrative of or number sabotage, any theft, assassinations, for supers using entails This LOCKDOWN LOCKDOWN CHAPTER FOUR: PROS AND CONS 0.0053.01 SECTION FOUR

risons are made such, not by the cells doors and bars on the Layton and his buddies a reprieve. They had a refined strain of windows, but by the prisoners they keep. Lockdown is really the mutagen that they hoped to test, but it required repeated Pabout the super-villains, anti-heroes, and fallen crusaders serv- exposure to the gene-altering bacteria, which was in itself haz- ing time inside its walls. Without these personalities, there would ardous. Given Layton was already exposed to the bio-mutagen be no stories to tell or story arcs to explore. and survived the process thus far, the Cartel believed they could Given the number of inmates at Buckner Ridge, it would be impos- reverse the debilitating effects and endow Layton with super sible and, truthfully, unwise to try and detail all 150 prisoners. powers with renewed treatments. The flipside was that Layton Among other things, it would limit the Gamemaster’s ability to could also die. introduce homebrew personalities or include those from Freedom Faced with death or living atrophy, Layton and several buddies City or Meta-4. chose the process in exchange for indenturing themselves to the Please note that many of the following characters possess two Cartel. Only Layton and Warrick Hatchel survived the process new entries called “Classification” and “Sponsor.” Classification is and emerged with powers. Unfortunately for the Cartel, Hatchel their Type ranking, while Sponsor offers information on how to use and Layton are the only successful candidates to date, leading the villain as a prison-mentor for fish. This allows Gamemasters to the Cartel to believe some odd combination of the Iraqi bio- tie specific inmates to characters arriving at Lockdown for the first mutagen and their own physiology is key to creating supers. time. Layton likes working for the Cartel, or any organization where he can bully people. It isn’t that Layton is cruel or sadistic. He POWERED STAFF simply enjoys power, and he’s effective at playing the alpha wolf with a controlled, hard-nosed Lockdown employs several super- edge. Perhaps it’s a result of the powered humans, primarily within bio-mutagen’s effects or maybe its Special Operations Unit Layton’s drunk on his own abil- and Preemptive Intervention ities. Regardless, he plays the Department. The most signifi- dictator well, even though cant powered staff members he’d prefer his subordinates head departments or divi- recognize his greatness sions. without any prodding on his part. If he must prod, however, STRAFE he’s more than happy to oblige. In “Lock-Down!” any event, “controlled” is the keyword here, and Layton never lets anyone get BACKGROUND the better of his temper. Ulysses Layton has known nothing but military USING STRAFE and paramilitary service his entire life. Having served as paratrooper with the highly-decorated As head of the SOU division, Layton is often “Screaming Eagles” (101st Air Assault Division) dur- involved in quelling supers-related incidents since he ing Operation: Desert Storm, his enlisted career seemed loves being on top of the action. The desk job doesn’t well-in-hand. Unfortunately, following a raid fit him right, which means he’s rarely in his on a secret Iraqi chemicals facility, Layton PROFILE: STRAFE office filing overdue paperwork. Likelier, he’s suffered under the slow deterioration of patrolling the halls like a lion surveying his Power Level: 15 domain, almost daring someone to start “Gulf War Syndrome,” a mysterious ailment Concept: Hard-nosed leader and believed linked to that country’s biologi- trouble. Layton remains loyal to the Cartel fighter. and will target anyone who threatens their cal-warfare program. In a few short months, Name: Lt. Layton Ulysses Layton was confined to a wheelchair and the operation… whether he receives sanction or Other Aliases: None not. military issued him a medical discharge. Base of Operations: Lockdown It was in the VA Hospital where Layton Affiliation: Special Operations Unit, TACTICS received visitors from a group he later dis- The Cartel covered to be the Cartel. They informed him Nationality: American As Strafe, Layton can unleash rapid pulses of that his physiological degradation was due Age: 35 energy fast enough to rival fully automatic to his exposure to a Soviet manufactured Height: 5’11” assault rifles. Layton calls himself Strafe bio-mutagen the Iraqis had been testing. The Weight: 173 lbs. because he loves filling an area with blister- mutagen was unrefined, however, which was Eyes: Blue ing fire and watching the pandemonium why Layton and several other paratroopers Hair: Blonde-brown ensue. In fact, opening full throttle is the only 53 in his unit were suffering. The Cartel offered time Layton seemingly unleashes and vents PAGE PAGE 54 Powers: Feats: Skills: 30 Spd Dex); +4 Base, (+6 20 Defense (Dex); +4 Init 15; PL STRAFE areaan suppressed whilehismenmove in. keeping support, fire heavy is Strafe respect, this In fury. his Equipment: blte 5 + kls 6 Fas + 8 Feats + 56 Skills + 51 Abilities Totals: Point Rapid BlankShot. Shot, +5, Spot+7, Survival +6. Knowledge (military) +11, Profession (soldier) +11, Sense Motive 11, Cha 14. +7), Fort +3, Ref +4, Will +0; Str 15, Dex 18, Con 16, Int 13, Wis (+10S/L/100’ range/crit 20, +9 energy blast); SV Dmg +3 (Armor Ranged punch), 20, reach/crit (+9S/5’ melee +6 Atk. ft.; ai Bodat Rdo Hearing; Radio Broadcast, Radio elec heat, (cold, energy (disease, Immunity Super-Science; Total: Dual Damage; Multifire; Autofire, Selective, Powers/Equipment 110 =Total 225pp. gold passcard. Super-Strength; tricity), poison, pressure, suffocation), Snare, Attack Focus (energy blast), Multishot, Multishot, blast),(energy Focus Attack eoiin +, ahr nomto +, niiae +9, Intimidate +7, Information Gather +5, Demolitions 62 pp]. SECTION FOUR nry ls +0 [Extras: +10 Blast Energy 0.0054.01 Battlesuit Source: Source: pp; 6 Cost: oe Stunts: Power

Mutation; Amr 7; + [Armor CHAPTER FOUR: PROS AND CONS AND PROS FOUR: CHAPTER Total: oe Stunts: Power Darkvision, Cost: 6 pp; 8 pp], 48 Source: Extras: Area, -

Special Operations Unit, OperationsUnit, Special Affiliation: Thinking man’sThinking bruiser.Concept: Base of Operations:Lockdownof Base Nationality:American Name:Warrick Hatchel PROFILE: WARBOSSPROFILE: None Aliases: Other 240 lbs. Weight:240 PowerLevel:13 6’2” Height: Black Eyes: Black Hair: The Cartel The 37Age: o on Gl Wr ydoe” nie atn hwvr Hatchel however,slowlygained that superpowers physiological his seemingly offset Layton, Unlike Syndrome.” War “Gulf coin to quick were doctors ailment Eagles”an contracted “Screaminghe Layton, like the when, in paratrooper a was Hatchel Warrick BACKGROUND flat onmy ass…you willbe.” “Go ahead, hit me, but make damn sure it counts, ‘cause if I’m not WARBOSS nearly exclusively. As one of the only two sur two only the of exclusively.one Asnearly Cartel the workedfor has Hatchel then, Since The Cartelagreed. Cartel. the for work would Hatchel process, the undergoing for exchange In independent contractor. an as services his offer would treatments,he their need didn’t he thatwhile Cartel the convinced He hand. upper the had Hatchel respect, this In Layton. to made they offer same the with him approached finally Cartel the when fight the losing was Hatchel however,and enough, wasn’t It deterioration. a mngd o klfly aly ht need that parlay skillfully to managed has Hatchel supers. developing in success future their to invaluable him considers Cartel the knows he process, bio-mutagen the of vivors LOCKDOWN - LOCKDOWN CHAPTER FOUR: PROS AND CONS 0.0055.01 SECTION FOUR

into lucrative contracts and a high-ranking position with the orga- [Extras: Both Types, Energy Field, Super-Constitution +4, Super- nization. He also knows his stint at Lockdown as a recruiter and Strength +4 (Power Stunts: Dual Damage, Lifting); Source: trainer is the Cartel’s way of testing his abilities. Hatchel doesn’t Mutation; Cost: 5 pp; Total: 68 pp], Amazing Save – Fortitude plan to fail that test and hopes to be pulling in a seven-figure sal- +4 [Source: Mutation; Cost: 1 pp; Total: 4 pp] ary within a couple of years. Equipment: Gold passcard Hatchel is a smart man, more than folks give him credit. In fact, Totals: Abilities 65 + Skills 50 + Feats 8 + Powers 72 = Total 195 one look at his overdeveloped physique, and most people figure pp. him for a bruiser, which he is… just a very intelligent bruiser with the ability to plan for the long term. Everything Hatchel does is INCURSION for the long-term payoff. His eye is always on what happens right “I know what you’re thinking. Who do you think put that thought now and how it will effect his goals. That’s why Hatchel can be a there?” brutal man or harsh taskmaster. It isn’t that he enjoys the power, he simply recognizes that his success today will have a bearing on BACKGROUND his future within the Cartel. So if a trustee screws up, Hatchel con- siders it a personal threat to his success. Any failure on the part It began with migraines… brutal, blinding migraines that left of his men is a blemish on his record. Do well under Hatchel, and Javier Paz crippled with agony and nausea in a dark room for he’ll reward you. Screw up, and you’ll pay for it in equal measure. much of his childhood. Paz’s father, Carlos, was desperate for help and sought whatever treatments promised his son a cure, from USING WARBOSS researchers conducting electroshock treatments in Mexico City to village matriarchs in Guadalajara offering to drive away the evil As either Warrick or Warboss, Hatchel is usually the last person spirits. Nothing worked, forcing Carlos into riskier gambits until he you see in a sequence of events. He’ll use trustees to indoctrinate finally assented to heavily invasive and relatively untested surgery or assassinate his targets, and only intervene when circumstances to cure Javier. Surprisingly, the treatment worked, but not without demand it. The only circumstance that requires Hatchel’s continued a side-effect. presence is when he’s acting as a trainer on the testing range, in which case, he’s as hard as any pro-league coach in training camp. Javier emerged from the procedure with a frightening array of mental powers, from mind control to precognition. He was eas- TACTICS ily one of the world’s foremost psychics, stunning doctors, nurses, and family with his accurate predictions, his potent telekinesis, Warboss can take a hit like no other. In fact, he allows opponents and crystal clear clairvoyance, among other gifts. Within a few to land the first blow, just so he can demoralize them by shrug- days, the Tijuana Cartel was on Paz’s doorstep offering Javier ging it off. After that, he turns on his reflective field and gives employment on behalf of their drug boss, Benjamin Arellano Felix. opponents a taste of their own medicine. If they persist, all bets Javier agreed, using his mental powers to coerce his father, if only are off and Warboss wades into battle. In any respect, Warboss is to protect them both. Javier’s precognitive abilities revealed that dangerous due to both his military training and his abilities. His without the Tijuana Cartel’s protection, every agency in Mexico powers enable him to withstand blows, but rather than acting like would be after Javier. In almost every situation he was able to just a bruiser, he also uses tactics. He always keeps one opponent foresee, one or more Paz family member died for his refusal to par- between him and someone else, and will throw adversaries into ticipate. So he joined the Tijuana Cartel to forestall those events. one another to constantly minimize the opposition against him. Only when surrounded or overwhelmed will Warboss rely on area Unfortunately for Javier, his mental powers deteriorated after sev- attacks to whittle down foes. eral successful years. Starting with his failure PROFILE: INCURSION to predict a few DEA raids on Tijuana drug WARBOSS Power Level: 14 plantations, Javier then lost his telekinesis PL 13; Init +1 (Dex); Defense 15 (+3 Base, Concept: Arrogant psychic with and pyrokinesis; his other abilities weakened +1 Dex, +1 Dodge); Spd 30 ft.; Atk. +12 fading powers. significantly as well. Javier’s career and life melee (+8S/L/5’ reach/crit 20, punch); SV Name: Javier Carlos Paz with the Tijuana Cartel was in jeopardy, but Dmg +9 (+8 Absorption), Fort +13, Ref +1, Other Aliases: None the young man had one gambit left. He knew Will +4; Str 18, Dex 13, Con 20, Int 15, Wis Base of Operations: Lockdown several Tijuana members switched allegiances 15, Cha 14. Affiliation: Preemptive Intervention to something called the Cartel, but he kept Skills: Diplomacy +7, Gather Information +7, Department, The Cartel their secret for emergencies such as this. Javier Intimidate +9, Knowledge (military) +9, Nationality: Mexican approached the Cartel through their agents, Profession (soldier) +10, Sense Motive +7, Age: 26 and they, in turn, helped fake his death to pro- Spot +5, Survival +7, Taunt +7. Height: 5’10” tect his family from the drug lord’s wrath. Paz Feats: Dodge, Durability, Immunity (critical Weight: 153 lbs. has been working for the Cartel since. hits), Iron Will. Eyes: Green Paz likes to imagine himself as the heroic 55

Powers: Absorption – Boosts Energy Field +8 Hair: Black martyr who sacrificed his own life to save his PAGE PAGE 56 Incursion fights aretreating fights Incursion battle. case, any In itself. presents escape to opportunity an until blasts mind his with area an pummels Incursion option, other no with faced If distraction. or shield a as them uses and target easiest the controls mind he fight, rolling a in off-guardand caught he’s matter.If the handle to Warboss’trustees or COs the instructs he ofharm’skeepout to him cognition way. event, Pazforeseesan If facility. the within mysteries solve COs the helps he light, this In nition. Powers: Skills: Base, (+4 15 Defense (Dex); +1 Init 14; PL INCURSION unescorted. He keeps his distance and only uses his If played effectively, Paz rarely appears anywhere inside the prison INCURSION USING pre his on relying instead directly, opponent an fights rarely Paz TACTICS sensibilities. He never wears a costume, considering the affair too garish for his conversations. his peppering casually etc. Prada, Gucci, Rolex, of well-coordinated outfit that’s never the same twice — with mention Paz is a clotheshorse, “thrown together,” for him, actually means a satisfying hisdesires. his to comes for it when mercenary exceedingly worth becoming is family.Paz of something sacrifice actually he’ll if determine to Paz tested ever has nobody fact, In comfort. personal of favor in ignore to easy finds he leanings a humane some is with Paz criminal Now, it. to acclimated became eventually he but true, excessive, bit a was violence The czars. drug Tijuana the serving enjoyself-indulgent fortune, thatarrogance,camethe with lifestyle and to grew Paz while. a for true been hasn’t that but family, ol b t “ed a ae fr at ciiy sn hs postcog his using activity past for area an “read” to be would prison the enter would Paz times few the Among himself. about importance of sense that foster to aloof remains still he but Paz, encountering of chance likelier a have trustees and staff Prison from a distance, with COs or trustees operating on his instructions. Instead, Incursion. the areprisoners likely to feel Incursion’s touch Feats: 16, Wis16, Cha 14. 14,Int 13,Con 12,Dex Str +5); Protection SV (Mental blast); +3 +1,Will Ref +2, Fort mental +2, Dmg 20, range/crit (+6S/ sight ranged +7 punch), 20, reach/crit (+1S/5’ melee +5 Atk. ft.; 30 Spd Dex); +1 Area; pp; Source: [Source: +5 Protection Mental pp], 24 Motive +10, Spot+8. Sense Knowledge +5, Perform +7, +10, crime) Innuendo (organized +5, Hide +6, Total: Connected, Dodge,Indomitable Will. Bluff +6, Concentration +8, Diplomacy SECTION FOUR Source: Source: Source: [Source: +5 ESP

10 pp], Mental Blast +6 [Extras: +6 Blast Mental pp], 10 0.0056.01 Psionic; Psionic; CHAPTER FOUR: PROS AND CONS AND PROS FOUR: CHAPTER pp; 4 Cost: Psionic; Psionic; 2 Cost: Total: Former power-madFormer Concept: mage, nom de guerre, Cellblock E, Operations:Cellblock of Base Cellblock E WardE Cellblock Aliases: Other Brown with white streaks white with Brown Hair: Classification: PROFILE: HEXORCISTPROFILE: Emil GraystoneName:Emil Boss, Inmate#V-E-011Boss, Nationality:British now model prisoner.model now None Affiliation: Weight:140 lbs. PowerLevel:13 5’7” Height: GreyEyes: Lockdown 37Age: - -

Only the most influential of theWardOnly themostinfluential Bossesare includedhere. campaignpre-existingreplaced by be villains.ever, easily can and student exiting last losing limb and soul to the rapacious devil. rapacious the to soul and limb losing last exiting student the with exit, the for flee graduatingwould classThe simple. was study of price The himself. Scratch Old be to claiming demon Blacka of the tutelage the of under arts caverns dark the the practiced magicians in School, Spain, of soils the beneath Deep BACKGROUND better now. Seriously!” “Look, I know I tried to eat Mr. Valiant’s heart before, but I’m much HEXORCIST how Bosses, Ward suggested are following The staff. prison the trust to act as liaisons between the inmates in their and cellblocks Lockdown’s of enough earned who’ve prisoners are Bosses Ward BOSSES WARD Weakness: Equipment: Gold passcard. blte 4 + kls 5 Fas + oes 2 – 120 Powers + 8 Feats + 45 Skills + 45 Abilities Totals: Telepathy +10 [Extras: Weaknesses 10 =Total 218 pp. several increasing theDCof hours, any checkby+10. migrainesfor crippling from off, suffers drugwears he the once however, because often, drug the using like doesn’t Paz not. or drug the using completely, gone it’s however, gone, is power thata Once provides, ranks. +5 Cartel by abilities psychic the his amplifies drug temporarily a with is powers his boost to wayonly The so. or year per power each rankpowerin a losing ally dropping levels, and the effect is accelerating. He’s currently iie – Psychometry; – Limited 3 pp;Total: Psionic; pp], Precognition +12 [Source: TypeV pp; 2 Cost: Disabled: Paz is losing power, which means he’s actu 30 pp]. n, huh h lpe fr eid i class his behind far lapsed he though, end, the In others. the trip to spells casting could, he as fast as hobbled Graystonedoor, the racing for everyone With disappoint. didn’t He everyone’swas he lose. leg, favoritegimpto a Emil Graystone was one of its pupils, and with ogt h hat o mn spraua enti supernatural many of hearts the sought Hexorcist,the Graystone,AKAyears, the Over against God. rebelled first that angels fallen very the usurp say) and princedom would demonic into ascend to quest some (impossible, began Graystone’s Thus power. his seal to heart his and ate demon the destroyed surprise, of ment Graystone, ele the through preparedand, Graystonewas trap. a upon into lured been he’d discover to descended only demon The mates andfelltothefloor. Total: Memory Alteration; Source: Source: 0 p, otonto + [Flaw: +5 Postcognition pp], 10 Psionic; Psionic; Psionic; Psionic; Cost: 3 pp; pp; 2 Cost: Source: Source: Total: Psionic; Psionic; LOCKDOWN Total: 36 pp], Cost: 10 - - - - -

LOCKDOWN CHAPTER FOUR: PROS AND CONS 0.0057.01 SECTION FOUR

ties to gain their magic. His quest to ascend of the peer counseling groups or teaching a religious class. to the Demon Thrones and rule over the Graystone also acts as the friendly ear, and younger pris- host of the fallen, however, has been oners who remain unaware of his reputation, find repeatedly thwarted by many dif- it easy discussing their problems with him. ferent champions. But still he returned, each time with a new TACTICS scheme in mind, new artifact to At one time, Hexorcist may have used recover or new sacrifice to make. his magics to entrap and pummel his Finally, Hexorcist pushed the gam- targets into submission, or derive their bit too far. After acquiring several true names to exert his mind control. of Lucifer’s feathers and a fragment Now, however, Graystone steers clear of the Archangel Michael’s sword to of using magic at all. He claims it’s the empower him further, Hexorcist tried source of his downfall, and would rather usurping the demon Belial. Belial, how- die again than use it. Still, survival ever, slapped Hexorcist down… hard. instincts run strong and deep, and While his body remained intact, the it’s debatable whether Graystone Hexorcist’s mind and soul remained can fight his own natural impulses. trapped in Hell, suffering through an eternity of torture with each pass- SPONSOR ing minute. The Feds took custody of the comatose Graystone, then As sponsor, Graystone takes a personal later transferred him to Lockdown interest in his dependent’s life, offering PHU about a year ago. friendly advice, showing him the ropes, and involving him in different groups. Graystone awoke eight months ago, Graystone is also persistent, and rarely claiming to have escaped Hell and put off by insults or forceful personali- utterly willing to better himself to avoid ties. In fact, because he’s reputedly seen the infernal fate he knows awaits him now. Hell, he’s not frightened by the prison- The authorities remain unconvinced, though ers, and willing to stand up to anyone Graystone has since eschewed his Hexorcist to protect his dependent. persona and remains heavily active in the prison community. For all intents and pur- HEXORCIST poses, he’s a changed man. Now whether this PL 13; Init +3 (Dex, Imp. Init.); Defense is true or not remains to be seen, but Incursion 12 (+3 Base, -1 Dex); Spd 20 ft.; Atk. +7 has brought up one interesting possibility… melee (+1S/5’reach/crit 20, punch), +10 that it wasn’t Graystone who fled Hell and ranged (+10/100’ range/crit 20, energy returned, but another escapee now inhabiting blast, mind control, snare, or suffocate); SV the Hexorcist’s body. Dmg +2, Fort +2, Ref -1, Will +6; Str 12, Dex The old Graystone was power-hungry and completely 8, Con 15, Int 18, Wis 18, Cha 16. infatuated with Judeo-Christian mythology, demons, and angelic Skills: Bluff +7, Concentration +11, Craft (sorcery) +14, Diplomacy magic. In his final days as Hexorcist, he was power mad and verg- +6, Gather Information +9, Innuendo +6, Knowledge (occult) ing on delusional. The new Graystone is surprisingly sober and +14, Language +4, Medicine +7, Search +9, Sense Motive +8, well-adjusted, however. He claims Hell put matters in perspective Sleight of Hand +3, Spot +10. for him, but Hell doesn’t change one’s speech pattern… does it? Feats: Improved Initiative, Infamy, Indomitable Will, Iron Graystone claims he spent several lifetimes in Hell, and believes Will, Psychic Finesse (included in ranged attack value), See he’s suffered enough for his admittedly heinous conduct. Now he Invisibility. wishes to serve his time in “prison,” which he considers an out- Powers: Sorcery +10 [Spells: Animation, Comprehend, right delight compared to his previous accommodations. In fact, Dimensional Travel, Force Field, Invisibility, Mind Control, Snare; Graystone is probably the most exuberant, affable prisoner in Power Stunts: Drain, Energy Blast, Suffocate; Source: Mystical; Lockdown, which is more frightening to some than the eat-your- Cost: 7 pp; Total: 76 pp]. heart kind of guy he was previously. Weakness: Disabled (slow). Graystone has a gimp leg, which hobbles his speed to 20 feet, as well as applying a –5 penalty USING HEXORCIST to Acrobatics, Balance, Jump, Move Silently, and Ride checks. Graystone is heavily involved in prison life, be it as Ward Boss, Totals: Abilities 51 + Skills 69 + Feats 12 + Powers 76 – Weaknesses 10 = Total 198 pp. 57 assisting Father Tyron Coen with daily mass, helping run one PAGE PAGE 58 lse incn bystand Logos innocent blasted White when but battle, pitched a fought They waiting. was Marvel fromcourt, buttheGolden emerged she as Davis ing connections). attack tried Logos White around tenuous trial a factured l cut o ay involve any of counts all Matterscamehead atowhen activist Angela Davis wascleared Hispanics. African-Americanson targeted and only who vigilante ist showtheGolden Marvel clemency forhis one mistake, but LeroyConteofStory autobiographysuccessfulthe following gale fullreturning now is butnineties, and eighties the downin died freedom his for campaign The prisoner. model a remained has Marvel Golden the time, that from exempt Since werethem. he if nothing mean would dearly so in Marvelsubmitted because lawsthe protectedhe believedand Goldenthe sentence,unjustbut an was parole.withoutIt life to him sentence to swift were courts federal the and context, of out actionsMarvel’sGolden the showedonly news The White Logos on national television. ersto cover his escape, the Golden Marvel lost it. He killed Davis’formanuheadand desperateauthorities were independently,act thebut (herbrother committed the Courthouse County Marin thehostages atmurderof and kidnapping in ment Marvel’s Golden rac arch-nemesis thematters a was Logos, White various African-Americanarrest of community leaders. Aggravating The Golden Marvel grew embittered after the murder of King and the the different communities. between coexistence peaceful the in beliefs King’s of many espoused Marvel Golden the when especially hard, was African-Americans denigrated still that society a in hero a being Unfortunately, Marshall. Thurgood and King Luther Martin brought with shoulder-to-shoulder that him honor an recognition, earn media to hero African-American first the was also He values. All-American wholesome of breed dying a representing superhero, typical h 6’, h Gle Mre ws h arche the was Marvel in Golden the Back is 60’s, the figure. Marvel, tragic Golden resident the Lockdown’s AKA Conte, Leroy BACKGROUND “Gold nevertarnishes,son,sostoptrying.” MARVEL GOLDEN THE

SECTION FOUR

0.0058.01 . There is hope the next Presidentnextwillthe hope isThere . - - - - CHAPTER FOUR: PROS AND CONS AND PROS FOUR: CHAPTER Black & Gold: The Gold: & Black - Respectable hero hardenedhero Respectable Concept: PROFILE: THE GOLDEN MARVEL GOLDEN THE PROFILE: Cellblock F,Operations:Cellblock of Base Cellblock F WardF Cellblock Aliases: Other Classification: Nationality:American Boss, Inmate#IV-F-008 Boss, Salt-and-pepperHair: Name:Conte Leroy None Affiliation: by life and prison. and life by Weight:180 lbs. PowerLevel:14 6’2” Height: Black Eyes: Lockdown. 56 Age: - ward boss for Protectivewardfor boss Custody, he’s availableeasily sympaa as champion.former Asgrievance the havelittle with whom of most every in himself facet of prison life, he isn’t involveafraid to walk among gen-pop doesn’t convicts, he While arrogance. affiliated the all without sorts, of celebrity prison a is Marvel Golden The TypeIV thetic and discreet ear for any prisoner, especially other fallen other especially prisoner,any for ear discreet and thetic help aninmate, any inmate, hebelieves isintrouble. to in step he’ll Regardless,cover. under heroes or champions TACTICS The Golden Marvel’s principle concerns are always h incn, seily fe Wie Logos’ White after especially innocent, the toLockdown… far from his growing cult of per transferredfedsthethen,until fallen herothe ism isstillrampant. rac because heroes happens, be that must there however, Until equals. as other each ist as King once preached, once they recognize variousthe that– communities they coex can of humanity the in believes still he but imprisoned him, that system the of trusting less and reactionary more is Conte grizzled The older, champions. its of one as society tering reen day one to committed is Marvel Golden a was catharticnew autobiographythe and of demons, purging his honest brutally His anymore. not but Marvel, Golden almost the system broke the when time a was There sonality. USING THE GOLDEN MARVEL GOLDEN THE USING hn o. tl, es pieu mn and man, prideful a gone he’s Still, and not. when needed, when available he’s ot i a o-nrsv sosr i that in sponsor, non-intrusive a is Conte attack at the courthouse. He will either will He courthouse. the at attack noig i aot i ps i a sure a is past his about him annoying r t dsrc a opnn, slowly opponent, an distract to try shifting the battleawaythe frombystand shifting way to drive a wedge in the relation the in wedge a drive to way ep hn e a. ts o i his in not It’s can. he when help his hit he’ll or them, protect to ers hp Rgrls, ot wl always will Conte Regardless, ship. adversary hard and fast to stop the stop to fast and hard adversary aue o eue pe fr assis for plea a refuse to nature with theinmate. relationship his regardless tance, peacefully. SPONSOR he believes he can settle the fight fight the settle can he believes he ih bfr incns a be can innocents before fight ih h hri sece unless speeches heroic the with o ogr rn sad r make or stand he’ll grand longer no Regardless, endangered. LOCKDOWN ------LOCKDOWN CHAPTER FOUR: PROS AND CONS 0.0059.01 SECTION FOUR

THE GOLDEN MARVEL Berlin Betty survived the fall of Berlin, and even managed to escape to Argentina where ex-Reich members planned the rise PL 14; Init +4 (Dex); Defense 17 (+2 Base, +4 Dex, +1 Dodge); of the Fourth Reich. One by one, however, Holman’s allies fell to Spd 30 ft. (fly 70 ft.); Atk. +12 melee (+8S/5’ reach/crit 20, Israeli Nazi hunters, forcing Holman to flee her sanctuary. She punch), +13 ranged (+14S/140’ range/crit 20, energy blast remained on the move for several decades, reemerging occasion- or dazzle); SV Dmg +9 (+18 with Force Field*), Fort +9, Ref ally to fight alongside old Nazi allies. Eventually, however, her +4, Will +2; Str 17, Dex 18, Con 17, Int 14, Wis 14, Cha 16. luck ran out, and a team of American heroes captured her. She’s *The Golden Marvel’s Damage Save with his Force Field remained in custody ever since, a dangerous woman despite her doesn’t include his bonus from Super-Constitution because it age. exceeds his power level. Skills: Acrobatics +12, Diplomacy +7, Intimidate +10, Search Old aristocracy mixed with a sort of British colonial racism embod- +5, Sense Motive +10, Spot +6. ies Holman. She remains quiet in her dislikes of other cultures and Feats: Aerial Combat, Darkvision, Dodge, Fame, Heroic Surge, communities, including other whites, whom she considers inferior Immunity (energy (light)). by dint of their substandard breeding. Holman won’t display her Powers: Energy Control – Light +14 [Effects: Dazzle; Extras: racism openly, but she will encourage it in the small entourage Flight, Force Field; Power Stunts: Energy Blast; Source: of female convicts who seem drawn to her. Holman is a power- Mutation; Cost: 4 pp; Total: 58 pp], Super-Constitution +5 ful personality and uses fellow prisoners as her proxies, but she [Source: Mutation; Cost: 4; Total: 20 pp], Super-Strength +5 discourages the use of racially-charged epithets, if only because [Source: Mutation; Cost: 4 pp; Total: 20 pp]. they are crude devices for the unimaginative. Holman is antago- Totals: Abilities 69 + Skills 34 + Feats 12 + Powers 98 = Total nistic, without ever being overtly offensive. “Never give others the 213 pp. excuse,” is her motto. BERLIN BETTY USING BERLIN BETTY Holman is a tricky bird. As Ward Boss, she’s supposedly avail- “I’d watch that tongue of yours, dear, if you plan on keeping it.” able to anyone who needs to speak BACKGROUND with her, especially other women. Elizabeth Stacy Holman was born into an afflu- ent British family in 1920, and raised with all the aristocratic arrogance expected of a lady of her station. Her parents took her traveling throughout the Empire — from China, to India, to Africa — but instead of opening her mind to the beauty of the various cultures, they hammered home a distaste for the British satellites and their “inferior” races. Growing up, Holman never lacked for suitors, but she found that British men were bereft of a certain fire to match her own passions. Instead, she traveled Europe, finding fault with any culture that didn’t meet her exacting, racist standards. It was only during a visit to Berlin that she found herself swept up in Nazi ideology and Germany’s puritanical fervor. Holman became the darling of Berlin and was soon circulating in the highest echelons of the Nazi party. Holman, however, didn’t want to be another pretty face in a coun- try filled with adoring groupies vying for the attention of notable party members. Instead, she wanted to contribute to the effort, and soon convinced the Gestapo to use her as an intelligence asset. They trained her in espionage, and used her contacts in British society to gain crucial information. Still, Holman wanted to do more and eventually, after serving the Gestapo with surprising cunning, was invited to participate in Amt XIII (Office 13). Amt XIII was a hidden arm of the Reich Main Security Office, dedicated to the creation of supers to fight in the growing war. Holman vol- unteered, becoming the Reich crusader known as Berlin Betty. The 59

process to make her powered only increased her natural attributes, but she knew how to use them to their fullest. PAGE PAGE 60 Holman a little more personal power in prison, whether over over whether prison, in situation. some over or someone power personal more nets little invariably a trade the Holman end, the In services. her trade for demands barter always or instead and help, or advice it be outs,” Skills: PL 13 BETTY BERLIN thoughts andactions. racist most her to privy and protégéHolman’s becomes who one the education… and bearing white intrigues refined who of one dependent the Holman… the Pity ire. her draw to afford can’t simply they Holman; likes everyone that isn’t It prisoners. female other the of most from outcast an her makes so doing but time, her into menial The chores, dependent etc.). can walk away at any and forcing errands, dependent on her (sending slave a her like her treats practically ignores She sponsor. horrible a is Holman SPONSOR to manipulate toaccomplish others hertask. choosing instead overtly, abilities her uses never Holman secret, Toremainunshackled. powers Typewhose her maintainconvict V a fact, in is, Betty Berlin yet. about knows nobody powers mental powers, mental growing her of side-effect a actually still is charisma is Holman everyone, changing slowly as a result of Amt XIII’s program. to Her augmented Unbeknownst super. forty- something any as capable physically as is but seventies, her looks in She be process. to aging her retarded also process the that, of much lost she’s While conditions. peak to beauty, her including attributes, physical her augmented power Her looker. the quite and combatant, physical the quite was Betty Berlin youth, her In TACTICS “hand hates Holman mien. impassive Holman’s facing before entourage small her past get must inmates however, often, Most Powers: Feats: Totals: Cha 17. +10);11,Str 11,Dex 14,Con18,Int18, Wis Protection (Mental +6 Will +3, Ref +2,Fort control or +7S/sight range/crit 20, psychic sedation); SV(+0S/5’ Dmg +2, reach/crit 20, punch), +8 ranged (+10/sight range, mind Healing. Taunt +11. (history)+11, Knowledge Perform SenseMotive+8,+12, +4, Jump +11, Intimidate +9, Information Gather +7, +2, Innuendo Climb Training; 67 = Total 206 pp. Cost: Protection, Mind Blank, Subtle; Control+10[ ; Init +0 (Dex); Defense 15 (+5 Base); Spd 30 ft.; Atk. +8 melee 5 pp; Abilities 63+ Skills 68 + Feats 8 + Powers coais 5 Blne 4 Buf +10, Bluff +4, Balance Acrobatics +5, Assessment, Iron Will, Minions, Rapid Minions, Will, Iron Assessment, SECTION FOUR mzn Sv – elx 3 [ +3 Reflex – SaveAmazing Cost: Total: 0.0060.01 Extras: pp; 1 64 pp]. MentalBlast +7, Mental Total: CHAPTER FOUR: PROS AND CONS AND PROS FOUR: CHAPTER p] Mind pp], 3 Source: Psionic; Source: Cellblock H, Operations:Cellblock of Base Cellblock H WardH Cellblock Aliases: Other Amt XIII, Nazi party.Nazi XIII, Amt Affiliation: Elizabeth Stacy HolmanStacyName: Elizabeth Reserved racist and racistReserved Concept: PROFILE: BERLIN BETTY BERLIN PROFILE: Classification: Boss, Inmate#I-H-012Boss, Nationality:British Weight:130 lbs. PowerLevel:13 6’0” Height: White Hair: GreyEyes: Lockdown schemer. 85 Age: - and a complete cypher. Unwilling to turn to prostitution or theft theft or prostitution to turn to Unwillingcypher. complete a and homeless was she call, to one no and existence her of records no ID, without but own, absolutely with and Certificate, Number,Birth Security her a Social or on living tried she Still, city. the into vanished and chit, the kept she though cell-phone, and keys the note: simple ditched Amaryllis “Congratulations.assignment.” a yourawait Now and chit deposit safety a phone, cell a keys, her handed stranger a Anchorage, to way her made Amaryllis Once Amaryllisher way was out. free… orsoshethought. escape, and when she did, she killed most of the teaching staff on could she certain was she before decade a nearly for school the plant life, and the second was her determination. She remained at to ability around based her poisons airborne and contact wasof variety a generate first The however. credit, her to advantages two had Amaryllis base. remote the surroundingthe defenses of pastwall get to could they as hard as train to or death was out way only the students unwilling their told and much as admitted instructors The perseverance. and ingenuity girls’ the determine to sorts, of test a however,was Escape, escape. to had she knew she but assassins, beautiful as serve to girls kidnapped young ing until they escape. or release, their earning until time their biding criminals, pentant Amaryllis never knew who ran the camp, or why they were train were they why or camp, the ran who knew never Amaryllis least at of today.is she what Amaryllismade that life week each girl young one the claimed that courses survival daily the and wilderness, Alaskan the in deep hidden school training a was It BACKGROUND “Just akiss…Ipromise not tobite.” BELLADONNA unre generally also They’re inmates. of majority through the comprise A E Cellblocks of convicts the gen-pop, as known Better POPULATIONPRISON GENERAL TypeI began her career as an assassin for her anony and complied, Amaryllis note. same the and home, new her to keys phone, another found the she There bank. local a at checked box deposit safety finally Amaryllis murder, and deception in only skilled and survive, to just ity. Await further instruction concerning your concerning instruction further Await ity. arrested.You’ll facil Ridge Buckner to sent be call phone yourself get and spree crime a laston “Go stated: Her recently. until least at well… lived she and account, her into directly ments, with a substantial sum of money wired uig ht ie Aayls eevd assign received Amaryllis time, that During to learnhow toescapeitlike shedid thelast. years few a needed and jail, of type different a in was too She perform. to failed all she if quickly wiped be could that suspected but now, identification had She employer. mous LOCKDOWN - - - - - LOCKDOWN CHAPTER FOUR: PROS AND CONS 0.0061.01 SECTION FOUR target there.” Soon afterwards, she received a PROFILE: BELLDONNA (+1S, punch), +7 ranged (+5/50’ range/ package… containing a gold passcard in the crit 20, befuddle or drain); SV Dmg +2, Fort Power Level: 14 form of a medic alert bracelet. +2, Ref +3, Will +2; Str 12, Dex 17, Con 14, Classification: Type II Int 14, Wis 15, Cha 14. Amaryllis wants to be free of what her life Concept: Not-so caged assassin with Skills: Acrobatics +9, Balance +10, Bluff has become, but that’s the catch. She knows a mysterious past. +9, Climb +7, Disable Device +6, Disguise no other life than assassination and decep- Name: Donna Amaryllis +7, Escape Artist +8, Forgery +6, Gather tion, and she’s good at it. She didn’t go to Other Aliases: Inmate #II-H-009 Information +6, Hide +7, Move Silently the safety deposit box because she had no Base of Operations: Cellblock H, +8, Open Lock +7, Perform +8, Spot +6, avenues left; she’d survived worse than life Lockdown Survival +8. on the streets. She returned because the train- Affiliation: Unknown. Feats: Assessment, Blind Fight, Dodge, ing program and the assassinations give her Nationality: Unknown (American) Evasion, Immunity (poison). meaning. She’s been bred to kill. Neither is Age: 23 Powers: Befuddle +5 [Extras: Damaging, Amaryllis cold hearted… well, actually she is, Height: 5’6” Duration (Continuous), Range; Source: but she knows how to fake simple sentiments. Weight: 115 lbs. Mutation; Cost: 6 pp; Total: 30 pp], Drain +5 Fact is, she acts her way through the subtle Eyes: Blue [Extras: All Attributes – Physical, Duration emotions because otherwise, they’re alien to Hair: Sandy blonde her. x3 (Continuous), Range; Source: Mutation; Cost: 7 pp; Total: 35 pp], Fatigue +5 [Source: USING BELLADONNA Mutation; Cost: 2 pp; Total: 10 pp]. Equipment: Gold passcard (medic-alert bracelet). While Belladonna looks and acts like the other prisoners, she’s Totals: Abilities 46 + Skills 87 + Feats 10 + Powers 75 = Total actually studying her surroundings, figuring out an escape plan, 218 pp. and trying to determine the nature of her target. She tries not to associate with other prisoners while she awaits her orders, but there’s a camaraderie here she hasn’t felt since training camp. She BLACKCROFT may eventually speak with other female convicts, but she’ll never “STOP! Make them STOP! PLEEEAAAASE! HELP MEEEEE!” initiate contact and will act suspicious of anyone who does. That said, Belladonna’s target can be anyone in the facility for a variety BACKGROUND of reasons. In fact, she may have multiple targets, which wouldn’t There is a frightening notion to Blackcroft’s work as to which be the first time. came first, his stories or the mythos of which he wrote. Born in Providence, Rhode Island in August of 1890, Blackcroft was a well- TACTICS read child who watched both parents spiral in syphilis-induced Amaryllis rarely engages opponents directly. Assassination is madness. After relatively normal high school years, Blackcroft dis- a mental discipline; it’s about preparation, which means if she covered he was ill-prepared for the world, having been brought up does her job right, then her opponents will never see her coming. within an affluent family that squandered its wealth. Fortunately, Amaryllis is a well-trained physical combatant, and quite good his early fascination with astronomy, mythology, chemistry, Latin, in hand-to-hand combat. While she can’t and a many other subjects proved to be the contend against many super-humans power- PROFILE: BLACKCROFT impetus behind his morbid tales of unique wise, her flower toxins give her an advantage Power Level: 20 and alien horrors that became part of the against the unwary. If fighting in close, she’ll Classification: Type V popular Nyathuhg Mythos. The income was blow spores into their face or cut them with Concept: Mad storyteller whose meager, but between that and his marriage to her poisoned blade. If the assignment requires stories become frighteningly real. Sophie, a woman with her own business, his stealth, she’ll introduce the poison through a Name: Percy-Herbert Blackcroft future seemed set as they moved to New York. medium like in food, or a kiss. Other Aliases: P.H. Blackcroft, By 1924, however, Blackcroft’s life began its Inmate #V-I-004 gradual disintegration. SPONSOR Base of Operations: Cellblock I, It began with nightmares that afflicted the Forget it. The minute Belladonna is alone with Lockdown couple with insomnia, followed by Sophie’s her dependent, she threatens the newbie. She Affiliation: Nyathuhg Mythos (Or nervous breakdown. She spoke of rats in the isn’t interested in showing anyone the ropes perhaps none, since he’s insane) wall and rainbow-hued gas that emerged and if the dependent complains to the prison Nationality: American from the house vents to choke her. She was staff, she will come after her. Age: 115 institutionalized and eventually committed Height: 5’9” BELLADONNA suicide. Blackcroft moved back to Providence Weight: 134 lbs. at the behest of his two aunts. Despite the

PL 14; Init +3 (Dex); Defense 18 (+4 Base, +3 Eyes: Black nightmares, Blackcroft felt inspired to write 61 Dex, +1 Dodge); Spd 30 ft.; Atk. +5 melee Hair: Brown at increasingly fevered pace, and churned PAGE PAGE 62 nuh te ihmrs usdd lit a subsided nightmares the enough, Sure pencil. or paper any writer psychologist the give to one refused and unorthodox something Finally, tried writing. continued ing those around All Blackcroft. this time Blackcroft afflict continued, disappearances and nightmares the still, And Nevada. in out chamber gas experimental the at go a even and electrocution, by squad, firing a before attempts execution vived Blackcroft has remained institutional remained has Blackcroft though Blackcroft stillproved immortal. entirely, stopped vanishings the and tle, itm Lcdw, how Lockdown, victim. another claims somehow and form gains the nightmare though, Sometimes, mind. the of corner dark a in away tucked left best things or shadow of tricks as him near through those to manifest and slip mares mountain… and leaves themforever. the in hole a into him shuts Creed Warden before time of matter a only It’s shadows. the in shuffle things and fail lights where corridor deep a of back the theyleave atBlackcroftcell, his in now, for So, is understatement. an decision the regret they say To Blackcroft. house to agreed it when for in was it what idea no had ever, night the Often, them. release to pen a for ging beg skull, own his inside trapped nightmares wak ing the eating; at screaming never sleeping, ized since 1937, never aging, never hours on the end of the rope before they cut him down. He sur He down. him cut they before rope the of end the on for hours writhing and twitching drop, the survived he times five and and gallows, the guilty to marched writer the times Five found hang. his to sentenced was maintaining proceedings, Blackcroft, the hooks. throughout of innocence cradle cat’s a on apart pulled basement, the in people missing the of remains grisly the found and home, Blackcroft’s raided eventually sheriff local The vanished, followed byseveral neighbors. aunts two the soon and houses adjoining to spreadmadness The writing. stop couldn’t Blackcroft but things, terrible hallucinating began likewise aunts two The fits. screaming pitched into writer the setting that, and after increased Dartholme only nightmares The Innscourt. stories… his for that manufactured towns had England Blackcroft New fictitious the visited they’d claiming Blackcroft, to writing began readers however,Slowly, Nyathuhg. the with name a mythosthatgave his stories more out

SECTION FOUR

0.0062.01 - - - - CHAPTER FOUR: PROS AND CONS AND PROS FOUR: CHAPTER - - Beacon ofBeacon - - living ghoststory. a is Blackcroft purposes, and intents all For tiers. or cellblocks ing however, forwhat hewriteshas away of comingtrue. Beware, writing. he’s what in engrossed completely remain he’ll fer through. Even if he’s given a pen to bleed away the nightmares, TACTICS adjoin into leak and themselves corridors the escape nightmares the occasions, intermittent very On manifest. they when facades arrayan and nightmares,assume horribleforms his ofwhich with contend must inmates and staff Instead, impossible. be directly.would It him with deals one no virtually but situations, unknown most unfathomable to the of element an provides Blackcroft BLACKCROFTUSING evershould horriblynobody experiencing things alien have suf to elsewhere, are senses five his though as It’s conversation. of hint any in engage to unable and deranged completely is Blackcroft Power Blackcroft or hascurse, no control over the nightmares that aiet cainly H i a odi fr erbe things terrible for conduit a is He occasionally. manifest (and sometimes places), though whether he channels he whether though places), sometimes (and Permanent, Uncontrolled; i proa ngtae o sm hril reality horrible some or nightmares personal his that heseesremains unknown. BLACKCROFT 2 e) Sd 0 t; t. 2 ee (-2S/5’ melee -2 Atk. ft.; 30 Spd Dex); -2 Base, (+0 8 Defense (Dex); -2 Init 20*; PL ec/rt 0 pnh, 2 ranged -2 punch), 20, reach/crit +0/0’ aisdi 20, radius/drit (+20S/100’ luin) S Dg 2, Fort +25, Dmg SV illusions); 2, e -, il 2 Sr 6, Str -2; Will -2, Ref +25, Dex 6, Con 20, Int 6, Wis 6, Wis 6, Int 20, Con 6, Dex Powers: suffocation). teller) +20. Skills: Cha 6. Source: Source: Feats: in pio, starvation, poison, tion, critical hits, disease, exhaus Dmg +0 [Extras: +20 Damage – Area, Damaging; Fortitude; Subtle; pp; Mystical; ny Restricted Only, [Extras: Travel +20 Dimensional luin 2 [Extras: +20 Illusion (one-way into this uni this into (one-way Source: Source: Uncontrolled; verse), pp; 1 Mystical; muiy (aging, Immunity rfsin (story Profession 0 pp], 40 Total: mzn Save Amazing 0 pp], 20 Total: Flaws: Mystical; Cost: 2 pp; 2 Cost: LOCKDOWN Source: Source: Others Others Portal, Flaws: Cost: - - - - -

LOCKDOWN CHAPTER FOUR: PROS AND CONS 0.0063.01 SECTION FOUR

Total: 40 pp], Regeneration +20 [Extras: Regrowth, Resurrection; ing McCarthy’s death, authorities caught the Red Scare, and in a Source: Mystical; Cost: 4 pp; Total: 80 pp]. whirlwind trial, indicted him. Dityatin remained quiet about every- Weaknesses: Quirk – Insane. Blackcroft is completely deranged thing, despite facing the death penalty, which he escaped thanks and incapable of pursuing any deliberate actions save to flee to repeated appeals. Finally, President John F. Kennedy commuted or go into a fetal position when under attack. If he’s silenced Dityatin’s sentence from execution to life in prison. in some way, whether gagged or unable to write, his “illusions” The Red Scare has remained a federal prisoner for all these years, are only at +10 and rarely damaging. keeping his involvement with McCarthy secret to protect his family. Totals: Abilities -10 + Skills 22 + Feats 14 + Powers 180 – Recently, however, after being transferred to Lockdown, Dityatin Weaknesses 10 = Total 196 pp. received a visit from Incursion and Warden Creed. Incursion read *Blackcroft is PL 20 to that he can have his powers at the levels the Red Scare’s mind, and Creed did some digging. Dityatin’s fam- necessary to reflect his abilities, despite the fact that his power ily was never given citizenship as promised. Instead McCarthy’s point total does not total 300. men had them deported back to Russia, where they vanished. Creed has offered Dityatin the opportunity to work for the Cartel THE RED SCARE and earn his freedom. In exchange, the Cartel will locate Dityatin’s “Fear the wrath of Mother Russia!” family and reunite them. Dityatin has undertaken a few missions for the Cartel, but he hasn’t signed on, as of yet. BACKGROUND Dityatin is a decent man who remained quiet, almost invisible, It was 1950 when Senator Joseph McCarthy attacked President for years. The only vestige of good left in him was the sacrifice he Truman’s administration for being soft on Communism. A year made for his family, but with that gone, he’s now angry and ready later, the campaign to root the Soviet weeds out of the American to strike back at the American dream he so eagerly embraced garden was gaining momentum. Still, the American public needed once. He has no reason to be good, anymore. The public saw him a stronger push to fuel their fears, and the voracious McCarthy as a villain. So be it. He’ll be the villain once more, but not the fop was willing to help them along by providing them with a villain. people once remembered. He’s been training, thanks to Warden Enter Oleg Dityatin, a poor Russian émigré whose family was Creed, and his nuclear fires rage hotter than ever. With this deci- living in a rundown tenement in the Bronx. Dityatin was one sion, Dityatin is no longer willing to be spit upon and mocked. of several Russians willing to undergo risky radiation bombard- This will certainly surprise the first poor sap who mocks Dityatin ment to create super-humans. In exchange for participating, their in front of the other prisoners, believing him the easy target. families would automatically receive U.S. citizenship and homes. If Dityatin and USING THE RED SCARE the others survived and played the The Red Scare is on the rise again, though he hasn’t role or public Communist decided a new pseudonym yet (maybe Red Fury or villains, then McCarthy’s Omega Star). He embodies the fall of a good supporters would man to the Cartel, someone who can be see to their family’s redeemed if the right person can reach financial well-being him. Naturally, such dramatics involve for the rest of their a showdown where Dityatin is on the lives. loose as a villain, and one act away from Dityatin was the only becoming irredeemable. Regardless survivor of the pro- of whether someone saves cess and it turned him him or if he becomes the into a nuclear dynamo. Cartel’s newest acquisition, He became the Red Dityatin isn’t going back Scare, a villain designed to prey on to prison. He’s spent America’s fear of the Soviet machine, and he enough time behind did his job well. For the next three years, he bars, his punishment fought McCarthy’s state-sponsored heroines, unfairly dispropor- the Liberty Belles, in highly scripted events that tionate to his crime, would make the WWE proud. By 1954, how- and he wants to ever, the Senate censured McCarthy for “conduct find his family. unbecoming a Senator,” while legitimate supers who didn’t know about the act targeted the Red TACTICS Scare. McCarthy’s bankrollers told Dityatin to keep his While rusty, the Red Scare’s

mouth shut about the affair if he knew what was good for his nuclear powers haven’t diminished in the least. 63 family, and he complied for their safety. Finally, in 1957, follow- With them, he can absorb an area’s ambient heat PAGE PAGE 64 dent intheSHU. commit petty to crimes. He later abilities found illusion-manipulatinga temporary home his with a teen using streets the on vived Ward. Kicked out of his home for being a mutant, Dupree sur Dupree mutant, a being for home his of out Kicked Ward. Youth the of leader unofficial the is Dupree old Seventeen-year BACKGROUND y’all.” “Yo, watchmebustthisout, MAGGOT Skills: Dodge); +1 Dex, +2 Base, 14(+1 Defense (Dex); +2 15Init PL ; SCARE RED THE depen the isolate and intervene will Creed Dityatin, to close too grow anyone Should watching. is Creed Wardenthat is difficulty mainthe but trust, patiencethroughand up open to him get can however,justangry.dependent a possible is It say as much to his charge. He isn’t a bad man, time to wet-nurse new convicts, and likelyhe’ll little has he Now,sponsor. unassuming quiet, a been have would Dityatin stay, his in Early SPONSOR condi arctic into temperatures plunge to Equipment: Powers: Feats: cial surprisewithhisbrilliantflash. spe a has Scare Red the range,hand-to-hand gapForheatanyonethe to pulses. closes who freeze opponents. Next comes the nuclear blasts and to rapidly temperature the drop and the bat, Red Scare’s new MO is to remain aloft com In flying. while all blast, power or flash light a into energy excess release can ever,he how shove, to drainscomes push When that opponents. radiation of dose with unhealthy heat an the up turn suddenly then tions, blte 4 + kls 4 Fas 4 + 14 Feats + 44 Skills + 43 Abilities Totals: +2, Will+0;Str 15, Dex14, Con17, Int12, Wis11, Cha 14. +10,(Armor +3 Dmg Radiation– +14),Absorption RefFort+3, punch), +8 ranged (+15S/140’20, range/crit 20, energy blast);(+12S/5’reach/crit SV melee +8 Atk. ft.); 70 (fly ft. 30 Spd Strength; Point Rapid BlankShot. Shot, Spot +6,Survival +4. tics) +5, Medicine +2, Perform +11, Repair +4, Sense Motive +3, Powers/Equipment 128 =Total 229pp. pp]. Cost: Dazzle); (Effect: Light – Control Energy Slick), Haig, Flight; (Healing), +14; 6pp;Total: Darkvision, Dodge, Immunity (aging, energy (radiation)), energy (aging, Immunity Dodge, Darkvision, Gather Information +8, Intimidate +10, Knowledge (poli Knowledge+10, Intimidate +8, Information Gather Extras: SECTION FOUR Effect: [Effect: +14 Radiation – Control Energy

Source: Source: 0.0064.01 roe Si [ro +10; [Armor Suit Armored ri (Extras: Drain 88pp]. Super-Science; nry oto – od (Effect: Cold – Control Energy Stunt: Power CHAPTER FOUR: PROS AND CONS AND PROS FOUR: CHAPTER agd, bopin Radiation – Absorption Ranged), 4 pp; 4 Cost: - - - - Super- Extra: Total:40 Source: Source: Rededicated villain working villainRededicated Concept: Cellblock D,Operations:Cellblock of Base nry Blasts Energy Black with white streaks white with Black Hair: PROFILE: THE RED SCARE RED THE PROFILE: Mutation; out a lifetime of betrayal.of lifetime a out Classification: The Cartel The Affiliation: None Aliases: Other Nationality:Russian Oleg DityatinName:Oleg PowerLevel:15 Weight:210 lbs. 6’1” Height: Green Eyes: Lockdown 78Age: - - -

u, e oe; when poses; he out, he hangs he when when swaggers; he walks, court; holds he speaks, Maggot When begins. bluster the and ends bravado the where mine WithMaggot’s 18 theyounger superswhoidolize himforactually having street cred. among following a gaining Ridge, Buckner in been has Maggot as a young tough, it is hard to deter to hard is it tough, young a as boast to right the has he while and dog, top being likes Maggot knock him down a few notches. villainsoldergen-popshouldthewhere inresettle him toeager is TypeIV th birthday coming soon, however, Warden Creed ot Wr ws h bs oto. ic then, Since option. best the was Ward Youth eventually judgeagreed incarceration federal Lockdown’s at the though adult, an as tried one only the was Maggot captured, Of five ambush.the an into Posse Outlaw The lure to agreed and help, for heroes of team a to Washout,group’stheoften conscience, turned crime sprees. their during injured more and dead victims two leavingdirection, Maggot’s under violent turned Posse Outlaw The position. Washout, his from AKA Abraham, Erik leader team strong-arm eventually to ranks the through rose quickly Maggot and heroes, with local young repeatedly collided Posse Outlaw The idea.” eccentric or fantastic “a as defined as The Maggot, name the earned and OutlawPosse, called super-villains wannabe of gang - LOCKDOWN LOCKDOWN CHAPTER FOUR: PROS AND CONS 0.0065.01 SECTION FOUR

Drive +7, Hide +7, Intimidate +10, Knowledge (street life) +8, he argues, he insults. Most adults don’t buy the act, however, and Open Lock +6, Perform +9, Search +4, Sense Motive +5, Taunt aren’t impressed by the young man, but he’s all that and a bag of +9. chips to his peers. Unfortunately, no kid is strong enough to take Feats: All-Out Attack, Attack Focus (unarmed), Chokehold, Dodge, Maggot in a fight, which further enhances his inflated ego and Minions (Loyalty 15). sense of self-importance. When someone does take him down a Powers: Illusion +10 [Extras: Area, Blending, Dazzle – Hearing notch or two, however, Maggot won’t crumble easily. And he’ll (Extras: Extra Sense – Sight); Source: Mutation; Cost: 6 pp; Total: come back twice as fast and hard. 60 pp]. TACTICS Totals: Abilities 41 + Skills 61 + Feats 10 + Powers 60 = Total 172 pp. Maggot’s a brawler, which means he likes to come in with his fists swinging and legs kicking. This also means that he lacks finesse with his illusions, and goes for simple tricks. He’ll blind opponents SKAB with bright lights and loud noises to score a punch, like a boxer “Time to bring the roof down on yo’ punk ass.” feinting with his right before landing a hook with his left. If need be, he uses illusions to cover his escape or enable him to ambush BACKGROUND his opponents. He’ll make it look like he has a gun or a hostage When Hornell’s super-strength and unusual regenerative proper- to give someone pause. Any dirty trick to distract is fair game for ties first appeared, the young mutant just hit 13 years of age. him. Maggot only changes his game when someone forces him to, The cut on his hand stopped bleeding immediately and formed a and nobody’s caused him to switch tactics yet. steel-hard scab that he couldn’t peel off. Afterwards, Hornell dis- covered that not only could he “will” the scab to fall off, but he USING MAGGOT could also bleed through his pores to cover himself in scab armor. Maggot is young, brash, and arrogant, so he isn’t afraid to get He quickly became enforcer for his set, The Soulfunk Brothers, pro- in people’s faces whether he can walk away from it or not. The pelling them to preeminent position among the Chicago gangs. important thing to remember is that he believes he can walk away From there, he graduated into the more lucrative position of mob from any situation as the victor. That means he’ll intimidate and enforcer and later, super-villain for hire. threaten others, and it’s only because Youth Ward stays relatively Since that time, Hornell’s seen action as a flunky for a variety of isolated that he hasn’t encountered some of the real hard-cases in super-heavies. He rarely operated outside a team, and when he did, gen-pop. Surprisingly, he’s protective of the kids in his clique, so if it was for petty, unimaginative crimes like armed robbery. In fact, it any con harasses or hurts anyone in his “set,” he won’t hesitate to was during a solo excursion that he blacked out and found himself go after them. Otherwise, Maggot stays where he’s king, and that in lock-up, awaiting his arraignment. A psychic hero — Hornell can’t means Cellblock G or the classrooms. remember her name — knocked him out with a mind blast like he was barely a distraction. Now Hornell sits in prison, fuming over SPONSOR being treated like a nobody and feeling disjointed thanks to bouts Maggot makes a good, tough sponsor so long as his dependent of memory loss that he blames on the psychic. He’s looking to ally is willing to play the sidekick. That means becoming the butt of himself with a stronger villain, and he’s looking for revenge on any his jokes and running silly errands. It also means the dependent hero he can lay his hands on. must prove his worthiness to Maggot by run- Hornell is a straightforward street tough ning through an initiation gauntlet (picking PROFILE: MAGGOT who likes to believe he’s the pack alpha, a fight, stealing something, insulting a hack, Power Level: 11 and among most humans, he is. Hornell, etc.). Maggot may be a bully, but to his credit, Classification: Type III though is a follower who works best under he’s fiercely loyal to the people he likes. If he Concept: Street-tough illusion caster someone’s else’s direction. In fact, he usu- doesn’t like his dependent, however, Maggot and gang leader. ally lands in trouble when he’s bored or simply ignores him… which means he’s sud- Name: Terry Dupree directionless, though he won’t admit it. His denly persona non grata with most other kids. Other Aliases: Inmate #III-G-017 humiliation over being taken out so easily by MAGGOT Base of Operations: Cellblock G, the unnamed psychic hero means he’ll direct Lockdown his aggression against any available hero PL11; Init +2 (Dex); Defense 15 (+2 Base, Affiliation: The Outlaw Posse who pops their head out from protective cus- +2 Dex, +1 Dodge); Spd 30 ft.; Atk. +7 Nationality: American tody. Currently, Hornell is looking to prove melee (+4S/5’ reach/crit 20, punch), +5 Age: 17 himself, whether to nurse his bruised ego (+10/sight range/drit 20, illusions or Height: 5’10” or to occupy him during his stay at Buckner dazzle); SV Dmg +3, Fort +3, Ref +2, Will Weight: 192 lbs. Ridge. He isn’t a push-over, however. He’s +1; Str 17, Dex 15, Con 16, Int 12, Wis 12, Eyes: Hazel just very loyal to whoever accepts his alle- Cha 16. giance and respects him in return. 65 Hair: Brown Skills: Bluff +9, Climb +8, Computers +4, PAGE PAGE 66 He’ll wade out into the middle of the battle the of middle the into out wade He’ll brawler.of knee-deep-in-bodies,kind a is Skab TACTICS sac to willing soldier, foot good a He’s him. around happening whatever’s in involved be While Hornellinstigates littleonhisown, he’ll SKAB USING absolutely necessary, knowing full well he’s likely to land several land to likely he’s well full knowing necessary, absolutely unless him approach won’t team the own; his on off go will Skab team, a with fighting when means This blindly. swing to prefers and simply he himself, everyone control can he on While him. unleash around everything can he so field any altercation inLockdown. in face heroes opponent first the be usually He’s good at keeping his mouth shut and he’ll heavy,naïve the isn’t though. Hornell hurting. the do will Hornell then hurt, someone needs boss Hornell’s If will. to he which fight… Hornell a start advise he’ll distraction, a needs villain a If succeeds. boss his so himself rifice

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0.0066.01 CHAPTER FOUR: PROS AND CONS AND PROS FOUR: CHAPTER blows against them before realizing before them against blows cover his body and generally ruin generally and body his cover instantly which scabs, his blood… thick, resilient armor of coagulated a in head-to-toe covered also He’s quickly. wounds regenerate to ity abil the with Otherwise, strong, very is Skab punching. he’s who his clothing. - - Cellblock B, Operations:Cellblock of Base Inmate#II-B-010Aliases: Other Unimaginative,Concept: angry 6’4” (8’0” as Skab) as (8’0” 6’4” Height: flunky looking for revenge.for looking flunky Nationality:American Name:Tyron Hornell None Affiliation: Classification: 220 lbs. Weight:220 PowerLevel:11 PROFILE: SKAB PROFILE: Black Eyes: Black Hair: Lockdown 24 Age: - Skills: Weakness: European Union’s, both of which suffered numerous attacks against fundtohismovement, whiletheterrorist label theVatican’sis and callcrook,hima however, point thetocriminal empire foundedhe E.U.Italians,”motto.“ItalyThosewhoItalyfromtheforhisand is blte 5 + kls 5 Fas 0 Pwr 7 – 70 Powers + 10 Feats + 35 Weaknesses 10 =Total Skills 165 pp. + 50 Abilities Totals: Feats: Powers: DUKE NEFARIOUSDUKE 1871). In fact he hopes to oust of the Vatican City from Rome fromVatican City the of oust to hopes he 1871).fact In Ref +2,Will+0;Str 18, Dex15,+6, Con18,Fort Int13,+10), Wis11, (Protection +4 Cha 12.Dmg SV punch); 20, reach/crit loss. Because of this, psychic attacks againstloss. Becauseof this,psychicattacks Hornellare easier. memory from suffering he’s why That’s facility. the at convicts of couple a with done already they’ve as mind, his from clean or another Preemptivefor Incursion psychic to wipe the mission easy It’s Cartel. the for missions undertaking begun has he but +9, SenseMotive +3,Spot+5,Taunt +5. Regeneration; Mutation; Source: Attack, Rapid Healing. BACKGROUND movements of 1800s banded together to create a united Italy in sible forEurope’s orphans.” hr’ awy be dbt wehr tl’ sl-tld Duke self-styled Italy’s whether debate been always There’s “Anstronga is Italy.Italy independent We responbe shouldn’t II Nefarious (Nefando in Italian) was a crook, terrorist, or rev terrorist,crook,or a wasItalian) Nefariousin(Nefando (The Resurgence, where the various Italian national liberation AttackFocus Durability,(unarmed), Great Fortitude, Power Bluff +5, Drive +5, Intimidate +7,Intimidate +5, Drive streets)+5, (the Bluff Knowledge secret society, Carbonari, he sought his own actions his romanticize to choose who Thoseolutionary. osdr i a oiia rge A lae o te revived the of leader As rogue. political a him consider ue-tegh 1 [Extras: +10 Super-Strength Vulnerable – Psychic Attacks. superior. only their as if him to lookedeverhave few because brother… younger his as charge his treats protection, then who Hornell for flatter probably asks it’ll charge the If Hornell. probably he’ll havelearn, to with for barter to he harass him. Anything the dependent wants does neither but heed, events much dependent the in pay doesn’t involve Hornell Otherwise, him. to around tries African-American, Hornell fellow whom a or reputation), (a juice with super-villains charismatic tion; +2 Dex); Spd 30 ft.; Atk. +10Atk. +2 Dex); Spd 30 ft.; melee (+14S/5’ Base, +16(+4 Defense (Dex); +2 11Init PL ; SKAB atten Hornell’s earn wards of types two Only SPONSOR Cost: 7pp;Total: 70 pp]. moaiiy Protection, Immovability,

Hornell doesn’t know it, il Risorgimento LOCKDOWN - - -

LOCKDOWN CHAPTER FOUR: PROS AND CONS 0.0067.01 SECTION FOUR

THE CARBONARI The Carbonari are surprisingly well-equipped and trained to handle a variety of situations. Many hail from military backgrounds with Italy’s Special Forces units — the NOCS and Col. Moschin. While the EU heroes almost destroyed the Carbonari, the survivors are tough, able and eager to regain their leader. They’ve proven effective in stopping the Cartel from gaining a foothold in the region. CARBONARI SOLDIER PL 6; Init +2 (Dex); Defense 16 (+4 Base, +2 Dex); Spd 30 ft.; Atk. +8 melee (+4L/5’ reach/crit 20, dagger), +8 ranged (+5L/50’ range/crit 20, submachine gun); SV Dmg +2 (Armor +6), Fort +2, Ref +2, Will +1; Str 15, Dex 15, Con 15, Int 12, Wis 13, Cha 11. Skills: Demolitions +5, Gather Information +4, Profession (soldier) +6, Survival +4. Feats: Connected (Carbonari). Equipment: Dagger [Weapon +2L; Cost: 1 pp; Total: 2 pp], FN-P90 Submachine Gun [Weapon +5L; Extra: Autofire; Cost: 2 pp; Total: 10 pp], Stun Grenades [Stun +5; Extra: Area (25-ft. radius); Flaws: Device, Uses (8); Cost: 1 pp; Total: 5 pp], Riot Armor [Armor +6; Cost: 1 pp; Total: 6 pp], Headset Radio [Radio Hearing; Flaw: Device; Cost: 1 pp; Total: 1 pp]. Totals: Abilities 51 + Skills 16 + Feats 2 + Equipment 24 = Total 93 pp. clergy and members of the European Parliament, the Court of Justice, and the Economic and Social Committee. USING DUKE NEFARIOUS In a coordinated sweep, Europe’s heroes banded together for the Magoni’s principle advantage is he knows about the Cartel’s first time since WWII, and tore through the Carbonari hier- presence at Lockdown and he knows they’ll try to kill him. Duke archy, eventually capturing Duke Nefarious himself. Nefarious is the perfect entry point into revealing the Unfortunately, Nefarious still had his supporters, several Cartel’s presence in Buckner of whom launched aborted attempts to liberate him Ridge, and he’s a good ally from prison. Magoni was a martyr in the making, who’s willing to help the and too dangerous to contain in Europe, so the people he likes. Make no E.U. finally exiled him to the U.S. to serve out mistake, however, that if his sentence in Lockdown. What the Court presented with an opportu- of Justice doesn’t realize, however, is that nity to escape, he will. He they effectively delivered Duke Nefarious does have a revolution to into the lion’s den. Magoni’s Carbonari fight, after all. and the Cartel had butted heads in Italy, repeatedly and violently. While the TACTICS Cartel would love to off their adversary, Duke Nefarious controls however, they can’t for the time being. stone and rock (“the bed- Gaining trust is more important than set- rock of Italy” he calls it), tling one vendetta that would jeopardize blasting opponents with earth shards, their current contracts. Still, the Cartel is moving through the ground, becom- planning for Magoni’s eventual demise. ing stone and controlling the very Earth Despite his reputation, Magoni is a itself to ensnare opponents. He has never charming gentleman with distinct been an indiscriminate fighter, preferring European charm and aristocratic bear- instead to challenge the opposing leader ing. In essence, he’s a rogue who rarely, or his assailant to single combat. He if ever takes matters personally. He has won’t ambush opponents and will surren- no qualms with the Americans or anyone der after an honorable skirmish. If that else really. He’s merely tired of seeing isn’t an option, then Magoni will engage Italy crushed under the weight of Eastern multiple opponents, hitting them hard Europe’s refugees who drag down Italy’s and fast through massive tremors and economy, or the unwelcome hand of the huge rock cascades. In this situation, Vatican in Italian politics. Magoni isn’t rac- he will ambush adversaries and exercise ist; he’s a political extremist and an his right for a “tactical withdrawal” if ultra-nationalist. When asked about he’s losing. Surprisingly, Magoni has his criminal empire, Magoni laughs a romantic view of combat, and will and says: “The mafia is Sicilian, and never kill an opponent unnecessarily, frankly, I’d prefer to rob my own coun- nor mistreat his prisoners. trymen than watch outsiders pluck them 67 clean.” PAGE PAGE 68 Abilities 65 + Skills 65 + Feats 10 + Powers 153TotalPowers = 10+ Feats + 65 Skills + 65 Totals:Abilities reveal Magoni’s knowledge of theCartel. eventually will that trust of bonds the lishing o hmef s hdw adt a oe lucra more a Bandit, Shadow as himself for business into went Shirer accident, the After located. trans were body his though as was It muscle. or bones organs, internal his discomfort on ill-effects no or with form his out stretching shadow, walking a became Shirer essence, In particles. shadow cohesive with them replace and molecules his “trade” could he covered samethe in place atsame the Shirertime, dis exist can objects two no While realm.shadow mysterious a and reality this between buffer generatority temporarily trapped Shirerthe in parallel worlds — when the quantum singularquantum the when — parallelworlds Sidestep Program — Raytheonthe exploration of existing the heading was Shirer Dr. BACKGROUND “Let’s see how good you are at shadow-boxing.” BANDIT SHADOW Skills: PL 19; Init +1 (Dex); Defense 18 (+6 Base, +1 NEFARIOUSDUKE estab wayin long a go thatwill offered,then kindness the any reciprocates even or for assistance, gratitude genuine shows Nefarious dependent Duke the If asked. will when he help but dependent, his help to way his of out go won’t He helpful. and charming he is because sponsor good a makes Magoni SPONSOR Feats: Powers: 293 pp. 13, Con15, Int18, Wis17, Cha 18. Dex 14,Str +3; +1,Will Ref +2, Fort+12), (Protection+2 Dmg SV suffocate); or snare, (+12S/120’range/crit blast, elemental 20, (+17S/5’ranged+8 punch), 20, reach/crit melee +8 Atk. ft.; 30 Spd Dodge); +1 Dex, itics) +14, Perform +11, SenseMotive +13, Spot+9. Elemental Movement, Elemental Shield, Shape Element, Element, Shape Shield, Shockwave; Elemental Movement, Elemental Telekinesis (on earth only); +12Telekinesisearth Earth (on – [Effects: Control Information +12, Innuendo +11, Intimidate +8, Knowledge (pol Strength; (Loyalty 26),Power Attack. Mutation; Suffocate; Source:

Attack Focus (elemental blast), Dodge, Leadership, Minions SECTION FOUR lf +, ilmc +2 Gather +12, Diplomacy +9, Bluff rtcin Super- Protection, [Effects: +15 Solid – Form Alternate

Source: Source: 0.0068.01 oe Stunt: Power Mutation; CHAPTER FOUR: PROS AND CONS AND PROS FOUR: CHAPTER lmna Bat Eeetl Snare, Elemental Blast, Elemental 5 pp; 5 Cost: Cost: 6pp;Total: 78 pp]. Total:75 Elemental pp], - - - - - Self-promotinghound gloryConcept: and corporate espionage specialist. corporateespionage and Cellblock C, C, Operations:Cellblock of Base Cellblock B, Operations:Cellblock of Base Nefando, InmateNefando, Aliases: Other Charming Italian ultra-Italian Charming Concept: Inmate#II-B-014Aliases: Other Shaved bald (normally red)(normallyShaved bald Hair: nationalist and crook/terrorist/and nationalist PROFILE: DUKE NEFARIOUSDUKE PROFILE: PROFILE: SHADOW BANDIT SHADOW PROFILE: Hazel (wears glasses) (wears Hazel Eyes: Classification: Name:Shirer Dr.Chase Nationality:American Carbonari Affiliation: Name:Magoni Ilario Nationality:Italian None Affiliation: II Classification: Extras: Weight:165 lbs. PowerLevel:19 Weight:193 lbs. PowerLevel:12 5’10”Height: revolutionary. 6’2” Height: Green Eyes: Black Hair: Lockdown. Lockdown. #III-C-005 44 Age: 38 Age: -

deposit Lockdown if it ever comes to that. Shirer is a convenient a is Shirer that. to comes ever it if Lockdown to deposit plans Cartel the where bubble tesseract same the from nate ter. r xiiig i “nelcul ueirt, Sie lks o goad, to believeshe bet because their opponents himself insult and mock, likes Shirer superiority,” “intellectual his exhibiting or powers his using Whether Neanderthals. intellectual as views he scientific acumen makes him unique among the other villains who his believes He insufferable. downright he’s powers, has he that designs to the Cartel). In fact, the shadows powering Shirer origi Shirer powering shadows the fact, In Cartel). the to designs the sold (Daybreaker generator singularity because Raytheon’s on second based the and are generators translocation secret, their discover may a he afraid keepthey’re to able be to glory the hound trust don’t they is first The reasons. two for pedigree, scientific his despite length, arm’s at Shirer keeping is Cartel The BANDIT SHADOW USING TypeIII rsne ln; f e netd something invented team,a within wasalone he responsible. Now he if alone; presence his of merit on contributing for credit claim would he problem, a to solution a offered ber mem team a If earned. was credit the not whether or with, begin to arrogant was Shirer to sendaway Shadow Banditforalongtime. connection government every used Raytheon Daybreaker kept the designs for himself, while technology.Truthwas,Raytheon’sstolen ered adt tog h camd e ee recov never he claimed he though Shadow Bandit, capturing in Daybreaker succeeded designs. eventually stolen the return Shirer and find to Daybreaker super mercenary hired Raytheon however, Eventually, profit. tidy a for sold then he for which research, their corporations robbing continued Bandit Shadow Raytheon, generator, singularity from the including secrets company After stealing sure. be to research than venture tive the battle even began. before victory him assured intellect his how and start fromwasthe doomed howfight the about on prattle then speak), to so audience, captured (a foe a ensnare to is tactic favorite his fact, In regroup). to chance the them ing slip to beneath himself doors or stretch his limbs to hit oppo flatten can He form. leable realm, shouldtheneedarise. shadow the informationand generators shunt the relaying about for tool Gamemaster strut while deriding his adversaries (often giv (often adversaries his deriding while strut and pose to likelier he’s means which others, cocky and given to lording his superiority over nents from a distance. Shirer, however, is often s hdw adt Sie psess mal a possesses Shirer Bandit, Shadow As TACTICS LOCKDOWN ------LOCKDOWN CHAPTER FOUR: PROS AND CONS 0.0069.01 SECTION FOUR

SPONSOR THE WIGHT BISHOP Pity the poor dependent “Swear allegiance to me now and who must endure Shirer’s I might spare your worthless endless stream of self- life.” aggrandizing tales of glory and discovery. Not that BACKGROUND Shirer can relate much about prison life itself, since most When bright flashes erupted villains avoid him. Still, it’s above Tehran, the residents easy to foster a relationship of the Iranian capital with Shirer by playing the believed themselves under mascot and sycophant. If the attack by Iraqi artillery. dependent proves himself Only Alireza Tavakoli was capable or smart, Shirer will close enough to see snip- feel threatened and distance pets of the extradimensional himself from his charge. This struggle that spilled into this alone may net the character a world. Two wizards in organic- few friends among those pris- looking armor fought a bloody oners who can’t stand the magical battle, but only one Shadow Bandit. survived; the other crashed into this world like a falling SHADOW BANDIT star. Tavakoli went to the PL 12; Init +8 (Dex, Imp. aid of the felled being, but Init.); Defense 19 (+4 Base, upon nudging his body to +4 Dex, +1 Dodge); Spd 30 see if he was alive, the armor’s ft.; Atk. +7 melee (+2S/45’ heartstone flew into Tavakoli’s reach/crit 20, punch), +7 chest, fusing with him, while ranged (+8/80’ range, the armor itself vanished snare); SV Dmg +4 (Evasion, from the dead mage and Protection +8), Fort +3, Ref reappeared around Tavakoli. +6, Will +1; Str 14, Dex 19, Con 16, Int 19, Wis 13, Cha 11. “I am the Wight Bishop! You serve me now!” the armor pro- Skills: Climb +5 (+13 with Clinging), Computers +9, Disable claimed, to which Tavakoli laughed. The alien mage was obviously Device +11, Escape Artist +11, Hide +8, Medicine +7, Move weak-willed, enough for the armor to dominate, but Tavakoli pos- Silently +7, Repair +11, Science (physics) +13, Taunt +4. sessed a stronger resolve, having fought in the Iraq-Iran conflicts. Feats: Ambidexterity, Attack Finesse, Chokehold, Dodge, Evasion, Tavakoli easily crushed the armor’s sentience (or so he thought) Improved Grapple, Improved Initiative, Improved Pin, Lightning and accessed the power within. Reflexes. Tavakoli liked the name the Wight Bishop, and though fluent in Powers: Alternate Form – Shadow +8 [Effects: Clinging, Invisible English, never really understood how he managed to distinguish in Shadows; Extras: Elasticity, Protection, Snare; Power Stunt: Wight from white. Still, with his newfound powers, he escaped Bouncing, Darkvision, Extra Limb; Flaws: Limited – Always Solid; Tehran and made his way to the U.S., where the wealth and oppor- Source: Mutation; Cost: 9 pp; Total: 78 pp]. tunities of America beckoned. Over the years, however, Tavakoli’s Weakness: Shirer hasn’t been caught in a lockdown shunt yet, personality has changed from an opportunistic and overpowered but if he is, he’ll become immovable rock. He can be broken and bank-robber, to an emerging criminal mastermind intent on ruling killed in this form, but if he returns to normal (after the shunt is over a city… or perhaps country. The armor’s residing personality, deactivated) Shirer will realize Lockdown is using the Raytheon though weakened, has slowly exerted its pull on Tavakoli, influenc- designs, which was only intended for military contracts. That ing his “change of heart” and instigating his transformation. After also means Lockdown procured the stolen designs, which is ille- a while, where Tavakoli had once robbed banks and armored cars gal; Shirer then tries using this to his advantage. If the entire for quick and easy cash, he was suddenly targeting the criminal facility translocates to the shadow realm, however, Shirer can- syndicates in an effort to usurp them and form a criminal army all not change into Shadow Bandit… his powers are locked out. his own. By the time the Wight Bishop was captured by a cabal This panics him and will likely force him to cooperate with the of mystical heroes, he’d become a powerful force within the city’s other villains, especially in fixing the generators. drug and prostitution trades. Totals: Abilities 49 + Skills 52 + Feats 18 + Powers 78 – The old Tavakoli was a petty man, always looking for the quickest 69 Weaknesses 10 = Total 187 pp. road to riches. As the Wight Bishop, however, the armor’s sen- PAGE PAGE 70 Wight Bishoparmor iscap Wight Bishoparmor iscapable. the what of telling no there’sinteg integrated fully become sentience armor’s the and and TavakoliOnce displaymight. a his ofas as effect fullest the he to adversaries combatant, bl blasts a as fray the enter enters Bishop Wight the when but, support spells, spells, through help lend might might he first, At ineffective. prove the they when hands own his sully only only and him, for fight men his let let magical Tavakolieffects. effects. In combat, of will array wider a of capable is Bishop Wight the armor. despot, emerging an as justNow, than more noth- ing was quick armor the a buck, wanted just who Tavakoli unimaginative old, the As heartstone. the within energies energies mysticalgainsthe he to moreaccess the the sentience, armor’s the with accordance in in Tavakolimore the that is truth acts The The protean. seem powers his because nent nent oppo- dangerous a is Bishop Wight The TACTICS which abilities, usewhennecessary.he’ll his of rank power one to access access power.full Tavakolihis inhibit longer no can er ers has brac- suppression power Tavakoli’s Currently, their of lives. course incar incarcerated the in face likely will characters antagonist the the banner. the In Wight effect, Bishop is the king-snake of Lockdown, thatones the or organizeand riots, start his under criminals other lockdown, require might that instigate ones the events, related He’ll non-Cartel Bishop. Wight the it’s alone, personality through escape rules to who or planning Lockdown, prisoner any there’s If BISHOP WIGHT THE USING that of anew conqueror rebuilding hisempire. extradimensional planes before his It defeat. is several dominated who conqueror a of that is teous leader who believes in his own destiny. It self-righ- smug, a of that is chest, his in fused still heartstone the by influenced personality, attractbut variousTavakoli’shelp the convicts. a suggestion but a right of the strong, he can’t isn’t Democracy where city a ruling of speaks and charismatic in a forceful way, and when he to controlling the other. Tavakoli is well-spoken means a is one all, power.After for lust a into tience has transformed Tavakoli’s lust for riches asts s accor a y can his mor antagonist truth Wight the displ cer r s pr because sully a adv ted but o lend the to men In a e no dance

v SECTION FOUR armor ted within a e access is comba er one , y his longer ther Bishop ineffectiv fr th saries when o f help a liv f ight

his 0.0070.01 a y ’ with o e his s po t es. the ch wn ’ he s sentience t as the po , wer inhibit no ar might is for the to thr T Cur g a heartstone. the wer h acter a e. a ains mor v ands telling ough the ak him, r danger r comba A Wight ank ently s armor oli . t e his seem s to Once able. fullest CHAPTER FOUR: PROS AND CONS AND PROS FOUR: CHAPTER f T become will ir when will a and o support the , st full v o f tant ous ak f ’ T , Bishop s a pr his T wh lik A he oli v m sentience, a po otean. ak s effect v , ely oppo- ystical a ak the wer abilities, acts oli’ t fully he oli the face s . T po a v ak wer in which oli the suppr h as cour possessed by an otherworldly spirit. otherworldly an by possessed Cellblock E, Operations:Cellblock of Base Inmate#V-E-004 Aliases: Other PROFILE: THE WIGHT BISHOP WIGHT THE PROFILE: Budding mastermind Budding Concept: ession se Classification: Alireza TavakoliName:Alireza o Nationality:Iranian f None Affiliation: Dark Brown Dark Hair: Weight:183 lbs. PowerLevel:15 br their 5’11”Height: Black Eyes: ac Lockdown. 34 Age: - 15, Int16, Wis17, Cha 18. lf +, ocnrto +0 Gte Ifrain +10, Information Gather +10, Concentration +9, Bluff Skills: Intimidate +12, Knowledge (underworld) +12, Language +4, Language +12, (underworld) Knowledge +12, Intimida Intimidate TypeV te Sense Motiv Sense Motive +12, Spot+8. +1 2, Kno ls, aze o tlknss; V m +13,16,14,Con Str Dex +5; Will +3, Dmg Ref +2, Fort SV telekinesis); or dazzle, blast, energy 20, crit (+11S/110’ range/ ranged +11 +12 Atk. claws), 20, ft.); reach/crit 55 (+12L/5’ (fly melee ft. 30 Spd Dex); +3 Base, (+7 20 Defense (Dex); +3 Init 15; PL BISHOP WIGHT THE words. Bishop’s Wight the with privileged be to self him- prove must charge the Still, (non-Cartel, course). of Lockdown at on goings secret the revealing for sponsor best the he’s ate, confeder-a into charge his turns he once but cause. his He’ll show to the dependent the basics of prison, indoctrinate can he anyone he for believes sponsor good a is Tavakoli SPONSOR Feats: F Powers: Leadership. P Leader wledge ea Source: Source: Claws; – Weapon W o e +1 n ms o hs ocr. aaoi can Tavakoli sorcery. his of most and and eapon wers: 2 2 pp; he waiting for the right moment (see moment right the for waiting he why That’s ritual. elaborate an after powerrank,atone only spells but cast armor the affect to enough is method Total 229pp. = 10 Weaknesses – 103 Powers + 6 Com T 6 he af cast method Comprehend, Energy Blast, Flight, Flight, Blast, Energy Comprehend, ts: s n rsn te oe suppression power the prison, in is F T Totals: Abilities 77 + Skills 53 + Feats Riot onpage 88)todoso. is oc Fed Icroel Obscure, Incorporeal, Field, Force ak ae vial. hl Tavakoli While available. are ranks must concentrate and perform the cor- r must rect rituals to activate whatever power Telekinesis); otal 229pp. n nrmn o fu. setal, he Essentially, four. of increment an ank it takes him longer to cast spells by spells cast to longer him takes it or otals: by the Flaw: Slow x 4, which means which 4, affected x Slow Flaw: the by considered is Sorcery his Armor the Otherwise, Sorcery. his use have to active must the he from armor, stem magics Tavakoli’s pp; muiis aig suffocation); (aging, Immunities Weakness: ter + Source: Source: 83]. in ce w ship. 2, Spot+8. most pr spells s (under aiting P Total: 20 pp], Sorcery +11 [ noial Wl, rn Will, Iron Will, Indomitable an concentr o prison, ehend, – wer ar Natural [Extra: +10 Armor Field, is Cl e el o a Mystical; enough a s abor world) f for ws; t a 1 v one his 0 ail a the oe Stunts: Power the Energ 3 Incorpor te a able. ekes Because Weakness. te sor po – and +1 to po right ritual. W cery wer pp; 7 Cost: y 2, wer affect eaknesses perform While Mystical; eal, . Language Bl r moment ank, T ast a suppr Th v the ak LOCKDOWN , a Obscur but T t the oli Dazzle, a ’ Flight ession Spells: s armor v Total: 1 Cost: ak only wh (see 0 can cor +4, oli e, = y , - LOCKDOWN CHAPTER FOUR: PROS AND CONS 0.0071.01 SECTION FOUR

Super-Strength +8 [Extras: Protection; Source: Mutation; Cost: 5 MOOKS pp; Total: 40 pp]. These characters aren’t integral to the storyline nor are they major Note: The Mongol Horde is male. contributors by any standard, so their backgrounds remain unim- Totals: Abilities 46 + Skills 16 + Feats 8 + Powers 80 = Total portant. They are open character templates for Gamemasters in 150 pp. need of quick NPCs. Their histories are surprisingly similar given POWERSTAR they all served as powered henchmen, mercs, and bank robbers. PL 10; Init +2 (Dex); Defense 18 (+6 Base, +2 Dex); Spd 30 ft.; These aren’t villains as much as powered criminals incarcer- Atk. +10 melee (+13S/L/5’ reach/crit 20, punch); SV Dmg +3 ated in Lockdown. All of these characters are Type III unless the (Protection +9), Fort +3, Ref +2, Will +0; Str 18, Dex 14, Con 17, Gamemaster decides to change them significantly. Int 12, Wis 11, Cha 14. BLOWTORCH Skills: Bluff +5, Innuendo +6, Intimidate +6, Perform +5. PL 9; Init +3 (Dex); Defense 17 (+4 Base, +3 Dex); Spd 30 ft. Feats: Immunity (suffocation). (fly 40 ft.); Atk. +6 melee (+2S, punch), +8 ranged (+8S/80’ Powers: Super-Strength +9 [Extras: Protection, Super-Constitution, range/crit 20, fire blast); SV Dmg +2, Fort +2, Ref +3, Will +1; Thunderclap; Power Stunt: Lethal, Lifting; Flaw: Degrades; Str 15, Dex 16, Con 14, Int 11, Wis 12, Cha 11. Source: Mutation; Cost: 9 pp; Total: 85 pp]. Skills: Intimidate +4, Knowledge (underworld) +4, Sense Motive Note: Powerstar is female. +5, Spot +4. Totals: Abilities 56 + Skills 14 + Feats 2 + Powers 85 = Total Feats: Attack Focus (energy blast), Immunity (energy (fire)). 157 pp. Powers: Energy Control – Fire +8 [Extras: Energy Blast, Energy SILLY PUTTY Fields, Flight; Source: Mutation; Cost: 5 pp; Total: 40 pp], Drain PL 10; Init +5 (Dex); Defense 25 (+0 Base, +5 Dex, +10 Super-Dex); – Heat +8 [Extras: All Attributes, Ranged, Slow Recovery; Source: Spd 30 ft. (bounce 50 ft.); Atk. +10 melee (+3S/55’ reach/crit Mutation; Cost: 5 pp; Total: 40 pp]. 20, punch), +10 ranged (+10/100’ range/crit 20, snare); SV Note: Blowtorch is male. Dmg +3 (Protection +10), Fort +3, Ref +5, Will +0; Str 16, Dex Totals: Abilities 39 + Skills 15 + Feats 4 + Powers 80 = Total 20, Con 16, Int 10, Wis 10, Cha 13. 138 pp. Skills: Acrobatics +19 (with Super-Dexterity), Bluff +5, Escape ICEKILL Artist +23 (with Super-Dexterity), Taunt +5. PL 10; Init +2 (Dex); Defense 16 (+3 Base, +2 Dex, +1 Dodge); Feats: Attack Finesse. Spd 30 ft. (slide 40 ft.); Atk. +6 melee (+2S/5’ reach/crit 20, Powers: Elasticity +10 [Extras: Protection, Snare, Super-Dexterity; punch), +6 ranged (+8/80’ range/crit 20, snare or suffocate); Power Stunt: Bouncing, Extra Limbs; Source: Alien; Cost: 9 pp; SV Dmg +2 (Protection +8), Fort +2, Ref +2, Will +1; Str 14, Dex Total: 94 pp]. 15, Con 14, Int 13, Wis 12, Cha 12. Note: Silly Putty is male. Skills: Balance +6, Bluff +4, Disable Device +3, Knowledge Totals: Abilities 40 + Skills 20 + Powers 94 = Total 154 pp. (underworld) +6, Move Silently +6, Survival +4. Feats: Dodge, Immunity (energy (cold)). TRUSTEES Powers: Element Control – Ice +8 [Extras: Elemental Shield, Slick (Extras: Slide); Power Stunt: Create Element, Elemental Snare, Whether it’s better to serve in heaven or reign in hell is an old ques- tion, one the position of trustee answers by its mere existence. The Suffocate; Source: Mutation; Cost: 5 pp; Total: 46 pp], Drain – th Cold +8 [Extras: All Attributes, Ranged, Slow Recovery; Source: old trustees of prison life throughout the 20 Century were pris- Mutation; Cost: 5 pp; Total: 40 pp]. oners who’d earned enough responsibility to not only supervise Note: Icekill is male. other prisoners, but they were also allowed (by the guards) to carry Totals: Abilities 38 + Skills 22 + Feats 4 + Powers 86 = Total weapons and murder fellow inmates if they tried to escape. Trustees 150 pp. themselves rarely escaped since they received better food and facili- ties while incarcerated. Naturally, the trustee rank was rife with THE MONGOL HORDE corruption and abuse, and has since weakened considerably. PL 10; Init +2 (Dex); Defense 17 (+5 Base, +2 Dex); Spd 30 ft.; In Lockdown, however, where villains run the facility, the term Atk. +8 melee (+4S/5’ reach/crit 20, punch); SV Dmg +5 trustee adopts a new meaning. Here, trustees are those villains (Protection +8), Fort +3, Ref +2, Will +0; Str 18, Dex 15, Con 16, who earn the Cartel’s trust and pursue missions for them. These Int 13, Wis 11, Cha 11. people are the privileged, enjoying luxuries the other prisoners Skills: Climb +15 (with Super-Strength), Intimidate +4, Spot +3, scarcely know exist – like fine dining and conjugal visits. Trustees Survival +3, Taunt +3. are also allowed on supervised liberty, if they do their jobs well Feats: Power Attack, Rapid Takedown, Takedown Attack, Toughness. enough, though they remain shackled inside the prison to prevent Powers: Duplication +8 [Extras: Horde x2 (a total of 32 dupli- one hothead from using his powers accidentally in front of staff cates), Mental Link; Source: Mutation; Cost: 5 pp; Total: 40 pp], 71

and convicts. PAGE PAGE 72 guy for supplies among select prisoners. result, Kim’s developed a small rep as the go-to a As better). knows Kim radar, Incursion’s on nevertrade(butanythingup showthatmight Lockdown, offeringluxury item like intoweed, beer, or porn for contraband sneaks sionally occa He them. bending of sake the for rules latestspoutingtheandbendsslang.face Kim ously… just chilling with a persistent grin the on his He’s him. serianythingtakingtrickster,perpetualnever with key be to seems which fun,having just was victimless.He weretures Lockdown.he’sasAsfarconcerned, advenhis inguys othercriminal,likethe not aisn’t Kim beyond X-8, buthe’s learned hislesson. How the Cartel managed to accomplish this is Lockdown. to back teleported he when ended only that pain crippling blinding, by stricken did break curfew once, however, and was immediately day.X-8 specified the on returned he as long as side North America for the occasional weekend, travelcould anywhereout he where “furlough” In loyalty. exchange he would become a trustee, his and earn earn to money enough – money of lot a for exchange in worldwide, jobs various to convicts ferry to him needed They man. young the ferred to Lockdown and immediately indoctrinated trans him have to strings pulled they existence, discoveredCartel X-8’sthe Once escape. could he before surroundedand field nullification a in him matterluredofbeforeFBI X-8trap timethe a into a only was It lists. wanted most Feds’ the on rose rier services for manageable shipments, X-8 quickly Between the abductions and providingdrugcou and abductions the Between party, butkidnappingwas stillkidnapping. appearancemadethe atan they’d star,the after bodyguards could Kim react. would always return before out blip and celebrity the to next appear suddenly would Kim Instead, choice. much VIPs the gave X-8 nor promoters the neither though even ties, hired him to “chaperone” international stars to their par every near damn discoveredorganizers fewclub A X-8’s night. ability, and partying and cash for crimes petty committing friends, his with globe the across hopping club- was he Soon, Ibiza. and Montreal, Miami, ravesin famed the attend to Europe and America North across Renaming himself X-8 parents. (pronounced Exit), Kim teleported strict his by imposed it curfew the used circumvent and to early gifts mutant his discovered Kim Evan BACKGROUND “How aboutIdrop like youoff, inavolcanoorsomethin’.” X-8

SECTION FOUR

0.0072.01 CHAPTER FOUR: PROS AND CONS AND PROS FOUR: CHAPTER ------Cellblock D,Operations:Cellblock of Base Inmate#IV-D-007Aliases: Other Super-poweredConcept: partier moving into the big leagues. big the into moving - The Cartel. The Affiliation: Nationality:American Classification: Weight:145 lbs. PowerLevel:14 Name:Kim Evan PROFILE: X-8PROFILE: 5’6” Height: Black Eyes: Black Hair: Lockdown. 20 Age: IV never tangled with supers before, and is likelier to van to likelier is and before, supers with tanglednever ish than stick around for a fight. He’s the wheelman ofwheelman He’sthe fight. a for around stick than ish any group, lettingtheheaviesitoutwhilehefer fight atc ipis i i a ihe, hc h int He’s isn’t. he which fighter, a is Kim implies Tactics TACTICS Lockdown, or because he may absentmindedly have absentmindedly may he because or Lockdown, beer on his breath when talking to someone impor into someone to talking when breath his bringing on beer he’s contraband the of because tant, or eventant, have a freshly-inked stamp on his hand ries his charges. While X-8 can teleport opponents teleport can X-8 While charges. his ries from a recent party. There are enough strange occur Kim is a security leak waiting to happen, whether happen, to waiting leak security a is Kim ecs ht a la fls o upc h’ been he’s suspect to folks lead may that rences outside the prison. Conversely, Kim is consummate rsn gna ad lt, vn hl couriering while even plots, and agendas prison oaie wos las en rjce. o the For rejected. being always who’s womanizer away, he rarely does so because it entails getting entails away,it because so rarelydoes he right woman, however, he may try impressing her USING X-8USING n dent nw uh bu te various the about much know doesn’t and in close. If he does port someone elsewhere, how with gifts from hisexcursions. with gifts SPONSOR never beenandtoknow who’s already there. keyed into the mainstream action at the prison, the mainstreamat the action keyedinto vr h’l o o o novnec te, never them, inconvenience to so do he’ll ever, hr, loig i t tlpr t pae he’s places to teleport to him appears allowing there, he before destination a scan to him aul u ta a adnd rmnl He’s criminal. hardened a a than like bud more acts casual he so guy, friendly a Kim’s hurt or kill them. Kim can sprint-teleport up to up sprint-teleport can Kim them. kill or hurt osse a uietr ESP ta enables that E.S.P. rudimentary a possesses 372.36(1,966,080He miles shot. one in feet) for the Cartel. Still, he can play tour guide, giv villain’s radars). super-most on register to enough strong isn’t X-8 but trouble, in land him see never (cons Ad. to “relegated business Cartel he’son because actually Seg.” he’s where days the for except life prison of basics the charge his ing lf +3 Cmues 7 Diplomacy +7, Computers +13, Bluff Skills: Defense Init.); Imp. (Dex, +8 Init 14; PL X-8 +10, Spot+10. +10,Perform +10,(underworld) Knowledge Information Gather +10, Artist Escape +7, Dex 18, Con14, Int13, Wis12,13, Cha 16. Str +1; Will +6, Ref +2, Fort (Evasion), melee +5 +4 Atk. Dmg SV punch); 20, ft.); Spd (+1S/5’reach/crit 140 Dodge); (teleport +1 ft. Dex, 30 +4 Base, (+5 20 LOCKDOWN ------LOCKDOWN CHAPTER FOUR: PROS AND CONS 0.0073.01 SECTION FOUR

Feats: Connected (The Cartel), Dodge, Evasion, Improved Initiative, Lightning Reflexes. Powers: Teleportation +14 [Extras: ESP +8, Blink, Disorient, Extended Teleport, Passengers; Power Stunt: Turnabout; Source: Mutation; Cost: 6 pp; Total: 94 pp]. Equipment: Gold passcard. Totals: Abilities 48 + Skills 58 + Feats 10 + Powers 94 = Total 210 pp. SIEGEMAKER “Very impressive, but, I can improve on that design.” BACKGROUND Brazilian born Ramiro Puenzo sat on his father’s lap while Puenzo, Sr. built his custom-made weapons and battlesuits for many of South America’s would-be despots, armored villains, and any one of the 65 mafia heads dotting the socio-economic landscape. Ramiro was raised in a household where villainous potic heavy trying to rule the superstars sat in his kitchen, eating his mother’s cooking and world or conquer a country; bouncing little Ramiro on their knees while his father tended he’s a business-minded desper- to their technological needs. Ramiro called them all uncle and ado with an interest in technology aunt, never realizing they weren’t actually family, but despots. As and the bottom-line. As such, he’s Ramiro grew and followed in papa’s footsteps, he clashed with his a reasonable individual, especially humble father who never planned on using his inventions him- when there’s room for negotia- self. Ramiro, however, was enamored by the villains he met and tion, but he’ll always look to get wanted to strike out on his own. So he moved to the U.S., and the best for himself. Puenzo is capitalized on the untapped market for gadgets, using his father’s also comfortable in this environ- patrons for referrals. ment because he knows freedom After designing and creating his own battle suit, Ramiro Puenzo is within easy reach. He almost became Siegemaker, a gadgeteer and villain. Primarily driven by appears cocky, but as a non- a love for technology, most of Siegmaker’s criminal endeavors powered individual, Puenzo concerned the acquisition of exotic or illegal hardware to incorpo- knows his limitations. rate in his designs. What he excelled at, however, was providing a wide-range of sophisticated weapons and gadgets for crimi- TACTICS nal enterprises ranging from individuals to whole organizations. As a tinkerer, Puenzo is highly adaptable if he knows the circum- Puenzo, however, wasn’t a fool. He knew, eventually, he would be stances surrounding a situation. He’s a thinker, which means he apprehended. So, upon discovering the construction of Lockdown considers his course of action (and the potential outcomes) before through a Cartel ally, Siegemaker infiltrated the prison before it deciding on the necessary hardware for a job. Puenzo relies on a went on-line, and hid a spare suit and a variety of weapons and wide-array of gadgets to handle whatever unforeseen event may gadgets throughout the facility… just in case. That way, he’d either arise, but most often, he’ll use them to distract or impede while he sell his inventions to convicts serving time at the Mountain, or use makes his escape. them himself if he was ever incarcerated there. Puenzo’s foresight proved fortuitous following his capture and USING SIEGEMAKER transfer to Buckner Ridge (the latter of which he arranged through Puenzo has hidden technology throughout the facility. Discovering his Cartel ally). Instead of escaping as he expected, however, this secret and finding his tech are adventures in their own right for Siegemaker chose to remain. The Cartel has offered him a signifi- the player characters. Still, Puenzo also plays the roll of the ace-up- cant percentage on the creation of hardware for the Advanced the-sleeve should the Cartel translocate the entire facility. In this Technologies Research and Development department. Puenzo isn’t case, gaining access to Puenzo’s tech could help repair and power a full trustee yet, but if his first designs pan out for the Cartel, he the damaged shunt generator on Four Tier. One of Siegemaker’s will be. Still, if it doesn’t work out, Siegemaker has his arsenal hid- gadgets could even be an escape teleport device. Imagine a small den and ready. group of characters escaping and trying to convince other supers Puenzo is very self-assured, but that’s because he’s most comfortable (heroes and villains) to help them before everyone in the facility dies in the shadow-pocket. 73 around other, dyed-in-the-wool villains. Actually, Puenzo isn’t a des- PAGE PAGE 74 and shows himtheinsandoutsof theprison. attention his of worthy him considers Puenzo then however, villain, known a is dependent the If know. to need they what of minimum ing them the basic tour and showing them the the Feds are tired of dealing. The same is also true with those pris are necessary to protect snitches or for problem villains with whom lains, but there may be times when prisoner transfers to Lockdown Equipment: n Sa-hn esnily noe ih n xenl oe base power external an with Hellqueen anyone (essentially Star-Khan like and villains Conversely, lunatics. radiation-wielding Buckner from City Freedom like in centers population large protect locked to Ridge Shadow Hiroshima and Smasher Atom The Gamma, like villains keep may Feds The Blackstone. of tentiary comparatively “arid” Buckner Ridge as opposed to the island peni The aquatic-capable Devil-Ray may be better contained within the to serve sentencesforseriousinfractions of Federal Law. oners mentioned here being transferred to Blackstone Penitentiary eietay s etil cpbe f adig reo Ct’ vil City’s Freedom handling of capable certainly is Penitentiary Blackstone Meta- here. way the their find in may settings featured City Freedom villain or 4 any that saying without goes It CITY FREEDOM AND INCORPORATINGMETA-4 +8, Diplomacy +21, (weapons) Craft +20, Computers Skills: PL 15; Init +3 (Dex); Defense 18 (+5 Base, +3 SIEGEMAKER giv by necessary what’s does only He villains. young and prisoners new calls he what fish,” “wet for patience much have doesn’t Puenzo SPONSOR Abilities 58 + Skills 35 + Feats 10 + Powers/Equipment 10+ Feats + 35 Skills + 58 Totals:Abilities Feats: Powers: ial Dvc +1 Ecp Ats +, nweg (super-vil Knowledge +8, Artist Escape +21, Device Disable Wis 17, Cha 15. +3, Will +15; Str 15, Dex 16, Con 14, Int 19, blast); SV Dmg +7 (Armor +10), Fort +2, Ref energy 20, range/crit (+10S/100’ ranged +7 punch). 20, reach/crit (+2S/5’ melee +6 Atk. armor); in ft. (80 ft. 30 Spd Dex); 122 =Total 225pp. an) 2, pn ok 8 Rpi +0 Sine (metallurgy) Science +20, +19, SenseMotive +16. Repair +8, Lock Open +20, lains) ity, heat, light, radiation, sonic), poison, pressure, suffocation), pressure, poison, sonic), radiation, light, heat, ity, Running; Mutation; Super-Wisdom; [Extras: +12 Super-Intelligence pp], 12 Blast, ForceBlast, Field +5, Immunities (disease, energy (cold, electric Super-Science; Shot, Skill Focus (craft), Talented SkillFocus (craft), Shot, (disabledevice andcraft).

once (te vlan) Mv-y tak Pit Blank Point Attack, Move-By villains), (other Connected SECTION FOUR Source: [Source: +12 Gadgets Power Stunts: Cost: 0.0074.01 ateut Amr +10; [Armor Battlesuit Cost: 4pp;Total: 5pp;Total: Radio Broadcast, Radio Hearing; CHAPTER FOUR: PROS AND CONS AND PROS FOUR: CHAPTER 48pp]. Super-Science; 59pp]. aaik Energy Datalink, Extras:

- pp; 1 Cost: Business-minded gadgeteerBusiness-minded Concept: Cellblock A, A, Operations:Cellblock of Base Inmate#I-A-016Aliases: Other who loves the villainous lifestyle. villainous the loves who Green (wears glasses) (wears Green Eyes: PROFILE: SIEGEMAKER PROFILE: The Cartel The Affiliation: Classification: Nationality:Brazilian Name:RamiroPuenzo Source: Source: Source: Source: PowerLevel:15 Weight:175 lbs. Total: 5’11”Height: Brown Hair: Lockdown. 27Age: - - - - -

sions to appear to be Maggot. sions toappearbeMaggot. Otaku’s Doc of one holographicillu use could OtakuRegardless, Doc schemes. failed after study for Androids Angel the of one procured somehow Cartel the maybe or PSIklops, netic-mentalist trying to investigate another prisoner, or trying to uncover another Cartel, the on intel gatheringhe’sPerhaps him. concerns tigation to theirFreedom Cityor Meta-4 counterpart. the description of ignorecertain villains here to match them more closely also may Gamemaster The gene-scans. to readings false feed that jammers hidden even and contacts, fakegerprint-pads, Bear in mind the villain’s real identity can be hidden with latex fin may beplaying inLockdown. for Meta-4’sand Freedom villainsthe City’s as welltheyas superfoes, suggestions some are Here mission. his and himself reveals he moment the until mask the behind wait in lies Orion like one to infiltrate Buckner Ridge and gain knowledge of whatever inves While not a villain, Foreshadow would certainly assume a disguise CITY) FORESHADOW(FREEDOM cyber the sustaining technology the by intrigued is Otaku Doc OTAKUDOC CITY) (FREEDOM episode if the characters befriend the not persona, realizing some nasty particularly a becomes This assassin. pre-eminent a such of proximity close within being of wary nobody and none-the-wiser quarry the with target his approaches way,Orion This Lockdown. to transferred be to connections his uses and job” “botched a on false persona and disguise he a calls “Shadow createsgets Bandit”, arrested Orion Ridge. Buckner in target a of dispose the to Hunter Orion hired SHADOW syndicate City’s Freedom Say villain. another of persona or disguise the into Lockdown in mentioned inmatesofexisting one the turning by villainsis Ridge Buckner in Meta-4and FreedomCity including for possibility interesting One RUSSIANDOLLS &MANCHURIAN CANDIDATES TypeI ig t peet hi floes rm deter from followers their Buckner prevent to in Ridge hidden be might minions) and politicians to be outside federal jurisdiction. some to embarrassment potential a is Scare Red the while prison, private a to remanded ple,may be too politically charged to be easily reasons exam for exact Nefarious, Duke above. mentioned the for Blackstone in selves bribed theproper toexpedite officials a trans Cartel the because Ridge Buckner in homes find might Argo Boy Toy or like Android Ultimate the masterminds and technologically- villains existing based Finally, prison. of out them breaking and location their mining number of Lockdown’s villains can find them find Lockdown’scanvillains of number Naturally,reverseinthisworksall well. asAny further theirown greedy plans. to advances technological on hands their get to looking is Cartel the instances these fer.In LOCKDOWN ------LOCKDOWN CHAPTER FOUR: PROS AND CONS 0.0075.01 SECTION FOUR

Machurian candidate in the mix (in which case, it’s a game of In fact, Harrison Nash may be involved with the Cartel, forcing cat and mouse with two people using disguises to accomplish Daniel to go undercover as a young Siegemaker in his pursuit to their missions). Regardless, Foreshadow’s best disguises include see his father behind bars. Incursion or one of his two subordinates. BLITZ (CROOKS) MAGPIE (FREEDOM CITY) While Blitz herself could never infiltrate the prison given the pub- Magpie has enough skill to break into Buckner Ridge, but dis- licity surrounding her, she can send agents into Lockdown to help guising himself has its enjoyable merits as well. Magpie could be her mother’s former comrade-in-arms, Berlin Betty. This means any wooing the huntress Belladonna to make the Raven jealous – or prisoner might be a cover for one of Blitz’s agents. because he’s actually interested in her. Regardless, Magpie’s dis- guise could be Cartel trustee X-8. His sole goal may be as simple JOHNNY REB (CROOKS) as delivering a rose and calling card to Belladonna’s cell… at night Johnny Reb, having escaped his last host, Bryce Atkins, is now in while she sleeps. possession of Berlin Betty, thus accounting for her new psychic abilities. Tempered by Holman’s conniving nature, the possess- ORION THE HUNTER (FREEDOM CITY) ing demon Balshamon is looking to destroy the Golden Marvel Orion the Hunter is an assassin who enjoys the game a bit too much for having killed his former ally and Incorruptible Society member, for his own good. His targets might include Duke Nefarious and the White Logos. Red Scare, though the field isn’t limited to just them. His best options for disguise, however, include an unpowered Shadow Bandit. MOODSWING (CROOKS) Emil Graystone, AKA: The Hexorcist is actually a refuge for THE SILENCER (FREEDOM CITY) Moodswing. Specifically, the original personality of Len Xu-Loh Incarceration can be a way of escaping true justice, and vigilantes used Mind Control to occupy The Hexorcist’s empty body with may not like the fact that mobsters like Duke Nefarious are safe help from personality Joyce Brendleman and her E.S.P. (which behind bars, still wielding some of their criminal assets. So, what’s allowed Len to occupy the body from a distance). Now Len has a a vigilante to do but break into the prison itself and eliminate body of his own and is free of his “hell.” The only thing left to do his target. Under the disguise of the Wight Bishop, Silencer could is play the Good Samaritan bit and escape using his mental pow- infiltrate Buckner Ridge, though his lack of abilities to deceive ers (which is why Graystone claims he won’t use magic anymore… and act could tip his hand before he’s ready to move. Len doesn’t know how). WARDEN (FREEDOM CITY) UNIFIER (CROOKS) Who better to be in Buckner Ridge in disguise than the master The anti-supers shape-shifter can be inside Lockdown, disguised jailer himself? While Warden’s disguise of Siegemaker may not as virtually anyone. In fact, he may even be Warden Creed him- deceive folks for long, he may not need it to. In fact, what happens self, trying to determine the truth behind Lockdown and using when Warden decides to take over Buckner Ridge? Shanghaiing its rent-a-villain program to his benefit. Perhaps he hopes to the facility itself through his cunning and turning it into his own preoccupy the U.S. when he leaks news of the Buckner Ridge private playpen? Then, Lockdown is no longer a prison, but an scandal or by releasing all its inmates in a massive prison break. obstacle course. Thus, while the U.S.’ attentions are focused on the crisis at hand, Unifier swoops in, claims another country for Unitrol (perhaps BLACK DIAMOND (CROOKS) Mexico) and strikes a blow against supers everywhere. Otherwise, Always in pursuit of evidence against his crooked father, Daniel he may be looking to replace Duke Nefarious and gain access to Nash may know about the Cartel’s involvement in Lockdown. the Carbonari. 75

PAGE PAGE 76 kick-start Lockdown beginshere. to know to need you Everything hooks. campaign and adventure No extemporary theories on how to play Lockdown here, these are Ridge. Buckner involving arcs story diverse and campaignsentire run to it use can you so place ren- vibrant and living to a prison the ideas der with you provide to is sourcebook this of purpose pos- as sible from a sourcebook detailing use one solitary location? The entire much as get you can how And, far? thus presented on the organization’s payroll. This includes X-8, Strafe, Warboss, Strafe, X-8, includes This payroll. organization’s are the and on activities Cartel in involved directly are Ridge Buckner of inmates and staff the of 8% About as trustees. well termed prisoners as facility, the at lives double for lead who work and who Cartel, the members staff those of consists Circle Inner The CIRCLE INNER THE tain. cer-for it knows nobody but happen, can it that rumors are there they don’t know Lockdown can frankly,translocate the entire facility.because, Sure, riots launch or escaping try world. to likeliest outside They’re the to contact little with prisoners are however, Mountain, the at Prisoners job. the for Ridge Buckner to moved they because or themselves, daughters and sons native-born as in-the- aren’t itself, who townsfolk Ridge the interactingBuckner with in live – know those – category this of staff-members Most spread conspiracy, just individualsituations. expected in running a prison. In there short, is no wide- glitch random odd the and guards corrupt on tions situa- unusual any blame likely appears they’ll and be, to it what exactly is Lockdown cerned, con- they’re as far As etc. inmates,unnamed the of all) not (if most Marvel, Golden The Betty, Berlin Belladonna, Maggot, Skab, Bishop, Wight the Thane,Freeman Lt. Cogan, Chet Capt. Parker, reception-Adlai ist includes This exists. even Cartel the that or Cartel, the called organization an the penitentiary is that a front for unaware remain staff and prisoners of 90% Nearly POPULATIONGENERAL involvement. Cartel’s the and proper prison the about knows person each much how by differentiated are levels and problems, and rules of Thethree staffandprisoners. each appliesdirectly tothefacility’s set own its with comes level Each Lockdown. of levels three the understand to important it’s arcs, adventure and options campaign selected into launching Before TOLOCKDOWNLEVELS THREE THE W

what do you as Gamemaster do with all the information the all with do Gamemaster as you do most what the place, in personalities important element of Lockdown has yet to receive mention: and location both ith SECTION FIVE

0.0076.01 CHAPTER FIVE: GAMEMASTERING LOCKDOWN GAMEMASTERING FIVE: CHAPTER Instead, the Cartel places it in Swiss bank accounts until the vil- the until accounts bank Swiss in it places Cartel the Instead, directly. earn they money the mar-receive neverTrustees can sell. and ket Cartel the technology whatever for gross the of 10% earn skills technological or scientific their for hired trustees Those as highseveral million,trusteesmake decentscratch, too. go can and $500,000, of minimum a at start contracts Because ability). and reliability inmate’s the their on of (depending 3-7% fee contract on based mission per amount flat a earn trustees year; Cartel a $250,000+ earn working organization the by salaried sum Those jobs. hefty a make Circle Inner the of Members down from Halsey unfoldwithoutahitch. solely Hatchel is Hatchel enforcer. “Warboss” responsible for the chief trustees and ensuring the assignments handed as Warrick Creed to while directly responds Lockdown, at operations Cartel’s the ofsecond-in-command and Talbot first and are Creed Talbot, andEllisHalsey. Verro,BenjaminSiegemaker,Jacqueline Warden Creed,Incursion, agendas orthe nature of theclients hiringthemformissions. Cartel’s the understand not may they means This basis. to-know need- a on is Cartel the of knowledge and missions their facility, entire the to access havemay trustees although note: final a On for pick-up. remains until the trustee returns to prison or the rendezvous point post-hypnoticcombination)thatsome or arcanespell, suggestion, the +10; (Befuddle pain Gamemaster debilitatingcan decide on the catalyst, be by it a subdermal implant, struck their is misses who rendezvous, or mission, a during escape to trying Anyone accident.” “unfortunate an for arrangelikely will WarrickHatchel trustee endangers the Cartel’s operations by revealing his identity, the discreetly.If mission his complete must and wear costume, old cannot his he Cartel, the for mission a works trustee a When Tier’s sub-basement. Four in stay a or mission their for out inmate the smuggles then as Wros rags o ter rnfr o d Seg., Ad. to transfer their for arranges Warboss days, rules. Instead, when trustees need to vanish for a few a vanishfor to need trustees when Instead, rules. on Te asad s o snto t bek the break to sanction not is passcard The down. remain in their cells during lights out and lock- and out lights during cells their in remain n g a te pes, oee. hy must They however. please, they as go and hog te aiiy tute cno come cannot trustees facility; the through hs los hm nniie movement uninhibited them allows This card looks like a medic-alert bracelet. bracelet. medic-alert a like looks card lainallowtrustees leavesdoes jail.It asad, huh tutes pass- trustee’s a though passcards, o rnfr hi mny no other into money their transfer to ice ebr as cry gold carry also members Circle cons hwvr sne few since however, accounts, ovcs ol atal work actually would convicts for their assignments. All Inner All assignments. their for on consignment without some without consignment on etn rne r departing or range testing control over theirassets. rses ean shackled the on training when except remain Trustees LOCKDOWN LOCKDOWN CHAPTER FIVE: GAMEMASTERING LOCKDOWN 0.0077.01 SECTION FIVE

AND EVERYONE ELSE FOR SUPERS OUTSIDE BUCKNER RIDGE The remaining 2% of prisoners and staff know about or suspect Perhaps the Gamemaster isn’t interested in running heroes the Cartel’s involvement, but are not part of the Inner Circle. through Lockdown as much as in running the Mountain as a This includes Duke Nefarious and the Red Scare, though Shadow background element. This, in no way, alters the usefulness of this Bandit, Capt. Chet Cogan, and Lt. Freeman Thane are all on sourcebook or the myriad of hooks to continue bringing heroes the verge of figuring it out. Others, like Skab, have memories back to the prison for whatever reason. In this instance, Buckner of the Cartel buried deep in their brains, but Incursion sees to Ridge is a wellspring of story arcs and continued interaction, their memory loss following a mission. Nothing is ever truly lost, though potentially not a campaign focus in itself. Like other though. For those inmates used in this fashion, it isn’t that the background elements, events bring the heroes into the prison’s Cartel is duping them from their contracted fees, it’s just that orbit for an episode or three, but never enough to occupy their Creed knows he can’t trust or rely on them to keep their mouths full attentions. shut. The advantage of making Lockdown an element in the world Any staff member or prisoner with unsanctioned knowledge as opposed to a campaign setting is that the Gamemaster can of the Cartel is a potential font of information for heroes — or take far more liberties in creating a dark and gritty prison. Are a launching point at the very least. The minute the Cartel dis- the cells under 23-hour lockdown with prisoners isolated from covers these individuals know of the organization’s existence, one another? Are the hallways drab and constantly dreary (a however, they will terminate the target. The only exception is fact that would quickly grate on incarcerated characters)? Are the Red Scare, whom Creed is grooming as a trustee. most prisoners zombies thanks to psychotropic drug treatments meant to dull their mind? Is there a Death Row and rampant CAMPAIGNS AND GAME HOOKS gang activity? The options are endless should Gamemasters Lockdown fits into any existing campaign world, hopefully with create an environment that would otherwise be unplayable or a minimum of tweaks. As such, it includes entry points and cam- unpleasant for PCs on a day-in/day-out basis. These are just paign suggestions regardless the style of game the Gamemaster some possibilities, like the following hooks to involve outside heroes in Buckner Ridge. 77 runs. PAGE PAGE 78 body for his mind or soul? Or looking to pass on his powers to powers his on pass to looking Or soul? or newmind his a for seeking body villain the Is adventure? new entirely an sparks turn in which knowledge hidden some of revealspiece that some relayinformation to need he does Or origin? hero’s a in role his disclose to want he Does one? loved hero’s a of death the in involvement his admit to want he Does hero? a to connection ial forgivenesspastfor wrongdoings? wanthe Does revealto famila seek he Does trap? a into heroes the luring or dying villain the Is include: Gamemasterhook the this points for Plot answer to need invitation shouldbeintriguingenough toearnsomeattention. the Still, lessons. reports/history news through only or accounts, second-hand through experience, direct through villain the know maycharacters mystery.The a to clue withheld long a provide to or forgiveness, ask to conscience, own his clear to whether thing, connect to other scenarios. While the characters are giving deposi to it use or adventure,own its as hook each Gamemasterrun can the is however,remember, to thing One facility. the maintaining in involved operations the of taste first their them earning — ers the characters from earnjoboffers SOUfortheirhelp? do riot, the quellinginvolved. In theybecome which in riot prison a be could there example, for hearing, release early an at tions al rlae hns o i eepay odc i pio. He’s prison. in conduct exemplary his to thanks release early earn to about is captured or with fought characters the villain A EARLYRELEASE someone else? some them tell to wishes He deathbed. his at present be heroes causes natural to the asks and due poisoning) radiation accident, bad cancer, age, prison (old in die to about is super-villain A DEATHBEDCONFESSIONALS prison of consignment a with jet Carnival the aboard travel or theycase, either makecan wayindependently,their facility the to In obligation. an fulfill to or favor a as Lockdown to travel must entail necessarily whateverreason, for heroes, example,the For fighting. don’t or combat that events those are events Common COMMONEVENTS the heroes hear about Lockdown? If so, what’s the impression you wish to create (prison in shining armor or something more sinister)? more something or armor shining in (prison create to wish youimpression the what’s so, If Lockdown? about hear heroes the time first the this Is remain? “guests” Blackstone’s will long How them? with prisoners entrust to Prisons of Bureau reticent a forcing responsible, somehow Cartel Wasdeliberate?Wasthe it incident? Blackstone the caused What are: time of ahead answer to need Gamemasterwill the Issues peace. the keepingof weeks of couple requirea should training.Thatcomplete COs own their until rubbing prisoners of supervision villainsthe in help to old heroesmay some gratingevenSOU ask and The elbowsnerves. and new with facility populated fully a to halls empty from — inmates with overrun it’s when arrive to staff for waiting and unoccupied be mayLockdown point, this At Ridge. Buckner to prisoners the transport helping to existence, Lockdown’sdiscovering to “incident,” Blackstone the participationin their from action, the in dab smackcharacters the set can that arc story major a representsDown! Blackstone scores. old settle to matter is hush-hush, but the possibility for information may leaks create situations involving rescuenosy reporters, attempts, and even kidnappings in entire crucial The guards. convoyis as serve herothey availableor transportation as any powers and case, vehicles provide they either whether homes, newIn their to convicts. inmatesferry helping specific retrieve to attempts rescue for potential the is as high, is escape for possibility The prisoners. many so of transfer the handling of logistics the are instance, this in problems, only The Lockdown. facilities, for bound sharelion’sother the with to inmates its transfer must Blackstone case, either in upgrades; extensive of need is facility the or property much too damaged uses hook transport prison the on variant A BLACKSTONEDOWN!

SECTION FIVE

0.0078.01 CHAPTER FIVE: GAMEMASTERING LOCKDOWN GAMEMASTERING FIVE: CHAPTER ’s Blackstone Penitentiary and asks what if Blackstone went “off-line?” Maybe a riot a Maybe “off-line?” went Blackstone if what asks and Penitentiary Blackstone City’s Freedom - - - - them to return the inmate to Lockdown. How they reach the facil theythe HowreachinmateLockdown. the to return to them ask authorities the and felon escaped an capture heroes the tion, ters? charac savvy tech by adjustmentson-the-fly requiring and failing constantly coffin hotsleep prisoner’s the is Or one? loved a killing villain the for revenge as crash to plane the sabotage someone Carnivalwhole-hog? thereIs rescuea attempt ground?the on Did the kidnap someone does or air, the in attempt rescue a there Is Whatmakes villainthe dangerousso requireto as in-flight escort? Plot points that Gamemasters should determine ahead of time are: “simple” isalways invitation fortrouble. maylikeseem simplea baby-sitting heroesmost as but job, know, It mid-flight. rescue a launching of capable confederates has or contain, to strong too potentially unpredictable, too he’s because whether – reason some for risk a still he’s but hotsleep, in while transporting the prisoner to Buckner Ridge. He may be transported the Bureau of Prisons has askedspecifically over, for the heroes’ help in trial the With villain. V Type or IV Type dangerous a tured exemplary conductinprisonbeliehistruenature? convict’s the Does evil? future a commit would villain the knew they if What lie? to characters the asking by hearing the of come out the affecting try someone Does release? early inmate’s the sabotage to intended was testimony their because in called ters Similar to the to Similar CONSESCAPED RETURNING cap finally characters the but long, and difficult was battle The TRANSPORTPRISONER include: Does anyone have it out for the villain? Were the characWerevillain?the hook the for out haveit anyone Does include: this for resolve should Gamemaster the points Important conduct. and actions villain’s the concerning testimony for looking they’re Essentially, capture. his in involved heroes the interview to want they decision, their makesboard hearing the before Still, release. mayearly his for records his doctored who and Cartel, the havefor worked threat, street-level a and offender non-violent a likely hook mentioned in the last sec last the in TransportPrisonmentioned hook LOCKDOWN ------LOCKDOWN CHAPTER FIVE: GAMEMASTERING LOCKDOWN 0.0079.01 SECTION FIVE

ity is dependent on the power level of the game and the powers Did the victim fake his own death? Heroes can investigate the of the characters. This could be the first time they ever hear about crime as well as take part in the trial. the prison itself, so they may need some guidance on how to get there. The staff will be grateful for the inmate’s return and are will- UNUSUAL EVENTS ing to offer a quick tour of the facility as well as answering some Unusual events are circumstances a little stranger than those questions. If there are any psychic heroes in the group, Incursion given under Common Events. They may involve conflict, but, for plays host since he can resist mental probes; other members of the most part, they are somehow extraordinary. These hooks can the Inner Circle, meanwhile, remain out of sight. unfold in prison, or as indicated, may bring prison-related events Things the Gamemasters should determine ahead of time for this directly into the lives of the heroes wherever they may be. hook include: How did the felon escape? Is he fearful of returning ARCANE MATTERS for some reason? What is that reason? Does he suspect some- thing unusual about Lockdown? Did he actually track down the Good help is hard to find, and Lockdown still lacks solid support heroes and ask their help? While the characters visit the prison, in several departments, including, and specifically related to, does someone try slipping them a note? Why is their escort’s mind magic. So they contact arcane-skilled heroes, asking for their help unreadable, anyway? in generating a variety of anti-magic wards and mystical barriers. In exchange, they’re willing to pay handsomely for the heroes’ TESTIFY service. This can occur before the facility opens, or following a While at Lockdown, a villain supposedly murdered another inmate. riot after someone manages to desecrate the existing charms and Whether this is true or not remains in the Gamemaster’s purview, spells. While this hook only involves the mystic hero in the group but the heroes must testify as character witnesses and experts of (unless your group is a team of magical heroes), he can certainly sorts (having fought the villain on previous occasions). Their testi- insist that his teammates accompany him. The staff of Lockdown mony could be on behalf of, or against, the defendant. By special initially resists allowing “extraneous” people into the facility, but provision of the Department of Justice (DOJ), the trial will take they have little choice in the matter when it comes right down to place in the prison itself (because the prisoner is “dangerous” or it. too volatile to be transported outside of Lockdown’s suppression Some things to consider when using this hook are: If there is a fields at this time; or, the DOJ fears other villains may try rescu- mystic on Lockdown’s payroll, why isn’t he handling the matter? ing the convict once he’s outside Lockdown). The jurors are from Did he lose a fight against someone like the Wight Bishop? Did Buckner Ridge, the trial unfolds in the relatively unused Three Tier the Cartel eliminate him for betraying them? Is there a lingering and the judge sequesters witnesses like the heroes at a nearby mystical trap left behind by a magic-wielding prisoner? If there motel or at the facility itself. isn’t a magician on the payroll, would they offer that position Important points Gamemasters will need to answer for this hook to one of the heroes? Will the characters sense the presence of include: Did the villain commit the murder? If not, why frame this Blackcroft in PHU and is the insane writer somehow responsible particular inmate? Was he targeted because of his propensity for for the magical wards failing? violence, because he knew something about the Cartel or because BE OUR GUEST, BE OUR GUEST, PUT THE PRISON TO THE TEST…. he was at the wrong place at the wrong time? If the villain on trial did commit the murder, were there extenuating circumstances? Well, how does someone know Lockdown is “escape proof” unless Was his life in danger? Was the victim about to kill someone else? they test it? And who better to call in than the heroes? With

WHAT FUN! What super-villain wouldn’t use the Be Our Guest hook to strike at the heroes? Only a select few would turn the test run into a maze for the heroes. Specifically, Player 2 (see Crooks), Warden (see Freedom City), and Conundrum (see Foes of Freedom), fit the bill for the villains likeliest to pull off something of this nature. In Player 2’s case, the prison represents a giant arena where he must contend with multiple opponents in different playing fields, just the sort of challenge he believes he can win. Naturally, Player 2 will have mucked about with the security systems, replacing specific cameras with SLATE and HAG projectors, and using fellow members of the Crime Union like Chokechain, Moonquake, and Redhawk to provide different challenges. While Player 2 represents a relatively light-hearted sort of threat expected of Silver Age villains, Warden certainly does not. He’s out to hurt and punish heroes, and he’s jealous of Lockdown because it detracts from his chief accomplishment, Blackstone Penitentiary. Thus, Warden turns Lockdown into a giant trap using the translocation generators to ambush characters, replaces gas jet tanks with his own deadly brew, turns doors into electric barriers, etc. Warden won’t kill heroes off arbitrarily or immediately, however. What’s the point in being a control freak if you can’t lord your power over others? Conundrum takes a similar approach, but his attitude is more like Player 2’s: it’s all a game, a vast puzzle giving him the opportunity to pit his wits against the heroes (and perhaps everyone else involved with Lockdown). Conversely, if Conundrum is an inmate at Lockdown, he may be one of the first to determine the prison’s true purpose. Figuring a way out of the situation created by the Cartel may prove an interesting challenge for 79

the Prince of Puzzles. PAGE PAGE 80 hardware malfunction? into the Cartel? If so, who interests them? Does any major security induction for participants certain testing Cartel the Is characters? the trap to opportunity an as this using someone Is up-and-up? the on everything Is are: hook this for answer to questions Some heroes insteadof celebrities. the It’s dilemmas. problem-solving personali and ties interesting with filled experience roleplaying unique potentially a this making safety, public of interest the in ticipate are supposedly incarcerated at Lockdown. While the penitentiary the While Lockdown. at incarcerated supposedly are convicts two the discover they rescuer his and villain the tigate steps toensure theirmistake isn’trepeated. breakouthowthe determine to occurred.take then Lockdownwill investigators in send they’ll incident, the about knows Prisons of Bureau the If discreetly?matter the handle to trying Lockdown is breakoutthe evenor about Justice knowDepartmentof the Does heroes rewardsoverdirectly?turning them for capturedto their escapees the offer ASC the Will Or inmates? capture heroes? to race a the this is with cooperate Warboss is and Why Will Strafe, prisoners? it? Incursion, specific instigated after members Who staff sending happen? Lockdown break-out the did How Lockdown? is What include: scenario this for answer to Questions Strafe,bers andWarboss. Incursion, on o a Lcdw. seily eas a te eos inves heroes the as because Especially is Lockdown. strange at on very going something that idea the the introduces for and matters Cartel complicates this Regardless, surprise. by them catch should retreat and appearance his then be, shouldn’t they which arrival, his expecting are characters the unless and evac, immediate provides X-8 pick-up. for him to directly teleport can X-8 meaning him, on implanted tracker positioning global a has on out however,trustee, blown.The cover’s his means which trustee assignment, low-profile a encounter heroes the hook, this In COVERBLOWN mem staff powered as well as here, detailed villains those meet can heroes the hook, this with Thus, Nefarious. Duke like secrets, their endanger may who convicts specific retrieve to scrambling also is Cartel the but villains, the capture and find to characters in the heroes’ hide neck of the woods. The Department of the Justice whom asks of few a felons, dangerous several of escape the in results breakout prison A wants. Gamemaster the what that’s if fact, in them of all nearly them… to come to villains the allows it Instead, Lockdown. visit to have don’t heroes the scenario, this to introduction In necessary. isn’t twist this though This exists, prison the know don’t breakout! the goodie; Lockdown can be a make a bit fresher and stranger if the characters but oldie An BREAKOUT par to agreed have has-beens) of couple a (and heroes notable against human ingenuity, with one cellblock active. Already, some system the test to simply It’s escape. to try and week) a (or days few a for prisoner playcharacters the if charities,favorite their to Security Concerns (ASC) offers to pay the heroes, or donate money Americas the So, training. undergoing is staff the and is complete construction though yet, opened hasn’t prison the hook, this

SECTION FIVE

0.0080.01 CHAPTER FIVE: GAMEMASTERING LOCKDOWN GAMEMASTERING FIVE: CHAPTER featuring Life Surreal - - - - ee eety eesd rm okon hvn sre ter sen their served having Lockdown, from released recently were members two or one fact, In core. the forming Skab and Bishop Wight the likesof the with team,villainnew a drivefor recruiting a it’s fact, In Lockdown. in bars behind actually are flunkies his and mastermind criminal the thatdiscover heroes the talk, to ing isolated in staff and pockets. Unfortunately, before prisoners the Inner Circle can handle the of mat majority the trapping ridors, two-bit cons mysteriously dieduringthestormingof Lockdown? any Do inmates? other of reprisals the from members staff save the knowing help, Cartel will try to kill him? Do for other convicts like the Golden ask Marvel Nefarious Duke like prisoner a Does the singularity generators of and try bargaining nature for that information? the realize Bandit Shadow Does sub-basement? Tier’s Four across stumbles accidentally who hero NPC an kill Strafe or Questions to consider ahead of time for this plot are: Will Warboss game. anybody’s it’s that, After noticed. being without hopefully pockets, various the enter to pods breach translocation the use can heroes and the COs scenario, this In sub-basement. Tier’s Four discovering from cooperatethe unwantedwith fully awaysteering them help while to appearing DOJ’s the request, answeredwho’ve those with deal must Incursion and Strafe Now soon. dying start may members staff fear and hostages, of release the for negotiate to unwilling heroes, including the characters, to help retake the prison. They’re various to call public a issues Justice of Department the fully, ter escaped, while they actually hide-out in Four Tier’s sub-basement? inmatestwoclaimthe prisonbreakand likea theytreatitwill Or and the low-profiler’s memories until after the investigation passes? theyriskvalidating accusations?the WillIncursion mind-wipe X-8’s do or all, at heroes the pursue theytroublesomecharacters? Will ornoseysilence to take Cartelinvestigations?the willsteps What trustees’ theidentities? Howdoesthis plot lead into ofother subsequent orhooks characters the should certain How are: plotline thispursuing when mind in keepGamemastersQuestionsshould Lockdown inthePC’s minds. of Prisons. Still, this hook should establish a kernel of doubt about have strong connections with the Department of Justice or charactersBureau the unless directly, investigate to attempts any resist key,and lock questionunder in arestill cons the confirm can they security managed to shunt the elevator shafts and cellblock cor cellblock and shafts elevator the shunt to managed security but powers, their to access havemay them of none or all, Some, There’s a riot at Lockdown have and the prisoners taken hostages. NOT-SORIOTQUIET ee h ciias i fc, taig h ncsay adae to hardware launch arescue attempt? necessary the stealing fact, in criminals, the Were escaped? spreeBishop crime beforeWight their the start and gun deliberately increasing Bishop ofreleased inmatesthe Did prison? jumpthe strength within his the hopes Wight in caught the get to Is henchman his are: instructing here ask to Questions tences. will who’s villain one catching After wave. crime coordinated a in involved enforcers and villains minor encounter characters The GROUNDSRECRUITING LOCKDOWN - - - - LOCKDOWN CHAPTER FIVE: GAMEMASTERING LOCKDOWN 0.0081.01 SECTION FIVE

RUSSIAN DOLLS ities to provide games with infinite possibilities. Just remember to mix up the action to keep the players entertained on various As suggested in Russian Dolls and Manchurian Candidates levels. (see page 74), the characters may discover an existing villain has gone undercover inside Lockdown. His intentions remain unknown, but it’s certain he must be found and stopped. Time may be of ENTER THE HEROES the essence and the clock is counting down. So, do the characters For whatever reason, the characters are already heroes in the simply inform the prison or do they offer their help? Lockdown campaign world with multiple sessions under their belt, while may accept assistance because something about the entire affair Lockdown is a new institution. The Gamemaster then faces the is blocking Incursion’s mental abilities. tough task of incorporating existing characters into a Lockdown Questions to consider include: Does the Cartel already know campaign without saying “okay, I’ve decided to restart the game.” about the villain in question? Did they hire him to take care of There are few greater annoyances than ending a successful cam- an internal problem? Or, are they actually trying to distract the paign with characters the players have put a lot of time and heroes while the Cartel pursues other actions? If Incursion really is energy into because it’s easier than putting some thought and unable to use his abilities, is it because of targeted jamming or is energy into retooling the campaign. Fortunately, Lockdown pro- someone using their power against him? vides the tools needed to help you and your players make the transition from your current campaign to one inside Lockdown. SUPERS INSIDE BUCKNER RIDGE SPECIAL OPERATIONS UNIT As demonstrated, the hooks drawing the characters to Buckner Any of the previous hooks mentioned serve well to introduce the Ridge, and keeping them involved are many and varied. That heroes to the powers-that-be at Buckner Ridge. If the heroes prove said, what about campaigns set within the prison? Ifs it possible competent in whatever endeavor brings them to the Cartel’s atten- to run a campaign inside the penitentiary and keep the players tions, then the Cartel won’t hesitate to offer them jobs as powered interested? Yes, but the key is variety, and regardless of game COs. Even if the characters prove to be a pain-in-the-Cartel’s neck, style, the Gamemaster will need to run the characters through but haven’t discovered the facility’s true nature, Warden Creed may a variety of situations, whether it’s the exhilarating rush of com- sanction the job offer to keep his enemies under close scrutiny. bat or the thought-provoking debates of roleplaying. Fortunately, Otherwise, this is the Cartel’s first step in testing the characters Lockdown comes equipped with multiple agendas and personal- for potential recruitment. 81

PAGE PAGE 82 or theWightBishop’s machinations. Siegemaker’s Handling and Cartel, the uncoveringslowly riots, or stoppingfights interacting andstaffmembers, withtheprisoners to addition in is this All Etc. attacked? being to respond they do way? Do they split the illegal earnings of one CO on the take? How other the look inmate’sto an bribe integrity.accept theytheir Do If the heroes decide to work at Buckner Ridge, then Creed will test should use whatever excuse works best for the group. Gamemaster anticipated. Regardless, the than longer taking COs trainingof the with prison, the at workmayheroes whyreason a hand. The uppergainingthe fromprisonerscertain keep can who onesonly characterstheperhapsthecircumvent.are charactershelp Or can that Incursion has seen the future and there’s trouble ahead thatbeingequally vitalfightingtheto crimethestreets.on couldHeclaim as job CO thespinning try mayWardenCreed fact, duty.In civic ofnotion cash-strappedcertainlythepossibleare for is groups, as incentivesfinancialOtherwise,solution. easiest the is This inside. offeropportunityjobthethefor investigate to prisonthefromthe izethere’s mysterya afoot within the penitentiary, they may accept charactersCartel’soperationsthe bust to hope com to open wide Perhaps,even, the it. know PCs the and trustees as work for them testing is Cartel the or long, thataren’t sentences the Maybe nel. light-at-the-end-of-the-tunproverbial their group the offer should Gamemasterthe case, this In location. one to theyremainlimited Circle, Inner the for work characters the unless and itself, prison the into locked also They’re public. now are identities real acters’ char the means it because dangerous admittedly is option This true asequals? criminals, welcomedintheothercellblocks they are or Custody, Protective inside survive to struggle a become life daily their Does Ridge. Buckner at time serving now are characters the screaming, and kicking them captured heroesother or Marvel Golden the of stoicism quiet the with renderedsur they Whether charges). conspiracy in up caught be even or ers can be charged with harboring a fugitive, aiding and abetting, mute theirsentences. oth the crime, the commits wrongdoing(evensome person one if of guilty even they’re Maybe crime. a the for framed were maybecharacters or supers, on down cracked government the Maybe PRISONERS REAL heroesrealthesituation.present theIfyou how in isanswer The characters themight agreebecome to partSpecial of Operations why Unit. reason a creating is here obstacle major Naturally, the the characters exile the “reformed villain” in their world back to his own. his to back world their in villain”“reformed the exile characters the however,back, him bringing by home; back everyone bring to how knows who one only the is villain the that is matter the complicating Further per as dimension parallel the to sent ever are characters the generator.If translocation specific a of use simultaneous the was people two switched that event the and fact, in Lockdown, a have can worlds Both dimension. parallel a of prison the in trapped is alter-ego his mean does it hero, a less any villain was a hero in an alternate world before being translocated here (as per the Whatif, however,but start. “reformed”nevervillain reallyto the time good a now’s not, If good.” ofchampioning forcesnowvillain “reformed the Here’s a scenario to blow players’ minds with the prospect (or illusion) of having planned this out well in advance. Most campaigns have the staple ADVANCEPLANNING

SECTION FIVE Blackstone Down! 0.0082.01 , however, the big revelation is that the old villain is alive, well, fighting mad, and ready to come home. come to ready and mad, fighting well, alive, is villain old the that is revelation big Tamperingthe however,Reality , CHAPTER FIVE: GAMEMASTERING LOCKDOWN GAMEMASTERING FIVE: CHAPTER sidebar (see page 78) also provides ------Reality Tampering hook). While it doesn’t make the so-called reformed someone in prison recognize the characters? How far will the char Might strategy? exit an about What strategy? entrance an have they Do in? going powers their mask to way a there Is disguises? their are What Cogan? like man inside an or contact outside An infiltrateprison? them the help can ofLockdown?Who suspicious them made What action? of course this pursuing characters the Questions that will have to be answered for this hook are: Why are donesomethingwrong.Ad. Segwhenthey’ve in time serving and rules, the obeying working, means This cols. the like much out plays hook this Otherwise, immediate examples that Gamemasters canuseinthat capacity.two are Nefarious Duke and Bandit Shadow help. their elicit to prisoners other of the suspicions greedor playthe also on can heroes though Marvel, Golden the or Cogan, Chet Captain Thane, Freeman Lt. include might This inside. the on allies potential ing gain is Lockdown behind deal real the uncovering to Paramount double-agents. playing in inherent shaves close and exploits the out jeopardizing the operation. Still, this style of game is all about with again surfacing risk can’t they inmates, become characters the once Regardless, help. to willing and Ridge, Buckner suspicious about equally is DOJ the or Interpol from someone Maybe outside help to create hold up in the system. new identities that’ll heroes may bealoneinthisendeavor, likely require thoughthey’ll guised as new convicts to uncover the truth behind Lockdown. The acters gotoprotect theiridentitiesortosucceedin mission? acters o’e eid as n h bde o yu prle uies (and universe parallel your of home. bodies it the in call bars to behind You’re enough familiar not but familiar, everybody’s singularity generator. Suddenly, you’re his groupyourwith nailed he mastermindwhen criminal a facing maybe,patrol,Or on cell. out you’rea younext in were the sitting heading before cruller a eat to down sitting you’re minute One TAMPERINGREALITY dis they’re now and suspicions, their raised ran previously you hooks or storylines the of One choice. by prison in are heroes The UNDERCOVERBLUES ok wt te eos biae t floig okons proto Lockdown’s following to obligated heroes the with hook, the rusetodraw theheroes withinstrikingdistance? organize prison the the within within someone If did framed, were gen-pop? characters they of wolves Are the to inmates? thrown or other Custody, Protective with interaction their affect are: Why are the characters in prison? How do their circumstances plotline this for address to need will Gamemaster the Questions elsewhere, in a world where el Prisoners Real LOCKDOWN - - - - -

LOCKDOWN CHAPTER FIVE: GAMEMASTERING LOCKDOWN 0.0083.01 SECTION FIVE

evil) counterparts. Now the characters are prisoners and nobody Regardless whether the characters surrendered to the authorities believes their story, except perhaps Shadow Bandit. Meanwhile, for their crimes, found salvation in prison, or were heroes who daily existence becomes a hellish struggle and the characters must switched bodies with their parallel-dimension counterparts, the somehow use the facility’s translocation generators to escape fact remains they are now good (or at least, trying to be). That back home before their counterparts wreak too much havoc. It’s change doesn’t help their current predicament, but it can increase possible their evil twins have allied themselves with the very vil- their likelihood for early release if they can somehow make a posi- lain the heroes were fighting in their world when the switch was tive difference. Saving lives in a riot, unmasking the Cartel, or made. stopping a villain from escaping are all options, but until those Questions Gamemasters should answer here are: In their home opportunities roll along, there’s only survival. world is there a villain base instead of Lockdown in Buckner Ridge There are several matters to consider when looking at this cam- Mountain? Will the characters accidentally exchange the villain paign option, the first being whether or not other inmates know base for the prison when they try translocating home? Is anyone about the player characters’ “change of heart.” Are the heroes else in prison a victim of reality tampering? Are the characters’ undercover, acting the part of villains because nobody knows allies or old enemies with the other victim? How different is this about their new direction? Or do the other inmates know their for- reality from the heroes’ own? mer comrades eschewed their old lives in favor of values criminals INTERNAL INVESTIGATION despise? This makes a difference whether the ex-villains remain in gen-pop or if the prison deems it necessary to sequester them in The Special Operations Unit hook provides one part-time foray the Protective Custody Ward. into Lockdown, while this one provides another. With both hooks, The potential for roleplaying in this sort of campaign is powerful, the characters can work at the prison on an intermittent basis with the characters struggling to take the hard road to redemp- while still fighting crime in their respective cities. With internal tion. Even the most casual matter is a decision in ethics, with the investigations, the Department of Justice and Bureau of Prisons characters foregoing old habits and allies in favor of the straight- ask the characters to function as investigators in any matters and-narrow. Still, freedom lies within the characters’ grasp should the under review at Lockdown. This might include looking into allega- Gamemaster pursue that angle, even though part of the redemption tions of brutality and rumors of misconduct, participating on the process happens on the outside when inmates now become ex-cons board of inquiry to investigate murders or riots, etc. struggling for legitimacy among the heroes they once fought. The reason the DOJ asks the characters to become involved is because they fear their normal investigators can be influenced by DEATHWATCH mental and mystic powers during the inquiry; the characters, how- The offer catches the Americas Security Concerns by surprise, ever, may prove resistant to mental tampering, physical threats, but who are they to argue when the federal government throws and mystical meddling. Naturally, the heroes must be of reputable money their way. In this campaign variant, Lockdown is a legiti- standing, and must have shown a prior willingness to help the mate enterprise with no ties to the Cartel. The feds lease Four U.S. Government and the Department of Justice. Any of the pre- Tier’s sub-basement, turning it into operations command and vious hooks mentioned serve well as reasons to investigate the training for their newest idea… Deathwatch. Deathwatch takes lif- prison for potential misconduct or abuses of power, while still giv- ers and inmates incarcerated for the long haul, and trains them as ing heroes the chance to save the world. government operatives in exchange for their eventual release or shortened sentences. The missions are as brutal, deadly, and ugly STARTING FRESH as real-world politics demand. Assassinate this dictator, eliminate Any of the hooks mentioned previously can also launch a new this villain, steal this piece of hardware, level this installation… campaign with new characters. The PCs can start as members of it’s all good, but rarely the stuff of heroic accounts. It’s about the SOU or heroes thrown into prison for whatever reason. Still, start- anti-heroes being as tough and as bad as they want so long as ing a new campaign centered on Lockdown establishes its own they operate within governmental guidelines and by sanction of unique set of opportunities. The danger, however, rests in some their overseers. options that allow the players to assume the personas of anti- Naturally, Deathwatch never trusts its own operatives, so they heroes and anti-social criminals. Anti-heroes are fine if that’s what shackle the characters with explosive devices. Escape, switch sides, the Gamemaster wants for the game, but anti-social characters betray your comrades, or cause any trouble while on a mission, almost always detract from the group. Be careful of what you and the demolitions collar beeps once before discharging with a allow, but be more aware of where matters can lead; if the charac- very loud, and even messier, kaboom. ters are anti-heroes, they won’t blink at the opportunity to screw As for the existing roster of Cartel operatives, they now work for over each other or their employer, potentially throwing the entire the government. X-8 handles insertion and a more civic-minded campaign out the window. Warboss works for the government as chief trainer and Deathwatch REFORMED VILLAINS handler. Still, like the Cartel scenario, few folks in the prison know about Deathwatch, and the agents/trustees still receive their gold A change of heart can occur at any moment, though the stron- 83 passcards to circumvent security. In fact, the entire penitentiary gest are those that happen before the villain is actually caught. PAGE PAGE 84 is cutthroat in its ambitions, and opportunity is usually at some at usually is opportunity and ambitions, its in cutthroat is friends be with their can’t peers who know theynothing of the Cartel. and Worse, the Cartel — versa vice and — staff they’re if ers ers asyou seefit. ers Warboss servingasthebestoverseer. with together, characters the holding glue the provide also may supervisor enemy.Their common a them giving or trustees) as or (SOU department/group same the in them prob placing this can as circumvent lem, help might goal common a them Giving group together lest they scatter the through agendas. potentially conflicting keeping of task difficult a lines.” has also “enemy Gamemaster The behind effectively are characters the as paigns, cam undercover with common in lot a have games Circle Inner long asthey cangetaway withit). as (basically discreet it’s as long as acceptable is position one’s some usurp to wrangling political and blackmail but prohibited, is outsiders to betrayingmembers and assassinations means This personnel. necessary or endanger,assets or on, infringe doesn’t it as long as – achievement personal is second while operation, the backbiting. in engage Personal success and within the Cartel is two-fold; first is the success ambitious of are they but pirate-levelcutthroats, are members organization’s the that not It’s that. if another, one on rely only can characters The expense. else’s one apply to each adventure, with the hook drawing the characters the drawing hook the with adventure, each also to can apply levels three These minds. players’ the in clear matters keepsand action, the diversifies roleplayingexperience, the imize campaign Understanding these different factors. levels helps max aware be that a Lockdown game exists on three levels, regardless the should Gamemasters adventures, specific into diving Before THREE-TIERPLAYINGOF LOCKDOWN that outlines playyour around action resulting the mold but motion, in action are ideas the set to suggestions adventure and scenarios, situations, these These through. Gamemasters players will need to flush out fully in order to use them. Use run can Gamemastersarcs story adventuresand Lockdown some areHere SCENARIOS AND ADVENTURES prison with friends be can’t Theyresponsibility. and lie between caught are they staff-members, to or trustees enemies as Whether effectively everyone. are characters the that is which of least the not problems, own its with fraught is Cartel the for Working and Strafe. Warboss like much enforcers, as Lockdown the to of sent organization members non-incarcerated as begin may they or Cartel, the characters of world the into the indoctrinated trustees-in-training,slowly are where sessions run can Gamemaster The Circle. charactersgamethe begin variant, partthis as Inner ofIn the CIRCLE INNER THE dubious arrangements with Columbian drug cartels. governmentagencies fundtotheir covert opsinstead ofrelying on moneythetrail fromwatchdog theway nicefor groups. a also It’s could be a federal installation disguised as a private venture to hide

SECTION FIVE

0.0084.01 CHAPTER FIVE: GAMEMASTERING LOCKDOWN GAMEMASTERING FIVE: CHAPTER ------this chapter. the with or dently Level One: • portion providing theaction. conflict the and itself, environment the with heroes the iarizing no h stain te eutn ivsiainrlpaig famil investigation/roleplaying resultant the situation, the into tr-rs o prle soy ie Gmmses a rn indepen run can Gamemasters lines story parallel or story-arcs, mini scenarios, one-shot as serving well, as appetizers arethreads to meant course, main whet the appetite for the the promised meal. The following adventure before served food are Appetizers APPETIZER main Cartel plotline. the into factor they not or whether campaign, a of tier third the comprise suggestions and threads adventure following the of All specific the about all is level final and third The Three: Level • • Level Two: Level • a riot or visit an inmate on his deathbed? These are all introduc theyquellDo prisoner? a theyescort Do Lockdown. visit heroes the events have any emotionalresonance. of none or spoon-fed, be to wait can’t players the Conversely, charge. take to environment their in enough comfortable ers play the make first must Gamemaster the point, this reach to directinginitiatingand adventures.the givea take,and It’s but for responsible equally are players and Gamemasters the and forward surge storylines various the where venturecooperative a is this that is thing important The up. keep to Gamemaster the forcing agendas, own their pursuing and matters over trol con assuming players the revolvearound could adventures the Conversely, here. offered plot each in offered suggestions the from come may ideas the in-game,finally,or, happened what’s on based or sourcebook, this in presented information the on based develops Gamemaster the circumstances be might They two. level of course the during adrenaline, of shots like duce, intro players or Gamemasters that situations and adventures the GMreacts totheactionsof theplayer characters. where is This though development. character adventures, to important between extremely downtime the considered usu ally It’s friends. making and and boundaries, roleplaying setting predominantly interacting, is This itself. prison the into insight some gain as well as people, real as staff and villains the know to get characters the Here, chapters. previous the in detailed as personalities various its and life prison of nuances introduce can Gamemaster the that point this at It’s taining. the players’ characters react to thesituation presented to them. where It’s direction. and influence Gamemastermost the exerts the where are importantly,hooks more facility, but the to tions the characters in of their own volition. Their interest is self-sus is interest Their volition. own their of in characters brings the Lockdown about something that remains fact storylines, the potential but as serving continue hooks The outsider. or staff-member,prisoner, of role the in characters the placing options campaign the covers two Level visiting. continue they campaign, is why do the characters stay at Lockdown, or why do The first level consists of the hooks; the reasons why The second level, perhaps more important to the to important more perhaps level, second The detr mnind ae in later mentioned adventure Course Main LOCKDOWN ------LOCKDOWN CHAPTER FIVE: GAMEMASTERING LOCKDOWN 0.0085.01 SECTION FIVE

BLACKCROFT BLACKCROFT’S NIGHTMARES PART I Blackcroft is a plot device for stories, and the nightmares he creates Blackcroft’s nightmares grow stronger when he can express him- are generally of a visual or auditory nature. But they are terrible in self, and recently, he’s grown quite adept at verbalizing. He sits in that the more powerful ones can frighten targets, acting as Drain his cell, whispering tales to himself and any inmate unfortunate – Wisdom or Intelligence +10 (DC 20 for saves). Don’t be fooled enough to be within earshot. Sure enough, as his narrative skills by his Illusion power; what spills forth from him aren’t necessarily grow, so to does his ability to bleed the horrors outside of him- tricks of his making, but a reflection of horrible things that stain our self and into the real world. One night, the nightmares assume world with their very presence. Finally, his Dimensional Travel ability physical form, and darkness encompasses PHU. Security loses is an indication Blackcroft may be a portal through which alien contact with the ward and the nurses on evening shift. Anyone monstrosities manifest in the real world. If Blackcroft himself travels sent to investigate doesn’t return, or barely escapes with faculties anywhere, he only does so mentally. Silencing him or preventing him addled to the point of gibbering madness. Security locks down from writing stops the nightmares from manifesting. the ward that night, but by mid-morning, the nightmares manifest For suggested stats for Blackcroft’s monsters, use the Blackcroft’s throughout the facility. Lights snap off and darkness encompasses Nightmares Part II sidebar in the adventure Nyathuhg’s Beacon Lockdown in its cold grip. (see page 89). Security is running around, trying to escort prisoners back to their cells, but the facility is large, and the slithering, gurgling noises haunting the darkness are coming from something. Pockets The characters can be working within the SOU when the FBI of staff and inmates are huddled together, cringing against tries recruiting them as moles, or they could be prisoners in good the tortured death screams of those unfortunate enough to be standing who have the Department of Justice’s assurances of early caught alone. One thing is certain, though… someone must gag release if they ingratiate themselves with the Cartel. For heroes Blackcroft. Everyone can hear his whispers throughout the facility, on the outside, the DOJ may ask the characters to infiltrate to and as long as he’s talking, the nightmares exist and the electri- gather evidence as “concerned citizens.” Regardless, this serves as cal disruptions continue. So, do the heroes sneak into PHU on the perfect vehicle to launch the beginning of the Cartel’s end at their own to handle the matter, or does Strafe from SOU need Lockdown volunteers to stop the problem? If matters are truly grave, Warden Creed may even allow volunteer inmates partial access to their A CRY IN THE DARK powers to find and gag Blackcroft so the nightmares fade and It’s the middle of the night when a character awakens to a cry the electricity returns. Still, the trek through the twisting darkness for help echoing in his head. The voice is gone almost imme- to reach PHU and Blackcroft is fraught with hair-raising perils, be diately, but over the next few evenings, the character and his they the dissected, screaming bodies of prisoners or formless mon- teammates hear the frail voice again, just when they’re on the sters that drag victims into shadows. cusp of sleep. Slowly, as the link grows stronger, the voice relates more information. He claims he’s a prisoner currently seques- BREAKING CONFIDENCE tered in a secret lab nearby, but he doesn’t know where. He calls In expediting the construction of Buckner Ridge, the Americas himself PSIklops, and he’s a technological marvel… the first arti- Security Concerns greased the political wheels through campaign ficial human with mental abilities. The problem is that the techs contributions to local politicians. State Representative Courtney at ATR&D are dismantling him, and he needs someone to rescue Dubois was one such recipient, though Ms. Dubois never reported him. the cash she pocketed for her support. Now, the Justice Department Why PSIklops contacts the characters directly is up to the and Federal Trade Commission are coordinating an investigation Gamemaster, but perhaps he sensed the prospect of heroism into the connection between Ms. Dubois and the ASC. within them, or maybe one character is more psychically aware, The investigation isn’t public yet, with the Federal Bureau of providing a link to her teammates. Regardless, over the subse- Investigation and FTC still gathering proof and building their quent weeks, PSIklops relates more information about himself, case. With each snippet they unearth, however, the less every- about his location, and about his capture. Rescuing him won’t be thing makes sense. As it stands, the ASC has the look and smell easy, but the two major clues he can provide are: of a dummy corporation; an Interpol probe reveals the Americas • He can reveal the facility’s research lab that studies the advance Security Concerns may be implicated with the Cartel and a tech- tech belonging to prisoners. distribution ring. The FBI may even know that the Cartel is running Lockdown, outsourcing its villains thanks to an insider (perhaps • He can eventually divulge the identities of two or three trustees. Freeman Thane, Chet Cogan, the Golden Marvel, or even Duke PSIklops isn’t sure how specific inmates have access to vari- Nefarious). Any case against the ASC, Ms. Dubois, and Lockdown, ous parts of the prison, but they’re apparently moving around however, is a year away given the investigation’s glacial pace and unhindered. frustrating lack of concrete evidence. Instead, the FBI decides to This adventure provides another entry point into Cartel-related events through the trustees themselves. The one thing astute 85 recruit inside talent to expedite matters. They approach the char- acters for help. characters might notice about the trustees is their medic alert PAGE PAGE 86 an AI so sophisticated that it possessed mental powers. Thus Thus powers. mental possessed it that sophisticated so creating AI was an challenge the No, AI. human most the designing in even or person artificial an constructing never was challenge real The motherboards. and hydraulics clay were of innards whose instead and titanium in housed were golems whose ologist gle himout? smug to try you do Or cell? prison a in robot psychic rescue man-sized a hide you to do Where him. managed they’ve once PSIklops with do to what out figure to have also will saga.Cartel playerthe addition, In characters res the of end PSIklops’ the near unfold to have means may cue which need powers, also and their They’ll sub-basement assault. their the launching finding entails it because difficult is himself PSIklops rescuing Unfortunately,interests. characters’ the spark should alone This locations. between vanish simply might trustee a a instances, in of couple though movements, trustees’ the ing Moses Ephraim was a modern day cabalist, a binary-code numer binary-code a cabalist, day modern a was Ephraim Moses BACKGROUND assistance.” need I me? hear anyone can “Hello… PSIKLOPS track try can characters Otherwise, bracelets.

SECTION FIVE

0.0086.01 CHAPTER FIVE: GAMEMASTERING LOCKDOWN GAMEMASTERING FIVE: CHAPTER - - - Psychic robot kidnap victim. kidnap robotPsychic Concept: Lockdown, TierOperations:Lockdown,of Base Classification: PSIkill Aliases: Other PROFILE: PSIKLOPSPROFILE: Nationality:None Four sub-basementFour None Affiliation: 250 lbs. Weight:250 PowerLevel:14 Unknown.Age: 5’11”Height: Name:None White Eyes: None Hair: - use my telekinesis to grab you. grab to telekinesis my use plea: and warning a as do, to about consequences. fatal without he’s what battle of mentioning habit a bad has PSIklops Unfortunately, the end best whatever will using powers himself, defending while questions asking ues savvy. cally Moses Ephraim inadvertently made him empathic when gave gave when abilities. empathic mental him him made considering inadvertently surprising Ephraim really Moses not questions. that’s but asks simply kind-hearted, He’s he Now, stopped. PSIklops unearthed, Feats: +8, Device Disable +11, Concentration +7, Computers Skills: 30 Spd Dex); +2 Base, (+4 16 Defense (Dex); +2 Init 14; PL PSIKLOPS contin PSIklops begun. usually fight’s the however, point, that By comprehends. he answer like an provides person the until child, a concepts like “Why,” asks, understand he Instead, arrogance. really or anger, malice, greed, doesn’t he since frustrating prove can which first, opponent his with reason to tries PSIklops TACTICS techni the for work of hours require will him again putting together and back him. mobile, isn’t help he who however, those being, to time loyal the For intensely dog, puppy a also of He’s bit him. a around events about characters to information providing spy, perfect a is he rescuing, needs PSIklops Although PSIKLOPS USING Powers: Gather Information +4,Listen+10, Repair +6,Spot+10. Wis 16, Cha 13. 17,14,Str 18,Int +5; 15,Con Will Dex +2, +18,Ref +18,Fort ranged (+10S/100’ +8 range/crit punch), 20, telekinesis or energy blast); SV Dmg 20, reach/crit (+3S/5’ melee +8 Atk. ft.; Cost: 1 pp; 1 rn il Mna Ln, sci Fnse aray nldd in included (already Finesse ranged attack bonus). Psychic Link, Mental Will, Iron TypeV pp; 4 Blind-Fight, Darkvision, Great Fortitude, Indomitable Will, Indomitable Fortitude, Great Darkvision, Blind-Fight, Total: AmazingSave –Fortitude +10 [ 10Super-Constitutionpp], [ +4 Total: humans feel about having their thoughts thoughts their having about feel humans mortified how discovering after but punction, him. He used to read minds with little com little with minds around read to used world He the him. of curious infinitely he’s that in child naïve a of much very is PSIklops disassemble secrets. his for him could team ATR&D the where Lockdown, to him transported and down him shut they psionics, with intelligence artificial first the capturing Upon down. him tracking in effort no spared they existence, discovering PSIklop’s Upon Cartel short. The quest him. PSIklops’ cut upon thrust one the than other meaning PSIklops find to creator his fleeing and himself renaming rebelled, PSIkill however, child, every Like fantasies. revenge own Ephraim’s of child the born, was PSIkill 6 p, Telekinesis pp], [ 16 +10

Please desist or I’ll have to to have I’ll or desist Please Source: Source: Extras: Super-Science; Super-Science; nry Blast,Energy LOCKDOWN Cost: - - -

LOCKDOWN CHAPTER FIVE: GAMEMASTERING LOCKDOWN 0.0087.01 SECTION FIVE

Force Field, Grapple; Source: Super-Science; Cost: 5 pp; Total: 50 SOLO GAMES pp], Telepathy +12 [Extras: ESP; Source: Super-Science; Cost: 3 pp; Games with only one player are always a possibility. The group Total: 36 pp]. inadvertently splits up for one reason or another, most of the players Weaknesses: Naïve – PSIklops hasn’t been exposed to much of can’t make it to the regular gaming night, or the session focuses on the world outside the lab and doesn’t know how to interpret one character more than the others. Perhaps, for example, one hero the way people sometimes behave. He may be able to read decides he’s qualified to infiltrate Lockdown as an inmate, another as people’s minds, but it doesn’t mean he understands why they a guard and the others as external investigators. One option, in this think what they do. case, is for the Gamemaster to guide the respective players through Totals: Abilities 56 + Skills 40 + Feats 14 + Powers 112 – Weaknesses the crucial scenes only. Assume the daily rigors of prison life unfold 10 = Total 212 pp. without much incident (doing patrols, working in the kitchen, etc.) and skip over those points with a line or two to acknowledge the FIGHT CLUB workday’s passage. Strafe of SOU, with Warden Creed’s sanction, secretly allows SOU The other option is to study the various adventures offered here members to train by sparring with unshackled inmates. The pris- and pick one per character. One character for the Unexpected oners in question are currently under consideration by the Cartel Benefactor scenario, another to undergo Now… Where Was I, a as low-profilers, even though they may not know it yet. This is third to become involve in the Fight Club, etc. In this case, warn merely one of many tests, one that benefits the SOU in return. the players in advance you’ll be spotlighting a character every few Initially, a Special Operations member approaches the prisoner games, and everybody will get their chance. During the other players’ and asks if they’re willing to make extra money. The guard only nights the other players can play various NPCs (prisoners or guards) approaches “non-vector powered” and “limited power-arc” felons on condition that they don’t steal the main character’s thunder. The meaning inmates who can’t teleport away, phase shift through Gamemaster provides the other players a sheet of what their NPC walls, or take out everyone in the room with a thought. The SOU knows or can impart without ruining any secrets or game balance. chooses Type I, II, and III inmates. Once the convict agrees to participate, a Special Operations guard tech crews? Does this afford them a look at the shunt generators? covers the low-profiler’s head with a cloth bag before X-8 appears At least one character should be trapped with Shadow Bandit, and teleports the prisoner to the Testing Range. This way, the who turns to stone after being shunted. Another con, perhaps character in question knows he’s somewhere in the facility, but Skab, wants to smash the arrogant Shadow Bandit to rubble. Can not where or who brought him there. Afterward, Strafe unshackles the character talk him out of it? Are the characters trapped with the inmate and, with containment fields at the ready and several an unshackled villain who’s taken hostages? Can they stop the Paladin-clad officers in place, allows various SOU members to spar execution of COs or staff members? The best option is to look at with the felon. the heroes’ skills and decide how they can best pass their time. This situation can involve the characters as participants or with Medical-oriented characters may need to help a prisoner caught them hearing rumors of a fight club. SOU only brings in one felon by the shredding edge of a tesseract event horizon. Another, who’s at a time, and if necessary, Incursion mind-wipes the event from good with people, may need to calm a prisoner suffering from the inmate’s memory, leaving them bruised and battered with no claustrophobia. Someone else may save guards from brutal villains. clue why… a perfect lead-in into a modified version of the Now… Regardless, this is an opportunity for the characters to ingratiate Where Was I adventure. themselves with select NPCs, NPCs like Shadow Bandit or Duke FRACTURE Nefarious who could have some bearing on future events. A fistfight erupts in the cafeteria, and suddenly, three prisoners NOW… WHERE WAS I? are unshackled and blasting each other with powers. The other The following scenario requires that the characters are members of inmates scatter to avoid dying and the alarm sounds throughout SOU, or prisoners. If the group is tight-knit or operates together, it’s the entire facility: Translocation lockdown in 5…4…3…2…1. The possible all of them share this experience. Otherwise, it happens shunts activate and subsequently malfunction thanks to an elec- to the one or two PCs likeliest to be recruited for a low-profiler trical surge that fries the system during the fight. Suddenly, every style mission before Incursion wipes their memory clean. The char- corridor and cellblock is isolated and scattered, with prisoners and acters wake up one morning feeling exhausted, mysteriously sore, staff trapped everywhere. Emergency crews use the breach pods or perhaps even bruised. In fact, they may even be missing a day to reach critical systems and damaged generators, but are they between going to bed and awakening. If the characters are with quick enough to restore power before folks in the smaller air pock- SOU, Strafe claims they were dead-dog sick that day, while if they ets start dying from oxygen deprivation? are prisoners, their fellow inmates say the COs escorted the char- The characters’ involvement in this scenario depends on their acters to Ad. Seg. for no apparent reason. locations, but there are plenty of opportunities to roleplay. Are

The characters don’t know it yet, but they’re suffering from a mem- 87 the heroes’ technical skills such that they can assist beleaguered ory wipe following a mission for the Cartel. Only, Incursion didn’t PAGE PAGE 88 Flee: • of ano-win scenario: reach this point in the adventure, characters though be careful because this is a bit the when happen could things several of One he diesinstantly, given hisripeoldageof 198. it, Without dead. the raise also can that immortality grants that artifact an It’s alive. him keeping (was?) is talisman the but him, back home. As it Salzmannturns out, actually had Bennu’s Eye on guardians inject necessary action and Salzmann’s alarms draw him a at mummy powerful and Salzmann’sdinner.defenses charityarcane was Salzmann aged while mansion the search to had ters charac the and unknown was location talisman’s The Salzmann. Trevoroccultist and Egyptologist of estate the from Eye Bennu’s The mission in question was the oftheft a mystical talisman called (the sounds of heavy machinery above them from Four Tier). Incursionand Strafe) and the general location of the sub-basement (like members Cartel ofidentities the like cluesadditional of ber the Cartel or its activities, but these flashbacks can reveal any num whatthey remember. By this point, the characters may know about toldroleplayplayers scenariobetothantheallowthrough the to better it’s though —events of rush big one in or dollopssmall in slowly.GamemasterfacingretrogameallowstheThis eventto the perform the wipe as well as intended, and the memories are sur arememories the andintended, as well as wipe the perform Pity: • TENTACLES OF THE UNSPOKEN’S REMAINS TENTACLESUNSPOKEN’S THE OF UTGOTHMINIONS pp], Obscure +8 [Extra: +8 Obscure pp], Abilities 38 + Skills 8 + Feats 16 + Powers 68 – Weaknesses10Total– Feats16= 68 + Powers 120 8 + Skills pp. Totals:+ 38 Abilities Weakness: Abilities 55 + Skills 10Feats18111Skills Powers+ Totals:+ + 55 Abilities Weaknesses10Total– = 184 pp. Weakness: Powers: Feats: Skills: +17;18,Str18, 1.18,Dex Cha10, Con 20, Int Wis +10 Atk. (+12L/5’melee Will Ref+4, Fort+4, ft.; +4, 30 Dmg 12Spd SV PL Dex); punch); +4 reach/crit20, Base, (+6 20 Defense (Dex); +4 Init ; Mystical; Powers: Feats: Skills: 18,Str14, Dex 15,1. ChaCon 10, 20, Int Wis +15;Will +2, RefFort +2, +2, claws); Dmg 20, (+9L/5’reach/critSV melee +8 Atk. ft.; 1630 Defense Spd (Dex); Dex); +2 +2 Init Base, 8; (+4 PL adversaries. their with familiar or growingpreventcomfortable fromplayers to own their creaturesofmore create to encouraged are Gamemasters though stories, Blackcroft’s from appear that monstrosities the for stats game suggested some are Here BLACKCROFT’SPARTNIGHTMARES II Mystical; Source: Mystical; Source: the Cartel’s test to determine their usefulness as trustees. failedmissionandcomplete thetofailed they’ve casewhich in considers them soft and uselesstothem. themsoft considers The characters flee before Salzmann returns or spots them, All-Around Sight, Blindsight, Immunity (aging, disease, exhaustion, poison, starvation, suffocation), Iron Will. Ironstarvation, suffocation), poison, exhaustion, disease, (aging, Immunity Blindsight, Sight, All-Around Will. Ironstarvation, suffocation), poison, exhaustion, disease, (aging, Immunities Blindsight, Sight, All-Around Move Silently +14.Silently Move +10.Silently Move

If the characters leave Salzmann his artifact, the Cartel the artifact, his Salzmann leave characters the If SECTION FIVE Amazing Save – Willpower +10 Mystical; [Source: Cost: Mystical; Amazing[Source: SaveWillpower+8 – Once Blackcroft is prevented from using whatever medium brings these creatures into existence, they vanish… until the next time. next the until vanish…they existence, creaturesinto these brings whatevermedium using preventedfrom is Blackcroft Once Once Blackcroft is prevented from using whatever medium brings these creatures into existence, they vanish… until the next time. next the until vanish…they existence, creaturesinto these brings whatevermedium using preventedfrom is Blackcroft Once 0.0088.01 3 pp; 3 Cost: Cost: Total:15 pp]. 5 pp; 5 pp; 5 Area; CHAPTER FIVE: GAMEMASTERING LOCKDOWN GAMEMASTERING FIVE: CHAPTER Total: 35 pp], Natural Weapons – Claws Mystical; +5 [Source: 45 pp], Natural Weapons – Tentacles +8 [Extra:Tentacles +8 – NaturalWeaponsTotal: pp], 45 Mystical; Source: Cost: 3 pp; 3 Cost: Cost: Total:pp]. 24 1 pp; 1 1 pp; Total:Drain[Extra:pp], +7 8 Total: 10 pp], Drain +9 [Extra: - - - s etoe peiul, h Wgt ihps oe i growing to thanks the is alien entity inside his heartstone. His power has cur power Bishop’s Wight the previously, mentioned As and thedistraction isariot. escape Bishop’s Wight the is case, this in event, main The event. multiple create to and largerdistractproblemsto Preemptive Interventionmainfrom the obvious, aren’t events important to up leading triggers the so moveslowly to are tricks The abilities. tive a fight with anybody in the cafeteria in five months time and and time months five in cafeteria the in anybody with fight a start to Blowtorch instructed Bishop Wight the ago, months Five onpageIcekill, andMongolHorde 71). (seeMooks areBlowtorch,case, this decoys,in The uncertainties. and tainties stopping it hours before? By using decoys and by manipulating Preemptivecer of risk the running without riot a start one does how he’s hoping all it’s he’ll need to escape unnoticed in the chaos. So fractiona to power,hasofaccess his only Bishop Wight the while and him, suppresslock’sarcane to capacity the outstripped rently The Wight Bishop has figured a way around Incursion’s precogni Incursion’s around way a figured has Bishop Wight The RIOT Cruel: • Indecisive: • likely outof therunningforpositionof trustee. most they’re so intent, ruthless or ambition lack dislikes who trustees Cartel The instructions. Cartel’s the await they while hostage Salzmann hold they or decide, can Cartel the so them with back Salzmann bring to X-8 force either and themselves to die, the Cartel keeps their dossiers on file for future use. Paralysis, Regeneration;Paralysis, If the characters return with the artifact and allow Salzmann Cost: h caatr dnt at o ae h decision the make to want don’t characters The 2 pp; All Attributes – Mental, Ranged,SlowRecovery;Mental, Attributes – All All Attributes – Mental, Ranged, Slow Recovery; Total: 10 pp], Obscure +5 [Extra: Mystical; Source: Cost: 4 pp; 4 Area; LOCKDOWN Total:32 Source:

- - - LOCKDOWN CHAPTER FIVE: GAMEMASTERING LOCKDOWN 0.0089.01 SECTION FIVE

specified when he was supposed to start the fight down to the minute. The Wight Bishop then told Icekill to start the fight if the hacks detained Blowtorch or to join in if fighting broke out, and later Mongol Horde to start the fight if Icekill was detained or if fighting broke out. He told each that this would be the one and only time he’d mention it, to draw as little attention to himself as possible. Being good foot soldiers, all three eagerly awaited the hour, not realizing they’re the distractions. Blowtorch is the most immediate threat and thus noticeable as a potential certainty to Preemptive Intervention. Icekill, however, isn’t a cer- tainty until Blowtorch is detained, and is thus more invisible to Preemptive Intervention. Mongol Horde is an even greater uncer- tainty because he only leaps into action if the other two are detained or fighting. The plan should work, with Incursion detaining Blowtorch and Icekill before the event happens, but not catching Mongol Horde in time. Meanwhile, Skab and a few others are only to fight if fighting breaks out, and to involve everyone in the potential battle royal by moving the skirmish outside of the cafeteria (again Skab is part of a conditional future and thus, potentially invisible). The fighting triggers criminals settling grudges and vendettas against both one another and the guards. Before the hacks can seal the blast doors, the fighting spreads beyond Two Tier and a few criminals use the occasion to free themselves of their power restraints (the system isn’t foolproof, and there are some villains with limited access to their powers, just waiting for the right moment). Faced with a full-scale riot, the hacks activate the shunts and iso- late pockets of prisoners… which is exactly what the Wight Bishop before. The prison strongly suspects Blackcroft is somehow the wants. He’ll be in an empty corridor, waiting for the shunts to root of the problem, though they can’t figure out how. Innscourt is translocate it. With the corridor shunted, the cameras and gas jets his creation, but it’s a fictional place, so it’s hard to say Blackcroft won’t work, and Wight Bishop can secretly prepare a ritual to ren- is responsible at all. der himself incorporeal. He plans to walk through the mountain Like the Blackcroft adventure, this is a horror scenario, but for and out. characters capable of leaving the facility. Whether the prison or In this scenario, the characters can be anywhere in the facility an individual asks them to investigate, the characters must travel when the riot unfolds. The Gamemasters can use the suggestions down the road when it reappears. There they’ll find the sleepy from the adventure thread Fracture, or perhaps they wander into town of Innscourt, a New England-style community where the the Wight Bishop’s corridor when the shunt activates. Otherwise locals are friendly and nobody goes out on the fog-chilled nights. they may have their hands full with the riot for whatever reason, In Innscourt, if Blackcroft’s novels are to be believed, there’s a cult with the Wight Bishop safely escaping. Still, the armored spell- to the alien god Nyathuhg in a temple deep beneath the earth caster will return to rescue his crony Skab and a couple of others, and a barn where locals gather beneath a floating light that looks though this a springboard for another adventure. like an oily rainbow. Oh, and there’s no road back out, not unless one is willing to find Innscourt’s anchor to this world. Could the NYATHUHG’S BEACON anchor be the town’s resident author, P.H. Blackcroft, a strange Penn Road, the boulevard between Buckner Ridge and Lockdown, writer who lives with his wife, Sophia, in the house on the hill? Or has no turn-offs between the town and the prison. One night, do the answers lie in one of Inncourt’s strange landmarks, where however, a CO is driving in for the night shift when he finds an dreaming horrors lie in the mouth of madness? adjoining road, leading up further into the forest-blanketed moun- tains. The next morning, a patrol finds the CO’s car by the side of SIEGEMAKER’S LOCKER uninterrupted Penn Road, with a note on the car seat. It reads: It’s a busy Friday for maintenance, and a CO gives a gadgeteer “Gone to Innscourt. Beautiful town. I’m going to die there.” prisoner named Recoil permission to repair the faulty walk-in Over the next few weeks, the worn and cracked road to Innscourt fridge in the kitchen before the food spoils. Blindly feeling around reappears intermittantly. Those who enter vanish, but most folks inside the cooling unit, Recoil’s fingers snag something hidden 89 know better than to enter an unlit road that was never there there. He comes away with one of Siegemaker’s toys: a mini- PAGE PAGE 90 arsenal, he discovers many pieces are already gone. Other prison Other gone. already are pieces manydiscovers he arsenal, hidden reclaimSiegemakerhis to If decides right. they’re and ers, y aoaig n plac t epoe n i fc (a, n the in (say, face his in explode to appliance an sabotaging Nefarious by killing tries Belladonna Meanwhile email. via him to in Italy, and cells Nefarious recognizes them from the reports Carbonari secretly sent target to X-8 and Skab like low-profilers uses Cartel the when Lockdown with involvement Cartel’s the realize him, and suspects the Cartel’s hand in the matter. He’ll eventually for gunning is someone knows now Nefarious Duke information. of source earn potential a into help) Duke the turning they gratitude, Nefarious’ (if actions characters’ the Meanwhile, picions. sus any alleviate to job next the informs for time her bide to employerBelladonna mysterious the fails, assassination the When allowout intime,butifthey aheroic COtosave don’t, him. Nefarious pull who ones the be should characters The planned. as works everything if closely… too collapse mysterious the gate the water mixes the now muddy chemicals and creates overpower crams the solvents into the pipe. When Nefarious turns the tap on, and shift work during cell Nefarious’ Duke into sneaks she skills, and passcard gold her Using solvents. powdered specific of tail cock awaya comes with and closet janitor’s Belladonnaraidsthe as helplessprisoner. won’t be her last assignment here, so she must maintain her coverthis that obvious it’s Still, employer. mysterious her through her tain whether Belladonna for the works Cartel or if the Cartel hired Belladonna deadly the this, uncer it’s she’sarrived,though since assignment Forfirst receivesher accident. an like look must but it Nefarious, Duke of execution become the sanction has They and impatient. Italy, in Carbonari Nefarious’ with heads ing haveers foundthem,andare hoarding them,butwhom? s hn ahd on h dan n te atl os’ investi doesn’t Cartel the and drain the down washed then is abrasive fumes filling the cell) dead within a minute. The evidence (with and unconscious Nefarious render instantly that fumes ing as dangerous as the one he faces now. The Cartel continues butt continues now.Cartel faces The he one the as dangerous as Duke Nefarious has made many enemies along the way, but none BENEFACTORUNEXPECTED oth aretherebelieve found, thatbe there’swhere to weapon one others and Bishop Wight Still,gratitudethe the earn thatofNPC. will either to it Giving Siegemaker. (possibly) and Bishop Wight the including few select a to circulateshowever, weapon, the of The race to find the blaster is a race to retrace Recoil’s steps. morning? Word this laundry his did he where room laundry the inside showers, common the in unit, cooling the repairing still was he Was it under the back gymnasiumin the kitchen where bleachers, frequented. he locations the of one in probably cell, his outside mini-blaster, and the race to retrieve it is on. Recoil hid the weapon the about know prisoners other now but Seg., Ad. Symphysisinto haul COs The him. kills accidentally and RecoilSymphysis attacks blaster, the surrender to refuses Recoil When exchange. hushed the of earshot within character a and prisoners of couple mini-blaster,a with the over day next the argue Recoil and Symphysis unreliable crony, Symphysis, of hisdiscovery. his informs stupidly then but weapon, the pockets Recoilblaster.

SECTION FIVE

0.0090.01 CHAPTER FIVE: GAMEMASTERING LOCKDOWN GAMEMASTERING FIVE: CHAPTER ------ing will ever bring him close to betraying the Cartel’s confidenceCartel’sbetraying the to close him bringever will ing Lockdown. to themselvesacclimate to sessions several need they’ll case which in closely, more it tigate and secretly characters the approach to impetus the with them provide may this Dubois, Courtney Representative State tigating FTCareand inves DOJ the DepartmentBecause ofthe Justice. to directly goes Weiss prison, inside already heroes those For tapes. the them showing and suspicions his outlining directly, them to goes Weiss help-line, or base publicly-known a with heroes those For help. for looking oftown leaves Weiss presence such, As the super-criminals. about media the to complaining from citizens Ridge’s Buckner keep to trying time much too spend in and prison, folks some the of protective awfully include seem newcomers few A to Ridge. Buckner grown since have suspicions Weiss’ tapes showing thestrange activity. eventually Weiss ofsecurity couple a with out beforesneaking not but quitjob, his either, superiors his trusting Not appeared. it and certain prisoners were in cahoots, and the facility wasn’t what SOU that realize to long Weiss take didn’t It camera. next the of sightlines the into reemerging never and corridors, down going prisoners camera, on notice, He’d cameras. Tier’s Four of any on appear wouldn’t they but Tier,Four to prisoners down and elevator escort the to personnel SOU see He’d events. strange some was Weiss Clem ignorant. atworking Lockdown noticed he night-shiftwhen a as tech-officer so aren’t townsfolk some but tage, your campaign, foregoing someandrunningothers. suit ones which choose and pick can thatyouadventures is these of advantage The facility. translocated a escaping in characters while nature, true prison’s the of snippets reveal may I? Was Where Now… In bothcases,allow thecharacters tosave himfirst. blaster and tries during shooting the him struggle.“inadvertently” his for CO a with struggles she when riot a during and kitchen) From here, the heroes may need to infiltrate the prison or inves or prison the infiltrate to need may heroes the here, From entire facility. entire the heroes the translocation generators could, in takefact, out the warn might who ShadowBandit, with contact into characters the The purpose. and existence Cartel’s the with Duke Nefarious, thus later establishing reasons why he reveals Benefactor The Lockdown. in hand Cartel’s the uncover to arc also draw upon the previous adventure threads to expand can the Gamemasterstory the herein, offered scenarios the to addition In COURSEMAIN THE befriendany new character whoiseasy-going orfemale. Still, noth friendlyaguy,X-8 sortofis especially withwomen,willeasilyand SNITCH ask fortheirhelpasmolesperBreaking Confidence hos Cartel’s the it’s realize not may Ridge Buckner of town The CURTAINTHE UNDER PEEKING works wellas a follow-up, givingthecharactersworks anallyof sorts. scenario is a good way to ingratiate the characters the ingratiate to way good a is scenario works well for arming the arming for well works Locker Siegemaker’s A Cry in the Dark the in Cry A , , and , Confidence Breaking Unexpected Benefactor Unexpected scenario brings Fracturescenario Unexpected LOCKDOWN . - - - -

LOCKDOWN CHAPTER FIVE: GAMEMASTERING LOCKDOWN 0.0091.01 SECTION FIVE

until the Blackcroft scenario. Like everyone else, X-8’s powers Cartel’s illegal activities. This means procuring data and documents are shackled, leaving him at the whim of the horrors prowling the from Four Tier’s sub-basement without being noticed. Meanwhile, darkness. X-8 foolishly decides to seek shelter in the maintenance Warboss sets up a training schedule for the characters, and sends corridors, which proves a mistake. He barely manages to open a them on missions, some of which may bother the heroes. How far maintenance panel to escape when an Utgoth Minion grabs his leg do the PCs push their own ethics to bring down the Cartel? When and tries pulling him back in. Fortunately for X-8, the panel he just is enough actually enough? The Gamemaster should be very care- opened was in a corridor the characters happen to be in (though it’s ful at this point by striking the right balance between testing and suggested that only the characters are present, and no NPCs). pushing the characters. When the characters appear on the verge If the characters save X-8, he’ll be eternally grateful. He’ll claim of breaking and sabotaging their own investigation, that’s when he found the maintenance panels open and sought refuge. Insurrection should occur (see the following section). Meanwhile, X-8 will repay the characters with occasional gifts from the outside, never really explaining how he got them (saying INSURRECTION “I just know who to bribe”). Following the Cry in the Dark or Insurrection is a collision of events following two storylines as they Now… Where was I scenarios, where the characters discover X-8 become entangled. It’s the catalyst to end the Cartel storyline and is working for the Cartel, they can more easily persuade him to potentially destroy Lockdown itself, though the latter decision divulge some information. Not everything… just enough to whet remains the Gamemaster’s. This section also details multiple agen- their appetites and move the overall plot along. das, allowing the characters to participate regardless of their roles so far in the prison. Be careful, however, not to render the characters A FRIEND IN NEED secondary to the process. They should be the key source of informa- During the Fracture, Nyathuhg’s Beacon, or Riot adven- tion, knowing more than most everyone around them, and pivotal to tures, if the characters conduct themselves heroically, then the the overall plot. The multiple agendas are also redundant systems Golden Marvel approaches them with a proposition. He’s been of information, in case the characters never discovered a crucial ally helping Capt. Chet Cogan and Lt. Freeman Thane investigate or tidbit of information prior to this. All this also assumes the char- strange occurrences at the prison, but given his history and rep acters are ultimately heroes, though the Gamemaster can play up as a “do-gooder,” the Golden Marvel hasn’t been able to move the certain events if they’re pure villains. Regardless of how the PCs get investigation along. He needs help, and the characters seem both involved, the Gamemaster will need to be familiar with the follow- good-willed and well-connected enough to provide assistance. ing information and the events it spawns. Trusting the Golden Marvel and meeting with Cogan and Thane The Cartel has lost key battles against the Carbonari in Genoa, has its advantages. While the three men aren’t likely to know as Napoli, and Rome, virtually eliminating its foothold in Italy. With much as the characters could at this point, they can provide help the information confiscated from the Cartel’s offices and safe and extra manpower. Specifically, Cogan has a number of COs houses in Italy, the Carbonari forwards evidence to Interpol link- under his command willing to help him against SOU and anyone ing the Cartel to the Americas Security Concerns and Lockdown. else. Thane, meanwhile, also has tech-officers loyal to him who’ll Interpol then shares its data with the F.B.I. Coupled with the help the characters bypass secured doors and move around the potentially invaluable information the characters contributed, the facility through the maintenance tunnels. This should facilitate Feds are three weeks away from raiding Lockdown and the ASC’s and expedite their investigation. More so, future testimony from New York offices. Cogan and Thane can help the Golden Marvel and inmate char- Duke Nefarious knows the Feds will raid Lockdown, but not when. acters earn early release for their part in uncovering the Cartel’s For that, he needs help. Nefarious, a good judge of character, involvement with Lockdown. approaches Incursion and offers him a healthy, eight-digit bribe to Somewhere during this adventure, or immediately after, would be ignore the coming storm. Incursion, realizing his mental skills (and a good point to run Siegemaker’s Locker. importance) are continuing to wane, accepts the bribe and sends his two psychic coworkers on a much needed vacation. Incursion HAZING then informs Duke Nefarious about the projected date (based on Befriending X-8, Siegemaker, or the Red Scare will invariably earn his psychic visions) of the Federal raid and helps Nefarious plan the PCs their new friend’s recommendation that the Cartel induct the Carbonari attack against the facility that will damage the them as trustees. Before that happens, however, Warboss must test Cartel asset and rescue Duke Nefarious and Incursion. the characters with Strafe’s and Incursion’s help. Now… Where Everything seems on schedule, until the Cartel actually learns was I and Fight Club are two ways of testing the characters, about the F.B.I.’s upcoming raid. The Cartel issues the order to though Warboss may use other methods as well (as mentioned in evacuate Lockdown, but slowly to avoid suspicion, and Incursion the Special Operations Unit section). informs Nefarious about the change in plans. He also tells him If the characters pass Warboss’ tests, they become trustees and about the mass-shunting capabilities of the facility… everyone will part of the Inner Circle. What they do next is up to them, but either die when the Cartel pulls the plug. The Carbonari have a limited strike window to attack and secure the facility before the Cartel 91 Cogan or the Justice Department wants direct evidence of the shunts the entire facility. Events as they stand: PAGE PAGE 92 should reach the characters’ ears later that evening. If the char the If evening. that later ears characters’ the reach should Marvel Golden the like leaders prison to relates he informationthe then Nefarious, with terms good on aren’t characters the If to escapeorstoptheshuntfrom occurring. anyone about his escape plan. All he says up to the inmates is it’s tell he does nor why, or how explain doesn’t Nefarious shackles. be to them the disable to way a has he because comes, time warns the when ready He introduced. has Gamemaster the acters move, thoughthey won’tsay why. to ready be to them warn will Cartel the then trustees, are acters Cartel: • some are simultaneous. theywhich happen,orderthough in events the These in arelisted plans. escape own their formulating now is in-the-knowEveryone SEPARATE2: EVENT AGENDAS char important any and Marvel, Golden the Bishop, Wight the Betty,Berlin including leaders variousprison the with speaks also Nefarious about. forgot or discovered never characters the tidbit any on pass will he Essentially, inside. trappedeveryone of death the facility,and entire the translocate and out pull to willingness their Lockdown, at involvement Cartel’s the short, in happen; about to what’s Nefarious, explains and with before day friends the are them approaches characters he the inmates If see shunt. to the wish in no die has and cold-hearted, isn’t Nefarious EARLY1: WARNINGEVENT Bri Betty: Berlin • Te odn Marvel: Golden The • the last to go (if he’s still there) because the lab techs are preparelab techs the he’sbecause there)(if still go lastto the be will PSIklops labs. research the with starting base, the from personnel and equipment documents, important transport to heroes will raid the sub-basement and secure the translocation the secure and sub-basement the raid will heroes anyone from escaping. Meanwhile, the COs and any cooperative prevent to necessary if prison entire the gassing sections, cate within 24hours. with instructions to await orders to evacuate, which will happen anything unforeseen occurs. Most trustees are still in the prison, the sub-basement, unshackled and in armored, standing guard in currentlycase is Scare Red The evacuation. expedite using to also X-8 Cartel’s The procedure. delicate very a him… ping aeet o sae ih e grs atr hy muh some poor unsuspectingtrusteeforhispasscard. ambush they after girls… her with escape sub- to the basement in generator translocation the using on plans Betty He’s their ticket out of the facility. If they can’t him find in time, Betty X-8. X-8. likefor eyeout keepan to charges beautiful most her instructs trustees various the of minds’ about the knows through also Cartel She plans. Nefarious’ knows powers, Central. They’ll lock the entire facility down, and then translo then and down, facility entire the lock They’ll Central. Security and armory the secure will COs the cells, their in still are prisoners the all when hour dead prison’s the during A.M., 4:00 come that decide Theystrategies. plan and them to loyal COs gatherthe men Both happen. to going what’sofThane Lt. and Cogan Capt. informs Protectivewardand through Custody

SECTION FIVE The Cartel is using the shunt generator in the basement 0.0092.01 eln et, u t hr nupesd mental unsuppressed her to due Betty, Berlin h Gle Mre sras h word the spreads Marvel Golden The CHAPTER FIVE: GAMEMASTERING LOCKDOWN GAMEMASTERING FIVE: CHAPTER - - - - Trustees: • Prisoners: • nium plans are setintomotion. The night before, just before everything descends into pandemo into descends everything before just before, night The HELL… ALL 3: EVENT X-8: • Siegemaker: • • Duke Nefarious and Incursion: Nefarious Dukeand • erupts before having oneof hishenchman destroy thelock. on himself without alerting security. So he’ll wait until the chaos lock arcane the destroy cannot but others), among Icekill, and cronies(Skab,Horde,unshackleshis Mongol also Bishop Wight The him. with stand who heroes the and Marvel Golden The is scramblers. as EM unshackled, are lieutenants their their and they hour, the retrievingWithin are Betty, Berlin like others, while ignorant, remain Some facility. the throughout scattered a datvt u t a oe pwr upeso uis each, units including those that deliver suppressionbiochemical inhibitors, without trig power dozen a to up deactivate can scramblers EM The scramblers.electromagnetic three including throughout the scattered facility, the he gadgets More that equipment haven’t been the found unfolding. yet, about them what’s tells of he importantly, them informs with he friendly characters, he’s If the Cartel. the with ranks breaks quietly he He So, better. murdered.deserve they believes and criminals inmatesaround up grew see to want doesn’t Nefarious, Duke goodbyes to folks goodbyes without to makingfolks it his say to TierTwo into slipping cellblock. not help his can’t he to Afterwards, returns began, all this since cell his of tents are alreadythe others inthebasement. and CreedWarden sub-basement. the in they’re until shackled remain trustees the All vanish. will facility the 10:00rowA.M., reach Four Tier. Warboss will be at the cargo elevator in 30 min to corridors maintenance the use and essentials bare the with of bursts three as static over the intercom. The trustees know registers the drill: Sneak away which evacuation, their for pare Custody Protective in ward willopentheircellsat 3:45A.M. COs The cells. their from freed they’re bers and Strafe, but warns them not to exhibit their powers until the trustees as spending the evening in Ad. Seg., and by tomor by and eveningAd.Seg., the in spending as trustees the utes, waiting to transport everyone down. Strafe will then report that otherinmates are beingfreed aswell). or locations three all knows nobody so each, one (only devices characters, the Wight Bishop, and Berlin Betty where to find the the Siegemakerinforms protocols. alert emergency their gering any other hero he trusts to handle Paladin-powered SOU mem Paladin-poweredSOU handle to trusts he hero other any and Marvel Golden The unshackles Cogan Scare. Red the and Warboss about know not may they told, Unless room. control everyone off-guard ontheevening before. catch and readyeveryone’s before motion in plans their set to decide they so arrive, Carbonari the before isolated or gassed be to afford cannot Nefarious planning. are Freeman Lt. and Cogan Capt. what knows he but foresee, to ability Incursion’s X-8, who hasn’t had the opportunity to retrieve the con the retrieve to opportunity the had hasn’t who X-8, The Cartel issues the order for the trustees to pre to trustees the for order the issues Cartel The inr s iihd ad h vros nae are inmates various the and finished, is Dinner igmkr nw aot h pl-u, n like and pull-out, the about knows Siegemaker Events are spiraling beyondspiralingare Events seem like he’s saying good LOCKDOWN ------LOCKDOWN CHAPTER FIVE: GAMEMASTERING LOCKDOWN 0.0093.01 SECTION FIVE

DUET OF DESTRUCTION Duke Nefarious may have other allies that he’s had the Carbonari contact and recruit for this batter, in which case the Carbonari may be operating alongside another villain organization. In Freedom City, the Carbonari could have hired the Power Corps (see Freedom City, pages 150–151) to help spring Nefarious, or the Duke may be part of SHADOW (see Freedom City, pages 174–175), in which case the Penumbra is financing his escape. For Meta-4 campaigns, The Bestiary (see Crooks, pages 38–43) could be helping the Carbonari, with Duke Nefarious aware of the “big secret” and willing to assist the ragtag crew against their mutual threat. Otherwise, the Carbonari may be riding alongside Wasphawk and the Hivewing (see Crooks, pages 110–111), rescuing Nefarious so Unifier can eventually replace the charismatic leader.

bye. Powerstar, one of Berlin Betty’s charges, intercepts X-8 doors, but spends his time hiding from COs and Carbonari and suggests a quick “tryst” in one of the classrooms. X-8 can’t teams. resist and follows Powerstar. She knocks him out and waits • Duke Nefarious: Nefarious starts fighting his way up, from while another female prisoner goes to find Berlin Betty with the Two Tier to One Tier, engaging SOU Paladins and Paladin-MTs news… they have X-8, his pascard, and their ticket out. that quickly contain the choke points. Security, in a few places, • PSIklops: If any character is friends with PSIklops, they receive actually manages to close some of the blast doors through an urgent broadcast from him. The Cartel is almost ready to manual overrides, slowing Nefarious’s trek. Nefarious, however, transport him… he’ll be gone within an hour to an undisclosed isn’t up to full power yet, and cannot tunnel his way out. location. If the heroes are going to rescue him, it has to be • Carbonari Strike Force: The 50-man strike force arrives now. via transport choppers and spends a few minutes engaging • Incursion: Incursion takes a hit of the drug that boosts his the exterior defenses before several teams of five breach the mental abilities before walking into Security Central. He pro- tunnel and make their way through the vault doors into the ceeds to mind blast the entire room, rendering the tech-officers facility. The firefight between Carbonari and security forces unconscious. He then deactivates random shackles includ- spreads through One Tier, with the Carbonari advancing ing those of Duke Nefarious, and opens the entire facility by steadily. unlocking every single door, including the entry vaults. He then • The Golden Marvel: The Golden Marvel and the heroes help- destroys the panels controlling the shunt mechanisms, taking ing him quickly scatter throughout the facility, trying to save them off-line. lives and stop various criminals from rampaging needlessly. The Golden Marvel’s key concern is reaching the sub-basement and EVENT 4: …BREAKS LOOSE stopping the Cartel from shunting the prison. Several liberated As soon as Incursion cracks open the facility, the Carbonari launch heroes make their way upstairs to prevent convicts from escap- their attack, storming the exterior with jet gliders and blasters, ing. and trying to make their way into the facility. Meanwhile, Duke • Berlin Betty: Berlin Betty and her crew are trying to make Nefarious and the freed prisoners start their battle inside, turning their way to Powerstar and X-8, but between security, rioting Lockdown into a warzone. prisoners, and corridors arcing with electricity or bathed in sonic The Gamemaster shouldn’t worry about rolling dice for events, and pulses, they’re making slow progress. instead play out NPC-only battles cinematically. The important • The Wight Bishop: The Wight Bishop is on Three Tier when matter is the focus on the characters, with other scenes playing he unlocks his cronies’ shackles, but he’s still arcane-locked. He out in the background. To better understand the other events, needs time to unlock his own shackles, because of this Skab here’s where everybody should be during the big fight (pending and the others protect the area and run interference. character interactions): • Strafe: Strafe knows the Cartel needs a little more time to • Security Forces: As soon as the doors open and the Carbonari evacuate, so he goes up to intercept anyone heading down. appear on security’s radar, the entire facility goes on alert. Special Operations Units and COs quickly secure Security Central EVENT 5: MOMENTS OF TRUTH and One Tier first, before heading down below, but Incursion’s worked his damage and vanished. The gas jets, shunt mecha- The characters may be wondering how they stop all the events, nisms, and lockdown protocols are damaged beyond the point but it should become clear that they may not be able to. Being that they can be immediately repaired. Only a few systems work, a hero during the riot and handling everything are two different turning some areas into danger zones with intermittent blasts things. The characters may need to focus on the crucial events, of white noise and electrical pulses. The Gamemaster can turn with beleaguered security forces giving them updates on the the prison into a maze this way, sealing off sections and forcing running events, or other prisoners reporting what they’ve seen. characters around them. Still, security has sent out a distress call, and various hero teams are inbound over the next half-hour. Until then, the moments of

• Incursion: Incursion is way out of his league, and trapped. He truth are those events that reach fruition for the different parties 93 slowly makes his way to the rendezvous point near the Vault involved, without the heroes’ interventions. That is not to say PAGE PAGE 94 Scrt Forces: Security • ask themwhat todo(sincethey are arriving blind). NPCs arriving the if central seem can heroes thatthe further,and thatstep go one to ones heroesarethe accomplish,the NPCs the what matter no that Remember itself. facility the save characters the while Scare Red the and Warboss tackle powerhouse, arrived newly other some or Marvel, Golden the have then countdown, generator shunt the deactivate to need characters the if so tive, oee, h Gmmse cn ho i otie eos o help to alleviate heroes outside in throw can Gamemaster the however, actions, of wave tidal the by overwhelmed being are characters the If events. the in participate to arrive appropriate characters dramaticallythe when or when happen following the such, As drain. the down going from matters certain prevent can who ones only matters tackle Warboss or the Red Scare. These important points are relaare points important These Scare. Red the Warbossor tackle heroes the while trustees various handle Marvel Golden Bishop. the Wight Let the or Betty Powerstar Berlin after or go characters Blowtorch the handle while heroes NPC the Let problems. real the the tackle so and spotlight real problems the have major can characters player the consider they what of care take to arrive are distractions momentary provide can they Instead, day. Paladins form skirmish teams and use the maintenance corri maintenance the use and teams skirmish form Paladins manypockets of Lockdowninside violence supers outside when are There inmates. unsuspecting surprise and out pop to dors must SECTION FIVE h pesr. t o on sol NC eos ae the save heroes NPC should point no At pressure. the

unfold this way; simply that the characters are the the are characters the that simply way; this unfold 0.0094.01 rpe o to rns te O ad SOU and COs the fronts, two on Trapped CHAPTER FIVE: GAMEMASTERING LOCKDOWN GAMEMASTERING FIVE: CHAPTER - - and triggers landslides that decimate Buckner Ridge. By the the By Ridge. Buckner decimate that landslides triggers and tunnel port sally the crushes collapse The epicenter. its at thing somewhere in the vicinity of 9.0, the kind that wipes out every out wipes that kind the 9.0, of vicinity the in somewhere as an earthquake, it registers Locally, miles. for heard rumble ous The facility vanishes from inside the mountain. The mountain, mountain, The the air a with in now itself, upon thunder filling hollow, collapses mountain. the inside from vanishes facility The HELLBOUND 6: EVENT • The Cartel: Cartel: The • Incursion: • • The Wight Bishop: Bishop: Wight The • Betty: Berlin • Marvel: Golden The • • Duke Nefarious and The Carbonari Strike Force: Force: Strike Carbonari The and Nefarious Duke • Prisoners: • seract web on their way out. way their on web seract tes facility’s the activate They case. in just last, through go to Warden and Strafe, Warboss, Creed Red the Scare, leaving suit, follow personnel remaining The prisoners. the he of some that helped fact the discovered Cartel the within one no that ful long. that vive by his is own crippled head not that Incursion it matters. really sub-basement. the in located switch shunt second a there’s suspect Incursion nor destroying he from Neither Lockdown. Cartel the prevented he’s believing escape, will Nefarious stopped, Unless choppers. transport security Carbonari the to the retreat their near begin agents hole his and he a both and open fences, blows He security. and nels when it shunts. Still, this doesn’t worry the Wight Bishop, Bishop, sur Wight they if hop… the dimension to worry them enable will doesn’t spells whose this Still, shunts. it prison the when inside henchmen his and him leaving powers, his Lockdown. from away date. later a at entourage reappear to vanish, They her and her teleport him makes X-8 and unshackles She X-8. control to powers mind her shunt. the for him leave They out. him knocking tually out. knocked Incursion keep guards the and traitor, the as Incursion identify tech-officers Central Security The guards. by captured and Wing Administration the in hiding while aches hog te ok al o h srae bpsig h tun the bypassing surface, the to wall rock passage new powers the a carves whose through Nefarious Duke Nefarious, full. in with returning up are hook finally Carbonari tunnel. the around and in out break brawls Powered guards. for targets easy are remainder the but unshackled, are prisoners Some heroes. arrived newly and forces security encounter they where surface, the to their way make to trying are prisoners other but Sleep, Deep and exit Tier’s One controlling be points. to seems security but arrive, h sbbsmn’ sut Seeae flos fe, thank after, follows Siegemaker shunt. sub-basement’s the but the two Cartel supers fight him to a standstill before even before standstill a to him fight supers Cartel two the but capable, is Marvel Golden The evacuate. to time more forces their give to trying are who Warboss, and Scare Red the to face only sub-basement… Tier’s Four reaches finally and Strafe, Duke Nefarious never had time to find Incursion, Incursion, find to time had never Nefarious Duke Certain cellblocks remain locked down, like PHU PHU like down, locked remain cellblocks Certain The techs finally transport PSIklops away through away through PSIklops transport finally techs The Berlin Betty finally reaches Powerstar, and uses uses and Powerstar, reaches finally Betty Berlin The Wight Bishop needs time to unlock unlock to time needs Bishop Wight The The Golden Marvel fights his way past past way his fights Marvel Golden The LOCKDOWN The The ------LOCKDOWN CHAPTER FIVE: GAMEMASTERING LOCKDOWN 0.0095.01 SECTION FIVE

time the dust settles, the mountain’s height is lower by several acters where he thinks the prison went and the potential danger hundred feet, and there are no survivors in the town. facing those trapped – and the PCs if they decide to go. Now Stranger still, leaking out from between the rocks is a black ichor it becomes a race to find a surviving singularity generator and that looks and feels like tar, but weakens anyone touching it. rescue the survivors before all is lost. The presence of this hazardous material slows rescue attempts In either case, the Gamemaster shouldn’t forget those prisoners even further, though when the damage is finally tallied months trapped in PHU or Deep Sleep. How exactly does one go about later, the only conclusion investigators can draw is that the rescuing Blackcroft? Should they even bother? If they exile him entire facility vanished. here, though, what happens when the liquid darkness becomes When Lockdown was shunted away, it entered a parallel dimen- the expression of his nightmares, and shadow wielders like sion filled with liquid shadow, trading an equal mass of the liquid Shadow Bandit turn into Blackcroft’s portals back to Earth? with its own (hence the goop in the mountain rubble). The tar- like substance is thick enough to suspend and buoy Lockdown AFTERMATH temporarily, but not for long. Not that it matters. Like magma, If the Gamemaster decides to play out the Cartel storyline, but the shadow pours into the facility, slowly flooding it through the allows the prison to survive, then it can remain a viable loca- hole Nefarious created and wherever the structural integrity is tion for the campaign. It’ll stay closed for a while, with prisoners compromised. Anyone touching the substance feels their energy bound for federal facilities that can handle them. After several drain away, like the shadows are robbing the body of vitality months of repairs and refits, however, Lockdown can reopen, this and life (Drain – Strength, Dexterity, Constitution, Wisdom +1 time as a federal institution. The government won’t make the (Extras: Continuous)). The effect lasts for as long as the person same mistake twice by handing things over to a private party. remains in contact with the liquid. Instead, they’ll make all new mistakes in discovering what sort The facility also loses power, meaning it’s dark except for emergency of legacy the Cartel left behind. lights and portables. It also means all the shackles fail, allowing the villains access to their powers, for all the good it will do them. SAME CHARACTERS… DIFFERENT GAME Those caught within the facility will die. It’s as simple as that. If the One of the main thrusts of this sourcebook concerns how to characters are present, however, the inmates may have a fighting introduce a new direction to an already existing campaign ver- chance. Specifically, Shadow Bandit thinks they can escape using a sus creating new heroes in a new game. Sometimes, however, a shunt generator if they can find one, while the trapped Tech-officers Gamemaster may wish to bring old characters into an entirely know there’s one being repaired on Four Tier. As for powering the new game world, and Lockdown is the perfect vehicle. Whether generator, the characters can potentially use several supers as a bat- the Gamemaster has a new setting to try out or simply wants a tery and create enough juice to evacuate the people left behind. In change of venue, nobody says a translocated facility or shunted this instance, the Gamemaster should play up the “clock is ticking” characters have to end up back in their world. Maybe the entire factor and force characters to run around hunting for the material mountain shifts, along with everyone inside, to the new cam- they need while the black sludge approaches. paign setting, or perhaps the characters translocate with one or If the characters are outside the facility when it vanishes, the two people. It doesn’t matter as long as the Gamemaster pre- Gamemaster should allow Shadow Bandit to also escape, though pares the players in advance for the shift. Otherwise, the players he’s recaptured by security. In exchange for his freedom (which will spend their characters’ time trying to get back home… he’ll negotiate down to a reduced sentence), he’ll tell the char- regardless of how interesting you made the new world. 95

PAGE PAGE 96 more akin to the Mafia than to any governmental body. codesof silence and pursuing criminal agendas rendering them far forone another. They were asanctioned body of thieves, practicing prominenceor power without their approval, and they watched out of position a gainedNobody utopia. socialistsupposedly the ing Cartel wasn’t interested in borders or nationalism, but it still needed itnot opened its ranks following the Soviet Union’s dissolution. The proto-CartelThe wouldhave remained Russiana phenomenon had World”“Thieves’ ortraditional gangsters. anti-Soviet the they with do and to little kingpins, had new Russia’s were They hardware. military and oil off auctioning profits, lucrative for it selling and property The as the Soviethighestsociety.Kremlin,levelsamongofthe simplyKnown thehallsof the formed inCartelwas the isfact speaking,the but in-the-knowThosearen’tUnion.Soviet the ofcarcass the on built was Cartel the rumor a is therepartmentalization, but ownorganization’s history, thanks toits rampant com- FewwithinfolksCartelthe itself areaware theirof HISTORY I while the Cartel seeks to open them up. boundaries national Italy’s strengthen ing the Carbonari seek to reinforce and blows,consider-to come would two the thatnatural only Italy.It’s in them onground somegaining currently are and Cartel the about know Carbonari the Carbonari. Nefarious, Duke the by Headed called ists Italian-national- the is enemy mortal Cartel’s the mon- then its goose, has viper every if Still, the name of the Cartel. the shadows of various syndicates, but only recentlyScotlandand Yardhave grew increasingly come acrossawaresomething of moving in for Cartel affairs. On their heels, law enforcement groups littlelike Interpolof the organization, except for Cartel’s knew discover existence,the the but tofact first they the empires were criminal were major getting The blamed it. of aware becoming slowly are people but actionsitswithin machinationsthe varioustheof world syndicates, perhaps, for the Russian Mob. It’s relatively unknownstateinstitutions. because youngalsoIt’scompared it groups, most tohidesexcept, differentfromhailvariousworldandthecrimefamilies parts of or The Cartel is a geo-politically savvy organization because its memberscost inhuman lifeandsuffering. the is It This form. unapologetic struggle for power unadulterated through wealth, regardless of the credo. and pure party most it of in capitalism advancement is the or authority, religious in illegal commerce. There are no plans for world domination, world for plans no are There commerce. illegal in of crime, an empire transcending national borders and engaging Commonwealth European the is Cartel the terms, simplest its n rftd n h US’ crs, uig State buying corpse, USSR’s the on profited nomenklatura nomenklatura SECTION SIX

0.0096.01 , these Party elite were the rich capitalists lead- CHAPTER SIX: THE CARTEL THE SIX: CHAPTER te so-called the mir, vorovskoi to use as desired. Please note, however, the Cartel avoids using avoids Cartel the however, note, Please desired. as use to Gamemasterthe for structure Cartel’s overviewthe ofan presents cantly. Still, every beast must have its Achilles Heel and this section weakento overallseem the doesn’t head one organization signifi- off cutting that compartmentalized so is organization the mies, ene- its problematicfor more Even numbers. or reach, size, full its The Cartel is like a hydra, because few but worse have any idea of ORGANIZATION lucrative.Still,Cartelthe ifhashadany difficulty, gain-beeninit’s theirinoriginal organizations, whichdangerous,canbe buthighly function to continue agents double acquisitions and various The Chinese and Columbians), the the Cartel amphetaminesscored for Europe’s contacts of in Columbia. 20% produces (which agents Yakuza.TriadsconvertsandthethroughPolishamongAlso,some tions. In Asia, the Cartel used Hong Kong to launder money,Europeanacquisi- gainingwithinroadsCartelAmsterdam, likethe gained ing with the Sicilian mafia to distribute heroin through Westernto the Lebanese,cities Turkish, and Israeli mafias. TurkishtheCartel’s influencegangsters, intothe Middle Eastthrough operat- armsshipments Turkey. Afghanistanfrom into Turkish Their connections expanded using convoys of surplus military vehicles to transport Taliban heroinChechen acquisitions Their Balkan crime.theintoenabledtapRoutes, tothem of proper body the in infection blood a likespread, agents.doublevariousTheyintomafias,amongtheturningthem Cartelacquirewealththeking.itsusedSo,to like-minded converts were syndicates other where countries into in-roads gaining help Italy, however, remains a sore spot. deringdrug money, 10% ofwhichare Russian mafia). Theirloss in (which has over 20,000 offshore companies for the purpose of laun- dominatecampaignCyprusnewundergroundtolaunching aand Asit stands, the Cartel is close to locking down Germany’s criminal smallercriminalorganizationsAfghanistan. Eastern Europeandin in entirely new directions. The first part of this drive is to absorb the G-8 nations. With their secret slowly eroding, the Cartel’s expanding South America, the Cartel has grown stronger and richer than some In the past few years, despite their setbacks in Italy and the United States, Canada and Mexico. gain political acquisitions as well criminal allies in in North America, the Cartel has managed tomanaged has Cartel theAmerica, North in Columbia. Thankfully, because money speaks a tnos oncin i Pr and Peru in connections tenuous has American cartels. As it stands, the Cartel tl’ srn cneto wt South with connection strong Italy’s ing a strongItaly,footholdain whereing h yug agtr ae joining are gangsters young the infiltratefortheCartel, toosodoes ue eaiu’ abnr to Carbonari Nefarious’ Duke BecauseItaly remains difficult to ra ot rm ne te con- the under from out break rl f h odr Calabrian older the of trol il ciia organizations). criminal ciple dagea te Neapolitan the Ndrangheta, ai (tl’ tre prin- three (Italy’s Sicilian Mafia the and Camorra, LOCKDOWN LOCKDOWN CHAPTER SIX: THE CARTEL 0.0097.01 SECTION SIX

any specific regional terms, to better foster the impression of its ALTERNATE CARTELS global nature. Instead, it acts like a multi-national business, with- For Freedom City and Meta-4 campaigns, the Cartel may be the out the macho posturing of its contemporaries. It’s for this reason subsidiary of an existing organization. Perhaps the Czar (see Crooks on the Cartel sees more women in its ranks than most organizations, pages 60–61), in his contempt for humanity, has decided to poison the and why many acquisitions are women who are tired of being mis- world with the drugs and weapons, which, in his opinion it so richly treated or overlooked. For all its shortcomings, the Cartel is, at the deserves. Perhaps he heads the Cartel as its singular monarch. Or maybe very least, an equal-opportunity employer. Unifier (see Crooks on pages 104–105) has created a new venture in the Cartel to conquer criminal empires the way he conquered nations. Then, ACQUISITIONS when the time demands it, Unitrol steps in and seemingly obliterates the Acquisitions or assets are independent agents who maintain Cartel, thus making Unitrol a global savior in the war against crime. ties with their original organizations, be it the Turkish Mafia, the On the Freedom City side of events, is the Power Corps (see Freedom Columbian Cartels, the Russia’s vorovskoi mir or the Mexican gov- City on pages 150–151) the newest weapon in the Cartel’s arsenal, ernment. Although listed at the bottom of the totem pole, the or does SHADOW and the Penumbra (see Freedom City on pages Cartel considers them crucial to the organization’s survival, and 174–175) hold the reins to the Cartel’s Central Committee. Of course, ensures they’re well compensated for their loyalty. Acquisitions the Cartel could be a way to bring the Czar into a Freedom City rarely know anyone beyond their handler to prevent the entire sys- campaign, or introduce an entirely new villainous group in contention tem from being compromised. with existing organizations like Unitrol and SHADOW. An asset’s job is to act as the Cartel’s pipeline into their rival’s Gamemasters with access to the Foes of Freedom sourcebook can easily camp, feeding the Cartel important data or distributing misin- make the Cartel one of the many twisting branches of the Labyrinth, formation to the enemy. The acquisition also acts as a recruiter, ultimately controlled by Taurus. Lockdown certainly fits in with the determining whether specific personnel fit the Cartel’s needs. For Labyrinth’s DNAscent research program and history of creating and this, the asset receives a salary, which the Cartel holds in escrow using super-criminals. Cartel agents like Warboss and Belladonna may until the acquisition is ready to leave the enemy camp. Until then, be unknowing creations of that process. Exposing the truth about the Cartel doles out an allowance, keeping the asset happy with- Lockdown and the Cartel may only lead the heroes into the first layer out jeopardizing his cover with a sudden influx of cash. of a much deeper mystery.

HANDLER work. In fact, it’s their regular jobs that make them important to The handler is an acquisition’s liaison with the Cartel, though he the organization’s continued operations. They may be accountants rarely manages more than three assets at a time. This is to protect and bank executives who launder Cartel money, lawyers to help the different acquisitions from being compromised with the cap- criminals through their legal dilemmas, truck drivers and trans- ture of one handler. The handler has no current affiliations with port companies involved in smuggling merchandise or product, other criminal groups, though he’s likely known to the different bureaucrats who help the organization cut through red tape, and syndicates as a go-to guy, a local mercenary of sorts who secretly so forth. works for the Cartel. The handler earns a full salary based on his Support Staff rarely know anyone beyond their fixer or, poten- successful management of his assets, as well as his independent tially, other members of their business (in the case of certain firms contracts so long as they don’t conflict with Cartel interests. He and agencies); some may not even realize they’re working for the reports to the local fixers. Cartel, believing their employer is another criminal enterprise. MAULERS FIXERS Maulers are the full-time shock troops of the organization, and Fixers are the equivalent of mafia lieutenants. They oversee the may not even know that they’re working for the Cartel. They operations specific to various regions, each handling one aspect handle the daily operations of local criminal initiatives for the of some illegal enterprise in the area. A city may have three fixers, Cartel, including transportation, protection, smuggling, enforce- for example, with one managing the local drug-trade, the other ment, guard duty, persuasion, etc. Essentially anything requiring the local arms market, and a third handling political corruption. brawn or a sidearm remains the purview of the mauler. They live in Each fixer has his own maulers and support staff, though they Cartel-purchased homes and work exclusively for the organization. share management of the different handlers (who act as “shared” The Cartel terminates any mauler they discover is moonlighting commodities). Otherwise, the fixers may know of one another and for other contractors unless they’ve been authorized by their fixer their right-hand men, but the chain of knowledge rarely extends to work for a Cartel handler. beyond their personal subordinates. SUPPORT STAFF SPECIAL PROJECTS Just below the position of fixer is a network of people who com- Not all Cartel initiatives are illegal, at least on the surface. The project groups are compartmentalized initiatives, legitimate enter- 97

prise the Cartel’s support system. These contracted individuals supplement the salary of their daily, legitimate jobs with Cartel prises that serve as cover for more covert operations. Lockdown, PAGE PAGE 98 in hisown right. super-human dangerous a and America North for overseer projects special the Hobbs, Deacon name the by man a to reports Warden Devon Creed. Creed, in turn, same: the in one are director nal prtvs em o e ex-Soviet be to seem operatives from backgrounds, Iran’s military to of GSG-9 Germany’s variety a from hail Ravens The of the problem withprejudice. dispose to sanction Cartel’s the haveRavens the otherwise, fully; cooperate to expected are members Cartel appear,Ravens When profits. skim don’t fixers and earnings of percentage correct the enforcers, chief Committee’s in turn overseers regional Centralsmoothly, run projects special ensuring the are Ravens The ing. or Atlantic Canada). entire countries (Germany, or Belgium, regionsetc.) (Mid-West U.S. manage generally overseers Regional transit. for pipeline secure a have shipments various ensuring counterparts, his with matters coordinates overseer the case, enter this In prises. multi-national involves it unless directly activities criminal involves with rarely himself He purview. his under fall who fixers the all will too so and etc, management, asset political projects, special weapons-distribution, technologies-trafficking, or drug it be influence, of field a in specializes ally usu He command. his under fixers various the of efforts coordinatingthe for responsible is seer inter and mouthpiece public the success. In the case of Lockdown, endeavor’s the for responsibility the carry whom of both director, manage ment of a public the mouthpiece and internal under remain projects Special paying off. slowly is that one but motion, in venture est Imagine auditors with guns, IRS agents with Special Forces train Forces Special with agents IRS guns, with auditors Imagine RAVENSTHE over regional the Still, trafficking. drug manage might another while influence, of sphere his in occurring projects special the all for responsible the Cartel’s various initiatives. One person may be handling people more or mayhavetwo country Regional overseer is a bit of a misnomer since a OVERSEERREGIONAL costli the is it far, So technologies. advanced and super-humans of acquisition the through Cartel the for capitol raise to prison private a uses example, for their arrival is always a surprise. They never show up without a reason, sotheirappearance always carries an airof accusation. without up show never They surprise. a always is arrival their and business, and accounting in specializing one three,groupsof

SECTION SIX

0.0098.01 CHAPTER SIX: THE CARTEL THE SIX: CHAPTER tog te chief the though Inqilab, Pasdaran - Te aes rvl in travel Ravens The Spetsnaz. ------those who join do so because they’re tired of nationalistanythewealthpursuitthantotheof to ties narrow-mindedpolicy. fact, In lead TheCartel’s philosophy attractiveis thoseto criminals withstronger important thingisthebottomlineand pay off. The venture. big next the for capital raise to way a merely is take under they enterprise criminal each is organizations similar from Cartel the differentiates What butchers. sadistic they are neither or but certain, tradeis much that slaveguys, good the aren’t They the prostitution. as violations rights human such with fering the Cartel rewards the imaginative and forward thinking.createmarkets.ownits That’s whatyoungcriminals attractive: find the next big development before capitalizing on it, the Cartel triesplaces tolikeLockdownrecruit super-humans.to Ratherforwaitthan through“legitimate operations,” sellingitbe technology creatingor could be called visionary because they try to provideabove pursuingsteadyendeavorsboldmake money.morethey to fact,cash In flow theirsuperiors.ershipCartel,ofThehowever, ambitious isnot and the Cartel isn’t interested in directly contributing to human suf human to contributing directly in interested isn’t Cartel the The Cartel is free-enterprise without a shred of morality. Conversely, AGENDA remains a mystery, and can be comprised of comprised be can committee and mystery, a centralremains the of membership The COMMITTEECENTRAL Equipment 25=Total 113+ pp. 6 Feats + 29 Skills + 53 Abilities Totals: pp; Total: 10 pp]. Extra: 5 pp], Flash-bang grenades [+5 Stun; [+5 grenades Flash-bang pp], 5 Source: Source: Area (25 ft.), Dazzle; Area (25 ft.), p, ty-anihr U [epn +5L; [Weapon AUG Steyr-Mannlicher pp], Source: Source: one person or a council of mob bosses mob of council a or person one Equipment: Feats: Autofire; crit 20, Steyr; SV Dmg +3 (Armor +5), (Armor +3 Dmg SV Steyr;20, crit +4, Survival +6. Con 16, Int 12, Wis 13, Cha 12. Fort+3,Ref +2, Will +3; Str 17, Dex15, even, respected allies. or, arch-nemesis an including bership nomto +, niiae +6, Intimidate Motive Sense +7, (soldier) Profession +6, Information Skills: a surprise to characters, with its mem its with characters, to surprise a The members. ex-nomenklatura or uc) + rne (5/0 range/ (+5L/50’ ranged +8 punch), central committee roster may also be also may roster committee central Atk. +9 melee (+3S/5’ reach/crit20,(+3S/5’ melee +9 Atk. Super-Science; Base, +2 Dex, +1 Dodge); Spd 30 ft.; PL7 RAVEN Super-Science; Dodge, ;Init +2 (Dex); Defense 18 (+5 Source: Source: eoiin +, Gather +6, Demolitions oy ro [ro +5; [Armor Armor Body Iron Will, Flaws: Device, Uses (8); Super-Science; 2 pp; 2 Cost: Cost: Leadership. pp; 1 LOCKDOWN Total: Cost: Extra: Total: 10 2 - - - - LOCKDOWN CHAPTER SIX: THE CARTEL 0.0099.01 SECTION SIX

OPERATION SKUNKWEED DEACON While Lockdown, drug-running, and arms dealing are three typical “Did that hurt? Maybe I’m not trying pursuits for the Cartel, Operation Skunkweed is indicative of their hard enough….” ability to think beyond the standard rotes. Currently, the Cartel’s biggest competitor in the heroin trade is the Golden Triangle (eastern BACKGROUND Myanmar, northern Laos and parts of northern Thailand), which is Deacon Hobbs was part of the Quebec responsible for 70% of the world’s heroin. Unable to establish strong Hell’s Angels, a group notorious for their footholds in the isolated regions and their drug fields, the Cartel is control over the Montreal drug trade, when taking a different approach to the problem. Instead of trying to horn- the RCMP, Surete Police, and various heroes in on the Golden Triangle heroin trade, the Cartel is going to ruin the launched a coordinated raid resulting in the region’s opium crops for the next few years. arrest of 200 bikers across the island of Montreal. The initiative uses Cartel members disguised as Red Cross and Red Hobbs, following his capture at the hands of the Red Crescent doctors. While trying to help outlying areas within the Golden , was informed that the Crown was looking to give him Triangle, the Cartel’s vehicles release airborne bacteria that transfer a life sentence. Hobbs was therefore surprised when his lawyer from the field workers to their crops. Within a generation, the pesticide- told him he could help him escape justice. The lawyer repre- resistant microbes “infect” the poppy flowers and their spores, causing sented a group interested in Hobbs’ mutant abilities and his them to spoil during the manufacturing process. As it stands, the Golden business acumen in laundering the Angels’ drug money. Hobbs Triangle has lost close to 4% of their current crop, and the number is accepted, and was “abducted” en route to the courthouse. increasing as the microbes spread throughout the region. This, in turn, forces suppliers to turn to the Cartel for their needs. Since then, Hobbs has changed his style to present a more This presents Gamemasters with a unique opportunity to include respectable façade, and risen quickly in the Cartel’s ranks thanks and introduce the characters to Pacific Rim heroes. The Skunkweed to his ambition and shark-like instincts. He currently heads the microbe could have mutated and is now infecting the various crop North American Special Projects division as regional overseer, fields of the Far East. The Pac Rim heroes may have uncovered the and is very proud of Lockdown. Anyone endangering the peniten- Cartel’s involvement in the matter, and now seek the help of the tiary’s operations will face Hobbs’ wrath, and he is by no means heroes (if they’ve tangled with the Cartel). Conversely, perhaps one of a weak or indecisive man. For all intents and purposes, Hobbs is Skunkweed’s creators discovers that the virus is in danger of mutating, the CEO and president of the Americas Security Concerns. and in a moment of honesty, contacts the heroes when he discovers Hobbs is a smart man. He’s well read and understands the intri- the Cartel isn’t willing to kill the microbe. In both cases, the adventure cacies of big business and economics, which often belie his could lead to a hidden Cartel base in the Philippines. no-nonsense, four-letter-word vocabulary. He carries himself like a brawler, using his size to intimidate others, and he doesn’t mind swinging his fists the moment he believes someone is trying to arsenal becomes another facet to his powers that appears over take advantage of his perceived stupidity. He doesn’t take igno- the course of the combat at the most inopportune moment for rance lightly, though, especially when others assume it of him. the hero. DEACON USING DEACON PL 15; Init +1 (Dex); Defense 18 (+7 Base, +1 Dex); Spd 30 ft.; Deacon won’t show up during a Lockdown campaign, given he’s try- Atk. +14 melee (+11S/5’ reach/crit 20, punch); SV Dmg +10 ing to distance himself from the operation, but (+8 Protection), Fort +10, Ref +1, Will +1; Str he’ll appear if the Cartel loses Lockdown or the PROFILE: DEACON 16, Dex 12, Con 17, Int 14, Wis 13, Cha 13. heroes go after the Cartel. Deacon isn’t likely Power Level: 15 Skills: Drive +5, Intimidate +8, Knowledge to attack without a plan, not unless he’s in Concept: Ex-biker now turned Cartel (bureaucracy) +9, Profession (accountant) control of the situation or has a surprise or two Regional Overseer. +10, Sense Motive +8, Taunt +6. hidden up his sleeve. Deacon is a mid-range Name: Deacon Hobbs Feats: Chokehold, Durability, Power Attack. threat on the way up the Cartel’s ranks. Other Aliases: None Powers: Alternate Form – Metal +8 Base of Operations: New York, New [Effects: Super-Strength, Protection; Extras: TACTICS York Impervious; Source: Mutation; Cost: 6 Deacon loves surprising opponents, so he’ll Affiliation: The Cartel pp; Total: 48 pp], Super-Strength +7 play the straight-forward, obvious brute Nationality: Canadian [Extras: Shockwave, Super-Constitution, with his strength. The moment an adversary Age: 34 Thunderclap; Source: Mutation; Cost: 9 pp; becomes overconfident in his ability to man- Height: 6’5” Total: 63 pp]. age Deacon, he opens up with another level Weight: 259 lbs. Totals: Abilities 72 + Skills 38 + Feats 6 + of power, transmuting his body mass into Eyes: Green Powers 111 = Total 227 pp. 99 metal. Essentially, every Extra in Deacon’s Hair: Dirty Blonde PAGE PAGE 100 ig srie truh otat iig o Ain akt like markets Asian for mining contract through survived Ridge Buckner 1960s, the throughout lowest its at consumption coal With popularity. rapid gained hydro-electricity and engines fuel the railways abandoned steam powered engines entirely wasfor diesel Ridge Buckner that sense headed for harder times. WWII, After people preferred oil for heat, undeniable an was there Still, coal was integral, BucknerRidgemight have facedextinction. which of manufacturing, steel for demand the and WWII for not sumption dropped steadily in favor of petroleum products. Were it con- coal when Depression, the was still Worse coal. prized highly their on discounts exceptional for exchange in community their to extension costly a build to railways local the convinced town the so problematic, proved also mountainside the down coal the pulled through and reclaimed Transporting the lost mining shafts. they community, the devastated this Although cave-in. resulting of one the out in eight another killing blew and miners six suffocating and mines, the ignited dust coal of tons 2000 over and eaiy O My 12 May On tenacity. and attitude do” “can a having for reputation their of proud rightfully were however, locals, The nity. commu- the destroy to threatened which of few a difficulties, of share its had Ridge Buckner true community. a becametown mining the decades, two next the over slowly and homes, and church,school, a townsfolkbuilt The date the miners and their families. accommo- to grew and thrived, Ridge Buckner progress; of engines high-in-demand the powering fuel the was coal swing, full in Revolution Industrial the With the mountains. within coal bituminous seamsof rich harvesting town 1892, mining in a as began Ridge Buckner coal. was there and Ridge, Buckner of town the was there Cartel, the and Lockdown Before HISTORYRIDGE BUCKNER OF I ing communityleaders. Ridge’supstand- Buckner as lives their to returning beforequietly that’s when the Cartel’s sleeper-agents handle matters quickly and malcon- of tents. ramblingShould anyone investigate the town or its prison too the closely, as opinions these discounts populace town the and midst their in evil the about evenknowFew people that lies. on built is and ofRidge prosperitypeace Bruckner the and means Lockdown, in rosy so is everything not Unfortunately, parts. schools counter-urban its than safer the far is community the and notch, top beautiful, is scenery the Besides, economy. perous means there are guaranteed jobs and the assurance of a pros- a of assurance the and jobs guaranteed are there means that but prison, a is employer chief town’s the Sure, children. their raise to for cities the leave folk community of kind the t’s

SECTION SEVEN

0.00100.01 th 93 fr xml, methane example, for 1923, CHAPTER SEVEN: THE TOWN OF BUCKNER RIDGE BUCKNER OF TOWN THE SEVEN: CHAPTER Buckner Ridgecansurvive theprisonoperating initsbackyard. whether tell will Time true. holds area the in contract prison ond sec- a for vying Ridge Buckner of rumors the hoping states, and cities nearby from are however, arrivals, new Most work. look- for here ing came who region the in towns from are arrivals new Many match. to economy booming a with 3,000 surpassed even Ridge’sBuckner population grown Lockdownwasbuilt, Since and appeared and offered them the Lockdown contract. theirproblems.tionto That’sAmericaswhenthe Security Concerns solu-thecontractscouncilprisonsoughttown asthe That’swhen with less than 700 residents in a communityBy thatthe 1990s, once claimedBuckner Ridge3,000. was verging on becoming a ghost town,more quickly through openpitmining. much coke extract to able were who competitors, larger with up keep couldn’t Ridge Buckner exorbitant. proved industry making steel- their for Japan to it sending before plants manufacturing coke to out coal shipping in expense the Unfortunately, Japan. the engines of bureaucracy, the government and important com- important and government the bureaucracy,of engines the are park the Surrounding named. are town and park the whom town’s the ofstatue founder, the and after Park Buckner Dale ing surround-square town fashioned old an is Main the of heart The at the New CornerShoppingMall. unavailable knickknacks unique wares and home-craft for looking customers steady in brings it draw, shopping huge a isn’t Main the While simplertime. a of speak diner retro‘50s and shops pop her buildings lend the town a sense of history, while the mom-and- of designs neo-classic glory.The former her the to returned has and Main gone are windows boarded-up and graffiti, grime, The MAIN THE construction boom to handle the increasing population. neglected a repair buildings the renovation and to a boom going moneyflowing backinto the town’s coffers, Buckner Ridge under-is ingeconomy, situationa that only recently reversed itself. Now, with The town of Buckner Ridge slowly shrank due to a fail-BuckneraRidgeslowly oftownshranktoThe due outlying areas. the citizens relocated to their new homes in the in homes new their to relocated citizens the with its government offices and shops, while shops, and offices government its with ouae i bcm te onon core downtown the became it populace, grew its capacity to house the burgeoning uke Rde We te an out- Main the When Ridge. Buckner xadn, eoig h hat of heart the becoming expanding, GEOGRAPHY Since then, the Main’s grown and grown Main’s the then, Since h Mi, uke Rdes prin- Ridge’s Buckner Main, The miners and, later, their families. their later, and, miners ciple strip, is as old as the town the as old as is strip, ciple tef I ws h frt road first the was It itself. h fegig ouain of population fledgling the n on rud hc the which around town in church were built to handle to built were church and homes, saloon, original LOCKDOWN LOCKDOWN CHAPTER SEVEN: THE TOWN OF BUCKNER RIDGE 0.00101.01 SECTION SEVEN

munity buildings. Town Hall is the throne commanding court over Joe’s. From the town’s one road days, Smokey Joe’s has remained Dale Buckner Park, while to its sides are the Sheriff’s Office, Fire the region’s quintessential watering hole. No fancy drinks, just Station 001, the public library and various offices of government. beer. No extravagant menus, just finger foods like nachos and At lunchtime, the big draws are the four area restaurants, of which chicken wings. Throw in a juke box, small dance floor, pool tables, Sally’s Diner is the most popular. and generous helping of smoke, and you have a recipe that hasn’t changed in several decades. Still, Smokey Joe’s is part of the town’s NEW CORNER history, and draws its blue collar crowds every Friday and Saturday Built on what was once the fringe of old Buckner Ridge, New nights. It’s also the official bar for COs working Lockdown, and Corner is the modern heart of the new town. The new construction sees a steady stream of guards throughout the week looking for a boom is happening in and around the large parcel of land called place to unwind or talk shop with their friends. the New Corner development, as well as the newly built New Smokey Joe’s current proprietor is Desiree Fontana, the first woman Corner Mall. The area itself is predominantly residential, with the to run the establishment in all its history. Desiree can trace her intersection of Washington and 8th showcasing the town’s new- lineage back to seven generations of coal miners, and the first found prosperity. On one corner rests the 200-store New Corner African-American family to move to predominantly-Caucasian Shopping Mall; across the street is the new Paradiso Cineplex and Buckner Ridge. She’s a blue-collar gal, though reputedly on the upscale booksellers; facing the New Corner are restaurants and a wagon after almost losing the business. The patrons love Desiree, large grocery store, while on the opposite corner to the mall is a who always runs Smokey Joe’s as a “man’s bar.” That means girlie- gas station and strip mall with a major video chain and smaller biker posters decorate the walls and every two months there’s a restaurants. While New Corner Mall is a little large for the commu- highly popular wet t-shirt competition. nity it supports, Buckner Ridge fully expects to continue growing. It hopes to act as the shopping hub for nearby communities, many RELIGION of which are within an hour of the town. The spiritual heart of Buckner Ridge revolves around the Church of St. Michael and the United Church of St. George, which cater SMOKEY JOE’S to the Catholic and Protestant communities. Both churches par- It’s been relocated several times, under different managements, ticipate heavily in the local community, supporting events from 101 but for over a century, Buckner Ridge has always had a Smokey charity drives to bake sales. The Jewish population is too small to PAGE PAGE 102 talk aboutthemeritsof safesex. mayBaker example, for abstinence, of virtues the extol to likelier is Wade While congregation.upwardly-mobile young, equally his by beloved and sensibilities his in worldly is Baker temperament. and age both in Wade than younger is however, Church, United the of Baker Jesse Minister conservativeleanings. and tendencies collar blue definite bear who church to his in parishioners appeals older the Wade Vietnam, in action saw who man older An it. sents traditional Catholic values withoutbeingoverbearing about ahr ei Wd has h Cuc o S. ihe, n repre and Michael, St. of Church the heads Wade Regis Father whileMuslimresidents areyears, practically nonexistent. few next the over maychange that though synagogue, warranta organization may be running the town as a private investment and operation.and privateinvestment a as town the running organizationmaybe criminal the decade, next the within that possible is it but coerced, or voluntarily whether Cartel, the for work people more many how telling no There’spaid. and bought pocket, Cartel’s the in firmly is Moulton Jasper 105)),pageGrayveSheriff (see undead while the controls (and Examiner Medical chief the Torois del Fabian fund, helped Cartel the Academy,which Ryerson the heads Crawford Alistair now, trust stands of it positions Asauthority. into or and citizens town’s the of lives the into themselves finagling slowly are agents its and Cartel the mind, in goal this With more hide can newcomers and strangers population, larger a crowds. the in With easily members. its for sanctuary a into town the turning of hopes in area, the in heavily more invested has Cartel the then, Since opportunities. their create to attacks heart as disguised assassinations quiet evenperformed and would appear in town. The Cartel some finessed of its agents into key positions using blackmail, bribery, incentives through legitimate investments, into the town of Buckner Ridge to keep an eye on matters. If there were any concerning security the leaks prison’s real purpose, indicationsthe first agents sent Cartel the Initially,area. the in holdings its increase to looking is Cartel the endeavor,and an as lucrativequite proving is Lockdown CARTELCLUB

SECTION SEVEN

0.00102.01 CHAPTER SEVEN: THE TOWN OF BUCKNER RIDGE BUCKNER OF TOWN THE SEVEN: CHAPTER - atl ebr t eaut Lcdw. enhl, - i sup is posed totransport Crawford andothervaluable agentstosafety. X-8 Meanwhile, Lockdown. evacuate to members for Cartel enough long heroes the delay to meant tactic stalling a it’s attack to detonate the demolition charges. It’s not a negotiation scheme; heroes Should foundation. Lockdown, Crawford is the to hold the children hostage by threatening in explosives Cartel the installed built, was Academy and the tactic When diversionary opportunity. a hostage as school the using also is Crawford few parents inpositionsof authority. select blackmaila to Cartel the laundry.enables dirty It of pieces other of assortment an and Lockdown,of remainssuspicious who dealings, business lucrative has parent which whom, with affairs pertinent information from her students. She knows who is having gleaning spots, hang-out popular the all in academy the bugged peers when with away from their informationhome environment. As such, Crawford that share teens sentiments, and secrets their sion. The first is to spy. While parents may be close-mouthed about she doesn’t care much for their wellbeing or safety; she merely mis two-part a plantwith Cartel Crawforda well. roleis she plays her safety; or wellbeing their for much care doesn’t she frankly, though students, her of any to her endear doesn’t That Alistair Crawford runs Ryerson Academy with a strict, but fair hand. construction. local in or Lockdown at work who parents both or one have from Ridge Buckner originating pupils jobs, outside from money with families arrived more newly from Ridge’s hail students many Buckner While to students. affluent catering school Ryerson private of a recent construction Academy, town’s the for The allowed School. has however, High growth, Pierson Joseph and Schools Junior and Elementary the Hawthorn to B. Ethel limited of was institutions public Ridge Buckner in schooling recently, Until EDUCATION the once-dreary décor to something more upbeat, it’s also been been also it’s upbeat, more something to décor elevate to once-dreary the refurbished been has interior the touches, gothic its with aloof and foreboding is exterior the While building. ailing on major the repairs money to institute enough drive fund netted recent A patients. new from space for constantly demand growing the with expanded being is Hospital General Ridge Buckner HOSPITAL GENERAL RIDGE BUCKNER LOCKDOWN - - LOCKDOWN CHAPTER SEVEN: THE TOWN OF BUCKNER RIDGE 0.00103.01 SECTION SEVEN updated with new equipment to replace outdated technology. THE NEW KIDS The hospital works closely with Lockdown, it handles patients Gamemasters interested in a teen heroes campaign crossed with that require specialized care and sends doctors and interns for Lockdown can set the player characters up as students at Ryerson weekly visits to the prison. In exchange, Lockdown is sometimes Academy. Perhaps they acquire powers as part of some Cartel willing to lend the hospital use of its sophisticated equipment experiment, or an accident involving the prison or the Cartel’s for emergency diagnosis of occasional patients, or lend out activities in Buckner Ridge. The young heroes have to conceal their pharmaceuticals otherwise difficult to find or out of stock at the true identities from the Cartel, discover what’s really going on at their hospital. school, and trace it back to Lockdown and the Cartel’s plans. It’s a lot for a group of newbie teen heroes, but they may be Buckner Ridge’s LAW ENFORCEMENT only hope. Sheriff Jasper Moulton is the law in Buckner Ridge, and he swag- Alternately, GMs with an existing teen heroes game (such as the gers with a sense of authority and importance. The Sheriff’s Claremont Academy from Freedom City) could set things up so the office sits adjacent to Town Hall, and maintains the local jail, heroes go undercover at Ryerson, posing as “transfers” from other but by the way Moulton acts, one would swear he was the only schools, newly arrived in Buckner Ridge (which is a fast-growing bulwark against the barbarians turning the streets of local cities community). While the Cartel is on the lookout for super-heroes, into warzones. Unfortunately for Buckner Ridge, Sheriff Moulton they may overlook teens, at least at first. Maybe a new super-teen at is part of the invisible problem. While Moulton is a native son, Ryerson contacts the out-of-town heroes for help when things get too it didn’t take the Cartel long to realize the sheriff was eminently deep. If nothing else, Sophie Dean, Samuel Dean’s daughter (see page bribable thanks to enough gambling habits and markers to 104), could be old enough to attend Ryerson and begin manifesting please any two-bit gangster. So, in between padding his pock- powers of her own. Feel free to mix-and-match to suit your game. ets and the once-a-year paid weekend in Las Vegas, the Cartel keeps Sheriff Moulton happy and on the look-out for anyone bad-mouthing Lockdown. And Moulton is happy to oblige; he’s • Public Works Director Ernest O’Toole: O’Toole is enjoying found himself an easy ride, as far as he’s concerned, but he has the town’s newfound wealth, but is currently over-budget in no idea of whom he’s really dealing with. his enthusiastic campaign to repair sewage, city streets, and public buildings. BULLDOG GYM • Waste Management Director Darius Visconti: Director Forget the New Corner YMCA or ubiquitous chain-gyms, Bulldog Visconti handles Waste Management with no-nonsense effi- is the place to go for the serious body-builders. With a pro-shop, ciency. He will run for mayor once Gray completes her final health bar, and 24-hour access, Bulldog is the best-stocked for term (and is no longer competition), though that hasn’t free weights. It offers COs a discount for membership, becoming stopped him from pandering for early support and votes. the second favorite hang-out for off-duty prison personnel after • Judge Jann Steinitz: Buckner Ridge doesn’t have much Smokey Joe’s. crime, leaving a bored Judge Steinitz to handle parking or traffic ticket disputes. ELK’S LODGE • Fire Chief Reggie McGinley: Voted Buckner Ridge’s most eli- The Elk’s Lodge is a thinly disguised boy’s club, with the mostly gible bachelor, Reggie McGinley epitomizes the “all-American older members gathering together for the heated pool and boy” in looks and in his good-natured attitudes. Why he hasn’t sauna, or for poker games and drinks at night. The Elk’s Club married yet is beyond folks, though that doesn’t stop them offers significant help with charity drives and the members vol- from trying to set him up with their daughters or themselves. unteer at the local children’s hospital alongside the Women’s • Medical Examiner Fabian del Toro: Fabian del Toro is a Auxiliary, but it’s mostly a chance for many retirees to get away recent arrival in Buckner Ridge, among the first to join the from the house. influx of newcomers. He’s also involved with the Cartel, and is in charge of managing an undead creature named Grayve LOCALS (see page 105). Any locals proving problematic for the Cartel Although small, Buckner Ridge needs its civil servants, elected receive a final visit from Grayve. officials, community leaders, and unsung heroes to function • PTA Head Juanita Ortiz: Although Juanita isn’t involved with properly. Like every suburban Eden, however, the town also has politics or public office, she still carries enough clout with the its viper, in the form of a Cartel overseer. Not everyone involved community to influence local civil servants and politicians. She’s in running the town is outlined, but those with important roles very much the activist/busybody who noses in on other people’s are details are included. business under the pretense of “protecting the children.” • Mayor Alicia Gray: Credited with reviving Buckner Ridge In addition to these personalities, the following individuals are from death’s door, Mayor Gray is enjoying her second term, important to Buckner Ridge, whether most people realize it or 103

and hopes to fulfill one more term as the town’s savior. not. PAGE PAGE 104 Crimson Justice temper will surface. corner,hisa backedeverinto ifapproach, but confrontation. Sure, he’s more reasonable in his his for is daughter,butDeanwillnotbackdown from concern a principle His matters. to adopted a more reasoned and calmer approach injustices of the world and swung first, he’s now expectedmanner; where once he bridled at the the parentin not widowedbut Dean, on toll of theirtaken have role the and years The another. or reason one for Lockdown distrust who locals) he’s (mostly people Fortunately, other met watch. to who and trust to who determine to trying he’s minded; community so is Dean reasons the of one It’s somehow. connected all they’re that and wrong some very knows are he things but await, dangers what exactly know doesn’t Dean into Moulton. Sheriff and Crawford glimpses Alistair of as personalities the well as future, flashes Lockdown’s of precognitive snippets limited reveal His something Lockdown. knows at he afoot is and sinister abilities mutant may his Sophie fears inherited He have daughter. his protect to hoping ground, eebr fre ciefgtr named crime-fighter former a may remember he powers, his use Dean sees hero a If JUSTICECRIMSON USING under gone and retired has Dean then, Since assailant Justice. Crimson unknown crime-fighter then an as identity wife Dean’s by uncovered his mafia the murdered ago, after was years seven she and Actually, Scott, died. Corey is name real because is his radar the below staying for reason principle Dean’s tosteerclearofHe prefers politics…orsoheclaims. he ran against Ortiz in the next election, but Dean always refuses. informal community leader, perhaps morean so than would Folks Ortiz. love if is Dean Sophie, old 11-yearof father single the As It’s welcome. feel makingpeople for way, knack justhis a has he Ridge. and Buckner to them welcomes and all them visits Dean personality families, new of well-likedtrickle steady the community.Despite a the within is Dean Samuel PTA, the of member A BACKGROUND it’sapleasure“Hi there, tomeetyou.Welcome toBucknerRidge.” JUSTICECRIMSON detonate all the explosives in the town if it buys them the time they need to get Cartel personnel out of town while everyone else is fleeing for fleeing is lives. their else everyone while town of out personnel Cartel get to need they time the them buys it if town the in explosives the all detonate to willing is Cartel The outside. everthreatenedfrom is prison the if diversion createa to explosives the use to is goal Their occasion. right the for save frontthatthem Cartel thatlaceda explosives,theyonly detonatethe they’ll severalmean won’t doesn’t charges.It demolition with buildings is H&SC danger. in maybe buildings which determine to try there, from and, (H&SC) Construction Sons & Harrisonnamed firm a to back job the trace can characters the case which in constructed, renovatedor recently places be however,must locations, The characters. the relevanceto and situation the on depending spots other designate Gamemastercan the explosives, with lined place only the be haveto doesn’t Academy Ryerson EXPLOSIVESITUATIONS

SECTION SEVEN

0.00104.01 CHAPTER SEVEN: THE TOWN OF BUCKNER RIDGE BUCKNER OF TOWN THE SEVEN: CHAPTER Buckner Ridge Operations:Buckner of Base Retired super-hero.Retired Concept: Father. PROFILE: CRIMSON JUSTICECRIMSON PROFILE: CoreyScott Aliases: Other Classification: Nationality:American Name:Dean Samuel None Affiliation: Weight:lbs. 230 PowerLevel:13 UnknownAge: 6’3” Height: Green Eyes: Black Hair: - movement. movement. and thought of expression an becoming body his improve Dexterity, to his telekinesis his use can he but fast, is Dean combat, his use During will explosive. are Dean emotions extreme sayhis that merely to powers… not That’s it. for calls situation the if habits old his to return quickly will he because surprise nasty a his calm, unaffected demeanor for cowardice or weakness is in for mistakes or Dean bullies who Anyone discharges. plasmic red as manifested which onslaughts telekinetic sudden overwhelming, and dexterity his of because effective was Justice Crimson Still, behavior. rash his and himself on blames firmly he which death, wife’s his of result the is carefully actions his consider to pensity cover identity. Either onewillmake himspringintoactioneven at thecostof his shunt. translocationLockdown’s from landslide impending the or school precognitivemayflashesthe Dean at reveal so, bombs the More himself. compromising without questions ask to how and trust to who knows He Ridge. Buckner in ally perfect the is Dean Still, abilities. distinctive same the wielded who Justice Crimson ; Init +8 (Dex, Imp. Init.); Defense 19 (+5 Base, +4 Dex); +4 Base, (+5 19 Defense Init.); Imp. (Dex, +8 Init 13; PL JUSTICECRIMSON pro His compromise. a reach and first, situation the understand offense” good a is preferto would Dean while ferventdelight, almost an with axiom defense best “the applied Justice Crimson TACTICS ranged (+10S/100’ range/crit 20, energy blast or telekinesis); or blast energy(+10S/100’ ranged20, range/crit +10 punch), 20, reach/crit (+2S/5’ melee +8 Atk. ft.; 30 Spd TypeIII Dex 19, Con15, Int15, Wis15, Cha 15. 14,Str +4; Will +6, Ref +2, Fort +2, Dmg SV Powers: Feats: Spot +7. +6, Ridge) +6, Move Silently +7, Sense Motive +6, Innuendo +8, Knowledge(Buckner Jump+5, Intimidate+6, Gather Hide +5, +7, Concentration Information +7, Climb +6, Skills: ntaie Io Wl, ihnn Reflexes, Lightning Surprise Strike. Will, Iron Initiative, Psionic; Psionic; Source: Grapple; +6*), Area (Extras: Blast Energy Dexterity, – Boost [Extras: +10 Telekinesis Psionic; Psionic; Source: Blindsight, Identity Change, ImprovedChange, Identity Blindsight, coais 9 Blne 9 Bluff +9, Balance +9, Acrobatics Precognition +5 [Flaw: Cost: pp; 2 Cost: 5pp;Total: 0 pp], 10Total: Uncontrolled; 56pp]. LOCKDOWN -

LOCKDOWN CHAPTER SEVEN: THE TOWN OF BUCKNER RIDGE 0.00105.01 SECTION SEVEN

*Crimson Justice may use his Energy Blast at PROFILE: GRAYVE face when they try apprehending the Cartel’s up to +10 normally, but he can also use the agents in town. He isn’t a source of informa- Power Level: 12 Area extra on an Energy Blast as large as +6. tion or a poor soul to rescue. He’s just as likely Classification: Type V Totals: Abilities 61 + Skills 58 + Feats 12 + to attack the heroes because he’s commanded Concept: Undead enforcer. Powers 66 = Total 197 pp. to as he is because he finds their revealing Name: Unknown costumes offensive. Other Aliases: None GRAYVE Base of Operations: Buckner Ridge TACTICS Grr… Arrg… Affiliation: The Cartel Nationality: American If Grayve had ever watched horror mov- BACKGROUND Age: Unknown ies, he’d probably feel embarrassed about Height: 6’2” how much of a cliché he is. He walks at an Grayve doesn’t remember much about life, Weight: 150 lbs. even gait regardless of the victim’s speed, except he was an inquisitor, perhaps, and Eyes: Glowing yellow he appears out of no where to ensnare the that he sent several Massachusetts witches Hair: Gray helpless victim — thanks to his ability to walk to the gallows. He also remembers when he through walls — and he stalks the target sentenced a witch to burn — a gypsy — and briefly before making the kill. He also has a discovered, when he died, that her curse car- penchant for attacking anyone having sex or ried weight. Death was no longer a gentle companion to reward drinking, but that’s more due to his puritanical views and 17th him with peace after a hard life; instead, death became the inter- Century values. Otherwise, Grayve uses his destructive touch, mittent, restless sleep between waking periods. Grayve was a which mimics the effects of various accelerated ghost trtrappedapped in a sloslowlywly decadecayingying corpse. cancers,cancers, ttoo kkillill vvictims.ictims. In the interv interveningening centuries, Gr Grayveayve “dies” and r re-awak-e-awak- ens everyevery fewfew decades. Sometimes a witch or warlockwarlock GRAYVEGRAYVE rraisesaises him to completecomplete their bidding, PLPL 1122; IInitnit --11 ((Dex);Dex); DDefenseefense 1144 ((+5+5 BBase,ase, --11 DDex);ex); sometimes he simplysimply awakensawakens on his SSpdpd 3030 ft.;ft.; Atk.Atk. +16+16 meleemelee (+10L/5’(+10L/5’ reach/critreach/crit 20,20, oownwn and exploresexplores the terrifiedterrified commu-commu- ppunch);unch); SVSV DmgDmg +10,+10, FortFort +10,+10, RefRef -1,-1, WillWill +7;+7; StrStr nities aroundaround him. Recently,Recently, however,however, 220,0, DDexex 88,, CConon 220,0, IIntnt 110,0, WWisis 220,0, CChaha 110.0. a g grouproup called the Cartel unearthed Skills: Hide +9, Intimidate +10, Move GrGrayve,ayve, and found a wayway to bind him into the Silently +4, Spot +1+15.5. service ooff a mmanan nanamedmed FFabianabian del TToro.oro. FFabianabian FFeats:eats: Blindsight, Durability, only awakensawakens GrayveGrayve when he needs some- Indomitable Will, IronIron Will, RapidRapid one eliminatedeliminated quietly,quietly, but GrayveGrayve actually Healing, SStartle.tartle. liklikeses Fabian.Fabian. The medical examinerexaminer treatstreats PPowers:owers: DrDrainain – Constitution +5 [Extras: the former inqinquisitoruisitor liklikee hehe’s’s alivalive,e, and DurDurationation – Concentration,Concentration, Ghost Touch,Touch, Secondary though Gr Grayveayve h hasas no tongue to EffectEffect,, SlowSlow Recovery;Recovery; Source: Mystical; Cost: 6 rrespond,espond, he enjoenjoysys their discourdiscourses.ses. pp; TTotal:otal: 30 pp], Incorporeal +7 [Extras: GrGrayveayve is frustratedfrustrated because he’she’s Ghost Touch,Touch, Immunities (critical hits, mormoree intelligent thanthan he’she’s capa-capa- disease, energy (cold), exhaustion, ble of expressing. He wants poison starvation, suffocation), to say hello, but he only Phase Attack; Source: Mystical; growls. He wants to shake Cost: 5 pp; Total: 35 pp], Super- hands, but movements Strength +5 [Extras: Lethal, make it look like he’s tak- Super-Constitution; Source: ing a swipe at people. He is Mystical; Cost: 8 pp; Total: 40 polite and well-cultured, but pp]. his body betraysbetrays him atat everyevery turn. Weaknesses: Disturbing. Grayve So, out ooff frustrfrustration,ation, he simsimplyply kills, is decaying. Admittedly, he looks because that’sthat’s the only time body and remarkablyremarkably good for a five-yearfive-year old mind seem capcapableable ooff coopercooperating.ating. corpse, much less a 300+ year old one, but rotrot is rot.rot. USING GRAYVE • Disabled – Mute . Grayve can’t communi- GrayveGrayve can be the horrorhorror hauntinghaunting catecate with an anyoneyone since his tongue is gone the to townsfolkwnsfolk in the night night,, or the and his motor functions areare prpracticallyactically shotshot.. • QQuirkuirk – UUndernder External ContrControlol. Grayve is 105 enforenforcercer the her heroesoes inadv inadvertentlyertently also bound to whomewhomeverver contrcontrolsols him. GrGrayveayve PAGE PAGE 106 beers at Smokey Joe’s or training sessions at Bulldog. at sessions training or Joe’s Smokey at beers for out characters the invite COs the Perhaps Ridge. apartment Buckner in an them finds and characters, have the for doesn’t room Lockdown enough Perhaps reason. whatever for it fre quent and town, the to access have should characters the option, this With Justice? of Department the of behalf on prison the ing appear. to Grayve for long take shouldn’t it however, suspicions, Cartel’s the arouse and investigate acters visiting heroes for help, knowing that the town is still in danger. in still is town the that the knowing help, for ask heroes mayvisiting Justice Crimson Meanwhile, the Grayve. handle using and matter find to operatives its asks and Ridge, Buckner in somewhere hiding hero a there’s knows Cartel the Now ation. char the Once first. at identity real his reveal to enough concerns, not but his with them approach to enough heroes) as ceived blte 7 + kls 5 Fas 2 Pwr 15 – 105 Powers + 12 Feats + 35 Skills + 71 Abilities Totals: Crimson Justice during their mutual investigation of Innscourt Innscourt of (see investigation mutual their during Justice Crimson encounter to them allows characters involving in option Another REDUX BEACON NYATHUHG’S investigat heroes any or SOU, in characters those trust step. they Do next their with proceeding before trust to who determine to trying and together Lt. working are trio Now, the and Thane. Freeman Cogan Chet Capt. in spirits kindred finds Dean Samuel ALLIANCES INSIDE the per As REDUX BREAKOUT per they’re (if characters the trusts and help needs deny He truth. the longer no can he suspicions and His stronger, growing are them. hunches and intercepting try may Dean Samuel then reasons, various for occasion on prison the visit characters the If OUTSIDERS THE TRUSTING events. recent by trapped and behind left personnel Cartel the use various with to fact, the reason after events or no backdrop a as there’s except town then prisoners, are heroes the if but campaign, the of nature the on question depends answer The the Ridge? prison, the Buckner at events or life in at involved get one does how unfolding becomes: action main the With HOOKS ADVENTURE • Vulnerable –Magic in town. One villain, however, endangers lives at New Corner Corner situ the New with help and at reappear to Justice Crimson lives forcing Mall, endangers however, villain, One town. in refuge seek to enough stupid convicts any find to Ridge Buckner Weaknesses 40=Total 183 pp. the medicalexaminer wears. necklace bone a Torothrough del Fabian to bound currently is ytugs Beacon Nyathuhg’s SECTION SEVEN Breakout 0.00106.01 . hook (see page 80), the characters enter enter characters the 80), page (see hook CHAPTER SEVEN: THE TOWN OF BUCKNER RIDGE BUCKNER OF TOWN THE SEVEN: CHAPTER on page 89). Perhaps the CO who who CO the Perhaps 89). page on - - - - - nomto ppln it te rsn Cisn utc my sus may Justice Crimson prison. the into pipeline information his as served who Dean’s of friend a was Innscourt into vanished enables him to walk through the avalanche and return to his his to return and master. current avalanche the through walk to him enables ability non-corporeal his knows Cartel the explosives; the mantle dis to activate trying anyone handle remote to behind to left is Grayve and bombs. the calls threatening their make to mitter trans satellite a have They’ll mountain. collapsing the from far hotel a away, in miles Toroalready are del realizing and Crawford then anyone it, without prison the evacuating is Cartel the If instantly. them reach to X-8 allowing devices, tracking GPS at heroes with ambush Toro del equipped and are Crawford case, either In to Ryerson. Grayve Fabian using out. interference, runs translocate Toro to del time enough giving is personnel she but Lockdown comply, they’ll believe She to withdraw. enough authorities naïve structure isn’t the one demand destroy and she’ll Ridge, force, Buckner includ of in show buildings a several As Ryerson. demolishing ing about phone the over ultimatum the issues Crawford then siege, under is Lockdown If corner. a into backed if do to tate place. in plan tingency adversaries strange face. they the and concern immediate their through together to bond Justice Crimson and adventure, however, heroes the allows The characters. the to why admit to him for while a take may it though case, this in wrong-doing of Lockdown pect to handle the matter — the Cartel Cartel the — matter the handle to up shows Grayve hesitate, characters the If certain. is thing One where point turning heroes? become and ways the villainous their eschew this characters the Is if innocents? hundreds, of of massacre thousands, not outright whether the combat) in in participate (even can them they ask will Justice Crimson killers, but are characters the Maybe shunts. prison the once Ridge Buckner devastate will that it avalanche the or Academy running Ryerson people in explosives the the about knows already what he Justice’s Maybe planned. have and Crimson ignore Lockdown can about characters warnings the issue whether real the is but here himself, defending of a capable is Samuels and knows mutant, Nobody belong? doesn’t his it sticking places in he’s nose because Samuels Dean named resident a local with either dispense In must characters operatives. the when Deathwatch happens what or case, trustees as roles their in anti-heroes are characters the because dangerous, is option This REDUX DEATHWATCH horrible casualties against bystanders, which they will not hesi not will they which inflicting of bystanders, against capable casualties are horrible Both Grayve). over control his Toro (given del Fabian and Crawford the Alistair are Ridge, threats Buckner principle in two operatives several has Cartel the While CALL CURTAIN never operates without a con a without operates LOCKDOWN ------LOCKDOWN INDEX INDEX 0.00107.01

CONTRIBUTORS STEVE KENSON, DEVELOPMENT Steve is the author of the award-winning Mutants & Masterminds Roleplaying Game and the Freedom City campaign setting, as well as a lifetime fan of comic books. Steve has been an RPG author and designer since 1995, having worked on dozens of products. He maintains a website at mem- bers.aol.com/talonmail. Steve lives in Merrimack,New Hampshire with his partner, Christopher Penczak. LUCIEN SOULBAN, GAME DESIGN Lucien Soulban is a flight of God’s fancy. He doesn’t exist save as chimera and he certainly isn’t speaking to you right now. Ignore him. He doesn’t live in Montreal as a self-avowed bachelor and he doesn’t love writing with a strange, fevered passion that belies category. At best, Lucien is a rote, grabbing random words from a dictionary and sequencing them in some form of literary eugenics. By reading his story, you merely feed into the popular delusion of his existence: That he has mass and substance. There… now you’ve done it. Are you happy? He thinks he’s real. JEFF CARLISLE, ART Jeff Carlisle has designed and illustrated for magazines, roleplaying games, collectable card games, video games, and entertainment environ- ments for clients such as Alderac Entertainment Group, COSI Studios, Green Ronin Publishing, Lucasfilm, Ltd., Publishing, Presto Studios, The Scarefactory, Inc. and . His work has appeared in Dragon, Dungeon/Polyhedron, and Star Wars Gamer magazines as well as the Warlord CCG, Legend of the Five Rings CCG and the Star Wars: New Jedi Order, Star Wars: Power of the Jedi, and Mutants and Masterminds Annual sourcebooks. He lives in Columbus, Ohio with his wife and cat. RAMÓN PÉREZ, COVER ART Ramón K. Pérez was born prematurely (dislikes overstaying his welcome) on June 4th, 1973 to immigrants of the Great White North. Ramón laid about for the first three months of his life un-named (this is why he responds quite well to “hey you!”) till his parents agreed upon making him a “jr,” Ramón for dad and Krzysztof for mum. Over time little Ramón grew up (somewhat) and learned many things, like what an ottoman is. Though his body has never quite caught up to the size of his head, luckily the size of his face caught up with the size of his nose, allowing him to lead a somewhat normal life. JON LEITHEUSSER, EDITING Jon edited the book you’re holding and he enjoyed every minute of it. He’s worked in every tier of the gaming industry, plays a lot of games, and reads a lot of comics. He currently lives in Bellevue, Washington and works at WizKids as the Director of Game Design and the HeroClix Game Designer. He likes to keep busy. KEVIN STOKES, ART Alabama artist Kevin Stokes is the penciller/inker of the Image comic-book series Shut Up and Die, as well as Dreamville Studio’s The Adventures of Mr. Jaybo and Logos. He is currently working on a creator-owned mini-series. JONATHAN KIRTZ, ART Jonathan is a new freelance illustrator in the roleplaying game industry, and his current portfolio consists of many images created for Green Ronin products. He enjoys both black & white and color work, and his website can be reached at www.jonathankirtz.com. Jonathan currently resides in Columbus, OH ,and consumes an unhealthy amount of caffeine. HAL MANGOLD, GRAPHIC DESIGNER Hal has been involved with roleplaying games since he was 9 years old, and shows no sign of stopping now. His graphic design skills have been applied to over well over fifty gaming products, and he's written material for Pinnacle Entertainment Group, , Atlas Games, Twilight Creations, and Green Ronin Publishing. Hal resides in Alexandria, VA. TONY PARKER, ART who has worked in the fields of RPG illustration, graphic novels, card art and book cover art. His work has appeared in publications from Mongoose Publishing, Fast Forward Entertainment, RPGObjects, Kenzer & Co., Green Ronin Publishing, Inner Circle games, and Black Industries. He enjoys giv- ing hugs. ED BOURELLE, CARTOGRAPHY Ed Bourelle has been working as an artist in the RPG industry since 2001 and his maps have appeared in over 250 products. On top of his fulltime RPG cartography work he runs his own small publishing company, SkeletonKey Games, and still finds time to game a couple time a week. He is cur- rently in transition between Eastern Washington and Baton Rouge, Louisiana with his wife, Roxanna, and their two cats. ADAM HUNTLEY, ART Adam Huntley is a freelance artist located in sunny southern California, with his wife Heidi and beagle Rocket. In his spare time, he also sells Propane, and Propane accessories. 107

PAGE PAGE 108 14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforce makeit to necessary extent the to only reformed be shallprovision such unenforceable, be to held is License this 14.ofprovision any Reformation:If aware of thebreach. Allsublicensesshall survive thetermination of thisLicense. becoming of days 30 within breach such cure to fail and herein terms all with complyYou 13.to automaticallyif fail terminate will Termination:License This statute, judicial order, orgovernmental regulation thenYou may notUseany OpenGame Material soaffected. 12.YouimpossibleGamefor is Open to of it the Comply:due all If to Content or Inability some respectto with License ofthis anycomplyterms ofwith to the from theContributortodoso. 11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission 10. Copyof thisLicense: You MUSTincludeacopyof thisLicensewithevery copyof theOpenGame ContentYou Distribute. copy, modifyanddistributeany OpenGame Contentoriginallydistributedunderany of version thisLicense. to YouLicense License. this ofthis of version versions mayupdatedAgentsmayauthorized anydesignated publish use its or Wizards License: Updatingthe 9. Ifyou8. Identification: distributeOpenGame ContentYou mustclearlyindicate whichportionsof theworkthat you are distributingare OpenGame Content. that Product Identity. Theowner of any Product IdentityusedinOpenGame Contentshall retain allrights,titleandinterest inandtothat Product Identity. ownerofTrademark such Registeredor Trademark. ofuse anyofThe Product ownership Gamechallengethe Open a to in constitute Identity not does Content another,Agreementthe in independent with licensed Registeredexpressly Trademark or as Gameexcept Open Content containing work a conjunctionwith in independent Agreement with the owner of each element of that Product Identity.another, in Youlicensed agreeexpressly not to indicate compatibilityas compatibility, exceptor co-adaptability to with any Trademarkas indication an as including Identity,Product any Use to not Youagree Identity: Product of 7.Use of NOTICE COPYRIGHT NOTICE of any originalOpenGameCOPYRIGHT Contentyou Distribute. the the to ofname holder’s text copyright the and exact date, copyright the the title, the include add Youmust to and distributing, or License modifying copying, Youthis are Content Game Open of any portion NOTICE COPYRIGHT the update must You Copyright: License of Notice 6. original creation and/orYou have rightstogrant sufficient therightsconveyed bythisLicense. Yourare YourYouthat Contributions represent Content, Game Open as material original contributing Youare If Contribute: to Authority 5.Representationof royalty-free,non-exclusive worldwide, perpetual, license withtheexacttermsof thisLicense toUse,theOpenGamea You Content. grant Contributors the License, this use to agreeing for consideration In Consideration: and Grant 4. 3. OfferandAcceptance: By Using theOpenGame ContentYou indicate Your acceptanceof thetermsof thisLicense. as describedbytheLicenseitself. Noothertermsorconditionsmay beappliedtoany OpenGame ContentdistributedusingthisLicense. except License subtractedthis fromor to mayadded terms be GameNo thatany Open Use. youContent to Younotice License. a this ofsuch terms affix must anyto applies GameLicense Open This License: The 2. thatContent indicatingnotice a thatcontains GameOpen the mayContent in and under Used be only (h)“You”meansthelicenseeintermsof thisagreement. or“Your” Content. modify,format, copy, Distribute, createtranslateuse, Derivativeto edit, means “Using” or otherwise Game“Used” andMaterialofOpen “Use”, (g) Contributor the by License Game Open the to contributed products associated the or products its or itself identify to Contributor a by used are that designs motto, sign, “Trademark”Game(f) Open names,Content; excludesthe mark,logos, Product the the ownerofIdentity, specifically means the which Productby and identity equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as creatures,environments, locations, places, abilities; special and likenesses personas, teams, personalities, enchantments, spells, characters,of descriptions and language, incidents, likenesses,depictions, designs, symbols, artwork, formats, photographic graphic, and themes concepts, poses, representations;dialogue, audio or visual other and names elements, thematic plots, storylines, stories, characters; creatures artifacts; dress; trade including mar Lockdown, Copyright2005, Green Ronin Publishing, LLC; Author: LucienSoulban Mutants &Masterminds , Copyright2002, Green Ronin Publishing, LLC; Author Steve Kenson. Peter Adkison, BruceR.Cordell, John Tynes, AndyCollins,andJDWiker. DavidStan!,Noonan, Perkins, Christopher Rodney Wiker,Thompson,JD and materialon based Jonathanby Tweet, Williams,Skip Cook, Monte Richard Baker, Modern System Reference Document Copyright 2002-2004, Wizards of Authors the Bill Inc.; Coast, Slavicsek, , Rich Redman, Charles Ryan, Eric Cagle, andDave Arneson. Jonathan Authors Tweet, material original Williams,on E. Skip based by Cook, Monte Inc., System Reference Coast, Wizardsofthe 2000, Copyright Document, Open GameLicensev1.0 Inc. Copyright2000,Wizards of theCoast, 15. COPYRIGHTNOTICE able. copyrighted material includingderivativemeans andtranslations works (includingintoothercomputer languages), potation,Material” correction, modification, addition,exten (b)”Derivative Content; Game Open contributed have who owners trademark and/or copyright the means (a)”Contributors” 1. Definitions: AllRightsReserved. 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