Silver Age Sentinels Pushes the Boundaries of the D20 System with Exciting and Innovative New Rules

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Silver Age Sentinels Pushes the Boundaries of the D20 System with Exciting and Innovative New Rules Welcome to the ultimate d20 system superhero role-playing game. Silver Age Sentinels pushes the boundaries of the d20 system with exciting and innovative new rules. Liberty Justice Security Peace Every age has its Heroes — men and women who refuse to believe that Sample file humanity has a limit for kindness and compassion. These heroes understand the power that an individual holds to change the direction of society. Through their actions, they inspire others to reach beyond their own perceived limitations and strive for greatness. Believe. It will come true. Requires the use of the Dungeons & Dragons®, Third Edition Core Books, published by Wizards of the Coast® WRITTEN BY LINE DEVELOPING BY COVER ARTWORK BY Stephen Kenson, Mark C. MacKinnon, Jesse Scoble, Lucien Soulban Ed Northcott (illustration) Jeff Mackintosh, Jesse Scoble Jeff Mackintosh (colouring) GAME SYSTEM DESIGNED BY ADDITIONAL WRITING BY Mark C. MacKinnon, Jeff Mackintosh INTERIOR ILLUSTRATIONS BY David L. Pulver, Lucien Soulban Storn Cook, Jeff Mackintosh, Ed Northcott, EDITING BY Barry Winston ART DIRECTION AND GRAPHIC DESIGN BY Meredith Katz, Mark C. MacKinnon, Jeff Mackintosh Jeff Mackintosh, Karen A. McLarney, Jesse Scoble GRAPHIC PRODUCTION Adam Jury ADDITIONAL EDITING BY Soraya Elbard, Matthew Hancock, Matthew Keeley SamplePLAYTESTERS file Clark Barrett, Bryan Blalock, Kevin Brennan, John Clark, Leno Colluci, Rod Currie, Dan Davenport, Brian Dorion, Jim Eperson, John Fiala, Ryan Fisk, Ariana Fisch, Andrew Fix, Peter Flanagan, Brook Freeman, James Gardner, Viktor Haag, Darrell Hiebert, Richard Iorio II, Anthony Jackson, Alex Johnston, John Karakash, Tim Keating, Matthew Keeley, Tina Klien- Lebink, Eileen Krause, Johnathan Lang, Ian Lim, Charlie Luce, James Maliszewski, JM Mann, Joshua Marquart, John McMullen, Theodore Miller, Richard Miyares, James Nicoll, Ed Northcott, Bowden Palmer, Louis Pappamichiel, Anthony Ragan, Craig E. Ransom, Cynthia Reep, Patrick Riley, Bryan Rogers, Rowdy Scarlett, Sidhain, Tony Rainwater, Catherine Spainhour, Richard Spainhour, Mark Stansfield, Chris Steward, William H. Stoddard, Devinder Thiara, Rich Tomasso, Chad Underkoffler, Mary-Melissa Wilzewski SPECIAL THANK YOU TO Sandy Antunes, Dan Barclay, Phillippe Boulle, Danny Budge, Ryan Dancey, David Golden, Roxanna Kamal, Matthew Keeley, Bryan Kowalski, Joshua Mosquiera, Alpha Montemayor, Pyramid Magazine, Dominic Papineau, Andy Ransom, RPG.net, Joe Saul, Andy Scoble, Richard Spainhour, Devinder Thiara, Anthony Valterra, Mike Webb, Laurie Wiseberg, Erick Wujcik, John Zinzer © 2003 GUARDIANS OF ORDER, INC. All Rights Reserved. GUARDIANS OF ORDER, TRI-STAT SYSTEM, and SILVER AGE SENTINELS are trademarks of GUARDIANS OF ORDER, INC. 'D20 SYSTEM' and the 'D20 SYSTEM' logo are Trademarks owned by WIZARDS OF THE COAST and are used according to the terms of the D20 System License version 3.0. A copy of this License can be found at www.wizards.com/d20. DUNGEONS & DRAGONS® and WIZARDS OF THE COAST® are Registered Trademarks of WIZARDS OF THE COAST, and are used with Permission. All characters and artwork are trademark and © of their respective owners. Versioin 1.0 — April 2004 All right reserved under international law. No part of this book may be reproduced in part or in whole, in any form or by any means, without permission from the publisher, except for Open Gaming Content and personal copies of the character sheet, or brief quotes for use in reviews. The mention of, or reference to, any company or product in these pages is not a challenge to the trademark or copyright concerned. All elements of this game are fictional and intended for entertainment purposes only. ISBN 1-894938-03-08 • Production Number 13-299 GUARDIANS OF ORDER, INC. • P.O. Box 25016, 370 Stone Road, Guelph, Ontario, CANADA, N1G 4T4 Phone: (519) 821-7174 • Fax: (519) 821-7635 • [email protected] • http://www.guardiansorder.com Sample file TABLE OF CONTENTS 72 CHAPTER 5: PLAYING SUPERHEROES TABLE OF CONTENTS 72 Superhero Gaming 4CHAPTER 1: INTRODUCTION 72 Secret Origins: Creating a Hero 4 Introduction to Heroism 101 74 Great Power, Great Responsibility: Being a Hero 4 History of Comics 75 United We Stand: Superhero Teams 7 Silver Age: Being on the Same Page 77 Advice Summary for Players 7 Role-Playing the Mantle of Heroism 78 CHAPTER 6: GMING SUPERHEROES 8 What is a Role-Playing Game 78 Game Mastering Superheroes 8 Example of Play? 78 Game Mastering Basics 9CHAPTER 2: CHARACTER CREATION 78 Designing Adventures 9 Step 1: GM Discussion 79 Stripped to the Core: The Heart of d20 Silver Age Sentinels 9 Step 2: Character Outline 81 Keeping the Players Interested 10 Step 3: Generate Ability Scores 82 Handling the Rules 11 Step 4: Select Class 82 Troubleshooting 16 Step 5: Character Attributes 83 Creating a Campaign 40 Step 6: Select Skills 85 Game Mastering Techniques 44 Step 7: Character Defects 86 Sources of Inspiration 49 Step 8: Calculated Values 86 Technology and Gaming: A Changing Landscape 49 Step 9: Background Points 87 Convention Gaming 51 CHAPTER 3: GAME MECHANICS 88 Contributions and Bonus Points 88 Moving Beyond d20 51 Introduction 89 Advice Summary for the GM 51 The Passage of Time 51 Taking Action 90 CHAPTER 7: WORLD BUILDING 52 Dice and Dice Rolls 90 World Building 53 Combat 93 Bring on the Bad Guys: Creating Villains 53 Initiative 95 Simulating the Comics 54 Character Action 98 CHAPTER 8: CAMPAIGN INTRODUCTION 56 Non-Combat Actions 98 Introduction & History 56 Defense 99 Timeline 57 Damage 110 CHAPTER 9: GEOPOLITICAL OVERVIEW 59 Mind Combat 110 The History of Metahuman Law in the USA 60 Recovery 111 Personalities at Ascension Institute 60 Using Powers in Combat Sample file111 Egide Ubiquiste 61 Character Advancement 112 The World Today 61 Destroying Buildings 113 Africa 62 Blowing Up Worlds 114 Asia 62 Example of Combat 116 Central/South America 64 CHAPTER 4: WEAPONS & VEHICLES 118 Europe 64 Breaking Objects 120 North America 65 Personal Weapons 122 Pacific Islands & Australia 65 Customizing Firearms 124 Thule 67 Types of Ammunition 126 CHAPTER 10: EMPIRE CITY 67 Grenades and Explosives 126 Manhattan Island, or “The City” 67 Vehicles 133 CHAPTER 11: MAJOR PERSONAE 69 Customizing Vehicles 154 APPENDIX: ANIMAL STATS 71 Body Armour and Protective Devices 154 APPENDIX: GENERAL NPC STATISTICS 155 APPENDIX: CONVERTING d20 TO TRI-STAZ 156 INDEX 160 CHARACTER SHEET 3 Upgrade to the Real Deal! Sample file If you like what you see in this book, check out the full version of Silver Age Sentinels d20. Without it, you’re missing out on: • durable hardcover binding • over 100 gorgeous illustrations, maps, and documents • exquisite page layout with easy navigation tabs • 336 pages of superhero goodness Available at fine gaming, comic, and hobby stores, or visit our website at http:/www.guardiansorder.com Silver Age Sentinels d20 #13-201; ISBN1-894525-63-9; $39.95 US/$59.95 CAN GET CONNECTED! SILVER AGE SENTINELS MAILING LIST Exchange ideas with other superhero RPG fans and pose questions to the game designers. To sign up, send an email to [email protected] GUARDIANS OF ORDER MESSAGE BOARDS Be a part of our growing community and join discussions on game rules, comic characters, and the Empire City shared world. Visit http://www.guardiansorder.com/forums/ Sample file OPEN GAME LICENSE VERSION 1.0A 7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered All Rights Reserved. Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, 1. Definitions: (a)”Contributors” means the copyright and/or trademark owners who have contributed independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity Open Game Content; (b)”Derivative Material” means copyrighted material including derivative works and translations in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any (including into other computer languages), potation, modification, correction, addition, extension, upgrade, Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity. improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; 8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; work that you are distributing are Open Game Content. (d)”Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to 9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. the extent such content does not embody the Product Identity and is an enhancement over the prior art and any You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this distributed under any version of
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